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https://github.com/1dot13/gamedir.git
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1519 4f8fa57e-7814-0410-bad4-adc449f26b7c
87 lines
3.6 KiB
XML
87 lines
3.6 KiB
XML
<!--
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This file defines army compositions in game.
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Fields index:
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Index - it is simply composition index. Provide valid integer number.
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See reference on indexes in original game below.
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Priority - it is importance of the composition to the Queen. Most important
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compositions are getting reinforcements first, than less important.
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Nobody will get reinforcements, if Queen have no free troops.
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ElitePercentage - it is a chance to be elite for every soldier in squad, i.e. when
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game create a squad every soldier is rolled a chance to be elite.
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Provide integer from interval [0..100].
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TroopPercentage - it is like ElitePercentage, but for regular troops.
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AdminPercentage - and this is something different. This value is used to calculate
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number of admins in squad:
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NumAdmins = AdminPercentage * StartPopulation / 100
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DesiredPopulation - it is the number of soldiers the Queen want to have in this
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composition. Provide integer value.
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StartPopulation - it is the number of soldiers at the start of the new campagin.
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Provide integer value.
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Indexes reference in original JA2:
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Index Short name Desription
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0 QUEEN_DEFENCE The most important sector, the queen's palace.
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1 MEDUNA_DEFENCE The town surrounding the queen's palace.
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2 MEDUNA_SAMSITE A sam site within Meduna (higher priority)
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3 LEVEL1_DEFENCE The sectors immediately adjacent to Meduna (defence and spawning area)
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4 LEVEL2_DEFENCE Two sectors away from Meduna (defence and spawning area)
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5 LEVEL3_DEFENCE Three sectors away from Meduna (defence and spawning area)
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6 ORTA_DEFENCE The top secret military base containing lots of elites
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7 EAST_GRUMM_DEFENCE The most-industrial town in Arulco (more mine income)
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8 WEST_GRUMM_DEFENCE The most-industrial town in Arulco (more mine income)
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9 GRUMM_MINE
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10 OMERTA_WELCOME_WAGON Small force that greets the player upon arrival in game.
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11 BALIME_DEFENCE Rich town, paved roads, close to Meduna (in queen's favor)
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12 TIXA_PRISON Prison, well defended, but no point in retaking
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13 TIXA_SAMSITE The central-most sam site (important for queen to keep)
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14 ALMA_DEFENCE The military town of Meduna. Also very important for queen.
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15 ALMA_MINE Mine income AND administrators
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16 CAMBRIA_DEFENCE Medical town, large, central.
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17 CAMBRIA_MINE
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18 CHITZENA_DEFENCE Small town, small mine, far away.
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19 CHITZENA_MINE
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20 CHITZENA_SAMSITE Sam site near Chitzena.
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21 DRASSEN_AIRPORT Very far away, a supply depot of little importance.
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22 DRASSEN_DEFENCE Medium town, normal.
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23 DRASSEN_MINE
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24 DRASSEN_SAMSITE Sam site near Drassen (least importance to queen of all samsites)
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25 ROADBLOCK General outside city roadblocks - enhance chance of ambush?
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26 SANMONA_SMALL
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Army composition soldier count calculation:
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1) game calculate number of admins (NumAdmins = AdminPercentage * StartPopulation / 100)
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2) for the rest soldiers game makes a loop:
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2a) soldier check to be elite
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2b) soldier check to be regular troop
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2c) if both checks failed, none soldier is added
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3) step 2 is executed until there are unchecked soldiers left
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NOTE: Maximum 60 army compositions can be used in game.
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Changes require starting of a new game.
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-->
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<COMPOSITION_INFO>
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<COMPOSITION>
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<Index>0</Index>
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<Priority>0</Priority>
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<ElitePercentage>0</ElitePercentage>
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<TroopPercentage>0</TroopPercentage>
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<AdminPercentage>0</AdminPercentage>
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<DesiredPopulation>0</DesiredPopulation>
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<StartPopulation>0</StartPopulation>
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</COMPOSITION>
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</COMPOSITION_INFO>
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