Files
gamedir/Data-UB/Scripts/Overhead.lua
T
Wanne 2b7d9a05a7 - UB Improvements / Cleanup (by Jazz)
o added the lacking items of UB to files "the "Data\TableData\Items\Items.xml". 
o Necessary "Hand Cannon" were moved to the task Raul, to files H11_0_ExtraItems_xxx.xml. 
o The instruction Morrisa will be generated after destruction of Morrisa automatically. 
o All scripts lua were modified for UB

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1743 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-29 11:56:11 +00:00

183 lines
4.7 KiB
Lua

local NPC_TALK_RADIUS = 4
local sDesiredMercDist
local NO_PROFILE = 200
Facts =
{
FACT_SKYRIDER_CLOSE_TO_CHOPPER = 43,
FACT_MARIA_ESCORTED_AT_LEATHER_SHOP = 117,
FACT_JOEY_NEAR_MARTHA = 110,
FACT_JOHN_ALIVE = 190,
FACT_MARY_OR_JOHN_ARRIVED = 192,
FACT_MARY_ALIVE = 187,
FACT_FIRST_ROBOT_DESTROYED = 203,
FACT_ROBOT_READY_SECOND_TIME = 205,
FACT_SECOND_ROBOT_DESTROYED = 206,
}
Attitude =
{
DEFENSIVE = 0,
BRAVESOLO = 1,
BRAVEAID = 2,
CUNNINGSOLO = 3,
CUNNINGAID = 4,
AGGRESSIVE = 5,
MAXATTITUDES = 6,
ATTACKSLAYONLY = 7,
}
Quests =
{
-- Quests ID -- BinaryData\QUESTS.EDT Record
QUEST_DELIVER_LETTER = 0, -- Start quest 0, End quest 1 - Deliver Letter
QUEST_FOOD_ROUTE = 1, -- Start quest 2, End quest 3 - Food Route
QUEST_KILL_TERRORISTS = 2, -- Start quest 4, End quest 5 - Terrorists
QUEST_KINGPIN_IDOL = 3, -- Start quest 6, End quest 7 - Kingpin Chalice
QUEST_KINGPIN_MONEY = 4, -- Start quest 8, End quest 9 - Kingpin Money
QUEST_RUNAWAY_JOEY = 5, -- Start quest 10, End quest 11 - Runaway Joey
QUEST_RESCUE_MARIA = 6, -- Start quest 12, End quest 13 - Rescue Maria
QUEST_CHITZENA_IDOL = 7, -- Start quest 14, End quest 15 - Chitzena Chalice
QUEST_HELD_IN_ALMA = 8, -- Start quest 16, End quest 17 - Held in Alma
QUEST_INTERROGATION = 9, -- Start quest 18, End quest 19 - Interogation
QUEST_ARMY_FARM = 10, -- Start quest 20, End quest 21 - Hillbilly Problem
QUEST_FIND_SCIENTIST = 11, -- Start quest 22, End quest 23 - Find Scientist
QUEST_DELIVER_VIDEO_CAMERA = 12, -- Start quest 24, End quest 25 - Deliver Video Camera
QUEST_BLOODCATS = 13, -- Start quest 26, End quest 27 - Blood Cats
QUEST_FIND_HERMIT = 14, -- Start quest 28, End quest 29 - Find Hermit
QUEST_CREATURES = 15, -- Start quest 30, End quest 31 - Creatures
QUEST_CHOPPER_PILOT = 16, -- Start quest 32, End quest 33 - Find Chopper Pilot
QUEST_ESCORT_SKYRIDER = 17, -- Start quest 34, End quest 35 - Escort SkyRider
