mirror of
https://github.com/1dot13/gamedir.git
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2552 4f8fa57e-7814-0410-bad4-adc449f26b7c
780 lines
19 KiB
XML
780 lines
19 KiB
XML
<!--
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<uiIndex> number referred to by DrugType in Items.xml. 100 drugs may be defined.
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<szName> name of drug
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<opinionevent> if 1, other mercs will complain about drug use
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There can be multiple <DRUG_EFFECT>, even of the same type.
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possible drug effects:
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DRUG_EFFECT_HP 0
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DRUG_EFFECT_BP 1
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DRUG_EFFECT_AP 2
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DRUG_EFFECT_MORALE 3
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DRUG_EFFECT_PHYS_RES 4
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DRUG_EFFECT_STR 5
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DRUG_EFFECT_AGI 6
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DRUG_EFFECT_DEX 7
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DRUG_EFFECT_WIS 8
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<duration> is how many turns this lasts
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<size> is how strong the effect is. This can be positive or negative.
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If <chance> is set, this is the chance that this effect is applied when consuming drug
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There can be multiple <DISEASE_EFFECT>, even of the same type.
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<disease> refers to a disease from Disease.xml
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<size> is how many points are added to this disease. This can be positive (increase disease) or negative (cure disease)
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If <chance> is set, this is the chance that this effect is applied when consuming drug
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There can be multiple <DISABILITY_EFFECT>, even of the same type. For the duration of the effect, the merc will gain an extra disability.
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Note: Currently only one such effect per time is allowed, additional effects overwrite previous ones.
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<disability> refers to a disability:
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HEAT_INTOLERANT 1
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NERVOUS 2
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CLAUSTROPHOBIC 3
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NONSWIMMER 4
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FEAR_OF_INSECTS 5
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FORGETFUL 6
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PSYCHO 7
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DEAF 8
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SHORTSIGHTED 9
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HEMOPHILIAC 10
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AFRAID_OF_HEIGHTS 11
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SELF_HARM 12
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<duration> is how many turns this lasts
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If <chance> is set, this is the chance that this effect is applied when consuming drug
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There can be multiple <PERSONALITY_EFFECT>, even of the same type. For the duration of the effect, the merc will gain an extra disability.
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Note: Currently only one such effect per time is allowed, additional effects overwrite previous ones.
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<personality> refers to a disability:
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CHAR_TRAIT_SOCIABLE 1
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CHAR_TRAIT_LONER 2
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CHAR_TRAIT_OPTIMIST 3
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CHAR_TRAIT_ASSERTIVE 4
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CHAR_TRAIT_INTELLECTUAL 5
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CHAR_TRAIT_PRIMITIVE 6
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CHAR_TRAIT_AGGRESSIVE 7
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CHAR_TRAIT_PHLEGMATIC 8
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CHAR_TRAIT_DAUNTLESS 9
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CHAR_TRAIT_PACIFIST 10
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CHAR_TRAIT_MALICIOUS 11
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CHAR_TRAIT_SHOWOFF 12
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<duration> is how many turns this lasts
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If <chance> is set, this is the chance that this effect is applied when consuming drug
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-->
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<DRUGSLIST>
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<DRUG>
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<uiIndex>0</uiIndex>
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<szName>None</szName>
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<opinionevent>0</opinionevent>
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<DRUG_EFFECT>
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<effect>0</effect>
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<duration>0</duration>
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<size>0</size>
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<chance>0</chance>
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</DRUG_EFFECT>
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<DISEASE_EFFECT>
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<disease>0</disease>
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<size>0</size>
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<chance>0</chance>
