Files
gamedir/Data/TableData/Items.xml
T
Wanne cfc94814a2 new exe (Build: 536)
- bugfix (from build 529): IMPs have wrong voices
- bugfix: Multiple IMPs with same voice causes wrong data and CTDs. Now it is impossible to have multiple IMPs with the same voice. No more invalid IMP data with multiple imps (hopefully) ;)
- You can have a maximum number of 6 imps (3 women and 3 men). All have different voices.
- If an IMP is cloned (90210, nickname) an unused voice is set. So we have correct data.
- Prevent the user from selecting used voices in the IMP Voice selection screen

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@503 4f8fa57e-7814-0410-bad4-adc449f26b7c
2006-09-18 20:29:31 +00:00

42996 lines
1.5 MiB
Plaintext

<!-- this a comment, all of the text between the angled brackets is ignored
Attribute Field Reference:
uiIndex - the item index, number the items sequentially starting at 1 and ending at 5000
szItemName - the short name of the item
szLongItemName - the item's long name, as displayed in the description box
szItemDesc - the item's description
szBRName - the name of the item at Bobby Ray's (usually the same as the long name)
szBRDesc - the description of the item displayed at Bobby Ray's
usItemClass - the type of the item (gun, blade, launcher, bomb, etc.) - this should never be zero! If the code sees a zero ItemClass, it will think the list of items has ended. If you need space between items, place Nothing types between them.
ubClassIndex - the index of the item in the other files (Weapons, explosives, magazines, etc.) NB: the weapons.xml index should be the same as the items.xml uiIndex, the other's just need to point to the right uiIndex in the other file.
ubCursor - the cursor displayed when the item is used
bSoundType - does nothing, not sure what this was used for
ubGraphicType - the type of graphics file used for an item, ie: 0 = MDGUNS.sti, 1 = P1ITEMS.sti, 2 = P2ITEMS.sti. For new items, just use 0 for guns, and 1 for other items, otherwise they may not display correctly in-game
ubGraphicNum - the number of the graphic for the item as stored in the sti files
ubWeight - the weight of the item, in 100g units, so 77 = 7.7 kg
ubPerPocket - the quantity of this item that can fit in one large pocket. This is halved for small pockets. Guns should always be zero.
usPrice - $$$$
ubCoolness - (1-10) how far along in the game you'll see the item. Zero means that it's not cool at all and won't be sold anywhere.
bReliability - how quickly the item loses status. Positive numbers reduce status loss, negative numbers increase it.
bRepairEase - how easy the item is to repair
Damageable - (1/0) can the item be damaged?
Repairable - (1/0) can the item be repaired?
WaterDamages - (1/0) is the item damaged when it is submerged?
Metal - (1/0) is the item made of metal? (used for metal detector and for reducing damage to the item)
Sinks - (1/0) will the item sink under water to be lost forever?
ShowStatus - (1/0) is the item's status displayed?
HiddenAddon - (1/0) is the item a hidden attachment?
TwoHanded - (1/0) does the item require two hands to use?
NotBuyable - (1/0) is the item not purchasable?
Attachment - (1/0) is this item an attachment? (if so, you'll need to open attachments.xml to set what it can be attached to)
BigGunList - (1/0) not used anymore in 1.13
NotInEditor - (1/0) so far unused
DefaultUndroppable - (1/0) is item not droppable by enemies? (Drop everything option overrides this)
Unaerodynamic - (1/0) can the item only be thrown one-two squares?
Electronic - (1/0) is the item electronic? (used in conjunction with Electronics specialty for repairs and attaching, etc.)
Inseparable - (1/0) is the item a permanent attachment?
BR_NewInventory - (>=0) Bobby Ray's new inventory stock of this item
BR_UsedInventory - (1/0) Bobby Ray's used inventory stock of this item
BR_ROF - (>=0) Bobby Ray's rate of fire
PercentNoiseReduction - (<=100) Percent noise reduction (silencer), increase if -ve
HideMuzzleFlash - (1/0) suppresses muzzle flash?
Bipod - (1/0) acts as Bipod? (Gives bonus to hit when prone)
RangeBonus - weapon range bonus
ToHitBonus - straight forward to hit bonus (laser scope)
BestLaserRange - The laser scope gives full bonus (ToHitBonus) within this range. Set to 0 if n/a.
AimBonus - aimed shot bonus (sniper scope)
MinRangeForAimBonus - minimum range at which any aim bonus is received (multiple attachments with this limitation will use the lowest min. range)
MagSizeBonus - bonus to the magazine capacity (ubMagSize stat) of a weapon. Note that this bonus when combined with the weapon's ubMagSize must equal to a valid clip size, or else weird shit will happen. Ie: MP-5N (30 rds) + C-Mag adapter (70 rd bonus) = 100 = 100 rd 9mm C-Mag. OK. Glock 18 (15 rds) + C-Mag adapter (70 rd) = 85 rds... no corresponding clip size. NOT OK.
RateOfFireBonus - bonus to the rate of fire of a weapon
BulletSpeedBonus - bonus to the speed at which bullets are fired from a weapon (aesthetic)
BurstSizeBonus - bonus to the number of bullets fired in a burst
BurstToHitBonus - bonus to hit with a burst (reduces the ubBurstPenalty stat) for guns
AutoFireBonus - bonus to a gun's bAutofireShotsPerFiveAP stat
PercentAutofireAPReduction - percentile bonus towards reducing base autofire aps for a weapon
PercentBurstFireAPReduction - same thing, but for burst aps
PercentReadyTimeAPReduction - percentile bonus towards reducing aps required to ready a weapon
PercentReloadTimeAPReduction - percentile bonus towards reducing required time to reload a weapon
PercentAPReduction - percentile bonus towards reducing required aps to use weapon item
PercentStatusDrainReduction - positive numbers decrease amount of kits used (and some other items as well)
DamageBonus - ranged damage bonus. Applies to guns.
MeleeDamageBonus - hand to hand damage bonus. For now just applies to brass knuckles and knives
GrenadeLauncher - (1/0) launches grenades? Can be assigned to guns, launchers or attachments.
Duckbill - (1/0) acts as Duckbill? (Spreads buckshot ammo, and any associated range bonuses only apply to buckshot ammo)
GLGrenade - (1/0) can this item be launched in a grenade launcher? (must also be in launchables.xml for applicable launcher)
Mine - (1/0) land mine?
Mortar - (1/0) is a mortar?
RocketLauncher - (1/0) is a rocket launcher? (RPG-7 & LAW)
SingleShotRocketLauncher - (1/0) is a single shot rocket launcher? (LAW)
DiscardedLauncherItem - item # of discarded launcher for single shot launchers
RocketRifle - (1/0) does this item launch small missiles? (rocket rifle)
Cannon - (1/0) is this weapon a tank cannon?
BrassKnuckles - (1/0) is this a punching weapon that's valid in the boxing ring?
Crowbar - (1/0) is this a crowbar-type item that can be used to force open locks and make attacks?
BloodiedItem - item number of thrown item after it hits its mark and becomes bloody (if zero, the item will never turn bloody)
Rock - (1/0) is this item a rock that can be used to distract enemies?
CamoBonus - percent camouflage bonus granted by item
FlakJacket - (1/0) is this item a flak jacket? (takes more damage in explosions)
LeatherJacket - (1/0) is this item a Leather Jacket? (meets Nails' leather jacket fetish, won't be worn by enemy soldiers)
Detonator - (1/0) is this item a timed bomb detonator?
RemoteDetonator - (1/0) is this item a remote triggered bomb detonator?
RemoteTrigger - (1/0) is this item a remote bomb trigger?
LockBomb - (1/0) can this item blow up locks? (Shaped charge)
Flare - (1/0) break light
RobotRemoteControl - (1/0) robot remote
Walkman - (1/0) Walkman effect
HearingRangeBonus - Bonus to hearing granted by object. Reduced by object's status. (ext. ear)
VisionRangeBonus - Bonus to visible range (always)
NightVisionRangeBonus - Bonus to visible range at night
DayVisionRangeBonus - Bonus to visible range during the day
CaveVisionRangeBonus - Bonus to visible range underground
BrightLightVisionRangeBonus - Bonus to visible range in bright light. Cumulative with DayVisionRangeBonus.
PercentTunnelVision - (0-100) % of peripheral vision lost
ThermalOptics - (1/0) thermal vision enabled (see thru walls)
GasMask - (1/0) gas protection
Alcohol - (1/0) beer, wine, etc.
Hardware - (1/0) flag for shopkeepers, incl. toolkits, etc
Medical - (1/0) flag for shopkeepers, incl. med kits, etc.
CamouflageKit - (1/0) can use to apply camo
LocksmithKit - (1/0) can use to pick locks
Toolkit - (1/0) can use to repair items
FirstAidKit - (1/0) can use to repair people
MedicalKit - (1/0) as first aid kit, plus enables doctor
WireCutters - (1/0) can use to cut thru fences
Canteen - (1/0) can use to regain energy (aahhh!)
GasCan - (1/0) can use to refuel vehicles
Marbles - (1/0) can drop to make enemies slip
CanAndString - (1/0) can use to make noise
Jar - (1/0) can use to store liquids
XRay - (1/0) x-ray device
Batteries - (1/0) Batteries
NeedsBatteries - (1/0) Needs Batteries
ContainsLiquid - (1/0)Contains Liquid (jars)
MetalDetector - (1/0) can detect mines
FingerPrintID - (1/0) requires a Finger Print ID before use is possible (weapons only, I think)
Item Classes:
IC_NONE 0x00000001 Nothing 1
IC_GUN 0x00000002 Gun 2 Class index mapped to Weapons.xml (should equal items.xml uiIndex)
IC_BLADE 0x00000004 Knife 4 Class index mapped to Weapons.xml (should equal items.xml uiIndex)
IC_THROWING_KNIFE 0x00000008 Throwing Knife 8 Class index mapped to Weapons.xml (should equal items.xml uiIndex)
IC_LAUNCHER 0x00000010 Launcher (Grenade / RPG) 16 Class index mapped to Weapons.xml (should equal items.xml uiIndex)
IC_TENTACLES 0x00000020 Queen Tentacles 32 Class index mapped to Weapons.xml (should equal items.xml uiIndex)
IC_THROWN 0x00000040 Thrown (rocks) 64 Class index mapped to Weapons.xml (should equal items.xml uiIndex)
IC_PUNCH 0x00000080 Punching ( brass knuckles ) 128 Class index mapped to Weapons.xml (should equal items.xml uiIndex)
IC_GRENADE 0x00000100 Grenade (incl. RPG rockets) 256 Class index mapped to Explosives.xml
IC_BOMB 0x00000200 Bomb (incl. mortar shells) 512 Class index mapped to Explosives.xml
IC_AMMO 0x00000400 Ammo 1024 Class index mapped to Magazines.xml
IC_ARMOUR 0x00000800 Armour 2048 Class index mapped to Armours.xml
IC_MEDKIT 0x00001000 Med kit 4096
IC_KIT 0x00002000 Other kits 8192
IC_APPLIABLE 0x00004000 Unused
IC_FACE 0x00008000 Face items (Gas masks, goggles) 32768
IC_KEY 0x00010000 Key 65536
IC_MISC 0x10000000 Misc. (most attachments) 268435456
IC_MONEY 0x20000000 Money 536870912
Cursors:
INVALIDCURS 0
QUESTCURS 1
PUNCHCURS 2
TARGETCURS 3
KNIFECURS 4
AIDCURS 5
TOSSCURS 6
MINECURS 8
LPICKCURS 9
MDETECTCURS 10
CROWBARCURS 11
SURVCAMCURS 12
CAMERACURS 13
KEYCURS 14
SAWCURS 15
WIRECUTCURS 16
REMOTECURS 17
BOMBCURS 18
REPAIRCURS 19
TRAJECTORYCURS 20
JARCURS 21
TINCANCURS 22
REFUELCURS 23
-->
<ITEMLIST>
<ITEM>
<uiIndex>0</uiIndex>
<szItemName>Nada</szItemName>
<szLongItemName>Nothing</szLongItemName>
<szItemDesc>JA 2 programmers are the best there are... oh.. well maybe not since this message should never come up...</szItemDesc>
<szBRName>Nothing</szBRName>
<szBRDesc>JA 2 programmers are the best there are... oh.. well maybe not since this message should never come up...</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>1</uiIndex>
<szItemName>Glock 17</szItemName>
<szLongItemName>Glock 17</szLongItemName>
<szItemDesc>Favored by most military officers, this Austrian semi-automatic pistol is considered the defacto standard side-arm worldwide.</szItemDesc>
<szBRName>Glock 17</szBRName>
<szBRDesc>Even though most of this Austrian pistol's parts are plastic, it will get detected by airport x-ray machines. The simple design of this recoil operated self-loader contains only 32 components, and is a common army issue worldwide.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>1</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>1</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>850</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>4</bReliability>
<bRepairEase>3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>36</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>2</uiIndex>
<szItemName>Glock 18</szItemName>
<szLongItemName>Glock 18</szLongItemName>
<szItemDesc>As the fully automatic version of the Glock 17, this Austrian pistol was specifically designed for military use.</szItemDesc>
<szBRName>Glock 18</szBRName>
<szBRDesc>Of Austrian origin, the Glock 18 is deserving of the classification of machine pistol. As the Glock 17's successor, it was built to offer the option for automatic fire. Sorry, but parts from the Glock 17 and 18 are not interchangeable.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>2</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>2</ubGraphicNum>
<ubWeight>7</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>940</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>1</bReliability>
<bRepairEase>1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>1300</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>3</uiIndex>
<szItemName>Beretta 92F</szItemName>
<szLongItemName>Beretta 92F</szLongItemName>
<szItemDesc>This Italian double action pistol can quickly turn any shooter into a Lethal Weapon.</szItemDesc>
<szBRName>Beretta 92F</szBRName>
<szBRDesc>U.S. Army issued, the Beretta 92F is a standard 9mm Parabellum pistol, with a modified trigger-guard to allow a two-handed grip. This is a very functional weapon.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>3</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>3</ubGraphicNum>
<ubWeight>10</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>670</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>36</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>4</uiIndex>
<szItemName>Beretta 93R</szItemName>
<szLongItemName>Beretta 93R</szLongItemName>
<szItemDesc>The 92F's leaner and meaner cousin. This fully automatic machine pistol could be your best friend in a close range fire fight.</szItemDesc>
<szBRName>Beretta 93R</szBRName>
<szBRDesc>The most pistol you'll ever need. Classified as a machine pistol, it features a fold-down front grip and an extendible steel shoulder stock, that attaches at the rear of the butt, to facilitate three-round mode shooting.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>4</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>4</ubGraphicNum>
<ubWeight>12</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>1160</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>1100</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>5</BurstToHitBonus>
<AutoFireToHitBonus>5</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>5</uiIndex>
<szItemName>.38 Special</szItemName>
<szLongItemName>.38 Special</szLongItemName>
<szItemDesc>Tried and true by the boys in blue. This American pistol is the most common police service revolver in the world.</szItemDesc>
<szBRName>.38 Special</szBRName>
<szBRDesc>The standard Smith and Wesson military and police double-action revolver is ideal for both self-defense and offensive purposes. When the mainspring ages however, the gun is prone to light hammer blows.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>5</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>5</ubGraphicNum>
<ubWeight>10</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>550</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>30</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>6</uiIndex>
<szItemName>Barracuda</szItemName>
<szLongItemName>Barracuda</szLongItemName>
<szItemDesc>The preferred weapon of Dirty Harry's little brother, this Belgian revolver has found its way into many American police holsters.</szItemDesc>
<szBRName>Barracuda</szBRName>
<szBRDesc>The Belgian .357 magnum Barracuda revolver is a powerful choice for both offense and defense. Numerous test trials have shown that both men and women find it easier to handle than most handguns.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>6</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>6</ubGraphicNum>
<ubWeight>10</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>660</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>26</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>7</uiIndex>
<szItemName>Desert Eagle .357</szItemName>
<szLongItemName>Desert Eagle .357</szLongItemName>
<szItemDesc>This former Israeli pistol that is about as subtle as a hand-held nuke, is now being produced in the good ol' USA.</szItemDesc>
<szBRName>Desert Eagle .357</szBRName>
<szBRDesc>This single-action, power-packed, gas-operated pistol is one hundred per cent U.S. made. Originally produced in Israel, it features a rotating bolt for positive lock-up, an ambidextrous safety, a steel frame, and a nickel or chrome finish.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>7</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>7</ubGraphicNum>
<ubWeight>17</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>650</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>22</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>8</uiIndex>
<szItemName>M1911A1</szItemName>
<szLongItemName>Colt M1911A1</szLongItemName>
<szItemDesc>The Almighty may have created man, but over the last century, this pistol has more than helped to keep them in line.</szItemDesc>
<szBRName>Colt M1911A1</szBRName>
<szBRDesc>This American made automatic pistol of classic design, is one of the most successful combat pistols ever invented. A proven man-stopper, it creates a wide wound channel that can cause severe nerve trauma.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>8</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>8</ubGraphicNum>
<ubWeight>11</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>510</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>30</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>9</uiIndex>
<szItemName>MP5KA4</szItemName>
<szLongItemName>HK MP5KA4</szLongItemName>
<szItemDesc>This German sub-machine gun is the must-have weapon for Die Hard terrorists and two-bit South American drug lords.</szItemDesc>
<szBRName>HK MP5KA4</szBRName>
<szBRDesc>Heckler and Koch's MP5K is one of the most compact and deadly German sub-machine guns around. Anti-terrorist groups and drug cartels love this weapon because it's so small and easy to use. This tiny weapon is easily hidden under clothing.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>9</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>9</ubGraphicNum>
<ubWeight>20</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1270</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>900</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>5</BurstToHitBonus>
<AutoFireToHitBonus>5</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>10</uiIndex>
<szItemName>MAC-10</szItemName>
<szLongItemName>Ingram M10</szLongItemName>
<szItemDesc>The American Uzi. Born in the days of disco, this weapon has been very popular in the land of pink flamingos and snow.</szItemDesc>
<szBRName>Ingram M10</szBRName>
<szBRDesc>The U.S. Military Armament Corp. Model-10: a real man's sub-machine gun. Its steadiness allows for single-handed firing and its threaded barrel can fit a 'sound suppressor,' which is similar to a silencer but won't reduce bullet velocity.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>10</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>10</ubGraphicNum>
<ubWeight>28</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1260</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>1100</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>-1</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>30</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>11</uiIndex>
<szItemName>Thompson M1A1</szItemName>
<szLongItemName>Thompson M1A1</szLongItemName>
<szItemDesc>As the successor to the Tommy Gun, this weapon became very popular on the streets of prohibition-Chicago and the beaches of Normandy.</szItemDesc>
<szBRName>Thompson M1A1</szBRName>
<szBRDesc>Although heavier than most submachine guns, the 'Tommy Gun' is still favored by Commando and Ranger forces. None have been built since the 1960's, but they are still very common, and have definitely weathered the test of time.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>11</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>11</ubGraphicNum>
<ubWeight>48</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1530</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>-3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>700</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>12</uiIndex>
<szItemName>Commando</szItemName>
<szLongItemName>Colt M16A2 Commando</szLongItemName>
<szItemDesc>This mini version of the M16 is a prized tool for knocking off noisy neighbors and petty dictators.</szItemDesc>
<szBRName>Colt M16A2 Commando</szBRName>
<szBRDesc>Very small, and yet, very deadly. The Colt 733 Commando is an attractively short and concealable assault rifle that was based on the M16 design. It is extremely popular among several US armed forces.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>12</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>110</ubGraphicNum>
<ubWeight>24</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>2510</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>750</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>-1</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>30</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>13</uiIndex>
<szItemName>HK 53A3</szItemName>
<szLongItemName>HK 53A3</szLongItemName>
<szItemDesc>Only two inches longer than the MP5 submachine gun, the HK53 provides all the hard-hitting firepower of the 5.56mm caliber in a compact package.</szItemDesc>
<szBRName>HK 53A3</szBRName>
<szBRDesc>Only two inches longer than the MP5 submachine gun, the HK53 provides all the hard-hitting firepower of the 5.56mm caliber in a compact package.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>13</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>13</ubGraphicNum>
<ubWeight>31</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>2340</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>750</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>-1</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>30</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>14</uiIndex>
<szItemName>AKS-74U</szItemName>
<szLongItemName>AKS-74U</szLongItemName>
<szItemDesc>Commonly used by the Russian Spetsnaz, the muzzle flash from this SMG's short barrel has singed many an eyebrow.</szItemDesc>
<szBRName>AKS-74U</szBRName>
<szBRDesc>Russian in origin, this sub-machine gun is a shorter version of the AK-74. It's a combat intensive weapon with a bulbous muzzle attachment to compensate for firing 5.45mm Soviet rifle cartridges in a much shorter barrel.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>14</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>14</ubGraphicNum>
<ubWeight>27</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>2260</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>1</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>735</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>-1</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>30</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>15</uiIndex>
<szItemName>P90</szItemName>
<szLongItemName>FN P90</szLongItemName>
<szItemDesc>This Belgian weapon is one of the most advanced submachine guns in the world and is highly coveted by several special forces.</szItemDesc>
<szBRName>FN P90</szBRName>
<szBRDesc>Chews through Kevlar like it was butter. The FN-P90 is a blowback machine pistol with truly powerful ballistic capabilities. All controls are fully ambidextrous, with a cocking handle fitted on both sides and two open sights. Comes complete with reflex sight.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>15</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>15</ubGraphicNum>
<ubWeight>25</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>3150</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>900</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>5</BurstToHitBonus>
<AutoFireToHitBonus>5</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>20</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>16</uiIndex>
<szItemName>Type 85</szItemName>
<szLongItemName>Type 85</szLongItemName>
<szItemDesc>Cheap, simple, and rugged. This motto for Chinese military designs is truly reflected in this mass-produced weapon.</szItemDesc>
<szBRName>Type 85</szBRName>
<szBRDesc>Of Chinese design, the Type-85 submachine gun is a plain blowback weapon that is remarkably lightweight due to its rotating bolt system. The weapon's manufacturers claim that it also fires the subsonic type-64 cartridge.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>16</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>16</ubGraphicNum>
<ubWeight>19</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>840</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>-3</bReliability>
<bRepairEase>2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>750</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>17</uiIndex>
<szItemName>SKS</szItemName>
<szLongItemName>SKS</szLongItemName>
<szItemDesc>This extremely common semi-automatic carbine weapon has seen action in almost every Communist country in the world.</szItemDesc>
<szBRName>SKS</szBRName>
<szBRDesc>The Simonov self-loading SKS automatic rifle has a simple design and is easy to operate. Developed during WWII, it was later distributed to most Warsaw Pact members. Its only weak spot: it's a little heavy for its cartridge.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>17</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>17</ubGraphicNum>
<ubWeight>39</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1330</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>24</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>18</uiIndex>
<szItemName>SVD</szItemName>
<szLongItemName>Dragunov SVD</szLongItemName>
<szItemDesc>Reach out and touch someone the Russian Army way. This rifle has struck more than fear into the hearts of officers worldwide.</szItemDesc>
<szBRName>Dragunov SVD</szBRName>
<szBRDesc>This Russian sniping rifle is known for its accuracy. Standard issues with the rifle are the PSO-1 telescope sight and the image-intensifying NSPU-3 night sight.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>18</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>18</ubGraphicNum>
<ubWeight>43</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>5930</usPrice>
<ubCoolness>8</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>22</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>1007</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>19</uiIndex>
<szItemName>M24</szItemName>
<szLongItemName>M24</szLongItemName>
<szItemDesc>Call on the M24 to deliver your 7.62mm package up to a mile away in two seconds flat. It guarantees delivery every time.</szItemDesc>
<szBRName>M24</szBRName>
<szBRDesc>The Remington M24 is the standard sniping rifle of the US Army. This bolt-action rifle's stock is made of synthetic material with an aluminum bedding lock and comes with an adjustable buttplate.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>19</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>19</ubGraphicNum>
<ubWeight>55</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>5390</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>26</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>-7</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>208</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>20</uiIndex>
<szItemName>AUG-A2</szItemName>
<szLongItemName>Steyr AUG-A2</szLongItemName>
<szItemDesc>The 'Evil Assault Rifle' poster-child for US gun control lobbyists is the futuristic looking Austrian army standard rifle.</szItemDesc>
<szBRName>Steyr AUG-A2</szBRName>
<szBRDesc>This Austrian automatic rifle has a unique modular design with many interchangeable parts. It was one of the first rifles to use a plastic firing mechanism as well as plastic furniture.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>20</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>20</ubGraphicNum>
<ubWeight>36</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>3220</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>750</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>5</BurstToHitBonus>
<AutoFireToHitBonus>5</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>21</uiIndex>
<szItemName>G41A2</szItemName>
<szLongItemName>HK G41A2</szLongItemName>
<szItemDesc>Harder hitting than a hangover from a night of downing German lager, this G41 will quickly become your enemy's headache.</szItemDesc>
<szBRName>HK G41A2</szBRName>
<szBRDesc>Built to NATO weapons standards, this assault rifle is a great piece of German engineering. It features an ejection port dust cover and a hold-open device to keep the bolt open when emptying the mag.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>21</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>21</ubGraphicNum>
<ubWeight>41</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>3130</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>650</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>22</uiIndex>
<szItemName>Mini-14</szItemName>
<szLongItemName>Ruger Mini-14</szLongItemName>
<szItemDesc>This Sturm Ruger rifle is a 70's era mechanical copy of the W.W.II Garand. It makes an ideal gift for the Survivalist in the family.</szItemDesc>
<szBRName>Ruger Mini-14</szBRName>
<szBRDesc>Considered to be the great American hunting rifle, it's perfect for paramilitary use. It naturally enhances your ability to hit on target because of its low recoil forces.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>22</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>22</ubGraphicNum>
<ubWeight>31</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1430</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>28</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>23</uiIndex>
<szItemName>C7A2</szItemName>
<szLongItemName>Diemaco C7A2</szLongItemName>
<szItemDesc>This rifle shouts the Canuck motto, 'Anything the Yanks can do, we can do better.' This version of the M-16 is every merc's dream come true.</szItemDesc>
<szBRName>Diemaco C7A2</szBRName>
<szBRDesc>It's the Canadian version of the American M16A2. Trust those crazy Canucks to incorporate such safety devices as a case deflector to prevent empty cases from being flung into the faces of left-handed firers.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>23</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>255</ubGraphicNum>
<ubWeight>33</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>3070</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>800</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>-1</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>30</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>24</uiIndex>
<szItemName>FAMAS</szItemName>
<szLongItemName>FAMAS G2</szLongItemName>
<szItemDesc>Nicknamed 'The Bugle' by French Army Troops, this bullpup rifle packs the utility of the M-16 in under two-and-a-half feet.</szItemDesc>
<szBRName>FAMAS G2</szBRName>
<szBRDesc>The French Army's FA-MAS rifle was the first 'bullpup' design to enter military service. It handles well, and shoots quite accurately. A bipod can also be attached for steadier shooting.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>24</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>24</ubGraphicNum>
<ubWeight>38</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>2870</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>-1</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>1100</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>10</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>25</uiIndex>
