mirror of
https://github.com/1dot13/gamedir.git
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6701 lines
243 KiB
XML
6701 lines
243 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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o(Information about ALTERNATIVE_IMP_CREATION and REDUCED_IMP_CREATION)
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If the options ALTERNATIVE_IMP_CREATION and REDUCED_IMP_CREATION are enabled in ja2_options.ini, choices made for skills, character traits and disablities
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will have an impact on which IMP backgrounds are available at selection.
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That's based on tags in backgrounds which would contradict with content of skills, character traits and disablities
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Not all skills, character traits and disablities are part of this, some simply had no background tags that would interfere with their content (i.e. snitch)
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Also not all possible contradictions have been considered, mostly only one or two (with a few expceptions) where picked, typically some with larger impact
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Examples:
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Sociable grants a bonus to being spotter, so if background has a tag with negative value for spotter, this background won't be shown
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Loner is the opposite, it hands out a penalty to being spotter, so this time, if background has tag with positive value for spotter, it won't be shown
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Heat Intolerant hands out a penalty while in desert or tropical sectors, so if background has tag which would instead add a bonus, it won't be shown
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Squadleader grants a bonus to suppression ressistance to nearby others, so no background with negative value for surpression resistance will be shown
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Bodybuilding adds a bonus to carrying weight capacity, so if there's a negative value in tag <carrystrength> in background, it won't be shown
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Details:
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If there is more than one tag mentioned, it's enough for one of them to be in background to result in a no show
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For major traits, relevant tags can differ between single and dual (expert), if so, the single is less restrictive than the dual (different tags or values)
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(i.e.: doctor dual - if speedbandaging and/or medical is negative, don't show background -> two potentialy restricting tags
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doctor single - if speedbandaging is negative, don't show background -> one potentialy restricting tag)
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The < and > signs are meant to show if it's about negative or positve value in tag, if there's just a 1, that's for tags that only have on/off properties
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(Character Traits)
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SOCIABLE: <xenophobic> 1 <spotter> <0
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LONER: <leadership> >0 <spotter> >0
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OPTIMIST: <traplevel> 1
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ASSERTIVE: <interrogation> <0 <approach_threaten> <0
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INTELLECTUAL: <administration_assignment> <0
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PRIMITIVE: <administration_assignment> >0
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AGGRESSIVE: <traplevel> 1 <disarm_trap> >0
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PHLEGMATIC: <ap_assault> >0
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DAUNTLESS: <croucheddefense> <0
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MALICIOUS: <approach_friendly> >0
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COWARD: <capitulation> >0
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(Disabilities)
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HEAT_INTOLERANT: <ap_desert> >0 <ap_tropical> >0
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CLAUSTROPHOBIC: <level_underground> 1
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NONSWIMMER: <ap_river> >0 <ap_coastal> >0
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FEAR_OF_INSECTS: <ap_swamp> >0 <ap_tropical> >0
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FORGETFUL: <ap_inventory> <0 <ap_assault> <0
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PSYCHO: <leadership> >5
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DEAF: <hearing_night> >0 <hearing_day> >0
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SHORTSIGHTED: <increased_maxcth> >0 <spotter> >0
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HEMOPHILIAC: <resistance_disease> >0
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AFRAID_OF_HEIGHTS: <ap_height> >0 <ap_airdrop> >0
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SELF_HARM: <resistance_disease> >0
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(Minor Traits)
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MELEE: <cth_blades> <0
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STEALTHY: <stealth> <0
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DEMOLITIONS: <breachingcharge> <0 <explosives> <0
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BODYBUILDING: <carrystrength> <0
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AMBIDEXTROUS: <ap_inventory> >0
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NIGHT_OPS: <sleep> >0 <hearing_night> <0
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SURVIVAL: <travel_foot> <0 <resistance_disease> <0 <snake_defense> <0
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<travel_car> <0
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<travel_air> <0
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(Major Traits) dual (expert) single (not expert)
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HEAVY_WEAPONS: <ap_artillery> >0 <ap_artillery> >10
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SNIPER: <increased_maxcth> <0 <increased_maxcth> <0
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<marksmanship> <0
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MARTIAL_ARTS: <resistance_physical> <0 <resistance_physical> <0
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TECHNICIAN: <mechanical> <0 <mechanical> <0
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DOCTOR: <speed_bandaging> <0 <speed_bandaging> <0
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<medical> <0
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SQUADLEADER: <resistance_suppression> <0 <resistance_suppression> <0
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<resistance_fear> <0
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Depending on choices made, this should result in a nice shuffle and can result in largely different outcomes
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With current default backgrounds, based on chosen combinations, the amount of no-show backgrounds can range from no impact up to a third or more
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To make up for this possible loss, additional backgrounds will be added when using ALTERNATIVE_IMP_CREATION and those are exclusive to these ini-options,
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they won't be shown without them
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Same rules will apply to those exclusive backgrounds as well, but the pool of available backgrounds will be larger and since they are unique to this option,
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they can also add to overall variety
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Using REDUCED_IMP_CREATION will be the opposite approach. It will result in only showing those aformentioned exclusive backgrounds, which at default
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will result in a smaller pool. Again, the rules will still be applied, but they still should cover a range of essentials
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o(ALTERNATIVE_IMP_CREATION and REDUCED_IMP_CREATION)
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if tag <alt_impcreation> = 1
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the background will be exclusivly used for ALTERNATIVE_IMP_CREATION and REDUCED_IMP_CREATION
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background with this tag won't be shown without those options being TRUE in ja2_options.ini
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it's only effective with IMP-backgrounds
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o(Developers Note)
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If editing backgrounds, I'd like to encourage you to not paying too much mind to those possible restrictions. It would of course be possible to nerf out any
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restrictions with choice of tags, but that would be kinda against the purpose. Just edit them the way you would for default IMP creation, don't let down the
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players which would prefer to use the default way of IMP creation by holding back on anything
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That said, maybe if editing the additional backgrounds, be a little considerate to avoid a complete no show with REDUCED_IMP_CREATION
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Anyway, up to anyone to do what they like, just my thoughts on the matter
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-->
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<BACKGROUNDS>
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<BACKGROUND>
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<uiIndex>0</uiIndex>
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<szName>Background name (128 letters)</szName>
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<szShortName>short name (20)</szShortName>
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<szDescription>Enter a description here. This will show up in the laptop and can be up to 256 letters long.</szDescription>
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<!-- sector dependent AP modifiers, values from -8 to 8-->
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<ap_polar>0</ap_polar>
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<ap_desert>0</ap_desert>
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<ap_swamp>0</ap_swamp>
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<ap_urban>0</ap_urban>
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<ap_forest>0</ap_forest>
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<ap_plains>0</ap_plains>
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<ap_river>0</ap_river>
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<ap_coastal>0</ap_coastal>
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<ap_tropical>0</ap_tropical>
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<ap_mountain>0</ap_mountain>
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<!-- stat effectiveness modifiers, values from -10 to 10 -->
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<agility>0</agility>
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<strength>0</strength>
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<dexterity>0</dexterity>
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<mechanical>0</mechanical>
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<medical>0</medical>
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<wisdom>0</wisdom>
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<explosives>0</explosives>
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<leadership>0</leadership>
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<marksmanship>0</marksmanship>
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<!-- +- AP for other tasks-->
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<ap_height>0</ap_height> <!-- +- AP if on a roof, -8 to 8 -->
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<ap_swimming>0</ap_swimming> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_fortify>0</ap_fortify> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_artillery>0</ap_artillery> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_inventory>0</ap_inventory> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_airdrop>0</ap_airdrop> <!-- +-AP in first turn after airdrop, -10 to 10 -->
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<ap_assault>0</ap_assault> <!-- +- AP in first turn if attacking, -10 to 10 -->
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<!-- +-% travel speed modifiers, -20 to 20-->
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<travel_foot>0</travel_foot>
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<travel_car>0</travel_car>
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<travel_air>0</travel_air>
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<travel_boat>0</travel_boat> <!-- no boats exist in the trunk -->
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<!-- +-% resistances, -20 to 20-->
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<resistance_fear>0</resistance_fear>
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<resistance_suppression>0</resistance_suppression>
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<resistance_physical>0</resistance_physical>
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<resistance_alcohol>0</resistance_alcohol>
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<resistance_disease>0</resistance_disease>
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<!--various boni-->
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<interrogation>0</interrogation> <!-- +- prisoner interrogation strength, -50 to 300 -->
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<prisonguard>0</prisonguard> <!-- +- prison guard strength, -50 to 300 -->
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<betterprices_guns>0</betterprices_guns> <!-- +- % prices when trading guns and ammo, -10 to 10 -->
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<betterprices>0</betterprices> <!-- +- % prices when trading armour, lbe, blades, kits etc., -20 to 20 -->
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<capitulation>0</capitulation> <!-- +- % total team strength when asking enemy for surrender, -50 to 100 -->
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<speed_run>0</speed_run> <!-- +- running speed, -50 to 50 -->
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<speed_bandaging>0</speed_bandaging> <!-- +- bandaging speed, -50 to 50 -->
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<drink_energyregen>0</drink_energyregen> <!-- +- % breath restored by drinking, -80 to 300 -->
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<carrystrength>0</carrystrength> <!-- +- % strength for weight calculations, -20 to 20 -->
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<food>0</food> <!-- +- % need for food, -50 to 100 -->
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<water>0</water> <!-- +- % need for water, -50 to 100 -->
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<sleep>0</sleep> <!-- +- need for sleep, -1 to 1 -->
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<meleedamage>0</meleedamage> <!-- +- damage with melee attacks, -10 to 10 -->
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<cth_blades>0</cth_blades> <!-- +- cth with blade weapons, -10 to 10 -->
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<camo>0</camo> <!-- +- effectiveness, -20 to 20 -->
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<stealth>0</stealth> <!-- +- effectiveness, -20 to 20 -->
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<increased_maxcth>0</increased_maxcth> <!-- +- max possible cth, -5 to 5 -->
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<hearing_night>0</hearing_night> <!-- +- hearing range, -5 to 2 -->
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<hearing_day>0</hearing_day> <!-- +- hearing range, -5 to 2 -->
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<disarm_trap>0</disarm_trap> <!-- +- trap disarm ability (10 equals 1 LVL/5 DEX/10 MEC/1.6 EXP), -50 to 50 -->
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<SAM_cth>0</SAM_cth> <!-- +- % CTH with SAMs, -50 to 100 -->
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<!-- +- % approach effectiveness, -50 to 20 -->
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<approach_friendly>0</approach_friendly>
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<approach_direct>0</approach_direct>
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<approach_threaten>0</approach_threaten>
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<approach_recruit>0</approach_recruit>
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<breachingcharge>0</breachingcharge> <!-- +- success chance with door braching charges, -100 to 100 -->
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<cth_vs_creatures>0</cth_vs_creatures> <!-- +- cth with firearms when aiming at creatures, -10 to 10 -->
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<insurance>0</insurance> <!-- +- % insurance cost, -50 to 200 -->
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<spotter>0</spotter> <!-- +- % spotter skill effectiveness, -30 to 30 -->
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<disease_diagnose>0</disease_diagnose> <!-- +- % effectiveness on diagnosing disease, -50 to 50 -->
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<disease_treatment>0</disease_treatment> <!-- +- % effectiveness on treating civilians against disease, -50 to 50 -->
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<tracker_ability>0</tracker_ability> <!-- + % range on tracking ability, see [Ranger] in Skills_Setings.ini, 0 to 40 -->
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<ambush_radius>0</ambush_radius> <!-- + % bonus on ambush range, see AMBUSH_MERCS_SPREAD_RADIUS in JA2_Options.ini, 0 to 50 -->
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<smoker>0</smoker> <!-- 0: doesn't care about smoking
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1: smoker: consumes cigarettes, dislikes anti-smokers
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2: anti-smoker: refuses to smoke, dislikes smokers-->
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<croucheddefense>0</croucheddefense> <!-- +- enemy cth if we are crouched against thick cover in their direction, -30 to 30-->
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<fortify_assignment>0</fortify_assignment> <!-- +- % building speed, -50 to 200 -->
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<snake_defense>0</snake_defense> <!-- +- % chance to evade snake attacks, -100 to 100 -->
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<hackerskill>0</hackerskill> <!-- hacker skill, 0 to 100. Value > 0 means we can hack computers -->
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<burial_assignment>0</burial_assignment> <!-- effectiveness at burying corpses, -50 to 1000. Value > 0 means we bury corpses faster -->
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<administration_assignment>0</administration_assignment> <!-- +- % effectiveness at administration assignment, -50 to 1000. Value > 0 means we work better -->
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<exploration_assignment>0</exploration_assignment> <!-- +- % effectiveness at exploration assignment, -100 to 1000. Value > 0 means we work better -->
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<dislikebackground>0</dislikebackground> <!-- dislike everybody with a background that has the negative of this value -->
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<!-- on/off properties: 1 for on, 0 for off -->
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<druguse>0</druguse> <!-- might use drugs from inventory (the 'Larry'-behaviour) -->
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<drugtypes> <!-- optional tags specifying drug types relevant for druguse tag, if none specified all drug types will be viable -->
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<drugtype>0</drugtype>
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<drugtype>0</drugtype>
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</drugtypes>
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<drugitems> <!-- optional tags specifying items relevant for druguse tag, if none specified all drug items will be viable -->
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<drugitem>0</drugitem>
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<drugitem>0</drugitem>
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</drugitems>
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<xenophobic>0</xenophobic> <!-- lower opinion of everybody without this background -->
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<level_underground>0</level_underground> <!-- +1 effective level if underground -->
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<scrounging>0</scrounging> <!-- might steal items (and put them in personal inventory) -->
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<traplevel>0</traplevel> <!-- +1 level on bombs planted -->
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<corruptionspread>0</corruptionspread> <!-- unused in the trunk -->
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<no_male>0</no_male> <!-- IMP creation: cannot be selected by males -->
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<no_female>0</no_female> <!-- IMP creation: cannot be selected by females -->
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<loyalitylossondeath>0</loyalitylossondeath> <!-- huge loyality loss in entire country on death -->
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<animal_friend>0</animal_friend> <!-- refuses to attack animals-->
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<civgroup_loyal>0</civgroup_loyal> <!-- refuses to attack members of the same civilian group -->
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</BACKGROUND>
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<!-- Note that Barry's background had to be moved to slot 255 due to index number 0 already being taken -->
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<!-- Blood -->
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<BACKGROUND>
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<uiIndex>1</uiIndex>
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<szName>ANC Veteran</szName>
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<szShortName>ANC Veteran</szShortName>
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<szDescription>Militant veterans of the ANC's struggle were not only versed in jungle warfare, but also in political theory.</szDescription>
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<ap_swamp>3</ap_swamp>
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<ap_tropical>3</ap_tropical>
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<ap_mountain>-5</ap_mountain>
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<resistance_suppression>6</resistance_suppression>
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<interrogation>15</interrogation>
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<travel_foot>2</travel_foot>
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<food>-5</food>
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<capitulation>15</capitulation>
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<spotter>5</spotter>
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<smoker>1</smoker>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Lynx -->
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<BACKGROUND>
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<uiIndex>2</uiIndex>
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<szName>Big Game Hunter</szName>
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<szShortName>Big Game Hunter</szShortName>
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<szDescription>Travel to virgin soil, seek fascinating species, and KILL THEM ALL.</szDescription>
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<ap_desert>2</ap_desert>
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<ap_swamp>2</ap_swamp>
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<ap_urban>-3</ap_urban>
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<ap_river>2</ap_river>
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<ap_tropical>2</ap_tropical>
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<travel_foot>4</travel_foot>
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<stealth>6</stealth>
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<cth_vs_creatures>10</cth_vs_creatures>
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<spotter>9</spotter>
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<tracker_ability>20</tracker_ability>
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<ambush_radius>10</ambush_radius>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Grizzly -->
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<BACKGROUND>
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<uiIndex>3</uiIndex>
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<szName>Veteran</szName>
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<szShortName>Veteran</szShortName>
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<szDescription>After several tours of duty in the middle east,#10;Grizzly became a freelancer.</szDescription>
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<ap_desert>5</ap_desert>
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<ap_swamp>-2</ap_swamp>
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<ap_assault>3</ap_assault>
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<resistance_fear>10</resistance_fear>
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<resistance_suppression>10</resistance_suppression>
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<resistance_physical>10</resistance_physical>
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<drink_energyregen>33</drink_energyregen>
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<smoker>1</smoker>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Vicki -->
