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https://github.com/1dot13/gamedir.git
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git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1111 4f8fa57e-7814-0410-bad4-adc449f26b7c
143 lines
6.1 KiB
INI
143 lines
6.1 KiB
INI
[Ja2_mp Settings]
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;-----------------------------------------------------------------------------------------
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; ** all of these need setting/adjusting for all the "features" ;)
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; basic multiplayer settings...; they can be changed for effect without restarting the engine,
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; but a restart of the server/client or level/game may be necessary relevant....
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; see the readme.html for detailed explanation
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;
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;-----------------------------------------------------------------------------------------
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;-----------------------------------------------------------------------------------------
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; THE FOLLOWING SECTION NEEDS TO BE SET BY ALL CLIENTS
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;-----------------------------------------------------------------------------------------
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; The server ip. Set this ip to "127.0.0.1" for the client who wants to be the server.
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; On the other clients, set this ip to the external ip from the server.
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; The external ip can be looked at www.whatismyip.com
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SERVER_IP = "127.0.0.1"
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; Leave this default value. Be sure that this port is forwarded on your router if you are the server.
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SERVER_PORT = 60005
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; File transfer folder (relative path from the JA2 installation folder)
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; The folder start from the JA2 root directory.
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; If you are the server, the entire content (including subfolders) of this folder will be sent to the clients
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; If you are the client, you will receive the files from the server in this folder. The SERVER_NAME will automatically be added as a subfolder.
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; INFO: Use '/' instead of '\' for directory delimitters
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FILE_TRANSFER_DIRECTORY = Multiplayer/Servers
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TEAM = 1
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; Pick a team number, if its the same as another clients, you will be allied while Teams are allowed by server.
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; This can be upto 30 characters. Make sure to keep the "quotation" marks around it!
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CLIENT_NAME = "Your_Name"
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; The starting sector edge of your team.
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; 0 = north, 1 = south, 2 = east, 3 = west
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SECTOR_EDGE = 0
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; Would you like to use old or new inventory?
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; 0 = Use old inventory
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; 1 = Use new inventory
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; If ALLOW_CUSTOM_NIV = 0 (see server settings), only the server can decide which inventory mode all clients have to use
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INVENTORY_MODE = 0
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;-----------------------------------------------------------------------------------------
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; THE FOLLOWING SECTION ONLY NEEDS TO BE SET BY THE SERVER. SETTINGS FROM CLIENTS ARE IGNORED!
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;-----------------------------------------------------------------------------------------
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; The name of your server in the server browser (not implemented yet)
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SERVER_NAME=Bloodbath
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; Should the server sync the multiplayer directory on the clients, by sending files to the clients?
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SYNC_CLIENTS_MP_DIR=1
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; The number of clients who want to play.
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; Game maximum is 4, can be less needs to be total clients going to join.
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MAX_CLIENTS = 2
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; The maximum number of mercs hireable by each client, max for game/mod is 7, there are 6 per squad...
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MAX_MERCS = 4
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; For a quicker game setup, give each player a random team of "balanced" MERCS
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RANDOM_MERCS=1
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; Automatically randomise the starting edge of each client ( these are unique so no two players on the same edge )
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RANDOM_EDGES=0
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; This is a weapon damage multiplayer.
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; This can be any decimal (FLOAT) value.
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; .5 = half damage, 1 = full/normal damage, 2 = double damage
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DAMAGE_MULTIPLIER = .7
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; Bonus points towards an interrupt if weapon is allready readied. (int)
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WEAPON_READIED_BONUS = 2
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; The starting money for each client.
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; (leave out the $ sign).
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STARTING_BALANCE = 25000
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; Game starting time. (FLOAT)
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; The values are in hours (0.5 = 1/2 hour)
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; Default value is 7 (7am), ie 13.5 = 1:30pm
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TIME = 13.5
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; A divisor of how much time each client has for its turn. Default = 100, less = more time.
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; 10 = 43 seconds, 15 = 28s, 20 = 22s, 25 = 19s, 50 = 17s, 100 = 15s, (with just cliff fresh on 22 ap's), it seems exponential, total number of MERCS/AP's comes into to ...
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TIMED_TURN_SECS_PER_TICK = 25
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; Allow hiring of same merc by different clients.
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; 1 = true, 0 = false
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SAME_MERC = 1
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; Should other clients see the name of your hired mercs?
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; 1 = true, 0 = false
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REPORT_NAME = 1
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; Which game style (mode) would you like to play?
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; 0 = All vs All Only (Deathmatch),
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; 1 = Team's Allowed, (as per client TEAM variable lsited above, Team-Deathmatch)
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; 2 = Only Co-Op
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GAME_MODE = 0
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; Disable Bobby Rays website?
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; 1 = true, 0 = false
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DISABLE_BOBBY_RAYS = 0
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; Disable AIM and MERC equip?
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; 1 = true, 0 = false
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DISABLE_AIM_AND_MERC_EQUIP = 0
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; Here you can control if you would like to play with enemies, mitlitia and civs
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; 1 = true, 0 = false
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ENEMY_ENABLED = 0
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MILITIA_ENABLED = 0
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CIV_ENABLED = 0
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; If set to 1, this enables cheat function bound to key '9'. This contains a helpfull testing function which shows all mercs from all clients.
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TESTING = 0
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; Would you like to disable the morale of the mercs?
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; 1 = true, 0 = false
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DISABLE_MORALE = 1
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; If it is set to 1 = true, each client can decide the inventory (new or old) for the mercs.
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; If it is set to 0 = false, the server decides which inventory all clients have to use.
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ALLOW_CUSTOM_NIV = 1
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; Should specator mode be disabled for clients?
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; 1 = true, 0 = false
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DISABLE_SPEC_MODE = 0
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; An array of items to be given to each merc hired at the start of the game, repeat a item number for more than 1.
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; Each item can not have number of digits greater than 4, is <=9999, total length for this string is 100, including brackets and commas,
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; and no more than 20 items int total. these can be adjusted apon request.
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; Examples: 201=first aid, 214=canteen, 199=comp binoc's, 222=energy boost (aka stim pack), 235=regen boost, 300=light knife,
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; 49=knuckle dusters, 337,279,279= a FN five seven side arm with 2 extra mags :) .
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; Look in items.xml for full list, of coarse this is also limited to mercs inc capactiy.
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; Also note that right now they are not added to replicants, so they wont be dropped by killed mercs other than your own
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; Another kit bag setting: KIT_BAG = [201,214,300,337,279,279,222,235], also note the limitations of NIV in regard to which pack is in use.
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KIT_BAG = [201,214] |