Files
gamedir/Data/TableData/Weapons.xml
T
Wanne 740ddd208b - bugfix: Wrong ammo & magazines when when "CUSTOM_DATA_LOCATION = Data" was selected in the ja2.ini. Mod now works correct with this setting.
- added German.Items.xml and German.AmmoStrings.xml to the "Data\TableData" folder.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@495 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-10 20:23:55 +00:00

2789 lines
96 KiB
XML

<!-- edited with XMLSpy v2005 rel. 3 U (http://www.altova.com) by Mikel Bech (MDSI) -->
<!-- this a comment, all of the text between the angled brackets is ignored
This file is made to be read with a text editor where 1tab=8spaces
Attribute Field Reference:
uiIndex - the weapon index, number the weapons sequentially starting at 1 and ending at 5000 - this number should match the ubClassIndex for the weapon in Items.xml
szWeaponName - The weapon name, 20 characters maximun
ubWeaponClass=3 - the weapon class, look below for a listing
ubWeaponType=5 - exact weapon type, look below for a listing
ubCalibre=10 - what calibre of ammo the the gun uses, look below for a listing (also dictates the burst sound)
ubReadyTime=5 - How many APs are spend to get this weapon into the "ready" state
ubShotsPer4Turns=11 - the weapon's rate of fire for single shots
ubShotsPerBurst=0 - the number of bullets this weapon shoots per burst
ubBurstPenalty=0 - the % chance to hit that is deducted for each shot of the burst (later shots in the burst are lass accurate)
ubBulletSpeed=21 - how fast bullets fly out of the gun (aethtetic consideration only)
ubImpact=36 - this has an effect on how much damage the bullets do
ubDeadliness=32 - this is the "scare" value of the gun. AI & NPCs use this.
bAccuracy=0 - this is not used anywhere
ubMagSize=10 - Number of bullets that can be loaded into the gun
usRange=750 - weapon's maximum range
usReloadDelay=200 - not used anywhere right now, but could be used to specify the reload speed in RT
ubAttackVolume=80 - how much "noise" the weapon makes
ubHitVolume=8 - how much "noise" the bullet makes when it hits something
sSound=133 - the sound that's used for single shot (and burst if the burst sound is missing)
sBurstSound=154 - the "default" burst sound. This is not used anymore. However, set it to something other than 0 if you want to hear bursts
sReloadSound=102 - the sound of reloading
sLocknLoadSound=108 - this sound in used in AutoResolve and sometimes for rifles in tactical
bBurstAP - The AP cost of burst
bAutofireShotsPerFiveAP - this is the number of shots you can fire using this weapon using 5 APs (ie. 25 = 5 shots per AP)
Weapon Classes:
0 - NOGUNCLASS
1 - HANDGUNCLASS
2 - SMGCLASS
3 - RIFLECLASS
4 - MGCLASS
5 - SHOTGUNCLASS
6 - KNIFECLASS
7 - MONSTERCLASS
Weapon Type:
0 - NOT_GUN
1 - GUN_PISTOL
2 - GUN_M_PISTOL
3 - GUN_SMG
