Files
gamedir/Data/TableData/EnemyExplosiveDrops.xml
T
Wanne 8b49b43551 new exe (478):
-updated XML-Drop files
-added militia drop rate to XML-Drop files
-added drop rates for LAWs. mortars, launchers, knives, ... (see EnemyWeaponDrops.xml, EnemyMiscDrops.xml) 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@443 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-08-26 12:26:07 +00:00

98 lines
2.9 KiB
XML

<!--
If you want to use the XML-Drop files, you must do the following:
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
b.) Disable "Enemies drop all items" in the option screen of the game
Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 0 up to 199
uiType - the explosive type pointing to <ubType> in Explosives.xml
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
- 0 -> Item will never be dropped
- 100 -> Item will always be dropped, if the militia has this item in the inventory
-->
<EXPLOSIVEDROPLIST>
<!-- EXPLOSV_NORMAL -->
<!-- Normal -->
<DROPITEM>
<uiIndex>0</uiIndex>
<ubType>0</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_STUN -->
<!-- Stun -->
<DROPITEM>
<uiIndex>1</uiIndex>
<ubType>1</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_TEARGAS -->
<!-- Tear gas -->
<DROPITEM>
<uiIndex>2</uiIndex>
<ubType>2</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_MUSTGAS -->
<!-- Mustard gas -->
<DROPITEM>
<uiIndex>3</uiIndex>
<ubType>3</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_FLARE -->
<!-- Flare -->
<DROPITEM>
<uiIndex>4</uiIndex>
<ubType>4</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_NOISE -->
<!-- Noise -->
<DROPITEM>
<uiIndex>5</uiIndex>
<ubType>5</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_SMOKE -->
<!-- Smoke -->
<DROPITEM>
<uiIndex>6</uiIndex>
<ubType>6</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_CREATUREGAS -->
<!-- Creature gas -->
<DROPITEM>
<uiIndex>7</uiIndex>
<ubType>7</ubType>
<ubEnemyDropRate>0</ubEnemyDropRate>
<ubMilitiaDropRate>0</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_BURNABLEGAS -->
<!-- Burnable gas -->
<DROPITEM>
<uiIndex>8</uiIndex>
<ubType>8</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
<!-- EXPLOSV_FLASHBANG -->
<!-- Flashbangs -->
<DROPITEM>
<uiIndex>9</uiIndex>
<ubType>9</ubType>
<ubEnemyDropRate>25</ubEnemyDropRate>
<ubMilitiaDropRate>3</ubMilitiaDropRate>
</DROPITEM>
</EXPLOSIVEDROPLIST>