Files
gamedir/Data/TableData/EnemyWeaponDrops.xml
T
Wanne 8b49b43551 new exe (478):
-updated XML-Drop files
-added militia drop rate to XML-Drop files
-added drop rates for LAWs. mortars, launchers, knives, ... (see EnemyWeaponDrops.xml, EnemyMiscDrops.xml) 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@443 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-26 12:26:07 +00:00

90 lines
2.8 KiB
XML

<!--
If you want to use the XML-Drop files, you must do the following:
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
b.) Disable "Enemies drop all items" in the option screen of the game
Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 0 up to 199
uiType - the weapon type pointing to <ubWeaponType> in Weapons.xml
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the militia has this item in the inventory
-->
<WEAPONDROPLIST>
<!-- NOT_GUN -->
<!-- Laws -->
<DROPITEM>
<uiIndex>0</uiIndex>
<ubWeaponType>0</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_PISTOL -->
<!-- Pistols -->
<DROPITEM>
<uiIndex>1</uiIndex>
<ubWeaponType>1</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_M_PISTOL -->
<!-- Machine pistols -->
<DROPITEM>
<uiIndex>2</uiIndex>
<ubWeaponType>2</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_SMG -->
<!-- SMGs -->
<DROPITEM>
<uiIndex>3</uiIndex>
<ubWeaponType>3</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_RIFLE -->
<!-- Rifles -->
<DROPITEM>
<uiIndex>4</uiIndex>
<ubWeaponType>4</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_SN_RIFLE -->
<!-- Sniper rifles -->
<DROPITEM>
<uiIndex>5</uiIndex>
<ubWeaponType>5</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_AS_RIFLE -->
<!-- Assault rifles -->
<DROPITEM>
<uiIndex>6</uiIndex>
<ubWeaponType>6</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_LMG -->
<!-- LMGs -->
<DROPITEM>
<uiIndex>7</uiIndex>
<ubWeaponType>7</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
<!-- GUN_SHOTGUN -->
<!-- Shotguns -->
<DROPITEM>
<uiIndex>8</uiIndex>
<ubWeaponType>8</ubWeaponType>
<ubEnemyDropRate>15</ubEnemyDropRate>
<ubMilitiaDropRate>2</ubMilitiaDropRate>
</DROPITEM>
</WEAPONDROPLIST>