mirror of
https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2549 4f8fa57e-7814-0410-bad4-adc449f26b7c
377 lines
17 KiB
INI
377 lines
17 KiB
INI
;******************************************************************************************************************************
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;
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; This file holds modifiers for certain item properties. This could be weight, armor, range, damage, AP to fire,
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; basically anything that is an item property defined in the different XMLs.
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;
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;******************************************************************************************************************************
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[Common Settings]
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;******************************************************************************************************************************
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;
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; Modifiers that affect common properties of all items belong here.
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Best Laser Range
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; This modifier is multiplied with <BestLaserRange> tag. Valid values from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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BEST_LASER_RANGE_MODIFIER = 1.0
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; If we fire a gun, the base chance that the gun's status is reduced is 1/BASIC_DEPRECIATE_CHANCE.
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; Valid values from 1 to 10000, default 15.
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BASIC_DEPRECIATE_CHANCE = 15
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Weapon Settings]
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;******************************************************************************************************************************
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;
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; Modifiers for weapon properties belong here.
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Weapon Overheating Settings
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;
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; The following modifiers can be used to fine-tune weapon overheating settings for different gun classes
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; These modifiers are multiplied with the base value of the weapon. Valid values are from 0.1 to 10.0
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;
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; OVERHEATING_JAM_THRESHOLD - above this threshold the weapon will jam more frequently (higher is better)
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; OVERHEATING_DAMAGE_THRESHOLD - above this threshold the weapon can suffer permanent damage (higher is better)
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; OVERHEATING_TEMPERATURE - amount of heat each shot from the weapon causes (lower is better)
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; OVERHEATING_COOLDOWN - how much cooler the weapon will get after each timeslot (higher is better)
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;
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; Default is 1.0
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; ------------------- PISTOLS -----------------------
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OVERHEATING_JAM_THRESHOLD_PISTOL_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_PISTOL_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_PISTOL_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_PISTOL_MODIFIER = 1.0
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; --------------- MACHINE PISTOLS -------------------
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OVERHEATING_JAM_THRESHOLD_MP_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_MP_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_MP_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_MP_MODIFIER = 1.0
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; -------------------- SMGS -------------------------
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OVERHEATING_JAM_THRESHOLD_SMG_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_SMG_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_SMG_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_SMG_MODIFIER = 1.0
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; ------------------- RIFLES ------------------------
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OVERHEATING_JAM_THRESHOLD_RIFLE_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_RIFLE_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_RIFLE_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_RIFLE_MODIFIER = 1.0
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; ---------------- SNIPER RIFLES --------------------
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OVERHEATING_JAM_THRESHOLD_SNIPER_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_SNIPER_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_SNIPER_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_SNIPER_MODIFIER = 1.0
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; ---------------- ASSAULT RIFLES -------------------
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OVERHEATING_JAM_THRESHOLD_AR_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_AR_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_AR_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_AR_MODIFIER = 1.0
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; -------------------- LMGS -------------------------
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OVERHEATING_JAM_THRESHOLD_LMG_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_LMG_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_LMG_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_LMG_MODIFIER = 1.0
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; ------------------ SHOTGUNS -----------------------
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OVERHEATING_JAM_THRESHOLD_SHOTGUN_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_SHOTGUN_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_SHOTGUN_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_SHOTGUN_MODIFIER = 1.0
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; ------------------ LAUNCHER -----------------------
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OVERHEATING_JAM_THRESHOLD_LAUNCHER_MODIFIER = 1.0
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OVERHEATING_DAMAGE_THRESHOLD_LAUNCHER_MODIFIER = 1.0
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OVERHEATING_TEMPERATURE_LAUNCHER_MODIFIER = 1.0
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OVERHEATING_COOLDOWN_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Weapon Range Settings
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;
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; The following modifiers are used to control range values for the different gun classes.