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</DISEASE_EFFECT>
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<DISABILITY_EFFECT>
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<disability>0</disability>
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<duration>0</duration>
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<chance>0</chance>
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</DISABILITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>0</personality>
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<duration>0</duration>
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<chance>0</chance>
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</PERSONALITY_EFFECT>
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</DRUG>
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<DRUG>
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<uiIndex>1</uiIndex>
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<szName>Energy Booster</szName>
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<opinionevent>1</opinionevent>
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<DRUG_EFFECT>
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<effect>1</effect>
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<duration>8</duration>
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<size>400</size>
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</DRUG_EFFECT>
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<DRUG_EFFECT>
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<effect>2</effect>
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<duration>8</duration>
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<size>15</size>
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</DRUG_EFFECT>
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<DISEASE_EFFECT>
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<disease>15</disease>
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<size>150</size>
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</DISEASE_EFFECT>
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<DISABILITY_EFFECT>
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<disability>2</disability>
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<duration>8</duration>
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<chance>40</chance>
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</DISABILITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>7</personality>
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<duration>8</duration>
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<chance>80</chance>
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</PERSONALITY_EFFECT>
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</DRUG>
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<DRUG>
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<uiIndex>2</uiIndex>
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<szName>Alcohol (40%)</szName>
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<DRUG_EFFECT>
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<effect>1</effect>
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<duration>10</duration>
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<size>150</size>
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</DRUG_EFFECT>
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<DRUG_EFFECT>
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<effect>2</effect>
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<duration>10</duration>
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<size>11</size>
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<chance>50</chance>
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</DRUG_EFFECT>
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<DRUG_EFFECT>
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<effect>3</effect>
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<duration>10</duration>
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<size>11</size>
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</DRUG_EFFECT>
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<DRUG_EFFECT>
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<effect>8</effect>
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<duration>20</duration>
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<size>-11</size>
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<chance>30</chance>
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</DRUG_EFFECT>
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<!-- Hungover effect - if we drink too much, hungover disease becomes active -->
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<DISEASE_EFFECT>
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<disease>16</disease>
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<size>192</size> <!-- alcohol (g) -->
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</DISEASE_EFFECT>
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<DISABILITY_EFFECT>
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<disability>9</disability>
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<duration>30</duration>
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<chance>5</chance>
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</DISABILITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>1</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>2</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>3</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>4</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>5</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>6</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>7</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>8</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>9</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>10</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>11</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>12</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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</DRUG>
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<DRUG>
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<uiIndex>3</uiIndex>
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<szName>Alcohol (beer, 6.9%)</szName>
