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2013-09-17 14:45:49 +00:00

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<!--
This file defines sam sites in game.
Fields index:
samIndex - it is UNIQUE number of sam site, used in air control table (end of this xml).
Limit 50, Value 0 is reserved and stands for "no air coverage here".
samIndex 1, 2, 3 hardcoded for 'Meanwhile' scene and will trigger
retaliatory enemy attack on sam site
2 hardcoded for Skyrider's 1st sam site notification dialogue
1, 3, 4 hardcoded for Skyrider's 'rest of sam sites' notification dialogue
samSector - it's simple. Sam site coordinates.
samHidden - defines whether sam site is hidden from player from the beginning
of game. Changes in this field require starting a new game to take effect.
Possible values: 0 - sam site is known and displayed, 1 - sam is hidden.
samOrientation - comment about this value in game sources signs: "Use 3 if / orientation,
4 if \ orientation". But I didn't notice any difference between 3 and 4.
Probably, this value in not used. Just provide 3 or 4 to this tag.
samGridNoA - OK. Here is needed some theory to explain these two fields ;)
samGridNoB It is known that every sam in game should have a control terminal
(its a terminal with blue rectangle on screen and large yellow
region instead of keyboard). If player manages to destroy this
terminal, then sam site becomes non-functional. But elites can
repair it, if they retake sam. So, it is needed to specify terminal
position on the TACTICAL map. Terminal is two-tile object and can be
placed on map in two directions (isometric view):
1) # 2) # 1) B 2) B
# # A A
Note, that I used A-B scheme to the right to show, where is GridNoA and
GridNoB. GridNoA is always lower than GridNoB on the screen. So you need
to grab terminal gridno's A and B via editor and write them down here.
There is air control table at the end on this file.
The numbers indicate what sam site controls air space of sector.
Zero (0) means neither of sams control this sector.
NOTE: Rows 0 and 17, and also columns 0 and 17 CANNOT BE USED.
It is world borders.
Changes to samHidden or samSector tags require starting of a new game.
Others not.
-->
<SAM_INFO>
<SAMLIST>
<SAM>
<samIndex>1</samIndex>
<samSector>
<x>2</x>
<y>4</y>
</samSector>
<samHidden>1</samHidden>
<samOrientation>4</samOrientation>
<samGridNoA>10196</samGridNoA>
<samGridNoB>10195</samGridNoB>
</SAM>
<SAM>
<samIndex>2</samIndex>
<samSector>
<x>15</x>
<y>4</y>
</samSector>
<samHidden>1</samHidden>
<samOrientation>3</samOrientation>
<samGridNoA>11295</samGridNoA>
<samGridNoB>11135</samGridNoB>
</SAM>
<SAM>
<samIndex>3</samIndex>
<samSector>
<x>8</x>
<y>9</y>
</samSector>
<samHidden>1</samHidden>
<samOrientation>3</samOrientation>
<samGridNoA>16080</samGridNoA>
<samGridNoB>15920</samGridNoB>
</SAM>
<SAM>
<samIndex>4</samIndex>
<samSector>
<x>4</x>
<y>14</y>
</samSector>
<samHidden>1</samHidden>
<samOrientation>3</samOrientation>
<samGridNoA>11913</samGridNoA>
<samGridNoB>11912</samGridNoB>
</SAM>
</SAMLIST>
<SAM_CONTROLLED_SECTORS>
<!-- Column index: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 -->
<!-- -->
<MAP_ROW row="00"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="01"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="02"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="03"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="04"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="05"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="06"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="07"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="08"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="09"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="10"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="11"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="12"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="13"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="14"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="15"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="16"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
<MAP_ROW row="17"> 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </MAP_ROW>
</SAM_CONTROLLED_SECTORS>
</SAM_INFO>