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2020-06-20 16:30:33 +00:00

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<!--
<uiIndex> number referred to by DrugType in Items.xml. 100 drugs may be defined.
<szName> name of drug
<opinionevent> if 1, other mercs will complain about drug use
There can be multiple <DRUG_EFFECT>, even of the same type.
possible drug effects:
DRUG_EFFECT_HP 0
DRUG_EFFECT_BP 1
DRUG_EFFECT_AP 2
DRUG_EFFECT_MORALE 3
DRUG_EFFECT_PHYS_RES 4
DRUG_EFFECT_STR 5
DRUG_EFFECT_AGI 6
DRUG_EFFECT_DEX 7
DRUG_EFFECT_WIS 8
<duration> is how many turns this lasts
<size> is how strong the effect is. This can be positive or negative.
If <chance> is set, this is the chance that this effect is applied when consuming drug
There can be multiple <DISEASE_EFFECT>, even of the same type.
<disease> refers to a disease from Disease.xml
<size> is how many points are added to this disease. This can be positive (increase disease) or negative (cure disease)
If <chance> is set, this is the chance that this effect is applied when consuming drug
There can be multiple <DISABILITY_EFFECT>, even of the same type. For the duration of the effect, the merc will gain an extra disability.
Note: Currently only one such effect per time is allowed, additional effects overwrite previous ones.
<disability> refers to a disability:
HEAT_INTOLERANT 1
NERVOUS 2
CLAUSTROPHOBIC 3
NONSWIMMER 4
FEAR_OF_INSECTS 5
FORGETFUL 6
PSYCHO 7
DEAF 8
SHORTSIGHTED 9
HEMOPHILIAC 10
AFRAID_OF_HEIGHTS 11
SELF_HARM 12
<duration> is how many turns this lasts
If <chance> is set, this is the chance that this effect is applied when consuming drug
There can be multiple <PERSONALITY_EFFECT>, even of the same type. For the duration of the effect, the merc will gain an extra disability.
Note: Currently only one such effect per time is allowed, additional effects overwrite previous ones.
<personality> refers to a disability:
CHAR_TRAIT_SOCIABLE 1
CHAR_TRAIT_LONER 2
CHAR_TRAIT_OPTIMIST 3
CHAR_TRAIT_ASSERTIVE 4
CHAR_TRAIT_INTELLECTUAL 5
CHAR_TRAIT_PRIMITIVE 6
CHAR_TRAIT_AGGRESSIVE 7
CHAR_TRAIT_PHLEGMATIC 8
CHAR_TRAIT_DAUNTLESS 9
CHAR_TRAIT_PACIFIST 10
CHAR_TRAIT_MALICIOUS 11
CHAR_TRAIT_SHOWOFF 12
<duration> is how many turns this lasts
If <chance> is set, this is the chance that this effect is applied when consuming drug
-->
<DRUGSLIST>
<DRUG>
<uiIndex>0</uiIndex>
<szName>None</szName>
<opinionevent>0</opinionevent>
<DRUG_EFFECT>
<effect>0</effect>
<duration>0</duration>
<size>0</size>
<chance>0</chance>
</DRUG_EFFECT>
<DISEASE_EFFECT>
<disease>0</disease>
<size>0</size>
<chance>0</chance>
</DISEASE_EFFECT>
<DISABILITY_EFFECT>
<disability>0</disability>
<duration>0</duration>
<chance>0</chance>
</DISABILITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>0</personality>
<duration>0</duration>
<chance>0</chance>
</PERSONALITY_EFFECT>
</DRUG>
<DRUG>
<uiIndex>1</uiIndex>
<szName>Energy Booster</szName>
<opinionevent>1</opinionevent>
<DRUG_EFFECT>
<effect>1</effect>
<duration>8</duration>
<size>400</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>2</effect>
<duration>8</duration>
<size>15</size>
</DRUG_EFFECT>
<DISEASE_EFFECT>
<disease>15</disease>
<size>150</size>
</DISEASE_EFFECT>
<DISABILITY_EFFECT>
<disability>2</disability>
<duration>8</duration>
<chance>40</chance>
</DISABILITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>7</personality>
<duration>8</duration>
<chance>80</chance>
</PERSONALITY_EFFECT>
</DRUG>
<DRUG>
<uiIndex>2</uiIndex>
<szName>Alcohol (40%)</szName>
<DRUG_EFFECT>
<effect>1</effect>
<duration>10</duration>
<size>150</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>2</effect>
<duration>10</duration>
<size>11</size>
<chance>50</chance>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>3</effect>
<duration>10</duration>