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<DRUG_EFFECT>
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<effect>1</effect>
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<duration>10</duration>
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<size>50</size>
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</DRUG_EFFECT>
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<DRUG_EFFECT>
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<effect>2</effect>
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<duration>10</duration>
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<size>2</size>
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<chance>50</chance>
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</DRUG_EFFECT>
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<DRUG_EFFECT>
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<effect>3</effect>
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<duration>10</duration>
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<size>1</size>
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</DRUG_EFFECT>
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<DRUG_EFFECT>
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<effect>8</effect>
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<duration>20</duration>
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<size>-3</size>
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<chance>15</chance>
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</DRUG_EFFECT>
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<!-- Hungover effect - if we drink too much, hungover disease becomes active -->
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<DISEASE_EFFECT>
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<disease>16</disease>
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<size>17</size> <!-- alcohol (g) -->
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</DISEASE_EFFECT>
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<DISABILITY_EFFECT>
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<disability>9</disability>
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<duration>5</duration>
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<chance>5</chance>
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</DISABILITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>1</personality>
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<duration>5</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>2</personality>
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<duration>5</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>3</personality>
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<duration>5</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>4</personality>
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<duration>5</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>5</personality>
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<duration>5</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>6</personality>
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<duration>5</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>7</personality>
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<duration>5</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>8</personality>
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<duration>5</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>9</personality>
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<duration>5</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>10</personality>
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<duration>5</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>11</personality>
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<duration>5</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>12</personality>
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<duration>5</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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</DRUG>
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<DRUG>
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<uiIndex>4</uiIndex>
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<szName>Alcohol (wine, 11%)</szName>
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<DRUG_EFFECT>
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<effect>1</effect>
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<duration>10</duration>
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<size>90</size>
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</DRUG_EFFECT>
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<DRUG_EFFECT>
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<effect>2</effect>
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<duration>10</duration>
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<size>7</size>
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<chance>50</chance>
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</DRUG_EFFECT>
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<DRUG_EFFECT>
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<effect>3</effect>
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<duration>10</duration>
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<size>7</size>
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</DRUG_EFFECT>
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<DRUG_EFFECT>
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<effect>8</effect>
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<duration>20</duration>
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<size>-17</size>
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<chance>20</chance>
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</DRUG_EFFECT>
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<!-- Hungover effect - if we drink too much, hungover disease becomes active -->
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<DISEASE_EFFECT>
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<disease>16</disease>
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<size>62</size> <!-- alcohol (g) -->
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</DISEASE_EFFECT>
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<DISABILITY_EFFECT>
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<disability>9</disability>