4 - GUN_RIFLE
5 - GUN_SN_RIFLE
6 - GUN_AS_RIFLE
7 - GUN_LMG
8 - GUN_SHOTGUN
Calibre/Ammo Types:
0 - NOAMMO
1 - AMMO38
2 - AMMO9
3 - AMMO45
4 - AMMO357
5 - AMMO12G
6 - AMMOCAWS
7 - AMMO545
8 - AMMO556
9 - AMMO762N
10 - AMMO762W
11 - AMMO47
12 - AMMO57
13 - AMMOMONST
14 - AMMOROCKET
15 - AMMODART
16 - AMMOFLAME
17 - AMMO50
18 - AMMO9H
Sound Indices: (change 'em in sounds.xml)
000 - "SOUNDS\\RICOCHET 01.WAV"
001 - "SOUNDS\\RICOCHET 02.WAV"
002 - "SOUNDS\\RICOCHET 01.WAV"
003 - "SOUNDS\\RICOCHET 02.WAV"
004 - "SOUNDS\\RICOCHET 01.WAV"
005 - "SOUNDS\\RICOCHET 02.WAV"
006 - "SOUNDS\\RICOCHET 01.WAV"
007 - "SOUNDS\\RICOCHET 02.WAV"
008 - "SOUNDS\\DIRT IMPACT 01.WAV"
009 - "SOUNDS\\DIRT IMPACT 01.WAV"
010 - "SOUNDS\\KNIFE HIT GROUND.WAV"
011 - "SOUNDS\\FALL TO KNEES 01.WAV"
012 - "SOUNDS\\FALL TO KNEES 02.WAV"
013 - "SOUNDS\\KNEES TO DIRT 01.WAV"
014 - "SOUNDS\\KNEES TO DIRT 02.WAV"
015 - "SOUNDS\\KNEES TO DIRT 03.WAV"
016 - "SOUNDS\\HEAVY FALL 01.WAV"
017 - "SOUNDS\\BODY_SPLAT.WAV"
018 - "SOUNDS\\GLASS_BREAK1.WAV"
019 - "SOUNDS\\GLASS_BREAK2.WAV"
020 - "SOUNDS\\DOOR OPEN 01.WAV"
021 - "SOUNDS\\DOOR OPEN 02.WAV"
022 - "SOUNDS\\DOOR OPEN 03.WAV"
023 - "SOUNDS\\DOOR CLOSE 01.WAV"
024 - "SOUNDS\\DOOR CLOSE 02.WAV"
025 - "SOUNDS\\UNLOCK LOCK.WAV"
026 - "SOUNDS\\KICKIN LOCK.WAV"
027 - "SOUNDS\\BREAK LOCK.WAV"
028 - "SOUNDS\\PICKING LOCK.WAV"
029 - "SOUNDS\\GARAGE DOOR OPEN.WAV"
030 - "SOUNDS\\GARAGE DOOR CLOSE.WAV"
031 - "SOUNDS\\ELEVATOR DOOR OPEN.WAV"
032 - "SOUNDS\\ELEVATOR DOOR CLOSE.WAV"
033 - "SOUNDS\\HIGH TECH DOOR OPEN.WAV"
034 - "SOUNDS\\HIGH TECH DOOR CLOSE.WAV"
035 - "SOUNDS\\CURTAINS DOOR OPEN.WAV"
036 - "SOUNDS\\CURTAINS DOOR CLOSE.WAV"
037 - "SOUNDS\\METAL DOOR OPEN.WAV"
038 - "SOUNDS\\METAL DOOR CLOSE.WAV"
039 - "SOUNDS\\ftp gravel 01.WAV"
040 - "SOUNDS\\ftp gravel 02.WAV"
041 - "SOUNDS\\ftp gravel 03.WAV"
042 - "SOUNDS\\ftp gravel 04.WAV"
043 - "SOUNDS\\ftp gritty 01.WAV"
044 - "SOUNDS\\ftp gritty 02.WAV"
045 - "SOUNDS\\ftp gritty 03.WAV"
046 - "SOUNDS\\ftp gritty 04.WAV"
047 - "SOUNDS\\ftp leaves 01.WAV"
048 - "SOUNDS\\ftp leaves 02.WAV"
049 - "SOUNDS\\ftp leaves 03.WAV"
050 - "SOUNDS\\ftp leaves 04.WAV"
051 - "SOUNDS\\CRAWLING 01.WAV"
052 - "SOUNDS\\CRAWLING 02.WAV"
053 - "SOUNDS\\CRAWLING 03.WAV"
054 - "SOUNDS\\CRAWLING 04.WAV"
055 - "SOUNDS\\BEEP2.WAV"
056 - "SOUNDS\\ENDTURN.WAV"
057 - "SOUNDS\\JA2 DEATH HIT.WAV"
058 - "SOUNDS\\DOORCR_B.WAV"
059 - "SOUNDS\\HEAD EXPLODING 01.WAV"
060 - "SOUNDS\\BODY EXPLODING.WAV"
061 - "SOUNDS\\EXPLODE1.WAV"
062 - "SOUNDS\\CROW EXPLODING.WAV"
063 - "SOUNDS\\SMALL EXPLOSION 01.WAV"
064 - "SOUNDS\\HELI1.WAV"
065 - "SOUNDS\\BULLET IMPACT 01.WAV"
066 - "SOUNDS\\BULLET IMPACT 02.WAV"
067 - "SOUNDS\\BULLET IMPACT 02.WAV"
068 - "STSOUNDS\\BLAH.WAV" // CREATURE ATTACK
069 - "SOUNDS\\STEP INTO WATER.WAV"
070 - "SOUNDS\\SPLASH FROM SHALLOW TO DEEP.WAV"
