mirror of
https://github.com/1dot13/gamedir.git
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1204 4f8fa57e-7814-0410-bad4-adc449f26b7c
894 lines
34 KiB
XML
894 lines
34 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<AMMOTYPELIST>
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<AMMOTYPE>
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<uiIndex>0</uiIndex>
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<name>Ball</name>
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<fontColour>136</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>1</uiIndex>
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<name>HP</name>
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<fontColour>24</fontColour>
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<grayed>12</grayed>
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<offNormal>9</offNormal>
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<onNormal>11</onNormal>
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<structureImpactReductionMultiplier>2</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>17</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
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<zeroMinimumDamage>1</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<standardIssue>0</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>2</uiIndex>
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<name>AP/FMJ</name>
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<fontColour>218</fontColour>
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<grayed>8</grayed>
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<offNormal>5</offNormal>
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<onNormal>7</onNormal>
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<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>3</uiIndex>
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<name>SAP</name>
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<fontColour>163</fontColour>
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<grayed>8</grayed>
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<offNormal>5</offNormal>
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<onNormal>7</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>2</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>4</uiIndex>
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<name>Buckshot</name>
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<fontColour>125</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>1</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<standardIssue>1</standardIssue>
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<numberOfBullets>9</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>4</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>5</uiIndex>
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<name>Flechette</name>
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<fontColour>218</fontColour>
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<grayed>8</grayed>
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<offNormal>5</offNormal>
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<onNormal>7</onNormal>
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<structureImpactReductionMultiplier>4</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>5</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>4</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>5</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>1</canGoThrough>
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<standardIssue>0</standardIssue>
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<numberOfBullets>6</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>3</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>6</uiIndex>
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<name>Grenade</name>
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<fontColour>75</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>4</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>3</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<standardIssue>0</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>1</highExplosive>
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<explosionSize>2</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>7</uiIndex>
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<name>Monster</name>
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<fontColour>136</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>1</monsterSpit>
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<acidic>1</acidic>
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<ignoreArmour>1</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>8</uiIndex>
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<name>Knife</name>
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<fontColour>136</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>0</highExplosive>
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<explosionSize>0</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>1</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>1</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>9</uiIndex>
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<name>HE</name>
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<fontColour>75</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>4</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>3</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<standardIssue>1</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>1</highExplosive>
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<explosionSize>1</explosionSize>
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<antiTank>0</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>10</uiIndex>
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<name>HEAT</name>