<szItemName>AK-74</szItemName>
<szLongItemName>AK-74</szLongItemName>
<szItemDesc>This rifle is destined to become one of Russia's greatest exports, second only to tactical nuclear warheads.</szItemDesc>
<szBRName>AK-74</szBRName>
<szBRDesc>Used as the Soviet infantry's standard automatic rifle, the AK-74 is a smaller caliber version of the AKM. While highly efficient and steady, with minimal recoil, it can be nasty to bystanders, as muzzle gases are diverted sideways.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>25</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>25</ubGraphicNum>
<ubWeight>33</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>3250</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>4</bReliability>
<bRepairEase>1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>650</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>26</uiIndex>
<szItemName>AKM</szItemName>
<szLongItemName>AKM</szLongItemName>
<szItemDesc>The AKM is the newest version of the infamous AK-47. This line of rifles has been used in Vietnam, Afghanistan, and many passenger jets.</szItemDesc>
<szBRName>AKM</szBRName>
<szBRDesc>As the modernized version of the AK-47 automatic rifle, it was one of the best and most widely distributed Soviet weapons. Designed for mass production, you'll find one of these automatic rifles slung over every frugal mercenary's shoulder.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>26</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>26</ubGraphicNum>
<ubWeight>31</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>3040</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>600</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>27</uiIndex>
<szItemName>M14</szItemName>
<szLongItemName>M14</szLongItemName>
<szItemDesc>The M14 is about as All-American as apple pie and the 4th of July. Any A-Team equipped with this rifle is gunning for victory.</szItemDesc>
<szBRName>M14</szBRName>
<szBRDesc>Truly American through and through. This lighter automatic rifle offers multiple firing options, but is best kept locked at semi-automatic. Unfortunately, without the ability to change its barrel, it can overheat with sustained firing.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>27</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>27</ubGraphicNum>
<ubWeight>42</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>4300</usPrice>
<ubCoolness>6</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>750</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>28</uiIndex>
<szItemName>FN FAL</szItemName>
<szLongItemName>FN FAL</szLongItemName>
<szItemDesc>The phrase, 'Help, I've FAL-len and I can't get up,' takes on a whole new meaning when this rifle is involved.</szItemDesc>
<szBRName>FN FAL</szBRName>
<szBRDesc>This Belgian automatic rifle set a new standard in weaponry in the early 1950's. Its robust and reliable design made it simple to use and maintain, despite its tendency for excessive climbing in automatic mode.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>28</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>28</ubGraphicNum>
<ubWeight>45</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>4400</usPrice>
<ubCoolness>6</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>700</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>29</uiIndex>
<szItemName>G3A3</szItemName>
<szLongItemName>HK G3A3</szLongItemName>
<szItemDesc>Made from sheet metal stampings and plastic furniture, this ugly looking rifle delivers wounds that are equally foul.</szItemDesc>
<szBRName>HK G3A3</szBRName>
<szBRDesc>Made from sheet metal stampings and plastic furniture, this Heckler and Koch automatic rifle sure ain't pretty, but it is definitely robust, reliable and highly effective.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>29</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>29</ubGraphicNum>
<ubWeight>45</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>4050</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>600</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>30</uiIndex>
<szItemName>G11</szItemName>
<szLongItemName>HK G11</szLongItemName>
<szItemDesc>The Porsche of assault rifles. This rifle goes from 0 to 3 rounds in under a second, and tears through Kevlar like butter.</szItemDesc>
<szBRName>HK G11</szBRName>
<szBRDesc>Germany's Heckler and Koch designed this weapon as the fastest automatic rifle around. Its high velocity shots tear right through Kevlar. Despite its unusual appearance, it is very comfortable to use and shoots extremely accurately.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>30</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>30</ubGraphicNum>
<ubWeight>36</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>4430</usPrice>
<ubCoolness>8</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>1</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>600</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>31</uiIndex>
<szItemName>M870</szItemName>
<szLongItemName>Remington M870</szLongItemName>
<szItemDesc>This pump-action shotgun is one of the most versatile weapons money can buy. It can be used for hunting, home defense, and lock picking.</szItemDesc>
<szBRName>Remington M870</szBRName>
<szBRDesc>A cherished 12-gauge shotgun for its smooth pump-action, it's a favorite of many police forces around the world. Commonly used as a hunting rifle, it can be found for sale in most local hardware stores.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>31</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>31</ubGraphicNum>
<ubWeight>35</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1550</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>22</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>8</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>32</uiIndex>
<szItemName>SPAS-15</szItemName>
<szLongItemName>SPAS-15</szLongItemName>
<szItemDesc>This fearsome looking Italian semi-automatic assault shotgun has been banned in several countries.</szItemDesc>
<szBRName>SPAS-15</szBRName>
<szBRDesc>The 12-gauge Franchi SPAS-15 shotgun's design is true Italian brilliance. It provides the options for gas, semi-automatic or manual pump action.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>32</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>32</ubGraphicNum>
<ubWeight>39</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1600</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>24</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>-1</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>30</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>33</uiIndex>
<szItemName>CAWS</szItemName>
<szLongItemName>HK CAWS</szLongItemName>
<szItemDesc>This German/US experimental Close Assault Weapon System makes the concept of human skeet shooting a gory reality.</szItemDesc>
<szBRName>HK CAWS</szBRName>
<szBRDesc>Olin/Heckler and Koch's Close Assault Weapon System is the ideal light support weapon for any aspiring mercenary. Designed for the 12-guage shotgun shell, it also fires miniature grenades.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>33</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>33</ubGraphicNum>
<ubWeight>37</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>6880</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>1</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>240</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>34</uiIndex>
<szItemName>Minimi</szItemName>
<szLongItemName>FN Minimi</szLongItemName>
<szItemDesc>This light machine gun, also known as the C-9 and M-249, has been known to moonlight as a beefed-up assault rifle.</szItemDesc>
<szBRName>FN Minimi</szBRName>
<szBRDesc>Reputed for its reliability, this Belgian machine gun is gas operated, with a simple rotating bolt system. Its design was adopted by the US Army as the M249 machine gun.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>34</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>34</ubGraphicNum>
<ubWeight>71</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>6860</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>1000</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>35</uiIndex>
<szItemName>RPK-74</szItemName>
<szLongItemName>RPK-74</szLongItemName>
<szItemDesc>The latest Russian squad support weapon is this light machine gun. It brings new meaning to the concept of 'spray and pray.'</szItemDesc>
<szBRName>RPK-74</szBRName>
<szBRDesc>This Russian squad light automatic machine gun is simply a heavy-barreled version of the AK74 rifle. Its only drawback is that it tends to shoot the rifling out of its barrel within 5,000 rounds.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>35</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>35</ubGraphicNum>
<ubWeight>50</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>5790</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>1</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>600</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>-1</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>30</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>36</uiIndex>
<szItemName>HK 21E</szItemName>
<szLongItemName>HK 21E</szLongItemName>
<szItemDesc>This German infantry support weapon is a (not so) light machine gun that helps you pump up while mowing down your opposition.</szItemDesc>
<szBRName>HK 21E</szBRName>
<szBRDesc>The German Heckler and Koch 21 is a fantastic all-purpose machine gun, featuring a heavy yet easily changeable barrel. Its bipod offers 3 height settings on which the gun can pivot 30 degrees in either direction.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>36</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>36</ubGraphicNum>
<ubWeight>93</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>7210</usPrice>
<ubCoolness>8</ubCoolness>
<bReliability>1</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>800</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>37</uiIndex>
<szItemName>Knife</szItemName>
<szLongItemName>Combat Knife</szLongItemName>
<szItemDesc>This full-tang bowie-styled combat knife will convert you into a whirling, twirling machine of silent, subtle death.</szItemDesc>
<szBRName>Combat Knife</szBRName>
<szBRDesc>When the enemy is too close for comfort, this full-tang bowie-styled combat knife will definitely come in handy. It features a serrated 9" blade, and a wooden handle with a heavy-duty guard and pommel.</szBRDesc>
<usItemClass>4</usItemClass>
<ubClassIndex>37</ubClassIndex>
<ubCursor>4</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>79</ubGraphicNum>
<ubWeight>9</ubWeight>
<ubPerPocket>2</ubPerPocket>
<usPrice>100</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>28</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>38</uiIndex>
<szItemName>Throw. Knife</szItemName>
<szLongItemName>Throwing Knife</szLongItemName>
<szItemDesc>This finely balanced steel throwing knife brings new meaning to the expression killing them softly. Or, in this case, silently.</szItemDesc>
<szBRName>Throwing Knife</szBRName>
<szBRDesc>Polish up on your throwing skills with this double-edged chrome-plated high carbon steel blade. This slim little knife is a perfect choice for both novice and experienced throwers.</szBRDesc>
<usItemClass>8</usItemClass>
<ubClassIndex>38</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>53</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>25</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>-1</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>28</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>39</uiIndex>
<szItemName>Rock</szItemName>
<szLongItemName>A Rock</szLongItemName>
<szItemDesc>A rock is what you've got in your head if you don't know what one is.</szItemDesc>
<szBRName>A Rock</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>64</usItemClass>
<ubClassIndex>39</ubClassIndex>
<ubCursor>6</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>57</ubGraphicNum>
<ubWeight>5</ubWeight>
<ubPerPocket>2</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>1</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>40</uiIndex>
<szItemName>M79</szItemName>
<szLongItemName>M79 Grenade Launcher</szLongItemName>
<szItemDesc>If quick passage through a brick wall or a cluster of bad guys is what you need, the M79, a 40mm US grenade launcher from the Vietnam era, will terminate your troubles every time.</szItemDesc>
<szBRName>M79 Grenade Launcher</szBRName>
<szBRDesc>Known for its accuracy at longer ranges, the 40mm M79 Grenade Launcher is not your average rifle grenade. This breech loaded, single shot, break-open weapon is usually fired from the shoulder. It features a blade foresight and a folding-leaf adjustable rear sight.</szBRDesc>
<usItemClass>16</usItemClass>
<ubClassIndex>40</ubClassIndex>
<ubCursor>20</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>37</ubGraphicNum>
<ubWeight>27</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>900</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>12</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>7</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>1</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>41</uiIndex>
<szItemName>Mortar</szItemName>
<szLongItemName>M224 Mortar</szLongItemName>
<szItemDesc>The M224 is a 60mm caliber lightweight mortar with a finned barrel, sight, M7 base plate, and a bipod. It was built to handle HE bombs.</szItemDesc>
<szBRName>M224 Mortar</szBRName>
<szBRDesc>Commonly referred to as the battalion commander's artillery, the M224 mortar is a must-have for the serious mercenary commandant. It is a 60mm caliber lightweight mortar with a finned barrel, sight, M7 base plate and bipod, that was built to specifically accommodate HE shells.</szBRDesc>
<usItemClass>16</usItemClass>
<ubClassIndex>41</ubClassIndex>
<ubCursor>20</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>211</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1800</usPrice>
<ubCoolness>8</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>10</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>1</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>42</uiIndex>
<szItemName>Rock</szItemName>
<szLongItemName>Another Rock</szLongItemName>
<szItemDesc>A rock usually associated with a roll is a form of modern music that tends to be loud and a preferred choice of adolescents.</szItemDesc>
<szBRName>Another Rock</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>64</usItemClass>
<ubClassIndex>42</ubClassIndex>
<ubCursor>6</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>60</ubGraphicNum>
<ubWeight>4</ubWeight>
<ubPerPocket>3</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>1</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>43</uiIndex>
<szItemName>YM Claws</szItemName>
<szLongItemName>Young Male Claws</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Young Male Claws</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>4</usItemClass>
<ubClassIndex>43</ubClassIndex>
<ubCursor>4</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>1</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>24</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>44</uiIndex>
<szItemName>AM Claws</szItemName>
<szLongItemName>Adult Male Claws</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Adult Male Claws</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>4</usItemClass>
<ubClassIndex>44</ubClassIndex>
<ubCursor>4</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>1</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>24</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>45</uiIndex>
<szItemName>YF Claws</szItemName>
<szLongItemName>Young Female Claws</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Young Female Claws</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>4</usItemClass>
<ubClassIndex>45</ubClassIndex>
<ubCursor>4</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>1</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>24</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>46</uiIndex>
<szItemName>AF Claws</szItemName>
<szLongItemName>Adult Female Creature Claws</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Adult Female Creature Claws</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>4</usItemClass>
<ubClassIndex>46</ubClassIndex>
<ubCursor>4</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>1</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>24</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>47</uiIndex>
<szItemName>Queen Tentacle</szItemName>
<szLongItemName>Queen Tentacle</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Queen Tentacle</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>32</usItemClass>
<ubClassIndex>47</ubClassIndex>
<ubCursor>4</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>1</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>24</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>48</uiIndex>
<szItemName>Queen Spit</szItemName>
<szLongItemName>Queen Creature Spit</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Queen Creature Spit</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>48</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>1</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>20</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>49</uiIndex>
<szItemName>Dusters</szItemName>
<szLongItemName>Knuckle Dusters</szLongItemName>
<szItemDesc>This sturdy set of brass knuckles fits most hands. They will add some power to your punch.</szItemDesc>
<szBRName>Knuckle Dusters</szBRName>
<szBRDesc>You'll be packing a real punch with this set of handy brass knuckles. Although sturdy, they're small enough to fit into most back pockets. One size fits all.</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>49</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>102</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>20</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>30</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>1</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>50</uiIndex>
<szItemName>Talon</szItemName>
<szLongItemName>Talon Grenade Launcher</szLongItemName>
<szItemDesc>The "Talon" US military grenade launcher is known to propel enemies into the waiting claws of death.</szItemDesc>
<szBRName>Talon Grenade Launcher</szBRName>
<szBRDesc>Developed by the US military, this launcher can be attached to a wide range of assault rifles and machine guns. It comes equipped with a light folding stock and a special pistol grip stock, allowing it to be fired like a pistol. It is considered to be a good entry weapon.</szBRDesc>
<usItemClass>16</usItemClass>
<ubClassIndex>50</ubClassIndex>
<ubCursor>20</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>39</ubGraphicNum>
<ubWeight>14</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>600</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>12</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>1</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>51</uiIndex>
<szItemName>LAW</szItemName>
<szLongItemName>M72A4 LAW</szLongItemName>
<szItemDesc>One hit from this Light Anti-Tank Weapon is better than a one way ticket to Judgement Day. No judge, no jury, and all executioner.</szItemDesc>
<szBRName>M72A4 LAW</szBRName>
<szBRDesc>The M72A2 Light Anti-Tank Weapon is a light-weight shoulder-fired rocket launcher which can penetrate a foot of tank armour or destroy small battlefield fortifications. A one-shot weapon of awesome destructive power.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>51</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>38</ubGraphicNum>
<ubWeight>35</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1500</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>10</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>1</RocketLauncher>
<SingleShotRocketLauncher>1</SingleShotRocketLauncher>
<DiscardedLauncherItem>247</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>52</uiIndex>
<szItemName>Bloodcat Claws</szItemName>
<szLongItemName>Bloodcat Claws</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Bloodcat Claws</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>4</usItemClass>
<ubClassIndex>52</ubClassIndex>
<ubCursor>4</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>1</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>32</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>53</uiIndex>
<szItemName>Bloodcat Bite</szItemName>
<szLongItemName>Bloodcat Bite</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Bloodcat Bite</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>4</usItemClass>
<ubClassIndex>53</ubClassIndex>
<ubCursor>4</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>1</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>24</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>54</uiIndex>
<szItemName>Machete</szItemName>
<szLongItemName>Machete</szLongItemName>
<szItemDesc>Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts.</szItemDesc>
<szBRName>Machete</szBRName>
<szBRDesc>Slice 'em, dice 'em, cook 'em 'n' clean 'em. Whether it be man, plant, or beast, this all purpose machete will chop any main course into the finest of cuts.</szBRDesc>
<usItemClass>4</usItemClass>
<ubClassIndex>54</ubClassIndex>
<ubCursor>4</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>41</ubGraphicNum>
<ubWeight>13</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>50</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>22</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>55</uiIndex>
<szItemName>Rocket Rifle</szItemName>
<szLongItemName>Rocket Rifle</szLongItemName>
<szItemDesc>Annihilate your opponents with the cutting edge in weapons technology. This rocket rifle comes with its own laser scope and computer security system.</szItemDesc>
<szBRName>Rocket Rifle</szBRName>
<szBRDesc>Annihilate your opponents with the cutting edge in weapons technology. This rocket rifle comes with its own laser scope and computer security system.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>55</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>45</ubGraphicNum>
<ubWeight>40</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>7450</usPrice>
<ubCoolness>8</ubCoolness>
<bReliability>-2</bReliability>
<bRepairEase>-5</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>1</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>1</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>30</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>19</ToHitBonus>
<BestLaserRange>90</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>5</BurstToHitBonus>
<AutoFireToHitBonus>5</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>30</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>1</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>1</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>56</uiIndex>
<szItemName>Automag III</szItemName>
<szLongItemName>Automag III</szLongItemName>
<szItemDesc>This Automag has been modified into a monster of a pistol which fires .50 Beowulf rifle rounds. The name "Big Bertha" has been engraved on its sides.</szItemDesc>
<szBRName>Automag III</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>56</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>40</ubGraphicNum>
<ubWeight>12</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>780</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>-2</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>20</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>57</uiIndex>
<szItemName>Infant Spit</szItemName>
<szLongItemName>Infant Spit</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Infant Spit</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>57</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>1</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>26</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>58</uiIndex>
<szItemName>Young Male Spit</szItemName>
<szLongItemName>Young Male Spit</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Young Male Spit</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>58</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>1</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>20</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>59</uiIndex>
<szItemName>Old Male Spit</szItemName>
<szLongItemName>Old Male Spit</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Old Male Spit</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>59</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>1</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>20</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>60</uiIndex>
<szItemName>Cannon</szItemName>
<szLongItemName>Tank Cannon</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Tank Cannon</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>60</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>37</ubGraphicNum>
<ubWeight>26</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>1</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>16</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>1</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>61</uiIndex>
<szItemName>Dart Gun</szItemName>
<szLongItemName>Dart Gun</szLongItemName>
<szItemDesc>A virtual mute in a riotous crowd of gunpowder-driven killing machines. Use this dart gun to get the job done without even waking up old man Death himself.</szItemDesc>
<szBRName>Dart Gun</szBRName>
<szBRDesc>A virtual mute in a riotous crowd of gunpowder-driven killing machines. Use this dart gun to get the job done without even waking up old man Death himself.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>61</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>46</ubGraphicNum>
<ubWeight>12</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>150</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>36</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>1</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>62</uiIndex>
<szItemName>Bloody Knife</szItemName>
<szLongItemName>Bloody Throwing Knife</szLongItemName>
<szItemDesc>A small lightweight throwing knife with a double-edged, chrome-plated, high carbon steel blade that is covered in blood.</szItemDesc>
<szBRName>Bloody Throwing Knife</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>8</usItemClass>
<ubClassIndex>62</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>95</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>25</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>28</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>63</uiIndex>
<szItemName>Flamethrower</szItemName>
<szLongItemName>Flamethrower</szLongItemName>
<szItemDesc>Sorry, guys, but this item didn't make it into the game!</szItemDesc>
<szBRName>Flamethrower</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>63</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>48</ubGraphicNum>
<ubWeight>27</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>3480</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>20</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>64</uiIndex>
<szItemName>Crowbar</szItemName>
<szLongItemName>Crowbar</szLongItemName>
<szItemDesc>This durable lever tool is a one-piece bar of titanium. While harder and stronger than steel, it weighs less, and won't rust.</szItemDesc>
<szBRName>Crowbar</szBRName>
<szBRDesc>This titanium crowbar will come in handy when stuck in a jam. It's a one piece bar of titanium that's harder and stronger than steel, and corrosion resistant. Since it weighs almost nothing, you can take it anywhere.</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>64</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>85</ubGraphicNum>
<ubWeight>30</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>40</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>20</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>1</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>1</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>65</uiIndex>
<szItemName>A. R. Rifle</szItemName>
<szLongItemName>Auto Rocket Rifle</szLongItemName>
<szItemDesc>The bleeding edge in weapons technology, this experimental version of the rocket rifle is capable of emptying its entire clip in a single devastating burst!</szItemDesc>
<szBRName>Auto Rocket Rifle</szBRName>
<szBRDesc>The bleeding edge in weapons technology, this experimental version of the rocket rifle is capable of emptying its entire clip in a single devastating burst!</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>65</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>45</ubGraphicNum>
<ubWeight>40</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>8680</usPrice>
<ubCoolness>9</ubCoolness>
<bReliability>-4</bReliability>
<bRepairEase>-5</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>1</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>1</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>30</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>19</ToHitBonus>
<BestLaserRange>90</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>5</BurstToHitBonus>
<AutoFireToHitBonus>5</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>30</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>1</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>1</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>66</uiIndex>
<szItemName>Hartford 6</szItemName>
<szLongItemName>Modified EMF Hartford 6 Shooter</szLongItemName>
<szItemDesc>This is a .357 caliber, six shooter modified for Tex Colburn. It has a ten inch barrel and a sculptured ivory handle with TEX engraved in 14kt gold flake.</szItemDesc>
<szBRName>Modified EMF Hartford 6 Shooter</szBRName>
<szBRDesc>This is a .357 caliber, six shooter modified for Tex Colburn. It has a ten inch barrel and a sculptured ivory handle with TEX engraved in 14kt gold flake.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>66</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>76</ubGraphicNum>
<ubWeight>16</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>750</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>22</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>67</uiIndex>
<szItemName>M-950</szItemName>
<szLongItemName>Calico M-950</szLongItemName>
<szItemDesc>An American made, pistol version of the M960. Using the same 50 round clip, it could probably only be classified a pistol in the U.S.A.</szItemDesc>
<szBRName>Calico M-950</szBRName>
<szBRDesc>An American made, pistol version of the M960. Using only semi-automatic and limited burst fire &amp; the same 50 round clip, it could probably only be classified a pistol in the U.S.A.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>67</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>51</ubGraphicNum>
<ubWeight>10</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1060</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>36</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>68</uiIndex>
<szItemName>M-900</szItemName>
<szLongItemName>Calico M-900</szLongItemName>
<szItemDesc>Another reincarnation of the M960, this version has a unusually longer barrel for a 9mm weapon and semi auto-fires with the same 50 round clip.</szItemDesc>
<szBRName>Calico M-900</szBRName>
<szBRDesc>Another reincarnation of the M960, this version has a unusually longer barrel for a 9mm weapon and semi auto-fires with the same 50 round clip.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>68</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>50</ubGraphicNum>