071 - "SOUNDS\\COW HIT.WAV" // COW HIT
072 - "SOUNDS\\COW DIE.WAV" // COW DIE
073 - "SOUNDS\\LINE 02 FX.WAV"
074 - "SOUNDS\\LINE 01 FX.WAV"
075 - "SOUNDS\\LINE 03 FX.WAV"
076 - "SOUNDS\\CAVE COLLAPSING.WAV" // CAVE_COLLAPSE
077 - "SOUNDS\\RAID WHISTLE.WAV" // RAID
078 - "SOUNDS\\RAID AMBIENT.WAV"
079 - "SOUNDS\\RAID DIVE.WAV"
080 - "SOUNDS\\RAID DIVE.WAV"
081 - "SOUNDS\\RAID WHISTLE.WAV" // RAID
082 - "SOUNDS\\DRIVING 01.WAV" // DRIVING
083 - "SOUNDS\\ENGINE START.WAV" // ON
084 - "SOUNDS\\ENGINE OFF.WAV" // OFF
085 - "SOUNDS\\INTO VEHICLE.WAV" // INTO
086 - "SOUNDS\\WEAPONS\\DRY FIRE 1.WAV" // Dry fire sound ( for gun jam )
087 - "SOUNDS\\WOOD IMPACT 01A.WAV" // S_WOOD_IMPACT1
088 - "SOUNDS\\WOOD IMPACT 01B.WAV"
089 - "SOUNDS\\WOOD IMPACT 01A.WAV"
090 - "SOUNDS\\PORCELAIN IMPACT.WAV"
091 - "SOUNDS\\TIRE IMPACT 01.WAV"
092 - "SOUNDS\\STONE IMPACT 01.WAV"
093 - "SOUNDS\\WATER IMPACT 01.WAV"
094 - "SOUNDS\\VEG IMPACT 01.WAV"
095 - "SOUNDS\\METAL HIT 01.WAV" // S_METAL_HIT1
096 - "SOUNDS\\METAL HIT 01.WAV"
097 - "SOUNDS\\METAL HIT 01.WAV"
098 - "SOUNDS\\SLAP_IMPACT.WAV"
099 - "SOUNDS\\WEAPONS\\REVOLVER RELOAD.WAV" // REVOLVER
100 - "SOUNDS\\WEAPONS\\PISTOL RELOAD.WAV" // PISTOL
101 - "SOUNDS\\WEAPONS\\SMG RELOAD.WAV" // SMG
102 - "SOUNDS\\WEAPONS\\RIFLE RELOAD.WAV" // RIFLE
103 - "SOUNDS\\WEAPONS\\SHOTGUN RELOAD.WAV" // SHOTGUN
104 - "SOUNDS\\WEAPONS\\LMG RELOAD.WAV" // LMG
105 - "SOUNDS\\WEAPONS\\REVOLVER LNL.WAV" // REVOLVER
106 - "SOUNDS\\WEAPONS\\PISTOL LNL.WAV" // PISTOL
107 - "SOUNDS\\WEAPONS\\SMG LNL.WAV" // SMG
108 - "SOUNDS\\WEAPONS\\RIFLE LNL.WAV" // RIFLE
109 - "SOUNDS\\WEAPONS\\SHOTGUN LNL.WAV" // SHOTGUN
110 - "SOUNDS\\WEAPONS\\LMG LNL.WAV" // LMG
111 - "SOUNDS\\WEAPONS\\SMALL ROCKET LAUNCHER.WAV" // SMALL ROCKET LUANCHER
112 - "SOUNDS\\WEAPONS\\MORTAR FIRE 01.WAV" // GRENADE LAUNCHER
113 - "SOUNDS\\WEAPONS\\MORTAR FIRE 01.WAV" // UNDERSLUNG GRENADE LAUNCHER
114 - "SOUNDS\\WEAPONS\\ROCKET LAUNCHER.WAV"
115 - "SOUNDS\\WEAPONS\\MORTAR FIRE 01.WAV"
116 - "SOUNDS\\WEAPONS\\9mm SINGLE SHOT.WAV" // S_GLOCK17 9mm
117 - "SOUNDS\\WEAPONS\\9mm SINGLE SHOT.WAV" // S_GLOCK18 9mm
118 - "SOUNDS\\WEAPONS\\9mm SINGLE SHOT.WAV" // S_BERETTA92 9mm
119 - "SOUNDS\\WEAPONS\\9mm SINGLE SHOT.WAV" // S_BERETTA93 9mm
120 - "SOUNDS\\WEAPONS\\38 CALIBER.WAV" // S_SWSPECIAL .38
121 - "SOUNDS\\WEAPONS\\357 SINGLE SHOT.WAV" // S_BARRACUDA .357
122 - "SOUNDS\\WEAPONS\\357 SINGLE SHOT.WAV" // S_DESERTEAGLE .357
123 - "SOUNDS\\WEAPONS\\45 CALIBER SINGLE SHOT.WAV" // S_M1911 .45
124 - "SOUNDS\\WEAPONS\\9mm SINGLE SHOT.WAV" // S_MP5K 9mm
125 - "SOUNDS\\WEAPONS\\45 CALIBER SINGLE SHOT.WAV" // S_MAC10 .45
126 - "SOUNDS\\WEAPONS\\45 CALIBER SINGLE SHOT.WAV" // S_THOMPSON .45
127 - "SOUNDS\\WEAPONS\\5,56 SINGLE SHOT.WAV" // S_COMMANDO 5.56
128 - "SOUNDS\\WEAPONS\\5,56 SINGLE SHOT.WAV" // S_MP53 5.56?
