mirror of
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o added the lacking items of UB to files "the "Data\TableData\Items\Items.xml". o Necessary "Hand Cannon" were moved to the task Raul, to files H11_0_ExtraItems_xxx.xml. o The instruction Morrisa will be generated after destruction of Morrisa automatically. o All scripts lua were modified for UB git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1743 4f8fa57e-7814-0410-bad4-adc449f26b7c
210 lines
7.9 KiB
Lua
210 lines
7.9 KiB
Lua
--[[
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http://legion.itzg.pl/mzgb/pmwiki/pmwiki.php?n=JaggedAlliance2UBV1.Jav113lua
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Remember! Not to use function EndQuest(QuestID, x, y) and StartQuest(QuestID, x, y) in the file "Quests.lua".
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]]
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nQuests =
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{
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-- Quests ID -- BinaryData\QUESTS.EDT Record
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QUEST_DELIVER_LETTER = 0, -- Start quest 0, End quest 1
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QUEST_FOOD_ROUTE = 1, -- Start quest 2, End quest 3
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QUEST_KILL_TERRORISTS = 2, -- Start quest 4, End quest 5
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QUEST_KINGPIN_IDOL = 3, -- Start quest 6, End quest 7
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QUEST_KINGPIN_MONEY = 4, -- Start quest 8, End quest 9
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QUEST_RUNAWAY_JOEY = 5, -- Start quest 10, End quest 11
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QUEST_RESCUE_MARIA = 6, -- Start quest 12, End quest 13
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QUEST_CHITZENA_IDOL = 7, -- Start quest 14, End quest 15
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QUEST_HELD_IN_ALMA = 8, -- Start quest 16, End quest 17
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QUEST_INTERROGATION = 9, -- Start quest 18, End quest 19
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QUEST_ARMY_FARM = 10, -- Start quest 20, End quest 21
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QUEST_FIND_SCIENTIST = 11, -- Start quest 22, End quest 23
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QUEST_DELIVER_VIDEO_CAMERA = 12, -- Start quest 24, End quest 25
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QUEST_BLOODCATS = 13, -- Start quest 26, End quest 27
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QUEST_FIND_HERMIT = 14, -- Start quest 28, End quest 29
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QUEST_CREATURES = 15, -- Start quest 30, End quest 31
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QUEST_CHOPPER_PILOT = 16, -- Start quest 32, End quest 33
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QUEST_ESCORT_SKYRIDER = 17, -- Start quest 34, End quest 35
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QUEST_FREE_DYNAMO = 18, -- Start quest 36, End quest 37
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QUEST_ESCORT_TOURISTS = 19, -- Start quest 38, End quest 39
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QUEST_FREE_CHILDREN = 20, -- Start quest 40, End quest 41
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QUEST_LEATHER_SHOP_DREAM = 21, -- Start quest 42, End quest 43
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QUEST_ESCORT_SHANK = 22, -- Start quest 44, End quest 45
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-- UB Quests
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QUEST_DESTROY_MISSLES = 23, -- Start quest 46, End quest 47
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QUEST_FIX_LAPTOP = 24, -- Start quest 48, End quest 49
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QUEST_GET_RID_BLOODCATS_AT_BETTYS = 25, -- Start quest 50, End quest 51
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QUEST_FIND_ANTIQUE_MUSKET_FOR_RAUL = 26, -- Start quest 52, End quest 53
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-- max Quests 254
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}
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ShopID = {
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ARMS_DEALER_TONY = 0,
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ARMS_DEALER_FRANZ = 1,
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ARMS_DEALER_KEITH = 2,
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ARMS_DEALER_JAKE = 3,
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ARMS_DEALER_GABBY = 4,
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ARMS_DEALER_HOWARD = 5,
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ARMS_DEALER_SAM = 6,
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ARMS_DEALER_FRANK = 7,
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ARMS_DEALER_BAR_BRO_1 = 8,
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ARMS_DEALER_BAR_BRO_2 = 9,
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ARMS_DEALER_BAR_BRO_3 = 10,
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ARMS_DEALER_BAR_BRO_4 = 11,
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ARMS_DEALER_MICKY = 12,
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ARMS_DEALER_ARNIE = 13,
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ARMS_DEALER_FREDO = 14,
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ARMS_DEALER_RAUL = 15, -- Raul UB
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ARMS_DEALER_ELGIN = 16,
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ARMS_DEALER_MANNY = 17,
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ARMS_DEALER_BETTY = 18, -- Betty UB
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}
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qStatus = {
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QUESTNOTSTARTED = 0,
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QUESTINPROGRESS = 1,
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QUESTDONE = 2,
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}
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Profiles =
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{
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DYNAMO = 66,
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CARMEN = 78,
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MADAME = 107,
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}
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nHistory = {
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HISTORY_QUEST_STARTED = 15,
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HISTORY_QUEST_FINISHED = 16,
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}
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nFacts = {
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FACT_ESTONI_REFUELLING_POSSIBLE = 277,
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}
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local NO_PROFILE = 200
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-- UB function
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local function AddLaptopTransmitterToBettysInventory()