<size>11</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>8</effect>
<duration>20</duration>
<size>-11</size>
<chance>30</chance>
</DRUG_EFFECT>
<!-- Hungover effect - if we drink too much, hungover disease becomes active -->
<DISEASE_EFFECT>
<disease>16</disease>
<size>192</size> <!-- alcohol (g) -->
</DISEASE_EFFECT>
<DISABILITY_EFFECT>
<disability>9</disability>
<duration>30</duration>
<chance>5</chance>
</DISABILITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>1</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>2</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>3</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>4</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>5</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>6</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>7</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>8</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>9</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>10</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>11</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>12</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
</DRUG>
<DRUG>
<uiIndex>3</uiIndex>
<szName>Alcohol (beer, 6.9%)</szName>
<DRUG_EFFECT>
<effect>1</effect>
<duration>10</duration>
<size>50</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>2</effect>
<duration>10</duration>
<size>2</size>
<chance>50</chance>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>3</effect>
<duration>10</duration>
<size>1</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>8</effect>
<duration>20</duration>
<size>-3</size>
<chance>15</chance>
</DRUG_EFFECT>
<!-- Hungover effect - if we drink too much, hungover disease becomes active -->
<DISEASE_EFFECT>
<disease>16</disease>
<size>17</size> <!-- alcohol (g) -->
</DISEASE_EFFECT>
<DISABILITY_EFFECT>
<disability>9</disability>
<duration>5</duration>
<chance>5</chance>
</DISABILITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>1</personality>
<duration>5</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>2</personality>
<duration>5</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>3</personality>
<duration>5</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>4</personality>
<duration>5</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>5</personality>
<duration>5</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>6</personality>
<duration>5</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>7</personality>
<duration>5</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>8</personality>
<duration>5</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>9</personality>
<duration>5</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>10</personality>
<duration>5</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>11</personality>
<duration>5</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>12</personality>
<duration>5</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
</DRUG>
<DRUG>
<uiIndex>4</uiIndex>
<szName>Alcohol (wine, 11%)</szName>
<DRUG_EFFECT>
<effect>1</effect>
<duration>10</duration>
<size>90</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>2</effect>
<duration>10</duration>
<size>7</size>
<chance>50</chance>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>3</effect>
<duration>10</duration>
<size>7</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>8</effect>
<duration>20</duration>
<size>-17</size>
<chance>20</chance>
</DRUG_EFFECT>
<!-- Hungover effect - if we drink too much, hungover disease becomes active -->
<DISEASE_EFFECT>
<disease>16</disease>
<size>62</size> <!-- alcohol (g) -->
</DISEASE_EFFECT>
<DISABILITY_EFFECT>
<disability>9</disability>
<duration>30</duration>
<chance>5</chance>
</DISABILITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>1</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>2</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>3</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>4</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>5</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>6</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>7</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>8</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>9</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>10</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>11</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>12</personality>
<duration>30</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
</DRUG>
<DRUG>
<uiIndex>5</uiIndex>
<szName>Regen Booster</szName>
<opinionevent>1</opinionevent>
<DRUG_EFFECT>
<effect>0</effect>
<duration>4</duration>
<size>10</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>4</effect>
<duration>8</duration>
<size>5</size>
</DRUG_EFFECT>
<DISEASE_EFFECT>
<disease>15</disease>
<size>350</size>
</DISEASE_EFFECT>
</DRUG>
<DRUG>
<uiIndex>6</uiIndex>
<szName>Barrage</szName>
<opinionevent>1</opinionevent>
<DRUG_EFFECT>
<effect>5</effect>
<duration>20</duration>
<size>60</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>4</effect>
<duration>20</duration>
<size>5</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>1</effect>
<duration>1</duration>
<size>-10000</size>
<chance>5</chance>
</DRUG_EFFECT>
<DISEASE_EFFECT>
<disease>15</disease>
<size>200</size>
</DISEASE_EFFECT>
<PERSONALITY_EFFECT>
<personality>7</personality>
<duration>30</duration>
</PERSONALITY_EFFECT>
</DRUG>
<DRUG>
<uiIndex>7</uiIndex>
<szName>Cigar</szName>
<!-- slightly lowered breath -->
<DRUG_EFFECT>
<effect>1</effect>
<duration>3</duration>
<size>-300</size>
</DRUG_EFFECT>
<!-- slightly increased morale -->
<DRUG_EFFECT>
<effect>3</effect>
<duration>3</duration>
<size>21</size>
</DRUG_EFFECT>
<!-- lung cancer -->
<DISEASE_EFFECT>
<disease>17</disease>
<size>150</size>
</DISEASE_EFFECT>
</DRUG>
<DRUG>
<!-- this drug is applied when hit with certain bullets -->
<uiIndex>8</uiIndex>
<szName>High-capacity bullet</szName>
<opinionevent>0</opinionevent>
<!-- ballistic trauma -->
<DISEASE_EFFECT>
<disease>10</disease>
<size>50</size>
<chance>80</chance>
</DISEASE_EFFECT>
</DRUG>
<DRUG>
<uiIndex>9</uiIndex>
<szName>Reflex</szName>
<opinionevent>1</opinionevent>
<DRUG_EFFECT>
<effect>2</effect>
<duration>20</duration>
<size>6</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>6</effect>
<duration>20</duration>
<size>15</size>
</DRUG_EFFECT>
<!-- addiction -->
<DISEASE_EFFECT>
<disease>15</disease>
<size>225</size>
</DISEASE_EFFECT>
<DISABILITY_EFFECT>
<disability>1</disability>
<duration>25</duration>
<chance>80</chance>
</DISABILITY_EFFECT>
</DRUG>
<DRUG>
<uiIndex>10</uiIndex>
<szName>Stim</szName>
<opinionevent>1</opinionevent>
<DRUG_EFFECT>
<effect>0</effect>
<duration>5</duration>
<size>2</size>
<chance>15</chance>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>1</effect>
<duration>8</duration>
<size>150</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>2</effect>
<duration>8</duration>
<size>5</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>4</effect>
<duration>8</duration>
<size>15</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>5</effect>
<duration>8</duration>
<size>30</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>6</effect>
<duration>8</duration>
<size>10</size>
</DRUG_EFFECT>
<!-- addiction -->
<DISEASE_EFFECT>
<disease>15</disease>
<size>350</size>
</DISEASE_EFFECT>
<DISABILITY_EFFECT>
<disability>7</disability>
<duration>10</duration>
<chance>90</chance>
</DISABILITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>11</personality>
<duration>10</duration>