129 - "SOUNDS\\WEAPONS\\5,45 SINGLE SHOT.WAV" // S_AKSU74 5.45
130 - "SOUNDS\\WEAPONS\\5,7 SINGLE SHOT.WAV" // S_P90 5.7
131 - "SOUNDS\\WEAPONS\\7,62 WP SINGLE SHOT.WAV" // S_TYPE85 7.62 WP
132 - "SOUNDS\\WEAPONS\\7,62 WP SINGLE SHOT.WAV" // S_SKS 7.62 WP
133 - "SOUNDS\\WEAPONS\\7,62 WP SINGLE SHOT.WAV" // S_DRAGUNOV 7.62 WP
134 - "SOUNDS\\WEAPONS\\7,62 NATO SINGLE SHOT.WAV" // S_M24 7.62 NATO
135 - "SOUNDS\\WEAPONS\\5,56 SINGLE SHOT.WAV" // S_AUG 5.56mm
136 - "SOUNDS\\WEAPONS\\5,56 SINGLE SHOT.WAV" // S_G41 5.56mm
137 - "SOUNDS\\WEAPONS\\5,56 SINGLE SHOT.WAV" // S_RUGERMINI 5.56mm
138 - "SOUNDS\\WEAPONS\\5,56 SINGLE SHOT.WAV" // S_C7 5.56mm
139 - "SOUNDS\\WEAPONS\\5,56 SINGLE SHOT.WAV" // S_FAMAS 5.56mm
140 - "SOUNDS\\WEAPONS\\5,45 SINGLE SHOT.WAV" // S_AK74 5.45mm
141 - "SOUNDS\\WEAPONS\\7,62 WP SINGLE SHOT.WAV" // S_AKM 7.62mm WP
142 - "SOUNDS\\WEAPONS\\7,62 NATO SINGLE SHOT.WAV" // S_M14 7.62mm NATO
143 - "SOUNDS\\WEAPONS\\7,62 NATO SINGLE SHOT.WAV" // S_FNFAL 7.62mm NATO
144 - "SOUNDS\\WEAPONS\\7,62 NATO SINGLE SHOT.WAV" // S_G3A3 7.62mm NATO
145 - "SOUNDS\\WEAPONS\\4,7 SINGLE SHOT.WAV" // S_G11 4.7mm
146 - "SOUNDS\\WEAPONS\\SHOTGUN SINGLE SHOT.WAV" // S_M870 SHOTGUN
147 - "SOUNDS\\WEAPONS\\SHOTGUN SINGLE SHOT.WAV" // S_SPAS SHOTGUN
148 - "SOUNDS\\WEAPONS\\SHOTGUN SINGLE SHOT.WAV" // S_CAWS SHOTGUN
149 - "SOUNDS\\WEAPONS\\5,56 SINGLE SHOT.WAV" // S_FNMINI 5.56mm
150 - "SOUNDS\\WEAPONS\\5,45 SINGLE SHOT.WAV" // S_RPK74 5.45mm
151 - "SOUNDS\\WEAPONS\\7,62 WP SINGLE SHOT.WAV" // S_21E 7.62mm
152 - "SOUNDS\\WEAPONS\\KNIFE THROW SWOOSH.WAV" // KNIFE THROW
153 - "SOUNDS\\WEAPONS\\TANK_CANNON.WAV"
154 - "SOUNDS\\WEAPONS\\BURSTTYPE1.WAV"
155 - "SOUNDS\\WEAPONS\\AUTOMAG SINGLE.WAV"
156 - "SOUNDS\\WEAPONS\\SILENCER 02.WAV"
157 - "SOUNDS\\WEAPONS\\SILENCER 03.WAV"
158 - "SOUNDS\\SWOOSH 01.WAV"
159 - "SOUNDS\\SWOOSH 03.WAV"
160 - "SOUNDS\\SWOOSH 05.WAV"
161 - "SOUNDS\\SWOOSH 06.WAV"
162 - "SOUNDS\\SWOOSH 11.WAV"
163 - "SOUNDS\\SWOOSH 14.WAV"
164 - "SOUNDS\\ADULT FALL 01.WAV"
165 - "SOUNDS\\ADULT STEP 01.WAV"
166 - "SOUNDS\\ADULT STEP 02.WAV"
167 - "SOUNDS\\ADULT SWIPE 01.WAV"
168 - "SOUNDS\\Eating_Flesh 01.WAV"
169 - "SOUNDS\\ADULT CRIPPLED.WAV"
170 - "SOUNDS\\ADULT DYING PART 1.WAV"
171 - "SOUNDS\\ADULT DYING PART 2.WAV"
172 - "SOUNDS\\ADULT LUNGE 01.WAV"
173 - "SOUNDS\\ADULT SMELLS THREAT.WAV"
174 - "SOUNDS\\ADULT SMELLS PREY.WAV"
175 - "SOUNDS\\ADULT SPIT.WAV"
176 - "SOUNDS\\BABY DYING 01.WAV"
177 - "SOUNDS\\BABY DRAGGING 01.WAV"
178 - "SOUNDS\\BABY SHRIEK 01.WAV"
179 - "SOUNDS\\BABY SPITTING 01.WAV"
180 - "SOUNDS\\LARVAE MOVEMENT 01.WAV"
181 - "SOUNDS\\LARVAE RUPTURE 01.WAV"
182 - "SOUNDS\\QUEEN SHRIEK 01.WAV"
183 - "SOUNDS\\QUEEN DYING 01.WAV"
184 - "SOUNDS\\QUEEN ENRAGED ATTACK.WAV"
185 - "SOUNDS\\QUEEN RUPTURING.WAV"
186 - "SOUNDS\\QUEEN CRIPPLED.WAV"
187 - "SOUNDS\\QUEEN SMELLS THREAT.WAV"
188 - "SOUNDS\\QUEEN WHIP ATTACK.WAV"
189 - "SOUNDS\\ROCK HIT 01.WAV"
190 - "SOUNDS\\ROCK HIT 02.WAV"
191 - "SOUNDS\\SCRATCH.WAV"
192 - "SOUNDS\\ARMPIT.WAV"
193 - "SOUNDS\\CRACKING BACK.WAV"
194 - "SOUNDS\\WEAPONS\\Auto Resolve Composite 02 (8-22).wav" // The FF sound in autoresolve interface
195 - "SOUNDS\\Email Alert 01.wav"
196 - "SOUNDS\\Entering Text 02.wav"
197 - "SOUNDS\\Removing Text 02.wav"
198 - "SOUNDS\\Computer Beep 01 In.wav"
199 - "SOUNDS\\Computer Beep 01 Out.wav"
200 - "SOUNDS\\Computer Switch 01 In.wav"
201 - "SOUNDS\\Computer Switch 01 Out.wav"
202 - "SOUNDS\\Very Small Switch 01 In.wav"
203 - "SOUNDS\\Very Small Switch 01 Out.wav"
204 - "SOUNDS\\Very Small Switch 02 In.wav"
205 - "SOUNDS\\Very Small Switch 02 Out.wav"
206 - "SOUNDS\\Small Switch 01 In.wav"
207 - "SOUNDS\\Small Switch 01 Out.wav"
208 - "SOUNDS\\Small Switch 02 In.wav"
209 - "SOUNDS\\Small Switch 02 Out.wav"
210 - "SOUNDS\\Small Switch 03 In.wav"
211 - "SOUNDS\\Small Switch 03 Out.wav"
212 - "SOUNDS\\Big Switch 03 In.wav"
213 - "SOUNDS\\Big Switch 03 Out.wav"
214 - "SOUNDS\\Alarm.wav"
215 - "SOUNDS\\Fight Bell.wav"
216 - "SOUNDS\\Helicopter Crash Sequence.wav"
217 - "SOUNDS\\Attachment.wav"
218 - "SOUNDS\\Ceramic Armour Insert.wav"
219 - "SOUNDS\\Detonator Beep.wav"
220 - "SOUNDS\\Grab Roof.wav"
221 - "SOUNDS\\Land On Roof.wav"
222 - "SOUNDS\\Branch Snap 01.wav"
223 - "SOUNDS\\Branch Snap 02.wav"
224 - "SOUNDS\\Indoor Bump 01.wav"
225 - "SOUNDS\\Fridge Door Open.wav"
226 - "SOUNDS\\Fridge Door Close.wav"
227 - "SOUNDS\\Fire 03 Loop.wav"
228 - "SOUNDS\\GLASS_CRACK.wav"
229 - "SOUNDS\\SPIT RICOCHET.WAV"
230 - "SOUNDS\\TIGER HIT.WAV"
231 - "SOUNDS\\bloodcat dying 02.WAV"
232 - "SOUNDS\\SLAP.WAV"
233 - "SOUNDS\\ROBOT BEEP.WAV"
234 - "SOUNDS\\ELECTRICITY.WAV"
235 - "SOUNDS\\SWIMMING 01.WAV"
236 - "SOUNDS\\SWIMMING 02.WAV"
237 - "SOUNDS\\KEY FAILURE.WAV"
238 - "SOUNDS\\target cursor.WAV"
239 - "SOUNDS\\statue open.WAV"
240 - "SOUNDS\\remote activate.WAV"
241 - "SOUNDS\\wirecutters.WAV"
242 - "SOUNDS\\drink from canteen.WAV"
243 - "SOUNDS\\bloodcat attack.wav"
244 - "SOUNDS\\bloodcat loud roar.wav"
245 - "SOUNDS\\robot greeting.wav"
246 - "SOUNDS\\robot death.wav"
247 - "SOUNDS\\gas grenade explode.WAV"
248 - "SOUNDS\\air escaping.WAV"
249 - "SOUNDS\\drawer open.WAV"
250 - "SOUNDS\\drawer close.WAV"
251 - "SOUNDS\\locker door open.WAV"
252 - "SOUNDS\\locker door close.WAV"
253 - "SOUNDS\\wooden box open.WAV"
254 - "SOUNDS\\wooden box close.WAV"
255 - "SOUNDS\\robot stop moving.WAV"
256 - "SOUNDS\\water movement 01.wav"
257 - "SOUNDS\\water movement 02.wav"
258 - "SOUNDS\\water movement 03.wav"
259 - "SOUNDS\\water movement 04.wav"
260 - "SOUNDS\\PRONE TO CROUCH.WAV"
261 - "SOUNDS\\CROUCH TO PRONE.WAV"
262 - "SOUNDS\\CROUCH TO STAND.WAV"
263 - "SOUNDS\\STAND TO CROUCH.WAV"
264 - "SOUNDS\\picking something up.WAV"
265 - "SOUNDS\\cow falling.wav"
266 - "SOUNDS\\bloodcat_growl_01.wav"
267 - "SOUNDS\\bloodcat_growl_02.wav"
268 - "SOUNDS\\bloodcat_growl_03.wav"
269 - "SOUNDS\\bloodcat_growl_04.wav"
270 - "SOUNDS\\spit ricochet.wav"
271 - "SOUNDS\\ADULT crippled.WAV"
272 - "SOUNDS\\death disintegration.wav"
273 - "SOUNDS\\Queen Ambience.wav"
274 - "SOUNDS\\Alien Impact.wav"
275 - "SOUNDS\\crow pecking flesh 01.wav"
276 - "SOUNDS\\crow fly.wav"
277 - "SOUNDS\\slap 02.wav"
278 - "SOUNDS\\setting up mortar.wav"
279 - "SOUNDS\\mortar whistle.wav"
280 - "SOUNDS\\load mortar.wav"
281 - "SOUNDS\\tank turret a.wav"
282 - "SOUNDS\\tank turret b.wav"
283 - "SOUNDS\\cow falling b.wav"
284 - "SOUNDS\\stab into flesh.wav"
285 - "SOUNDS\\explosion 10.wav"
286 - "SOUNDS\\explosion 12.wav"
287 - "SOUNDS\\drink from canteen male.WAV"
288 - "SOUNDS\\x ray activated.WAV"
289 - "SOUNDS\\catch object.wav"
290 - "SOUNDS\\fence open.wav"
291 - "SOUNDS\\WEAPONS\\50CAL.WAV" // Barrett
292 - "SOUNDS\\WEAPONS\\VALSILENT.WAV" // Val Silent
-->
<WEAPONLIST>
<WEAPON>
<uiIndex>0</uiIndex>
<szWeaponName>nothing</szWeaponName>
<ubWeaponClass>0</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>0</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>0</ubImpact>
<ubDeadliness>0</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>0</usRange>
<usReloadDelay>0</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>0</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>0</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>0</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>1</uiIndex>
<szWeaponName>Glock 17</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>18</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>23</ubImpact>
<ubDeadliness>16</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>15</ubMagSize>
<usRange>110</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>371</sSound>
<sBurstSound>1</sBurstSound>
