Files
gamedir/Data/Mod_Settings.ini
T
Wanne 6fbda34a9d Externalized some hardcoded grid numbers to "Mod_options.ini" (by DepressivesBrot)
- There is a new "Mod_options.ini" file located in the "Data" MOD folder
- Only modders should make changes to the file.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1464 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-06-19 07:54:10 +00:00

44 lines
1.1 KiB
INI

[Rebel Hideout]
;The Hideout sector and the bottom of the Stairs
HIDEOUT_SECTOR_X = 10
HIDEOUT_SECTOR_Y = 1
HIDEOUT_SECTOR_Z = 1
HIDEOUT_EXIT = 12722
;The Sector above the Hideout and the top of the Stairs
HIDEOUT_SURFACE_X = 10
HIDEOUT_SURFACE_Y = 1
HIDEOUT_SURFACE_Z = 0
HIDEOUT_ENTRY = 7887
;The tiles around the bottom of the stairs
;where your mercs will spawn when entering the basement
BASEMENT_ENTRY_1 = 13362
BASEMENT_ENTRY_2 = 13363
BASEMENT_ENTRY_3 = 13364
BASEMENT_ENTRY_4 = 13365
BASEMENT_ENTRY_5 = 13325
BASEMENT_ENTRY_6 = 13324
BASEMENT_ENTRY_7 = 0
BASEMENT_ENTRY_8 = 0
BASEMENT_ENTRY_9 = 0
BASEMENT_ENTRY_10 = 0
;Same as above, only this time for top of the stairs and leaving
BASEMENT_EXIT_1 = 8047
BASEMENT_EXIT_2 = 8207
BASEMENT_EXIT_3 = 8208
BASEMENT_EXIT_4 = 8048
BASEMENT_EXIT_5 = 7888
BASEMENT_EXIT_6 = 7728
BASEMENT_EXIT_7 = 7727
BASEMENT_EXIT_8 = 7567
BASEMENT_EXIT_9 = 0
BASEMENT_EXIT_10 = 0
BASEMENT_EXIT_11 = 0
BASEMENT_EXIT_12 = 0
;changes to the map for the crate moving effect
FINAL_CRATE_GRID = 8207
CRATE_TILE_DEF = 411
TRAPDOOR_TILE_DEF = 2041