<ubWeight>22</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>810</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>28</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>69</uiIndex>
<szItemName>M-960A</szItemName>
<szLongItemName>Calico M-960A</szLongItemName>
<szItemDesc>Known as the "Mini Sub Machine Gun" this American model uses a helical-feed 50 round magazine of 9mm bullets, and has been making things right since 1990.</szItemDesc>
<szBRName>Calico M-960A</szBRName>
<szBRDesc>Known as the "Mini Sub Machine Gun" this American model uses a helical-feed 50 round magazine of 9mm bullets, and has been making things right since 1990.</szBRDesc>
<usItemClass>2</usItemClass>
<ubClassIndex>69</ubClassIndex>
<ubCursor>3</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>52</ubGraphicNum>
<ubWeight>22</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>2210</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>4</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>750</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>-1</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>5</BurstToHitBonus>
<AutoFireToHitBonus>5</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>30</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>70</uiIndex>
<szItemName>Nada</szItemName>
<szLongItemName>Using this slot will cause the game to crash.</szLongItemName>
<szItemDesc>Using this slot will cause the game to crash.</szItemDesc>
<szBRName>Using this slot will cause the game to crash.</szBRName>
<szBRDesc>Using this slot will cause the game to crash.</szBRDesc>
<usItemClass>1</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>71</uiIndex>
<szItemName>9x19mm Mag 15</szItemName>
<szLongItemName>9x19mm Pistol Mag, 15</szLongItemName>
<szItemDesc>This magazine holds 15 rounds of 9mm ball ammunition. Although small, this ammo travels at rather high velocities, making it the preferred sidearm round to many military and law enforcement personnel.</szItemDesc>
<szBRName>9x19mm Mag 15</szBRName>
<szBRDesc>These 15 rounds of fine quality 115 grain Fiocchi round tip ammunition are ideal for anyone looking for an economical means of personal defense.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>15</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>363</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>8</ubPerPocket>
<usPrice>15</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>10</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>72</uiIndex>
<szItemName>9x19mm SMG Mag</szItemName>
<szLongItemName>9x19mm SMG Mag</szLongItemName>
<szItemDesc>This sub-machine gun magazine contains 30 rounds of 9mm ammunition. As a jacketed round, it has a lesser tendency for barrel leading than its non-jacketed counterpart.</szItemDesc>
<szBRName>9x19mm SMG Mag</szBRName>
<szBRDesc>This SMG magazine contains 30 rounds of Fiocchi round tip ammunition. This round is a popular purchase among seasoned mercenaries and up-and-coming soldiers of fortune.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>26</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>35</ubGraphicNum>
<ubWeight>4</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>30</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>8</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>73</uiIndex>
<szItemName>9x19mm Mag 15 AP</szItemName>
<szLongItemName>9x19mm Pistol Mag, 15 AP</szLongItemName>
<szItemDesc>This magazine contains 15 hardened steel rounds of 9mm ammunition. Even though this round easily cuts through light body armor, it doesn't cause as much damage as jacketed and regular hollow point versions.</szItemDesc>
<szBRName>9x19mm Mag 15 AP</szBRName>
<szBRDesc>They've got Kevlar? Have no fear with this magazine; it's brimming with 15 rounds of hardened steel. This low power pistol round is your best bet against Kevlar.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>17</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>365</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>8</ubPerPocket>
<usPrice>45</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>8</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>74</uiIndex>
<szItemName>9x19mm SMG Mag AP</szItemName>
<szLongItemName>9x19mm SMG Mag, AP</szLongItemName>
<szItemDesc>These 30 hardened steel rounds are the best sub-machine gun armor-defeating ammunition.</szItemDesc>
<szBRName>9x19mm SMG Mag AP</szBRName>
<szBRDesc>We searched far and wide for this round; the Armor Piercing ability of the 30-round magazine makes it the bane of all unwelcome law enforcement personnel.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>28</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>36</ubGraphicNum>
<ubWeight>4</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>90</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>7</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
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<ITEM>
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<szItemName>9x19mm Mag 15 HP</szItemName>
<szLongItemName>9x19mm Pistol Mag, 15 HP</szLongItemName>
<szItemDesc>This magazine contains 15 rounds of 9mm federal-135-grain hollow point ammo. While its armor piercing capabilities are questionable, its tendency to expand in tissue more than makes up for its weaknesses.</szItemDesc>
<szBRName>9x19mm Mag 15 HP</szBRName>
<szBRDesc>This 15-round magazine of COR-BON 9mm Jacketed Hollow Point ammunition is truly the top of the line. It's a definite deterrent against any unarmored assailant.</szBRDesc>
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<ITEM>
<uiIndex>76</uiIndex>
<szItemName>9x19mm SMG Mag HP</szItemName>
<szLongItemName>9x19mm SMG Mag, HP</szLongItemName>
<szItemDesc>This magazine holds 30 rounds of federal jacketed hollow point ammunition. It combines the wound characteristics of hollow point with the penetration abilities of standard ball ammunition.</szItemDesc>
<szBRName>9x19mm SMG Mag HP</szBRName>
<szBRDesc>This 30-round mag of 115 grain Jacketed Hollow Point ammunition is a special buy straight from COR-BON. We guarantee it will make your MP-5 the envy of any SWAT team.</szBRDesc>
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<ITEM>
<uiIndex>77</uiIndex>
<szItemName>.38 S-Load</szItemName>
<szLongItemName>.38 Speed Loader</szLongItemName>
<szItemDesc>This 6-round speed loader of .38 Special ball ammunition offers average damage and penetration abilities by combining the features of both hollow point and armor piercing ammo.</szItemDesc>
<szBRName>.38 S-Load</szBRName>
<szBRDesc>This 6-round speed loader comes filled with 158 grain Winchester standard .38 Special round tip ammunition. For countless years, it has been the tried and true round in law enforcement.</szBRDesc>
<usItemClass>1024</usItemClass>
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<ITEM>
<uiIndex>78</uiIndex>
<szItemName>.38 S-Load AP</szItemName>
<szLongItemName>.38 Speed Loader, AP</szLongItemName>
<szItemDesc>This speed loader contains 6 rounds of .38 caliber armor piercing ammunition. While its armor piercing abilities are due to its steel construction, it tends to create smaller wounds than lead ammo.</szItemDesc>
<szBRName>.38 S-Load AP</szBRName>
<szBRDesc>Turn your classic .38 into a force to be reckoned with. Our own custom loaded .38 Full Metal Jacket round guarantees to stop any armored attacker dead in his tracks.</szBRDesc>
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</ITEM>
<ITEM>
<uiIndex>79</uiIndex>
<szItemName>.38 S-Load HP</szItemName>
<szLongItemName>.38 Speed Loader, HP</szLongItemName>
<szItemDesc>Although these 6 rounds of .38 Special hollow point ammo tend to perform poorly against armor, it makes up for it by creating wider wound channels in unarmored opponents.</szItemDesc>
<szBRName>.38 S-Load HP</szBRName>
<szBRDesc>The latest deal from Cor-Bon brought us this 6-round package of .38 Special +P 158 grain ammunition. It packs a punch few will live to forget. Warning: its continuous use in alloy frame revolvers is highly inadvisable.</szBRDesc>
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<LeatherJacket>0</LeatherJacket>
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<GasMask>0</GasMask>
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</ITEM>
<ITEM>
<uiIndex>80</uiIndex>
<szItemName>.45 Mag</szItemName>
<szLongItemName>.45 Pistol Magazine</szLongItemName>
<szItemDesc>This 7-round magazine contains .45 Automatic Colt pistol ammunition. The standard .45ACP round creates wound channels that are comparable to those generated by 9mm and .38 hollow point rounds.</szItemDesc>
<szBRName>.45 Mag</szBRName>
<szBRDesc>No collection would be complete without this classic man-stopper: a 7-round magazine of 230 grain UMC .45 ACP.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>59</ubClassIndex>
<ubCursor>0</ubCursor>
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<usPrice>10</usPrice>
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<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
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</ITEM>
<ITEM>
<uiIndex>81</uiIndex>
<szItemName>.45 SMG Mag</szItemName>
<szLongItemName>.45 SMG Magazine</szLongItemName>
<szItemDesc>The .45 standard round tip ball ammunition in this 30-round magazine offers a trade-off between the wound characteristics of hollow point and the penetration abilities of armor piercing ammo.</szItemDesc>
<szBRName>.45 SMG Mag</szBRName>
<szBRDesc>Our Pre-Ban 30-round magazines come complete with a full load of UMC .45 ACP.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>71</ubClassIndex>
<ubCursor>0</ubCursor>
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<usPrice>43</usPrice>
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<Repairable>0</Repairable>
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<Sinks>1</Sinks>
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<BR_NewInventory>8</BR_NewInventory>
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<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
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</ITEM>
<ITEM>
<uiIndex>82</uiIndex>
<szItemName>.45 Mag AP</szItemName>
<szLongItemName>.45 Pistol Magazine, AP</szLongItemName>
<szItemDesc>These 7 rounds hold .45 automatic armor piercing ammunition. Although this high velocity steel ammo may defeat most light body armor, it causes less tissue damage than lead-based rounds.</szItemDesc>
<szBRName>.45 Mag AP</szBRName>
<szBRDesc>These hardened steel Armor Piercing rounds tear through Kevlar like it was butter. This 7-round magazine is known for leaving wide wound cavities.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>61</ubClassIndex>
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<usPrice>30</usPrice>
<ubCoolness>2</ubCoolness>
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<Repairable>0</Repairable>
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<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
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<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
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<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
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<Walkman>0</Walkman>
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<GasMask>0</GasMask>
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</ITEM>
<ITEM>
<uiIndex>83</uiIndex>
<szItemName>.45 SMG Mag AP</szItemName>
<szLongItemName>.45 SMG Magazine, AP</szLongItemName>
<szItemDesc>This 30-round magazine holds .45 caliber armor piercing ammunition. While this ammunition offers better penetration than either ball or hollow point ammo, it tends to do less damage.</szItemDesc>
<szBRName>.45 SMG Mag AP</szBRName>
<szBRDesc>Some of the best pistol ammunition money can buy is our 30 rounds of hand-loaded Armor Piercing ammunition. It will quickly send a Kevlar vest to the scrap heap.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>73</ubClassIndex>
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<ubGraphicNum>5</ubGraphicNum>
<ubWeight>9</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>129</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
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<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
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<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>8</BR_NewInventory>
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<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
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<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
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<ITEM>
<uiIndex>84</uiIndex>
<szItemName>.45 Mag HP</szItemName>
<szLongItemName>.45 Pistol Magazine, HP</szLongItemName>
<szItemDesc>A 7-round mag of .45 ACP hollow point ammo. Its hollow point forces the round to mushroom on impact, creating a large wound channel that is wider than wounds from both standard and armor piercing variants.</szItemDesc>
<szBRName>.45 Mag HP</szBRName>
<szBRDesc>If you are serious about your .45 ammo, this 7-round magazine of Golden Sabre Jacketed Hollow Point ammunition is a sure-fire way to prove it.</szBRDesc>
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</ITEM>
<ITEM>
<uiIndex>85</uiIndex>
<szItemName>.45 SMG Mag HP</szItemName>
<szLongItemName>.45 SMG Magazine, HP</szLongItemName>
<szItemDesc>These 30 rounds of .45 hollow point ammunition expand in soft tissue on impact, causing a large of amount of bleeding and nerve trauma.</szItemDesc>
<szBRName>.45 SMG Mag HP</szBRName>
<szBRDesc>Turns your sub machine gun into a lean mean killing machine. This magazine is jam packed with 30 rounds of our high quality Remington .45 Gold Sabre ammunition.</szBRDesc>
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</ITEM>
<ITEM>
<uiIndex>86</uiIndex>
<szItemName>.357 S-Load</szItemName>
<szLongItemName>.357 Speed Loader</szLongItemName>
<szItemDesc>This speed loader holds 6 rounds of .357 Magnum ammunition. As one of the most powerful handgun rounds around, it packs more of a punch than .38, .45 or 9mm ammo.</szItemDesc>
<szBRName>.357 S-Load</szBRName>
<szBRDesc>Splatter your troubles against a wall with a little help from our 6-round speed loaders of Federal Hydra-Shok .357 Magnum ammunition.</szBRDesc>
<usItemClass>1024</usItemClass>
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</ITEM>
<ITEM>
<uiIndex>87</uiIndex>
<szItemName>.357 Mag</szItemName>
<szLongItemName>.357 Magazine</szLongItemName>
<szItemDesc>This magazine holds 9 rounds of .357 Magnum standard ball ammunition. Its power leaves little question about its superiority as a combat handgun round.</szItemDesc>
<szBRName>.357 Mag</szBRName>
<szBRDesc>We offer the finest quality rust resistant 9-round magazines, filled with Federal 158 grain .357 ammunition. These babies are a great way to finish off a problem that just won't kick it.</szBRDesc>
<usItemClass>1024</usItemClass>
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<szItemName>.357 S-Load AP</szItemName>
<szLongItemName>.357 Speed Loader, AP</szLongItemName>
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<szBRName>.357 S-Load AP</szBRName>
<szBRDesc>They said the White Hippos were a hoax but Bobby Ray's has the real thing that are just itchin' to be fired off by you. This 6-round speed loader is packed with the lastest in Armor Piercing technology.</szBRDesc>
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<szItemName>.357 Mag AP</szItemName>
<szLongItemName>.357 Magazine, AP</szLongItemName>
<szItemDesc>While these 9 rounds of steel .357 armor piercing ammunition can penetrate walls and body armor, they only create small wound channels with minimal blood loss.</szItemDesc>
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<szBRDesc>Satisfy your insatiable desire to punch holes through a bullet proof vest with these 9 rounds of White Hippo Armor Piercing ammo. It's exactly what the doctor ordered.</szBRDesc>
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<szItemName>.357 S-Load HP</szItemName>
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<szItemDesc>This speed loader contains 6 rounds of .357 hollow point ammunition. Although it lacks armor piercing abilities, it more than makes up for it with its damage potential.</szItemDesc>
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<szBRDesc>These 6 rounds of Federal's own Hydra-Shok Jacketed Hollow Point comes complete with a complimentary speed loader when purchasing through this site.</szBRDesc>
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<szItemName>.357 Mag HP</szItemName>
<szLongItemName>.357 Magazine, HP</szLongItemName>
<szItemDesc>This magazine contains 9 rounds of .357 hollow point ammunition. The hollow point allows for substantial expansion on impact, thus creating a large but shallow wound.</szItemDesc>
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<szBRDesc>Want that last gunfight to go out with a bang? Then we've got the deal for you. The Federal's own .357 Jacketed Hollow Point Hydra-Shok guarantees to deliver.</szBRDesc>
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<szItemName>5.45x39mm Mag</szItemName>
<szLongItemName>5.45x39mm Magazine</szLongItemName>
<szItemDesc>This 30-round magazine holds 5.45 light armor piercing anti-personnel ammo. Its metal jacketing not only improves its ability to punch through walls, but it can tear through multiple bodies as well.</szItemDesc>
<szBRName>5.45x39mm Mag</szBRName>
<szBRDesc>One of our hottest commodities is this 30-round mag of 'acquired' Russian 5.45mm Armor Piercing ammunition. This round is guaranteed to make you the death of any party.</szBRDesc>
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<szBRDesc>Need a quick sure-shot way to collect on a life insurance policy? These 30 rounds of 5.45mm Hollow Point ammunition will show you the money in no time at all.</szBRDesc>
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<ITEM>
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<szItemName>5.56mm Mag 30</szItemName>
<szLongItemName>5.56x45mm Mag, 30</szLongItemName>
<szItemDesc>These 30 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet.</szItemDesc>
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<ITEM>
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<szItemName>5.56mm Mag 30 HP</szItemName>
<szLongItemName>5.56x45mm Mag, 30 HP</szLongItemName>
<szItemDesc>This 30-round magazine of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss.</szItemDesc>
<szBRName>5.56x45mm Mag 30 HP</szBRName>
<szBRDesc>This is the economical choice for target shooting, hunting, or stopping potential long-range muggings. These 30 rounds of 50 grain .223 JHP can save your life and your pocket book.</szBRDesc>
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<ITEM>
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<szItemName>7.62x39mm 10</szItemName>
<szLongItemName>7.62x39mm Mag, 10</szLongItemName>
<szItemDesc>This 10-round magazine of 7.62 Warsaw Pact issued AP ammunition is noted for its ability to defeat almost all forms of body armor and cause significant damage to unwilling recipients.</szItemDesc>
<szBRName>7.62x39mm 10</szBRName>
<szBRDesc>Packaged especially for the aspiring sharpshooter, these 10 rounds of Chinese 7.62mm Armor Piercing ammo is sure to provide you with the 'One Shot, One Kill' that'll make headlines the world over.</szBRDesc>
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<szItemDesc>These 30 rounds of Warsaw Pact issued 7.62mm anti-personnel AP ammo tend to maintain their shape on impact. Shape retention may increase its ability to defeat light body armor but it also reduces injury severity.</szItemDesc>
<szBRName>7.62x39mm 30</szBRName>
<szBRDesc>Looking for the perfect gift for the terrorist who has it all? Try a magazine of our surplus 7.62mm Warsaw Pact AP. It's the gift to end all gift giving.</szBRDesc>
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<ITEM>
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<szItemDesc>These 10 rounds of 7.62 Warsaw Pact jacketed hollow point ammunition won't penetrate body armor as well as its armor piercing counterpart, but it makes up for it by making larger wound cavities.</szItemDesc>
<szBRName>7.62x39mm Mag 10 HP</szBRName>
<szBRDesc>When killing them is simply not enough. A small 10-round box of 7.62mm Hollow Point is a great way to send the point home in true brain splattering style.</szBRDesc>
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<ITEM>
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<szItemName>7.62x39mm Mag 30 HP</szItemName>
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<szItemDesc>This magazine contains 30 rounds of 7.62 Warsaw Pact hollow point ammo. Although use of this round against light armored opponents can sway a battle in your favor, it's less effective against heavy armor.</szItemDesc>
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<szBRDesc>Ever get the urge to turn a person into a bloody sausage with legs? We recommend reaching for 30 rounds of our 7.62mm Hollow Point ammunition.</szBRDesc>
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<ITEM>
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<szItemName>7.62x51mm 5</szItemName>
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<szItemDesc>These 5 loose rounds of 7.62x51mm armor piercing ammo have the ability to defeat body armor at long ranges, making it the ideal sniping round.</szItemDesc>
<szBRName>7.62x51mm 5</szBRName>
<szBRDesc>This Armor Piercing 7.62x51mm ammunition offers an ideal combination of range, penetration and damage that professional snipers demand.</szBRDesc>
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<ITEM>
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<szItemName>7.62x51mm 20</szItemName>
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<szItemDesc>This mag contains 20 rounds of NATO standard 7.62mm AP ammo. This round has gained favorable attention from armed forces worldwide due to its ability to penetrate a steel helmet at extreme ranges.</szItemDesc>
<szBRName>7.62x51mm 20</szBRName>
<szBRDesc>This 7.62mm 20-round magazine is simply brimming with death, especially when it's filled with a surplus of Full Metal Jacketed rounds. This magazine makes armor more or less moot.</szBRDesc>
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<ITEM>
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<szItemName>7.62x51mm 5 HP</szItemName>
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<szItemDesc>What these 5 rounds of civilian .308 Winchester hunting ammunition lack in armor piercing abilities, is compensated for with their ability to cause severe injuries in unarmored opponents.</szItemDesc>
<szBRName>7.62x51mm 5 HP</szBRName>
<szBRDesc>Take advantage of our limited time offer on a price-reduced 5-round sampler box of .308 Winchester Hollow Point ammunition. Whether you're out hunting or sniping, this round will be your one-shot stopper.</szBRDesc>
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<ITEM>
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<szItemName>7.62x51mm 20 HP</szItemName>
<szLongItemName>7.62x51mm Mag, 20 HP</szLongItemName>
<szItemDesc>This high capacity magazine holds 20 rounds of .308 Winchester ammunition, the civilian variant of the 7.62 NATO round. It is best suited for hunting unarmored targets.</szItemDesc>
<szBRName>7.62x51mm 20 HP</szBRName>
<szBRDesc>If power is what you demand, more power is what you'll get with these 20 rounds of Cor-Bon Tactical .308 Winchester ammunition, the civilian variant of the 7.62x51mm round. It's more than enough power to put any problem 6-feet under.</szBRDesc>
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<ITEM>
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<szItemName>4.7mm Mag 45</szItemName>
<szLongItemName>4.7x33mm Mag, 45</szLongItemName>
<szItemDesc>This 50-round magazine contains 4.7mm caseless ammunition. This round possesses wound and range capabilites that are comparable to the 5.56mm NATO round, but is 40 per cent lighter.</szItemDesc>
<szBRName>4.7x33mm Mag 45</szBRName>
<szBRDesc>Recovered crates from a classified German warehouse have supplied us with these 50-round magazines. They come complete with a full load of the legandary 4.7mm caseless ammunition.</szBRDesc>
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<ITEM>
<uiIndex>105</uiIndex>
<szItemName>5.7mm Mag 50</szItemName>
<szLongItemName>5.7x28mm Mag, 50</szLongItemName>
<szItemDesc>This magazine contains 50 rounds of 5.7mm ammunition. This polymer pistol round performs remarkably well against both armored and unarmored opponents.</szItemDesc>
<szBRName>5.7x28mm Mag 50</szBRName>
<szBRDesc>Do you loathe it when your opponents wear body armor? Say hasta la vista to every form of body armor that might stand between your target and Judgement Day with our 50-round magazine of 5.7mm pistol ammo.</szBRDesc>
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<ITEM>
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<szItemName>5.7mm Mag 50 HP</szItemName>
<szLongItemName>5.7x28mm Mag, 50 HP</szLongItemName>
<szItemDesc>These 50 rounds of 5.7mm hollow point ammunition have enhanced injury inflicting capabilities over the basic 5.7 and have retained most of its armor piercing capabilities.</szItemDesc>
<szBRName>5.7x28mm Mag 50 HP</szBRName>
<szBRDesc>Get the job done right the first time. You're kill-rate will be the best around if you use this 50-round magazine of 5.7mm Hollow Point ammunition. Your victim's chance at survival: roughly zero per cent, give or take a few points.</szBRDesc>
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<ITEM>
<uiIndex>107</uiIndex>
<szItemName>12g Shells 7</szItemName>
<szLongItemName>12 Gauge Shells, 7</szLongItemName>
<szItemDesc>This magazine contains 7 rounds of 12 gauge PolyCore slugs. Each round tears through body armor as though it were tissue paper.</szItemDesc>
<szBRName>12g Shells 7</szBRName>
<szBRDesc>This is definitely the ammunition for real men only. This magazine contains 7 rounds of 12 gauge PolyCore slugs. Each round tears through body armor as though it were tissue paper.</szBRDesc>
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<ITEM>
<uiIndex>108</uiIndex>
<szItemName>12g Shells 7 BS</szItemName>
<szLongItemName>12 Gauge Buckshot Shells, 7</szLongItemName>
<szItemDesc>This 12 gauge magazine holds 7 rounds of "00" SSG ammunition. Favored by law enforcement personnel, it is very effective in urban firefights against unarmored opponents.</szItemDesc>
<szBRName>12g Shells 7 Buckshot</szBRName>
<szBRDesc>The ideal short-range man-stopper round. This 12 gauge magazine holds 7 rounds of '00' SSG ammunition. Law enforcement personnel worldwide favor this round for its effectiveness in urban firefights against unarmored opponents.</szBRDesc>
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<ITEM>
<uiIndex>109</uiIndex>
<szItemName>CAWS Mag</szItemName>
<szLongItemName>CAWS Magazine</szLongItemName>
<szItemDesc>This 10-round CAWS magazine is quite simply brimming with destruction. Each round contains a single tungsten steel composite slug capable of tearing through most forms of body armor and car engine blocks.</szItemDesc>
<szBRName>CAWS Mag</szBRName>
<szBRDesc>This 10 round CAWS magazine is quite simply brimming with destruction. Each round contains a single tungsten steel composite slug capable of tearing through most forms of body armor and most car engine blocks. No serious mercenary should leave home-base without it.</szBRDesc>
<usItemClass>1024</usItemClass>
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</ITEM>
<ITEM>
<uiIndex>110</uiIndex>
<szItemName>CAWS Mag BS</szItemName>
<szLongItemName>CAWS Magazine, Buckshot</szLongItemName>
<szItemDesc>The 10 rounds of "00" sized tungsten buckshot ammunition in this mag can penetrate like armor piercing ammo and produce large wound channels like hollow point without with the limitations of either ammo.</szItemDesc>
<szBRName>CAWS Mag Buckshot</szBRName>
<szBRDesc>Have you ever wanted to kill an unwanted intruder and expand your study by knocking down a wall at the same time? Our 10 round magazine of tungsten buckshot ammo allows you to do just that, and much, much more.</szBRDesc>
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<ITEM>
<uiIndex>111</uiIndex>
<szItemName>Minirockets AP</szItemName>
<szLongItemName>Minirockets, AP</szLongItemName>
<szItemDesc>Cutting edge technology means cutting edge killing. These armor piercing rockets inflict such spectacular wounds, they would be the envy of any Hollywood special effects artist.</szItemDesc>
<szBRName>Minirockets AP</szBRName>
<szBRDesc>Cutting edge technology means cutting edge killing. These armor piercing rockets inflict such spectacular wounds, they would be the envy of any Hollywood special effects artist.</szBRDesc>
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<ITEM>
<uiIndex>112</uiIndex>
<szItemName>Minirockets HE</szItemName>
<szLongItemName>Minirockets, HE</szLongItemName>
<szItemDesc>If the Four Horsemen carried pieces, this would be their ammo of choice. These 5 highly explosive minirockets could deliver Armageddon faster than any rock from space.</szItemDesc>
<szBRName>Minirockets HE</szBRName>
<szBRDesc>If the Four Horsemen carried pieces, this would be their ammo of choice. These 5 highly explosive minirockets could deliver Armageddon faster than any rock from space.</szBRDesc>
<usItemClass>1024</usItemClass>
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<usPrice>750</usPrice>
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<ITEM>
<uiIndex>113</uiIndex>
<szItemName>Minirockets HEAP</szItemName>
<szLongItemName>Minirockets, HEAP</szLongItemName>
<szItemDesc>Blow open your opposition with high explosive armor piercing minirockets, and watch them fry.</szItemDesc>
<szBRName>Minirockets HEAP</szBRName>
<szBRDesc>Blow open your opposition with high explosive armor piercing minirockets, and watch them fry.</szBRDesc>
<usItemClass>1024</usItemClass>
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<LeatherJacket>0</LeatherJacket>
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<ITEM>
<uiIndex>114</uiIndex>
<szItemName>Dart</szItemName>
<szLongItemName>Tranquilizer Dart</szLongItemName>
<szItemDesc>Normally used to take down large game, this dart will put someone under before they can even say, 'feeling woozy.'</szItemDesc>
<szBRName>Dart</szBRName>
<szBRDesc>Normally used to take down large game, this dart will put someone under before they can even say, 'feeling woozy.'</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>205</ubClassIndex>
<ubCursor>0</ubCursor>
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<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<usPrice>10</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
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<TwoHanded>0</TwoHanded>
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<BR_NewInventory>9</BR_NewInventory>
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<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>1</HideMuzzleFlash>
<Bipod>0</Bipod>
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<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
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<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
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<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>115</uiIndex>
<szItemName>Flamethrower Clip</szItemName>
<szLongItemName>Flamethrower Clip</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Flamethrower Clip</szBRName>
<szBRDesc>NO DESCRIPTION NECESSARY!</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>206</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>49</ubGraphicNum>