<sSilencedBurstSound>62</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>2</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>2</uiIndex>
<szWeaponName>Glock 18</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>18</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>23</ubImpact>
<ubDeadliness>16</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>15</ubMagSize>
<usRange>110</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>23</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>371</sSound>
<sBurstSound>57</sBurstSound>
<sSilencedBurstSound>62</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>1</bBurstAP>
<bAutofireShotsPerFiveAP>6</bAutofireShotsPerFiveAP>
<APsToReload>2</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>3</uiIndex>
<szWeaponName>Beretta 92F</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>18</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>23</ubImpact>
<ubDeadliness>15</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>15</ubMagSize>
<usRange>120</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>367</sSound>
<sBurstSound>1</sBurstSound>
<sSilencedBurstSound>62</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>2</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>4</uiIndex>
<szWeaponName>Beretta 93R</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>18</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>24</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>15</ubMagSize>
<usRange>120</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>27</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>368</sSound>
<sBurstSound>54</sBurstSound>
<sSilencedBurstSound>62</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>2</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>2</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>5</uiIndex>
<szWeaponName>.38 Special</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>1</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>23</ubImpact>
<ubDeadliness>14</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>6</ubMagSize>
<usRange>100</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>399</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>480</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>6</uiIndex>
<szWeaponName>Barracuda</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>4</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>13</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>16</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>6</ubMagSize>
<usRange>110</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>423</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>480</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>7</uiIndex>
<szWeaponName>Desert Eagle .357</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>4</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>11</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>16</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>9</ubMagSize>
<usRange>120</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>422</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>8</uiIndex>
<szWeaponName>Colt M1911A1</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>3</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>16</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>7</ubMagSize>
<usRange>100</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>413</sSound>
<sBurstSound>2</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>2</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>9</uiIndex>
<szWeaponName>HK MP5KA4</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>23</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>130</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>375</sSound>
<sBurstSound>61</sBurstSound>
<sSilencedBurstSound>62</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>10</uiIndex>
<szWeaponName>Ingram M10</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>3</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>11</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>19</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>135</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>27</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>412</sSound>
<sBurstSound>75</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>2</bBurstAP>
<bAutofireShotsPerFiveAP>5</bAutofireShotsPerFiveAP>
<APsToReload>2</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>11</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>11</uiIndex>
<szWeaponName>Thompson M1A1</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>3</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>13</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>10</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>21</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>43</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>415</sSound>
<sBurstSound>76</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>10</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>12</uiIndex>
<szWeaponName>Colt M4 Commando</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>2</ubReadyTime>
<ubShotsPer4Turns>18</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>28</ubDeadliness>
<bAccuracy>3</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>280</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>339</sSound>
<sBurstSound>25</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>2</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>13</uiIndex>
<szWeaponName>HK 53A3</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>28</ubImpact>
<ubDeadliness>26</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>260</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>336</sSound>
<sBurstSound>31</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>14</uiIndex>
<szWeaponName>AKS-74U</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>7</ubCalibre>
<ubReadyTime>2</ubReadyTime>
<ubShotsPer4Turns>18</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>25</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>41</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>330</sSound>
<sBurstSound>22</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>15</uiIndex>
<szWeaponName>FN P90</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>12</ubCalibre>
<ubReadyTime>2</ubReadyTime>
<ubShotsPer4Turns>18</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>28</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>50</ubMagSize>
<usRange>240</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>328</sSound>
<sBurstSound>20</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>16</uiIndex>
<szWeaponName>Type 85</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>20</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>18</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>24</ubImpact>
<ubDeadliness>16</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>170</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>362</sSound>
<sBurstSound>51</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>17</uiIndex>
<szWeaponName>SKS</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>12</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>31</ubImpact>
<ubDeadliness>22</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>370</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>303</sSound>
<sBurstSound>45</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>18</uiIndex>
<szWeaponName>Dragunov SVD</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>24</ubCalibre>
<ubReadyTime>4</ubReadyTime>
