Files
gamedir/ja2.exe
T
Wanne 0944a13679 new exe build (1147)
- new shortcut: Ctrl+Del in sector inventory deletes all items in sector
- Fix squad oversizing based on user prefs
- Fix militia issue in auto-resolve:  Militia were not always being promoted even when it said they were.  Since first X slots are for militia already in the sector, militia from other sectors are not sorted by rank.  This actually affects battle outcome!
- Added fix to editor to skip cached tiles in RaiseWorldLand.  Otherwise it can crash when invoked within the game.
- fixed some variables not being initialized
- Efficiency improvements for soldier->soldier sighting
- fixed memory leak in new inventory
- fixed some variables not being initialized
- fixed swapped parameter in LOS.cpp
- added variable range check in lighting.cpp, the cause of wrong index value still not fixed
- Fix for slow bullets and other anims
- Fix problem with items with default attachments not comparing to base items correctly
- Removed an inconsistency between quickload and regular load
- Turned on heap checking for debug builds.  *Could cause memory to run low if game runs for extended periods
- Fixed assertion message for case where soldier groups try to cross impassible terrain
- Fixed inventory memory leak
- Fix sticky keys due to loading screens
- Fix infinite loop/hang after an assertion failure
- Fix problems with missing tile effect in places such as Alma and Tixa underground
- Also fixes potential problem with buffer overruns
- Don't have monster spit cause fiery explosions
- More detailed error messages for failed saves
- Yet another phantom militia fix
- Fix for incorrect, sometimes negative, values of items sold to locals
- Editor:  Disable light sprites that are not in bounds.  Actually happens in some sectors (ie Drassen)
- Editor:  Fix for use of uninitialized variable in undo
- Editor:  Fix for clipping bounds that are offscreen (causes crash)
- Fix for AP bonus reading from INI
- Fix mine indexes when looking for creature infestation of mines
- Final (?) fix for militia reinforcements.  Also a change:  If you refuse reinforcements, none will come for the entirety of the battle
- Increase size of cover and LOS grids to fit max radius
- Fix for uninitialized light level in DistanceVisible
- Move CheckForEndOfBattle to end of ReduceAttackBusy, to remove a possible militia invalidate upon promotion
- Change the way Alt-L handles reloading
- added range check for light sprites

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@848 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-01 22:34:29 +00:00

3.1 MiB