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<BACKGROUND>
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<uiIndex>4</uiIndex>
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<szName>Mercenary/Car Mechanic</szName>
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<szShortName>Mercenary/Mechanic</szShortName>
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<szDescription>Working day and night in her car repair shop when she's not travelling around the world, Vicky is a very versed mechanic. But she never overcame her fear of confined spaces.</szDescription>
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<ap_assault>3</ap_assault>
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<ap_urban>3</ap_urban>
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<ap_fortify>-2</ap_fortify>
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<travel_car>10</travel_car>
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<resistance_suppression>7</resistance_suppression>
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<disarm_trap>5</disarm_trap>
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<capitulation>10</capitulation>
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<sleep>-1</sleep>
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<administration_assignment>25</administration_assignment>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Trevor -->
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<BACKGROUND>
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<uiIndex>5</uiIndex>
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<szName>Technical Wizard/Bomber</szName>
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<szShortName>Tech Whiz/Bomber</szShortName>
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<szDescription>The difference to MacGyver is that Trevor does use guns . . . and bombs.</szDescription>
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<resistance_fear>10</resistance_fear>
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<breachingcharge>50</breachingcharge>
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<disarm_trap>25</disarm_trap>
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<traplevel>1</traplevel>
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<ap_inventory>-10</ap_inventory>
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<fortify_assignment>20</fortify_assignment>
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<insurance>40</insurance>
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<smoker>2</smoker>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Grunty -->
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<BACKGROUND>
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<uiIndex>6</uiIndex>
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<szName>Bodyguard</szName>
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<szShortName>Bodyguard</szShortName>
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<szDescription>Superbly trained, utterly loyal, and willing to pay the ultimate price. What more could a potential employer want?.</szDescription>
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<ap_urban>2</ap_urban>
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<ap_desert>-3</ap_desert>
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<ap_swamp>-3</ap_swamp>
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<ap_artillery>-6</ap_artillery>
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<resistance_physical>5</resistance_physical>
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<resistance_suppression>5</resistance_suppression>
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<ap_inventory>-10</ap_inventory>
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<meleedamage>5</meleedamage>
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<spotter>10</spotter>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Ivan -->
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<BACKGROUND>
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<uiIndex>7</uiIndex>
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<szName>Red Army Major</szName>
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<szShortName>Red Army</szShortName>
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<szDescription>Ivan's training program is the stuff of nightmares, but it pays off evidently.</szDescription>
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<ap_assault>5</ap_assault>
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<ap_swimming>-10</ap_swimming>
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<ap_fortify>-3</ap_fortify>
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<ap_artillery>-2</ap_artillery>
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<resistance_physical>5</resistance_physical>
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<resistance_suppression>5</resistance_suppression>
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<speed_run>5</speed_run>
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<capitulation>10</capitulation>
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<smoker>1</smoker>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Steroid -->
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<BACKGROUND>
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<uiIndex>8</uiIndex>
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<szName>Firefighter</szName>
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<szShortName>Firefighter</szShortName>
|
|
<szDescription>Just because it doesn't involve shooting, it doesn't have to be less dangerous.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_height>2</ap_height>
|
|
<travel_car>5</travel_car>
|
|
<resistance_fear>6</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<carrystrength>2</carrystrength>
|
|
<fortify_assignment>110</fortify_assignment>
|
|
<druguse>1</druguse>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Igor -->
|
|
<BACKGROUND>
|
|
<uiIndex>9</uiIndex>
|
|
<szName>Veteran Mountain Troop</szName>
|
|
<szShortName>Vet Mountain Troop</szShortName>
|
|
<szDescription>After serving in Chechnya, Igor is used to harsh environments.</szDescription>
|
|
<ap_mountain>3</ap_mountain>
|
|
<ap_tropical>-3</ap_tropical>
|
|
<ap_assault>2</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_alcohol>20</resistance_alcohol>
|
|
<spotter>5</spotter>
|
|
<food>-20</food>
|
|
<water>-5</water>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Shadow -->
|
|
<BACKGROUND>
|
|
<uiIndex>10</uiIndex>
|
|
<szName>Ranger</szName>
|
|
<szShortName>Ranger</szShortName>
|
|
<szDescription>Survival and ambush tactics were part of Shadow's intense training.</szDescription>
|
|
<ap_river>5</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<camo>15</camo>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<ambush_radius>30</ambush_radius>
|
|
<traplevel>1</traplevel> <!-- +1 level on bombs planted -->
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Red -->
|
|
<BACKGROUND>
|
|
<uiIndex>11</uiIndex>
|
|
<szName>Veteran Sapper</szName>
|
|
<szShortName>Veteran Sapper</szShortName>
|
|
<szDescription>A sapper can only make two mistakes in his life. The first one is his career choice.</szDescription>
|
|
<ap_fortify>-30</ap_fortify>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<breachingcharge>30</breachingcharge>
|
|
<disarm_trap>20</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<spotter>3</spotter>
|
|
<insurance>50</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Reaper -->
|
|
<BACKGROUND>
|
|
<uiIndex>12</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_height>4</ap_height>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<interrogation>10</interrogation>
|
|
<insurance>20</insurance>
|
|
<spotter>10</spotter>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Fidel -->
|
|
<BACKGROUND>
|
|
<uiIndex>13</uiIndex>
|
|
<szName>Bomber</szName>
|
|
<szShortName>Bomber</szShortName>
|
|
<szDescription>Fidel is very apt at solving problems with various applications of destruction, not so much at moderation.</szDescription>
|
|
<ap_artillery>-6</ap_artillery>
|
|
<breachingcharge>30</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>-10</interrogation>
|
|
<capitulation>-10</capitulation>
|
|
<insurance>40</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Fox -->
|
|
<BACKGROUND>
|
|
<uiIndex>14</uiIndex>
|
|
<szName>Nurse</szName>
|
|
<szShortName>Nurse</szShortName>
|
|
<szDescription>While she isn't a full-blown doctor, Cynthia is always a welcome sight to her comrades in the field.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<speed_bandaging>30</speed_bandaging>
|
|
<carrystrength>-5</carrystrength>
|
|
<interrogation>15</interrogation>
|
|
<prisonguard>-15</prisonguard>
|
|
<disease_diagnose>20</disease_diagnose>
|
|
<disease_treatment>10</disease_treatment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Sidney -->
|
|
<BACKGROUND>
|
|
<uiIndex>15</uiIndex>
|
|
<szName>Nobility</szName>
|
|
<szShortName>Nobility</szShortName>
|
|
<szDescription>Some people do not join this business out of necessity. While easy to label them as sissy aristocrats, some are actually quite capable, as they have received the best training money can buy.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<betterprices>-10</betterprices>
|
|
<capitulation>10</capitulation>
|
|
<increased_maxcth>2</increased_maxcth>
|
|
<carrystrength>-5</carrystrength>
|
|
<spotter>10</spotter>
|
|
<smoker>2</smoker>
|
|
<xenophobic>1</xenophobic>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gus -->
|
|
<BACKGROUND>
|
|
<uiIndex>16</uiIndex>
|
|
<szName>DFK Annihilator</szName>
|
|
<szShortName>DFK Annihilator</szShortName>
|
|
<szDescription>Your exploits earned you the respect and recognition you deserve. Who needs legs?</szDescription>
|
|
<leadership>8</leadership>
|
|
<resistance_physical>15</resistance_physical>
|
|
<resistance_fear>15</resistance_fear>
|
|
<resistance_suppression>15</resistance_suppression>
|
|
<approach_direct>15</approach_direct>
|
|
<approach_threaten>15</approach_threaten>
|
|
<approach_recruit>15</approach_recruit>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>5</carrystrength>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-5</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>5</ap_airdrop>
|
|
<ap_assault>5</ap_assault>
|
|
<speed_run>-20</speed_run>
|
|
<agility>-8</agility>
|
|
<spotter>5</spotter>
|
|
<capitulation>25</capitulation>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Buns -->
|
|
<BACKGROUND>
|
|
<uiIndex>17</uiIndex>
|
|
<szName>Nurse/Soldier/Shooter</szName>
|
|
<szShortName>Nurse/Soldier/Shooter</szShortName>
|
|
<szDescription>That combination definitely spices up your resume.</szDescription>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<speed_bandaging>30</speed_bandaging>
|
|
<disease_diagnose>10</disease_diagnose>
|
|
<carrystrength>6</carrystrength>
|
|
<spotter>5</spotter>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Ice -->
|
|
<BACKGROUND>
|
|
<uiIndex>18</uiIndex>
|
|
<szName>Paramilitary Instructor</szName>
|
|
<szShortName>Instructor</szShortName>
|
|
<szDescription>Just like boyscouts. But with violence. So not really like boyscouts at all.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<carrystrength>2</carrystrength>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_recruit>5</approach_recruit>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
<xenophobic>1</xenophobic>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Spider -->
|
|
<BACKGROUND>
|
|
<uiIndex>19</uiIndex>
|
|
<szName>Surgeon</szName>
|
|
<szShortName>Surgeon</szShortName>
|
|
<szDescription>Like a surgeon... cutting for the very first time... Just kidding. Spider is THE person to seek if your guts are spilling out.</szDescription>
|
|
<medical>10</medical>
|
|
<dexterity>8</dexterity>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<cth_blades>5</cth_blades>
|
|
<speed_bandaging>25</speed_bandaging>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Cliff -->
|
|
<BACKGROUND>
|
|
<uiIndex>20</uiIndex>
|
|
<szName>General Practitioner</szName>
|
|
<szShortName>GP Doctor</szShortName>
|
|
<szDescription>Cliff is a highly qualified doctor, though there once was a... darker... time in his life.</szDescription>
|
|
<wisdom>2</wisdom>
|
|
<dexterity>5</dexterity>
|
|
<medical>10</medical>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_disease>5</resistance_disease>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<approach_friendly>10</approach_friendly>
|
|
<druguse>1</druguse>
|
|
<traplevel>1</traplevel>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Bull -->
|
|
<BACKGROUND>
|
|
<uiIndex>21</uiIndex>
|
|
<szName>Prison Guard</szName>
|
|
<szShortName>Prison Guard</szShortName>
|
|
<szDescription>In longer and larger conflicts, former prison guards are natural choices for running prison camps.</szDescription>
|
|
<strength>2</strength>
|
|
<ap_assault>1</ap_assault>
|
|
<meleedamage>5</meleedamage>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<carrystrength>50</carrystrength>
|
|
<spotter>3</spotter>
|
|
<prisonguard>300</prisonguard>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>-1</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Hitman -->
|
|
<BACKGROUND>
|
|
<uiIndex>22</uiIndex>
|
|
<szName>Veteran Mercenary/Instructor</szName>
|
|
<szShortName>Vet Merc/Instructor</szShortName>
|
|
<szDescription>This might be Frank's last tour - there are several private organisations that are interested in recruiting him to train their staff.</szDescription>
|
|
<leadership>6</leadership>
|
|
<agility>-5</agility>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<approach_friendly>10</approach_friendly>
|
|
<approach_recruit>5</approach_recruit>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<capitulation>15</capitulation>
|
|
<spotter>5</spotter>
|
|
<insurance>-20</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Buzz -->
|
|
<BACKGROUND>
|
|
<uiIndex>23</uiIndex>
|
|
<szName>Rejected Love/Snitch/Veteran Merc</szName>
|
|
<szShortName>Rejected/Snitch/Vet</szShortName>
|
|
<szDescription>Turned down by her big love, Buzz is currently filled with a lot of hatred. She chose the right job it seems.</szDescription>
|
|
<resistance_fear>15</resistance_fear>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<ap_assault>8</ap_assault>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<interrogation>55</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<approach_friendly>-25</approach_friendly>
|
|
<approach_threaten>15</approach_threaten>
|
|
<spotter>15</spotter>
|
|
<capitulation>-15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Raider -->
|
|
<BACKGROUND>
|
|
<uiIndex>24</uiIndex>
|
|
<szName>SWAT Member</szName>
|
|
<szShortName>SWAT</szShortName>
|
|
<szDescription>Blurring the line between police and military, SWAT teams are used in urban operations too dangerous for normal law enforcement.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_assault>2</ap_assault>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<interrogation>100</interrogation>
|
|
<prisonguard>100</prisonguard>
|
|
<breachingcharge>70</breachingcharge>
|
|
<spotter>10</spotter>
|
|
<administration_assignment>30</administration_assignment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>-2</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Raven -->
|
|
<BACKGROUND>
|
|
<uiIndex>25</uiIndex>
|
|
<szName>SWAT Sniper</szName>
|
|
<szShortName>SWAT Sniper</szShortName>
|
|
<szDescription>Blurring the line between police and military, SWAT teams are used in urban operations too dangerous for normal law enforcement.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_height>2</ap_height>
|
|
<ap_assault>2</ap_assault>
|
|
<resistance_suppression>2</resistance_suppression>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<interrogation>75</interrogation>
|
|
<prisonguard>75</prisonguard>
|
|
<breachingcharge>50</breachingcharge>
|
|
<spotter>15</spotter>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>-2</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Static -->
|
|
<BACKGROUND>
|
|
<uiIndex>26</uiIndex>
|
|
<szName>Backstage Crew/Veteran Mercenary</szName>
|
|
<szShortName>Tech Crew/Vet Merc</szShortName>
|
|
<szDescription>Blasting sounds, fireworks, screaming people - isn't it odd how similar an acting stage is to the battlefield?</szDescription>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-8</ap_fortify>
|
|
<ap_artillery>-3</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<hearing_night>-2</hearing_night>
|
|
<hearing_day>-2</hearing_day>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>6</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<druguse>1</druguse>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Len -->
|
|
<BACKGROUND>
|
|
<uiIndex>27</uiIndex>
|
|
<szName>Green Beret</szName>
|
|
<szShortName>Green Beret</szShortName>
|
|
<szDescription>The Green Berets are a special operations force tasked with unconventional warfare.</szDescription>
|
|
<ap_airdrop>5</ap_airdrop>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>5</cth_blades>
|
|
<spotter>5</spotter>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<ambush_radius>14</ambush_radius>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Danny -->
|
|
<BACKGROUND>
|
|
<uiIndex>28</uiIndex>
|
|
<szName>Extreme Athlete</szName>
|
|
<szShortName>Extreme Athlete</szShortName>
|
|
<szDescription>If you want to put your life at risk, might as well earn cash by doing so...</szDescription>
|
|
<agility>6</agility>
|
|
<strength>3</strength>
|
|
<dexterity>3</dexterity>
|
|
<ap_polar>3</ap_polar>
|
|
<ap_desert>3</ap_desert>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_urban>-3</ap_urban>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_mountain>3</ap_mountain>
|
|
<ap_assault>3</ap_assault>
|
|
<ap_airdrop>6</ap_airdrop>
|
|
<ap_height>6</ap_height>
|
|
<ap_swimming>6</ap_swimming>
|
|
<travel_foot>3</travel_foot>
|
|
<speed_run>6</speed_run>
|
|
<meleedamage>3</meleedamage>
|
|
<resistance_fear>12</resistance_fear>
|
|
<resistance_physical>6</resistance_physical>
|
|
<resistance_suppression>6</resistance_suppression>
|
|
<resistance_alcohol>-20</resistance_alcohol>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<drink_energyregen>66</drink_energyregen>
|
|
<carrystrength>6</carrystrength>
|
|
<insurance>66</insurance>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Magic -->
|
|
<BACKGROUND>
|
|
<uiIndex>29</uiIndex>
|
|
<szName>Professional Thief</szName>
|
|
<szShortName>Thief</szShortName>
|
|
<szDescription>When offered to take it or leave it, you always choose 'take'.</szDescription>
|
|
<agility>5</agility>
|
|
<dexterity>5</dexterity>
|
|
<ap_urban>1</ap_urban>
|
|
<ap_inventory>-15</ap_inventory>
|
|
<resistance_fear>3</resistance_fear>
|
|
<carrystrength>7</carrystrength>
|
|
<stealth>5</stealth>
|
|
<hearing_night>1</hearing_night>
|
|
<breachingcharge>20</breachingcharge>
|
|
<spotter>3</spotter>
|
|
<scrounging>1</scrounging>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>2</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Stephen -->
|
|
<BACKGROUND>
|
|
<uiIndex>30</uiIndex>
|
|
<szName>Military Advisor</szName>
|
|
<szShortName>Military Advisor</szShortName>
|
|
<szDescription>Pointing the gun in the right direction is a start, but someone needs to teach these people how to teach other people where to point.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>2</carrystrength>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_recruit>5</approach_recruit>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Scully -->
|
|
<BACKGROUND>
|
|
<uiIndex>31</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran Merc</szShortName>
|
|
<szDescription>While most may prefer an easy, safe life, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
|
<ap_coastal>5</ap_coastal>
|
|
<leadership>5</leadership>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Malice -->
|
|
<BACKGROUND>
|
|
<uiIndex>32</uiIndex>
|
|
<szName>Bouncer</szName>
|
|
<szShortName>Bouncer</szShortName>
|
|
<szDescription>Doormen make good soldiers in close combat, though the killing part is a change (hopefully).</szDescription>
|
|
<meleedamage>4</meleedamage>
|
|
<dexterity>2</dexterity>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<spotter>3</spotter>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Dr. Q -->
|
|
<BACKGROUND>
|
|
<uiIndex>33</uiIndex>
|
|
<szName>Chinese Doctor</szName>
|
|
<szShortName>Chinese Doctor</szShortName>
|
|
<szDescription>Dr. Q is trained in the arts of ancient Chinese medicine. Not the fastest way to cure a patient, but it works.</szDescription>
|
|
<dexterity>5</dexterity>
|
|
<medical>8</medical>
|
|
<wisdom>5</wisdom>
|
|
<leadership>5</leadership>
|
|
<speed_bandaging>-25</speed_bandaging>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_alcohol>-20</resistance_alcohol>
|
|
<meleedamage>6</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Nails -->
|
|
<BACKGROUND>
|
|
<uiIndex>34</uiIndex>
|
|
<szName>Gang Member/Bomber</szName>
|
|
<szShortName>Gang Member/Bomber</szShortName>
|
|
<szDescription>Becoming a mercenary is a natural step for many gang members - job's the same, the tools and pay are much better.</szDescription>
|
|
<leadership>2</leadership>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-5</ap_desert>
|
|
<ap_swamp>-5</ap_swamp>
|
|
<ap_urban>8</ap_urban>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<ap_assault>2</ap_assault>
|
|
<explosives>6</explosives>
|
|
<breachingcharge>30</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>15</resistance_fear>
|
|
<resistance_suppression>15</resistance_suppression>
|
|
<approach_threaten>10</approach_threaten>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>2</cth_blades>
|
|
<capitulation>10</capitulation>
|
|
<spotter>3</spotter>
|
|
<insurance>40</insurance>
|
|
<smoker>1</smoker>
|
|
<druguse>1</druguse>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Thor -->
|
|
<BACKGROUND>
|
|
<uiIndex>35</uiIndex>
|
|
<szName>New Age Spiritualist</szName>
|
|
<szShortName>New Age Spiritualist</szShortName>
|
|
<szDescription>Who needs an exam to be a practicing healer?</szDescription>
|
|
<medical>5</medical>
|
|
<wisdom>5</wisdom>
|
|
<leadership>5</leadership>
|
|
<ap_mountain>1</ap_mountain>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<approach_friendly>10</approach_friendly>
|
|
<approach_recruit>3</approach_recruit>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Scope -->
|
|
<BACKGROUND>
|
|
<uiIndex>36</uiIndex>
|
|
<szName>SAS</szName>
|
|
<szShortName>SAS</szShortName>
|
|
<szDescription>The british Special Air Service is one of the world's most famous special forces units, and is not only trained in survival techniques in all environments, it is also exceptionally well versed in airborne missions.</szDescription>
|
|
<marksmanship>3</marksmanship>
|
|
<ap_polar>3</ap_polar>
|
|
<ap_desert>3</ap_desert>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_mountain>3</ap_mountain>
|
|
<ap_airdrop>6</ap_airdrop>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<travel_foot>2</travel_foot>
|
|
<speed_run>2</speed_run>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Wolf -->
|
|
<BACKGROUND>
|
|
<uiIndex>37</uiIndex>
|
|
<szName>Paramilitary Instructor</szName>
|
|
<szShortName>Instructor</szShortName>
|
|
<szDescription>Just like boyscouts. But with violence. So not really like boyscouts at all.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<carrystrength>2</carrystrength>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_recruit>5</approach_recruit>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
<xenophobic>1</xenophobic>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- MD -->
|
|
<BACKGROUND>
|
|
<uiIndex>38</uiIndex>
|
|
<szName>Graduate</szName>
|
|
<szShortName>Graduate</szShortName>
|
|
<szDescription>Fresh out of school, with a diploma still warm in hand, it's time to finally make yourself a living.</szDescription>
|
|
<leadership>-3</leadership>
|
|
<ap_polar>5</ap_polar>
|
|
<ap_desert>-5</ap_desert>
|
|
<ap_river>5</ap_river>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<ap_mountain>5</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<wisdom>3</wisdom>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<spotter>-5</spotter>
|
|
<insurance>25</insurance>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Meltdown -->
|
|
<BACKGROUND>
|
|
<uiIndex>39</uiIndex>
|
|
<szName>Mercenary</szName>
|
|
<szShortName>Merc</szShortName>
|
|
<szDescription>While most may prefer an easy, safe life, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
|
<leadership>2</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>15</resistance_fear>
|
|
<resistance_suppression>15</resistance_suppression>
|
|
<approach_threaten>10</approach_threaten>
|
|
<capitulation>10</capitulation>
|
|
<spotter>3</spotter>
|
|
<smoker>1</smoker>
|
|
<croucheddefense>-5</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Biff -->
|
|
<BACKGROUND>
|
|
<uiIndex>40</uiIndex>
|
|
<szName>Momma's Boy</szName>
|
|
<szShortName>Momma's Boy</szShortName>
|
|
<szDescription>Your childhood left you with significant personal issues that have yet to be solved.</szDescription>
|
|
<ap_airdrop>-10</ap_airdrop>
|
|
<ap_assault>-10</ap_assault>
|
|
<resistance_fear>-20</resistance_fear>
|
|
<resistance_suppression>-20</resistance_suppression>
|
|
<spotter>-10</spotter>
|
|
<administration_assignment>25</administration_assignment>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Haywire -->
|
|
<BACKGROUND>
|
|
<uiIndex>41</uiIndex>
|
|
<szName>Wanna-be Mercenary</szName>
|
|
<szShortName>Wanna-be Merc</szShortName>
|
|
<szDescription>You chose the awesome life of a mercenary: visit new places, meet new people, and kill them. And even get paid for it.</szDescription>
|
|
<ap_assault>1</ap_assault>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>5</cth_blades>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<capitulation>5</capitulation>
|
|
<spotter>2</spotter>
|
|
<druguse>1</druguse>
|
|
<insurance>15</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gasket -->
|
|
<BACKGROUND>
|
|
<uiIndex>42</uiIndex>
|
|
<szName>Hillbilly</szName>
|
|
<szShortName>Hillbilly</szShortName>
|
|
<szDescription>Overalls, straw sticking out of boots, and an inseparable blade of grass in the mouth - but with a knack for tools and all things mechanical.</szDescription>
|
|
<stealth>3</stealth>
|
|
<ap_height>-4</ap_height>
|
|
<ap_urban>-5</ap_urban>
|
|
<ap_mountain>5</ap_mountain>
|
|
<ap_fortify>-8</ap_fortify>
|
|
<travel_foot>4</travel_foot>
|
|
<carrystrength>10</carrystrength>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<capitulation>-20</capitulation>
|
|
<disarm_trap>5</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<druguse>1</druguse>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Razor -->