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; These modifiers are multiplied with the base range of the weapon (<usRange>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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RANGE_PISTOL_MODIFIER = 1.0
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RANGE_MP_MODIFIER = 1.0
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RANGE_SMG_MODIFIER = 1.0
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RANGE_RIFLE_MODIFIER = 1.0
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RANGE_SNIPER_MODIFIER = 1.0
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RANGE_AR_MODIFIER = 1.0
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RANGE_LMG_MODIFIER = 1.0
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RANGE_SHOTGUN_MODIFIER = 1.0
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RANGE_LAUNCHER_MODIFIER = 1.0
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RANGE_THROWINGKNIFE_MODIFIER= 1.0
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RANGE_GRENADE_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Weapon Damage Settings
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;
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; The following modifiers adjust the damage of the different weapons types.
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; These modifiers are multiplied with the base damage of the weapon (<ubImpact>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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; ------------ GUNS -------------
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DAMAGE_PISTOL_MODIFIER = 1.0
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DAMAGE_MP_MODIFIER = 1.0
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DAMAGE_SMG_MODIFIER = 1.0
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DAMAGE_RIFLE_MODIFIER = 1.0
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DAMAGE_SNIPER_MODIFIER = 1.0
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DAMAGE_AR_MODIFIER = 1.0
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DAMAGE_LMG_MODIFIER = 1.0
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DAMAGE_SHOTGUN_MODIFIER = 1.0
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; ------------ MELEE ------------
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DAMAGE_BLADE_MODIFIER = 1.0
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DAMAGE_PUNCH_MODIFIER = 1.0
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DAMAGE_TENTACLE_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Weapon Attack Speed Settings
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;
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; These modifiers adjust the APs to use weapons.
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;******************************************************************************************************************************
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; We start with the weapon property that defines the time that is required for a single attack.
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; These modifiers are multiplied with the "Rate of Fire" of a weapon (<ubShotsPer4Turns>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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; ------------ GUNS -------------
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SP4T_PISTOL_MODIFIER = 1.0
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SP4T_MP_MODIFIER = 1.0
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SP4T_SMG_MODIFIER = 1.0
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SP4T_RIFLE_MODIFIER = 1.0
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SP4T_SNIPER_MODIFIER = 1.0
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SP4T_AR_MODIFIER = 1.0
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SP4T_LMG_MODIFIER = 1.0
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SP4T_SHOTGUN_MODIFIER = 1.0
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SP4T_LAUNCHER_MODIFIER = 1.0
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; ------------ MELEE ------------
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SP4T_BLADE_MODIFIER = 1.0
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SP4T_PUNCH_MODIFIER = 1.0
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SP4T_TENTACLE_MODIFIER = 1.0
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; ------- THROWING KNIFES -------
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SP4T_THROWKNIFE_MODIFIER = 1.0
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; ------- THROW GRENADES --------
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SP10T_THROWGRENADE_MODIFIER = 1.0
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; Here comes the modifiers for burst fire.
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; These modifiers are multiplied with the Burst AP of a weapon (<bBurstAP>).
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; Valid values are from 0.1 to 5.0 (lower is better).
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; Default is 1.0
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; ------------ GUNS -------------
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BURST_AP_PISTOL_MODIFIER = 1.0
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BURST_AP_MP_MODIFIER = 1.0
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BURST_AP_SMG_MODIFIER = 1.0
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BURST_AP_RIFLE_MODIFIER = 1.0
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BURST_AP_SNIPER_MODIFIER = 1.0
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BURST_AP_AR_MODIFIER = 1.0
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BURST_AP_LMG_MODIFIER = 1.0
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BURST_AP_SHOTGUN_MODIFIER = 1.0
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; Below are the modifiers for Auto Firing.