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<fontColour>76</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>4</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>3</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
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<zeroMinimumDamage>0</zeroMinimumDamage>
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<canGoThrough>0</canGoThrough>
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<standardIssue>0</standardIssue>
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<numberOfBullets>1</numberOfBullets>
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<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
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<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
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<highExplosive>1</highExplosive>
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<explosionSize>1</explosionSize>
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<antiTank>1</antiTank>
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<dart>0</dart>
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<knife>0</knife>
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<monsterSpit>0</monsterSpit>
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<acidic>0</acidic>
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<ignoreArmour>0</ignoreArmour>
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<lockBustingPower>0</lockBustingPower>
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<tracerEffect>0</tracerEffect>
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<spreadPattern />
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</AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>11</uiIndex>
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<name>Dart</name>
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<fontColour>136</fontColour>
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<grayed>4</grayed>
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<offNormal>1</offNormal>
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<onNormal>3</onNormal>
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<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
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<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
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<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
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<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
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<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
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<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
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<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
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<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>1</zeroMinimumDamage>
|
|
<canGoThrough>0</canGoThrough>
|
|
<standardIssue>1</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>1</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>1</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>0</tracerEffect>
|
|
<spreadPattern />
|
|
</AMMOTYPE>
|
|
<AMMOTYPE>
|
|
<uiIndex>12</uiIndex>
|
|
<name>Flame</name>
|
|
<fontColour>136</fontColour>
|
|
<grayed>4</grayed>
|
|
<offNormal>1</offNormal>
|
|
<onNormal>3</onNormal>
|
|
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
|
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
|
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
|
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
|
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
|
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
|
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
|
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>0</zeroMinimumDamage>
|
|
<canGoThrough>1</canGoThrough>
|
|
<standardIssue>1</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>0</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>1</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>0</tracerEffect>
|
|
<spreadPattern />
|
|
</AMMOTYPE>
|
|
<AMMOTYPE>
|
|
<uiIndex>13</uiIndex>
|
|
<name>AET</name>
|
|
<fontColour>160</fontColour>
|
|
<grayed>8</grayed>
|
|
<offNormal>25</offNormal>
|
|
<onNormal>27</onNormal>
|
|
<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
|
|
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
|
|
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
|
|
<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
|
|
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
|
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
|
<afterArmourDamageMultiplier>17</afterArmourDamageMultiplier>
|
|
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>0</zeroMinimumDamage>
|
|
<canGoThrough>1</canGoThrough>
|
|
<standardIssue>0</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>0</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>0</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>0</tracerEffect>
|
|
<spreadPattern />
|
|
</AMMOTYPE>
|
|
<AMMOTYPE>
|
|
<uiIndex>14</uiIndex>
|
|
<name>Glaser</name>
|
|
<fontColour>185</fontColour>
|
|
<grayed>12</grayed>
|
|
<offNormal>21</offNormal>
|
|
<onNormal>23</onNormal>
|
|
<structureImpactReductionMultiplier>4</structureImpactReductionMultiplier>
|
|
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
|
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
|
|
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
|
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
|
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
|
<afterArmourDamageMultiplier>30</afterArmourDamageMultiplier>
|
|
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>1</zeroMinimumDamage>
|
|
<canGoThrough>0</canGoThrough>
|
|
<standardIssue>0</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>0</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>0</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>0</tracerEffect>
|
|
<spreadPattern />
|
|