|
|
<BACKGROUND>
|
|
<uiIndex>43</uiIndex>
|
|
<szName>Mad Slasher</szName>
|
|
<szShortName>Mad Slasher</szShortName>
|
|
<szDescription>There is something extremely not right here, but he has obviously useful talents for this business.</szDescription>
|
|
<leadership>-5</leadership>
|
|
<strength>3</strength>
|
|
<dexterity>6</dexterity>
|
|
<agility>6</agility>
|
|
<medical>-6</medical>
|
|
<wisdom>-6</wisdom>
|
|
<leadership>-6</leadership>
|
|
<stealth>6</stealth>
|
|
<cth_blades>6</cth_blades>
|
|
<meleedamage>3</meleedamage>
|
|
<resistance_physical>20</resistance_physical>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<interrogation>100</interrogation>
|
|
<capitulation>-25</capitulation>
|
|
<approach_direct>-50</approach_direct>
|
|
<approach_threaten>50</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
<druguse>1</druguse>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Flo -->
|
|
<BACKGROUND>
|
|
<uiIndex>44</uiIndex>
|
|
<szName>Accountant</szName>
|
|
<szShortName>Accountant</szShortName>
|
|
<szDescription>Knowledge learned from years of keeping books for an arms dealer leads to better deals when buying and selling guns and gear.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_airdrop>-10</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<smoker>1</smoker>
|
|
<administration_assignment>100</administration_assignment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gumpy -->
|
|
<BACKGROUND>
|
|
<uiIndex>45</uiIndex>
|
|
<szName>Harvard graduate</szName>
|
|
<szShortName>Harvard graduate</szShortName>
|
|
<szDescription>University taught you many things, but combat isn't one of them.</szDescription>
|
|
<leadership>-5</leadership>
|
|
<ap_fortify>10</ap_fortify>
|
|
<disarm_trap>20</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<insurance>50</insurance>
|
|
<hackerskill>60</hackerskill>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Larry -->
|
|
<BACKGROUND>
|
|
<uiIndex>46</uiIndex>
|
|
<szName>Drug Addict/Bomber</szName>
|
|
<szShortName>Addict/Bomber</szShortName>
|
|
<szDescription>Given the nature of today's drugs, addicts can make fearsome, yet unreliable, opponents.</szDescription>
|
|
<explosives>6</explosives>
|
|
<breachingcharge>30</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>13</resistance_fear>
|
|
<resistance_suppression>13</resistance_suppression>
|
|
<approach_recruit>-25</approach_recruit>
|
|
<druguse>1</druguse>
|
|
<spotter>3</spotter>
|
|
<scrounging>1</scrounging>
|
|
<insurance>50</insurance>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- stoned Larry -->
|
|
<BACKGROUND>
|
|
<uiIndex>47</uiIndex>
|
|
<szName>Drug Addict</szName>
|
|
<szShortName>Drug Addict</szShortName>
|
|
<szDescription>This... this is it! I get it now. HEAR THAT? I GET IT NOW!</szDescription>
|
|
<leadership>-5</leadership>
|
|
<explosives>3</explosives>
|
|
<breachingcharge>15</breachingcharge>
|
|
<disarm_trap>5</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<meleedamage>10</meleedamage>
|
|
<cth_blades>10</cth_blades>
|
|
<approach_threaten>20</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
<druguse>1</druguse>
|
|
<scrounging>1</scrounging>
|
|
<insurance>100</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Cougar -->
|
|
<BACKGROUND>
|
|
<uiIndex>48</uiIndex>
|
|
<szName>Rejected Army Cadet</szName>
|
|
<szShortName>Rejected Army Cadet</szShortName>
|
|
<szDescription>Flunked out of the military academy, but not yet finished.</szDescription>
|
|
<ap_assault>1</ap_assault>
|
|
<ap_fortify>-1</ap_fortify>
|
|
<ap_artillery>-1</ap_artillery>
|
|
<resistance_physical>2</resistance_physical>
|
|
<resistance_fear>2</resistance_fear>
|
|
<resistance_suppression>2</resistance_suppression>
|
|
<carrystrength>2</carrystrength>
|
|
<leadership>2</leadership>
|
|
<prisonguard>20</prisonguard>
|
|
<spotter>3</spotter>
|
|
<sleep>-1</sleep>
|
|
<level_underground>1</level_underground>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Numb -->
|
|
<BACKGROUND>
|
|
<uiIndex>49</uiIndex>
|
|
<szName>Punk</szName>
|
|
<szShortName>Punk</szShortName>
|
|
<szDescription>Turning the urban environment into a jungle is a tough job, but somebody's gotta do it!</szDescription>
|
|
<leadership>-2</leadership>
|
|
<ap_urban>5</ap_urban>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<speed_run>10</speed_run>
|
|
<meleedamage>2</meleedamage>
|
|
<cth_blades>2</cth_blades>
|
|
<stealth>2</stealth>
|
|
<approach_recruit>-15</approach_recruit>
|
|
<druguse>1</druguse>
|
|
<smoker>1</smoker>
|
|
<croucheddefense>-5</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Bubba -->
|
|
<BACKGROUND>
|
|
<uiIndex>50</uiIndex>
|
|
<szName>Prison Guard</szName>
|
|
<szShortName>Prison Guard</szShortName>
|
|
<szDescription>Look at this guy. Now look at you. Still feel like escaping?</szDescription>
|
|
<strength>1</strength>
|
|
<ap_assault>1</ap_assault>
|
|
<meleedamage>5</meleedamage>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<carrystrength>50</carrystrength>
|
|
<spotter>3</spotter>
|
|
<prisonguard>300</prisonguard>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>-1</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- PGmale 1 -->
|
|
<BACKGROUND>
|
|
<uiIndex>51</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 2 -->
|
|
<BACKGROUND>
|
|
<uiIndex>52</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 3 -->
|
|
<BACKGROUND>
|
|
<uiIndex>53</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGLady 1 -->
|
|
<BACKGROUND>
|
|
<uiIndex>54</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGLady 2 -->
|
|
<BACKGROUND>
|
|
<uiIndex>55</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGLady 3 -->
|
|
<BACKGROUND>
|
|
<uiIndex>56</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Miguel -->
|
|
<BACKGROUND>
|
|
<uiIndex>57</uiIndex>
|
|
<szName>Arulcan Rebel</szName>
|
|
<szShortName>Rebel</szShortName>
|
|
<szDescription>The only hope left for his oppressed people, Miguel IS the revolution.</szDescription>
|
|
<ap_desert>2</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_river>2</ap_river>
|
|
<ap_coastal>2</ap_coastal>
|
|
<ap_tropical>2</ap_tropical>
|
|
<ap_mountain>2</ap_mountain>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<leadership>10</leadership>
|
|
<capitulation>12</capitulation>
|
|
<travel_foot>5</travel_foot>
|
|
<approach_recruit>15</approach_recruit>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<loyalitylossondeath>1</loyalitylossondeath>
|
|
</BACKGROUND>
|
|
<!-- Carlos -->
|
|
<BACKGROUND>
|
|
<uiIndex>58</uiIndex>
|
|
<szName>Arulcan Rebel</szName>
|
|
<szShortName>Rebel</szShortName>
|
|
<szDescription>Miguel's right hand, Carlos keeps the men in line.</szDescription>
|
|
<ap_desert>2</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_river>2</ap_river>
|
|
<ap_coastal>2</ap_coastal>
|
|
<ap_tropical>2</ap_tropical>
|
|
<ap_mountain>2</ap_mountain>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<leadership>4</leadership>
|
|
<resistance_alcohol>6</resistance_alcohol>
|
|
<travel_foot>5</travel_foot>
|
|
<approach_threaten>10</approach_threaten>
|
|
<croucheddefense>-5</croucheddefense>
|
|
<level_underground>1</level_underground>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Ira -->
|
|
<BACKGROUND>
|
|
<uiIndex>59</uiIndex>
|
|
<szName>Rebel Scout/Medic</szName>
|
|
<szShortName>Rebel Scout/Medic</szShortName>
|
|
<szDescription>Aid worker turned rebel, Ira does what she can to keep the rebels alive.</szDescription>
|
|
<ap_desert>1</ap_desert>
|
|
<ap_swamp>1</ap_swamp>
|
|
<ap_urban>1</ap_urban>
|
|
<ap_river>1</ap_river>
|
|
<ap_coastal>1</ap_coastal>
|
|
<ap_tropical>1</ap_tropical>
|
|
<ap_mountain>1</ap_mountain>
|
|
<resistance_physical>2</resistance_physical>
|
|
<resistance_fear>2</resistance_fear>
|
|
<resistance_suppression>2</resistance_suppression>
|
|
<medical>4</medical>
|
|
<travel_foot>5</travel_foot>
|
|
<speed_bandaging>9</speed_bandaging>
|
|
<food>-10</food>
|
|
<approach_friendly>5</approach_friendly>
|
|
<spotter>9</spotter>
|
|
<disease_diagnose>30</disease_diagnose>
|
|
<disease_treatment>25</disease_treatment>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Dimitri -->
|
|
<BACKGROUND>
|
|
<uiIndex>60</uiIndex>
|
|
<szName>Arulcan Rebel</szName>
|
|
<szShortName>Rebel</szShortName>
|
|
<szDescription>One might mistake him for a simpleton, but being alive after all these years proves Dimitri is made of sterner stuff.</szDescription>
|
|
<ap_desert>2</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_river>2</ap_river>
|
|
<ap_coastal>2</ap_coastal>
|
|
<ap_tropical>2</ap_tropical>
|
|
<ap_mountain>2</ap_mountain>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<dexterity>4</dexterity>
|
|
<travel_foot>5</travel_foot>
|
|
<speed_bandaging>7</speed_bandaging>
|
|
<cth_blades>3</cth_blades>
|
|
<food>-10</food>
|
|
<croucheddefense>-5</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Devin -->
|
|
<BACKGROUND>
|
|
<uiIndex>61</uiIndex>
|
|
<szName>IRA Bombexpert</szName>
|
|
<szShortName>IRA Bombexpert</szShortName>
|
|
<szDescription>Once building his bombs for the IRA, Devin recently considered selling his devices to other customers as well.</szDescription>
|
|
<explosives>6</explosives>
|
|
<breachingcharge>30</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_alcohol>5</resistance_alcohol>
|
|
<insurance>60</insurance>
|
|
<stealth>4</stealth>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Robot -->
|
|
<BACKGROUND>
|
|
<uiIndex>62</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Hamous -->
|
|
<BACKGROUND>
|
|
<uiIndex>63</uiIndex>
|
|
<szName>Metaviran Native</szName>
|
|
<szShortName>Metavira</szShortName>
|
|
<szDescription>The indigenous people of Metavira have adjusted to the hostile jungle there. After the liberation, some joined the foreigners and sought their luck elsewhere.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-3</ap_desert>
|
|
<ap_urban>-3</ap_urban>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_swimming>-10</ap_swimming>
|
|
<speed_run>10</speed_run>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<stealth>5</stealth>
|
|
<travel_boat>5</travel_boat>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_disease>17</resistance_disease>
|
|
<drink_energyregen>25</drink_energyregen>
|
|
<camo>5</camo>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Slay -->
|
|
<BACKGROUND>
|
|
<uiIndex>64</uiIndex>
|
|
<szName>Sniper Terrorist</szName>
|
|
<szShortName>Sniper Terrorist</szShortName>
|
|
<szDescription>No politician would admit it, but the same governments that hunt him employ him.</szDescription>
|
|
<marksmanship>3</marksmanship>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_height>4</ap_height>
|
|
<ap_assault>2</ap_assault>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>2</resistance_suppression>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<spotter>15</spotter>
|
|
<approach_friendly>-15</approach_friendly>
|
|
<approach_recruit>-10</approach_recruit>
|
|
<insurance>40</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Eskimo -->
|
|
<BACKGROUND>
|
|
<uiIndex>65</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Dynamo -->
|
|
<BACKGROUND>
|
|
<uiIndex>66</uiIndex>
|
|
<szName>Prisoner</szName>
|
|
<szShortName>Prisoner</szShortName>
|
|
<szDescription>Being held and tortured in a regime prison left you scarred for the rest of your life. You're not afraid of death anymore - but there are other things to be afraid of.</szDescription>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<carrystrength>-10</carrystrength>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<hearing_night>2</hearing_night>
|
|
<level_underground>1</level_underground>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>1</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Shank -->
|
|
<BACKGROUND>
|
|
<uiIndex>67</uiIndex>
|
|
<szName>Prisoner</szName>
|
|
<szShortName>Prisoner</szShortName>
|
|
<szDescription>Being held and tortured in a regime prison left you scarred for the rest of your life. You're not afraid of death anymore - but there are other things to be afraid of.</szDescription>
|
|
<cth_blades>5</cth_blades>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<hearing_night>2</hearing_night>
|
|
<druguse>1</druguse>
|
|
<level_underground>1</level_underground>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>1</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Iggy -->
|
|
<BACKGROUND>
|
|
<uiIndex>68</uiIndex>
|
|
<szName>Red Army/Veteran Mercenary</szName>
|
|
<szShortName>Red Army/Vet Merc</szShortName>
|
|
<szDescription>A veteran of international conflict, Iggy found himself on the wrong side of the conflict until he joined the rebellion.</szDescription>
|
|
<leadership>7</leadership>
|
|
<ap_polar>2</ap_polar>
|
|
<ap_mountain>3</ap_mountain>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Vince -->
|
|
<BACKGROUND>
|
|
<uiIndex>69</uiIndex>
|
|
<szName>General Practitioner</szName>
|
|
<szShortName>GP</szShortName>
|
|
<szDescription>Frustrated by the anguish and misery he sees everyday, Vince has decided it might be time for a more active resistance against the queen.</szDescription>
|
|
<wisdom>1</wisdom>
|
|
<dexterity>5</dexterity>
|
|
<marksmanship>2</marksmanship>
|
|
<medical>10</medical>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<resistance_disease>5</resistance_disease>
|
|
<resistance_fear>5</resistance_fear>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<betterprices>3</betterprices>
|
|
<approach_friendly>10</approach_friendly>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Conrad -->
|
|
<BACKGROUND>
|
|
<uiIndex>70</uiIndex>
|
|
<szName>Military Advisor</szName>
|
|
<szShortName>Military Advisor</szShortName>
|
|
<szDescription>Pointing the gun in the right direction is a start, but someone needs to teach these people how to teach other people where to point.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>2</carrystrength>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_recruit>5</approach_recruit>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Combat jeep -->
|
|
<BACKGROUND>
|
|
<uiIndex>71</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Maddog -->
|
|
<BACKGROUND>
|
|
<uiIndex>72</uiIndex>
|
|
<szName>Crazy Redneck</szName>
|
|
<szShortName>Crazy Redneck</szShortName>
|
|
<szDescription>Not entirely sane, not entirely crazy, not entirely anything, your life is at a crossroads.</szDescription>
|
|
<leadership>-3</leadership>
|
|
<strength>5</strength>
|
|
<mechanical>5</mechanical>
|
|
<stealth>-5</stealth>
|
|
<ap_urban>-5</ap_urban>
|
|
<ap_swamp>5</ap_swamp>
|
|
<ap_river>5</ap_river>
|
|
<ap_tropical>5</ap_tropical>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<travel_car>5</travel_car>
|
|
<meleedamage>5</meleedamage>
|
|
<resistance_physical>20</resistance_physical>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_alcohol>5</resistance_alcohol>
|
|
<capitulation>-15</capitulation>
|
|
<betterprices>5</betterprices>
|
|
<speed_run>5</speed_run>
|
|
<carrystrength>10</carrystrength>
|
|
<drink_energyregen>20</drink_energyregen>
|
|
<scrounging>1</scrounging>
|
|
<druguse>1</druguse>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Darrel Jr. -->
|
|
<BACKGROUND>
|
|
<uiIndex>73</uiIndex>
|
|
<szName>Redneck</szName>
|
|
<szShortName>Redneck</szShortName>
|
|
<szDescription>When the Confederacy lost the war, your family moved further south . . . and is still fighting . . . everybody.</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<medical>3</medical>
|
|
<wisdom>-7</wisdom>
|
|
<ap_urban>-5</ap_urban>
|
|
<ap_swamp>5</ap_swamp>
|
|
<ap_river>5</ap_river>
|
|
<ap_tropical>5</ap_tropical>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<meleedamage>5</meleedamage>
|
|
<speed_run>5</speed_run>
|
|
<approach_recruit>-5</approach_recruit>
|
|
<carrystrength>10</carrystrength>
|
|
<resistance_fear>7</resistance_fear>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<resistance_physical>5</resistance_physical>
|
|
<drink_energyregen>20</drink_energyregen>
|
|
<scrounging>1</scrounging>
|
|
<druguse>1</druguse>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Perko -->
|
|
<BACKGROUND>
|
|
<uiIndex>74</uiIndex>
|
|
<szName>Expert Handyman</szName>
|
|
<szShortName>Expert Handyman</szShortName>
|
|
<szDescription>In a warzone without the usual comforts, it is very useful to have people who can maintain your gear.</szDescription>
|
|
<dexterity>8</dexterity>
|
|
<mechanical>8</mechanical>
|
|
<ap_urban>3</ap_urban>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Deidranna -->
|
|
<BACKGROUND>
|
|
<uiIndex>75</uiIndex>
|
|
<szName>Evil Queen</szName>
|
|
<szShortName>Evil Queen</szShortName>
|
|
<szDescription>Living the life of an evil ruler of a small country certainly leads to astonishing survival talents.</szDescription>
|
|
<leadership>10</leadership>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>20</resistance_fear>
|
|
<interrogation>300</interrogation>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>20</betterprices>
|
|
<capitulation>100</capitulation>
|
|
<approach_friendly>20</approach_friendly>
|
|
<approach_direct>20</approach_direct>
|
|
<approach_threaten>20</approach_threaten>
|
|
<approach_recruit>20</approach_recruit>
|
|
<hearing_night>1</hearing_night>
|
|
<hearing_day>1</hearing_day>
|
|
<carrystrength>-10</carrystrength>
|
|
<xenophobic>1</xenophobic>
|
|
<insurance>200</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Auntie -->
|
|
<BACKGROUND>
|
|
<uiIndex>76</uiIndex>
|
|
<szName>Grandmother</szName>
|
|
<szShortName>Granny</szShortName>
|
|
<szDescription>Old people. They never seem to sleep.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<ap_airdrop>-10</ap_airdrop>
|
|
<ap_assault>-10</ap_assault>
|
|
<sleep>-1</sleep>
|
|
<hearing_day>-3</hearing_day>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Enrico -->
|
|
<BACKGROUND>
|
|
<uiIndex>77</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Carmen -->
|
|
<BACKGROUND>
|
|
<uiIndex>78</uiIndex>
|
|
<szName>Bounty Hunter</szName>
|
|
<szShortName>Bounty Hunter</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<ap_urban>3</ap_urban>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<interrogation>20</interrogation>
|
|
<meleedamage>3</meleedamage>
|
|
<travel_foot>1</travel_foot>
|
|
<speed_run>1</speed_run>
|
|
<stealth>5</stealth>
|
|
<spotter>3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Joe -->
|
|
<BACKGROUND>
|
|
<uiIndex>79</uiIndex>
|
|
<szName>Bodyguard</szName>
|
|
<szShortName>Bodyguard</szShortName>
|
|
<szDescription>Superbly trained, utterly loyal, and willing to pay the ultimate price. What more could a potential employer want?.</szDescription>
|
|
<strength>5</strength>
|
|
<resistance_physical>20</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<interrogation>20</interrogation>
|
|
<meleedamage>4</meleedamage>
|
|
<spotter>3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Steve -->
|
|
<BACKGROUND>
|
|
<uiIndex>80</uiIndex>
|
|
<szName>Doctor</szName>
|
|
<szShortName>Doctor</szShortName>
|
|
<szDescription>A leader of nurses, aides, and candy-stripers -- oh, and healer of mercenaries.</szDescription>
|
|
<wisdom>2</wisdom>
|
|
<dexterity>5</dexterity>
|
|
<medical>10</medical>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_disease>5</resistance_disease>
|
|
<resistance_fear>5</resistance_fear>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<approach_friendly>10</approach_friendly>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Rat -->
|
|
<BACKGROUND>
|
|
<uiIndex>81</uiIndex>
|
|
<szName>Keeper of the Bugs</szName>
|
|
<szShortName>Bug Caretaker</szShortName>
|
|
<szDescription>Do you wonder why Rat is a bit on the nervous side?</szDescription>
|
|
<resistance_disease>15</resistance_disease>
|
|
<resistance_fear>15</resistance_fear>
|
|
<carrystrength>2</carrystrength>
|
|
<speed_run>5</speed_run>
|
|
<stealth>10</stealth>
|
|
<cth_vs_creatures>15</cth_vs_creatures>
|
|
<spotter>3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- MoM -->
|
|
<BACKGROUND>
|
|
<uiIndex>82</uiIndex>
|
|
<szName>Terrorist</szName>
|
|
<szShortName>Terrorist</szShortName>
|
|
<szDescription>Notorious mass-murderer? Insane criminal? They're just jealous.</szDescription>
|
|
<agility>6</agility>
|
|
<marksmanship>6</marksmanship>
|
|
<ap_assault>6</ap_assault>
|
|
<stealth>6</stealth>
|
|
<resistance_disease>15</resistance_disease>
|
|
<resistance_fear>15</resistance_fear>
|
|
<resistance_suppression>15</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<approach_threaten>10</approach_threaten>
|
|
<xenophobic>1</xenophobic>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Imposter -->
|
|
<BACKGROUND>
|
|
<uiIndex>83</uiIndex>
|
|
<szName>Terrorist Slasher</szName>
|
|
<szShortName>Terrorist Slasher</szShortName>
|
|
<szDescription>Wanted by Interpol, a meat cleaver killer and master of disguise.</szDescription>
|
|
<strength>2</strength>
|
|
<dexterity>3</dexterity>
|
|
<agility>3</agility>
|
|
<leadership>-2</leadership>
|
|
<cth_blades>6</cth_blades>
|
|
<meleedamage>3</meleedamage>
|
|
<ap_assault>6</ap_assault>
|
|
<stealth>10</stealth>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<speed_run>10</speed_run>
|
|
<cth_blades>10</cth_blades>
|
|
<camo>10</camo>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Bob -->
|
|
<BACKGROUND>
|
|
<uiIndex>84</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Brenda -->
|
|
<BACKGROUND>
|
|
<uiIndex>85</uiIndex>
|
|
<szName>Punk</szName>
|
|
<szShortName>Punk</szShortName>
|
|
<szDescription>Turning the urban environment into a jungle is a tough job, but somebody's gotta do it!</szDescription>
|
|
<leadership>-2</leadership>
|
|
<ap_urban>5</ap_urban>
|
|
<resistance_disease>15</resistance_disease>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<speed_run>10</speed_run>
|
|
<meleedamage>2</meleedamage>
|
|
<cth_blades>2</cth_blades>
|
|
<stealth>2</stealth>
|
|
<approach_recruit>-15</approach_recruit>
|
|
<druguse>1</druguse>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Kingpin -->
|
|
<BACKGROUND>
|
|
<uiIndex>86</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mobster</szShortName>
|
|
<szDescription>Organized crime is found anywhere. No exceptions.</szDescription>
|
|
<leadership>10</leadership>
|
|
<ap_assault>2</ap_assault>
|
|
<cth_blades>3</cth_blades>
|
|
<meleedamage>3</meleedamage>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<capitulation>50</capitulation>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>8</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Darren -->
|
|
<BACKGROUND>
|
|
<uiIndex>87</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mobster</szShortName>
|
|
<szDescription>Organized crime is found anywhere. No exceptions.</szDescription>
|
|
<ap_assault>2</ap_assault>
|
|
<cth_blades>3</cth_blades>
|
|
<meleedamage>3</meleedamage>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<capitulation>4</capitulation>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>8</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Maria -->
|
|
<BACKGROUND>
|
|
<uiIndex>88</uiIndex>
|
|
<szName>Sex slave</szName>
|
|
<szShortName>Sex slave</szShortName>
|
|
<szDescription>You don't want to know.</szDescription>
|
|
<leadership>-2</leadership>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>5</resistance_fear>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Angel -->
|
|
<BACKGROUND>
|
|
<uiIndex>89</uiIndex>
|
|
<szName>Shopkeeper/Craftsman</szName>
|
|
<szShortName>Shopkeeper/Craftsman</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<dexterity>5</dexterity>
|
|
<ap_polar>-2</ap_polar>
|
|
<ap_desert>-2</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>-2</ap_river>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>15</betterprices>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Joey -->
|
|
<BACKGROUND>
|
|
<uiIndex>90</uiIndex>
|
|
<szName>Teenager</szName>
|
|
<szShortName>Teenager</szShortName>
|
|
<szDescription>So much angst.</szDescription>
|
|
<leadership>-8</leadership>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<speed_run>3</speed_run>
|
|
<resistance_disease>-10</resistance_disease>
|
|
<resistance_alcohol>-10</resistance_alcohol>
|
|
<carrystrength>-20</carrystrength>
|
|
<capitulation>-20</capitulation>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<druguse>1</druguse>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Tony -->
|
|
<BACKGROUND>
|
|
<uiIndex>91</uiIndex>
|
|
<szName>Arms Dealer</szName>
|
|
<szShortName>Arms Dealer</szShortName>
|
|
<szDescription>You know the risk selling weapons to both sides, but the profit margin is just that good.</szDescription>
|
|
<wisdom>1</wisdom>
|
|
<dexterity>1</dexterity>
|
|
<marksmanship>5</marksmanship>
|
|
<resistance_fear>10</resistance_fear>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_threaten>10</approach_threaten>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Frank -->
|
|
<BACKGROUND>
|
|
<uiIndex>92</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<betterprices>4</betterprices>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_recruit>5</approach_recruit>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>5</cth_blades>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Spike -->
|
|
<BACKGROUND>
|
|
<uiIndex>93</uiIndex>
|
|
<szName>Bouncer</szName>
|
|
<szShortName>Bouncer</szShortName>
|
|
<szDescription>Doormen make good soldiers in close combat, though the killing part is a change (hopefully).</szDescription>
|
|
<meleedamage>4</meleedamage>
|
|
<dexterity>2</dexterity>
|
|
<resistance_fear>10</resistance_fear>
|
|
<spotter>3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Damon -->
|
|
<BACKGROUND>
|
|
<uiIndex>94</uiIndex>
|
|
<szName>Bodyguard</szName>
|
|
<szShortName>Bodyguard</szShortName>
|
|
<szDescription>Superbly trained, utterly loyal, and willing to pay the ultimate price. What more could a potential employer want?</szDescription>
|
|
<strength>4</strength>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<meleedamage>2</meleedamage>
|
|
<spotter>3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Kyle -->
|
|
<BACKGROUND>
|
|
<uiIndex>95</uiIndex>
|
|
<szName>Shopkeeper/Craftsman</szName>
|
|
<szShortName>Shopkeeper/Craftsman</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<dexterity>5</dexterity>
|
|
<ap_polar>-2</ap_polar>
|
|
<ap_desert>-2</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>-2</ap_river>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>15</betterprices>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Micky -->
|
|
<BACKGROUND>
|
|
<uiIndex>96</uiIndex>
|
|
<szName>Poacher/Smuggler</szName>
|
|
<szShortName>Poacher/Smuggler</szShortName>
|
|
<szDescription>Travel to virgin soil, seek fascinating species, and KILL THEM ALL.</szDescription>
|
|
<ap_polar>1</ap_polar>
|
|
<ap_desert>1</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>-2</ap_urban>
|
|
<ap_river>2</ap_river>