<ubShotsPer4Turns>11</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>49</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>790</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>90</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>366</sSound>
<sBurstSound>52</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>19</uiIndex>
<szWeaponName>M24</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>5</ubReadyTime>
<ubShotsPer4Turns>13</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>46</ubDeadliness>
<bAccuracy>12</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>780</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>322</sSound>
<sBurstSound>6</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>10</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>7</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>20</uiIndex>
<szWeaponName>Steyr AUG-A2</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>370</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>439</sSound>
<sBurstSound>82</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>21</uiIndex>
<szWeaponName>HK G41A2</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>360</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>46</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>335</sSound>
<sBurstSound>29</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>2</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>22</uiIndex>
<szWeaponName>Ruger Mini-14</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>2</ubReadyTime>
<ubShotsPer4Turns>14</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>22</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>360</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>323</sSound>
<sBurstSound>5</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>23</uiIndex>
<szWeaponName>Diemaco C7A2</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>370</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>341</sSound>
<sBurstSound>33</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>2</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>24</uiIndex>
<szWeaponName>FAMAS G2</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>29</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>370</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>27</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>333</sSound>
<sBurstSound>26</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>2</bBurstAP>
<bAutofireShotsPerFiveAP>5</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>25</uiIndex>
<szWeaponName>AK-74</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>7</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>46</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>329</sSound>
<sBurstSound>21</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>26</uiIndex>
<szWeaponName>AKM</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>13</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>358</sSound>
<sBurstSound>45</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>27</uiIndex>
<szWeaponName>M14</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>4</ubReadyTime>
<ubShotsPer4Turns>13</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>39</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>640</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>350</sSound>
<sBurstSound>42</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>28</uiIndex>
<szWeaponName>FN FAL</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>13</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>40</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>620</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>43</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>347</sSound>
<sBurstSound>39</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>29</uiIndex>
<szWeaponName>HK G3A3</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>5</ubReadyTime>
<ubShotsPer4Turns>11</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>34</ubImpact>
<ubDeadliness>37</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>560</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>348</sSound>
<sBurstSound>40</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>11</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>30</uiIndex>
<szWeaponName>HK G11</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>11</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>37</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>45</ubMagSize>
<usRange>400</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>327</sSound>
<sBurstSound>18</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>1</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>8</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>31</uiIndex>
<szWeaponName>Remington M870</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>11</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>41</ubImpact>
<ubDeadliness>28</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>7</ubMagSize>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>435</sSound>
<sBurstSound>3</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>18</APsToReload>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>3</APsToReloadManually>
<ManualReloadSound>481</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>32</uiIndex>
<szWeaponName>SPAS-15</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>12</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>40</ubImpact>
<ubDeadliness>28</ubDeadliness>
<bAccuracy>-1</bAccuracy>
<ubMagSize>7</ubMagSize>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>391</sSound>
<sBurstSound>3</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>481</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>33</uiIndex>
<szWeaponName>HK CAWS</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>6</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>9</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>13</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>50</ubImpact>
<ubDeadliness>59</ubDeadliness>
<bAccuracy>-2</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>125</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>433</sSound>
<sBurstSound>80</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>4</bBurstAP>
<bAutofireShotsPerFiveAP>1</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>13</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>481</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>34</uiIndex>
<szWeaponName>FN Minimi</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>5</ubReadyTime>
<ubShotsPer4Turns>13</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>49</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>200</ubMagSize>
<usRange>360</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>30</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>342</sSound>
<sBurstSound>34</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>104</sReloadSound>
<sLocknLoadSound>110</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>2</bBurstAP>
<bAutofireShotsPerFiveAP>5</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>35</uiIndex>
<szWeaponName>RPK-74</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>7</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>31</ubImpact>
<ubDeadliness>44</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>75</ubMagSize>
<usRange>400</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>332</sSound>
<sBurstSound>24</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>36</uiIndex>
