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gamedir/Data-1.13/TableData/Items/Weapons.xml
T
edawgsnizzleandGitHub 7a015a1fbb Added M82A1
Item, Attachments and Weapons xml
2025-12-10 16:09:20 +11:00

13449 lines
476 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<WEAPONLIST>
<WEAPON>
<uiIndex>0</uiIndex>
<szWeaponName>Nothing</szWeaponName>
<ubWeaponClass>0</ubWeaponClass>
<ubWeaponType>0</ubWeaponType>
<ubCalibre>0</ubCalibre>
<ubReadyTime>0</ubReadyTime>
<ubShotsPer4Turns>0</ubShotsPer4Turns>
<ubShotsPerBurst>0</ubShotsPerBurst>
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>0</ubImpact>
<ubDeadliness>0</ubDeadliness><!-- relevant for merc affinity towards weapon -->
<bAccuracy>0</bAccuracy><!-- bAccuracy used with OCTH -->
<ubMagSize>10</ubMagSize>
<usRange>0</usRange>
<usReloadDelay>0</usReloadDelay>
<BurstAniDelay>0</BurstAniDelay>
<ubAttackVolume>0</ubAttackVolume>
<ubHitVolume>0</ubHitVolume>
<sSound>0</sSound>
<sBurstSound>0</sBurstSound>
<sSilencedBurstSound>0</sSilencedBurstSound>
<sReloadSound>0</sReloadSound>
<sLocknLoadSound>0</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>0</bBurstAP>
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>0</AutoPenalty>
<NoSemiAuto>0</NoSemiAuto>
<EasyUnjam>0</EasyUnjam>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
<nAccuracy>0</nAccuracy><!-- nAccuracy used with NCTH -->
<bRecoilX>0</bRecoilX>
<bRecoilY>0</bRecoilY>
<ubAimLevels>0</ubAimLevels>
<ubRecoilDelay>0</ubRecoilDelay>
<Handling>0</Handling>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
<HeavyGun>0</HeavyGun>
<fBurstOnlyByFanTheHammer>0</fBurstOnlyByFanTheHammer> <!-- burst mode is accessible only if the user is a gunslinger holding it in hipfire (eye symbol on gun) -->
<!-- -->
<!-- This tag allows setting how many bullets the gun can fire per shot -->
<!-- if no value is set, it is assumed the gun can fire from one barrel -->
<!-- this tag can be added multiple times -->
<BarrelConfiguration>0</BarrelConfiguration>
</WEAPON>
<WEAPON>
<uiIndex>1</uiIndex>
<szWeaponName>Glock 17</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubShotsPer4Turns>18.72</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>16</ubDeadliness>
<ubMagSize>15</ubMagSize>
<usRange>115</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>299</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>2</uiIndex>
<szWeaponName>Glock 18</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubShotsPer4Turns>18.64</ubShotsPer4Turns>
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>16</ubDeadliness>
<ubMagSize>15</ubMagSize>
<usRange>115</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>23</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>371</sSound>
<sBurstSound>57</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>6</bBurstAP>
<bAutofireShotsPerFiveAP>6</bAutofireShotsPerFiveAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<bRecoilX>3</bRecoilX>
<bRecoilY>13</bRecoilY>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>3</uiIndex>
<szWeaponName>Beretta 92F</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>18.13</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>15</ubDeadliness>
<ubMagSize>15</ubMagSize>
<usRange>120</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>367</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>4</uiIndex>
<szWeaponName>Beretta 93R</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>17.59</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>15</ubMagSize>
<usRange>140</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>27</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>368</sSound>
<sBurstSound>54</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>8</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>14</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>5</uiIndex>
<szWeaponName>.38 Special</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>1</ubCalibre>
<ubShotsPer4Turns>15.61</ubShotsPer4Turns>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>14</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>6</ubMagSize>
<usRange>105</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>60</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>459</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<EasyUnjam>1</EasyUnjam>
<ManualReloadSound>480</ManualReloadSound>
<nAccuracy>4</nAccuracy>
<ubAimLevels>2</ubAimLevels>
<Handling>6</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>40</usOverheatingSingleShotTemperature>
<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
<ubShotsPerBurst>6</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<sBurstSound>54</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<bBurstAP>10</bBurstAP>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
</WEAPON>
<WEAPON>
<uiIndex>6</uiIndex>
<szWeaponName>Barracuda</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>4</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>12.95</ubShotsPer4Turns>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>16</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>6</ubMagSize>
<usRange>110</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>60</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>423</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<EasyUnjam>1</EasyUnjam>
<ManualReloadSound>480</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>2</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>65</usOverheatingSingleShotTemperature>
<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
<ubShotsPerBurst>6</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<sBurstSound>54</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<bBurstAP>10</bBurstAP>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
</WEAPON>
<WEAPON>
<uiIndex>7</uiIndex>
<szWeaponName>Desert Eagle .357</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>4</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>11.99</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>16</ubDeadliness>
<ubMagSize>9</ubMagSize>
<usRange>135</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>422</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>14</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>65</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>8</uiIndex>