|
|
<ap_coastal>2</ap_coastal>
|
|
<ap_tropical>2</ap_tropical>
|
|
<ap_mountain>1</ap_mountain>
|
|
<travel_foot>3</travel_foot>
|
|
<resistance_disease>15</resistance_disease>
|
|
<resistance_alcohol>20</resistance_alcohol>
|
|
<carrystrength>4</carrystrength>
|
|
<stealth>5</stealth>
|
|
<cth_vs_creatures>15</cth_vs_creatures>
|
|
<druguse>1</druguse>
|
|
<ambush_radius>10</ambush_radius>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Skyrider -->
|
|
<BACKGROUND>
|
|
<uiIndex>97</uiIndex>
|
|
<szName>Pilot</szName>
|
|
<szShortName>Pilot</szShortName>
|
|
<szDescription>Flying helicopters is second nature to him, as is getting the heck out of trouble!</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<ap_airdrop>1</ap_airdrop>
|
|
<travel_air>10</travel_air>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<speed_run>3</speed_run>
|
|
<spotter>3</spotter>
|
|
<SAM_cth>25</SAM_cth>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Pablo -->
|
|
<BACKGROUND>
|
|
<uiIndex>98</uiIndex>
|
|
<szName>Airport Cargo Manager/Thief</szName>
|
|
<szShortName>Cargo Manager/Thief</szShortName>
|
|
<szDescription>Pablo 'takes care of' the cargo coming in and going out of the Drassen airport.</szDescription>
|
|
<agility>5</agility>
|
|
<dexterity>5</dexterity>
|
|
<ap_urban>1</ap_urban>
|
|
<ap_inventory>-15</ap_inventory>
|
|
<resistance_fear>3</resistance_fear>
|
|
<carrystrength>7</carrystrength>
|
|
<stealth>5</stealth>
|
|
<hearing_night>1</hearing_night>
|
|
<breachingcharge>20</breachingcharge>
|
|
<spotter>3</spotter>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Sal -->
|
|
<BACKGROUND>
|
|
<uiIndex>99</uiIndex>
|
|
<szName>Airport Cargo Manager</szName>
|
|
<szShortName>Cargo Manager</szShortName>
|
|
<szDescription>Sal tries to handle the cargo manager job.</szDescription>
|
|
<strength>3</strength>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_assault>-5</ap_assault>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Father -->
|
|
<BACKGROUND>
|
|
<uiIndex>100</uiIndex>
|
|
<szName>Priest</szName>
|
|
<szShortName>Priest</szShortName>
|
|
<szDescription>Many devout followers of any religion or cult are surprisingly violent and zealous if pushed into the right (or wrong) direction.</szDescription>
|
|
<medical>3</medical>
|
|
<leadership>10</leadership>
|
|
<wisdom>5</wisdom>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<meleedamage>-5</meleedamage>
|
|
<cth_blades>-5</cth_blades>
|
|
<betterprices_guns>-5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<approach_friendly>10</approach_friendly>
|
|
<approach_threaten>-10</approach_threaten>
|
|
<approach_recruit>10</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
<druguse>1</druguse>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Fatima -->
|
|
<BACKGROUND>
|
|
<uiIndex>101</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<ap_desert>2</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_river>2</ap_river>
|
|
<ap_coastal>2</ap_coastal>
|
|
<ap_tropical>2</ap_tropical>
|
|
<ap_mountain>2</ap_mountain>
|
|
<leadership>2</leadership>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<betterprices>5</betterprices>
|
|
<travel_foot>5</travel_foot>
|
|
<food>-10</food>
|
|
<xenophobic>1</xenophobic>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Warden -->
|
|
<BACKGROUND>
|
|
<uiIndex>102</uiIndex>
|
|
<szName>Warden</szName>
|
|
<szShortName>Warden</szShortName>
|
|
<szDescription>Former law enforcement personnel often seek work in the mercenary world, and are the logical choice for handling captives.</szDescription>
|
|
<leadership>5</leadership>
|
|
<resistance_fear>10</resistance_fear>
|
|
<capitulation>25</capitulation>
|
|
<interrogation>175</interrogation>
|
|
<prisonguard>175</prisonguard>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gordon -->
|
|
<BACKGROUND>
|
|
<uiIndex>103</uiIndex>
|
|
<szName>Prisoner</szName>
|
|
<szShortName>Prisoner</szShortName>
|
|
<szDescription>Being held and tortured in a regime prison left you scarred for the rest of your life. You're not afraid of death anymore - but there are other things to be afraid of.</szDescription>
|
|
<resistance_fear>-20</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<hearing_night>2</hearing_night>
|
|
<level_underground>1</level_underground>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gabby -->
|
|
<BACKGROUND>
|
|
<uiIndex>104</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Ernest -->
|
|
<BACKGROUND>
|
|
<uiIndex>105</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Fred -->
|
|
<BACKGROUND>
|
|
<uiIndex>106</uiIndex>
|
|
<szName>Head Miner</szName>
|
|
<szShortName>Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<strength>5</strength>
|
|
<level_underground>1</level_underground>
|
|
<explosives>5</explosives>
|
|
<carrystrength>3</carrystrength>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Madame -->
|
|
<BACKGROUND>
|
|
<uiIndex>107</uiIndex>
|
|
<szName>Madame</szName>
|
|
<szShortName>Madame</szShortName>
|
|
<szDescription>Pleasing customers in a most unsavory way while keeping her charges captive.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-3</ap_assault>
|
|
<hearing_night>1</hearing_night>
|
|
<approach_friendly>10</approach_friendly>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>10</approach_recruit>
|
|
<betterprices>10</betterprices>
|
|
<interrogation>100</interrogation>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Yanni -->
|
|
<BACKGROUND>
|
|
<uiIndex>108</uiIndex>
|
|
<szName>Arulcan Elder</szName>
|
|
<szShortName>Arulcan Elder</szShortName>
|
|
<szDescription>Respected for his wisdom and knowledge of Arulcan history.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>3</ap_tropical>
|
|
<leadership>5</leadership>
|
|
<wisdom>10</wisdom>
|
|
<approach_friendly>10</approach_friendly>
|
|
<approach_recruit>10</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Martha -->
|
|
<BACKGROUND>
|
|
<uiIndex>109</uiIndex>
|
|
<szName>Joey's Mom</szName>
|
|
<szShortName>Joey's Mom</szShortName>
|
|
<szDescription>Totally clueless . . . about her son.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-10</ap_airdrop>
|
|
<ap_assault>-10</ap_assault>
|
|
<hearing_night>1</hearing_night>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Tiffany -->
|
|
<BACKGROUND>
|
|
<uiIndex>110</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mafioso</szShortName>
|
|
<szDescription>Mess with him, you mess with the entire family...</szDescription>
|
|
<ap_assault>2</ap_assault>
|
|
<betterprices_guns>4</betterprices_guns>
|
|
<betterprices>5</betterprices>
|
|
<capitulation>4</capitulation>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<approach_threaten>10</approach_threaten>
|
|
<approach_recruit>8</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- T_Rex -->
|
|
<BACKGROUND>
|
|
<uiIndex>111</uiIndex>
|
|
<szName>Insurgent American Terrorist</szName>
|
|
<szShortName>Insurgent Terrorist</szShortName>
|
|
<szDescription>Paranoid, ignorant, fascist - yep, that's you.</szDescription>
|
|
<leadership>6</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<capitulation>4</capitulation>
|
|
<meleedamage>3</meleedamage>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>8</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Druggist -->
|
|
<BACKGROUND>
|
|
<uiIndex>112</uiIndex>
|
|
<szName>Terrorist Poisoner</szName>
|
|
<szShortName>Terrorist Poisoner</szShortName>
|
|
<szDescription>Wanted by Interpol, terrorists know how to live undercover unnoticed.</szDescription>
|
|
<medical>5</medical>
|
|
<stealth>5</stealth>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<resistance_disease>10</resistance_disease>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jake -->
|
|
<BACKGROUND>
|
|
<uiIndex>113</uiIndex>
|
|
<szName>Junk Dealer/Black Marketeer</szName>
|
|
<szShortName>Junk Dealer</szShortName>
|
|
<szDescription>Jake deals in junk . . . and other stuff.</szDescription>
|
|
<mechanical>5</mechanical>
|
|
<dexterity>5</dexterity>
|
|
<explosives>5</explosives>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_inventory>-1</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<stealth>5</stealth>
|
|
<resistance_fear>5</resistance_fear>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Pacos -->
|
|
<BACKGROUND>
|
|
<uiIndex>114</uiIndex>
|
|
<szName>Child</szName>
|
|
<szShortName>Child</szShortName>
|
|
<szDescription>And there goes the Geneva convention...</szDescription>
|
|
<leadership>-10</leadership>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-10</ap_airdrop>
|
|
<ap_assault>-10</ap_assault>
|
|
<resistance_disease>-20</resistance_disease>
|
|
<resistance_fear>-20</resistance_fear>
|
|
<resistance_suppression>-20</resistance_suppression>
|
|
<resistance_physical>-20</resistance_physical>
|
|
<resistance_alcohol>-20</resistance_alcohol>
|
|
<speed_run>-20</speed_run>
|
|
<carrystrength>-50</carrystrength>
|
|
<capitulation>-50</capitulation>
|
|
<sleep>1</sleep>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Dave -->
|
|
<BACKGROUND>
|
|
<uiIndex>115</uiIndex>
|
|
<szName>Car Mechanic</szName>
|
|
<szShortName>Car Mechanic</szShortName>
|
|
<szDescription>Dave used to run a service station . . . when there was fuel for vehicles.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>6</mechanical>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_fortify>-2</ap_fortify>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-2</ap_assault>
|
|
<disarm_trap>5</disarm_trap>
|
|
<travel_car>10</travel_car>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Skipper -->
|
|
<BACKGROUND>
|
|
<uiIndex>116</uiIndex>
|
|
<szName>Homeless Man</szName>
|
|
<szShortName>Homeless Man</szShortName>
|
|
<szDescription>The Queen had Skipper's family murdered, and his home burned to the ground.</szDescription>
|
|
<stealth>5</stealth>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Hans -->
|
|
<BACKGROUND>
|
|
<uiIndex>117</uiIndex>
|
|
<szName>Frontman</szName>
|
|
<szShortName>Frontman</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<meleedamage>4</meleedamage>
|
|
<dexterity>2</dexterity>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<betterprices>10</betterprices>
|
|
<spotter>3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- John -->
|
|
<BACKGROUND>
|
|
<uiIndex>118</uiIndex>
|
|
<szName>Tourist</szName>
|
|
<szShortName>Tourist</szShortName>
|
|
<szDescription>Could you take a picture, please?</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_physical>-3</resistance_physical>
|
|
<resistance_fear>-3</resistance_fear>
|
|
<resistance_suppression>-3</resistance_suppression>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Mary -->
|
|
<BACKGROUND>
|
|
<uiIndex>119</uiIndex>
|
|
<szName>Tourist</szName>
|
|
<szShortName>Tourist</szShortName>
|
|
<szDescription>Could you take a picture, please?</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-10</ap_airdrop>
|
|
<ap_assault>-10</ap_assault>
|
|
<resistance_physical>-3</resistance_physical>
|
|
<resistance_fear>-20</resistance_fear>
|
|
<resistance_suppression>-20</resistance_suppression>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- General -->
|
|
<BACKGROUND>
|
|
<uiIndex>120</uiIndex>
|
|
<szName>General</szName>
|
|
<szShortName>General</szShortName>
|
|
<szDescription>This mercenary General is definitely not in your squad!</szDescription>
|
|
<leadership>10</leadership>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<carrystrength>3</carrystrength>
|
|
<interrogation>200</interrogation>
|
|
<approach_direct>20</approach_direct>
|
|
<approach_threaten>20</approach_threaten>
|
|
<approach_recruit>20</approach_recruit>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<capitulation>20</capitulation>
|
|
<spotter>5</spotter>
|
|
<xenophobic>1</xenophobic>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Sergeant -->
|
|
<BACKGROUND>
|
|
<uiIndex>121</uiIndex>
|
|
<szName>Sergeant Krott</szName>
|
|
<szShortName>Sergeant</szShortName>
|
|
<szDescription>Drafted into the Arulcan Army, this sergeant would rather be at home with his family.</szDescription>
|
|
<leadership>3</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<carrystrength>3</carrystrength>
|
|
<interrogation>50</interrogation>
|
|
<prisonguard>10</prisonguard>
|
|
<approach_direct>10</approach_direct>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<capitulation>10</capitulation>
|
|
<spotter>3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Armand -->
|
|
<BACKGROUND>
|
|
<uiIndex>122</uiIndex>
|
|
<szName>Corporatist</szName>
|
|
<szShortName>Corporatist</szShortName>
|
|
<szDescription>Rich classist bankrolling the Queen for social status.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-6</ap_airdrop>
|
|
<ap_assault>-6</ap_assault>
|
|
<resistance_physical>-10</resistance_physical>
|
|
<resistance_fear>-10</resistance_fear>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>20</betterprices>
|
|
<approach_recruit>10</approach_recruit>
|
|
<spotter>-15</spotter>
|
|
<xenophobic>1</xenophobic>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Lora -->
|
|
<BACKGROUND>
|
|
<uiIndex>123</uiIndex>
|
|
<szName>B-Movie Star/Trophy Wife</szName>
|
|
<szShortName>B-Movie Star</szShortName>
|
|
<szDescription>Target of thrown popcorn in cinemas around the world, scoffed by critics yet adored by loyal fans.</szDescription>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<approach_friendly>20</approach_friendly>
|
|
<capitulation>5</capitulation>
|
|
<betterprices>20</betterprices>
|
|
<xenophobic>1</xenophobic>
|
|
<spotter>-15</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Franz -->
|
|
<BACKGROUND>
|
|
<uiIndex>124</uiIndex>
|
|
<szName>Shopkeeper</szName>
|
|
<szShortName>Shopkeeper</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<ap_polar>-2</ap_polar>
|
|
<ap_desert>-2</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>-2</ap_river>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>15</betterprices>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Howard -->
|
|
<BACKGROUND>
|
|
<uiIndex>125</uiIndex>
|
|
<szName>Apothecary</szName>
|
|
<szShortName>Apothecary</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<medical>10</medical>
|
|
<dexterity>2</dexterity>
|
|
<ap_polar>-2</ap_polar>
|
|
<ap_desert>-2</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>-2</ap_river>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices>15</betterprices>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Sam -->
|
|
<BACKGROUND>
|
|
<uiIndex>126</uiIndex>
|
|
<szName>Shopkeeper/Craftsman</szName>
|
|
<szShortName>Shopkeeper/Craftsman</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<dexterity>5</dexterity>
|
|
<ap_polar>-2</ap_polar>
|
|
<ap_desert>-2</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>-2</ap_river>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>15</betterprices>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Eldin -->
|
|
<BACKGROUND>
|
|
<uiIndex>127</uiIndex>
|
|
<szName>WWII Veteran</szName>
|
|
<szShortName>Veteran</szShortName>
|
|
<szDescription>In his prime, he'd have put all you youngsters to shame.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<capitulation>15</capitulation>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Arnie -->
|
|
<BACKGROUND>
|
|
<uiIndex>128</uiIndex>
|
|
<szName>Expert Handyman</szName>
|
|
<szShortName>Expert Handyman</szShortName>
|
|
<szDescription>In a warzone without the usual comforts, it is very useful to have people who can maintain your gear.</szDescription>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<dexterity>8</dexterity>
|
|
<mechanical>8</mechanical>
|
|
<betterprices>8</betterprices>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Tina -->
|
|
<BACKGROUND>
|
|
<uiIndex>129</uiIndex>
|
|
<szName>Shopkeeper</szName>
|
|
<szShortName>Shopkeeper</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<resistance_suppression>-20</resistance_suppression>
|
|
<ap_polar>-2</ap_polar>
|
|
<ap_desert>-2</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>-2</ap_river>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-6</ap_airdrop>
|
|
<ap_assault>-10</ap_assault>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>15</betterprices>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Fredo -->
|
|
<BACKGROUND>
|
|
<uiIndex>130</uiIndex>
|
|
<szName>Handyman</szName>
|
|
<szShortName>Handyman</szShortName>
|
|
<szDescription>Got something that needs fixing? Here's your man.</szDescription>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<hackerskill>50</hackerskill>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Walter -->
|
|
<BACKGROUND>
|
|
<uiIndex>131</uiIndex>
|
|
<szName>Scientist</szName>
|
|
<szShortName>Scientist</szShortName>
|
|
<szDescription>Single-minded scientist working for the Queen . . .</szDescription>
|
|
<leadership>-5</leadership>
|
|
<wisdom>10</wisdom>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-6</ap_airdrop>
|
|
<ap_assault>-6</ap_assault>
|
|
<resistance_fear>-5</resistance_fear>
|
|
<resistance_suppression>-15</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
<insurance>25</insurance>
|
|
<spotter>-10</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jenny -->
|
|
<BACKGROUND>
|
|
<uiIndex>132</uiIndex>
|
|
<szName>Nurse</szName>
|
|
<szShortName>Nurse</szShortName>
|
|
<szDescription>While not full-blown doctors, nurses are still in high demand in warzones, due to that grim business.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<medical>7</medical>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<speed_bandaging>30</speed_bandaging>
|
|
<approach_friendly>10</approach_friendly>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Billy -->
|
|
<BACKGROUND>
|
|
<uiIndex>133</uiIndex>
|
|
<szName>Bouncer</szName>
|
|
<szShortName>Bouncer</szShortName>
|
|
<szDescription>Doormen make good soldiers in close combat, though the killing part is a change (hopefully).</szDescription>
|
|
<meleedamage>4</meleedamage>
|
|
<dexterity>2</dexterity>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<spotter>3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Brewster -->
|
|
<BACKGROUND>
|
|
<uiIndex>134</uiIndex>
|
|
<szName>Twit</szName>
|
|
<szShortName>Twit</szShortName>
|
|
<szDescription>Married to The Warden, two-faced, cowardly, unfaithful to the point of facilitating murder.</szDescription>
|
|
<leadership>-5</leadership>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-9</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>-10</resistance_fear>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<resistance_physical>-10</resistance_physical>
|
|
<capitulation>-10</capitulation>
|
|
<spotter>-10</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Elliot -->
|
|
<BACKGROUND>
|
|
<uiIndex>135</uiIndex>
|
|
<szName>Butt Monkey</szName>
|
|
<szShortName>Butt Monkey</szShortName>
|
|
<szDescription>One would expect the constant abuse and ridicule you withstand to eventually lead you to reconsider your life choices. Nope.</szDescription>
|
|
<leadership>-5</leadership>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_physical>20</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<leadership>-10</leadership>
|
|
<approach_threaten>-50</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Endgame Crowd -->
|
|
<BACKGROUND>
|
|
<uiIndex>136</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Endgame Crowd -->
|
|
<BACKGROUND>
|
|
<uiIndex>137</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Waldo -->
|
|
<BACKGROUND>
|
|
<uiIndex>138</uiIndex>
|
|
<szName>Helicopter Mechanic</szName>
|
|
<szShortName>Heli Mechanic</szShortName>
|
|
<szDescription>The best (and likely only) heli mechanic in Arulco.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>8</mechanical>
|
|
<ap_fortify>-2</ap_fortify>
|
|
<ap_airdrop>1</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<disarm_trap>5</disarm_trap>
|
|
<travel_air>10</travel_air>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Doreen -->
|
|
<BACKGROUND>
|
|
<uiIndex>139</uiIndex>
|
|
<szName>Factory Owner</szName>
|
|
<szShortName>Factory Owner</szShortName>
|
|
<szDescription>A personal friend of Deidranna and a ruthless exploiter. How did you manage to recruit her?</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-6</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jim -->
|
|
<BACKGROUND>
|
|
<uiIndex>140</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<marksmanship>3</marksmanship>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<cth_blades>3</cth_blades>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<approach_direct>5</approach_direct>
|
|
<approach_threaten>10</approach_threaten>
|
|
<approach_recruit>-10</approach_recruit>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<insurance>20</insurance>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jack -->
|
|
<BACKGROUND>
|
|
<uiIndex>141</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<marksmanship>3</marksmanship>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<cth_blades>3</cth_blades>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<approach_direct>5</approach_direct>
|
|
<approach_threaten>10</approach_threaten>
|
|
<approach_recruit>-10</approach_recruit>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<insurance>20</insurance>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Olaf -->
|
|
<BACKGROUND>
|
|
<uiIndex>142</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<marksmanship>3</marksmanship>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<cth_blades>3</cth_blades>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<approach_direct>5</approach_direct>
|
|
<approach_threaten>10</approach_threaten>
|
|
<approach_recruit>-10</approach_recruit>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<insurance>20</insurance>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Ray -->
|
|
<BACKGROUND>
|
|
<uiIndex>143</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<marksmanship>3</marksmanship>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<cth_blades>3</cth_blades>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<approach_direct>5</approach_direct>
|
|
<approach_threaten>10</approach_threaten>
|
|
<approach_recruit>-10</approach_recruit>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<insurance>20</insurance>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Olga -->
|
|
<BACKGROUND>
|
|
<uiIndex>144</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<marksmanship>3</marksmanship>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<cth_blades>3</cth_blades>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<approach_direct>5</approach_direct>
|
|
<approach_threaten>10</approach_threaten>
|
|
<approach_recruit>-10</approach_recruit>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<insurance>20</insurance>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Tyrone -->
|
|
<BACKGROUND>
|
|
<uiIndex>145</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<marksmanship>3</marksmanship>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<cth_blades>3</cth_blades>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<approach_direct>5</approach_direct>
|
|
<approach_threaten>10</approach_threaten>
|
|
<approach_recruit>-10</approach_recruit>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<insurance>20</insurance>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Madlab -->
|
|
<BACKGROUND>
|
|
<uiIndex>146</uiIndex>
|
|
<szName>Scientist</szName>
|
|
<szShortName>Scientist</szShortName>
|
|
<szDescription>Pursuing your insatiable appetite for knowledge led you into committing atrocities for The Queen, which you now seek to rectify.</szDescription>
|
|
<wisdom>10</wisdom>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>-5</resistance_fear>
|
|
<resistance_suppression>-15</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>-5</spotter>
|
|
<insurance>25</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Keith -->
|
|
<BACKGROUND>
|
|
<uiIndex>147</uiIndex>
|
|
<szName>Shopkeeper</szName>
|
|
<szShortName>Shopkeeper</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<ap_polar>-2</ap_polar>
|
|
<ap_desert>-2</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>-2</ap_river>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>15</betterprices>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Matt -->
|
|
<BACKGROUND>
|
|
<uiIndex>148</uiIndex>
|
|
<szName>Head Miner</szName>
|
|
<szShortName>Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<strength>5</strength>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<level_underground>1</level_underground>
|
|
<explosives>5</explosives>
|
|
<carrystrength>3</carrystrength>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Mike -->
|
|
<BACKGROUND>
|
|
<uiIndex>149</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran Merc</szShortName>
|
|
<szDescription>While most may prefer an easy, safe life, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>15</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<croucheddefense>-15</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Daryl -->
|
|
<BACKGROUND>
|
|
<uiIndex>150</uiIndex>
|
|
<szName>Redneck</szName>
|
|
<szShortName>Redneck</szShortName>
|
|
<szDescription>When the Confederacy lost the war, your family moved further south . . . and is still fighting . . . everybody.</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<medical>3</medical>
|
|
<wisdom>-7</wisdom>
|
|
<ap_urban>-5</ap_urban>
|
|
<ap_swamp>5</ap_swamp>
|
|
<ap_river>5</ap_river>
|
|
<ap_tropical>5</ap_tropical>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<meleedamage>5</meleedamage>
|
|
<speed_run>5</speed_run>
|
|
<approach_recruit>-7</approach_recruit>
|
|
<carrystrength>10</carrystrength>
|
|
<resistance_fear>7</resistance_fear>
|
|
<resistance_physical>7</resistance_physical>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<drink_energyregen>20</drink_energyregen>
|
|
<druguse>1</druguse>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Herve -->
|
|
<BACKGROUND>
|
|
<uiIndex>151</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<betterprices>4</betterprices>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Peter -->
|
|
<BACKGROUND>
|
|
<uiIndex>152</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<betterprices>4</betterprices>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Alberto -->
|
|
<BACKGROUND>
|
|
<uiIndex>153</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<betterprices>4</betterprices>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Carlo -->
|
|
<BACKGROUND>
|
|
<uiIndex>154</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<betterprices>4</betterprices>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Manny -->
|
|
<BACKGROUND>
|
|
<uiIndex>155</uiIndex>
|
|
<szName>Mentally Challenged</szName>
|
|
<szShortName>Mentally Challenged</szShortName>
|
|
<szDescription>Poor Manny...</szDescription>
|
|