<szWeaponName>HK 21E</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>5</ubReadyTime>
<ubShotsPer4Turns>13</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>54</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>100</ubMagSize>
<usRange>640</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>9</ubHitVolume>
<sSound>349</sSound>
<sBurstSound>41</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>104</sReloadSound>
<sLocknLoadSound>110</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>3</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>37</uiIndex>
<szWeaponName>Combat Knife</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>14</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>17</ubImpact>
<ubDeadliness>5</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>0</ubMagSize>
<usRange>0</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>2</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>0</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>0</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>0</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>0</APsToReload>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>38</uiIndex>
<szWeaponName>Throwing Knife</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>14</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>15</ubImpact>
<ubDeadliness>4</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>0</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>2</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>152</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>0</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>0</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>0</APsToReload>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>39</uiIndex>
<szWeaponName>rock</szWeaponName>
<ubWeaponClass>0</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>0</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>0</ubImpact>
<ubDeadliness>0</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>0</ubMagSize>
<usRange>0</usRange>
<usReloadDelay>0</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>0</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>0</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>0</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>40</uiIndex>
<szWeaponName>M79 Grenade Launcher</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>4</ubReadyTime>
<ubShotsPer4Turns>6</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>0</ubImpact>
<ubDeadliness>35</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>350</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>402</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>41</uiIndex>
<szWeaponName>M224 Mortar</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>5</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>0</ubImpact>
<ubDeadliness>100</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>1500</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>115</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>30</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>42</uiIndex>
<szWeaponName>another rock</szWeaponName>
<ubWeaponClass>0</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>0</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>0</ubImpact>
<ubDeadliness>0</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>0</ubMagSize>
<usRange>0</usRange>
<usReloadDelay>0</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>0</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>0</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>0</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>43</uiIndex>
<szWeaponName>yng male claws</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>14</ubImpact>
<ubDeadliness>1</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>0</ubMagSize>
<usRange>10</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>2</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>0</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>0</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>44</uiIndex>
<szWeaponName>yng fem claws</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>18</ubImpact>
<ubDeadliness>1</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>0</ubMagSize>
<usRange>10</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>2</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>0</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>0</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>45</uiIndex>
<szWeaponName>old male claws</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>20</ubImpact>
<ubDeadliness>1</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>0</ubMagSize>
<usRange>10</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>2</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>0</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>0</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>46</uiIndex>
<szWeaponName>old fem claws</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>24</ubImpact>
<ubDeadliness>1</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>0</ubMagSize>
<usRange>10</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>2</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>0</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>0</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>47</uiIndex>
<szWeaponName>queen tentacles</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>20</ubImpact>
<ubDeadliness>1</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>0</ubMagSize>
<usRange>70</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>2</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>0</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>0</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>48</uiIndex>
<szWeaponName>queen spit</szWeaponName>
<ubWeaponClass>7</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>13</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>250</ubBulletSpeed>
<ubImpact>20</ubImpact>
<ubDeadliness>1</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>50</ubMagSize>
<usRange>300</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>10</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>175</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>49</uiIndex>
<szWeaponName>Knuckle Dusters</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>14</ubImpact>
<ubDeadliness>1</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>0</ubMagSize>
<usRange>0</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>0</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>0</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>0</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>0</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>0</APsToReload>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>50</uiIndex>
<szWeaponName>Talon Grenade Launcher</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>6</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>0</ubImpact>
<ubDeadliness>50</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>300</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>113</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>8</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>51</uiIndex>
<szWeaponName>M72A4 LAW</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>5</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>80</ubImpact>
<ubDeadliness>80</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>350</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>428</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>0</APsToReload>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>52</uiIndex>