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<duration>30</duration>
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<chance>5</chance>
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</DISABILITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>1</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>2</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>3</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>4</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>5</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>6</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>7</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>8</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>9</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>10</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>11</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>12</personality>
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<duration>30</duration>
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<chance>10</chance>
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</PERSONALITY_EFFECT>
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</DRUG>
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<DRUG>
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<uiIndex>5</uiIndex>
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<szName>Regen Booster</szName>
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<opinionevent>1</opinionevent>
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<DRUG_EFFECT>
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<effect>0</effect>
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<duration>4</duration>
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<size>10</size>
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</DRUG_EFFECT>
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<DRUG_EFFECT>
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<effect>4</effect>
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<duration>8</duration>
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<size>5</size>
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</DRUG_EFFECT>
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<DISEASE_EFFECT>
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<disease>15</disease>
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<size>350</size>
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</DISEASE_EFFECT>
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</DRUG>
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<DRUG>
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<uiIndex>6</uiIndex>
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<szName>Barrage</szName>
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<opinionevent>1</opinionevent>
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<DRUG_EFFECT>
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<effect>5</effect>
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<duration>20</duration>
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<size>60</size>
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</DRUG_EFFECT>
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<DRUG_EFFECT>
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<effect>4</effect>
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<duration>20</duration>
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<size>5</size>
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</DRUG_EFFECT>
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<DRUG_EFFECT>
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<effect>1</effect>
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<duration>1</duration>
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<size>-10000</size>
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<chance>5</chance>
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</DRUG_EFFECT>
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<DISEASE_EFFECT>
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<disease>15</disease>
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<size>200</size>
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</DISEASE_EFFECT>
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<PERSONALITY_EFFECT>
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<personality>7</personality>
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<duration>30</duration>
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</PERSONALITY_EFFECT>
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</DRUG>
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<DRUG>
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<uiIndex>7</uiIndex>
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<szName>Cigar</szName>
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<!-- slightly lowered breath -->
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<DRUG_EFFECT>
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<effect>1</effect>
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<duration>3</duration>
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<size>-300</size>
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</DRUG_EFFECT>
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<!-- slightly increased morale -->
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<DRUG_EFFECT>
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<effect>3</effect>
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<duration>3</duration>
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<size>21</size>
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</DRUG_EFFECT>
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<!-- lung cancer -->
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<DISEASE_EFFECT>
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<disease>17</disease>
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<size>150</size>
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</DISEASE_EFFECT>
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</DRUG>
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<DRUG>
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<!-- this drug is applied when hit with certain bullets -->
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|
<uiIndex>8</uiIndex>