<chance>70</chance>
</PERSONALITY_EFFECT>
</DRUG>
<DRUG>
<!-- This is basically a knockoff of Stim that can cause nasty diseases -->
<uiIndex>11</uiIndex>
<szName>Stim Copy</szName>
<opinionevent>1</opinionevent>
<DRUG_EFFECT>
<effect>0</effect>
<duration>5</duration>
<size>2</size>
<chance>5</chance>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>1</effect>
<duration>8</duration>
<size>150</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>2</effect>
<duration>7</duration>
<size>5</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>4</effect>
<duration>8</duration>
<size>13</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>5</effect>
<duration>6</duration>
<size>35</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>6</effect>
<duration>6</duration>
<size>10</size>
</DRUG_EFFECT>
<!-- addiction -->
<DISEASE_EFFECT>
<disease>15</disease>
<size>350</size>
</DISEASE_EFFECT>
<!-- Arulcan plague -->
<DISEASE_EFFECT>
<disease>0</disease>
<size>40</size>
<chance>40</chance>
</DISEASE_EFFECT>
<!-- Typhoid -->
<DISEASE_EFFECT>
<disease>1</disease>
<size>30</size>
<chance>40</chance>
</DISEASE_EFFECT>
<!-- Hepatitis A -->
<DISEASE_EFFECT>
<disease>2</disease>
<size>50</size>
<chance>40</chance>
</DISEASE_EFFECT>
<!-- Tetanus -->
<DISEASE_EFFECT>
<disease>3</disease>
<size>50</size>
<chance>40</chance>
</DISEASE_EFFECT>
<!-- Staphylococcus -->
<DISEASE_EFFECT>
<disease>8</disease>
<size>70</size>
<chance>40</chance>
</DISEASE_EFFECT>
<DISABILITY_EFFECT>
<disability>7</disability>
<duration>10</duration>
<chance>95</chance>
</DISABILITY_EFFECT>
<DISABILITY_EFFECT>
<disability>9</disability>
<duration>12</duration>
<chance>20</chance>
</DISABILITY_EFFECT>
<PERSONALITY_EFFECT>
<personality>11</personality>
<duration>10</duration>
<chance>75</chance>
</PERSONALITY_EFFECT>
</DRUG>
<DRUG>
<!-- energy drinks are basically very light versions of the energy booster -->
<uiIndex>12</uiIndex>
<szName>Energy Drink</szName>
<DRUG_EFFECT>
<effect>1</effect>
<duration>8</duration>
<size>100</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>2</effect>
<duration>8</duration>
<size>3</size>
</DRUG_EFFECT>
<!-- addiction -->
<DISEASE_EFFECT>
<disease>15</disease>
<size>40</size>
</DISEASE_EFFECT>
<PERSONALITY_EFFECT>
<personality>7</personality>
<duration>8</duration>
<chance>10</chance>
</PERSONALITY_EFFECT>
</DRUG>
<DRUG>
<uiIndex>13</uiIndex>
<szName>Coffee</szName>
<DRUG_EFFECT>
<effect>1</effect>
<duration>6</duration>
<size>50</size>
</DRUG_EFFECT>
<DRUG_EFFECT>
<effect>3</effect>
<duration>6</duration>
<size>1</size>
</DRUG_EFFECT>
<PERSONALITY_EFFECT>
<personality>1</personality>
<duration>12</duration>
<chance>50</chance>
</PERSONALITY_EFFECT>
</DRUG>
<DRUG>
<!-- M99 is used to knock down targets by removing their breath regen-->
<uiIndex>14</uiIndex>
<szName>M99</szName>
<!-- health damage -->
<DRUG_EFFECT>
<effect>0</effect>
<duration>10</duration>
<size>-3</size>
</DRUG_EFFECT>
<!-- breath damage - each turn all breath is removed -->
<DRUG_EFFECT>
<effect>1</effect>
<duration>10</duration>
<size>-10000</size>
</DRUG_EFFECT>
<DISABILITY_EFFECT>
<disability>6</disability>
<duration>30</duration>
</DISABILITY_EFFECT>
</DRUG>
<DRUG>
<uiIndex>15</uiIndex>
<szName>Plague medicine</szName>
<DISEASE_EFFECT>
<disease>0</disease>
<size>-400</size>
</DISEASE_EFFECT>
</DRUG>
<DRUG>
<uiIndex>16</uiIndex>
<szName>Tetanus medicine</szName>
<DISEASE_EFFECT>
<disease>3</disease>
<size>-700</size>
</DISEASE_EFFECT>
</DRUG>
<DRUG>
<uiIndex>17</uiIndex>
<szName>Cholera medicine</szName>
<DISEASE_EFFECT>
<disease>5</disease>
<size>-800</size>
</DISEASE_EFFECT>
</DRUG>
<DRUG>
<uiIndex>18</uiIndex>
<szName>Neurotoxin dart</szName>
<DRUG_EFFECT>
<effect>0</effect>
<duration>3</duration>
<size>-35</size>
</DRUG_EFFECT>
</DRUG>
</DRUGSLIST>