Files
gamedir/Data/TableData/Map/Facilities.xml
Wanne b9d898dad4 Merged from revision: 2182
- Fixed militia not trainable in SAM sectors when playing "Vanilla" (thx to Johnny & Scheinworld)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2183 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-11-08 12:31:46 +00:00

176 lines
4.0 KiB
XML

<!-- Use this XML to place facilities on the map.
SectorGrid = Sector coordinates
FacilityType = Unique index number (see FacilityTypes.XML)
ubHidden = Does this facility appear in the sector info popup?
0 = Yes, always.
1 = Yes, but only once the sector's been explored.
2 = No, never.
-->
<SECTORFACILITIES>
<!-- DRASSEN -->
<FACILITY>
<SectorGrid>B13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>C13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>D13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>D15</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- ALMA -->
<FACILITY>
<SectorGrid>H13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H14</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>I13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>I14</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- CHITZENA -->
<FACILITY>
<SectorGrid>A2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>B2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>D2</SectorGrid>
<FacilityType>10</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
<!-- CAMBRIA -->
<FACILITY>
<SectorGrid>F8</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>F9</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>G8</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>G9</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H8</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>I8</SectorGrid>
<FacilityType>10</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
<!-- GRUMM -->
<FACILITY>
<SectorGrid>G1</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>G2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H1</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H3</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- BALIME -->
<FACILITY>
<SectorGrid>L11</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>L12</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- MEDUNA -->
<FACILITY>
<SectorGrid>N3</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>N4</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>N5</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>O3</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>O4</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>P3</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
</SECTORFACILITIES>