<szWeaponName>bloodcat claws</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>14</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>12</ubImpact>
<ubDeadliness>1</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>0</ubMagSize>
<usRange>10</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>2</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>0</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>0</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>53</uiIndex>
<szWeaponName>bloodcat bite</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>24</ubImpact>
<ubDeadliness>1</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>0</ubMagSize>
<usRange>10</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>2</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>0</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>0</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>54</uiIndex>
<szWeaponName>Machete</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>11</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>6</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>0</ubMagSize>
<usRange>0</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>2</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>0</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>0</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>0</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>0</APsToReload>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>55</uiIndex>
<szWeaponName>Rocket Rifle</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>14</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>40</ubImpact>
<ubDeadliness>57</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>450</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>111</sSound>
<sBurstSound>10</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>8</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>9</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>56</uiIndex>
<szWeaponName>Automag III</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>38</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>32</ubImpact>
<ubDeadliness>20</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>4</ubMagSize>
<usRange>140</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>438</sSound>
<sBurstSound>6</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>2</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>57</uiIndex>
<szWeaponName>infant spit</szWeaponName>
<ubWeaponClass>7</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>13</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>13</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>250</ubBulletSpeed>
<ubImpact>12</ubImpact>
<ubDeadliness>1</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>10</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>175</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>58</uiIndex>
<szWeaponName>yng male spit</szWeaponName>
<ubWeaponClass>7</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>13</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>250</ubBulletSpeed>
<ubImpact>16</ubImpact>
<ubDeadliness>1</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>10</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>175</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>59</uiIndex>
<szWeaponName>old male spit</szWeaponName>
<ubWeaponClass>7</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>13</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>250</ubBulletSpeed>
<ubImpact>20</ubImpact>
<ubDeadliness>1</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>10</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>175</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>60</uiIndex>
<szWeaponName>tank cannon</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>14</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>8</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>80</ubImpact>
<ubDeadliness>80</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>800</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>90</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>153</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>61</uiIndex>
<szWeaponName>Dart Gun</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>15</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>18</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>2</ubImpact>
<ubDeadliness>2</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>0</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>0</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>4</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>62</uiIndex>
<szWeaponName>Bloody Throwing Knife</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>14</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>15</ubImpact>
<ubDeadliness>4</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>0</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>2</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>152</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>0</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>0</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>0</APsToReload>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>63</uiIndex>
<szWeaponName>Flamethrower</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>16</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>60</ubImpact>
<ubDeadliness>47</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>0</ubMagSize>
<usRange>180</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>40</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>427</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>6</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>64</uiIndex>
<szWeaponName>Crowbar</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>22</ubImpact>
<ubDeadliness>4</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>0</ubMagSize>
<usRange>0</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>0</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>0</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>0</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>0</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>0</APsToReload>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>65</uiIndex>
<szWeaponName>Auto Rocket Rifle</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>14</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubShotsPerBurst>5</ubShotsPerBurst>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>40</ubImpact>
<ubDeadliness>63</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>450</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>111</sSound>
<sBurstSound>10</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>8</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>9</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
</WEAPON>
<WEAPON>
<uiIndex>66</uiIndex>
<szWeaponName>Modified EMF Hartford 6 Shooter</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>4</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>11</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>17</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubMagSize>6</ubMagSize>
<usRange>170</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>423</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>5</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>5</APsToReload>
<SwapClips>0</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>480</ManualReloadSound>
</WEAPON>
</WEAPONLIST>