<ubWeight>20</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>116</uiIndex>
<szItemName>.50 Mag</szItemName>
<szLongItemName>.50 Magazine</szLongItemName>
<szItemDesc>An 11 round magazine of .50 caliber (Browning) bullets for the Barrett M82A2.</szItemDesc>
<szBRName>.50 Mag</szBRName>
<szBRDesc>An 11 round magazine of .50 caliber (Browning) bullets for the Barrett M82A2.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>207</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>138</ubGraphicNum>
<ubWeight>9</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>300</usPrice>
<ubCoolness>10</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>1</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
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<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
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<Cannon>0</Cannon>
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<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>117</uiIndex>
<szItemName>9x39mm Mag</szItemName>
<szLongItemName>9x39mm Magazine</szLongItemName>
<szItemDesc>Heavier than regular 9mm ammo, this 20 round magazine is manufactured for a unique set of Russian firearms.</szItemDesc>
<szBRName>9x39mm Mag</szBRName>
<szBRDesc>Heavier than regular 9mm ammo, this 20 round magazine is manufactured for a unique set of Russian firearms, including the ever popular VAL Silent Sniper rifle.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>208</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>139</ubGraphicNum>
<ubWeight>4</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>100</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>6</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
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<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>118</uiIndex>
<szItemName>9x19mm Lrg Mag</szItemName>
<szLongItemName>9x19mm Large Mag</szLongItemName>
<szItemDesc>9mm bullets for a Calico model. A 50-pack for when you know it's gonna be a long night.</szItemDesc>
<szBRName>9x19mm Lrg Mag</szBRName>
<szBRDesc>9mm bullets for a Calico model. A 50-pack for when you know it's gonna be a long night.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>37</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>140</ubGraphicNum>
<ubWeight>7</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>50</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>8</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>119</uiIndex>
<szItemName>9x19mm Lrg Mag AP</szItemName>
<szLongItemName>9x19mm Large Mag, AP</szLongItemName>
<szItemDesc>A 50 round magazine of 9mm AP. ammo for the Calico model.</szItemDesc>
<szBRName>9x19mm Lrg Mag AP</szBRName>
<szBRDesc>A 50 round magazine of 9mm AP. ammo for the Calico model.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>39</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>141</ubGraphicNum>
<ubWeight>7</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>150</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>8</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>120</uiIndex>
<szItemName>9x19mm Lrg Mag HP</szItemName>
<szLongItemName>9x19mm Large Mag, HP</szLongItemName>
<szItemDesc>A 50 round magazine of 9mm HP. ammo for the Calico model.</szItemDesc>
<szBRName>9x19mm Lrg Mag HP</szBRName>
<szBRDesc>A 50 round magazine of 9mm HP. ammo for the Calico model.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>38</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>142</ubGraphicNum>
<ubWeight>7</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>100</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>8</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>121</uiIndex>
<szItemName>5.45x39mm Drum</szItemName>
<szLongItemName>5.45x39mm Drum</szLongItemName>
<szItemDesc>This 75-round drum holds 5.45 light armor piercing anti-personnel ammo. Its metal jacketing not only improves its ability to punch through walls, but it can tear through multiple bodies as well.</szItemDesc>
<szBRName>5.45x39mm Drum</szBRName>
<szBRDesc>This 75-round drum holds 5.45 light armor piercing anti-personnel ammo. Its metal jacketing not only improves its ability to punch through walls, but it can tear through multiple bodies as well.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>111</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>143</ubGraphicNum>
<ubWeight>15</ubWeight>
<ubPerPocket>2</ubPerPocket>
<usPrice>375</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>122</uiIndex>
<szItemName>5.45x39mm Drum HP</szItemName>
<szLongItemName>5.45x39mm Drum, HP</szLongItemName>
<szItemDesc>This 75-round drum contains 5.45 jacketed hollow point ammunition. It features the combined effect of mushrooming on impact, and tumbling within its target to create enormous wound cavities.</szItemDesc>
<szBRName>5.45x39mm Drum, HP</szBRName>
<szBRDesc>This 75-round drum contains 5.45 jacketed hollow point ammunition. It features the combined effect of mushrooming on impact, and tumbling within its target to create enormous wound cavities.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>110</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>144</ubGraphicNum>
<ubWeight>15</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>250</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>123</uiIndex>
<szItemName>5.56mm Belt</szItemName>
<szLongItemName>5.56x45mm Belt</szLongItemName>
<szItemDesc>These 200 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet.</szItemDesc>
<szBRName>5.56x45mm Belt</szBRName>
<szBRDesc>These 200 rounds of NATO standard light armor piercing ammunition have the ability to tumble within its target to create a much larger wound than what is normally expected from a such small bullet.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>138</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>145</ubGraphicNum>
<ubWeight>33</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1000</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>124</uiIndex>
<szItemName>5.56mm Belt HP</szItemName>
<szLongItemName>5.56x45mm Belt, HP</szLongItemName>
<szItemDesc>This 200-round belt of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss.</szItemDesc>
<szBRName>5.56x45mm Belt HP</szBRName>
<szBRDesc>This 200-round belt of 5.56 Remington hollow point ammo is a variation of the civilian .223 hunting round. Like the .223, it is designed to maximize nerve shock and blood loss.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>137</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>146</ubGraphicNum>
<ubWeight>33</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>667</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>125</uiIndex>
<szItemName>7.62x51mm Belt</szItemName>
<szLongItemName>7.62x51mm Belt</szLongItemName>
<szItemDesc>This belt contains 100 rounds of NATO standard 7.62mm AP ammo. This round has gained favorable attention from armed forces worldwide due to its ability to penetrate a steel helmet at extreme ranges.</szItemDesc>
<szBRName>7.62x51mm Belt</szBRName>
<szBRDesc>This belt contains 100 rounds of NATO standard 7.62mm AP ammo. This round has gained favorable attention from armed forces worldwide due to its ability to penetrate a steel helmet at extreme ranges.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>170</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>164</ubGraphicNum>
<ubWeight>33</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>750</usPrice>
<ubCoolness>6</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>126</uiIndex>
<szItemName>7.62x51mm Belt HP</szItemName>
<szLongItemName>7.62x51mm Belt, HP</szLongItemName>
<szItemDesc>This heavy machine gun belt holds 100 rounds of .308 Winchester ammunition, the civilian variant of the 7.62 NATO round. It is best suited for hunting unarmored targets.</szItemDesc>
<szBRName>7.62x51mm Belt HP</szBRName>
<szBRDesc>This heavy machine gun belt holds 100 rounds of .308 Winchester ammunition, the civilian variant of the 7.62 NATO round. It is best suited for hunting unarmored targets.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>169</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>165</ubGraphicNum>
<ubWeight>33</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>500</usPrice>
<ubCoolness>6</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>127</uiIndex>
<szItemName>7.62x54R Mag 10</szItemName>
<szLongItemName>7.62x54R Mag, 10</szLongItemName>
<szItemDesc>10 rounds of long range penetrating power for the 7.62x54R chambered weapon in your collection. </szItemDesc>
<szBRName>7.62x54R Mag 10</szBRName>
<szBRDesc>10 rounds of long range penetrating power for the 7.62x54R chambered weapon in your collection. </szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>244</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>289</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>6</ubPerPocket>
<usPrice>90</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>128</uiIndex>
<szItemName>Nada</szItemName>
<szLongItemName>Nothing</szLongItemName>
<szItemDesc>Index 128</szItemDesc>
<szBRName>Nothing</szBRName>
<szBRDesc>Nothing</szBRDesc>
<usItemClass>1</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>129</uiIndex>
<szItemName>7.62x25mm SMG Mag</szItemName>
<szLongItemName>7.62x25mm SMG Mag</szLongItemName>
<szItemDesc>Penetrating power isn't as important when you can shoot your target multiple times. 30-rounds of 7.62x25mm will make sure they stay down.</szItemDesc>
<szBRName>7.62x25mm SMG Mag</szBRName>
<szBRDesc>Penetrating power isn't as important when you can shoot your target multiple times. 30-rounds of 7.62x25mm will make sure they stay down.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>215</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>450</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>30</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>8</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>130</uiIndex>
<szItemName>7.62x25mm SMG Mag HP</szItemName>
<szLongItemName>7.62x25mm SMG Mag, HP</szLongItemName>
<szItemDesc>Great for use on unarmored foes and common household pests.</szItemDesc>
<szBRName>7.62x25mm SMG Mag HP</szBRName>
<szBRDesc>Great for use on unarmored foes and common household pests.</szBRDesc>
<usItemClass>1024</usItemClass>
<ubClassIndex>216</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>451</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>60</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>8</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>131</uiIndex>
<szItemName>Stun Grenade</szItemName>
<szLongItemName>Stun Grenade</szLongItemName>
<szItemDesc>This grenade creates a massive vacuum which deprives the surrounding impact area of oxygen as waves of air rush back into its core.</szItemDesc>
<szBRName>Stun Grenade</szBRName>
<szBRDesc>This grenade creates a massive vacuum which deprives the surrounding impact area of oxygen as waves of air rush back into its core. Anyone standing within the detonated area won't know what hit them as they frantically gasp for air.</szBRDesc>
<usItemClass>256</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>6</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>38</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>100</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>132</uiIndex>
<szItemName>Tear Gas</szItemName>
<szLongItemName>Tear Gas Grenade</szLongItemName>
<szItemDesc>This grenade releases tactical dispersion gas that reeks havoc on exposed eyes and skin.</szItemDesc>
<szBRName>Tear Gas Grenade</szBRName>
<szBRDesc>Guaranteed to make its victims cry like the babies they are. This grenade releases tactical dispersion gas that reeks havoc on exposed eyes and skin. It'll send everyone in its radius running for clearer pastures.</szBRDesc>
<usItemClass>256</usItemClass>
<ubClassIndex>1</ubClassIndex>
<ubCursor>6</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>48</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>120</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>133</uiIndex>
<szItemName>Mustard Gas</szItemName>
<szLongItemName>Mustard Gas Grenade</szLongItemName>
<szItemDesc>This grenade releases a colorless, odorless, and tasteless gas that causes intense burning and blistering of the lungs. Sufferers can die without prompt medical attention.</szItemDesc>
<szBRName>Mustard Gas Grenade</szBRName>
<szBRDesc>This ain't no hot dog garnish. This grenade releases a colorless, odorless, and tasteless gas that causes intense burning and blistering of the lungs. Sufferers can die without prompt medical attention.</szBRDesc>
<usItemClass>256</usItemClass>
<ubClassIndex>2</ubClassIndex>
<ubCursor>6</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>41</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>600</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>134</uiIndex>
<szItemName>Mini Grenade</szItemName>
<szLongItemName>Mini Grenade</szLongItemName>
<szItemDesc>This small TNT loaded grenade was designed to ensure a significant throwing range and effective fragmentation. It has been proven to provide good lethal coverage.</szItemDesc>
<szBRName>Mini Grenade</szBRName>
<szBRDesc>This small grenade was developed for maximum throwing range combined with effective fragmentation. The body is loaded with TNT and provides good lethal coverage. Because of its size, even women find this grenade an easy toss.</szBRDesc>
<usItemClass>256</usItemClass>
<ubClassIndex>3</ubClassIndex>
<ubCursor>6</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>50</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>6</ubPerPocket>
<usPrice>150</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>135</uiIndex>
<szItemName>Frag Grenade</szItemName>
<szLongItemName>Frag Grenade</szLongItemName>
<szItemDesc>This standard army issued fragmentation grenade is packed with TNT and has a pull-ring, pressure-released firing trigger.</szItemDesc>
<szBRName>Frag Grenade</szBRName>
<szBRDesc>Your typical army issue standard fragmentation hand grenade. Jam packed with TNT, this pressure-released firing device with pull-ring, provides great lethal coverage. Stop 'em dead in their tracks, every time.</szBRDesc>
<usItemClass>256</usItemClass>
<ubClassIndex>4</ubClassIndex>
<ubCursor>6</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>49</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>200</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>136</uiIndex>
<szItemName>RDX</szItemName>
<szLongItemName>A Jar of RDX Crystals</szLongItemName>
<szItemDesc>A jar filled with RDX crystals is more powerful than TNT and easier to detonate. The only drawback of RDX is its instability; it can be set off by a moderate shock.</szItemDesc>
<szBRName>A Jar of RDX Crystals</szBRName>
<szBRDesc>A jar of RDX crystals are more powerful than TNT and easier to detonate. Better be forewarned, this stuff isn't too stable and can be set off by a moderate shock.</szBRDesc>
<usItemClass>512</usItemClass>
<ubClassIndex>5</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>3</ubGraphicNum>
<ubWeight>11</ubWeight>
<ubPerPocket>2</ubPerPocket>
<usPrice>400</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>137</uiIndex>
<szItemName>TNT</szItemName>
<szLongItemName>TNT</szLongItemName>
<szItemDesc>Trinitrotoluene is the second oldest and most commonly used explosive known to man - the first is dynamite. These sticks of explosives are highly stable, strawboard rolled, and contain a quarter-pound charge.</szItemDesc>
<szBRName>TNT</szBRName>
<szBRDesc>Good old reliable trinitrotoluene is the second oldest and most commonly used explosive known to man-the first is dynamite. These sticks of explosives are highly stable, strawboard rolled and contain a quarter- pound charge.</szBRDesc>
<usItemClass>512</usItemClass>
<ubClassIndex>6</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>11</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>500</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>138</uiIndex>
<szItemName>HMX</szItemName>
<szLongItemName>HMX</szLongItemName>
<szItemDesc>HMX is a mixture of TNT and RDX at a ratio of 50/50, by weight. Although it is not as powerful as straight RDX, it is certainly more stable.</szItemDesc>
<szBRName>HMX</szBRName>
<szBRDesc>This explosive packs a real punch. HMX is a mixture of TNT and RDX at a ratio of 50/50, by weight. Although it is not as powerful as straight RDX, it is certainly more stable.</szBRDesc>
<usItemClass>512</usItemClass>
<ubClassIndex>7</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>23</ubGraphicNum>
<ubWeight>11</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>1000</usPrice>
<ubCoolness>6</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>139</uiIndex>
<szItemName>C1</szItemName>
<szLongItemName>C1</szLongItemName>
<szItemDesc>Composition C1 is a solution of RDX and a small amount of mineral oil. This combination retains the explosive power of RDX while increasing its stability.</szItemDesc>
<szBRName>C1</szBRName>
<szBRDesc>Composition C1 is a highly explosive solution of RDX, mixed with a small amount of mineral oil. This composition is just as effective as straight RDX, but it won't accidentally blow up in your face.</szBRDesc>
<usItemClass>512</usItemClass>
<ubClassIndex>8</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>45</ubGraphicNum>
<ubWeight>11</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>750</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>140</uiIndex>
<szItemName>Mortar Shell</szItemName>
<szLongItemName>60mm Mortar Shell</szLongItemName>
<szItemDesc>This HE bomb features waterproof "horseshoe" snap-off propellant increments and the M734 multi-option fuse. This fuse can be set by hand for a delayed, impact, near-surface, or proximity burst detonation.</szItemDesc>
<szBRName>60mm Mortar Shell</szBRName>
<szBRDesc>A real man's mortar. This HE bomb features waterproof "horseshoe" snap-off propellant increments and the M734 multi-option fuse. This fuse can be set by hand for delayed, impact, near-surface or proximity burst detonations.</szBRDesc>
<usItemClass>512</usItemClass>
<ubClassIndex>9</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>40</ubGraphicNum>
<ubWeight>17</ubWeight>
<ubPerPocket>2</ubPerPocket>
<usPrice>800</usPrice>
<ubCoolness>8</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>141</uiIndex>
<szItemName>Mine</szItemName>
<szLongItemName>Land Mine</szLongItemName>
<szItemDesc>This anti-personnel mine is a fragmentation weapon that becomes activated when stepped on. It includes an anti-disturbance device to inhibit clearance, and a sensor that neutralizes the mine after a specified time.</szItemDesc>
<szBRName>Land Mine</szBRName>
<szBRDesc>Designed to stop enemies dead in their tracks, or at least slow them up a while. This anti-personnel mine is a fragmentation weapon that blows up when stepped on. It includes a built-in anti-disturbance device to inhibit clearance, and a sensor that neutralizes the minefield after a while.</szBRDesc>
<usItemClass>512</usItemClass>
<ubClassIndex>10</ubClassIndex>
<ubCursor>18</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>46</ubGraphicNum>
<ubWeight>8</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>300</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>1</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>142</uiIndex>
<szItemName>C4</szItemName>
<szLongItemName>C4</szLongItemName>
<szItemDesc>Composition C4 is a white plastic explosive that is more powerful than TNT. This plastic-covered block has a threaded-cap-well at each end. Unlike C1, its sister composition, this one's odorless.</szItemDesc>
<szBRName>C4</szBRName>
<szBRDesc>This white plastic explosive packs a bigger punch than TNT. Composition C4 comes in a plastic-covered block with a threaded-cap-well at each end. Unlike C1, its sister composition, this one's odorless.</szBRDesc>
<usItemClass>512</usItemClass>
<ubClassIndex>11</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>44</ubGraphicNum>
<ubWeight>11</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>1500</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>143</uiIndex>
<szItemName>Trip Flare</szItemName>
<szLongItemName>Trip Flare</szLongItemName>
<szItemDesc>It's an illuminating mine with a tripwire attached to it. Pull pressure or cutting the tripwire will ignite the flare, letting mercenaries know of enemy whereabouts.</szItemDesc>
<szBRName>Trip Flare</szBRName>
<szBRDesc>This illuminating mine with an attached tripwire will shine light on the situation every time. Pull pressure or cutting the tripwire will ignite the flare, visually announcing that enemies are about.</szBRDesc>
<usItemClass>512</usItemClass>
<ubClassIndex>12</ubClassIndex>
<ubCursor>18</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>42</ubGraphicNum>
<ubWeight>4</ubWeight>
<ubPerPocket>2</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>1</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>144</uiIndex>
<szItemName>Trip Klaxon</szItemName>
<szLongItemName>Trip Klaxon</szLongItemName>
<szItemDesc>This illuminating mine with an attached tripwire will alert mercs of nearby enemies. Pull pressure or cutting the tripwire will ignite the flare, which is followed by a loud wailing siren.</szItemDesc>
<szBRName>Trip Klaxon</szBRName>
<szBRDesc>This illuminating mine with an attached tripwire will brighten up the place with a resounding roar. Pull pressure or cutting the tripwire will ignite the flare, which is followed by a wailing siren, letting nearby mercenaries know that enemies are skulking about the area.</szBRDesc>
<usItemClass>512</usItemClass>
<ubClassIndex>13</ubClassIndex>
<ubCursor>18</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>43</ubGraphicNum>
<ubWeight>4</ubWeight>
<ubPerPocket>2</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>145</uiIndex>
<szItemName>Shaped Charge</szItemName>
<szLongItemName>Shaped Charge</szLongItemName>
<szItemDesc>Place this small tungsten-backed plastique explosive against any door to blow the lock right off.</szItemDesc>
<szBRName>Shaped Charge</szBRName>
<szBRDesc>Don't get left out in the cold just because you forgot your key. This trusty shaped-charge will solve all your problems. Place this small tungsten-backed plastique explosive against any door to blow the lock right off.</szBRDesc>
<usItemClass>512</usItemClass>
<ubClassIndex>14</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>107</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>250</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>1</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>146</uiIndex>
<szItemName>Break Light</szItemName>
<szLongItemName>Chemical Break Light</szLongItemName>
<szItemDesc>One time use chemical break lights are an extremely convenient and portable light source. Simply break 'n' throw to brighten your way.</szItemDesc>
<szBRName>Chemical Break Light</szBRName>
<szBRDesc>These one time use chemical break lights will certainly help to lighten up those dreary night missions. Stock up on these handy little babies 'cause you'll never know when you'll need them. Simply break 'n' shake to brighten your way.</szBRDesc>
<usItemClass>256</usItemClass>
<ubClassIndex>15</ubClassIndex>
<ubCursor>6</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>24</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>6</ubPerPocket>
<usPrice>50</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>1</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>147</uiIndex>
<szItemName>40mm HE</szItemName>
<szLongItemName>40mm HE Grenade</szLongItemName>
<szItemDesc>This fragmentation grenade when fired from the 40mm grenade launcher will ignite its encased TNT after a short delay.</szItemDesc>
<szBRName>40mm HE Grenade</szBRName>
<szBRDesc>This standard fragmentation grenade features a time-delayed firing device to ignite its encased TNT. Fired from the Talon grenade launcher, this round can provide great lethal coverage.</szBRDesc>
<usItemClass>256</usItemClass>
<ubClassIndex>16</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>97</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>400</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>1</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>148</uiIndex>
<szItemName>40mm Tear Gas</szItemName>
<szLongItemName>40mm Tear Gas Grenade</szLongItemName>
<szItemDesc>This rubber-like round will disperse tear gas after a short delay. These projectiles are meant to be fired from the 40mm grenade launcher.</szItemDesc>
<szBRName>40mm Tear Gas Grenade</szBRName>
<szBRDesc>This projectile's body is made of rubbery plastic to prevent impact injuries and keep it from being picked up and thrown back. The rubber melts quickly from the heat of burning. This time-delayed round for the Talon grenade launcher releases an irritant gas when ignited.</szBRDesc>
<usItemClass>256</usItemClass>
<ubClassIndex>17</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>111</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>240</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>1</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>149</uiIndex>
<szItemName>40mm Stun</szItemName>
<szLongItemName>40mm Stun Grenade</szLongItemName>
<szItemDesc>When fired from the 40mm grenade launcher, these projectiles create a massive vacuum that will leave your enemies gasping for air.</szItemDesc>
<szBRName>40mm Stun Grenade</szBRName>
<szBRDesc>These Talon grenade launcher projectile rounds create a massive vacuum, depriving the surrounding impact area of oxygen. Anyone standing within the detonated area will be left gasping, as waves of air rush back into its core.</szBRDesc>
<usItemClass>256</usItemClass>
<ubClassIndex>18</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>113</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>200</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>1</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>150</uiIndex>
<szItemName>40mm Smoke</szItemName>
<szLongItemName>40mm Smoke Grenade</szLongItemName>
<szItemDesc>Now they see you, now they don't. When properly employed, this 40mm smoke grenade will leave your opposition thinking they're dealing with Houdini himself.</szItemDesc>
<szBRName>40mm Smoke Grenade</szBRName>
<szBRDesc>When fired from a 40mm grenade launcher, this grenade will quickly release a cloud of smoke that will aid in battlefield entry or withdrawal.</szBRDesc>
<usItemClass>256</usItemClass>
<ubClassIndex>19</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>112</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>100</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>1</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>151</uiIndex>
<szItemName>Smoke Grenade</szItemName>
<szLongItemName>Smoke Grenade</szLongItemName>
<szItemDesc>When it comes to generating cover, this hand-held phosphorus-based smoke grenade is proven to be far more effective than any magazine stuffed with bullets.</szItemDesc>
<szBRName>Smoke Grenade</szBRName>
<szBRDesc>This hand grenade will help to fulfill a myriad a roles including: unseen advancement on enemy positions, marking possible landing sites, and wreaking havoc with fire-rangers.</szBRDesc>
<usItemClass>256</usItemClass>
<ubClassIndex>20</ubClassIndex>
<ubCursor>6</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>98</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>50</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>152</uiIndex>
<szItemName>Tank Shell</szItemName>
<szLongItemName>Tank Shell</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>Tank Shell</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>512</usItemClass>
<ubClassIndex>21</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>40</ubGraphicNum>
<ubWeight>41</ubWeight>
<ubPerPocket>8</ubPerPocket>
<usPrice>450</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>153</uiIndex>
<szItemName>Struct Ignite</szItemName>
<szLongItemName>Struct Ignite</szLongItemName>
<szItemDesc>INTERNAL ITEM</szItemDesc>
<szBRName>Struct Ignite</szBRName>
<szBRDesc>INTERNAL ITEM</szBRDesc>
<usItemClass>512</usItemClass>
<ubClassIndex>22</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>40</ubGraphicNum>
<ubWeight>41</ubWeight>
<ubPerPocket>2</ubPerPocket>
<usPrice>450</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>154</uiIndex>
<szItemName>Cocktail</szItemName>
<szLongItemName>Creature cocktail</szLongItemName>
<szItemDesc>AXED</szItemDesc>
<szBRName>Creature cocktail</szBRName>
<szBRDesc>AXED</szBRDesc>
<usItemClass>512</usItemClass>
<ubClassIndex>23</ubClassIndex>
<ubCursor>6</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>37</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>50</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
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<ITEM>
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</ITEM>
<ITEM>
<uiIndex>159</uiIndex>
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<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
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<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>160</uiIndex>
<szItemName>Nada</szItemName>
<szLongItemName>Nothing</szLongItemName>
<szItemDesc>Index 160</szItemDesc>
<szBRName>Nothing</szBRName>
<szBRDesc>Nothing</szBRDesc>
<usItemClass>1</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>161</uiIndex>
<szItemName>Flak Jacket</szItemName>
<szLongItemName>Flak Jacket</szLongItemName>
<szItemDesc>The Armorshield ultra-light flak jacket is a highly protective sleeveless vest with a neck protector and pelvic plate. Its Velcro fasteners are concealed on the sides.</szItemDesc>
<szBRName>Flak Jacket</szBRName>
<szBRDesc>The Armorshield ultra-light flak jacket was designed to be as light and thin as possible without compromising maximum protection. It's a sleeveless vest with a neck protector, pelvic plate, and no front openings as its Velcro fasteners are concealed on the sides.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>66</ubGraphicNum>
<ubWeight>20</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>600</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-1</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>1</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>162</uiIndex>
<szItemName>Flak-18 Jacket</szItemName>
<szLongItemName>Treated Flak Jacket</szLongItemName>
<szItemDesc>This Armorshield ultra-light flak jacket was dipped in Compound 18 for anti-ballistic type protection. This sleeveless vest comes equipped with neck and pelvic plate protectors.</szItemDesc>
<szBRName>Treated Flak Jacket</szBRName>
<szBRDesc>Better than average protection-the Armorshield ultra-light flak jacket dipped in Compound 18 offer true anti-ballistic type protection. This sleeveless vest comes equipped with neck and pelvic plate protectors.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>1</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>18</ubGraphicNum>
<ubWeight>22</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>700</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-1</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>1</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>163</uiIndex>
<szItemName>C.Flak Jacket</szItemName>
<szLongItemName>Coated Flak Jacket</szLongItemName>
<szItemDesc>The Armorshield ultra-light flak jacket with neck protector and pelvic plate was coated with jelly from the queen Crepitus to improve its protectiveness.</szItemDesc>
<szBRName>Coated Flak Jacket</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>2</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>11</ubGraphicNum>
