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- Externalized HELICOPTER_TOWN_LOYALTY_CHECK in Helicopter_Settings.INI - Added more comments to CREATURE_MEANWHILE_CUTSCENE in Mod_Settings.ini git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1900 4f8fa57e-7814-0410-bad4-adc449f26b7c
80 lines
3.4 KiB
INI
80 lines
3.4 KiB
INI
[Helicopter Repair Settings]
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; How much repair will cost if helicopter is slightly (1 hit) damaged (0 - 100000).
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HELICOPTER_BASIC_REPAIR_COST = 2500
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; How much repair will cost if helicopter is seriously (2 hits) damaged (0 - 100000).
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HELICOPTER_SERIOUS_REPAIR_COST = 7500
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; How long repair will take if helicopter is seriously damaged (in hours, 1 - 255).
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HELICOPTER_BASIC_REPAIR_TIME = 8
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; HELICOPTER_REPAIR_TIME may randomly vary by this amount (in hours, 0 - 255).
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HELICOPTER_BASIC_REPAIR_TIME_VARIATION = 2
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; How long repair will take if helicopter is seriously damaged (in hours, 1 - 255).
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HELICOPTER_SERIOUS_REPAIR_TIME = 24
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; HELICOPTER_SERIOUS_REPAIR_TIME may randomly vary by this amount (in hours, 0 - 255).
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HELICOPTER_SERIOUS_REPAIR_TIME_VARIATION = 6
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; How much cost of repairs will increase after every repair - for balancing reasons, and simulating parts scarcity (0 - 100000).
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HELICOPTER_BASIC_COST_INCREASE_AFTER_BASIC_REPAIR = 500
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HELICOPTER_BASIC_COST_INCREASE_AFTER_SERIOUS_REPAIR = 1000
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HELICOPTER_SERIOUS_COST_INCREASE_AFTER_BASIC_REPAIR = 1500
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HELICOPTER_SERIOUS_COST_INCREASE_AFTER_SERIOUS_REPAIR = 3000
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; How much basic repair will cost at absolute maximum - to avoid immersion breaking ridiculous costs (0 - 1000000).
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HELICOPTER_BASIC_REPAIR_COST_MAX = 10000
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; How much serious repair will cost at absolute maximum - to avoid immersion breaking ridiculous costs (0 - 1000000).
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HELICOPTER_SERIOUS_REPAIR_COST_MAX = 25000
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[Helicopter Refuel Settings]
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; How far can helicopter go without refuel if its tank is full (in sectors, 1-255). Note: distance between Drassen airport and Estoni equals 14 sectors.
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; Only used if alternative fuel system is on.
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; Vanilla-ish (technically it's wasn't used) JA2 - 25.
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HELICOPTER_DISTANCE_WITHOUT_REFUEL = 25
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; How long can helicopter hover before using single fuel unit (in minutes, 1-255).
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; Only used if alternative fuel system is on.
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HELICOPTER_HOVER_TIME_PER_FUEL_UNIT = 10
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; How long helicopter needs to fully refuel (in minutes, 1-255).
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; Only used if alternative fuel system is on.
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; Vanilla-ish (technically it's wasn't used) JA2 - 30.
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HELICOPTER_REFUEL_TIME = 30
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; How long can helicopter hover before Skyrider whines (in minutes, 1-255).
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; Only used if alternative fuel system is off.
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; Vanilla JA2 - 10.
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HELICOPTER_TIME_DELAY_FOR_HOVER_WAIT = 10
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; How long can helicopter hover before Skyrider returns to base (in minutes, 1-255).
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; Only used if alternative fuel system is off.
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; Vanilla JA2 - 20.
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HELICOPTER_TIME_DELAY_FOR_HOVER_WAIT_TOO_LONG = 20
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; If TRUE, Skyrider won't automatically kick everyone out after running out of fuel, instead prompt will be shown.
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HELICOPTER_ASK_BEFORE_KICKING_PASSENGERS_OUT = TRUE
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[Helicopter SAM Settings]
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; Chance that helicopter gets hit by SAM attack when arriving at sector in hostile air zone (in percents).
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; Vanilla JA2 - 33.
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HELICOPTER_SAM_SITE_ACCURACY = 33
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; Chance per passenger he will get hurt when helicopter is hit (in percents).
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HELICOPTER_PASSENGER_HIT_CHANCE = 30
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; Minimum damage passenger will take when hit in helicopter.
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HELICOPTER_PASSENGER_HIT_MIN_DAMAGE = 1
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; Maximum damage passenger will take when hit in helicopter.
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HELICOPTER_PASSENGER_HIT_MAX_DAMAGE = 10
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[Helicopter Other Settings]
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; If FALSE, Skyrider will always fly when other conditions are satisfied, ignoring his associated town loyalty check. Vanilla JA2 - TRUE
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HELICOPTER_TOWN_LOYALTY_CHECK = TRUE |