Files
Wanne 5c449af7b6 Additional Tile Properties - Update
- Moved the global location of the xml files from the "AdditionalProperties" to the "Tilesets\AdditionalProperties" folder because this place fits better
- Of course you can also add special tilesets xml files in the tilesets specific folders "Tilesets\XX"
- Addded missing INI value: COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS
- Updated comments for COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1973 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-03-03 20:57:16 +00:00

19 lines
1.6 KiB
XML

<ADDITIONALTILEPROPERTIES>
<ubTerrainID>1</ubTerrainID> <!-- terrain type, 1-10: FLAT_GROUND, FLAT_FLOOR, PAVED_ROAD,
DIRT_ROAD, LOW_GRASS, HIGH_GRASS, TRAIN_TRACKS, LOW_WATER, MED_WATER, DEEP_WATER-->
<!-- Note: ubTerrainID will be assigned dynamically if tile is used in tileset as texture, road, floor or roof. Set this tag only for other objects you want to treat as surfaces. -->
<bWoodCamoAffinity>0</bWoodCamoAffinity><!-- how powerful will be wood camo on this tile (in percents, can be negative) -->
<bDesertCamoAffinity>0</bDesertCamoAffinity><!-- how powerful will be desert camo on this tile (in percents, can be negative) -->
<bUrbanCamoAffinity>0</bUrbanCamoAffinity><!-- how powerful will be urban camo on this tile (in percents, can be negative) -->
<bSnowCamoAffinity>0</bSnowCamoAffinity><!-- how powerful will be snow camo on this tile (in percents, can be negative) -->
<!-- note: affinities for all tiles put on the same map grid stack (unless specific tile is a surface, then all layers below it are ignored) -->
<bCamoStanceModifer>0</bCamoStanceModifer><!-- how much less important will be merc's stance in calculating camo (-10 - 10)-->
<bSoundModifier>0</bSoundModifier><!-- how much louder will be footstep sound on this tile (in tile range ) (-10 - 10) -->
<bStealthDifficultyModifer>0</bStealthDifficultyModifer><!-- how much more difficult will be sneaking through this tile (in percents, can be negative) -->
<bTrapBonus>0</bTrapBonus><!-- bonus to trap level set on this tile (-10 - 10) -->
</ADDITIONALTILEPROPERTIES>
<!-- note: for "regwater" tiles (texture 6) properties will be set for edges only -->