|
|
<szName>High-capacity bullet</szName>
|
|
<opinionevent>0</opinionevent>
|
|
<!-- ballistic trauma -->
|
|
<DISEASE_EFFECT>
|
|
<disease>10</disease>
|
|
<size>50</size>
|
|
<chance>80</chance>
|
|
</DISEASE_EFFECT>
|
|
</DRUG>
|
|
<DRUG>
|
|
<uiIndex>9</uiIndex>
|
|
<szName>Reflex</szName>
|
|
<opinionevent>1</opinionevent>
|
|
<DRUG_EFFECT>
|
|
<effect>2</effect>
|
|
<duration>20</duration>
|
|
<size>6</size>
|
|
</DRUG_EFFECT>
|
|
<DRUG_EFFECT>
|
|
<effect>6</effect>
|
|
<duration>20</duration>
|
|
<size>15</size>
|
|
</DRUG_EFFECT>
|
|
|
|
<!-- addiction -->
|
|
<DISEASE_EFFECT>
|
|
<disease>15</disease>
|
|
<size>225</size>
|
|
</DISEASE_EFFECT>
|
|
|
|
<DISABILITY_EFFECT>
|
|
<disability>1</disability>
|
|
<duration>25</duration>
|
|
<chance>80</chance>
|
|
</DISABILITY_EFFECT>
|
|
</DRUG>
|
|
<DRUG>
|
|
<uiIndex>10</uiIndex>
|
|
<szName>Stim</szName>
|
|
<opinionevent>1</opinionevent>
|
|
<DRUG_EFFECT>
|
|
<effect>0</effect>
|
|
<duration>5</duration>
|
|
<size>2</size>
|
|
<chance>15</chance>
|
|
</DRUG_EFFECT>
|
|
<DRUG_EFFECT>
|
|
<effect>1</effect>
|
|
<duration>8</duration>
|
|
<size>150</size>
|
|
</DRUG_EFFECT>
|
|
<DRUG_EFFECT>
|
|
<effect>2</effect>
|
|
<duration>8</duration>
|
|
<size>5</size>
|
|
</DRUG_EFFECT>
|
|
<DRUG_EFFECT>
|
|
<effect>4</effect>
|
|
<duration>8</duration>
|
|
<size>15</size>
|
|
</DRUG_EFFECT>
|
|
<DRUG_EFFECT>
|
|
<effect>5</effect>
|
|
<duration>8</duration>
|
|
<size>30</size>
|
|
</DRUG_EFFECT>
|
|
<DRUG_EFFECT>
|
|
<effect>6</effect>
|
|
<duration>8</duration>
|
|
<size>10</size>
|
|
</DRUG_EFFECT>
|
|
|
|
<!-- addiction -->
|
|
<DISEASE_EFFECT>
|
|
<disease>15</disease>
|
|
<size>350</size>
|
|
</DISEASE_EFFECT>
|
|
|
|
<DISABILITY_EFFECT>
|
|
<disability>7</disability>
|
|
<duration>10</duration>
|
|
<chance>90</chance>
|
|
</DISABILITY_EFFECT>
|
|
<PERSONALITY_EFFECT>
|
|
<personality>11</personality>
|
|
<duration>10</duration>
|
|
<chance>70</chance>
|
|
</PERSONALITY_EFFECT>
|
|
</DRUG>
|
|
<DRUG>
|
|
<!-- This is basically a knockoff of Stim that can cause nasty diseases -->
|
|
<uiIndex>11</uiIndex>
|
|
<szName>Stim Copy</szName>
|
|
<opinionevent>1</opinionevent>
|
|
<DRUG_EFFECT>
|
|
<effect>0</effect>
|
|
<duration>5</duration>
|
|
<size>2</size>
|
|
<chance>5</chance>
|
|
</DRUG_EFFECT>
|
|
<DRUG_EFFECT>
|
|
<effect>1</effect>
|
|
<duration>8</duration>
|
|
<size>150</size>
|
|
</DRUG_EFFECT>
|
|
<DRUG_EFFECT>
|
|
<effect>2</effect>
|
|
<duration>7</duration>
|
|
<size>5</size>
|
|
</DRUG_EFFECT>
|
|
<DRUG_EFFECT>
|
|
<effect>4</effect>
|
|
<duration>8</duration>
|
|
<size>13</size>
|
|
</DRUG_EFFECT>
|
|
<DRUG_EFFECT>
|
|
<effect>5</effect>
|
|
<duration>6</duration>
|
|
<size>35</size>
|
|
</DRUG_EFFECT>
|
|
<DRUG_EFFECT>
|
|
<effect>6</effect>
|
|
<duration>6</duration>
|
|
<size>10</size>
|
|
</DRUG_EFFECT>
|
|
|
|
<!-- addiction -->
|
|
<DISEASE_EFFECT>
|
|
<disease>15</disease>
|
|
<size>350</size>
|
|
</DISEASE_EFFECT>
|
|
|
|
<!-- Arulcan plague -->
|
|
<DISEASE_EFFECT>
|
|
<disease>0</disease>
|
|
<size>40</size>
|
|
<chance>40</chance>
|
|
</DISEASE_EFFECT>
|
|
<!-- Typhoid -->
|
|
<DISEASE_EFFECT>
|
|
<disease>1</disease>
|
|
<size>30</size>
|
|
<chance>40</chance>
|
|
</DISEASE_EFFECT>
|
|
<!-- Hepatitis A -->
|
|
<DISEASE_EFFECT>
|
|
<disease>2</disease>
|
|
<size>50</size>
|
|
<chance>40</chance>
|
|
</DISEASE_EFFECT>
|
|
<!-- Tetanus -->
|
|
<DISEASE_EFFECT>
|
|
<disease>3</disease>
|
|
<size>50</size>
|
|
<chance>40</chance>
|
|
</DISEASE_EFFECT>
|
|
<!-- Staphylococcus -->
|
|
<DISEASE_EFFECT>
|
|
<disease>8</disease>
|
|
<size>70</size>
|
|
<chance>40</chance>
|
|
</DISEASE_EFFECT>
|
|
|
|
<DISABILITY_EFFECT>
|
|
<disability>7</disability>
|
|
<duration>10</duration>
|
|
<chance>95</chance>
|
|
</DISABILITY_EFFECT>
|
|
<DISABILITY_EFFECT>
|
|
<disability>9</disability>
|
|
<duration>12</duration>
|
|
<chance>20</chance>
|
|
</DISABILITY_EFFECT>
|
|
<PERSONALITY_EFFECT>
|
|
<personality>11</personality>
|
|
<duration>10</duration>
|
|
<chance>75</chance>
|
|
</PERSONALITY_EFFECT>
|
|
</DRUG>
|
|
<DRUG>
|
|
<!-- energy drinks are basically very light versions of the energy booster -->
|
|
<uiIndex>12</uiIndex>
|
|
<szName>Energy Drink</szName>
|
|
<DRUG_EFFECT>
|
|
<effect>1</effect>
|
|
<duration>8</duration>
|
|
<size>100</size>
|
|
</DRUG_EFFECT>
|
|
<DRUG_EFFECT>
|
|
<effect>2</effect>
|
|
<duration>8</duration>
|
|
<size>3</size>
|
|
</DRUG_EFFECT>
|
|
|
|
<!-- addiction -->
|
|
<DISEASE_EFFECT>
|
|
<disease>15</disease>
|
|
<size>40</size>
|
|
</DISEASE_EFFECT>
|
|
|
|
<PERSONALITY_EFFECT>
|
|
<personality>7</personality>
|
|
<duration>8</duration>
|
|
<chance>10</chance>
|
|
</PERSONALITY_EFFECT>
|
|
</DRUG>
|
|
<DRUG>
|
|
<uiIndex>13</uiIndex>
|
|
<szName>Coffee</szName>
|
|
<DRUG_EFFECT>
|
|
<effect>1</effect>
|
|
<duration>6</duration>
|
|
<size>50</size>
|
|
</DRUG_EFFECT>
|
|
<DRUG_EFFECT>
|
|
<effect>3</effect>
|
|
<duration>6</duration>
|
|
<size>1</size>
|
|
</DRUG_EFFECT>
|
|
|
|
<PERSONALITY_EFFECT>
|
|
<personality>1</personality>
|
|
<duration>12</duration>
|
|
<chance>50</chance>
|
|
</PERSONALITY_EFFECT>
|
|
</DRUG>
|
|
<DRUG>
|
|
<!-- M99 is used to knock down targets by removing their breath regen-->
|
|
<uiIndex>14</uiIndex>
|
|
<szName>M99</szName>
|
|
<!-- health damage -->
|
|
<DRUG_EFFECT>
|
|
<effect>0</effect>
|
|
<duration>10</duration>
|
|
<size>-3</size>
|
|
</DRUG_EFFECT>
|
|
<!-- breath damage - each turn all breath is removed -->
|
|
<DRUG_EFFECT>
|
|
<effect>1</effect>
|
|
<duration>10</duration>
|
|
<size>-10000</size>
|
|
</DRUG_EFFECT>
|
|
|
|
<DISABILITY_EFFECT>
|
|
<disability>6</disability>
|
|
<duration>30</duration>
|
|
</DISABILITY_EFFECT>
|
|
</DRUG>
|
|
<DRUG>
|
|
<uiIndex>15</uiIndex>
|
|
<szName>Plague medicine</szName>
|
|
<DISEASE_EFFECT>
|
|
<disease>0</disease>
|
|
<size>-400</size>
|
|
</DISEASE_EFFECT>
|
|
</DRUG>
|
|
<DRUG>
|
|
<uiIndex>16</uiIndex>
|
|
<szName>Tetanus medicine</szName>
|
|
<DISEASE_EFFECT>
|
|
<disease>3</disease>
|
|
<size>-700</size>
|
|
</DISEASE_EFFECT>
|
|
</DRUG>
|
|
<DRUG>
|
|
<uiIndex>17</uiIndex>
|
|
<szName>Cholera medicine</szName>
|
|
<DISEASE_EFFECT>
|
|
<disease>5</disease>
|
|
<size>-800</size>
|
|
</DISEASE_EFFECT>
|
|
</DRUG>
|
|
<DRUG>
|
|
<uiIndex>18</uiIndex>
|
|
<szName>Neurotoxin dart</szName>
|
|
<DRUG_EFFECT>
|
|
<effect>0</effect>
|
|
<duration>3</duration>
|
|
<size>-35</size>
|
|
</DRUG_EFFECT>
|
|
</DRUG>
|
|
</DRUGSLIST>
|