QUEST_FREE_DYNAMO = 18, -- Start quest 36, End quest 37 - Free Dynamo
QUEST_ESCORT_TOURISTS = 19, -- Start quest 38, End quest 39 - Escort Tourists
QUEST_FREE_CHILDREN = 20, -- Start quest 40, End quest 41 - Doreen
QUEST_LEATHER_SHOP_DREAM = 21, -- Start quest 42, End quest 43 - Leather Shop Dream
QUEST_ESCORT_SHANK = 22, -- Start quest 44, End quest 45 - Escort Shank
-- UB Quests
QUEST_DESTROY_MISSLES = 23, -- Start quest 46, End quest 47
QUEST_FIX_LAPTOP = 24, -- Start quest 48, End quest 49
QUEST_GET_RID_BLOODCATS_AT_BETTYS = 25, -- Start quest 50, End quest 51
QUEST_FIND_ANTIQUE_MUSKET_FOR_RAUL = 26, -- Start quest 52, End quest 53
-- max Quests 254
}
Profil =
{
MIGUEL = 57,
CARLOS = 58,
IRA = 59,
DIMITRI = 60,
SLAY = 64,
DYNAMO = 66,
SHANK = 67,
CARMEN = 78,
MARIA = 88,
ANGEL = 89,
JOEY = 90,
SKYRIDER = 97,
JOHN = 118,
MARY = 119,
JIM = 140,
JACK = 141,
OLAF = 142,
RAY = 143,
OLGA = 144,
TYRONE = 145,
MADLAB = 146,
}
What =
{
MERC_TYPE__PLAYER_CHARACTER = 0,
MERC_TYPE__AIM_MERC = 1,
MERC_TYPE__MERC = 2,
MERC_TYPE__NPC = 3,
MERC_TYPE__EPC = 4,
MERC_TYPE__NPC_WITH_UNEXTENDABLE_CONTRACT = 5,
MERC_TYPE__VEHICLE = 6,
}
Team =
{
OUR_TEAM = 0,
ENEMY_TEAM = 1,
CREATURE_TEAM = 2,
MILITIA_TEAM = 3,
CIV_TEAM = 4,
}
pQuest =
{
QUESTNOTSTARTED = 0,
QUESTINPROGRESS = 1,
QUESTDONE = 2,
}
Group =
{
NON_CIV_GROUP = 0,
REBEL_CIV_GROUP = 1,
KINGPIN_CIV_GROUP = 2,
SANMONA_ARMS_GROUP = 3,
ANGELS_GROUP = 4,
BEGGARS_CIV_GROUP = 5,
TOURISTS_CIV_GROUP = 6,
ALMA_MILITARY_CIV_GROUP = 7,
DOCTORS_CIV_GROUP = 8,
COUPLE1_CIV_GROUP = 9,
HICKS_CIV_GROUP = 10,
WARDEN_CIV_GROUP = 11,
JUNKYARD_CIV_GROUP = 12,
FACTORY_KIDS_GROUP = 13,
QUEENS_CIV_GROUP = 14,
}
Status =
{
CIV_GROUP_NEUTRAL = 0,
CIV_GROUP_WILL_EVENTUALLY_BECOME_HOSTILE = 1,
CIV_GROUP_WILL_BECOME_HOSTILE = 2,
CIV_GROUP_HOSTILE = 3,
}
SectorY =
{
MAP_ROW_A = 1,
MAP_ROW_B = 2,
MAP_ROW_C = 3,
MAP_ROW_D = 4,
MAP_ROW_E = 5,
MAP_ROW_F = 6,
MAP_ROW_G = 7,
MAP_ROW_H = 8,
MAP_ROW_I = 9,
MAP_ROW_J = 10,
MAP_ROW_K = 11,
MAP_ROW_L = 12,
MAP_ROW_M = 13,
MAP_ROW_N = 14,
MAP_ROW_O = 15,
MAP_ROW_P = 16,
}
function HandleAtNewGridNo( ProfileId )
if ( FindSoldierByProfileID (UB_GetTexID()) == UB_GetTexID() ) then
SetKeyProfile (UB_GetTexID(),true)
end
if ( FindSoldierByProfileID (UB_GetBettyID()) == UB_GetBettyID() ) then
SetKeyProfile (UB_GetBettyID(),true)
end
TeamSoldier = FindSoldierTeam (ProfileId)
if ( TeamSoldier == Team.OUR_TEAM ) then -- Team
end -- End team
end