<ubWeight>18</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>800</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>1</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>164</uiIndex>
<szItemName>Kevlar Vest</szItemName>
<szLongItemName>Kevlar Vest</szLongItemName>
<szItemDesc>The ballistic panels on this vest are made from 28 piles of Kevlar. It wraps around your shoulders, neck and sides, and includes a stowable groin protector. The waist and chest straps are fully adjustable.</szItemDesc>
<szBRName>Kevlar Vest</szBRName>
<szBRDesc>This vest offers 28 piles of Kevlar for better than average anti-ballistic type protection. It provides full protective coverage as it wraps around the shoulders, neck and sides, and includes a stowable groin protector. The waist and chest straps are fully adjustable.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>3</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>64</ubGraphicNum>
<ubWeight>32</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1000</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-2</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>165</uiIndex>
<szItemName>Kevlar-18 Vest</szItemName>
<szLongItemName>Treated Kevlar Vest</szLongItemName>
<szItemDesc>This vest's ballistic panels, made from 28 piles of Kevlar, offer even more anti-ballistic protection as they have been treated with Compound 18.</szItemDesc>
<szBRName>Treated Kevlar Vest</szBRName>
<szBRDesc>If you thought Kevlar was good, it's even better when it has been treated with Compound 18. This vest's ballistic panels, made from 28 piles of Kevlar, offer even more protection as they have been treated with the liquid anti-ballistic solution.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>4</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>16</ubGraphicNum>
<ubWeight>35</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1200</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-2</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>166</uiIndex>
<szItemName>C.Kevlar Vest</szItemName>
<szLongItemName>Coated Kevlar Vest</szLongItemName>
<szItemDesc>This vest's ballistic panels, made from 28 piles of Kevlar, offer even better protection since they have been treated with Crepitus royal jelly.</szItemDesc>
<szBRName>Coated Kevlar Vest</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>5</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>9</ubGraphicNum>
<ubWeight>29</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1400</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-1</AimBonus>
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<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
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<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
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<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
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<Cannon>0</Cannon>
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<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
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<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
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<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
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<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
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<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
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<Canteen>0</Canteen>
<GasCan>0</GasCan>
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<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>167</uiIndex>
<szItemName>Spectra Vest</szItemName>
<szLongItemName>Spectra Vest</szLongItemName>
<szItemDesc>This vest is made of Spectra Shield, an ultra high-performance ballistic sheet that dramatically reduces blunt trauma from multiple hits and angled shots. Its carrier pocket can hold an additional trauma plate.</szItemDesc>
<szBRName>Spectra Vest</szBRName>
<szBRDesc>The most advanced technology in body armor. This vest is made of Spectra Shield, an ultra high-performance ballistic sheet that dramatically reduces blunt trauma from multiple hits and angled shots. Its carrier pocket can hold an additional trauma plate.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>6</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>65</ubGraphicNum>
<ubWeight>32</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>2000</usPrice>
<ubCoolness>8</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
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<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
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<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-4</AimBonus>
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<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
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<BurstSizeBonus>0</BurstSizeBonus>
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<APBonus>-1</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
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<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
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<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>168</uiIndex>
<szItemName>Spec-18 Vest</szItemName>
<szLongItemName>Treated Spectra Vest</szLongItemName>
<szItemDesc>This Spectra Shield vest, made from an ultra high-performance ballistic sheet to reduce blunt trauma from multiple hits and angled shots, has been treated with Compound 18 to further improve its impenetrability.</szItemDesc>
<szBRName>Treated Spectra Vest</szBRName>
<szBRDesc>Advanced body armor technology combined with chemistry produced this Spectra Shield vest. Made from high-performance ballistic sheets, it dramatically reduces blunt trauma from multiple hits and angled shots. Add on Compound-18 and you're virtually invincible.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>7</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>17</ubGraphicNum>
<ubWeight>35</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>2200</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-4</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>-1</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>169</uiIndex>
<szItemName>C.Spec Vest</szItemName>
<szLongItemName>Coated Spectra Vest</szLongItemName>
<szItemDesc>Made from an ultra high-performance ballistic sheet that reduces blunt trauma from multiple hits and angled shots, this Spectra Shield vest offers even more protection with its coating of queen Crepitus jelly.</szItemDesc>
<szBRName>Coated Spectra Vest</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>8</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>10</ubGraphicNum>
<ubWeight>29</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>2400</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-3</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>-1</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>170</uiIndex>
<szItemName>Kevlar Pants</szItemName>
<szLongItemName>Kevlar Leggings</szLongItemName>
<szItemDesc>The ballistic panels on these leggings are made from 28 piles of protective Kevlar. Fully adjustable waist and ankle straps were designed to maintain a snug fit.</szItemDesc>
<szBRName>Kevlar Leggings</szBRName>
<szBRDesc>The ballistic panels on these leggings are made from 28 piles of protective Kevlar. Fully adjustable waist and ankle straps were designed to maintain a snug fit without reducing mobility. These should be standard fare in every mercenary's wardrobe.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>9</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>67</ubGraphicNum>
<ubWeight>39</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>800</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>-1</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>171</uiIndex>
<szItemName>Kevlar-18 Pants</szItemName>
<szLongItemName>Treated Kevlar Leggings</szLongItemName>
<szItemDesc>The ballistic panels on these leggings, made from 28 piles of Kevlar, have been treated with Compound 18 for extra anti-ballistic protection.</szItemDesc>
<szBRName>Treated Kevlar Leggings</szBRName>
<szBRDesc>Above standard body armor protection--the ballistic panels on these leggings are made from 28 piles of Kevlar, and have been treated with Compound 18 for extra anti-ballistic protection.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>10</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>19</ubGraphicNum>
<ubWeight>43</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1000</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>-1</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>172</uiIndex>
<szItemName>C.Kevlar Pants</szItemName>
<szLongItemName>Coated Kevlar Leggings</szLongItemName>
<szItemDesc>Made from 28 piles of Kevlar, these leggings have been smeared with jelly from the queen Crepitus for extra protection.</szItemDesc>
<szBRName>Coated Kevlar Leggings</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>11</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>12</ubGraphicNum>
<ubWeight>35</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1200</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>-1</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>173</uiIndex>
<szItemName>Spectra Pants</szItemName>
<szLongItemName>Spectra Leggings</szLongItemName>
<szItemDesc>These Spectra Shield leggings reduces blunt trauma from multiple hits and angled shots. Fully adjustable waist and ankle straps won't restrain mobility.</szItemDesc>
<szBRName>Spectra Leggings</szBRName>
<szBRDesc>These Spectra Shield leggings are the most body armor protection available on the market. They reduce blunt trauma from multiple hits and angled shots. Fully adjustable waist and ankle straps make for a snug fit without reduced mobility.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>12</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>68</ubGraphicNum>
<ubWeight>39</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1800</usPrice>
<ubCoolness>8</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>-2</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>174</uiIndex>
<szItemName>Spec-18 Pants</szItemName>
<szLongItemName>Treated Spectra Leggings</szLongItemName>
<szItemDesc>These Spectra Shield, Compound 18 treated, leggings offer even more protection against blunt trauma from multiple hits and angled shots, than standard Spectra leggings.</szItemDesc>
<szBRName>Treated Spectra Leggings</szBRName>
<szBRDesc>Take the most advanced body armor protection available and make it better--these Spectra Shield Compound 18 treated leggings offer even more protection against blunt trauma, from multiple hits and angled shots, than standard Spectra leggings.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>13</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>20</ubGraphicNum>
<ubWeight>43</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>2200</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>-2</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>175</uiIndex>
<szItemName>C.Spec Pants</szItemName>
<szLongItemName>Coated Spectra Leggings</szLongItemName>
<szItemDesc>These Spectra Shield leggings, made from an ultra high-performance ballistic material for reduced trauma from multiple hits and angled shots, have been coated in queen Crepitus jelly for superior protection.</szItemDesc>
<szBRName>Coated Spectra Leggings</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>14</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>13</ubGraphicNum>
<ubWeight>35</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>2600</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>-2</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>176</uiIndex>
<szItemName>Steel Helmet</szItemName>
<szLongItemName>Steel Helmet</szLongItemName>
<szItemDesc>This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has a padded leather and nylon suspension, with an adjustable chin strap.</szItemDesc>
<szBRName>Steel Helmet</szBRName>
<szBRDesc>Comfortable and extremely practical. This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has a padded leather and nylon suspension, with an adjustable chin strap.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>15</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>61</ubGraphicNum>
<ubWeight>14</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>100</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-1</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>177</uiIndex>
<szItemName>Kevlar Helmet</szItemName>
<szLongItemName>Kevlar Helmet</szLongItemName>
<szItemDesc>The Personal Armor System Ground Troops Helmet is made from Kevlar, with a comfortable suspension system, sweatband and chin strap. It also extends further over the ear and neck than standard helmets.</szItemDesc>
<szBRName>Kevlar Helmet</szBRName>
<szBRDesc>For above average protection, the wise merc always wears the Personal Armor System Ground Troops Helmet. It's made from Kevlar, and has a comfortable suspension system, sweatband and chin strap. It also extends further over the ear and neck than average helmets.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>16</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>63</ubGraphicNum>
<ubWeight>14</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>400</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-1</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>178</uiIndex>
<szItemName>Kvlr-18 Helmet</szItemName>
<szLongItemName>Treated Kevlar Helmet</szLongItemName>
<szItemDesc>Made from Kevlar, this Personal Armor System Ground Troops Helmet has been treated with Compound 18 to further enhance its defensive capabilities.</szItemDesc>
<szBRName>Treated Kevlar Helmet</szBRName>
<szBRDesc>Made from Kevlar, for above average protection, This Personal Armor System Ground Troops Helmet has been treated with Compound 18 to further enhance its defensive purposes.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>17</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>15</ubGraphicNum>
<ubWeight>15</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>500</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-1</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>179</uiIndex>
<szItemName>C.Kvlr Helmet</szItemName>
<szLongItemName>Coated Kevlar Helmet</szLongItemName>
<szItemDesc>This Personal Armor System Ground Troops Kevlar Helmet has been covered with queen creature jelly to further protect your noggin.</szItemDesc>
<szBRName>Coated Kevlar Helmet</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>18</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>8</ubGraphicNum>
<ubWeight>13</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>600</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>180</uiIndex>
<szItemName>Spectra Helmet</szItemName>
<szLongItemName>Spectra Helmet</szLongItemName>
<szItemDesc>This light Spectra composite helmet, known for its anti-ballistic qualities,has an IR-absorbing black finish, cushioning foam, and an adjustable harness system with a leather head band and rubber chin strap.</szItemDesc>
<szBRName>Spectra Helmet</szBRName>
<szBRDesc>This helmet is made from a light Spectra composite that is famous for its superior anti-ballistic qualities. It features an IR-absorbing black finish, cushioning foam and an adjustable harness system with a leather headband and rubber chin strap.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>19</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>62</ubGraphicNum>
<ubWeight>14</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>900</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-1</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>181</uiIndex>
<szItemName>Spec-18 Helmet</szItemName>
<szLongItemName>Treated Spectra Helmet</szLongItemName>
<szItemDesc>Dipped in Compound 18, this light Spectra composite helmet offers the maximum available amount of anti-ballistic protection.</szItemDesc>
<szBRName>Treated Spectra Helmet</szBRName>
<szBRDesc>Dipped in Compound 18, this light Spectra composite helmet offers the maximum amount of anti-ballistic protection possible. Rumor has it that this type of helmet has made a world of difference for some mercs who actually make it back from the front line.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>20</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>14</ubGraphicNum>
<ubWeight>15</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1100</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-1</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>182</uiIndex>
<szItemName>C.Spec Helmet</szItemName>
<szLongItemName>Coated Spectra Helmet</szLongItemName>
<szItemDesc>This light Spectra composite helmet that's covered in queen Crepitus jelly offers even more advanced anti-ballistic protection.</szItemDesc>
<szBRName>Coated Spectra Helmet</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>21</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>7</ubGraphicNum>
<ubWeight>13</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1300</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>183</uiIndex>
<szItemName>Ceramic Plates</szItemName>
<szLongItemName>Ceramic Plates</szLongItemName>
<szItemDesc>These hard ceramic plates can be inserted into the front and back of most vests to provide extra protection by dispersing the impact from most standard ammunition loads.</szItemDesc>
<szBRName>Ceramic Plates</szBRName>
<szBRDesc>Any mercenary that wants to come out alive, never leaves home without a few of these plates. Made from a hard ceramic composite, they can be inserted into the breast plate of most vests to improve their impenetrability.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>22</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>81</ubGraphicNum>
<ubWeight>12</ubWeight>
<ubPerPocket>2</ubPerPocket>
<usPrice>1000</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>1</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-2</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>184</uiIndex>
<szItemName>Infant Hide</szItemName>
<szLongItemName>Infant Creature Hide</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Infant Creature Hide</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>23</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>1</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>185</uiIndex>
<szItemName>Kiddy Hide</szItemName>
<szLongItemName>Young Adult Creature Hide</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Young Adult Creature Hide</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>24</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>1</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>186</uiIndex>
<szItemName>Adult Hide</szItemName>
<szLongItemName>Adult Creature Hide</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Adult Creature Hide</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>25</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>1</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<RangeBonus>0</RangeBonus>
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<BestLaserRange>0</BestLaserRange>
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<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
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<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
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<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
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<LeatherJacket>0</LeatherJacket>
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<RemoteDetonator>0</RemoteDetonator>
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<LockBomb>0</LockBomb>
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<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
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<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
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<XRay>0</XRay>
<Batteries>0</Batteries>
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<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>187</uiIndex>
<szItemName>Queen Hide</szItemName>
<szLongItemName>Queen Creature Hide</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Queen Creature Hide</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>26</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
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<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
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<bRepairEase>0</bRepairEase>
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<Repairable>1</Repairable>
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<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>1</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
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<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
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<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
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<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>188</uiIndex>
<szItemName>Leather Jacket</szItemName>
<szLongItemName>Leather Jacket</szLongItemName>
<szItemDesc>A bomber-style leather aviation jacket.</szItemDesc>
<szBRName>Leather Jacket</szBRName>
<szBRDesc>A bomber-style leather aviation jacket.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>27</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>96</ubGraphicNum>
<ubWeight>20</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>200</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
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<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
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<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
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<Rock>0</Rock>
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<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>1</LeatherJacket>
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<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
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<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
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<CanAndString>0</CanAndString>
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<XRay>0</XRay>
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<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>189</uiIndex>
<szItemName>Kvlr Leather</szItemName>
<szLongItemName>Leather &amp; Kevlar Jacket</szLongItemName>
<szItemDesc>This bomber-style leather aviation jacket has been lined with Kevlar to provide a minimal amount of protection.</szItemDesc>
<szBRName>Leather &amp; Kevlar Jacket</szBRName>
<szBRDesc>This bomber-style leather aviation jacket has been lined with Kevlar to provide a minimal amount of protection.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>28</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>116</ubGraphicNum>
<ubWeight>20</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>950</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-1</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
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<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>1</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>190</uiIndex>
<szItemName>Kvlr-18 Leather</szItemName>
<szLongItemName>Treated Leather &amp; Kevlar Jacket</szLongItemName>
<szItemDesc>This bomber-style leather aviation jacket has been lined with Kevlar and treated with compound 18 for added protection.</szItemDesc>
<szBRName>Treated Leather &amp; Kevlar Jacket</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>29</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>117</ubGraphicNum>
<ubWeight>20</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1200</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-1</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>1</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
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</ITEM>
<ITEM>
<uiIndex>191</uiIndex>
<szItemName>C.Kvlr Leather</szItemName>
<szLongItemName>Coated Leather &amp; Kevlar Jacket</szLongItemName>
<szItemDesc>This bomber-style leather aviation jacket has been lined with Kevlar and coated with queen Crepitus jelly to enhance its protectiveness.</szItemDesc>
<szBRName>Coated Leather &amp; Kevlar Jacket</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
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<usPrice>1500</usPrice>
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<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
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<BR_NewInventory>0</BR_NewInventory>
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<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
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<FlakJacket>0</FlakJacket>
<LeatherJacket>1</LeatherJacket>
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<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
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<Walkman>0</Walkman>
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<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
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<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
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<CanAndString>0</CanAndString>
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<XRay>0</XRay>
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<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>192</uiIndex>
<szItemName>YF Hide</szItemName>
<szLongItemName>Young Female Hide</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Young Female Hide</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
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<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
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<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
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<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
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<BR_NewInventory>0</BR_NewInventory>
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<BR_ROF>0</BR_ROF>
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<Alcohol>0</Alcohol>
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<CanAndString>0</CanAndString>
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<MetalDetector>0</MetalDetector>
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</ITEM>
<ITEM>
<uiIndex>193</uiIndex>
<szItemName>OF Hide</szItemName>
<szLongItemName>Old Female Hide</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Old Female Hide</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
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<bSoundType>0</bSoundType>
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<Sinks>1</Sinks>
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<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
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<BR_ROF>0</BR_ROF>
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<DamageBonus>0</DamageBonus>
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<GLGrenade>0</GLGrenade>
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<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>194</uiIndex>
<szItemName>T-Shirt</szItemName>
<szLongItemName>Arulco T-Shirt</szLongItemName>
<szItemDesc>No tourist could ever resist one of these trendy 'I love Arulco' t-shirts. Made from 100 per cent pre-shrunk cotton, it was a popular buy before the days of Deidranna.</szItemDesc>
<szBRName>Arulco T-Shirt</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>33</ubClassIndex>
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<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>25</ubGraphicNum>
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<usPrice>20</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
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<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
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<BigGunList>0</BigGunList>
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<DefaultUndroppable>0</DefaultUndroppable>
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<Inseparable>0</Inseparable>
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<BR_ROF>0</BR_ROF>
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<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
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<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
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<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
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<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
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<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
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<NightVisionRangeBonus>0</NightVisionRangeBonus>
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<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
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<Medical>0</Medical>
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<MedicalKit>0</MedicalKit>
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<CanAndString>0</CanAndString>
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<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>195</uiIndex>
<szItemName>T-Shirt</szItemName>
<szLongItemName>Deidranna T-Shirt</szLongItemName>
<szItemDesc>Show your allegiance to the queen with style. Ever since she acquired power, sporting one of these 'Deidranna rules' t-shirts at government-sponsored events has become a common practice among Arulcans.</szItemDesc>
<szBRName>Deidranna T-Shirt</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>33</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>34</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>20</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
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<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
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<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>1</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
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<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
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<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
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<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>196</uiIndex>
<szItemName>Guardian Vest</szItemName>
<szLongItemName>Guardian Vest</szLongItemName>
<szItemDesc>This high quality ballistic vest is manufactured from 36 piles of Kevlar by Guardian Armories, Inc. It is fully adjustable and has a pocket for a ceramic armour insert.</szItemDesc>
<szBRName>Guardian Vest</szBRName>
<szBRDesc>This high quality ballistic vest is manufactured from 36 piles of Kevlar by Guardian Armories, Inc. Also available in tuxedo style for those especially dangerous formal occasions.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>34</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
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<ubWeight>32</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1400</usPrice>
