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- new shortcut: Ctrl+Del in sector inventory deletes all items in sector - Fix squad oversizing based on user prefs - Fix militia issue in auto-resolve: Militia were not always being promoted even when it said they were. Since first X slots are for militia already in the sector, militia from other sectors are not sorted by rank. This actually affects battle outcome! - Added fix to editor to skip cached tiles in RaiseWorldLand. Otherwise it can crash when invoked within the game. - fixed some variables not being initialized - Efficiency improvements for soldier->soldier sighting - fixed memory leak in new inventory - fixed some variables not being initialized - fixed swapped parameter in LOS.cpp - added variable range check in lighting.cpp, the cause of wrong index value still not fixed - Fix for slow bullets and other anims - Fix problem with items with default attachments not comparing to base items correctly - Removed an inconsistency between quickload and regular load - Turned on heap checking for debug builds. *Could cause memory to run low if game runs for extended periods - Fixed assertion message for case where soldier groups try to cross impassible terrain - Fixed inventory memory leak - Fix sticky keys due to loading screens - Fix infinite loop/hang after an assertion failure - Fix problems with missing tile effect in places such as Alma and Tixa underground - Also fixes potential problem with buffer overruns - Don't have monster spit cause fiery explosions - More detailed error messages for failed saves - Yet another phantom militia fix - Fix for incorrect, sometimes negative, values of items sold to locals - Editor: Disable light sprites that are not in bounds. Actually happens in some sectors (ie Drassen) - Editor: Fix for use of uninitialized variable in undo - Editor: Fix for clipping bounds that are offscreen (causes crash) - Fix for AP bonus reading from INI - Fix mine indexes when looking for creature infestation of mines - Final (?) fix for militia reinforcements. Also a change: If you refuse reinforcements, none will come for the entirety of the battle - Increase size of cover and LOS grids to fit max radius - Fix for uninitialized light level in DistanceVisible - Move CheckForEndOfBattle to end of ReduceAttackBusy, to remove a possible militia invalidate upon promotion - Change the way Alt-L handles reloading - added range check for light sprites git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@848 4f8fa57e-7814-0410-bad4-adc449f26b7c
3.1 MiB
3.1 MiB