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; These modifiers are multiplied with the number of shots on auto fire per 5 APs (<bAutofireShotsPerFiveAP>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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; ------------ GUNS -------------
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AF_SP5AP_PISTOL_MODIFIER = 1.0
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AF_SP5AP_MP_MODIFIER = 1.0
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AF_SP5AP_SMG_MODIFIER = 1.0
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AF_SP5AP_RIFLE_MODIFIER = 1.0
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AF_SP5AP_SNIPER_MODIFIER = 1.0
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AF_SP5AP_AR_MODIFIER = 1.0
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AF_SP5AP_LMG_MODIFIER = 1.0
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AF_SP5AP_SHOTGUN_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; APs to Reload modifiers
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;
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; These modifiers are multiplied with the base AP cost to reload a weapon (<APsToReload>).
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; Valid values are from 0.1 to 5.0 (lower is better).
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; Default is 1.0
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AP_RELOAD_PISTOL_MODIFIER = 1.0
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AP_RELOAD_MP_MODIFIER = 1.0
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AP_RELOAD_SMG_MODIFIER = 1.0
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AP_RELOAD_RIFLE_MODIFIER = 1.0
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AP_RELOAD_SNIPER_MODIFIER = 1.0
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AP_RELOAD_AR_MODIFIER = 1.0
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AP_RELOAD_LMG_MODIFIER = 1.0
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AP_RELOAD_SHOTGUN_MODIFIER = 1.0
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AP_RELOAD_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; APs to Reload manually modifiers
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;
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; These modifiers are multiplied with the AP cost to re-chamber/pump a weapon (<APsToReloadManually>).
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; Valid values are from 0.1 to 5.0 (lower is better).
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; Default is 1.0
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AP_RELOAD_MAN_PISTOL_MODIFIER = 1.0
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AP_RELOAD_MAN_MP_MODIFIER = 1.0
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AP_RELOAD_MAN_SMG_MODIFIER = 1.0
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AP_RELOAD_MAN_RIFLE_MODIFIER = 1.0
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AP_RELOAD_MAN_SNIPER_MODIFIER = 1.0
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AP_RELOAD_MAN_AR_MODIFIER = 1.0
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AP_RELOAD_MAN_LMG_MODIFIER = 1.0
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AP_RELOAD_MAN_SHOTGUN_MODIFIER = 1.0
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AP_RELOAD_MAN_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Max Distance for messy death modifiers
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;
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; These modifiers are multiplied with the <MaxDistForMessyDeath> value of a weapon.
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; Valid values are from 0.1 to 5.0 (higher is "better" ;-) )
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; Default is 1.0
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DIST_MESSY_PISTOL_MODIFIER = 1.0
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DIST_MESSY_MP_MODIFIER = 1.0
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DIST_MESSY_SMG_MODIFIER = 1.0
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DIST_MESSY_RIFLE_MODIFIER = 1.0
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DIST_MESSY_SNIPER_MODIFIER = 1.0
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DIST_MESSY_AR_MODIFIER = 1.0
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DIST_MESSY_LMG_MODIFIER = 1.0
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DIST_MESSY_SHOTGUN_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Weapon Handling modifiers
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;
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; These modifiers are multiplied with the weapon handling value (<Handling>).
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; Valid values are from 0.1 to 5.0 (lower is better).
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; Default is 1.0
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HANDLING_PISTOL_MODIFIER = 1.0
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HANDLING_MP_MODIFIER = 1.0
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HANDLING_SMG_MODIFIER = 1.0
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HANDLING_RIFLE_MODIFIER = 1.0
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HANDLING_SNIPER_MODIFIER = 1.0
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HANDLING_AR_MODIFIER = 1.0
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HANDLING_LMG_MODIFIER = 1.0
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HANDLING_SHOTGUN_MODIFIER = 1.0
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HANDLING_LAUNCHER_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Weapon Recoil modifiers
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;
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; These modifiers are multiplied wih the weapons <bRecoilX> and <bRecoilY> value.
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; Valid values are from 0.1 to 5.0 (lower is better).