<leadership>-9</leadership>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>10</ap_inventory>
|
|
<ap_airdrop>-6</ap_airdrop>
|
|
<ap_assault>-6</ap_assault>
|
|
<betterprices>-10</betterprices>
|
|
<approach_recruit>-20</approach_recruit>
|
|
<spotter>-20</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Oswald -->
|
|
<BACKGROUND>
|
|
<uiIndex>156</uiIndex>
|
|
<szName>Head Miner</szName>
|
|
<szShortName>Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<strength>5</strength>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<level_underground>1</level_underground>
|
|
<explosives>5</explosives>
|
|
<carrystrength>3</carrystrength>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Calvin -->
|
|
<BACKGROUND>
|
|
<uiIndex>157</uiIndex>
|
|
<szName>Head Miner</szName>
|
|
<szShortName>Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<strength>5</strength>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<level_underground>1</level_underground>
|
|
<explosives>5</explosives>
|
|
<carrystrength>3</carrystrength>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Carl -->
|
|
<BACKGROUND>
|
|
<uiIndex>158</uiIndex>
|
|
<szName>Head Miner</szName>
|
|
<szShortName>Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<strength>5</strength>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<level_underground>1</level_underground>
|
|
<explosives>5</explosives>
|
|
<carrystrength>3</carrystrength>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Speck.. -->
|
|
<BACKGROUND>
|
|
<uiIndex>159</uiIndex>
|
|
<szName>Technical Wizard</szName>
|
|
<szShortName>Tech Whiz</szShortName>
|
|
<szDescription>No matter if it's thirty-years-old junk or the latest electronic gadget, a tech whiz can rewire, reassemble and reconfigure it with their eyes closed.</szDescription>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<disarm_trap>25</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<hackerskill>80</hackerskill>
|
|
<administration_assignment>50</administration_assignment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Hummer -->
|
|
<BACKGROUND>
|
|
<uiIndex>160</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- El Dorado -->
|
|
<BACKGROUND>
|
|
<uiIndex>161</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Ice Cream Truck -->
|
|
<BACKGROUND>
|
|
<uiIndex>162</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Heli -->
|
|
<BACKGROUND>
|
|
<uiIndex>163</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Army Jeep -->
|
|
<BACKGROUND>
|
|
<uiIndex>164</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gaston -->
|
|
<BACKGROUND>
|
|
<uiIndex>165</uiIndex>
|
|
<szName>UN Peacekeeper</szName>
|
|
<szShortName>UN</szShortName>
|
|
<szDescription>Nations of the entire world provide these troops to solve all conflicts without any violence. Sadly, this statement is false.</szDescription>
|
|
<medical>2</medical>
|
|
<mechanical>2</mechanical>
|
|
<wisdom>2</wisdom>
|
|
<leadership>1</leadership>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<resistance_fear>14</resistance_fear>
|
|
<resistance_suppression>14</resistance_suppression>
|
|
<capitulation>14</capitulation>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<approach_friendly>4</approach_friendly>
|
|
<spotter>2</spotter>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Stogie -->
|
|
<BACKGROUND>
|
|
<uiIndex>166</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran Merc</szShortName>
|
|
<szDescription>While most may prefer an easy, safe life, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<smoker>1</smoker>
|
|
<croucheddefense>-5</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Tex -->
|
|
<BACKGROUND>
|
|
<uiIndex>167</uiIndex>
|
|
<szName>B-Movie Star/Veteran Mercenary</szName>
|
|
<szShortName>Movie Star/Vet Merc</szShortName>
|
|
<szDescription>Target of thrown popcorn in cinemas around the world, scoffed by critics yet adored by loyal fans.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_fortify>5</ap_fortify>
|
|
<ap_artillery>5</ap_artillery>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>5</ap_assault>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<approach_friendly>20</approach_friendly>
|
|
<camo>10</camo>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<capitulation>25</capitulation>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<insurance>-20</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Biggins -->
|
|
<BACKGROUND>
|
|
<uiIndex>168</uiIndex>
|
|
<szName>Veteran Mercenary/Bomber</szName>
|
|
<szShortName>Veteran Merc/Bomber</szShortName>
|
|
<szDescription>You were already famous in this business before those youngsters were even born. After years of battle, there's hardly anything that can shake you up.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-3</ap_artillery>
|
|
<explosives>6</explosives>
|
|
<disarm_trap>10</disarm_trap>
|
|
<breachingcharge>30</breachingcharge>
|
|
<traplevel>1</traplevel>
|
|
<leadership>5</leadership>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>15</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>20</insurance>
|
|
<tracker_ability>20</tracker_ability>
|
|
<ambush_radius>8</ambush_radius>
|
|
<smoker>2</smoker>
|
|
<croucheddefense>-7</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 4 -->
|
|
<BACKGROUND>
|
|
<uiIndex>169</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Monk -->
|
|
<BACKGROUND>
|
|
<uiIndex>170</uiIndex>
|
|
<szName>Red Army</szName>
|
|
<szShortName>Red Army</szShortName>
|
|
<szDescription>With Russian stoicism, the Red Army prevailed against Hitler, Father Frost, and chronic shortages.</szDescription>
|
|
<mechanical>4</mechanical>
|
|
<leadership>2</leadership>
|
|
<ap_polar>8</ap_polar>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<resistance_alcohol>20</resistance_alcohol>
|
|
<carrystrength>3</carrystrength>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
<tracker_ability>30</tracker_ability>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Brain -->
|
|
<BACKGROUND>
|
|
<uiIndex>171</uiIndex>
|
|
<szName>Red Army</szName>
|
|
<szShortName>Red Army</szShortName>
|
|
<szDescription>The Red Army prevailed against Hitler, Father Frost, and chronic shortages.</szDescription>
|
|
<mechanical>4</mechanical>
|
|
<leadership>2</leadership>
|
|
<ap_polar>8</ap_polar>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<resistance_alcohol>20</resistance_alcohol>
|
|
<carrystrength>3</carrystrength>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Lennart -->
|
|
<BACKGROUND>
|
|
<uiIndex>172</uiIndex>
|
|
<szName>Red Army</szName>
|
|
<szShortName>Red Army</szShortName>
|
|
<szDescription>The Red Army prevailed against Hitler, Father Frost, and chronic shortages</szDescription>
|
|
<mechanical>4</mechanical>
|
|
<leadership>2</leadership>
|
|
<ap_polar>8</ap_polar>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<resistance_alcohol>20</resistance_alcohol>
|
|
<carrystrength>3</carrystrength>
|
|
<spotter>3</spotter>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<capitulation>10</capitulation>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Henning -->
|
|
<BACKGROUND>
|
|
<uiIndex>173</uiIndex>
|
|
<szName>Military Advisor</szName>
|
|
<szShortName>Military Advisor</szShortName>
|
|
<szDescription>Pointing the gun in the right direction is a start, but someone needs to teach these people how to teach other people where to point.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>2</carrystrength>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_recruit>5</approach_recruit>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Luc -->
|
|
<BACKGROUND>
|
|
<uiIndex>174</uiIndex>
|
|
<szName>Bouncer</szName>
|
|
<szShortName>Bouncer</szShortName>
|
|
<szDescription>Doormen make good soldiers in close combat, though the killing part is a change (hopefully).</szDescription>
|
|
<meleedamage>4</meleedamage>
|
|
<dexterity>2</dexterity>
|
|
<resistance_physical>7</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<spotter>3</spotter>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Laura -->
|
|
<BACKGROUND>
|
|
<uiIndex>175</uiIndex>
|
|
<szName>Surgeon/Refugee</szName>
|
|
<szShortName>Surgeon/Refugee</szShortName>
|
|
<szDescription>Leaving your homeland has left you bitter. Learning to cut human flesh relieved your pain.</szDescription>
|
|
<wisdom>3</wisdom>
|
|
<medical>10</medical>
|
|
<dexterity>8</dexterity>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>3</ap_assault>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_river>2</ap_river>
|
|
<ap_mountain>2</ap_mountain>
|
|
<travel_foot>3</travel_foot>
|
|
<cth_blades>8</cth_blades>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<speed_bandaging>25</speed_bandaging>
|
|
<speed_run>3</speed_run>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Grace -->
|
|
<BACKGROUND>
|
|
<uiIndex>176</uiIndex>
|
|
<szName>Circus Artist</szName>
|
|
<szShortName>Circus Artist</szShortName>
|
|
<szDescription>Let's hope you are as good at evading bullets as you are at evading knifes while tied to a board.</szDescription>
|
|
<ap_height>8</ap_height>
|
|
<cth_blades>10</cth_blades>
|
|
<resistance_fear>10</resistance_fear>
|
|
<insurance>20</insurance>
|
|
<croucheddefense>10</croucheddefense>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Rudolf -->
|
|
<BACKGROUND>
|
|
<uiIndex>177</uiIndex>
|
|
<szName>GSG9</szName>
|
|
<szShortName>GSG9</szShortName>
|
|
<szDescription>Formed after the disastrous Munich massacre in 1972, GSG9 is a german counter-terrorism unit.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_assault>2</ap_assault>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<interrogation>50</interrogation>
|
|
<prisonguard>40</prisonguard>
|
|
<capitulation>8</capitulation>
|
|
<breachingcharge>80</breachingcharge>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>-2</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Spooky -->
|
|
<BACKGROUND>
|
|
<uiIndex>178</uiIndex>
|
|
<szName>SOG Member</szName>
|
|
<szShortName>SOG</szShortName>
|
|
<szDescription>The Studies and Observations Group was a classified special forces unit conducting unconventional warfare in Vietnam.</szDescription>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_tropical>4</ap_tropical>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<camo>5</camo>
|
|
<ambush_radius>30</ambush_radius>
|
|
<traplevel>1</traplevel>
|
|
<spotter>5</spotter>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Skitz -->
|
|
<BACKGROUND>
|
|
<uiIndex>179</uiIndex>
|
|
<szName>Mad Bomber</szName>
|
|
<szShortName>Mad Bomber</szShortName>
|
|
<szDescription>Explosives experts are hard to find . . . but everyone wishes they hadn't found this one!</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>3</mechanical>
|
|
<wisdom>-6</wisdom>
|
|
<leadership>-9</leadership>
|
|
<explosives>9</explosives>
|
|
<disarm_trap>33</disarm_trap>
|
|
<breachingcharge>66</breachingcharge>
|
|
<traplevel>1</traplevel>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<interrogation>100</interrogation>
|
|
<capitulation>-50</capitulation>
|
|
<approach_direct>-50</approach_direct>
|
|
<approach_threaten>50</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
<insurance>100</insurance>
|
|
<druguse>1</druguse>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Weasel -->
|
|
<BACKGROUND>
|
|
<uiIndex>180</uiIndex>
|
|
<szName>Snitch</szName>
|
|
<szShortName>Snitch</szShortName>
|
|
<szDescription>You know all about your teammates, wether or not they care.</szDescription>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<stealth>10</stealth>
|
|
<hearing_night>2</hearing_night>
|
|
<hearing_day>2</hearing_day>
|
|
<interrogation>50</interrogation>
|
|
<spotter>10</spotter>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- It -->
|
|
<BACKGROUND>
|
|
<uiIndex>181</uiIndex>
|
|
<szName>Wrestler</szName>
|
|
<szShortName>Wrestler</szShortName>
|
|
<szDescription>It might be more of a spectacle than actual fighting, but getting thrown around a ring without breaking a neck still takes a lot of skill.</szDescription>
|
|
<agility>3</agility>
|
|
<strength>5</strength>
|
|
<dexterity>2</dexterity>
|
|
<ap_assault>5</ap_assault>
|
|
<meleedamage>5</meleedamage>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>20</resistance_physical>
|
|
<prisonguard>100</prisonguard>
|
|
<drink_energyregen>25</drink_energyregen>
|
|
<carrystrength>75</carrystrength>
|
|
<speed_run>5</speed_run>
|
|
<stealth>-5</stealth>
|
|
<approach_direct>5</approach_direct>
|
|
<approach_threaten>10</approach_threaten>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Bernie -->
|
|
<BACKGROUND>
|
|
<uiIndex>182</uiIndex>
|
|
<szName>Veteran Physician</szName>
|
|
<szShortName>Veteran Physician</szShortName>
|
|
<szDescription>Several years of evaluating human lives ironically left your own health in disrepair - cheap cigarrettes flushed down with strong coffee took their toll. The object-like way you started to treat your patients also doesn't make you very popular.</szDescription>
|
|
<agility>-7</agility>
|
|
<medical>10</medical>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<speed_run>-10</speed_run>
|
|
<approach_friendly>-5</approach_friendly>
|
|
<approach_threaten>10</approach_threaten>
|
|
<resistance_disease>-20</resistance_disease>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Pops -->
|
|
<BACKGROUND>
|
|
<uiIndex>183</uiIndex>
|
|
<szName>Veteran Mercenary/Undertaker</szName>
|
|
<szShortName>Vet/Undertaker</szShortName>
|
|
<szDescription>Pops has seen it all. What's left to frighten him?</szDescription>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-25</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
<capitulation>15</capitulation>
|
|
<insurance>100</insurance>
|
|
<burial_assignment>600</burial_assignment>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Wally -->
|
|
<BACKGROUND>
|
|
<uiIndex>184</uiIndex>
|
|
<szName>Smith/Poor Shot</szName>
|
|
<szShortName>Smith/Poor Shot</szShortName>
|
|
<szDescription>Due to extreme short-sightedness Wally is a poor shot with next to no chance of improvement.</szDescription>
|
|
<dexterity>8</dexterity>
|
|
<mechanical>10</mechanical>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>8</betterprices>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<marksmanship>-10</marksmanship>
|
|
<increased_maxcth>-5</increased_maxcth>
|
|
<spotter>-10</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Eli -->
|
|
<BACKGROUND>
|
|
<uiIndex>185</uiIndex>
|
|
<szName>Surgeon</szName>
|
|
<szShortName>Surgeon</szShortName>
|
|
<szDescription>Everyone can cut human flesh - but sewing it back is a quest for the best!</szDescription>
|
|
<medical>10</medical>
|
|
<dexterity>8</dexterity>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<cth_blades>5</cth_blades>
|
|
<speed_bandaging>25</speed_bandaging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Mitch -->
|
|
<BACKGROUND>
|
|
<uiIndex>186</uiIndex>
|
|
<szName>General Practitioner</szName>
|
|
<szShortName>GP</szShortName>
|
|
<szDescription>A versatile and educated doctor can save a human life, no matter what his patient caught - a virus or a bullet.</szDescription>
|
|
<wisdom>1</wisdom>
|
|
<dexterity>5</dexterity>
|
|
<medical>10</medical>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-2</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<approach_friendly>10</approach_friendly>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Carp -->
|
|
<BACKGROUND>
|
|
<uiIndex>187</uiIndex>
|
|
<szName>Office Worker/Snitch</szName>
|
|
<szShortName>Office Worker</szShortName>
|
|
<szDescription>Air conditioning, watered-down coffee, and some papers to push - what else can you expect from life?</szDescription>
|
|
<hearing_day>1</hearing_day>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_swamp>-5</ap_swamp>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<interrogation>50</interrogation>
|
|
<administration_assignment>80</administration_assignment>
|
|
<spotter>-10</spotter>
|
|
<capitulation>-30</capitulation>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Lance -->
|
|
<BACKGROUND>
|
|
<uiIndex>188</uiIndex>
|
|
<szName>Coward/Teacher/Snitch</szName>
|
|
<szShortName>Coward/Snitch</szShortName>
|
|
<szDescription>When they said "those who can, do; those who can't, teach" - they were talking about Lance.</szDescription>
|
|
<wisdom>3</wisdom>
|
|
<leadership>-6</leadership>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-9</ap_airdrop>
|
|
<ap_assault>-9</ap_assault>
|
|
<stealth>10</stealth>
|
|
<hearing_night>1</hearing_night>
|
|
<hearing_day>1</hearing_day>
|
|
<resistance_fear>-10</resistance_fear>
|
|
<resistance_physical>-10</resistance_physical>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<interrogation>50</interrogation>
|
|
<spotter>-3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Raffi -->
|
|
<BACKGROUND>
|
|
<uiIndex>189</uiIndex>
|
|
<szName>Pretender</szName>
|
|
<szShortName>Pretender</szShortName>
|
|
<szDescription>Pretending to be anything and everything he is not, nobody knows who he actually is.</szDescription>
|
|
<leadership>-5</leadership>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-6</ap_airdrop>
|
|
<ap_assault>-6</ap_assault>
|
|
<resistance_fear>-10</resistance_fear>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<resistance_physical>-10</resistance_physical>
|
|
<interrogation>3</interrogation>
|
|
<betterprices>3</betterprices>
|
|
<approach_friendly>6</approach_friendly>
|
|
<approach_threaten>-3</approach_threaten>
|
|
<approach_recruit>3</approach_recruit>
|
|
<meleedamage>-3</meleedamage>
|
|
<xenophobic>1</xenophobic>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Wink -->
|
|
<BACKGROUND>
|
|
<uiIndex>190</uiIndex>
|
|
<szName>Baseball player</szName>
|
|
<szShortName>Athlete</szShortName>
|
|
<szDescription>If your team ever needs someone to throw grenades on an even field, you'll be the man.</szDescription>
|
|
<agility>6</agility>
|
|
<strength>3</strength>
|
|
<dexterity>3</dexterity>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_airdrop>3</ap_airdrop>
|
|
<ap_assault>3</ap_assault>
|
|
<travel_foot>6</travel_foot>
|
|
<speed_run>6</speed_run>
|
|
<resistance_physical>6</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<meleedamage>4</meleedamage>
|
|
<food>-5</food>
|
|
<water>-5</water>
|
|
<drink_energyregen>25</drink_energyregen>
|
|
<carrystrength>6</carrystrength>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Speck -->
|
|
<BACKGROUND>
|
|
<uiIndex>191</uiIndex>
|
|
<szName>Technical Wizard</szName>
|
|
<szShortName>Tech Whiz</szShortName>
|
|
<szDescription>No matter if it's thirty-years-old junk or the latest electronic gadget, a tech whiz can rewire, reassemble and reconfigure it with their eyes closed.</szDescription>
|
|
<disarm_trap>25</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<hackerskill>80</hackerskill>
|
|
<administration_assignment>50</administration_assignment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 5 -->
|
|
<BACKGROUND>
|
|
<uiIndex>192</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 6 -->
|
|
<BACKGROUND>
|
|
<uiIndex>193</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 7 -->
|
|
<BACKGROUND>
|
|
<uiIndex>194</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- John -->
|
|
<BACKGROUND>
|
|
<uiIndex>195</uiIndex>
|
|
<szName>Tourist Merc</szName>
|
|
<szShortName>Tourist</szShortName>
|
|
<szDescription>Subscribing to Soldier of Fortune magazine is as close to being a mercenary as you ever came . . . until now.</szDescription>
|
|
<resistance_physical>-3</resistance_physical>
|
|
<resistance_fear>-3</resistance_fear>
|
|
<resistance_suppression>-3</resistance_suppression>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Elio -->
|
|
<BACKGROUND>
|
|
<uiIndex>196</uiIndex>
|
|
<szName>Metaviran Native</szName>
|
|
<szShortName>Metavira</szShortName>
|
|
<szDescription>The indigenous people of Metavira have adjusted to the hostile jungle there. After the liberation, some joined the foreigners and sought their luck elsewhere.</szDescription>
|
|
<ap_desert>5</ap_desert>
|
|
<ap_urban>-5</ap_urban>
|
|
<ap_swamp>5</ap_swamp>
|
|
<ap_swimming>-10</ap_swimming>
|
|
<cth_blades>7</cth_blades>
|
|
<stealth>5</stealth>
|
|
<resistance_disease>20</resistance_disease>
|
|
<camo>5</camo>
|
|
<ambush_radius>20</ambush_radius>
|
|
<snake_defense>70</snake_defense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Juan -->
|
|
<BACKGROUND>
|
|
<uiIndex>197</uiIndex>
|
|
<szName>Metaviran Native</szName>
|
|
<szShortName>Metavira</szShortName>
|
|
<szDescription>The indigenous people of Metavira have adjusted to the hostile jungle there. After the liberation, some joined the foreigners and sought their luck elsewhere.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-3</ap_desert>
|
|
<ap_urban>-3</ap_urban>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_swimming>-10</ap_swimming>
|
|
<travel_boat>5</travel_boat>
|
|
<speed_run>10</speed_run>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<stealth>5</stealth>
|
|
<resistance_disease>20</resistance_disease>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<drink_energyregen>25</drink_energyregen>
|
|
<camo>5</camo>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Wahan -->
|
|
<BACKGROUND>
|
|
<uiIndex>198</uiIndex>
|
|
<szName>Metaviran Shaman</szName>
|
|
<szShortName>Shaman</szShortName>
|
|
<szDescription>Leaders of their communities since ages long forgotten, shamans possess medical knowledge unseen by western eyes.</szDescription>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_urban>-3</ap_urban>
|
|
<ap_swimming>-10</ap_swimming>
|
|
<medical>10</medical>
|
|
<wisdom>3</wisdom>
|
|
<leadership>5</leadership>
|
|
<travel_foot>3</travel_foot>
|
|
<speed_run>10</speed_run>
|
|
<hearing_night>2</hearing_night>
|
|
<hearing_day>2</hearing_day>
|
|
<stealth>7</stealth>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<drink_energyregen>50</drink_energyregen>
|
|
<resistance_disease>30</resistance_disease>
|
|
<tracker_ability>30</tracker_ability>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>199</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>200</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jeep 1 -->
|
|
<BACKGROUND>
|
|
<uiIndex>201</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jeep 2 -->
|
|
<BACKGROUND>
|
|
<uiIndex>202</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jeep 3 -->
|
|
<BACKGROUND>
|
|
<uiIndex>203</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>204</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>205</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>206</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>207</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>208</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>209</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>210</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>211</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>212</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>213</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>214</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>215</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>216</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>217</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>218</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jorge -->
|
|
<BACKGROUND>
|
|
<uiIndex>219</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mobster</szShortName>
|
|
<szDescription>Organized crime is found anywhere. No exceptions.</szDescription>
|
|
<ap_assault>2</ap_assault>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<betterprices>5</betterprices>
|
|
<capitulation>5</capitulation>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Postie -->
|
|
<BACKGROUND>
|
|
<uiIndex>220</uiIndex>
|
|
<szName>Postal Worker</szName>
|
|
<szShortName>Postal Worker</szShortName>
|
|
<szDescription>Through rain, snow, sleet and hail, the mail must get through - and IT NEVER STOPS!</szDescription>
|
|
<stealth>2</stealth>
|
|
<ap_urban>4</ap_urban>
|
|
<carrystrength>10</carrystrength>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<insurance>-20</insurance>
|
|
<administration_assignment>-20</administration_assignment>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Reuban -->
|
|
<BACKGROUND>
|
|
<uiIndex>221</uiIndex>
|
|
<szName>Serial Killer</szName>
|
|
<szShortName>Serial Killer</szShortName>
|
|
<szDescription>There are different accounts of how you've managed to leave the confinement, but everyone agrees - you should go back.</szDescription>
|
|
<stealth>9</stealth>
|
|
<meleedamage>6</meleedamage>
|
|
<ap_polar>1</ap_polar>
|
|
<ap_desert>1</ap_desert>
|
|
<ap_swamp>1</ap_swamp>
|
|
<ap_urban>1</ap_urban>
|
|
<ap_river>1</ap_river>
|
|
<ap_coastal>1</ap_coastal>
|
|
<ap_tropical>1</ap_tropical>
|
|
<ap_mountain>1</ap_mountain>
|
|
<ap_assault>9</ap_assault>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<resistance_physical>20</resistance_physical>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<interrogation>100</interrogation>
|
|
<capitulation>-50</capitulation>
|
|
<hearing_night>1</hearing_night>
|
|
<speed_run>3</speed_run>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Leon -->
|
|
<BACKGROUND>
|
|
<uiIndex>222</uiIndex>
|
|
<szName>Veteran Mercenary/Snitch</szName>
|
|
<szShortName>Vet Merc/Snitch</szShortName>
|
|
<szDescription>You were already famous in this business before those youngsters were even born. After years of battle, there's hardly anything that can shake you up.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<hearing_night>1</hearing_night>
|
|
<hearing_day>1</hearing_day>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>50</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<capitulation>15</capitulation>
|
|
<spotter>5</spotter>
|
|
<insurance>-20</insurance>
|
|
<smoker>1</smoker>
|
|
<croucheddefense>-7</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gary -->
|
|
<BACKGROUND>
|
|
<uiIndex>223</uiIndex>
|
|
<szName>Military Brat/Snitch/Bomber</szName>
|
|
<szShortName>Brat/Snitch/Bomber</szShortName>
|
|
<szDescription>With Gary as a brother, is it any wonder that Larry drinks so hard?</szDescription>
|
|
<explosives>6</explosives>
|
|
<marksmanship>1</marksmanship>
|
|
<stealth>10</stealth>
|
|
<approach_direct>-10</approach_direct>
|
|
<approach_threaten>-10</approach_threaten>
|
|
<disarm_trap>10</disarm_trap>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<breachingcharge>30</breachingcharge>
|
|
<traplevel>1</traplevel>
|
|
<hearing_night>1</hearing_night>
|
|
<hearing_day>1</hearing_day>
|
|
<interrogation>50</interrogation>
|
|
<spotter>2</spotter>
|
|
<xenophobic>1</xenophobic>
|
|
<insurance>50</insurance>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Sparky -->
|
|
<BACKGROUND>
|
|
<uiIndex>224</uiIndex>
|
|
<szName>Valley Girl Technician</szName>
|
|
<szShortName>Valley Girl/Tech</szShortName>