<ubCoolness>6</ubCoolness>
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<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-3</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
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<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
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<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>197</uiIndex>
<szItemName>T. Guard Vest</szItemName>
<szLongItemName>Treated Guardian Vest</szLongItemName>
<szItemDesc>This high quality ballistic vest, brought to you by Guardian Armories, has been improved through treatment with Compound 18.</szItemDesc>
<szBRName>Treated Guardian Vest</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>35</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>40</ubGraphicNum>
<ubWeight>35</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1600</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-3</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>-1</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>198</uiIndex>
<szItemName>C. Guard Vest</szItemName>
<szLongItemName>Coated Guardian Vest</szLongItemName>
<szItemDesc>This high quality Guardian Armories ballistic vest has been coated with jelly from the queen Crepitus and now provides amazing protection!</szItemDesc>
<szBRName>Coated Guardian Vest</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>36</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>41</ubGraphicNum>
<ubWeight>29</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1800</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-2</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>-1</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>199</uiIndex>
<szItemName>Nada</szItemName>
<szLongItemName>Nothing</szLongItemName>
<szItemDesc>Index 199</szItemDesc>
<szBRName>Nothing</szBRName>
<szBRDesc>Nothing</szBRDesc>
<usItemClass>1</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
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<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
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<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
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<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
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<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
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<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
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<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
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<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
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<NeedsBatteries>0</NeedsBatteries>
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</ITEM>
<ITEM>
<uiIndex>200</uiIndex>
<szItemName>Nada</szItemName>
<szLongItemName>Nothing</szLongItemName>
<szItemDesc>Index 200</szItemDesc>
<szBRName>Nothing</szBRName>
<szBRDesc>Nothing</szBRDesc>
<usItemClass>1</usItemClass>
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<ShowStatus>0</ShowStatus>
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<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
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<BR_ROF>0</BR_ROF>
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<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
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<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
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<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
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<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
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<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
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<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
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<MetalDetector>0</MetalDetector>
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</ITEM>
<ITEM>
<uiIndex>201</uiIndex>
<szItemName>1st Aid Kit</szItemName>
<szLongItemName>First Aid Kit</szLongItemName>
<szItemDesc>This kit contains: antiseptic, cotton rolls, a thermometer, iodine and merthiolate vials, arm slings, safety pins, scissors, forceps, various bandages and a mini first aid manual.</szItemDesc>
<szBRName>First Aid Kit</szBRName>
<szBRDesc>From fractures to abrasions, this all-canvas kit-to-go includes everything you'll need to attend to most minor injuries. It includes: bandages, antiseptic, cotton balls, thermometers, iodine, arm slings, safety pins, scissors, and a mini first aid manual.</szBRDesc>
<usItemClass>4096</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>5</ubCursor>
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<ubGraphicNum>73</ubGraphicNum>
<ubWeight>5</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>100</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
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<Attachment>0</Attachment>
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<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
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<BR_NewInventory>5</BR_NewInventory>
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<BR_ROF>0</BR_ROF>
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<Rock>0</Rock>
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<SnowCamoBonus>0</SnowCamoBonus>
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<FlakJacket>0</FlakJacket>
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<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
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<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
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<NightVisionRangeBonus>0</NightVisionRangeBonus>
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<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>1</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>1</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>202</uiIndex>
<szItemName>Med Kit</szItemName>
<szLongItemName>Medical Kit</szLongItemName>
<szItemDesc>Aside from standard first aid supplies, this kit includes: a suture set and scissors, prep pads, a scalpel, Kelly forceps, tweezers, pain killers, anesthetic, antibiotics, a pen light, and a surgical manual.</szItemDesc>
<szBRName>Medical Kit</szBRName>
<szBRDesc>It's a first aid kit and then some. Aside from standard first aid supplies, this kit includes: a suture set, prep pads, suture scissors, a scalpel, Kelly forceps, tweezers, anesthetic, pain killers, antibiotics, a pen light, and the "Emergency War Surgery" manual.</szBRDesc>
<usItemClass>4096</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>5</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>86</ubGraphicNum>
<ubWeight>18</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>300</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
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<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
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<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
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<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
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<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
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<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
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<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
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<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>1</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>1</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>203</uiIndex>
<szItemName>Tool Kit</szItemName>
<szLongItemName>Tool Kit</szLongItemName>
<szItemDesc>This kit includes: a wide range of screwdrivers, ratchets, pliers, clamps, clasps, a hammer and a sewing kit.</szItemDesc>
<szBRName>Tool Kit</szBRName>
<szBRDesc>This kit offers every tool you'll need to repair most combat items. A wide range of screwdrivers, ratchets, pliers, clamps, and clasps are included, as well as a hammer and sewing kit.</szBRDesc>
<usItemClass>8192</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>19</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>21</ubGraphicNum>
<ubWeight>50</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>500</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
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<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
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<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
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<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>1</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>1</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>204</uiIndex>
<szItemName>Locksmith Kit</szItemName>
<szLongItemName>Locksmith Kit</szLongItemName>
<szItemDesc>This top-grain cowhide leather zipped case offers expert lockpicking tools including: picks, shims, tension wrenches, warded master keys, a broken key extractor, and a palm-key press.</szItemDesc>
<szBRName>Locksmith Kit</szBRName>
<szBRDesc>The perfect solution for getting behind locked doors and into security safes. This kit offers expert lockpicking tools, including: picks, shims, tension wrenches, warded master keys, a broken key extractor, and a palm-key press, all in a top-grain cowhide leather zipped case.</szBRDesc>
<usItemClass>8192</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>78</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>250</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>1</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>1</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>205</uiIndex>
<szItemName>Wood Camo Kit</szItemName>
<szLongItemName>Wood Camouflage Kit</szLongItemName>
<szItemDesc>The Military Wood Camo Compact includes several green and brown nuanced facial paints, a mirror, and a manual on the proper use and care of your camo compact.</szItemDesc>
<szBRName>Camouflage Kit - Wood</szBRName>
<szBRDesc>The Military Wood Camo Compact includes several green and brown nuanced facial paints, and a mirror. This long-lasting, non-running, facial paint can be easily removed with soap and water. The kit also includes a manual that outlines the proper use and care of your compact.</szBRDesc>
<usItemClass>8192</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>514</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>250</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>100</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>1</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>206</uiIndex>
<szItemName>Traps Kit</szItemName>
<szLongItemName>Boobytrap Kit</szLongItemName>
<szItemDesc>This kit contains everything required to build traps including: trip-wire, explosives, and triggers.</szItemDesc>
<szBRName>Boobytrap Kit</szBRName>
<szBRDesc>Everything you need to build the most lethal trap for unsuspecting passers-by, is contained in this kit. From trip-wire to batteries, you'll be entertained for hours.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>207</uiIndex>
<szItemName>Silencer</szItemName>
<szLongItemName>Small Caliber Silencer</szLongItemName>
<szItemDesc>The light, compact design of this silencer can be fitted easily to most handguns and sub-machine guns.</szItemDesc>
<szBRName>Small Caliber Silencer</szBRName>
<szBRDesc>This is the ideal silencer for both indoor and outdoor missions that have to be kept quiet. Its light and compact design can be fitted easily to most handguns and sub-machine guns.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>52</ubGraphicNum>
<ubWeight>5</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>750</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>1</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>75</PercentNoiseReduction>
<HideMuzzleFlash>1</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>208</uiIndex>
<szItemName>Sniper Scope</szItemName>
<szLongItemName>Sniper Scope</szLongItemName>
<szItemDesc>A large scope, too big to fit on most assault rifles and carbines. Hmmm, maybe it would fit on a sniper rifle?</szItemDesc>
<szBRName>Sniper Scope</szBRName>
<szBRDesc>Dramatically improve your targeting accuracy with this extremely versatile sniper scope. You'll quickly appreciate this scope's accurate windage adjustment, range-finder precision scale, and coated optics.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>171</ubGraphicNum>
<ubWeight>10</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>1000</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>1</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>20</AimBonus>
<MinRangeForAimBonus>70</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>-9</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>2</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>90</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>90</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>209</uiIndex>
<szItemName>Bipod</szItemName>
<szLongItemName>Bipod</szLongItemName>
<szItemDesc>The universal bipod fits most sniper and assault rifles, as well as light machine guns. Made from a die-cast aluminum, it has a coated matte finish. Its legs fold up when not in use for easy storage.</szItemDesc>
<szBRName>Bipod</szBRName>
<szBRDesc>Every sensible mercenary packs one of these universal bipods. It fits most sniper and assault rifles, as well as light machine guns. Made from a die-cast aluminum, it has a coated matte finish. Its legs fold up when not in use, for easy storage.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>69</ubGraphicNum>
<ubWeight>5</ubWeight>
<ubPerPocket>2</ubPerPocket>
<usPrice>100</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>5</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>1</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>10</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>210</uiIndex>
<szItemName>Extended Ear</szItemName>
<szLongItemName>Extended Ear</szLongItemName>
<szItemDesc>The Bionic Ear Scout is a high fidelity stereo amplifier headset with dual wind-resistant microphones that amplify small sounds and filter out the very loud. Its fully adjustable head strap ensures a snug fit.</szItemDesc>
<szBRName>Extended Ear</szBRName>
<szBRDesc>The Bionic Ear Scout offers advanced warning of approaching intruders. This high fidelity stereo amplifier head set features dual wind-resistant micro-phones that amplify small sounds and filter out the very loud. Its fully adjustable head strap ensures a snug fit even when on the run.</szBRDesc>
<usItemClass>32768</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>77</ubGraphicNum>
<ubWeight>9</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>800</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>1</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>5</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>211</uiIndex>
<szItemName>NVG I</szItemName>
<szLongItemName>Night Vision Goggles, Gen. I</szLongItemName>
<szItemDesc>The first generation of light amplification goggles. Picture is somewhat grainy and light amplification has just begun to be researched.</szItemDesc>
<szBRName>Night Vision Goggles I</szBRName>
<szBRDesc>The first generation of nightvision gear, still available for those who cannot afford the luxury stuff.</szBRDesc>
<usItemClass>32768</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>285</ubGraphicNum>
<ubWeight>11</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>500</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>1</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>8</NightVisionRangeBonus>
<DayVisionRangeBonus>-16</DayVisionRangeBonus>
<CaveVisionRangeBonus>8</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>-32</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>212</uiIndex>
<szItemName>Sun Goggles</szItemName>
<szLongItemName>Sun Goggles</szLongItemName>
<szItemDesc>These paramilitary eye protectors have triple-lenses: an anti-fog interior acetate lens, a tinted middle lens for reduced glare, and a scratch and shatter resistant exterior lens.</szItemDesc>
<szBRName>Sun Goggles</szBRName>
<szBRDesc>These paramilitary eye goggles feature triple-protection lenses: an interior anti-fog acetate lens, a tinted middle lens for reduced glare, and a scratch and shatter resistant exterior lens. And as an added bonus, they can be worn comfortably over prescription glasses.</szBRDesc>
<usItemClass>32768</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>55</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>200</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>-8</NightVisionRangeBonus>
<DayVisionRangeBonus>8</DayVisionRangeBonus>
<CaveVisionRangeBonus>-16</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>16</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>213</uiIndex>
<szItemName>Gas Mask</szItemName>
<szLongItemName>Gas Mask</szLongItemName>
<szItemDesc>Replicated from the Russian M-17A1, this rubber mask has cheek filters, scratch-proof lenses, adjustable head straps, and a drinking attachment. A vinyl shoulder bag and plastic poncho are also included.</szItemDesc>
<szBRName>Gas Mask</szBRName>
<szBRDesc>This Russian rubber mask is a copy of the American M-17A1. It has cheek filters, scratch-proof lenses, adjustable head straps, and a unique drinking attachment. It also comes with a vinyl shoulder bag, and plastic poncho to help protect you from blistering agents.</szBRDesc>
<usItemClass>32768</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>75</ubGraphicNum>
<ubWeight>9</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>300</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>1</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>214</uiIndex>
<szItemName>Canteen</szItemName>
<szLongItemName>Canteen</szLongItemName>
<szItemDesc>This polyethylene canteen is extremely practical. Whenever you encounter a fresh mountain spring, you can refill it again.</szItemDesc>
<szBRName>Canteen</szBRName>
<szBRDesc>Any sensible mercenary would carry such a useful item with him. This water-filled polyetherene canteen is refillable and reusable so be sure to have one nearby.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>5</ubGraphicNum>
<ubWeight>10</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>10</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>1</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>1</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>215</uiIndex>
<szItemName>Metal Detector</szItemName>
<szLongItemName>Metal Detector</szLongItemName>
<szItemDesc>This is an extremely light and powerful transistorized metal detector with aural signalization. All the user has to do is have it on his person and an alarm sounds when metal is detected.</szItemDesc>
<szBRName>Metal Detector</szBRName>
<szBRDesc>This hand-held metal detector is extremely powerful-it'll find more than just coins on the beach. It is a lightweight transistorized metal detector with aural signalization that is used most effectively by explosive detection operatives.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>80</ubGraphicNum>
<ubWeight>10</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>200</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>1</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>1</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>216</uiIndex>
<szItemName>Compound 18</szItemName>
<szLongItemName>Compound 18</szLongItemName>
<szItemDesc>This quick-hardening liquid when administered to most body armor, claims to further advance the protective properties of standard anti-ballistic materials.</szItemDesc>
<szBRName>Compound 18</szBRName>
<szBRDesc>Slop on some of this stuff to feel truly invincible. This quick-hardening liquid claims to enhance the protective qualities of your standard Kevlar or Spectra Shield body armor.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>6</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>900</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>1</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>217</uiIndex>
<szItemName>Jelly</szItemName>
<szLongItemName>Royal Jelly</szLongItemName>
<szItemDesc>This is a blob of royal jelly from the queen Crepitus.</szItemDesc>
<szBRName>Royal Jelly</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>42</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>2500</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
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<ITEM>
<uiIndex>218</uiIndex>
<szItemName>Elixir</szItemName>
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<szItemDesc>A glass jar containing an elixir made from creature blood and Gabby's secret blend of eleven herbs and spices.</szItemDesc>
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</ITEM>
<ITEM>
<uiIndex>219</uiIndex>
<szItemName>Money</szItemName>
<szLongItemName>Money</szLongItemName>
<szItemDesc>Cash, coin, moolah, dough. Whatever you call it, it'll buy you stuff.</szItemDesc>
<szBRName>Money</szBRName>
<szBRDesc>Cash, coin, moolah, dough. Whatever you call it, it'll buy you stuff.</szBRDesc>
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<ITEM>
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<szItemName>Jar</szItemName>
<szLongItemName>Glass Jar</szLongItemName>
<szItemDesc>An empty glass jar is great for storing preserves, grandma's teeth, or anything else for that matter.</szItemDesc>
<szBRName>Glass Jar</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
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</ITEM>
<ITEM>
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<szItemName>Full Jar</szItemName>
<szLongItemName>Jar of Blood</szLongItemName>
<szItemDesc>A glass jar containing what appears to be creature blood.</szItemDesc>
<szBRName>Jar of Blood</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
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<MetalDetector>0</MetalDetector>
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</ITEM>
<ITEM>
<uiIndex>222</uiIndex>
<szItemName>Energy Boost</szItemName>
<szLongItemName>Energy Booster</szLongItemName>
<szItemDesc>This hypodermic syringe is filled with a chemical stimulant that will temporarily boost your energy level. Caution: repeated use has been known to cause cardiac arrest.</szItemDesc>
<szBRName>Energy Booster</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
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<ubPerPocket>8</ubPerPocket>
<usPrice>150</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
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<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
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<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>227</uiIndex>
<szItemName>Letter</szItemName>
<szLongItemName>Letter from Enrico</szLongItemName>
<szItemDesc>This is the letter Enrico gave you. Deliver it to Miguel, leader of the rebels.</szItemDesc>
<szBRName>Letter from Enrico</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>56</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>1</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
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<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>228</uiIndex>
<szItemName>Diskette</szItemName>
<szLongItemName>Computer Diskette</szLongItemName>
<szItemDesc>This diskette is labelled, 'Intercept's Most Wanted.' It contains confidential information on known international terrorists. It has been copied onto the laptop computer for easy reference.</szItemDesc>
<szBRName>Computer Diskette</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>59</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
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<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
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<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
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<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
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<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
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<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
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<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>229</uiIndex>
<szItemName>Chalice</szItemName>
<szLongItemName>Chalice of Chance</szLongItemName>
<szItemDesc>Goblet of goodness, tumbler of treasures, glass of gambles. This drinking cup is a national treasure around Arulco, so don't mock it.</szItemDesc>
<szBRName>Chalice of Chance</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>124</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>3000</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
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<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
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<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>230</uiIndex>
<szItemName>Claws</szItemName>
<szLongItemName>Bloodcat Claws</szLongItemName>
<szItemDesc>Taken right out from under them, these razor-sharp bloodcat claws could bring you a pretty penny in the right market.</szItemDesc>
<szBRName>Bloodcat Claws</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>120</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>50</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
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<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>231</uiIndex>
<szItemName>Teeth</szItemName>
<szLongItemName>Bloodcat Teeth</szLongItemName>
<szItemDesc>It takes a real man to rip these babies off. Bloodcat teeth are a rare and treasured commodity in some parts of the world.</szItemDesc>
<szBRName>Bloodcat Teeth</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>121</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>100</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>232</uiIndex>
<szItemName>Pelt</szItemName>
<szLongItemName>Bloodcat Pelt</szLongItemName>
<szItemDesc>Skinning a cat is no small feat. The price on this exotic fur won't be cheap.</szItemDesc>
<szBRName>Bloodcat Pelt</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>3</ubGraphicType>
<ubGraphicNum>9</ubGraphicNum>
<ubWeight>60</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>400</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>233</uiIndex>
<szItemName>Switch</szItemName>
<szLongItemName>Switch</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Switch</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>54</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>99</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
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<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>234</uiIndex>
<szItemName>Action Item</szItemName>
<szLongItemName>Action Item</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Action Item</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>47</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>99</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
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<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
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<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
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<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>235</uiIndex>
<szItemName>Regen Boost</szItemName>
<szLongItemName>Regeneration Booster</szLongItemName>
<szItemDesc>This hypodermic syringe is filled with 10cc's of a fast-acting healing drug. The warning label reads: "Do not exceed more than 4 doses per day."</szItemDesc>
<szBRName>Regeneration Booster</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>70</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>6</ubPerPocket>
<usPrice>300</usPrice>
<ubCoolness>6</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>1</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>1</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
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<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
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<MagSizeBonus>0</MagSizeBonus>
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<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
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<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>1</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>236</uiIndex>
<szItemName>Syringe</szItemName>
<szLongItemName>Syringe</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Syringe</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
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<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>1</Medical>
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<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>237</uiIndex>
<szItemName>Syringe</szItemName>
<szLongItemName>Syringe</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Syringe</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>70</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>99</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>1</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
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<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
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<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
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<Mortar>0</Mortar>
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<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
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<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
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<LockBomb>0</LockBomb>
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<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>1</Medical>
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<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>238</uiIndex>
<szItemName>Syringe</szItemName>
<szLongItemName>Syringe</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Syringe</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>70</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>99</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
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<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
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<Unaerodynamic>1</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
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<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
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<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
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<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
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<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
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<UrbanCamoBonus>0</UrbanCamoBonus>
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<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