</AMMOTYPE>
|
|
<AMMOTYPE>
|
|
<uiIndex>15</uiIndex>
|
|
<name>Tracer Ball</name>
|
|
<fontColour>144</fontColour>
|
|
<grayed>4</grayed>
|
|
<offNormal>17</offNormal>
|
|
<onNormal>19</onNormal>
|
|
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
|
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
|
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
|
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
|
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
|
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
|
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
|
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>0</zeroMinimumDamage>
|
|
<canGoThrough>1</canGoThrough>
|
|
<standardIssue>0</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>0</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>0</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>1</tracerEffect>
|
|
<spreadPattern />
|
|
</AMMOTYPE>
|
|
<AMMOTYPE>
|
|
<uiIndex>16</uiIndex>
|
|
<name>Tracer FMJ</name>
|
|
<fontColour>144</fontColour>
|
|
<grayed>4</grayed>
|
|
<offNormal>17</offNormal>
|
|
<onNormal>19</onNormal>
|
|
<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
|
|
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
|
|
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
|
|
<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
|
|
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
|
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
|
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
|
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>0</zeroMinimumDamage>
|
|
<canGoThrough>1</canGoThrough>
|
|
<standardIssue>0</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>0</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>0</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>1</tracerEffect>
|
|
<spreadPattern />
|
|
</AMMOTYPE>
|
|
<AMMOTYPE>
|
|
<uiIndex>17</uiIndex>
|
|
<name>Match Ball</name>
|
|
<fontColour>133</fontColour>
|
|
<grayed>4</grayed>
|
|
<offNormal>13</offNormal>
|
|
<onNormal>15</onNormal>
|
|
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
|
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
|
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
|
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
|
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
|
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
|
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
|
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>0</zeroMinimumDamage>
|
|
<canGoThrough>1</canGoThrough>
|
|
<standardIssue>0</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>0</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>0</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>0</tracerEffect>
|
|
<spreadPattern />
|
|
</AMMOTYPE>
|
|
<AMMOTYPE>
|
|
<uiIndex>18</uiIndex>
|
|
<name>Match FMJ</name>
|
|
<fontColour>133</fontColour>
|
|
<grayed>4</grayed>
|
|
<offNormal>13</offNormal>
|
|
<onNormal>15</onNormal>
|
|
<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
|
|
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
|
|
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
|
|
<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
|
|
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
|
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
|
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
|
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>0</zeroMinimumDamage>
|
|
<canGoThrough>1</canGoThrough>
|
|
<standardIssue>0</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>0</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>0</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>0</tracerEffect>
|
|
<spreadPattern />
|
|
</AMMOTYPE>
|
|
<AMMOTYPE>
|
|
<uiIndex>19</uiIndex>
|
|
<name>Cold Ball</name>
|
|
<fontColour>135</fontColour>
|
|
<grayed>4</grayed>
|
|
<offNormal>1</offNormal>
|
|
<onNormal>3</onNormal>
|
|
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
|
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
|
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
|
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
|
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
|
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
|
<afterArmourDamageMultiplier>95</afterArmourDamageMultiplier>
|
|
<afterArmourDamageDivisor>100</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>0</zeroMinimumDamage>
|
|
<canGoThrough>1</canGoThrough>
|
|
<standardIssue>0</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>0</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>0</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>0</tracerEffect>
|
|
<spreadPattern />
|
|
</AMMOTYPE>
|
|
<AMMOTYPE>
|
|
<uiIndex>20</uiIndex>
|
|
<name>Cold HP</name>
|
|
<fontColour>71</fontColour>
|
|
<grayed>12</grayed>
|
|
<offNormal>9</offNormal>
|
|
<onNormal>11</onNormal>
|
|
<structureImpactReductionMultiplier>2</structureImpactReductionMultiplier>
|
|
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
|
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
|
|
<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
|
|
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
|
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
|
<afterArmourDamageMultiplier>16</afterArmourDamageMultiplier>
|
|
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>1</zeroMinimumDamage>
|
|
<canGoThrough>0</canGoThrough>
|
|
<standardIssue>0</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>0</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>0</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>0</tracerEffect>
|
|
<spreadPattern />
|
|
</AMMOTYPE>
|
|
<AMMOTYPE>
|
|
<uiIndex>21</uiIndex>
|
|
<name>Cold AP/FMJ</name>
|
|
<fontColour>161</fontColour>
|
|
<grayed>8</grayed>
|
|
<offNormal>5</offNormal>
|
|
<onNormal>7</onNormal>
|
|
<structureImpactReductionMultiplier>3</structureImpactReductionMultiplier>
|
|
<structureImpactReductionDivisor>4</structureImpactReductionDivisor>
|
|