|
|
<szDescription>Valley girl wrench wench, and perhaps the best of the Roachburn siblings!</szDescription>
|
|
<dexterity>5</dexterity>
|
|
<mechanical>5</mechanical>
|
|
<ap_artillery>10</ap_artillery>
|
|
<resistance_fear>-5</resistance_fear>
|
|
<resistance_suppression>-5</resistance_suppression>
|
|
<resistance_physical>-5</resistance_physical>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<betterprices>10</betterprices>
|
|
<approach_friendly>20</approach_friendly>
|
|
<approach_threaten>-20</approach_threaten>
|
|
<disarm_trap>10</disarm_trap>
|
|
<hackerskill>20</hackerskill>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Beth -->
|
|
<BACKGROUND>
|
|
<uiIndex>225</uiIndex>
|
|
<szName>Nurse/Snitch</szName>
|
|
<szShortName>Nurse/Snitch</szShortName>
|
|
<szDescription>While not full-blown doctors, nurses are still in high demand in warzones, due to that grim business.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<medical>7</medical>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<speed_bandaging>30</speed_bandaging>
|
|
<approach_friendly>10</approach_friendly>
|
|
<interrogation>50</interrogation>
|
|
<stealth>10</stealth>
|
|
<hearing_night>1</hearing_night>
|
|
<hearing_day>1</hearing_day>
|
|
<spotter>3</spotter>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Sam -->
|
|
<BACKGROUND>
|
|
<uiIndex>226</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran Merc</szShortName>
|
|
<szDescription>You were already famous in this business before those youngsters were even born. After years of battle, there's hardly anything that can shake you up.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<capitulation>15</capitulation>
|
|
<spotter>5</spotter>
|
|
<insurance>-20</insurance>
|
|
<croucheddefense>-7</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Hurl -->
|
|
<BACKGROUND>
|
|
<uiIndex>227</uiIndex>
|
|
<szName>Hypochondriac</szName>
|
|
<szShortName>Hypochondriac</szShortName>
|
|
<szDescription>When you enter a ward, all medical personnel tries to look overly busy or hides around corners in a futile attempt to avoid you. The List of your possible afflictions just keeps getting bigger and bigger!</szDescription>
|
|
<wisdom>-3</wisdom>
|
|
<medical>3</medical>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_height>-8</ap_height>
|
|
<ap_airdrop>-8</ap_airdrop>
|
|
<ap_assault>-4</ap_assault>
|
|
<ap_polar>-4</ap_polar>
|
|
<ap_desert>-4</ap_desert>
|
|
<ap_swamp>-4</ap_swamp>
|
|
<ap_urban>-4</ap_urban>
|
|
<ap_river>-4</ap_river>
|
|
<ap_coastal>-4</ap_coastal>
|
|
<ap_tropical>-4</ap_tropical>
|
|
<ap_mountain>-4</ap_mountain>
|
|
<resistance_disease>-20</resistance_disease>
|
|
<resistance_fear>-10</resistance_fear>
|
|
<drink_energyregen>-10</drink_energyregen>
|
|
<scrounging>1</scrounging>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Doc -->
|
|
<BACKGROUND>
|
|
<uiIndex>228</uiIndex>
|
|
<szName>Battlefield Medic</szName>
|
|
<szShortName>Battlefield Medic</szShortName>
|
|
<szDescription>Everyone can cut human flesh - but sewing it back while under fire is a quest for the best!</szDescription>
|
|
<medical>5</medical>
|
|
<dexterity>5</dexterity>
|
|
<stealth>1</stealth>
|
|
<resistance_physical>7</resistance_physical>
|
|
<resistance_fear>7</resistance_fear>
|
|
<resistance_suppression>15</resistance_suppression>
|
|
<speed_bandaging>15</speed_bandaging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Manuel -->
|
|
<BACKGROUND>
|
|
<uiIndex>229</uiIndex>
|
|
<szName>Arulcan Rebel</szName>
|
|
<szShortName>Rebel</szShortName>
|
|
<szDescription>Cut off from everyone, Manuel is a natural survivor.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>2</ap_desert>
|
|
<ap_swamp>4</ap_swamp>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_river>4</ap_river>
|
|
<ap_coastal>2</ap_coastal>
|
|
<ap_tropical>2</ap_tropical>
|
|
<ap_mountain>2</ap_mountain>
|
|
<travel_foot>7</travel_foot>
|
|
<speed_bandaging>7</speed_bandaging>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<approach_direct>5</approach_direct>
|
|
<spotter>6</spotter>
|
|
<ambush_radius>5</ambush_radius>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Boss -->
|
|
<BACKGROUND>
|
|
<uiIndex>230</uiIndex>
|
|
<szName>Veteran Mercenary/Car Mechanic</szName>
|
|
<szShortName>Vet Merc/Mechanic</szShortName>
|
|
<szDescription>A car mechanic is very useful, as long as you actually have a car.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>6</mechanical>
|
|
<leadership>5</leadership>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_assault>8</ap_assault>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_fortify>-2</ap_fortify>
|
|
<travel_car>10</travel_car>
|
|
<resistance_physical>6</resistance_physical>
|
|
<resistance_fear>12</resistance_fear>
|
|
<resistance_suppression>12</resistance_suppression>
|
|
<approach_threaten>10</approach_threaten>
|
|
<disarm_trap>5</disarm_trap>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<capitulation>15</capitulation>
|
|
<spotter>5</spotter>
|
|
<insurance>-20</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Snake -->
|
|
<BACKGROUND>
|
|
<uiIndex>231</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<marksmanship>3</marksmanship>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<cth_blades>3</cth_blades>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<approach_direct>5</approach_direct>
|
|
<approach_threaten>10</approach_threaten>
|
|
<approach_recruit>-10</approach_recruit>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<insurance>20</insurance>
|
|
<spotter>5</spotter>
|
|
<camo>10</camo>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Spam -->
|
|
<BACKGROUND>
|
|
<uiIndex>232</uiIndex>
|
|
<szName>UN Peacekeeper</szName>
|
|
<szShortName>UN</szShortName>
|
|
<szDescription>Spam was frustrated by the lack of a strong mandate that forced him to do nothing. On the plus side, he is used to being fired at.</szDescription>
|
|
<medical>2</medical>
|
|
<mechanical>2</mechanical>
|
|
<wisdom>2</wisdom>
|
|
<leadership>1</leadership>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<resistance_fear>14</resistance_fear>
|
|
<resistance_suppression>14</resistance_suppression>
|
|
<capitulation>14</capitulation>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<approach_friendly>4</approach_friendly>
|
|
<spotter>2</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Spike -->
|
|
<BACKGROUND>
|
|
<uiIndex>233</uiIndex>
|
|
<szName>Veteran Ranger/Mercenary</szName>
|
|
<szShortName>Veteran Ranger/Merc</szShortName>
|
|
<szDescription>The Rangers form the elite of the US Army infantry.</szDescription>
|
|
<leadership>8</leadership>
|
|
<marksmanship>2</marksmanship>
|
|
<ap_assault>6</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>8</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<travel_foot>5</travel_foot>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<tracker_ability>10</tracker_ability>
|
|
<ambush_radius>20</ambush_radius>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jimmy -->
|
|
<BACKGROUND>
|
|
<uiIndex>234</uiIndex>
|
|
<szName>Professional Thief/Convict</szName>
|
|
<szShortName>Thief/Convict</szShortName>
|
|
<szDescription>Prison is college for criminals . . . if they survive the course load. Jimmy passed with honors.</szDescription>
|
|
<agility>5</agility>
|
|
<dexterity>5</dexterity>
|
|
<approach_threaten>10</approach_threaten>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>8</resistance_fear>
|
|
<meleedamage>2</meleedamage>
|
|
<ap_urban>1</ap_urban>
|
|
<ap_inventory>-15</ap_inventory>
|
|
<carrystrength>7</carrystrength>
|
|
<stealth>5</stealth>
|
|
<food>-6</food>
|
|
<water>-6</water>
|
|
<sleep>-1</sleep>
|
|
<hearing_night>2</hearing_night>
|
|
<breachingcharge>20</breachingcharge>
|
|
<spotter>3</spotter>
|
|
<scrounging>1</scrounging>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>1</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Leech -->
|
|
<BACKGROUND>
|
|
<uiIndex>235</uiIndex>
|
|
<szName>Competitive Shooter</szName>
|
|
<szShortName>Competitive Shooter</szShortName>
|
|
<szDescription>Some people display a knack for shooting, and a disturbing aggression against innocent paper bull's-eyes.</szDescription>
|
|
<marksmanship>8</marksmanship>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<spotter>9</spotter>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Bob -->
|
|
<BACKGROUND>
|
|
<uiIndex>236</uiIndex>
|
|
<szName>Airforce Pilot</szName>
|
|
<szShortName>Airforce Pilot</szShortName>
|
|
<szDescription>Bob is no stranger to tense situations, and lets others feel that as well.</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<leadership>5</leadership>
|
|
<ap_airdrop>5</ap_airdrop>
|
|
<ap_assault>3</ap_assault>
|
|
<travel_air>10</travel_air>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<spotter>3</spotter>
|
|
<SAM_cth>75</SAM_cth>
|
|
<xenophobic>1</xenophobic>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Kelly -->
|
|
<BACKGROUND>
|
|
<uiIndex>237</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran Mercenary</szShortName>
|
|
<szDescription>While most may prefer an easy, safe life, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_desert>3</ap_desert>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_mountain>3</ap_mountain>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<croucheddefense>-5</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Vinny -->
|
|
<BACKGROUND>
|
|
<uiIndex>238</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mobster</szShortName>
|
|
<szDescription>Organized crime is found anywhere. No exceptions.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-5</ap_desert>
|
|
<ap_swamp>-5</ap_swamp>
|
|
<ap_urban>8</ap_urban>
|
|
<ap_river>-5</ap_river>
|
|
<ap_coastal>-5</ap_coastal>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<ap_mountain>-5</ap_mountain>
|
|
<ap_assault>2</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<interrogation>20</interrogation>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<capitulation>10</capitulation>
|
|
<approach_threaten>20</approach_threaten>
|
|
<approach_recruit>10</approach_recruit>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<scrounging>1</scrounging>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Kaboom -->
|
|
<BACKGROUND>
|
|
<uiIndex>239</uiIndex>
|
|
<szName>Veteran Bombmaker</szName>
|
|
<szShortName>Bombmaker</szShortName>
|
|
<szDescription>You make things go BOOM!</szDescription>
|
|
<explosives>8</explosives>
|
|
<breachingcharge>30</breachingcharge>
|
|
<traplevel>1</traplevel>
|
|
<wisdom>-10</wisdom>
|
|
<ap_urban>-5</ap_urban>
|
|
<approach_recruit>-5</approach_recruit>
|
|
<disarm_trap>10</disarm_trap>
|
|
<carrystrength>10</carrystrength>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<traplevel>1</traplevel>
|
|
<druguse>1</druguse>
|
|
<insurance>100</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Bud -->
|
|
<BACKGROUND>
|
|
<uiIndex>240</uiIndex>
|
|
<szName>Lawyer/Snitch</szName>
|
|
<szShortName>Lawyer</szShortName>
|
|
<szDescription>A somewhat unorthodox background for a mercenary, former lawyers might be useful when there's a deal to be made on a knife's edge.</szDescription>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-3</ap_desert>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_swamp>-3</ap_swamp>
|
|
<interrogation>100</interrogation>
|
|
<hearing_night>1</hearing_night>
|
|
<spotter>3</spotter>
|
|
<capitulation>20</capitulation>
|
|
<administration_assignment>40</administration_assignment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Rusty -->
|
|
<BACKGROUND>
|
|
<uiIndex>241</uiIndex>
|
|
<szName>Pyrotechnician</szName>
|
|
<szShortName>Pyrotechnician</szShortName>
|
|
<szDescription>When you want to break an enemy's morale by blowing up his privy, it's time to get yourself a qualified pyrotechnician.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>3</mechanical>
|
|
<explosives>5</explosives>
|
|
<ap_artillery>-10</ap_artillery>
|
|
<breachingcharge>50</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<insurance>20</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Needle -->
|
|
<BACKGROUND>
|
|
<uiIndex>242</uiIndex>
|
|
<szName>Surgeon</szName>
|
|
<szShortName>Surgeon</szShortName>
|
|
<szDescription>Everyone can cut human flesh - but sewing it back is a quest for the best!</szDescription>
|
|
<medical>10</medical>
|
|
<dexterity>8</dexterity>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<cth_blades>5</cth_blades>
|
|
<speed_bandaging>25</speed_bandaging>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Screw -->
|
|
<BACKGROUND>
|
|
<uiIndex>243</uiIndex>
|
|
<szName>Gunsmith</szName>
|
|
<szShortName>Gunsmith</szShortName>
|
|
<szDescription>An expert in the workings and history of firearms, the army's curious assortment of arms is this man's dream come true.</szDescription>
|
|
<dexterity>8</dexterity>
|
|
<mechanical>10</mechanical>
|
|
<ap_artillery>-3</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>8</betterprices>
|
|
<increased_maxcth>1</increased_maxcth>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Elroy -->
|
|
<BACKGROUND>
|
|
<uiIndex>244</uiIndex>
|
|
<szName>Convicted Watergate Burglar</szName>
|
|
<szShortName>Convict/Burglar</szShortName>
|
|
<szDescription>Well, that didn't go as planned.</szDescription>
|
|
<agility>5</agility>
|
|
<dexterity>5</dexterity>
|
|
<ap_urban>1</ap_urban>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<meleedamage>2</meleedamage>
|
|
<approach_threaten>10</approach_threaten>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_disease>5</resistance_disease>
|
|
<resistance_physical>5</resistance_physical>
|
|
<carrystrength>3</carrystrength>
|
|
<stealth>5</stealth>
|
|
<hearing_night>1</hearing_night>
|
|
<breachingcharge>20</breachingcharge>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Mouse -->
|
|
<BACKGROUND>
|
|
<uiIndex>245</uiIndex>
|
|
<szName>Mime</szName>
|
|
<szShortName>Mime</szShortName>
|
|
<szDescription>...</szDescription>
|
|
<agility>2</agility>
|
|
<dexterity>2</dexterity>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-3</ap_assault>
|
|
<approach_direct>-15</approach_direct>
|
|
<approach_recruit>-15</approach_recruit>
|
|
<interrogation>-15</interrogation>
|
|
<camo>10</camo>
|
|
<stealth>10</stealth>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Hector -->
|
|
<BACKGROUND>
|
|
<uiIndex>246</uiIndex>
|
|
<szName>Venezuelan Rebel</szName>
|
|
<szShortName>Venezuelan Rebel</szShortName>
|
|
<szDescription>The rebellion against the imperialists has succeeded in his country so Hector has since become a mercenary rebel.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-3</ap_desert>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_mountain>2</ap_mountain>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_assault>2</ap_assault>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<camo>5</camo>
|
|
<spotter>2</spotter>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Rev -->
|
|
<BACKGROUND>
|
|
<uiIndex>247</uiIndex>
|
|
<szName>Priest</szName>
|
|
<szShortName>Priest</szShortName>
|
|
<szDescription>Many devout followers of any religion or cult are surprisingly violent and zealous if pushed into the right (or wrong) direction.</szDescription>
|
|
<medical>3</medical>
|
|
<leadership>10</leadership>
|
|
<ap_artillery>10</ap_artillery>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<meleedamage>-5</meleedamage>
|
|
<cth_blades>-5</cth_blades>
|
|
<betterprices_guns>-5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<approach_friendly>10</approach_friendly>
|
|
<approach_threaten>-10</approach_threaten>
|
|
<approach_recruit>10</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Stella -->
|
|
<BACKGROUND>
|
|
<uiIndex>248</uiIndex>
|
|
<szName>General Practitioner/Soldier</szName>
|
|
<szShortName>GP/Soldier</szShortName>
|
|
<szDescription>Versatile doctor and professional soldier, she can save a human life or take it -- whichever the situation calls for.</szDescription>
|
|
<travel_foot>4</travel_foot>
|
|
<dexterity>5</dexterity>
|
|
<medical>10</medical>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_alcohol>5</resistance_alcohol>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<carrystrength>3</carrystrength>
|
|
<prisonguard>10</prisonguard>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Ears -->
|
|
<BACKGROUND>
|
|
<uiIndex>249</uiIndex>
|
|
<szName>Surveillance Expert</szName>
|
|
<szShortName>Surveillance Expert</szShortName>
|
|
<szDescription>A expert in both legal and illegal observation methods. Curiously, his resume never states where he learned all this.</szDescription>
|
|
<stealth>15</stealth>
|
|
<hearing_night>2</hearing_night>
|
|
<hearing_day>2</hearing_day>
|
|
<spotter>20</spotter>
|
|
<hackerskill>30</hackerskill>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Moses -->
|
|
<BACKGROUND>
|
|
<uiIndex>250</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran Mercenary</szShortName>
|
|
<szDescription>You were already famous in this business before those youngsters were even born. After years of battle, there's hardly anything that can shake you up.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Smoke -->
|
|
<BACKGROUND>
|
|
<uiIndex>251</uiIndex>
|
|
<szName>Pyrotechnician</szName>
|
|
<szShortName>Pyrotechnician</szShortName>
|
|
<szDescription>When you want to break an enemy's morale by blowing up his privy, it's time to get yourself a qualified pyrotechnician.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>3</mechanical>
|
|
<explosives>5</explosives>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<ap_artillery>-10</ap_artillery>
|
|
<breachingcharge>50</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<insurance>20</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Dyno -->
|
|
<BACKGROUND>
|
|
<uiIndex>252</uiIndex>
|
|
<szName>Mascot/Bomber</szName>
|
|
<szShortName>Mascot/Bomber</szShortName>
|
|
<szDescription>Nobody takes you seriously, because you used to walk around in a silly costume? Well, a child's smile is enough compensation!</szDescription>
|
|
<explosives>6</explosives>
|
|
<breachingcharge>30</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_threaten>-10</approach_threaten>
|
|
<interrogation>-20</interrogation>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<water>10</water>
|
|
<insurance>50</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Turtle -->
|
|
<BACKGROUND>
|
|
<uiIndex>253</uiIndex>
|
|
<szName>Law Enforcement</szName>
|
|
<szShortName>Law Enforcement</szShortName>
|
|
<szDescription>Hey detective, did you manage to solve the case of the disappearing donuts yet?</szDescription>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>1</ap_assault>
|
|
<leadership>1</leadership>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<interrogation>150</interrogation>
|
|
<prisonguard>100</prisonguard>
|
|
<spotter>2</spotter>
|
|
<food>50</food>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>254</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Barry -->
|
|
<BACKGROUND>
|
|
<uiIndex>255</uiIndex>
|
|
<szName>Graduate/Bomber</szName>
|
|
<szShortName>Graduate/Bomber</szShortName>
|
|
<szDescription>Fresh out of school, with a diploma still warm in hand, it's time to finally make yourself a living.</szDescription>
|
|
<disarm_trap>10</disarm_trap>
|
|
<resistance_suppression>-7</resistance_suppression>
|
|
<breachingcharge>30</breachingcharge>
|
|
<traplevel>1</traplevel>
|
|
<spotter>-10</spotter>
|
|
<insurance>50</insurance>
|
|
<smoker>1</smoker>
|
|
<hackerskill>10</hackerskill>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Imp Backgrounds -->
|
|
<BACKGROUND>
|
|
<uiIndex>256</uiIndex>
|
|
<szName>Arms Dealer</szName>
|
|
<szShortName>Arms Dealer</szShortName>
|
|
<szDescription>Experience earned in years of arms trading leads to better deals when buying and selling guns.</szDescription>
|
|
<wisdom>2</wisdom>
|
|
<marksmanship>5</marksmanship>
|
|
<resistance_fear>10</resistance_fear>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_threaten>10</approach_threaten>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>257</uiIndex>
|
|
<szName>Law Enforcement</szName>
|
|
<szShortName>Law Enforcement</szShortName>
|
|
<szDescription>Former law enforcement personnel often seek work in the mercenary world, and are the logical choice for handling captives.</szDescription>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>1</ap_assault>
|
|
<leadership>2</leadership>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<interrogation>150</interrogation>
|
|
<prisonguard>100</prisonguard>
|
|
<spotter>2</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>258</uiIndex>
|
|
<szName>Prison Guard</szName>
|
|
<szShortName>Prison Guard</szShortName>
|
|
<szDescription>In longer and larger conflicts, former prison guards are natural choices for running prison camps.</szDescription>
|
|
<strength>2</strength>
|
|
<ap_assault>1</ap_assault>
|
|
<meleedamage>5</meleedamage>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<spotter>3</spotter>
|
|
<prisonguard>300</prisonguard>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>259</uiIndex>
|
|
<szName>Gang Member</szName>
|
|
<szShortName>Gang Member</szShortName>
|
|
<szDescription>Becoming a mercenary is a natural step for many gang members - job's the same, the tools and pay are much better.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_assault>2</ap_assault>
|
|
<approach_threaten>10</approach_threaten>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>2</cth_blades>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>260</uiIndex>
|
|
<szName>Convict</szName>
|
|
<szShortName>Convict</szShortName>
|
|
<szDescription>Anyone surviving in a merciless prison is bound to be more dangerous on release - if he survives that long.</szDescription>
|
|
<approach_threaten>10</approach_threaten>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>5</resistance_fear>
|
|
<meleedamage>2</meleedamage>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<hearing_night>2</hearing_night>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>261</uiIndex>
|
|
<szName>Drug Addict</szName>
|
|
<szShortName>Drug Addict</szShortName>
|
|
<szDescription>Given the nature of today's drugs, addicts can make fearsome, yet unreliable, opponents.</szDescription>
|
|
<resistance_physical>7</resistance_physical>
|
|
<resistance_fear>7</resistance_fear>
|
|
<resistance_suppression>7</resistance_suppression>
|
|
<approach_threaten>20</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
<druguse>1</druguse>
|
|
<scrounging>1</scrounging>
|
|
<insurance>30</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>262</uiIndex>
|
|
<szName>Nobility</szName>
|
|
<szShortName>Nobility</szShortName>
|
|
<szDescription>Some people do not join this business out of necessity. While easy to label them as sissy aristocrats, some are actually quite capable, as they have received the best training money can buy.</szDescription>
|
|
<xenophobic>1</xenophobic>
|
|
<marksmanship>2</marksmanship>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<betterprices>10</betterprices>
|
|
<meleedamage>-2</meleedamage>
|
|
<approach_recruit>10</approach_recruit>
|
|
<carrystrength>-5</carrystrength>
|
|
<spotter>3</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>263</uiIndex>
|
|
<szName>Lawyer</szName>
|
|
<szShortName>Lawyer</szShortName>
|
|
<szDescription>A somewhat unorthodox background for a mercenary, former lawyers might be useful when there's a deal to be made on a knife's edge.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-3</ap_desert>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_swamp>-3</ap_swamp>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<interrogation>50</interrogation>
|
|
<approach_threaten>10</approach_threaten>
|
|
<capitulation>20</capitulation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>264</uiIndex>
|
|
<szName>Pilot</szName>
|
|
<szShortName>Pilot</szShortName>
|
|
<szDescription>Used to physical stress over long periods of time, some pilots find the transition to ground combat surprisingly easy.</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<leadership>5</leadership>
|
|
<ap_airdrop>5</ap_airdrop>
|
|
<ap_assault>3</ap_assault>
|
|
<travel_air>10</travel_air>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<spotter>3</spotter>
|
|
<SAM_cth>25</SAM_cth>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>265</uiIndex>
|
|
<szName>Priest</szName>
|
|
<szShortName>Priest</szShortName>
|
|
<szDescription>Many devout followers of any religion or cult are surprisingly violent and zealous if pushed into the right (or wrong) direction.</szDescription>
|
|
<medical>3</medical>
|
|
<leadership>10</leadership>
|
|
<wisdom>5</wisdom>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<meleedamage>-5</meleedamage>
|
|
<cth_blades>-5</cth_blades>
|
|
<betterprices_guns>-5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<approach_friendly>10</approach_friendly>
|
|
<approach_threaten>-10</approach_threaten>
|
|
<approach_recruit>10</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>266</uiIndex>
|
|
<szName>Nurse</szName>
|
|
<szShortName>Nurse</szShortName>
|
|
<szDescription>While not full-blown doctors, nurses are still in high demand in warzones, due to that grim business.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<medical>7</medical>
|
|
<ap_assault>-5</ap_assault>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<speed_bandaging>30</speed_bandaging>
|
|
<approach_friendly>10</approach_friendly>
|
|
<no_male>1</no_male>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>267</uiIndex>
|
|
<szName>Construction Worker</szName>
|
|
<szShortName>Construction Worker</szShortName>
|
|
<szDescription>Construction workers are used to hard labour, and can construct fortifications better than deskjob heroes.</szDescription>
|
|
<agility>2</agility>
|
|
<strength>6</strength>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<resistance_physical>5</resistance_physical>
|
|
<carrystrength>8</carrystrength>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>268</uiIndex>
|
|
<szName>Skydiver</szName>
|
|
<szShortName>Skydiver</szShortName>
|
|
<szDescription>If you want to put your life at risk, might as well earn cash by doing so...</szDescription>
|
|
<agility>4</agility>
|
|
<medical>2</medical>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<ap_height>5</ap_height>
|
|
<ap_airdrop>10</ap_airdrop>
|
|
<travel_air>6</travel_air>
|
|
<speed_run>2</speed_run>
|
|
<carrystrength>3</carrystrength>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_physical>6</resistance_physical>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>269</uiIndex>
|
|
<szName>Drill Sergeant</szName>
|
|
<szShortName>Drill Sergeant</szShortName>
|
|
<szDescription>A drill sergeant's job is to create armies and traumatise young men and women.</szDescription>
|
|
