Files
gamedir/Data/TableData/NPCInventory/DevinInventory.xml
T
2006-09-30 12:56:55 +00:00

167 lines
4.8 KiB
XML

<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - index of item in array, just increment this for each new entry
sItemIndex - item index to stock
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
-->
<INVENTORYLIST>
<INVENTORY>
<uiIndex>0</uiIndex>
<sItemIndex>131</sItemIndex> <!-- Stun Grenade -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>1</uiIndex>
<sItemIndex>132</sItemIndex> <!-- Tear Gas -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>2</uiIndex>
<sItemIndex>133</sItemIndex> <!-- Mustard Gas -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>3</uiIndex>
<sItemIndex>134</sItemIndex> <!-- Mini Grenade -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>4</uiIndex>
<sItemIndex>135</sItemIndex> <!-- Hand Grenade -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>5</uiIndex>
<sItemIndex>151</sItemIndex> <!-- Smoke Grenade -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>6</uiIndex>
<sItemIndex>147</sItemIndex> <!-- 40mm Grenade -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>7</uiIndex>
<sItemIndex>148</sItemIndex> <!-- 40mm Tear Gas -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>8</uiIndex>
<sItemIndex>149</sItemIndex> <!-- 40mm Stun -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>9</uiIndex>
<sItemIndex>150</sItemIndex> <!-- 40mm Smoke -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>10</uiIndex>
<sItemIndex>140</sItemIndex> <!-- Mortar Shell -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>11</uiIndex>
<sItemIndex>111</sItemIndex> <!-- Minirockets, AP -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>12</uiIndex>
<sItemIndex>112</sItemIndex> <!-- Minirockets, HE -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>13</uiIndex>
<sItemIndex>113</sItemIndex> <!-- Minirockets, HEAP -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>14</uiIndex>
<sItemIndex>223</sItemIndex> <!-- Detonator -->
<ubOptimalNumber>10</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>15</uiIndex>
<sItemIndex>224</sItemIndex> <!-- Remote Det. -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>16</uiIndex>
<sItemIndex>242</sItemIndex> <!-- Remote Trigger -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>17</uiIndex>
<sItemIndex>141</sItemIndex> <!-- Mine -->
<ubOptimalNumber>6</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>18</uiIndex>
<sItemIndex>136</sItemIndex> <!-- RDX -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>19</uiIndex>
<sItemIndex>137</sItemIndex> <!-- TNT -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>20</uiIndex>
<sItemIndex>139</sItemIndex> <!-- C1 -->
<ubOptimalNumber>4</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>21</uiIndex>
<sItemIndex>138</sItemIndex> <!-- HMX -->
<ubOptimalNumber>3</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>22</uiIndex>
<sItemIndex>142</sItemIndex> <!-- C4 -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>23</uiIndex>
<sItemIndex>145</sItemIndex> <!-- Shaped Charge -->
<ubOptimalNumber>5</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>24</uiIndex>
<sItemIndex>40</sItemIndex> <!-- M79 -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>25</uiIndex>
<sItemIndex>50</sItemIndex> <!-- Talon -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>26</uiIndex>
<sItemIndex>51</sItemIndex> <!-- LAW -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>27</uiIndex>
<sItemIndex>41</sItemIndex> <!-- Mortar -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>28</uiIndex>
<sItemIndex>215</sItemIndex> <!-- Metal Detector -->
<ubOptimalNumber>2</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>29</uiIndex>
<sItemIndex>243</sItemIndex> <!-- Wire Cutters -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
<INVENTORY>
<uiIndex>30</uiIndex>
<sItemIndex>304</sItemIndex> <!-- Duct Tape -->
<ubOptimalNumber>1</ubOptimalNumber>
</INVENTORY>
</INVENTORYLIST>