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gamedir/Data-UB/TableData/Army/PatrolGroups.xml

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<!--
This file defines patrols in game.
Fields index:
Size - base number of soldiers in patrol. Actual number of soldiers is
calculated as base number plus/minus 1 and then max/min limits
are applied. Max limit is MAX_STRATEGIC_TEAM_SIZE in INI, and
min limit is *_MIN_ENEMY_GROUP_SIZE. Provide integer number.
Priority - Hmmm... Priority is priority. It defines importance of patrol
group to Queen. More important - more chances to get reinforcements,
more chances to upgrade admins to regular troops. Provide
value from interval [0..100].
Waypoints - this categiory define route of patrolling group. You are given
up to 4 (2 is a minimum) sector check-points. At a check-point
patrol can change direction of movement. Only horizontal and
vertical movement is allowed, diagonal is restricted. In case
short routes (e.g. 2 or 3 points) fill unused sectors with 0.
And also you cannot use sector A1 in routes. Patrol moves through
route like a ball in ping-pong, e.g. ...-1-2-3-4-3-2-1-2-3...
Starting point is random.
Sector1..4 - it is where patrol will be coursing. Provide valid sector name
or 0, if this field is unused.
NOTE: Maximum 50 patrols can be used in game.
Changes require starting of a new game.
-->
<PATROL_INFO>
<PATROL>
<Size>15</Size>
<Priority>0</Priority>
<Waypoints>
<Sector1>J11</Sector1>
<Sector2>J12</Sector2>
<Sector3>0</Sector3>
<Sector4>0</Sector4>
</Waypoints>
</PATROL>
</PATROL_INFO>