<leadership>6</leadership>
|
|
<marksmanship>4</marksmanship>
|
|
<ap_assault>3</ap_assault>
|
|
<approach_threaten>10</approach_threaten>
|
|
<approach_recruit>-6</approach_recruit>
|
|
<spotter>3</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>270</uiIndex>
|
|
<szName>Bouncer</szName>
|
|
<szShortName>Bouncer</szShortName>
|
|
<szDescription>Doormen make good soldiers in close combat, though the killing part is a change (hopefully).</szDescription>
|
|
<ap_urban>4</ap_urban>
|
|
<meleedamage>4</meleedamage>
|
|
<dexterity>2</dexterity>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<spotter>3</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>271</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<marksmanship>3</marksmanship>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<cth_blades>3</cth_blades>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<approach_direct>5</approach_direct>
|
|
<approach_threaten>20</approach_threaten>
|
|
<approach_recruit>-20</approach_recruit>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>-10</capitulation>
|
|
<insurance>20</insurance>
|
|
<spotter>5</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>272</uiIndex>
|
|
<szName>Bomber</szName>
|
|
<szShortName>Bomber</szShortName>
|
|
<szDescription>Whether you call them terrorists or freedom fighters often depends on your relation towards those killed.</szDescription>
|
|
<explosives>6</explosives>
|
|
<disarm_trap>10</disarm_trap>
|
|
<resistance_fear>10</resistance_fear>
|
|
<breachingcharge>30</breachingcharge>
|
|
<traplevel>1</traplevel>
|
|
<insurance>40</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>273</uiIndex>
|
|
<szName>Bodyguard</szName>
|
|
<szShortName>Bodyguard</szShortName>
|
|
<szDescription>Superbly trained, utterly loyal, and willing to pay the ultimate price. What more could a potential employer want?</szDescription>
|
|
<strength>5</strength>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<meleedamage>2</meleedamage>
|
|
<spotter>6</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>274</uiIndex>
|
|
<szName>SWAT Member</szName>
|
|
<szShortName>SWAT</szShortName>
|
|
<szDescription>Blurring the line between police and military, SWAT teams are used in urban operations too dangerous for normal law enforcement.</szDescription>
|
|
<leadership>2</leadership>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_assault>2</ap_assault>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<interrogation>50</interrogation>
|
|
<prisonguard>100</prisonguard>
|
|
<breachingcharge>70</breachingcharge>
|
|
<spotter>5</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>275</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<betterprices>4</betterprices>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_recruit>5</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>276</uiIndex>
|
|
<szName>Miner</szName>
|
|
<szShortName>Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<ap_mountain>2</ap_mountain>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<strength>5</strength>
|
|
<level_underground>1</level_underground>
|
|
<explosives>2</explosives>
|
|
<carrystrength>3</carrystrength>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>277</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mobster</szShortName>
|
|
<szDescription>Organized crime is found anywhere. No exceptions.</szDescription>
|
|
<ap_assault>2</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<betterprices>5</betterprices>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<capitulation>5</capitulation>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>8</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>278</uiIndex>
|
|
<szName>UN Peacekeeper</szName>
|
|
<szShortName>UN</szShortName>
|
|
<szDescription>Nations of the entire world provide these troops to solve all conflicts without any violence. Sadly, this statement is false.</szDescription>
|
|
<medical>2</medical>
|
|
<mechanical>2</mechanical>
|
|
<wisdom>2</wisdom>
|
|
<leadership>2</leadership>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<resistance_fear>14</resistance_fear>
|
|
<resistance_suppression>14</resistance_suppression>
|
|
<capitulation>14</capitulation>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<approach_friendly>4</approach_friendly>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>279</uiIndex>
|
|
<szName>Paratrooper</szName>
|
|
<szShortName>Paratrooper</szShortName>
|
|
<szDescription>It takes guts to jump out of a plane to face numerically superior foes.</szDescription>
|
|
<agility>4</agility>
|
|
<medical>2</medical>
|
|
<leadership>2</leadership>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<ap_height>5</ap_height>
|
|
<ap_airdrop>10</ap_airdrop>
|
|
<ap_assault>6</ap_assault>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<travel_air>6</travel_air>
|
|
<speed_run>2</speed_run>
|
|
<carrystrength>3</carrystrength>
|
|
<camo>5</camo>
|
|
<stealth>3</stealth>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_physical>8</resistance_physical>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<spotter>3</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>280</uiIndex>
|
|
<szName>Guerilla</szName>
|
|
<szShortName>Guerilla</szShortName>
|
|
<szDescription>You are well-trained in evading enemy forces and striking where they least expect it.</szDescription>
|
|
<leadership>2</leadership>
|
|
<ap_desert>1</ap_desert>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_urban>-1</ap_urban>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_mountain>3</ap_mountain>
|
|
<camo>5</camo>
|
|
<stealth>5</stealth>
|
|
<traplevel>1</traplevel>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<travel_foot>5</travel_foot>
|
|
<speed_run>3</speed_run>
|
|
<food>-3</food>
|
|
<water>-3</water>
|
|
<drink_energyregen>20</drink_energyregen>
|
|
<carrystrength>3</carrystrength>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>281</uiIndex>
|
|
<szName>Conscript</szName>
|
|
<szShortName>Conscript</szShortName>
|
|
<szDescription>Far from being a pro, you at least know the basic stuff.</szDescription>
|
|
<ap_assault>1</ap_assault>
|
|
<travel_foot>4</travel_foot>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_alcohol>5</resistance_alcohol>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<carrystrength>3</carrystrength>
|
|
<prisonguard>10</prisonguard>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>282</uiIndex>
|
|
<szName>Military Advisor</szName>
|
|
<szShortName>Military Advisor</szShortName>
|
|
<szDescription>Pointing the gun in the right direction is a start, but someone needs to teach these people how to teach other people where to point.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_fear>4</resistance_fear>
|
|
<resistance_suppression>4</resistance_suppression>
|
|
<resistance_physical>4</resistance_physical>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>2</carrystrength>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_recruit>5</approach_recruit>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>283</uiIndex>
|
|
<szName>Paramilitary Instructor</szName>
|
|
<szShortName>Instructor</szShortName>
|
|
<szDescription>Just like boyscouts. But with violence. So not really like boyscouts at all.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<carrystrength>2</carrystrength>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_recruit>5</approach_recruit>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
<xenophobic>1</xenophobic>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>284</uiIndex>
|
|
<szName>Red Army</szName>
|
|
<szShortName>Red Army</szShortName>
|
|
<szDescription>With Russian stoicism, the Red Army prevailed against Hitler, Father Frost, and chronic shortages.</szDescription>
|
|
<mechanical>4</mechanical>
|
|
<leadership>2</leadership>
|
|
<ap_polar>8</ap_polar>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<carrystrength>3</carrystrength>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<capitulation>10</capitulation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>285</uiIndex>
|
|
<szName>Undertaker</szName>
|
|
<szShortName>Undertaker</szShortName>
|
|
<szDescription>When you've seen it all, nothing can frighten you anymore.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<medical>5</medical>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<approach_friendly>7</approach_friendly>
|
|
<carrystrength>3</carrystrength>
|
|
<burial_assignment>500</burial_assignment>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>286</uiIndex>
|
|
<szName>Veteran</szName>
|
|
<szShortName>Veteran</szShortName>
|
|
<szDescription>You've been on one or two tours of duty and know trouble when you see it.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<marksmanship>2</marksmanship>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>6</resistance_fear>
|
|
<resistance_suppression>6</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<travel_foot>5</travel_foot>
|
|
<speed_run>5</speed_run>
|
|
<capitulation>5</capitulation>
|
|
<croucheddefense>-2</croucheddefense>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>287</uiIndex>
|
|
<szName>Tuareg</szName>
|
|
<szShortName>Tuareg</szShortName>
|
|
<szDescription>The tuareg are a berber people that lead a nomadic life in the Sahara.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_swamp>-5</ap_swamp>
|
|
<ap_urban>-3</ap_urban>
|
|
<ap_river>-5</ap_river>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<ap_desert>10</ap_desert>
|
|
<ap_swimming>20</ap_swimming>
|
|
<travel_foot>5</travel_foot>
|
|
<food>-20</food>
|
|
<water>-20</water>
|
|
<tracker_ability>15</tracker_ability>
|
|
<ambush_radius>8</ambush_radius>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>288</uiIndex>
|
|
<szName>Firefighter</szName>
|
|
<szShortName>Firefighter</szShortName>
|
|
<szDescription>Just because it involves no shooting, it doesn't have to be less dangerous.</szDescription>
|
|
<agility>2</agility>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_height>2</ap_height>
|
|
<mechanical>3</mechanical>
|
|
<explosives>2</explosives>
|
|
<travel_car>5</travel_car>
|
|
<resistance_fear>6</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<carrystrength>1</carrystrength>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>289</uiIndex>
|
|
<szName>Competitive Shooter</szName>
|
|
<szShortName>Competitive Shooter</szShortName>
|
|
<szDescription>Some people display a knack for shooting, and a disturbing aggression against innocent paper bull's-eyes.</szDescription>
|
|
<dexterity>2</dexterity>
|
|
<marksmanship>8</marksmanship>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<spotter>7</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>290</uiIndex>
|
|
<szName>Shopkeeper</szName>
|
|
<szShortName>Shopkeeper</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<ap_polar>-2</ap_polar>
|
|
<ap_desert>-2</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>-2</ap_river>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>15</betterprices>
|
|
<approach_recruit>5</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>291</uiIndex>
|
|
<szName>Car Mechanic</szName>
|
|
<szShortName>Car Mechanic</szShortName>
|
|
<szDescription>Car mechanics are very useful, as long as you actually have a car.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>6</mechanical>
|
|
<ap_fortify>-2</ap_fortify>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-3</ap_assault>
|
|
<ap_urban>3</ap_urban>
|
|
<disarm_trap>5</disarm_trap>
|
|
<travel_car>10</travel_car>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>292</uiIndex>
|
|
<szName>Smith</szName>
|
|
<szShortName>Smith</szShortName>
|
|
<szDescription>In a warzone without the usual comforts, it is very useful to have people who can maintain your gear.</szDescription>
|
|
<dexterity>8</dexterity>
|
|
<mechanical>10</mechanical>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>8</betterprices>
|
|
<ap_inventory>-10</ap_inventory>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>293</uiIndex>
|
|
<szName>Counter-Terrorist Unit</szName>
|
|
<szShortName>Counter-Terrorist</szShortName>
|
|
<szDescription>Most countries don't deploy their army to deal with interior threats, but use special police forces.</szDescription>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_urban>2</ap_urban>
|
|
<interrogation>40</interrogation>
|
|
<prisonguard>40</prisonguard>
|
|
<capitulation>8</capitulation>
|
|
<breachingcharge>80</breachingcharge>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>294</uiIndex>
|
|
<szName>Office Worker</szName>
|
|
<szShortName>Office Worker</szShortName>
|
|
<szDescription>Air conditioning, watered down coffee and some papers to push - what else can you expect from life?</szDescription>
|
|
<leadership>-3</leadership>
|
|
<approach_direct>5</approach_direct>
|
|
<resistance_fear>-5</resistance_fear>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-5</ap_desert>
|
|
<ap_swamp>-5</ap_swamp>
|
|
<ap_urban>5</ap_urban>
|
|
<ap_river>-5</ap_river>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<ap_mountain>-5</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<spotter>-10</spotter>
|
|
<capitulation>-30</capitulation>
|
|
<insurance>20</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>295</uiIndex>
|
|
<szName>Backstage Crew</szName>
|
|
<szShortName>Backstage Crew</szShortName>
|
|
<szDescription>Blasting sounds, fireworks, screaming people - isn't it odd how similar an acting stage is to the battlefield?</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<resistance_suppression>15</resistance_suppression>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<hearing_night>-2</hearing_night>
|
|
<hearing_day>-2</hearing_day>
|
|
<carrystrength>3</carrystrength>
|
|
<druguse>1</druguse>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>296</uiIndex>
|
|
<szName>Technical Wizard</szName>
|
|
<szShortName>Tech Whiz</szShortName>
|
|
<szDescription>No matter if it's thirty-years-old junk or the latest electronic gadget, a tech whiz can rewire, reassemble, and reconfigure it with their eyes closed.</szDescription>
|
|
<dexterity>8</dexterity>
|
|
<mechanical>8</mechanical>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-3</ap_assault>
|
|
<disarm_trap>25</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<ap_inventory>-10</ap_inventory>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>297</uiIndex>
|
|
<szName>Graduate</szName>
|
|
<szShortName>Graduate</szShortName>
|
|
<szDescription>Fresh out of school, with a diploma still warm in hand, it's time to finally make yourself a living.</szDescription>
|
|
<wisdom>3</wisdom>
|
|
<leadership>-3</leadership>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<spotter>-5</spotter>
|
|
<insurance>25</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>298</uiIndex>
|
|
<szName>Professional Thief</szName>
|
|
<szShortName>Thief</szShortName>
|
|
<szDescription>When offered to take it or leave it, you always choose 'take'.</szDescription>
|
|
<agility>5</agility>
|
|
<dexterity>5</dexterity>
|
|
<ap_urban>1</ap_urban>
|
|
<ap_inventory>-15</ap_inventory>
|
|
<resistance_fear>3</resistance_fear>
|
|
<carrystrength>7</carrystrength>
|
|
<stealth>5</stealth>
|
|
<hearing_night>1</hearing_night>
|
|
<breachingcharge>20</breachingcharge>
|
|
<spotter>3</spotter>
|
|
<scrounging>1</scrounging>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>299</uiIndex>
|
|
<szName>Mime</szName>
|
|
<szShortName>Mime</szShortName>
|
|
<szDescription>...</szDescription>
|
|
<agility>2</agility>
|
|
<dexterity>0</dexterity>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<approach_direct>-15</approach_direct>
|
|
<approach_recruit>-15</approach_recruit>
|
|
<interrogation>-15</interrogation>
|
|
<camo>10</camo><!-- only urban camo? -->
|
|
<stealth>10</stealth>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>300</uiIndex>
|
|
<szName>B-Movie Star</szName>
|
|
<szShortName>B-Movie Star</szShortName>
|
|
<szDescription>Target of thrown popcorn in cinemas around the world, scoffed by critics yet adored by loyal fans.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<approach_friendly>20</approach_friendly>
|
|
<resistance_suppression>-3</resistance_suppression>
|
|
<capitulation>10</capitulation>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<camo>10</camo>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>301</uiIndex>
|
|
<szName>Pyrotechnician</szName>
|
|
<szShortName>Pyrotechnician</szShortName>
|
|
<szDescription>When you want to break an enemy's morale by blowing up his privy, it's time to get yourself a qualified pyrotechnician.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>3</mechanical>
|
|
<explosives>5</explosives>
|
|
<ap_artillery>-10</ap_artillery>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<breachingcharge>50</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<insurance>20</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>302</uiIndex>
|
|
<szName>Sapper</szName>
|
|
<szShortName>Sapper</szShortName>
|
|
<szDescription>A sapper can only make two mistakes in his life. The first one is his career choice.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>3</mechanical>
|
|
<explosives>5</explosives>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>-3</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<explosives>8</explosives>
|
|
<breachingcharge>30</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<spotter>1</spotter>
|
|
<traplevel>1</traplevel>
|
|
<insurance>50</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>303</uiIndex>
|
|
<szName>Daredevil</szName>
|
|
<szShortName>Daredevil</szShortName>
|
|
<szDescription>An imposing sight on the battlefield, you are never one to shy away from taking the enemy head-on.</szDescription>
|
|
<agility>6</agility>
|
|
<strength>3</strength>
|
|
<dexterity>3</dexterity>
|
|
<leadership>6</leadership>
|
|
<ap_polar>2</ap_polar>
|
|
<ap_desert>2</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_river>2</ap_river>
|
|
<ap_coastal>2</ap_coastal>
|
|
<ap_tropical>2</ap_tropical>
|
|
<ap_mountain>2</ap_mountain>
|
|
<ap_assault>3</ap_assault>
|
|
<ap_airdrop>3</ap_airdrop>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<speed_run>5</speed_run>
|
|
<approach_direct>8</approach_direct>
|
|
<approach_threaten>5</approach_threaten>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>304</uiIndex>
|
|
<szName>Redneck</szName>
|
|
<szShortName>Redneck</szShortName>
|
|
<szDescription>When the Confederacy lost the war, your family moved further south . . . and is still fighting . . . everybody.</szDescription>
|
|
<strength>3</strength>
|
|
<mechanical>3</mechanical>
|
|
<medical>3</medical>
|
|
<wisdom>-7</wisdom>
|
|
<ap_urban>-5</ap_urban>
|
|
<ap_swamp>5</ap_swamp>
|
|
<ap_river>5</ap_river>
|
|
<ap_tropical>5</ap_tropical>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<meleedamage>5</meleedamage>
|
|
<speed_run>5</speed_run>
|
|
<approach_recruit>-5</approach_recruit>
|
|
<carrystrength>10</carrystrength>
|
|
<resistance_fear>7</resistance_fear>
|
|
<resistance_physical>7</resistance_physical>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<drink_energyregen>20</drink_energyregen>
|
|
<scrounging>1</scrounging>
|
|
<druguse>1</druguse>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>305</uiIndex>
|
|
<szName>Stalker</szName>
|
|
<szShortName>Stalker</szShortName>
|
|
<szDescription>Creepy, relentless, and socially handicapped - it is only a matter of time before they put you away.</szDescription>
|
|
<leadership>-9</leadership>
|
|
<ap_urban>6</ap_urban>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<ap_height>6</ap_height>
|
|
<travel_foot>6</travel_foot>
|
|
<interrogation>6</interrogation>
|
|
<sleep>-1</sleep>
|
|
<camo>6</camo>
|
|
<stealth>10</stealth>
|
|
<spotter>20</spotter>
|
|
<hearing_night>2</hearing_night>
|
|
<hearing_day>2</hearing_day>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>306</uiIndex>
|
|
<szName>Academic</szName>
|
|
<szShortName>Academic</szShortName>
|
|
<szDescription>Most of your knowledge comes from books and secondhand reports - and it didn't prepare you for a grim reality of a war zone as well as you thought.</szDescription>
|
|
<wisdom>5</wisdom>
|
|
<leadership>-3</leadership>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>-5</resistance_fear>
|
|
<resistance_suppression>-15</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>-7</spotter>
|
|
<insurance>25</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>307</uiIndex>
|
|
<szName>Mental Patient</szName>
|
|
<szShortName>Mental Patient</szShortName>
|
|
<szDescription>There are different accounts of how you've managed to leave the confinement, but everyone agrees - you should go back.</szDescription>
|
|
<wisdom>-5</wisdom>
|
|
<leadership>-6</leadership>
|
|
<stealth>10</stealth>
|
|
<resistance_physical>20</resistance_physical>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<approach_direct>-50</approach_direct>
|
|
<approach_threaten>50</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>308</uiIndex>
|
|
<szName>Wrestler</szName>
|
|
<szShortName>Wrestler</szShortName>
|
|
<szDescription>It might be more of a spectacle than actual fighting, but getting thrown around a ring without breaking a neck still takes a lot of skill.</szDescription>
|
|
<agility>3</agility>
|
|
<strength>5</strength>
|
|
<dexterity>2</dexterity>
|
|
<ap_assault>5</ap_assault>
|
|
<meleedamage>5</meleedamage>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>20</resistance_physical>
|
|
<prisonguard>100</prisonguard>
|
|
<drink_energyregen>25</drink_energyregen>
|
|
<stealth>-5</stealth>
|
|
<carrystrength>50</carrystrength>
|
|
<approach_direct>5</approach_direct>
|
|
<approach_threaten>10</approach_threaten>
|
|
<speed_run>5</speed_run>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>309</uiIndex>
|
|
<szName>General Practitioner</szName>
|
|
<szShortName>GP Doctor</szShortName>
|
|
<szDescription>A versatile and educated doctor can save a human life, no matter what his patient caught - a virus or a bullet.</szDescription>
|
|
<dexterity>5</dexterity>
|
|
<medical>10</medical>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-2</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<approach_friendly>10</approach_friendly>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>310</uiIndex>
|
|
<szName>Surgeon</szName>
|
|
<szShortName>Surgeon</szShortName>
|
|
<szDescription>Everyone can cut human flesh - but sewing it back is a quest for the best!</szDescription>
|
|
<medical>10</medical>
|
|
<dexterity>8</dexterity>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<cth_blades>5</cth_blades>
|
|
<speed_bandaging>25</speed_bandaging>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>311</uiIndex>
|
|
<szName>Mercenary</szName>
|
|
<szShortName>Mercenary</szShortName>
|
|
<szDescription>While most may prefer an easy, safe life, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
|
<leadership>2</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>7</resistance_fear>
|
|
<resistance_suppression>7</resistance_suppression>
|
|
<approach_threaten>10</approach_threaten>
|
|
<capitulation>10</capitulation>
|
|
<spotter>3</spotter>
|
|
<croucheddefense>-5</croucheddefense>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>312</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran Mercenary</szShortName>
|
|
<szDescription>You were already famous in this business before those youngsters were even born. After years of battles, there's hardly anything that can shake you up.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<croucheddefense>-7</croucheddefense>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>313</uiIndex>
|
|
<szName>Big Game Hunter</szName>
|
|
<szShortName>Big Game Hunter</szShortName>
|
|
<szDescription>Travel to pristine nature, seek fascinating species, and KILL THEM ALL.</szDescription>
|
|
<ap_polar>1</ap_polar>
|
|
<ap_desert>1</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>-3</ap_urban>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_mountain>2</ap_mountain>
|
|
<travel_foot>3</travel_foot>
|
|
<carrystrength>4</carrystrength>
|
|
<stealth>6</stealth>
|
|
<spotter>3</spotter>
|
|
<drink_energyregen>5</drink_energyregen>
|
|
<cth_vs_creatures>15</cth_vs_creatures>
|
|
<tracker_ability>20</tracker_ability>
|
|
<ambush_radius>10</ambush_radius>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>314</uiIndex>
|
|
<szName>Spotter</szName>
|
|
<szShortName>Spotter</szShortName>
|
|
<szDescription>Paired with a sniper, it is your job to make out targets and help in shot calculations</szDescription>
|
|
<stealth>10</stealth>
|
|
<camo>10</camo>
|
|
<hearing_night>2</hearing_night>
|
|
<hearing_day>2</hearing_day>
|
|
<spotter>30</spotter>
|
|
<tracker_ability>20</tracker_ability>
|
|
<ambush_radius>35</ambush_radius>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>315</uiIndex>
|
|
<szName>Bomb Disposal Unit</szName>
|
|
<szShortName>BDU</szShortName>
|
|
<szDescription>Displaying nerves of steel, you thrive at a job where every mistake can be the last one.</szDescription>
|
|
<dexterity>5</dexterity>
|
|
<wisdom>3</wisdom>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<traplevel>1</traplevel>
|
|
<breachingcharge>15</breachingcharge>
|
|
<insurance>50</insurance>
|
|
<disarm_trap>40</disarm_trap>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>316</uiIndex>
|
|
<szName>Renegade</szName>
|
|
<szShortName>Renegade</szShortName>
|
|
<szDescription>Others might disagree with your methods and accuse you of brutality, but you always get the job done - no matter the cost.</szDescription>
|
|
<ap_assault>4</ap_assault>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>15</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<capitulation>20</capitulation>
|
|
<stealth>-10</stealth>
|
|
<approach_friendly>-50</approach_friendly>
|
|
<approach_threaten>20</approach_threaten>
|
|
<insurance>200</insurance>
|
|
<xenophobic>1</xenophobic>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>317</uiIndex>
|
|
<szName>Black Bloc</szName>
|
|
<szShortName>Black Bloc</szShortName>
|
|
<szDescription>Peaceful protests did not have the results you wanted so you have turned to violent direct action as a mercenary.</szDescription>
|
|
<ap_urban>4</ap_urban>
|
|
<ap_height>4</ap_height>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_alcohol>5</resistance_alcohol>
|
|
<speed_run>5</speed_run>
|
|
<stealth>10</stealth>
|
|
<spotter>2</spotter>
|
|
<druguse>1</druguse>
|
|
<xenophobic>1</xenophobic>
|
|
<insurance>100</insurance>
|
|
<dislikebackground>2</dislikebackground>
|
|
<scrounging>1</scrounging>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>318</uiIndex>
|
|
<szName>Con Artist</szName>
|
|
<szShortName>Con Artist</szShortName>
|
|