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<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
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<Walkman>0</Walkman>
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<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>1</Medical>
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<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>239</uiIndex>
<szItemName>Full Jar</szItemName>
<szLongItemName>Jar of Human Blood</szLongItemName>
<szItemDesc>A glass jar containing what appears to be human blood. What kind of sicko stores human blood anyway???</szItemDesc>
<szBRName>Jar of Human Blood</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>72</ubGraphicNum>
<ubWeight>5</ubWeight>
<ubPerPocket>2</ubPerPocket>
<usPrice>10</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
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<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
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<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
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<BurstSizeBonus>0</BurstSizeBonus>
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<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
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<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
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<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>1</Medical>
<CamouflageKit>0</CamouflageKit>
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<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>1</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>1</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>240</uiIndex>
<szItemName>Ownership</szItemName>
<szLongItemName>Ownership</szLongItemName>
<szItemDesc>If you can read this, JA2 programmers messed up! NO DESCRIPTION NECESSARY!</szItemDesc>
<szBRName>Ownership</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
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<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>241</uiIndex>
<szItemName>Laser Sight</szItemName>
<szLongItemName>Laser Sight</szLongItemName>
<szItemDesc>The Universal Daylight Laser projects a highly visible red spot at a rather significant range. In a stainless steel housing, it fits onto the trigger guard of most sub-machine guns and pistols.</szItemDesc>
<szBRName>Laser Sight</szBRName>
<szBRDesc>You won't lose sight of your target when using one of these. The Universal Daylight Laser projects a highly visible red spot upt to 100ft during the day and over 1,000ft at night. In a stainless steel housing, it fits onto the trigger guard of most weapons.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>51</ubGraphicNum>
<ubWeight>4</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>1500</usPrice>
<ubCoolness>7</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>1</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>1</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>2</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>20</ToHitBonus>
<BestLaserRange>90</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>242</uiIndex>
<szItemName>Remote Trigger</szItemName>
<szLongItemName>Remote Bomb Trigger</szLongItemName>
<szItemDesc>Once the remote detonator has been placed onto an explosive, it won't ignite until you use this remote trigger device.</szItemDesc>
<szBRName>Remote Bomb Trigger</szBRName>
<szBRDesc>A must have for any serious explosives agent. Place this time-delayed firing device to any explosive to blow up a target when you want, from where you want. The detonator won't ignite until you hit the remote trigger.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>17</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>54</ubGraphicNum>
<ubWeight>9</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>400</usPrice>
<ubCoolness>6</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>1</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>1</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>243</uiIndex>
<szItemName>Wire Cutters</szItemName>
<szLongItemName>Wire Cutters</szLongItemName>
<szItemDesc>Your average everyday handyman's wire cutters.</szItemDesc>
<szBRName>Wire Cutters</szBRName>
<szBRDesc>Your average everyday handyman's wire cutters. Extremely useful and versatile-don't leave home without them!</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>16</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>88</ubGraphicNum>
<ubWeight>4</ubWeight>
<ubPerPocket>2</ubPerPocket>
<usPrice>20</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>1</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>1</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>244</uiIndex>
<szItemName>Duckbill</szItemName>
<szLongItemName>Duckbill</szLongItemName>
<szItemDesc>This metal object, when attached to the end of a shotgun barrel, causes buckshot fired from the shotgun to spread out along a horizontal line instead of its standard circular pattern.</szItemDesc>
<szBRName>Duckbill</szBRName>
<szBRDesc>Attach this metal object to the end of a shotgun barrel for a real deadly effect. It causes buckshot fired from the shotgun to spread out along a horizontal line instead of its standard circular pattern. Say good-bye to anyone who gets into its path.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>90</ubGraphicNum>
<ubWeight>9</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>100</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>5</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>1</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>20</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>1</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>245</uiIndex>
<szItemName>Alcohol</szItemName>
<szLongItemName>Bottle of Alcohol</szLongItemName>
<szItemDesc>Booze, spirits, swamp root, hooch. At 80 proof, drinking this stuff will definitely lead to intoxication.</szItemDesc>
<szBRName>Bottle of Alcohol</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>106</ubGraphicNum>
<ubWeight>20</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>30</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>1</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>246</uiIndex>
<szItemName>NVG II</szItemName>
<szLongItemName>Night Vision Goggles, Gen. II</szLongItemName>
<szItemDesc>Second generation nightvision gear has a better intensifier than earlier models. Picture is still somewhat grainy. This type is mostly available to the public.</szItemDesc>
<szBRName>Night Vision Goggles II</szBRName>
<szBRDesc>Whether you are a hunter, outdoorsman, or LEO, with this one no prey can hide from you in darkness.</szBRDesc>
<usItemClass>32768</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>286</ubGraphicNum>
<ubWeight>10</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>1000</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>1</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>16</NightVisionRangeBonus>
<DayVisionRangeBonus>-16</DayVisionRangeBonus>
<CaveVisionRangeBonus>16</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>-32</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>247</uiIndex>
<szItemName>Discarded LAW</szItemName>
<szLongItemName>Discarded LAW</szLongItemName>
<szItemDesc>Having already delivered the hammer of justice upon its target, this empty LAW rocket launcher will live out the rest of its Dredd-ful existence as a glorified paper weight.</szItemDesc>
<szBRName>Discarded LAW</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>44</ubGraphicNum>
<ubWeight>21</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>30</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>1</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>248</uiIndex>
<szItemName>Head</szItemName>
<szLongItemName>Head</szLongItemName>
<szItemDesc>One unidentified, slightly decaying, human head.</szItemDesc>
<szBRName>Head</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>3</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>40</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>249</uiIndex>
<szItemName>Head</szItemName>
<szLongItemName>Impostor's Head</szLongItemName>
<szItemDesc>The Imposter won't be imposing on anyone anymore. You're the proud owner of his slightly decaying head.</szItemDesc>
<szBRName>Impostor's Head</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>3</ubGraphicType>
<ubGraphicNum>1</ubGraphicNum>
<ubWeight>40</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
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<CanAndString>0</CanAndString>
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<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>250</uiIndex>
<szItemName>Head</szItemName>
<szLongItemName>T-Rex's Head</szLongItemName>
<szItemDesc>T-Rex may be gone like the dinosaurs, but be sure to hold on to his head for posterity.</szItemDesc>
<szBRName>T-Rex's Head</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
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<TwoHanded>0</TwoHanded>
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<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
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<BR_NewInventory>0</BR_NewInventory>
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<DamageBonus>0</DamageBonus>
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<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
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<LeatherJacket>0</LeatherJacket>
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<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
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<FirstAidKit>0</FirstAidKit>
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<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
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<CanAndString>0</CanAndString>
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<XRay>0</XRay>
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<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>251</uiIndex>
<szItemName>Head</szItemName>
<szLongItemName>Slay's Head</szLongItemName>
<szItemDesc>Slay's been slain and all that remains is his decomposing head.</szItemDesc>
<szBRName>Slay's Head</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
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<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
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<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
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<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
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<BR_NewInventory>0</BR_NewInventory>
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<BR_ROF>0</BR_ROF>
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<Alcohol>0</Alcohol>
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<Medical>0</Medical>
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<GasCan>0</GasCan>
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<CanAndString>0</CanAndString>
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<MetalDetector>0</MetalDetector>
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</ITEM>
<ITEM>
<uiIndex>252</uiIndex>
<szItemName>Head</szItemName>
<szLongItemName>Druggist's Head</szLongItemName>
<szItemDesc>This Druggist won't be renewing any prescriptions. His head is on your chopping block now.</szItemDesc>
<szBRName>Druggist's Head</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
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<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
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<BigGunList>0</BigGunList>
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<LockBomb>0</LockBomb>
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<Walkman>0</Walkman>
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</ITEM>
<ITEM>
<uiIndex>253</uiIndex>
<szItemName>Head</szItemName>
<szLongItemName>Matron's Head</szLongItemName>
<szItemDesc>No one's gonna miss MOM, or her head. It's yours for the taking.</szItemDesc>
<szBRName>Matron's Head</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
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<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
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<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
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<LockBomb>0</LockBomb>
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<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
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<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
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<Medical>0</Medical>
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<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>254</uiIndex>
<szItemName>Head</szItemName>
<szLongItemName>Tiffany's Head</szLongItemName>
<szItemDesc>Tiffany Eddie may not have profited from using his head but you will, now that he's dead.</szItemDesc>
<szBRName>Tiffany's Head</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>3</ubGraphicType>
<ubGraphicNum>6</ubGraphicNum>
<ubWeight>40</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
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<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
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<ITEM>
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<szItemName>Wine</szItemName>
<szLongItemName>Wine</szLongItemName>
<szItemDesc>This bottle of Saw Mill Spring's finest red vino combines fermented grape juice with the flavor of wood pulp for a truly unique taste.</szItemDesc>
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<ITEM>
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<szItemName>Beer</szItemName>
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<szItemDesc>At 6.9 per cent alcohol, who the hell cares where this stuff came from? This ice beer will even put a Russian under the table.</szItemDesc>
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<ITEM>
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<szItemName>Porn</szItemName>
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<szItemDesc>Bustler magazine, July issue. Features an interesting pictorial by Demi Moon and various articles no one will ever read.</szItemDesc>
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<ITEM>
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<szItemName>Video Camera</szItemName>
<szLongItemName>Video Camera</szLongItemName>
<szItemDesc>This VHS camera will record and play back all your favorite memories, including embarrassing wedding moments or local magistrates in compromising positions.</szItemDesc>
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<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>259</uiIndex>
<szItemName>Robot Remote</szItemName>
<szLongItemName>Robot Remote Control</szLongItemName>
<szItemDesc>Send your robot out to do your dirty work with this trusty remote control. Let him do your bidding as you sit pretty from a point of safety.</szItemDesc>
<szBRName>Robot Remote Control</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>32768</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>42</ubGraphicNum>
<ubWeight>5</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>2500</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-5</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>1</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>1</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>260</uiIndex>
<szItemName>Claw</szItemName>
<szLongItemName>Creature Claw</szLongItemName>
<szItemDesc>A razor-sharp claw from one of those repugnant creatures that is thankfully dead.</szItemDesc>
<szBRName>Creature Claw</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>103</ubGraphicNum>
<ubWeight>20</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>500</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>261</uiIndex>
<szItemName>Flesh</szItemName>
<szLongItemName>Creature Flesh</szLongItemName>
<szItemDesc>A rotting chunk of putrified creature flesh. At least this one's dead now.</szItemDesc>
<szBRName>Creature Flesh</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>3</ubGraphicType>
<ubGraphicNum>7</ubGraphicNum>
<ubWeight>40</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>250</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>262</uiIndex>
<szItemName>Organ</szItemName>
<szLongItemName>Unidentifiable Creature Organ</szLongItemName>
<szItemDesc>Dead creature innards, just in time for lunch!</szItemDesc>
<szBRName>Unidentifiable Creature Organ</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>104</ubGraphicNum>
<ubWeight>10</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1000</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>263</uiIndex>
<szItemName>Remote</szItemName>
<szLongItemName>Remote Control</szLongItemName>
<szItemDesc>This is device to control something from a distance. It only has one button on it, though.</szItemDesc>
<szBRName>Remote Control</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>17</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>54</ubGraphicNum>
<ubWeight>9</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>400</usPrice>
<ubCoolness>6</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
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</ITEM>
<ITEM>
<uiIndex>264</uiIndex>
<szItemName>Platinum Watch</szItemName>
<szLongItemName>Platinum Watch</szLongItemName>
<szItemDesc>Tell time in style with this designer watch featuring a quartz crystal, swiss movement and 4 microns of beautiful platinum plating.</szItemDesc>
<szBRName>Platinum Watch</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
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<usPrice>500</usPrice>
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<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
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<ThermalOptics>0</ThermalOptics>
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<WireCutters>0</WireCutters>
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<CanAndString>0</CanAndString>
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<XRay>0</XRay>
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</ITEM>
<ITEM>
<uiIndex>265</uiIndex>
<szItemName>Golf Clubs</szItemName>
<szLongItemName>Golf Clubs</szLongItemName>
<szItemDesc>This bag of woods and irons is a vintage set that has seen better days on the green. Although slightly beat up, you could still score under par with them.</szItemDesc>
<szBRName>Golf Clubs</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
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<ubGraphicNum>136</ubGraphicNum>
<ubWeight>100</ubWeight>
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<usPrice>200</usPrice>
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<Repairable>1</Repairable>
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<Metal>1</Metal>
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<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
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<HiddenAttachment>0</HiddenAttachment>
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<CanAndString>0</CanAndString>
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</ITEM>
<ITEM>
<uiIndex>266</uiIndex>
<szItemName>Walkman</szItemName>
<szLongItemName>Walkman</szLongItemName>
<szItemDesc>Listen to your favorite tunes wherever you go with this portable cassette player and mini-headphones. They will make any long trek a little more merry.</szItemDesc>
<szBRName>Walkman</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>32768</usItemClass>
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<ubGraphicType>3</ubGraphicType>
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<ubWeight>5</ubWeight>
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<usPrice>100</usPrice>
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<bRepairEase>-4</bRepairEase>
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<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
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<Unaerodynamic>0</Unaerodynamic>
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<BR_NewInventory>0</BR_NewInventory>
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</ITEM>
<ITEM>
<uiIndex>267</uiIndex>
<szItemName>Portable TV</szItemName>
<szLongItemName>Portable TV</szLongItemName>
<szItemDesc>You won't miss your favorite cartoon or lose track of the football scores with this portable television. Don't leave home without it!</szItemDesc>
<szBRName>Portable TV</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
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<ubCursor>0</ubCursor>
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<ubGraphicType>3</ubGraphicType>
<ubGraphicNum>8</ubGraphicNum>
<ubWeight>50</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>300</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>-3</bRepairEase>
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<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
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<Mine>0</Mine>
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<RocketLauncher>0</RocketLauncher>
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<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
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<LeatherJacket>0</LeatherJacket>
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<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
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<Walkman>0</Walkman>
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<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
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<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>268</uiIndex>
<szItemName>CurBal</szItemName>
<szLongItemName>Current Balance:</szLongItemName>
<szItemDesc>This is how you access your main 'bank account' where you can get your hands on cash by clicking on the different amounts followed by 'Done'. Having cash in hand is sometimes very useful.</szItemDesc>
<szBRName>Current Balance:</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>536870912</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>269</uiIndex>
<szItemName>Cigars</szItemName>
<szLongItemName>Cigars</szLongItemName>
<szItemDesc>A solid box of robustos. Suitable to be clenched between your teeth in the heat of battle or for hanging around a cigar lounge with a fine glass of port.</szItemDesc>
<szBRName>Cigars</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>3</ubGraphicType>
<ubGraphicNum>10</ubGraphicNum>
<ubWeight>10</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>30</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>270</uiIndex>
<szItemName>Nada</szItemName>
<szLongItemName>Nothing</szLongItemName>
<szItemDesc>Index 270</szItemDesc>
<szBRName>Nothing</szBRName>
<szBRDesc>Nothing</szBRDesc>
<usItemClass>1</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>271</uiIndex>
<szItemName>Key</szItemName>
<szLongItemName>Small key</szLongItemName>
<szItemDesc>A small gold-coloured key which might fit a cabinet lock.</szItemDesc>
<szBRName>Small key</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>65536</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>82</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>272</uiIndex>
<szItemName>Key</szItemName>
<szLongItemName>Prison key</szLongItemName>
<szItemDesc>A prison key made of stainless steel.</szItemDesc>
<szBRName>Prison key</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>65536</usItemClass>
<ubClassIndex>1</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>83</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
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<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
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<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>273</uiIndex>
<szItemName>Key</szItemName>
<szLongItemName>Cheap key</szLongItemName>
<szItemDesc>A simple key. Looks like it would fit a pretty crummy lock.</szItemDesc>
<szBRName>Cheap key</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>65536</usItemClass>
<ubClassIndex>2</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>84</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
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<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>274</uiIndex>
<szItemName>Key</szItemName>
<szLongItemName>Dull key</szLongItemName>
<szItemDesc>A dull-coloured key.</szItemDesc>
<szBRName>Dull key</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>65536</usItemClass>
<ubClassIndex>3</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>87</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
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<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
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<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>275</uiIndex>
<szItemName>Key</szItemName>
<szLongItemName>Shiny key</szLongItemName>
<szItemDesc>A shiny key which probably fits a more than ordinary lock.</szItemDesc>
<szBRName>Shiny key</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>65536</usItemClass>
<ubClassIndex>4</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>91</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
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<Cannon>0</Cannon>
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<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
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<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>276</uiIndex>
<szItemName>Key</szItemName>
<szLongItemName>Padlock key</szLongItemName>
<szItemDesc>A padlock key.</szItemDesc>
<szBRName>Padlock key</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>65536</usItemClass>
<ubClassIndex>5</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>92</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
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<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>277</uiIndex>
<szItemName>Key</szItemName>
<szLongItemName>Electronic Key</szLongItemName>
<szItemDesc>An electronic key with a magnetic strip in place of metal teeth.</szItemDesc>
<szBRName>Electronic Key</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>65536</usItemClass>
<ubClassIndex>6</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>108</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
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<ITEM>
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<szItemName>5.7mm Mag 20</szItemName>
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<ITEM>
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<szItemDesc>These 20 rounds of 5.7mm hollow point ammunition have enhanced injury inflicting capabilities over the basic 5.7 and have retained most of its armor piercing capabilities.</szItemDesc>
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<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>282</uiIndex>
<szItemName>Zylon Combat Pants</szItemName>
<szLongItemName>Zylon Combat Pants</szLongItemName>
<szItemDesc>This is the standard issue body armour of the US military. What were they thinking? This stuff wears out way too fast.</szItemDesc>
<szBRName>Zylon Combat Pants</szBRName>
<szBRDesc>Stronger than kevlar, this is the body armour worn by US Marines in Iraq. Provides limited camouflage.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>38</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>206</ubGraphicNum>
<ubWeight>35</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1000</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>-2</bReliability>
<bRepairEase>-3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>-1</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>20</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>283</uiIndex>
<szItemName>Zylon Combat Vest</szItemName>
<szLongItemName>Zylon Combat Vest</szLongItemName>
<szItemDesc>This is the standard issue body armour of the US military. What were they thinking? This stuff wears out way too fast.</szItemDesc>
<szBRName>Zylon Combat Vest</szBRName>
<szBRDesc>Stronger than kevlar, this is the body armour worn by US Marines in Iraq. Provides limited camouflage.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>39</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>207</ubGraphicNum>
<ubWeight>30</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1300</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>-2</bReliability>
<bRepairEase>-3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-2</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
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<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>20</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>284</uiIndex>
<szItemName>Uniform</szItemName>
<szLongItemName>Field Uniform</szLongItemName>
<szItemDesc>Officer's fatigues. This is the standard issue body armour of the US military. What were they thinking? This stuff wears out way too fast.</szItemDesc>
<szBRName>Field Uniform</szBRName>
<szBRDesc>Officer's fatigues. Stronger than kevlar, this is the body armour worn by US Marines in Iraq. Provides limited camouflage.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>40</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>211</ubGraphicNum>
<ubWeight>35</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1400</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>-1</bReliability>
<bRepairEase>-3</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-2</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
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<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
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<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
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<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>20</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
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<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
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<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>285</uiIndex>
<szItemName>Hat</szItemName>
<szLongItemName>Hat</szLongItemName>
<szItemDesc>A nice hat to wear when your helmet gets too hot. Provides limited camouflage.</szItemDesc>
<szBRName>Hat</szBRName>
<szBRDesc>As seen on TV! This is the same hat that "Wild Bill" wore on the GI Joe Saturday morning cartoon. Ok, so it's not the same hat. But's its still a nice hat.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>37</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>208</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>20</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
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<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
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<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
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<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>5</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>286</uiIndex>
<szItemName>Uniform</szItemName>
<szLongItemName>Dress Uniform</szLongItemName>
<szItemDesc>If you ever need to go to a formal dinner party while you're here in Arulco, you could wear this. Or not.</szItemDesc>