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GuaranteeAtLeastXItemsOfIndex( ShopID.ARMS_DEALER_BETTY, UB_itemLAPTOP_TRANSMITTER, 1 ) -- Laptop transmitter
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GuaranteeAtLeastXItemsOfIndex( ShopID.ARMS_DEALER_BETTY, 216, 1 )
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GuaranteeAtLeastXItemsOfIndex( ShopID.ARMS_DEALER_BETTY, 202, 2 )
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GuaranteeAtLeastXItemsOfIndex( ShopID.ARMS_DEALER_BETTY, 201, 2 )
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end
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-- End UB
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function InternalStartQuest( ubQuest, sSectorX, sSectorY, fUpdateHistory )
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if ( CheckQuest(ubQuest) == qStatus.QUESTNOTSTARTED ) then
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SetQuest( ubQuest, qStatus.QUESTINPROGRESS )
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if ( fUpdateHistory == true) then
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if ( is_networked == 0 ) then
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SetHistoryFact( nHistory.HISTORY_QUEST_STARTED, ubQuest, GetWorldTotalMin(), sSectorX, sSectorY )
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end
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end
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else
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SetQuest( ubQuest, qStatus.QUESTINPROGRESS )
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end
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end
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function InternalEndQuest( ubQuest, sSectorX, sSectorY, fUpdateHistory )
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if ( not ( CheckQuest(ubQuest) == qStatus.QUESTDONE ) and fUpdateHistory == true ) then
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if ( ubQuest == nQuests.QUEST_FOOD_ROUTE ) then
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-- food quest is handled differently (completing when spoken to father Walker)
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elseif ( ubQuest == nQuests.QUEST_DELIVER_LETTER ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 3, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_LEATHER_SHOP_DREAM ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 3, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_ESCORT_SKYRIDER ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_CHOPPER_PILOT ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_FREE_CHILDREN ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_RESCUE_MARIA ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_FIND_SCIENTIST ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_DELIVER_VIDEO_CAMERA ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_FIND_HERMIT ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_FREE_DYNAMO ) then
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-- don't give Dynamo reward for himself
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if ( CheckMercIsDead ( Profiles.DYNAMO ) == false ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, Profiles.DYNAMO )
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end
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elseif ( ubQuest == nQuests.QUEST_KINGPIN_IDOL ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_CHITZENA_IDOL ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_HELD_IN_ALMA ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_RUNAWAY_JOEY ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_ESCORT_TOURISTS ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_ARMY_FARM ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 6, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_KINGPIN_MONEY ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 6, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_BLOODCATS ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 7, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_INTERROGATION ) then
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-- we get here only if wiped out enemies after interrogation
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GiveQuestRewardPoint( sSectorX, sSectorY, 8, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_CREATURES ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 8, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_KILL_TERRORISTS ) then
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-- only reduced experiences if we chosen Slay over Carmen
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if ( CheckMercIsDead ( Profiles.CARMEN ) == true ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
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else
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GiveQuestRewardPoint( sSectorX, sSectorY, 9, NO_PROFILE )
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end
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elseif ( ubQuest == nQuests.QUEST_KILL_DEIDRANNA ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 25, NO_PROFILE )
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elseif ( ubQuest == nQuests.QUEST_ESCORT_SHANK ) then
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GiveQuestRewardPoint( sSectorX, sSectorY, 5, NO_PROFILE )
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-- UB
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elseif ( ubQuest == nQuests.QUEST_GET_RID_BLOODCATS_AT_BETTYS ) then
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AddLaptopTransmitterToBettysInventory()
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-- end UB
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else
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GiveQuestRewardPoint( sSectorX, sSectorY, 4, NO_PROFILE )
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end
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end
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if ( CheckQuest(ubQuest) == qStatus.QUESTINPROGRESS ) then
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SetQuest( ubQuest, qStatus.QUESTDONE )
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if ( fUpdateHistory == true ) then
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ResetHistoryFact( ubQuest, sSectorX, sSectorY )
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end
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else
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SetQuest( ubQuest, qStatus.QUESTDONE )
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end
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if ( ubQuest == nQuests.QUEST_RESCUE_MARIA ) then
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-- cheap hack to try to prevent Madame Layla from thinking that you are
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-- still in the brothel with Maria...
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SetNPCData1(Profiles.MADAME, 0)
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SetNPCData2(Profiles.MADAME, 0)
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end
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end |