<szDescription>You have no moral compass and will cheat everyone out of everything they have while blaming them for their misfortune.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>-10</resistance_fear>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<resistance_physical>-10</resistance_physical>
|
|
<interrogation>10</interrogation>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>20</betterprices>
|
|
<approach_friendly>20</approach_friendly>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>20</approach_recruit>
|
|
<capitulation>15</capitulation>
|
|
<dislikebackground>2</dislikebackground>
|
|
<scrounging>1</scrounging>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>319</uiIndex>
|
|
<szName>Arulcan Rebel</szName>
|
|
<szShortName>Rebel</szShortName>
|
|
<szDescription>This is your country, your land, your people, and you have pledged your life to free them. More radical than Miguel, you have no leader.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>2</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_river>2</ap_river>
|
|
<ap_coastal>2</ap_coastal>
|
|
<ap_tropical>2</ap_tropical>
|
|
<ap_mountain>2</ap_mountain>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>5</betterprices>
|
|
<travel_foot>5</travel_foot>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<xenophobic>1</xenophobic>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>320</uiIndex>
|
|
<szName>Athlete</szName>
|
|
<szShortName>Athlete</szShortName>
|
|
<szDescription>Years of intense physical practice and gameday performance will certainly help you make those last-ditch efforts to survive.</szDescription>
|
|
<agility>8</agility>
|
|
<strength>8</strength>
|
|
<dexterity>8</dexterity>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_airdrop>3</ap_airdrop>
|
|
<travel_foot>6</travel_foot>
|
|
<speed_run>6</speed_run>
|
|
<resistance_physical>6</resistance_physical>
|
|
<meleedamage>4</meleedamage>
|
|
<food>-5</food>
|
|
<water>-5</water>
|
|
<drink_energyregen>33</drink_energyregen>
|
|
<carrystrength>6</carrystrength>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>321</uiIndex>
|
|
<szName>Aid worker</szName>
|
|
<szShortName>Aid worker</szShortName>
|
|
<szDescription>You've been in much, MUCH worse situations, working for several well-known aid organisations.</szDescription>
|
|
<medical>6</medical>
|
|
<leadership>2</leadership>
|
|
<resistance_disease>10</resistance_disease>
|
|
<food>-5</food>
|
|
<approach_friendly>5</approach_friendly>
|
|
<approach_direct>5</approach_direct>
|
|
<disease_diagnose>30</disease_diagnose>
|
|
<disease_treatment>25</disease_treatment>
|
|
</BACKGROUND>
|
|
<!-- Imp Backgrounds - exclusive to ALTERNATIVE_IMP_CREATION and REDUCED_IMP_CREATION -->
|
|
<BACKGROUND>
|
|
<uiIndex>322</uiIndex>
|
|
<szName>Badge Bunny</szName>
|
|
<szShortName>Badge Bunny</szShortName>
|
|
<szDescription>Growing up in a rural town, you found yourself strangely attracted to people in uniforms, much to the dismay of the local officers. After developing a keen eye for their equipment, snatching away some soon became second nature to you.</szDescription>
|
|
<agility>6</agility>
|
|
<wisdom>-3</wisdom>
|
|
<resistance_fear>5</resistance_fear>
|
|
<approach_friendly>13</approach_friendly>
|
|
<speed_run>7</speed_run>
|
|
<sleep>1</sleep>
|
|
<betterprices_guns>9</betterprices_guns>
|
|
<betterprices>9</betterprices>
|
|
<smoker>1</smoker>
|
|
<administration_assignment>-100</administration_assignment>
|
|
<scrounging>1</scrounging>
|
|
<animal_friend>1</animal_friend>
|
|
<no_male>1</no_male>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>323</uiIndex>
|
|
<szName>Failed Attorney</szName>
|
|
<szShortName>Failed Attorney</szShortName>
|
|
<szDescription>The accused got away after you were framed for bribery, and you lost your job and all faith in the system. In the end, you delivered justice with your own hands, and found it oddly satisfying. You've been a mercenary vigilante ever since.</szDescription>
|
|
<ap_desert>-4</ap_desert>
|
|
<ap_swamp>-3</ap_swamp>
|
|
<ap_urban>5</ap_urban>
|
|
<wisdom>5</wisdom>
|
|
<ap_assault>-5</ap_assault>
|
|
<sleep>-1</sleep>
|
|
<resistance_physical>-10</resistance_physical>
|
|
<interrogation>250</interrogation>
|
|
<administration_assignment>500</administration_assignment>
|
|
<exploration_assignment>300</exploration_assignment>
|
|
<hackerskill>20</hackerskill>
|
|
<dislikebackground>1</dislikebackground>
|
|
<smoker>1</smoker>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>324</uiIndex>
|
|
<szName>Private Eye</szName>
|
|
<szShortName>Private Eye</szShortName>
|
|
<szDescription>You're not afraid to get physical and your hands dirty to dig up evidence and you don't care one bit if you have to frame someone, anything goes if it rakes in some cash. That mindset has made you accept even the shadiest of jobs.</szDescription>
|
|
<leadership>-3</leadership>
|
|
<meleedamage>5</meleedamage>
|
|
<cth_blades>5</cth_blades>
|
|
<resistance_physical>8</resistance_physical>
|
|
<hearing_night>1</hearing_night>
|
|
<stealth>7</stealth>
|
|
<scrounging>1</scrounging>
|
|
<tracker_ability>20</tracker_ability>
|
|
<burial_assignment>200</burial_assignment>
|
|
<smoker>1</smoker>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>325</uiIndex>
|
|
<szName>Cult Dropout</szName>
|
|
<szShortName>Cult Dropout</szShortName>
|
|
<szDescription>Our way is the true path, they said. Be grateful for our guidance, they said. Hand over your money, they said. Come to the room tonight, they said. Snap! Rage! Gore! Run, don't look back, you said.</szDescription>
|
|
<agility>5</agility>
|
|
<leadership>-1</leadership>
|
|
<marksmanship>-2</marksmanship>
|
|
<resistance_suppression>12</resistance_suppression>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_physical>6</resistance_physical>
|
|
<travel_foot>9</travel_foot>
|
|
<speed_run>8</speed_run>
|
|
<food>-15</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>326</uiIndex>
|
|
<szName>Tomboy Mercenary</szName>
|
|
<szShortName>Tomboy Mercenary</szShortName>
|
|
<szDescription>A childhood on the farm with five unruly brothers shaped your attitude, and the joy of beating men at their own games carried on into adult life. After several years in the military, you decided to become a freelancer.</szDescription>
|
|
<ap_desert>4</ap_desert>
|
|
<ap_forest>5</ap_forest>
|
|
<ap_plains>6</ap_plains>
|
|
<agility>3</agility>
|
|
<dexterity>3</dexterity>
|
|
<marksmanship>2</marksmanship>
|
|
<ap_artillery>-10</ap_artillery>
|
|
<drink_energyregen>50</drink_energyregen>
|
|
<carrystrength>10</carrystrength>
|
|
<increased_maxcth>2</increased_maxcth>
|
|
<approach_direct>10</approach_direct>
|
|
<smoker>1</smoker>
|
|
<administration_assignment>-10</administration_assignment>
|
|
<no_male>1</no_male>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>327</uiIndex>
|
|
<szName>Gamekeeper</szName>
|
|
<szShortName>Gamekeeper</szShortName>
|
|
<szDescription>Dedicated to a life in nature, you took great joy in managing the local wildlife. Then you were shot by poachers and left for dead, forced to listen as they went on a killing spree. Hunting scum of their ilk is now your life's mission.</szDescription>
|
|
<ap_forest>5</ap_forest>
|
|
<ap_river>4</ap_river>
|
|
<ap_mountain>6</ap_mountain>
|
|
<dexterity>2</dexterity>
|
|
<marksmanship>2</marksmanship>
|
|
<travel_foot>10</travel_foot>
|
|
<resistance_physical>6</resistance_physical>
|
|
<camo>3</camo>
|
|
<stealth>5</stealth>
|
|
<tracker_ability>20</tracker_ability>
|
|
<snake_defense>55</snake_defense>
|
|
<dislikebackground>3</dislikebackground>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>328</uiIndex>
|
|
<szName>Poacher</szName>
|
|
<szShortName>Poacher</szShortName>
|
|
<szDescription>Nothing beats the thrill of taking prey, especially if it's endangered: that's bound to bring in good money. Who cares about those filthy creatures, anyway? And if it pays better, next time you could even go on a manhunt.</szDescription>
|
|
<ap_forest>3</ap_forest>
|
|
<ap_mountain>2</ap_mountain>
|
|
<carrystrength>8</carrystrength>
|
|
<cth_blades>5</cth_blades>
|
|
<cth_vs_creatures>10</cth_vs_creatures>
|
|
<increased_maxcth>1</increased_maxcth>
|
|
<sleep>1</sleep>
|
|
<tracker_ability>15</tracker_ability>
|
|
<smoker>1</smoker>
|
|
<dislikebackground>-3</dislikebackground>
|
|
<druguse>1</druguse>
|
|
<drugtypes>
|
|
<drugtype>3</drugtype> <!-- beer -->
|
|
<drugtype>2</drugtype> <!-- alcohol 40% -->
|
|
</drugtypes>
|
|
<drugitems>
|
|
<drugitem>256</drugitem> <!-- beer -->
|
|
<drugitem>245</drugitem> <!-- alcohol 40% -->
|
|
</drugitems>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>329</uiIndex>
|
|
<szName>Nerd</szName>
|
|
<szShortName>Nerd</szShortName>
|
|
<szDescription>From early youth you've been fascinated by computers, and that landed you a job at a secret government agency. Following a scandal, the agency closed down and you hesitantly stepped into the world of freelance fieldwork.</szDescription>
|
|
<ap_urban>6</ap_urban>
|
|
<wisdom>8</wisdom>
|
|
<mechanical>4</mechanical>
|
|
<marksmanship>1</marksmanship>
|
|
<ap_height>-2</ap_height>
|
|
<resistance_physical>-5</resistance_physical>
|
|
<increased_maxcth>-1</increased_maxcth>
|
|
<approach_threaten>-3</approach_threaten>
|
|
<sleep>-1</sleep>
|
|
<snake_defense>-10</snake_defense>
|
|
<hackerskill>97</hackerskill>
|
|
<administration_assignment>900</administration_assignment>
|
|
<animal_friend>1</animal_friend>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>330</uiIndex>
|
|
<szName>Field Physician</szName>
|
|
<szShortName>Field Physician</szShortName>
|
|
<szDescription>In active duty you were always bothered by the rules and Geneva Covention only allowing you a certain degree of self-defense. Eventually, you switched to a job where those things really don't concern you anymore.</szDescription>
|
|
<medical>7</medical>
|
|
<wisdom>6</wisdom>
|
|
<marksmanship>2</marksmanship>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<resistance_disease>15</resistance_disease>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<disease_diagnose>45</disease_diagnose>
|
|
<disease_treatment>40</disease_treatment>
|
|
<smoker>2</smoker>
|
|
<druguse>1</druguse>
|
|
<drugtypes>
|
|
<drugtype>13</drugtype> <!-- coffee -->
|
|
</drugtypes>
|
|
<drugitems>
|
|
<drugitem>1575</drugitem> <!-- coffee -->
|
|
</drugitems>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>331</uiIndex>
|
|
<szName>Housewife</szName>
|
|
<szShortName>Housewife</szShortName>
|
|
<szDescription>After a messy divorce you found yourself at a diverging point in life. In desperate search for an income, you mistook PMC as Private Music Conservatorium, but soon found solace in the company of the straightforward folks in this business.</szDescription>
|
|
<dexterity>4</dexterity>
|
|
<leadership>-1</leadership>
|
|
<mechanical>-1</mechanical>
|
|
<ap_inventory>-20</ap_inventory>
|
|
<resistance_alcohol>-5</resistance_alcohol>
|
|
<interrogation>10</interrogation>
|
|
<betterprices>20</betterprices>
|
|
<sleep>-1</sleep>
|
|
<approach_friendly>18</approach_friendly>
|
|
<approach_threaten>-30</approach_threaten>
|
|
<administration_assignment>200</administration_assignment>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>332</uiIndex>
|
|
<szName>Blaster</szName>
|
|
<szShortName>Blaster</szShortName>
|
|
<szDescription>You take pride in the fact that whatever you were assigned to demolish, tumbled and crumbled exactly as planned. A skyscraper in the city center, a bridge over a ravine, your ex's new car - everything reduced to rubble and ashes.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>2</mechanical>
|
|
<explosives>8</explosives>
|
|
<resistance_fear>15</resistance_fear>
|
|
<resistance_alcohol>-15</resistance_alcohol>
|
|
<hearing_night>-3</hearing_night>
|
|
<hearing_day>-3</hearing_day>
|
|
<disarm_trap>30</disarm_trap>
|
|
<breachingcharge>80</breachingcharge>
|
|
<smoker>1</smoker>
|
|
<administration_assignment>-25</administration_assignment>
|
|
<druguse>1</druguse>
|
|
<drugtypes>
|
|
<drugtype>3</drugtype> <!-- beer -->
|
|
<drugtype>19</drugtype> <!-- painkiller -->
|
|
</drugtypes>
|
|
<drugitems>
|
|
<drugitem>256</drugitem> <!-- beer -->
|
|
<drugitem>1752</drugitem> <!-- painkiller -->
|
|
</drugitems>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>333</uiIndex>
|
|
<szName>Artilleryman</szName>
|
|
<szShortName>Artilleryman</szShortName>
|
|
<szDescription>"I simply love that roar", that's your answer when asked about what being a crew member of a self-propelled howitzer was like. Even before you finished boot camp you knew that heavy ordnance in all its forms would be the true love of your life.</szDescription>
|
|
<dexterity>2</dexterity>
|
|
<explosives>3</explosives>
|
|
<ap_artillery>-20</ap_artillery>
|
|
<carrystrength>10</carrystrength>
|
|
<hearing_night>-2</hearing_night>
|
|
<hearing_day>-2</hearing_day>
|
|
<SAM_cth>80</SAM_cth>
|
|
<smoker>2</smoker>
|
|
<animal_friend>1</animal_friend>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>334</uiIndex>
|
|
<szName>Mad Prepper</szName>
|
|
<szShortName>Mad Prepper</szShortName>
|
|
<szDescription>People say you're mad, but that's just them failing to grasp reality. The apocalypse is coming, and you're going to do whatever it takes to survive it. So screw them, they're in cahoots with "them", anyway.</szDescription>
|
|
<mechanical>2</mechanical>
|
|
<medical>2</medical>
|
|
<wisdom>-2</wisdom>
|
|
<leadership>-3</leadership>
|
|
<explosives>2</explosives>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<resistance_fear>-10</resistance_fear>
|
|
<resistance_suppression>-5</resistance_suppression>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<approach_friendly>-25</approach_friendly>
|
|
<approach_threaten>20</approach_threaten>
|
|
<smoker>2</smoker>
|
|
<croucheddefense>-5</croucheddefense>
|
|
<fortify_assignment>150</fortify_assignment>
|
|
<snake_defense>10</snake_defense>
|
|
<administration_assignment>-50</administration_assignment>
|
|
<dislikebackground>2</dislikebackground>
|
|
<xenophobic>1</xenophobic>
|
|
<scrounging>1</scrounging>
|
|
<traplevel>1</traplevel>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>335</uiIndex>
|
|
<szName>Emergency Medical Technician</szName>
|
|
<szShortName>EMT</szShortName>
|
|
<szDescription>Patch them up, keep them alive until the emergency room. Clean and restock the ambulance and before you finish that cup of coffee, rush out to the next emergency... Only to face some crazy bat spitting on you for giving her daugher CPR.</szDescription>
|
|
<ap_urban>6</ap_urban>
|
|
<medical>4</medical>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<travel_car>12</travel_car>
|
|
<resistance_disease>10</resistance_disease>
|
|
<speed_bandaging>30</speed_bandaging>
|
|
<cth_blades>8</cth_blades>
|
|
<food>10</food>
|
|
<water>10</water>
|
|
<approach_friendly>5</approach_friendly>
|
|
<approach_direct>10</approach_direct>
|
|
<disease_diagnose>35</disease_diagnose>
|
|
<disease_treatment>30</disease_treatment>
|
|
<smoker>2</smoker>
|
|
<druguse>1</druguse>
|
|
<drugtypes>
|
|
<drugtype>13</drugtype> <!-- coffee -->
|
|
<drugtype>12</drugtype> <!-- energy drink -->
|
|
</drugtypes>
|
|
<drugitems>
|
|
<drugitem>1575</drugitem> <!-- coffee -->
|
|
<drugitem>1573</drugitem> <!-- energy drink 1 -->
|
|
</drugitems>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>336</uiIndex>
|
|
<szName>Plumber</szName>
|
|
<szShortName>Plumber</szShortName>
|
|
<szDescription>Your father once told you that it would all go down the drain for you. He wasn't wrong, you even get paid to keep the drains in working order, but constantly fighting rats, cockroaches and crazy housewives has made you consider a career change.</szDescription>
|
|
<ap_desert>-3</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>7</mechanical>
|
|
<marksmanship>-2</marksmanship>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<resistance_disease>10</resistance_disease>
|
|
<meleedamage>6</meleedamage>
|
|
<disarm_trap>5</disarm_trap>
|
|
<level_underground>1</level_underground>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>337</uiIndex>
|
|
<szName>Frat Boy</szName>
|
|
<szShortName>Frat Boy</szShortName>
|
|
<szDescription>After years of non-stop partying, you ended up with an unjustified sense of superiority, a drug problem and a nasty itch in your groin. The latest in your long series of great ideas was to become a gun for hire. What could possibly go wrong?</szDescription>
|
|
<ap_urban>6</ap_urban>
|
|
<ap_coastal>4</ap_coastal>
|
|
<agility>3</agility>
|
|
<medical>-2</medical>
|
|
<wisdom>-1</wisdom>
|
|
<marksmanship>2</marksmanship>
|
|
<ambush_radius>20</ambush_radius>
|
|
<travel_car>5</travel_car>
|
|
<resistance_alcohol>-10</resistance_alcohol>
|
|
<resistance_disease>-10</resistance_disease>
|
|
<sleep>1</sleep>
|
|
<meleedamage>5</meleedamage>
|
|
<hearing_night>1</hearing_night>
|
|
<approach_friendly>-15</approach_friendly>
|
|
<cth_vs_creatures>7</cth_vs_creatures>
|
|
<smoker>1</smoker>
|
|
<dislikebackground>1</dislikebackground>
|
|
<druguse>1</druguse>
|
|
<drugtypes>
|
|
<drugtype>11</drugtype> <!-- Stim copy -->
|
|
<drugtype>9</drugtype> <!-- Reflex -->
|
|
</drugtypes>
|
|
<drugitems>
|
|
<drugitem>1537</drugitem> <!-- Stim copy -->
|
|
<drugitem>1536</drugitem> <!-- Reflex -->
|
|
</drugitems>
|
|
<xenophobic>1</xenophobic>
|
|
<no_female>1</no_female>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>338</uiIndex>
|
|
<szName>MMA Fighter</szName>
|
|
<szShortName>MMA Fighter</szShortName>
|
|
<szDescription>You were a good fighter, but you lost your promoter and contracts when some two-bit gangsters wanted to set up a fixed match and you refused. You beat the crap out of their boss, but that turned into a "family matter" and you had to hit the road.</szDescription>
|
|
<agility>4</agility>
|
|
<strength>3</strength>
|
|
<dexterity>2</dexterity>
|
|
<wisdom>-2</wisdom>
|
|
<ap_assault>6</ap_assault>
|
|
<resistance_physical>7</resistance_physical>
|
|
<prisonguard>200</prisonguard>
|
|
<capitulation>20</capitulation>
|
|
<drink_energyregen>50</drink_energyregen>
|
|
<water>-20</water>
|
|
<meleedamage>8</meleedamage>
|
|
<increased_maxcth>1</increased_maxcth>
|
|
<approach_threaten>16</approach_threaten>
|
|
<smoker>2</smoker>
|
|
<animal_friend>1</animal_friend>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>339</uiIndex>
|
|
<szName>Cemetery Guard</szName>
|
|
<szShortName>Cemetery Guard</szShortName>
|
|
<szDescription>It was fun helping with burials, spooking teenage couples, scaring away the wannabe satanists and beating up copper thieves. But constant night shifts took a toll on your eyesight, and you were eventually laid off.</szDescription>
|
|
<strength>2</strength>
|
|
<mechanical>2</mechanical>
|
|
<marksmanship>-1</marksmanship>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<resistance_fear>20</resistance_fear>
|
|
<sleep>-1</sleep>
|
|
<meleedamage>5</meleedamage>
|
|
<increased_maxcth>-2</increased_maxcth>
|
|
<hearing_night>2</hearing_night>
|
|
<approach_threaten>10</approach_threaten>
|
|
<spotter>-3</spotter>
|
|
<smoker>1</smoker>
|
|
<fortify_assignment>110</fortify_assignment>
|
|
<burial_assignment>600</burial_assignment>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>340</uiIndex>
|
|
<szName>Merchant Seaman</szName>
|
|
<szShortName>Merchant Seaman</szShortName>
|
|
<szDescription>You joined the merchant marine to support your family, but long absences from home led to a divorce. To make more money for child support and the kids' college funds you turned to smuggling and human trafficking, leading you down a dangerous path.</szDescription>
|
|
<ap_desert>-3</ap_desert>
|
|
<ap_river>5</ap_river>
|
|
<ap_coastal>7</ap_coastal>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<strength>5</strength>
|
|
<ap_swimming>-20</ap_swimming>
|
|
<resistance_alcohol>-18</resistance_alcohol>
|
|
<carrystrength>5</carrystrength>
|
|
<meleedamage>2</meleedamage>
|
|
<cth_blades>1</cth_blades>
|
|
<approach_direct>10</approach_direct>
|
|
<dislikebackground>2</dislikebackground>
|
|
<smoker>2</smoker>
|
|
<druguse>1</druguse>
|
|
<drugtypes>
|
|
<drugtype>2</drugtype> <!-- alcohol (40%) -->
|
|
<drugtype>4</drugtype> <!-- wine -->
|
|
</drugtypes>
|
|
<drugitems>
|
|
<drugitem>245</drugitem> <!-- alcohol (40%) -->
|
|
<drugitem>255</drugitem> <!-- wine -->
|
|
</drugitems>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>341</uiIndex>
|
|
<szName>Trafficker</szName>
|
|
<szShortName>Trafficker</szShortName>
|
|
<szDescription>You only accept cash in advance, taking full advantage of every hint of desperation. Push them into badly ventilated containers, put them into leaking boats, abandon them in a desert - as long as it's low-risk and high-profit, everything goes.</szDescription>
|
|
<ap_desert>3</ap_desert>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_forest>3</ap_forest>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_mountain>3</ap_mountain>
|
|
<strength>-2</strength>
|
|
<carrystrength>-5</carrystrength>
|
|
<speed_run>5</speed_run>
|
|
<camo>5</camo>
|
|
<stealth>5</stealth>
|
|
<approach_friendly>5</approach_friendly>
|
|
<approach_direct>5</approach_direct>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>5</approach_recruit>
|
|
<smoker>1</smoker>
|
|
<burial_assignment>150</burial_assignment>
|
|
<dislikebackground>2</dislikebackground>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>342</uiIndex>
|
|
<szName>Drug Pusher</szName>
|
|
<szShortName>Drug Pusher</szShortName>
|
|
<szDescription>It's all about supply and demand - and there sure is a lot of demand. Someone's got to provide what the people want, and all that fentanyl isn't going to deliver itself. Blame the ones creating the demand, not the customer service.</szDescription>
|
|
<ap_urban>3</ap_urban>
|
|
<agility>1</agility>
|
|
<medical>4</medical>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<betterprices>5</betterprices>
|
|
<sleep>1</sleep>
|
|
<meleedamage>2</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<approach_direct>5</approach_direct>
|
|
<approach_threaten>7</approach_threaten>
|
|
<disease_diagnose>7</disease_diagnose>
|
|
<dislikebackground>2</dislikebackground>
|
|
<animal_friend>1</animal_friend>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>343</uiIndex>
|
|
<szName>Navy Pharmacist</szName>
|
|
<szShortName>Navy Pharmacist</szShortName>
|
|
<szDescription>A chance to get a degree in pharmacology sure was a tempting bait, but your deployments turned out to be much less exciting than you hoped for. After some hesitation, you eventually left the Navy to start a freelance career in the field.</szDescription>
|
|
<ap_river>4</ap_river>
|
|
<ap_coastal>6</ap_coastal>
|
|
<medical>5</medical>
|
|
<wisdom>2</wisdom>
|
|
<leadership>1</leadership>
|
|
<marksmanship>1</marksmanship>
|
|
<ap_swimming>-20</ap_swimming>
|
|
<resistance_disease>10</resistance_disease>
|
|
<speed_bandaging>5</speed_bandaging>
|
|
<cth_blades>2</cth_blades>
|
|
<approach_friendly>10</approach_friendly>
|
|
<approach_direct>10</approach_direct>
|
|
<disease_diagnose>42</disease_diagnose>
|
|
<disease_treatment>47</disease_treatment>
|
|
<smoker>2</smoker>
|
|
<administration_assignment>300</administration_assignment>
|
|
<druguse>1</druguse>
|
|
<drugtypes>
|
|
<drugtype>13</drugtype> <!-- coffee -->
|
|
<drugtype>12</drugtype> <!-- energy drink 1 -->
|
|
</drugtypes>
|
|
<drugitems>
|
|
<drugitem>1575</drugitem> <!-- coffee -->
|
|
<drugitem>1573</drugitem> <!-- energy drink 1 -->
|
|
</drugitems>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>344</uiIndex>
|
|
<szName>Farmer</szName>
|
|
<szShortName>Farmer</szShortName>
|
|
<szDescription>You grew up on your family's land, preparing to one day take over the farm. But then the lawyers showed up, demanding money for the use of crops their company just acquired the patents for. Ruined, you turned to mercenary work to channel your anger.</szDescription>
|
|
<ap_urban>-6</ap_urban>
|
|
<ap_plains>3</ap_plains>
|
|
<strength>2</strength>
|
|
<dexterity>2</dexterity>
|
|
<mechanical>4</mechanical>
|
|
<marksmanship>1</marksmanship>
|
|
<travel_air>-10</travel_air>
|
|
<resistance_disease>15</resistance_disease>
|
|
<carrystrength>7</carrystrength>
|
|
<approach_direct>17</approach_direct>
|
|
<tracker_ability>20</tracker_ability>
|
|
<smoker>2</smoker>
|
|
<administration_assignment>-10</administration_assignment>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>345</uiIndex>
|
|
<szName>Scaredy Cat</szName>
|
|
<szShortName>Scaredy Cat</szShortName>
|
|
<szDescription>Homeschooled, secluded at home, constantly warned about the evils of the world, it came as a shock when your parents suddenly died and the bank took the house. You're definitely not cut out for this line of work, but you're stuck with it now.</szDescription>
|
|
<agility>6</agility>
|
|
<strength>-1</strength>
|
|
<mechanical>-1</mechanical>
|
|
<medical>-1</medical>
|
|
<wisdom>3</wisdom>
|
|
<explosives>-4</explosives>
|
|
<leadership>-3</leadership>
|
|
<marksmanship>-2</marksmanship>
|
|
<ap_height>-8</ap_height>
|
|
<ap_swimming>20</ap_swimming>
|
|
<travel_foot>-10</travel_foot>
|
|
<travel_car>-10</travel_car>
|
|
<travel_air>-10</travel_air>
|
|
<resistance_fear>-18</resistance_fear>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<prisonguard>-50</prisonguard>
|
|
<capitulation>-50</capitulation>
|
|
<speed_run>5</speed_run>
|
|
<approach_friendly>-5</approach_friendly>
|
|
<approach_direct>-15</approach_direct>
|
|
<approach_threaten>-50</approach_threaten>
|
|
<approach_recruit>-25</approach_recruit>
|
|
<croucheddefense>-30</croucheddefense>
|
|
<snake_defense>-70</snake_defense>
|
|
<dislikebackground>-2</dislikebackground>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>346</uiIndex>
|
|
<szName>Rocket Scientist</szName>
|
|
<szShortName>Rocket Scientist</szShortName>
|
|
<szDescription>You always admired how Wernher von Braun could weasel his way from war criminal to decorated NASA celebrity. Dedicated to achieving a similar untouchable status, you became a capable scientist. But times have changed, and you were fired for harrassment.</szDescription>
|
|
<ap_desert>5</ap_desert>
|
|
<agility>-1</agility>
|
|
<dexterity>1</dexterity>
|
|
<mechanical>8</mechanical>
|
|
<wisdom>8</wisdom>
|
|
<explosives>4</explosives>
|
|
<leadership>-3</leadership>
|
|
<resistance_physical>-5</resistance_physical>
|
|
<resistance_alcohol>-15</resistance_alcohol>
|
|
<interrogation>20</interrogation>
|
|
<carrystrength>-10</carrystrength>
|
|
<food>70</food>
|
|
<sleep>1</sleep>
|
|
<disarm_trap>10</disarm_trap>
|
|
<SAM_cth>20</SAM_cth>
|
|
<approach_friendly>-5</approach_friendly>
|
|
<approach_direct>2</approach_direct>
|
|
<approach_threaten>3</approach_threaten>
|
|
<approach_recruit>-2</approach_recruit>
|
|
<hackerskill>83</hackerskill>
|
|
<administration_assignment>150</administration_assignment>
|
|
<smoker>2</smoker>
|
|
<xenophobic>1</xenophobic>
|
|
<no_female>1</no_female>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
</BACKGROUNDS> |