mirror of
https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1519 4f8fa57e-7814-0410-bad4-adc449f26b7c
40 lines
902 B
Lua
40 lines
902 B
Lua
SectorY = {
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MAP_ROW_A = 1,
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MAP_ROW_B = 2,
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MAP_ROW_C = 3,
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MAP_ROW_D = 4,
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MAP_ROW_E = 5,
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MAP_ROW_F = 6,
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MAP_ROW_G = 7,
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MAP_ROW_H = 8,
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MAP_ROW_I = 9,
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MAP_ROW_J = 10,
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MAP_ROW_K = 11,
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MAP_ROW_L = 12,
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MAP_ROW_M = 13,
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MAP_ROW_N = 14,
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MAP_ROW_O = 15,
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MAP_ROW_P = 16,
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}
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--[[
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Przyklad :
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function MakeBadSectorListFromMapsOnHardDrive ()
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-- O15_b1
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if ( FindUnderGroundSector ( 15, SectorY.MAP_ROW_O , 1 ) == true and FindUnderGroundSectorVisited ( 15, SectorY.MAP_ROW_O , 1 ) == false ) then
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AddEnemyToUnderGroundSector (15,SectorY.MAP_ROW_O ,1,0,32,0)
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end
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-- O14_b1
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if ( FindUnderGroundSector ( 15, SectorY.MAP_ROW_P, 1 ) == true and FindUnderGroundSectorVisited ( 15, SectorY.MAP_ROW_P , 1 ) == false ) then
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AddEnemyToUnderGroundSector (15 ,SectorY.MAP_ROW_P, 1 ,0 ,32, 0)
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end
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end
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]]
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function MakeBadSectorListFromMapsOnHardDrive ()
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end
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