Files
gamedir/Data/Mod_Settings.ini
T
Flugente 18307209ab New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1486 4f8fa57e-7814-0410-bad4-adc449f26b7c
2012-08-02 22:31:20 +00:00

78 lines
2.0 KiB
INI

[Rebel Hideout]
;The Hideout sector and the bottom of the Stairs
HIDEOUT_SECTOR_X = 10
HIDEOUT_SECTOR_Y = 1
HIDEOUT_SECTOR_Z = 1
HIDEOUT_EXIT = 12722
;The Sector above the Hideout and the top of the Stairs
HIDEOUT_SURFACE_X = 10
HIDEOUT_SURFACE_Y = 1
HIDEOUT_SURFACE_Z = 0
HIDEOUT_ENTRY = 7887
;The tiles around the bottom of the stairs
;where your mercs will spawn when entering the basement
BASEMENT_ENTRY_1 = 13362
BASEMENT_ENTRY_2 = 13363
BASEMENT_ENTRY_3 = 13364
BASEMENT_ENTRY_4 = 13365
BASEMENT_ENTRY_5 = 13325
BASEMENT_ENTRY_6 = 13324
BASEMENT_ENTRY_7 = 0
BASEMENT_ENTRY_8 = 0
BASEMENT_ENTRY_9 = 0
BASEMENT_ENTRY_10 = 0
;Same as above, only this time for top of the stairs and leaving
BASEMENT_EXIT_1 = 8047
BASEMENT_EXIT_2 = 8207
BASEMENT_EXIT_3 = 8208
BASEMENT_EXIT_4 = 8048
BASEMENT_EXIT_5 = 7888
BASEMENT_EXIT_6 = 7728
BASEMENT_EXIT_7 = 7727
BASEMENT_EXIT_8 = 7567
BASEMENT_EXIT_9 = 0
BASEMENT_EXIT_10 = 0
BASEMENT_EXIT_11 = 0
BASEMENT_EXIT_12 = 0
;changes to the map for the crate moving effect
FINAL_CRATE_GRID = 8207
CRATE_TILE_DEF = 411
TRAPDOOR_TILE_DEF = 2041
[San Mona]
;some rooms in the porn shop and Hans' location (I think this is before moving)
PORN_SHOP_ROOM_HANS = 49
HANS_POSTION = 13523
PORN_SHOP_ROOM_BRENDA = 47
PORN_SHOP_ROOM_TONY = 50
;Angel's leathershop, escort Maria to this room
ANGELS_LEATHERSHOP = 2
;doors to the girl's rooms in the brothel
DOOR_TO_BAMBIS_ROOM = 12290
DOOR_TO_CARLAS_ROOM = 13413
DOOR_TO_CINDYS_ROOM = 11173
DOOR_TO_MARIAS_ROOM = 10852
;these rooms belong to the brothel
FIRST_ROOM_IN_BROTHEL = 91
LAST_ROOM_IN_BROTHEL = 119
BROTHEL_GUARD_ROOM = 110
;if you stand on one of these tiles and mess with a door and one of the KP guys sees you -> bad
BROTHEL_DOOR_1 = 11010
BROTHEL_DOOR_2 = 11176
BROTHEL_DOOR_3 = 11177
[Gear Dropoff]
;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up
OMERTA_DROPOFF_X = 9
OMERTA_DROPOFF_Y = 1
OMERTA_DROPOFF_Z = 0
OMERTA_DROPOFF_GRIDNO = 4868