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- added German.Items.xml and German.AmmoStrings.xml to the "Data\TableData" folder. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@495 4f8fa57e-7814-0410-bad4-adc449f26b7c
435 lines
19 KiB
XML
435 lines
19 KiB
XML
<!-- this a comment, all of the text between the angled brackets is ignored
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Attribute Field Reference:
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uiIndex - index of item in array, just increment this for each new entry
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fontColour - (0-255) font colour of ammo on interface
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grayed - controls colour / frame of ammo box in detail screen (interface\infobox.sti) ?
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offNormal - controls colour / frame of ammo box in detail screen (interface\infobox.sti) ?
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onNormal - controls colour / frame of ammo box in detail screen (interface\infobox.sti) ?
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structureImpactReductionMultiplier + Divisor - reduction of damage from bullet contact with structure (lower total = better penetration)
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armourImpactReductionMultiplier + Divisor - reduction of damage from bullet impact with armour (lower total = better penetration)
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beforeArmourDamageMultiplier + Divisor - extra damage caused before penetrating armour
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afterArmourDamageMultiplier + Divisor - extra damage caused after penetrating armour
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zeroMinimumDamage - (0/1) minimum possible damage caused is zero
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canGoThrough - (0/1) bullet is able to penetrate multiple soft targets
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standardIssue - (0/1) ammo is standard issue for enemy (greater chance of appearing) - used for AP ammo in rifles, etc.
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numberOfBullets - (1-9) number of bullets fired in a single shot - normally used with buckshot, limited to 1 - 9 for now
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multipleBulletDamageMultiplier + Divisor - modifier for each bullet fired by a single shot (for example, default buckshot is 1/4 with 9 bullets)
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highExplosive - (0/1) high explosive ammunition
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explosionSize - (0-3) 0=none, 1=small, 2=medium, 3=large - size of explosion for high explosive ammo
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antiTank - (0/1) actually does some damage against tanks
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dart - (0/1) tranquilizer dart effect
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knife - (0/1) knife ammo
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monsterSpit - (0/1) monster spit - causes blindness, creates a gas effect, etc.
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acidic - (0/1) causes serious armour degradation, like monster spit
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ignoreArmour - (0/1) ignore vests and leggings, like knives and monster spit
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lockBustingPower - if greater than zero, this ammo type will always hit locks, and can break locks with a SmashDifficulty (see BinaryData\Locks.bin) less than the lockBustingPower. This stat is also added to the damage done to the lock.
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-->
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<AMMOTYPELIST>
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<AMMOTYPE>
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<uiIndex>0</uiIndex>
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<fontColour>136</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>1</uiIndex>
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<fontColour>24</fontColour>
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<grayed>12</grayed>
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<offNormal>9</offNormal>
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<onNormal>11</onNormal>
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<structureImpactReductionMultiplier>2</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>17</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
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<zeroMinimumDamage>1</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<standardIssue>0</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>2</uiIndex>
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<fontColour>218</fontColour>
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<grayed>8</grayed>
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<offNormal>5</offNormal>
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<onNormal>7</onNormal>
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<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>3</uiIndex>
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<fontColour>163</fontColour>
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<grayed>8</grayed>
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<offNormal>5</offNormal>
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<onNormal>7</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>2</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>4</uiIndex>
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<fontColour>125</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>1</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<standardIssue>1</standardIssue>
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<numberOfBullets>9</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>4</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>5</uiIndex>
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<fontColour>218</fontColour>
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<grayed>8</grayed>
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<offNormal>5</offNormal>
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<onNormal>7</onNormal>
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<structureImpactReductionMultiplier>4</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>5</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>4</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>5</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<standardIssue>0</standardIssue>
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<numberOfBullets>6</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>3</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>6</uiIndex>
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<fontColour>75</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>4</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>3</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<standardIssue>0</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>1</highExplosive>
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<explosionSize>2</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>7</uiIndex>
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<fontColour>136</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>1</monsterSpit>
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<acidic>1</acidic>
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<ignoreArmour>1</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>8</uiIndex>
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<fontColour>136</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>1</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>1</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>9</uiIndex>
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<fontColour>75</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>4</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>3</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>1</highExplosive>
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<explosionSize>1</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>10</uiIndex>
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<fontColour>76</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>4</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>3</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<standardIssue>0</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>1</highExplosive>
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<explosionSize>1</explosionSize>
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<antiTank>1</antiTank>
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<dart>0</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>0</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>0</tracerEffect>
|
|
</AMMOTYPE>
|
|
<AMMOTYPE>
|
|
<uiIndex>11</uiIndex>
|
|
<fontColour>136</fontColour>
|
|
<grayed>4</grayed>
|
|
<offNormal>1</offNormal>
|
|
<onNormal>3</onNormal>
|
|
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
|
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
|
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
|
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
|
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
|
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
|
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
|
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>1</zeroMinimumDamage>
|
|
<canGoThrough>0</canGoThrough>
|
|
<standardIssue>1</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>1</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>1</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>0</tracerEffect>
|
|
</AMMOTYPE>
|
|
<AMMOTYPE>
|
|
<uiIndex>12</uiIndex>
|
|
<fontColour>136</fontColour>
|
|
<grayed>4</grayed>
|
|
<offNormal>1</offNormal>
|
|
<onNormal>3</onNormal>
|
|
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
|
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
|
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
|
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
|
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
|
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
|
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
|
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>0</zeroMinimumDamage>
|
|
<canGoThrough>1</canGoThrough>
|
|
<standardIssue>1</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>0</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>1</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>0</tracerEffect>
|
|
</AMMOTYPE>
|
|
</AMMOTYPELIST> |