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
|
|
<armourImpactReductionDivisor>4</armourImpactReductionDivisor>
|
|
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
|
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
|
<afterArmourDamageMultiplier>75</afterArmourDamageMultiplier>
|
|
<afterArmourDamageDivisor>100</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>0</zeroMinimumDamage>
|
|
<canGoThrough>1</canGoThrough>
|
|
<standardIssue>0</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>0</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>0</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>0</tracerEffect>
|
|
<spreadPattern />
|
|
</AMMOTYPE>
|
|
<AMMOTYPE>
|
|
<uiIndex>22</uiIndex>
|
|
<name>Cold SAP</name>
|
|
<fontColour>163</fontColour>
|
|
<grayed>8</grayed>
|
|
<offNormal>5</offNormal>
|
|
<onNormal>7</onNormal>
|
|
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
|
<structureImpactReductionDivisor>2</structureImpactReductionDivisor>
|
|
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
|
<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
|
|
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
|
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
|
<afterArmourDamageMultiplier>75</afterArmourDamageMultiplier>
|
|
<afterArmourDamageDivisor>100</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>0</zeroMinimumDamage>
|
|
<canGoThrough>1</canGoThrough>
|
|
<standardIssue>0</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>0</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>0</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>0</tracerEffect>
|
|
<spreadPattern />
|
|
</AMMOTYPE>
|
|
<AMMOTYPE>
|
|
<uiIndex>23</uiIndex>
|
|
<name>Cold Glaser Ball</name>
|
|
<fontColour>184</fontColour>
|
|
<grayed>12</grayed>
|
|
<offNormal>21</offNormal>
|
|
<onNormal>23</onNormal>
|
|
<structureImpactReductionMultiplier>4</structureImpactReductionMultiplier>
|
|
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
|
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
|
|
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
|
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
|
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
|
<afterArmourDamageMultiplier>26</afterArmourDamageMultiplier>
|
|
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>1</zeroMinimumDamage>
|
|
<canGoThrough>0</canGoThrough>
|
|
<standardIssue>0</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>0</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>0</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>0</tracerEffect>
|
|
<spreadPattern />
|
|
</AMMOTYPE>
|
|
<AMMOTYPE>
|
|
<uiIndex>24</uiIndex>
|
|
<name>Cold Glaser FMJ</name>
|
|
<fontColour>184</fontColour>
|
|
<grayed>12</grayed>
|
|
<offNormal>21</offNormal>
|
|
<onNormal>23</onNormal>
|
|
<structureImpactReductionMultiplier>4</structureImpactReductionMultiplier>
|
|
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
|
<armourImpactReductionMultiplier>3</armourImpactReductionMultiplier>
|
|
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
|
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
|
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
|
<afterArmourDamageMultiplier>26</afterArmourDamageMultiplier>
|
|
<afterArmourDamageDivisor>10</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>1</zeroMinimumDamage>
|
|
<canGoThrough>0</canGoThrough>
|
|
<standardIssue>0</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>0</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>0</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>0</tracerEffect>
|
|
<spreadPattern />
|
|
</AMMOTYPE>
|
|
<AMMOTYPE>
|
|
<uiIndex>25</uiIndex>
|
|
<name>Lock Buster</name>
|
|
<fontColour>133</fontColour>
|
|
<grayed>4</grayed>
|
|
<offNormal>13</offNormal>
|
|
<onNormal>15</onNormal>
|
|
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
|
<structureImpactReductionDivisor>1</structureImpactReductionDivisor>
|
|
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
|
<armourImpactReductionDivisor>1</armourImpactReductionDivisor>
|
|
<beforeArmourDamageMultiplier>1</beforeArmourDamageMultiplier>
|
|
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
|
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
|
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>0</zeroMinimumDamage>
|
|
<canGoThrough>0</canGoThrough>
|
|
<standardIssue>0</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>0</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>0</acidic>
|
|
<ignoreArmour>0</ignoreArmour>
|
|
<lockBustingPower>100</lockBustingPower>
|
|
<tracerEffect>0</tracerEffect>
|
|
<spreadPattern />
|
|
</AMMOTYPE>
|
|
<AMMOTYPE>
|
|
<uiIndex>26</uiIndex>
|
|
<name>Depleted Uranium</name>
|
|
<fontColour>186</fontColour>
|
|
<grayed>8</grayed>
|
|
<offNormal>21</offNormal>
|
|
<onNormal>23</onNormal>
|
|
<structureImpactReductionMultiplier>1</structureImpactReductionMultiplier>
|
|
<structureImpactReductionDivisor>2</structureImpactReductionDivisor>
|
|
<armourImpactReductionMultiplier>1</armourImpactReductionMultiplier>
|
|
<armourImpactReductionDivisor>2</armourImpactReductionDivisor>
|
|
<beforeArmourDamageMultiplier>3</beforeArmourDamageMultiplier>
|
|
<beforeArmourDamageDivisor>1</beforeArmourDamageDivisor>
|
|
<afterArmourDamageMultiplier>1</afterArmourDamageMultiplier>
|
|
<afterArmourDamageDivisor>1</afterArmourDamageDivisor>
|
|
<zeroMinimumDamage>0</zeroMinimumDamage>
|
|
<canGoThrough>1</canGoThrough>
|
|
<standardIssue>0</standardIssue>
|
|
<numberOfBullets>1</numberOfBullets>
|
|
<multipleBulletDamageMultiplier>1</multipleBulletDamageMultiplier>
|
|
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
|
|
<highExplosive>0</highExplosive>
|
|
<explosionSize>0</explosionSize>
|
|
<antiTank>0</antiTank>
|
|
<dart>0</dart>
|
|
<knife>0</knife>
|
|
<monsterSpit>0</monsterSpit>
|
|
<acidic>1</acidic>
|
|
<ignoreArmour>0</ignoreArmour>
|
|
<lockBustingPower>0</lockBustingPower>
|
|
<tracerEffect>0</tracerEffect>
|
|
<spreadPattern />
|
|
</AMMOTYPE>
|
|
</AMMOTYPELIST> |