<szBRName>Dress Uniform</szBRName>
<szBRDesc>Formal attire of the US Marine Corps. Warning! This is not a viable combat vestement.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>41</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>212</ubGraphicNum>
<ubWeight>22</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1000</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>287</uiIndex>
<szItemName>Hat</szItemName>
<szLongItemName>Officer's Hat</szLongItemName>
<szItemDesc>This is an officer's hat. From the looks of it, it's probably from the US.</szItemDesc>
<szBRName>Officer's Hat</szBRName>
<szBRDesc>A marine officer's hat. Comes with free beer-hat.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>37</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>213</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>150</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>288</uiIndex>
<szItemName>Beret</szItemName>
<szLongItemName>Red Beret</szLongItemName>
<szItemDesc>Parlay voo francais? This beret may not be French, but it sure looks gay.</szItemDesc>
<szBRName>Red Beret</szBRName>
<szBRDesc>Start your own special forces team!</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>37</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>214</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>30</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>289</uiIndex>
<szItemName>Cap</szItemName>
<szLongItemName>Russian Cap</szLongItemName>
<szItemDesc>Wow, nice hat!</szItemDesc>
<szBRName>Russian Cap</szBRName>
<szBRDesc>A Soviet guard's hat. Available in brown and red.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>37</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>215</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>20</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>290</uiIndex>
<szItemName>Hat</szItemName>
<szLongItemName>Fur Hat</szLongItemName>
<szItemDesc>For those cold Russian winters, you need the best in head warming fur hats. So why would you need it in Arulco?</szItemDesc>
<szBRName>Fur Hat</szBRName>
<szBRDesc>For those cold Russian winters, you need the best in head warming fur hats. Comes with free ear muffs.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>37</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>216</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>30</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>291</uiIndex>
<szItemName>Coat</szItemName>
<szLongItemName>Officer's Coat</szLongItemName>
<szItemDesc>While this coat looks like it'll hold up fine against the rain, it doesn't look like it'll do much against bullets.</szItemDesc>
<szBRName>Officer's Coat</szBRName>
<szBRDesc>A Soviet officer's coat. Available with and without pocket lint.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>41</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>209</ubGraphicNum>
<ubWeight>20</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>450</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>292</uiIndex>
<szItemName>Hat</szItemName>
<szLongItemName>Officer's Hat</szLongItemName>
<szItemDesc>This is an officer's hat. From the looks of it, it's probably from the former Soviet Union.</szItemDesc>
<szBRName>Officer's Hat</szBRName>
<szBRDesc>A Soviet officer's hat. Available with and without lice.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>37</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>217</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>150</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>293</uiIndex>
<szItemName>SWAT Helmet</szItemName>
<szLongItemName>SWAT Helmet</szLongItemName>
<szItemDesc>This helmet comes with eye protection, and feels very sturdy.</szItemDesc>
<szBRName>SWAT Helmet</szBRName>
<szBRDesc>Standard issue SWAT armour. Strong, resilient and flexible. An excellent choice for situations which require light armour and high mobility.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>42</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>193</ubGraphicNum>
<ubWeight>14</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>500</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-1</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>294</uiIndex>
<szItemName>SWAT Pants</szItemName>
<szLongItemName>SWAT Leggings</szLongItemName>
<szItemDesc>Standard issue SWAT armoured leggings. Sturdier than standard kevlar due to extra integrated plating, but still provide excellent mobility.</szItemDesc>
<szBRName>SWAT Leggings</szBRName>
<szBRDesc>Standard issue SWAT armour. Strong, resilient and flexible. An excellent choice for situations which require light armour and high mobility.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>43</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>195</ubGraphicNum>
<ubWeight>39</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>900</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>-1</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>295</uiIndex>
<szItemName>SWAT Vest</szItemName>
<szLongItemName>SWAT Vest</szLongItemName>
<szItemDesc>Standard issue SWAT armoured vest. Sturdier than standard kevlar due to extra integrated plating, but still provides excellent mobility.</szItemDesc>
<szBRName>SWAT Vest</szBRName>
<szBRDesc>Standard issue SWAT armour. Strong, resilient and flexible. An excellent choice for situations which require light armour and high mobility.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>44</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>194</ubGraphicNum>
<ubWeight>33</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>1100</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>3</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-2</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>296</uiIndex>
<szItemName>T-Shirt</szItemName>
<szLongItemName>T-Shirt</szLongItemName>
<szItemDesc>Oh Yeah? Well, same to you buddy!</szItemDesc>
<szBRName>T-Shirt</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>33</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>181</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>20</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>297</uiIndex>
<szItemName>Retractable Baton</szItemName>
<szLongItemName>Retractable Baton</szLongItemName>
<szItemDesc>Standard issue for security guards in many countries, this retractable baton is greating for whipping out and beating.</szItemDesc>
<szBRName>Retractable Baton</szBRName>
<szBRDesc>Standard retractable baton. Popular with security guards.</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>297</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>182</ubGraphicNum>
<ubWeight>5</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>30</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>-1</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>32</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>298</uiIndex>
<szItemName>Nightstick</szItemName>
<szLongItemName>Nightstick</szLongItemName>
<szItemDesc>Long, hard and good for a serious beating.</szItemDesc>
<szBRName>Nightstick</szBRName>
<szBRDesc>Go Rodney-King on someone's ass with this police nightstick.</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>298</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>183</ubGraphicNum>
<ubWeight>12</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>40</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>3</bReliability>
<bRepairEase>2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>26</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>299</uiIndex>
<szItemName>Utility Knife</szItemName>
<szLongItemName>Utility Knife</szLongItemName>
<szItemDesc>Pry open locks and stab your enemies with this all purpose utility knife.</szItemDesc>
<szBRName>Utility Knife</szBRName>
<szBRDesc>Pry open locks and stab your enemies with this all purpose utility knife.</szBRDesc>
<usItemClass>4</usItemClass>
<ubClassIndex>299</ubClassIndex>
<ubCursor>4</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>173</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>100</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>2</bReliability>
<bRepairEase>-1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>30</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>1</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>1</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>300</uiIndex>
<szItemName>Light Knife</szItemName>
<szLongItemName>Light Knife</szLongItemName>
<szItemDesc>A small, well-balanced knife.</szItemDesc>
<szBRName>Light Knife</szBRName>
<szBRDesc>A small, well-balanced blade that does a little less damage that our standard combat knife, but can be swung a bit faster.</szBRDesc>
<usItemClass>4</usItemClass>
<ubClassIndex>300</ubClassIndex>
<ubCursor>4</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>172</ubGraphicNum>
<ubWeight>5</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>45</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>1</bReliability>
<bRepairEase>1</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>36</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>301</uiIndex>
<szItemName>Exacto Knife</szItemName>
<szLongItemName>Exacto Knife</szLongItemName>
<szItemDesc>Exactly what you'd need if you were going to cut through some cardboard. Pretty much useless in combat though.</szItemDesc>
<szBRName>Exacto Knife</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>4</usItemClass>
<ubClassIndex>301</ubClassIndex>
<ubCursor>4</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>196</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>7</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>-1</bReliability>
<bRepairEase>4</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>1</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>44</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>302</uiIndex>
<szItemName>Steel Helmet</szItemName>
<szLongItemName>Steel Helmet</szLongItemName>
<szItemDesc>This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has been painted with camouflage.</szItemDesc>
<szBRName>Steel Helmet</szBRName>
<szBRDesc>Comfortable and extremely practical. This steel helmet provides protection from small firearms, shrapnel and other projectiles. It has a padded leather and nylon suspension, with an adjustable chin strap. Provides limited camouflage.</szBRDesc>
<usItemClass>2048</usItemClass>
<ubClassIndex>15</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>236</ubGraphicNum>
<ubWeight>14</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>200</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>1</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>-1</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>5</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>303</uiIndex>
<szItemName>Platter</szItemName>
<szLongItemName>Silver Platter</szLongItemName>
<szItemDesc>This rather tarnished silver platter bears no inscription. It looks as though it may have been a thoughtful gift at one time.</szItemDesc>
<szBRName>Silver Platter</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>31</ubGraphicNum>
<ubWeight>4</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>150</usPrice>
<ubCoolness>2</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>304</uiIndex>
<szItemName>Duct Tape</szItemName>
<szLongItemName>Duct Tape</szLongItemName>
<szItemDesc>This roll of gray, 2-inch wide heavy-duty tape is great for patching holes and keeping things together.</szItemDesc>
<szBRName>Duct Tape</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>30</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>6</ubPerPocket>
<usPrice>5</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>1</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>305</uiIndex>
<szItemName>Rod</szItemName>
<szLongItemName>Aluminum Rod</szLongItemName>
<szItemDesc>This aluminum curtain rod is broken at both ends. Wonder what happened to the curtains.</szItemDesc>
<szBRName>Aluminum Rod</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>28</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>20</usPrice>
<ubCoolness>6</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>1</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>306</uiIndex>
<szItemName>Spring</szItemName>
<szLongItemName>Spring</szLongItemName>
<szItemDesc>This small, heavy-duty, metal coil spring is common to many household appliances.</szItemDesc>
<szBRName>Spring</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>32</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>6</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>1</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>1</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
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<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
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<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
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<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>307</uiIndex>
<szItemName>Rod &amp; Spring</szItemName>
<szLongItemName>Rod &amp; Spring</szLongItemName>
<szItemDesc>Install this smart, well-crafted spring and bolt replacement in a firearm to boost its rate of fire!</szItemDesc>
<szBRName>Rod &amp; Spring</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>33</ubGraphicNum>
<ubWeight>4</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>100</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>1</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>1</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>80</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>50</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
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<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>308</uiIndex>
<szItemName>Steel Tube</szItemName>
<szLongItemName>Steel Tube</szLongItemName>
<szItemDesc>A basic raw piece of steel, looking for a home.</szItemDesc>
<szBRName>Steel Tube</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>133</ubGraphicNum>
<ubWeight>4</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>20</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>1</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
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<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
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<BurstSizeBonus>0</BurstSizeBonus>
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<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
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<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
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<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>309</uiIndex>
<szItemName>Quick Glue</szItemName>
<szLongItemName>Quick Glue</szLongItemName>
<szItemDesc>Once this glue gets a grip, it doesn't let go. It will permanently stick to most substances in less than 3 minutes.</szItemDesc>
<szBRName>Quick Glue</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>132</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>6</ubPerPocket>
<usPrice>5</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>1</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>310</uiIndex>
<szItemName>Extender</szItemName>
<szLongItemName>Gun Barrel Extender</szLongItemName>
<szItemDesc>attach this nifty chunk of hardware to any gun barrel and watch your range soar.</szItemDesc>
<szBRName>Gun Barrel Extender</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>134</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>2</ubPerPocket>
<usPrice>75</usPrice>
<ubCoolness>4</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>1</WaterDamages>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>1</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>100</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>311</uiIndex>
<szItemName>String</szItemName>
<szLongItemName>String</szLongItemName>
<szItemDesc>A 19-foot piece of typical white string.</szItemDesc>
<szBRName>String</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>35</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>1</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>1</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>312</uiIndex>
<szItemName>Can</szItemName>
<szLongItemName>Soda Can</szLongItemName>
<szItemDesc>This old soda can looks as though it's been kicking around for quite some time.</szItemDesc>
<szBRName>Soda Can</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>27</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>1</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>1</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>313</uiIndex>
<szItemName>Can w/ String</szItemName>
<szLongItemName>Soda Can with String</szLongItemName>
<szItemDesc>A piece of string attached to a soda can makes a great noise-maker when tied to a car bumper at a wedding party procession.</szItemDesc>
<szBRName>Soda Can with String</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>22</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>36</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>4</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>1</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>1</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>314</uiIndex>
<szItemName>Marbles</szItemName>
<szLongItemName>Marbles</szLongItemName>
<szItemDesc>These round, shiny, colorful, and surprisingly heavy balls of glass are usually found in young boys' pockets. They are used mostly for amusement.</szItemDesc>
<szBRName>Marbles</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>122</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>6</ubPerPocket>
<usPrice>5</usPrice>
<ubCoolness>3</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>1</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>315</uiIndex>
<szItemName>LameBoy</szItemName>
<szLongItemName>LameBoy Display</szLongItemName>
<szItemDesc>A Liquid Crystal Display ripped out of a small, portable, grayscale game machine.</szItemDesc>
<szBRName>LameBoy Display</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>127</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>200</usPrice>
<ubCoolness>6</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>1</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>1</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>316</uiIndex>
<szItemName>Copper Wire</szItemName>
<szLongItemName>Copper Wire</szLongItemName>
<szItemDesc>Your everyday copper wire, great for electronics.</szItemDesc>
<szBRName>Copper Wire</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>128</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<usPrice>5</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>1</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>317</uiIndex>
<szItemName>Display Unit</szItemName>
<szLongItemName>Display Unit</szLongItemName>
<szItemDesc>This contraption is essentially a LameBoy LCD rigged with copper wiring.</szItemDesc>
<szBRName>Display Unit</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>126</ubGraphicNum>
<ubWeight>7</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>50</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>1</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>1</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>318</uiIndex>
<szItemName>FumblePak</szItemName>
<szLongItemName>FumblePak</szLongItemName>
<szItemDesc>This Kid-tendo Fumble Pak device vibrates a video game joystick during gameplay. Warning: it may cause the player to lose his grip.</szItemDesc>
<szBRName>FumblePak</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>130</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>100</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
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<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
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<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>1</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
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<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
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<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
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<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
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<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
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<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>319</uiIndex>
<szItemName>X-ray Tube</szItemName>
<szLongItemName>X-ray Tube</szLongItemName>
<szItemDesc>This is a piece of a hospital x-ray machine.</szItemDesc>
<szBRName>X-ray Tube</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>131</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>2</ubPerPocket>
<usPrice>10</usPrice>
<ubCoolness>5</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>1</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>320</uiIndex>
<szItemName>Gum</szItemName>
<szLongItemName>Pack of Gum</szLongItemName>
<szItemDesc>A pack of sugurless, spearmint flavored chewing gum. Dentists recommend chewing after every meal and between brushings.</szItemDesc>
<szBRName>Pack of Gum</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>29</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<usPrice>1</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>1</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
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<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
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<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
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<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
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<UrbanCamoBonus>0</UrbanCamoBonus>
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<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
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<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>321</uiIndex>
<szItemName>X-ray Device</szItemName>
<szLongItemName>X-ray Device</szLongItemName>
<szItemDesc>This is a nifty looking, but sticky device made from various parts. It looks like it could light up and vibrate.</szItemDesc>
<szBRName>X-ray Device</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>129</ubGraphicNum>
<ubWeight>3</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>100</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>1</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>1</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
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<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>322</uiIndex>
<szItemName>Batteries</szItemName>
<szLongItemName>Batteries</szLongItemName>
<szItemDesc>NeverReady double 'A' batteries. This may sound like a description of some woman you know, and just like a woman, these batteries will likely conk out on you, just when you need them the most.</szItemDesc>
<szBRName>Batteries</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>26</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>6</ubPerPocket>
<usPrice>5</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>1</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>323</uiIndex>
<szItemName>Rubber Band</szItemName>
<szLongItemName>Rubber Band</szLongItemName>
<szItemDesc>Elasticity at its best. This rather old invention is still great for keeping a few things together.</szItemDesc>
<szBRName>Rubber Band</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>123</ubGraphicNum>
<ubWeight>1</ubWeight>
<ubPerPocket>8</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>1</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>1</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>324</uiIndex>
<szItemName>X-ray Detector</szItemName>
<szLongItemName>X-ray Detector</szLongItemName>
<szItemDesc>This homemade x-ray device looks like it will actually function, flashing a vibrating x-ray pulse and crudely displaying the results on its LCD. Batteries required.</szItemDesc>
<szBRName>X-ray Detector</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>17</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>125</ubGraphicNum>
<ubWeight>10</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>2500</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>1</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>1</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>1</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>1</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>325</uiIndex>
<szItemName>Silver</szItemName>
<szLongItemName>Silver Nugget</szLongItemName>
<szItemDesc>A nugget of pure silver, probably right out of Arulco's silver mines.</szItemDesc>
<szBRName>Silver Nugget</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>536870912</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>38</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>100</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>326</uiIndex>
<szItemName>Gold</szItemName>
<szLongItemName>Gold Nugget</szLongItemName>
<szItemDesc>Just like cash, only heavier. This is a shiny, impressive nugget of pure gold, compliments of Arulco's rather meager mineral mines.</szItemDesc>
<szBRName>Gold Nugget</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>536870912</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>0</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>135</ubGraphicNum>
<ubWeight>2</ubWeight>
<ubPerPocket>1</ubPerPocket>
<usPrice>300</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>327</uiIndex>
<szItemName>Gas</szItemName>
<szLongItemName>Tank of Gas</szLongItemName>
<szItemDesc>Use this tank of gas wisely. They are extremely hard to come by, here in Arulco.</szItemDesc>
<szBRName>Tank of Gas</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>268435456</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>23</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>39</ubGraphicNum>
<ubWeight>20</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>250</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>1</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>0</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>1</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>1</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>328</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>329</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>330</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>331</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>332</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>333</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>334</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>335</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>336</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>337</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>338</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>339</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>340</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>341</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>342</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>343</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>344</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>345</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>346</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>347</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>348</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>349</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
<ITEM>
<uiIndex>350</uiIndex>
<szItemName>nada</szItemName>
<szLongItemName>Nada</szLongItemName>
<szItemDesc>NO DESCRIPTION NECESSARY</szItemDesc>
<szBRName>NOT FOR SALE AT BR</szBRName>
<szBRDesc>NOT FOR SALE AT BR</szBRDesc>
<usItemClass>128</usItemClass>
<ubClassIndex>0</ubClassIndex>
<ubCursor>2</ubCursor>
<bSoundType>0</bSoundType>
<ubGraphicType>0</ubGraphicType>
<ubGraphicNum>0</ubGraphicNum>
<ubWeight>0</ubWeight>
<ubPerPocket>0</ubPerPocket>
<usPrice>0</usPrice>
<ubCoolness>0</ubCoolness>
<bReliability>0</bReliability>
<bRepairEase>0</bRepairEase>
<Damageable>0</Damageable>
<Repairable>0</Repairable>
<WaterDamages>0</WaterDamages>
<Metal>0</Metal>
<Sinks>0</Sinks>
<ShowStatus>0</ShowStatus>
<HiddenAddon>0</HiddenAddon>
<TwoHanded>0</TwoHanded>
<NotBuyable>1</NotBuyable>
<Attachment>0</Attachment>
<HiddenAttachment>0</HiddenAttachment>
<BigGunList>0</BigGunList>
<SciFi>0</SciFi>
<NotInEditor>0</NotInEditor>
<DefaultUndroppable>0</DefaultUndroppable>
<Unaerodynamic>0</Unaerodynamic>
<Electronic>0</Electronic>
<Inseparable>0</Inseparable>
<BR_NewInventory>0</BR_NewInventory>
<BR_UsedInventory>0</BR_UsedInventory>
<BR_ROF>0</BR_ROF>
<PercentNoiseReduction>0</PercentNoiseReduction>
<HideMuzzleFlash>0</HideMuzzleFlash>
<Bipod>0</Bipod>
<RangeBonus>0</RangeBonus>
<ToHitBonus>0</ToHitBonus>
<BestLaserRange>0</BestLaserRange>
<AimBonus>0</AimBonus>
<MinRangeForAimBonus>0</MinRangeForAimBonus>
<MagSizeBonus>0</MagSizeBonus>
<RateOfFireBonus>0</RateOfFireBonus>
<BulletSpeedBonus>0</BulletSpeedBonus>
<BurstSizeBonus>0</BurstSizeBonus>
<BurstToHitBonus>0</BurstToHitBonus>
<AutoFireToHitBonus>0</AutoFireToHitBonus>
<APBonus>0</APBonus>
<PercentBurstFireAPReduction>0</PercentBurstFireAPReduction>
<PercentAutofireAPReduction>0</PercentAutofireAPReduction>
<PercentReadyTimeAPReduction>0</PercentReadyTimeAPReduction>
<PercentReloadTimeAPReduction>0</PercentReloadTimeAPReduction>
<PercentAPReduction>0</PercentAPReduction>
<PercentStatusDrainReduction>0</PercentStatusDrainReduction>
<DamageBonus>0</DamageBonus>
<MeleeDamageBonus>0</MeleeDamageBonus>
<GrenadeLauncher>0</GrenadeLauncher>
<Duckbill>0</Duckbill>
<GLGrenade>0</GLGrenade>
<Mine>0</Mine>
<Mortar>0</Mortar>
<RocketLauncher>0</RocketLauncher>
<SingleShotRocketLauncher>0</SingleShotRocketLauncher>
<DiscardedLauncherItem>0</DiscardedLauncherItem>
<RocketRifle>0</RocketRifle>
<Cannon>0</Cannon>
<DefaultAttachment>0</DefaultAttachment>
<BrassKnuckles>0</BrassKnuckles>
<Crowbar>0</Crowbar>
<BloodiedItem>0</BloodiedItem>
<Rock>0</Rock>
<CamoBonus>0</CamoBonus>
<UrbanCamoBonus>0</UrbanCamoBonus>
<DesertCamoBonus>0</DesertCamoBonus>
<SnowCamoBonus>0</SnowCamoBonus>
<StealthBonus>0</StealthBonus>
<FlakJacket>0</FlakJacket>
<LeatherJacket>0</LeatherJacket>
<Detonator>0</Detonator>
<RemoteDetonator>0</RemoteDetonator>
<RemoteTrigger>0</RemoteTrigger>
<LockBomb>0</LockBomb>
<Flare>0</Flare>
<RobotRemoteControl>0</RobotRemoteControl>
<Walkman>0</Walkman>
<HearingRangeBonus>0</HearingRangeBonus>
<VisionRangeBonus>0</VisionRangeBonus>
<NightVisionRangeBonus>0</NightVisionRangeBonus>
<DayVisionRangeBonus>0</DayVisionRangeBonus>
<CaveVisionRangeBonus>0</CaveVisionRangeBonus>
<BrightLightVisionRangeBonus>0</BrightLightVisionRangeBonus>
<PercentTunnelVision>0</PercentTunnelVision>
<ThermalOptics>0</ThermalOptics>
<GasMask>0</GasMask>
<Alcohol>0</Alcohol>
<Hardware>0</Hardware>
<Medical>0</Medical>
<CamouflageKit>0</CamouflageKit>
<LocksmithKit>0</LocksmithKit>
<Toolkit>0</Toolkit>
<FirstAidKit>0</FirstAidKit>
<MedicalKit>0</MedicalKit>
<WireCutters>0</WireCutters>
<Canteen>0</Canteen>
<GasCan>0</GasCan>
<Marbles>0</Marbles>
<CanAndString>0</CanAndString>
<Jar>0</Jar>
<XRay>0</XRay>
<Batteries>0</Batteries>
<NeedsBatteries>0</NeedsBatteries>
<ContainsLiquid>0</ContainsLiquid>
<MetalDetector>0</MetalDetector>
<FingerPrintID>0</FingerPrintID>
</ITEM>
</ITEMLIST>