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; Default is 1.0
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RECOILX_PISTOL_MODIFIER = 1.0
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RECOILY_PISTOL_MODIFIER = 1.0
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RECOILX_MP_MODIFIER = 1.0
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RECOILY_MP_MODIFIER = 1.0
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RECOILX_SMG_MODIFIER = 1.0
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RECOILY_SMG_MODIFIER = 1.0
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RECOILX_RIFLE_MODIFIER = 1.0
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RECOILY_RIFLE_MODIFIER = 1.0
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RECOILX_SNIPER_MODIFIER = 1.0
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RECOILY_SNIPER_MODIFIER = 1.0
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RECOILX_AR_MODIFIER = 1.0
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RECOILY_AR_MODIFIER = 1.0
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RECOILX_LMG_MODIFIER = 1.0
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RECOILY_LMG_MODIFIER = 1.0
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RECOILX_SHOTGUN_MODIFIER = 1.0
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RECOILY_SHOTGUN_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Weapon Jam Damage Thresholds
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;
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; These values define the status threshold where a gun can take damage when it jams.
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; The lower this value is the lower the status of the gun has to be before it will take damage during a gun jam.
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; Valid values are 0 to 100.
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JAM_DAMAGE_THRESHOLD_PISTOL = 50
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JAM_DAMAGE_THRESHOLD_MP = 75
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JAM_DAMAGE_THRESHOLD_SMG = 70
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JAM_DAMAGE_THRESHOLD_RIFLE = 40
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JAM_DAMAGE_THRESHOLD_SNIPER = 45
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JAM_DAMAGE_THRESHOLD_AR = 65
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JAM_DAMAGE_THRESHOLD_LMG = 60
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JAM_DAMAGE_THRESHOLD_SHOTGUN = 30
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Armor Settings]
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;******************************************************************************************************************************
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;
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; Modifiers for armor properties belong here.
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; These modifiers set the amount of camouflage on armor that applies when LBE is worn over the armor (NIV only).
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; Valid values are from 0.0 to 1.0. 0.0 means no camo bonus from armor, 1.0 means full bonus even if LBE is worn over the armor.
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; Default for vests is 0.2, for pants it is 0.6
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CAMO_LBE_OVER_VEST_MODIFIER = 0.2
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CAMO_LBE_OVER_PANTS_MODIFIER = 0.6
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Explosives Settings]
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;******************************************************************************************************************************
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;
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; Modifiers for explosives belong here.
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The following modifiers are multiplied with the base explosive damage (<ubDamage>).
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; Valid values are from 0.1 to 5.0 (higher is better).
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; Default is 1.0
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DAMAGE_HEALTH_EXPLOSIVE_MODIFIER = 1.0
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DAMAGE_BREATH_EXPLOSIVE_MODIFIER = 1.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The following modifiers are multiplied with the base explosive damage (<ubDamage>) but they apply ONLY to gas type explosives.
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; When someone moves through a gas cloud without a gas mask he will receive the modified base damage each tile he moves.
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; Valid values are from 0.0 to 1.0 (higher is better).
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; Default is 0.1
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DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER = 0.1
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DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The following modifiers define a max miss radius for ballistic explosive handling. Explosives will land within this radius
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; around the target tile. The better a merc is with grenades or mortar (check the traits) the higher will be his Chance to Hit
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; and the smaller will be the final radius.
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; Valid values are from 0 to 30.
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MISS_MAX_RADIUS_GRENADE = 5;
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MISS_MAX_RADIUS_MORTAR = 5;
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;******************************************************************************************************************************
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[Misc Settings]
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;******************************************************************************************************************************
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;
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; Modifiers for various item categories belong here.
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; AP costs for movement are multiplied by this if a shield is equipped.
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; Valid values are from 1.0 to 10.0 .
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; Default is 1.7
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SHIELD_MOVEMENT_APCOST_MODIFIER = 1.7
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; AP costs for movement are multiplied by this if we drag someone.
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; Valid values are from 1.0 to 10.0 .
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; Default is 1.5
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DRAG_MOVEMENT_APCOST_MODIFIER = 1.5
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;****************************************************************************************************************************** |