<szWeaponName>Colt M1911A1</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>3</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>16.35</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>16</ubDeadliness>
<ubMagSize>7</ubMagSize>
<usRange>100</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>413</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>9</uiIndex>
<szWeaponName>HK MP5KA4</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>2</ubReadyTime>
<ubShotsPer4Turns>16.23</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>3</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>115</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>375</sSound>
<sBurstSound>61</sBurstSound>
<sSilencedBurstSound>62</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>14</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>12500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>10</uiIndex>
<szWeaponName>Ingram M10</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>3</ubCalibre>
<ubReadyTime>7</ubReadyTime>
<ubShotsPer4Turns>12.92</ubShotsPer4Turns>
<ubBurstPenalty>10</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>19</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>120</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>27</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>412</sSound>
<sBurstSound>75</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>8</bBurstAP>
<bAutofireShotsPerFiveAP>5</bAutofireShotsPerFiveAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>11</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>5</nAccuracy>
<bRecoilX>3</bRecoilX>
<bRecoilY>13</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>11</uiIndex>
<szWeaponName>Thompson M1A1</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>3</ubCalibre>
<ubReadyTime>13</ubReadyTime>
<ubShotsPer4Turns>12.26</ubShotsPer4Turns>
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>21</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>43</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>415</sSound>
<sBurstSound>76</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>10</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>40</nAccuracy>
<bRecoilX>4</bRecoilX>
<bRecoilY>9</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>12000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>12</uiIndex>
<szWeaponName>Colt M4 Commando</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>5</ubReadyTime>
<ubShotsPer4Turns>16.47</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>28</ubDeadliness>
<bAccuracy>3</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>305</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>337</sSound>
<sBurstSound>32</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>61</nAccuracy>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>17000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>114.0</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>13</uiIndex>
<szWeaponName>HK 53A3</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>11</ubReadyTime>
<ubShotsPer4Turns>14.01</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>26</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>260</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>336</sSound>
<sBurstSound>31</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>53</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<szNWSSSound>HK53</szNWSSSound>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>12600</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>113</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>14</uiIndex>
<szWeaponName>AKS-74U</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>7</ubCalibre>
<ubReadyTime>8</ubReadyTime>
<ubShotsPer4Turns>15.42</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>28</ubImpact>
<ubDeadliness>25</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>41</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>330</sSound>
<sBurstSound>22</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>40</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>9700</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>129</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>15</uiIndex>
<szWeaponName>FN P90</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>12</ubCalibre>
<ubReadyTime>2</ubReadyTime>
<ubShotsPer4Turns>19.44</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>50</ubMagSize>
<usRange>235</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>328</sSound>
<sBurstSound>20</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>50</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>6</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>6</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>16000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>64</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>16</uiIndex>
<szWeaponName>Type 85</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>20</ubCalibre>
<ubReadyTime>2</ubReadyTime>
<ubShotsPer4Turns>16.78</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>16</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>170</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>362</sSound>
<sBurstSound>51</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>29</nAccuracy>
<bRecoilX>4</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>4700</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>47</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>17</uiIndex>
<szWeaponName>SKS</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>17</ubReadyTime>
<ubShotsPer4Turns>12.11</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>33</ubImpact>
<ubDeadliness>22</ubDeadliness>
<bAccuracy>3</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>375</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>303</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>68</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>9360</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>117</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>18</uiIndex>
<szWeaponName>Dragunov SVD</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>24</ubCalibre>
<ubReadyTime>19</ubReadyTime>
<ubShotsPer4Turns>11.12</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>49</ubDeadliness>
<bAccuracy>7</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>790</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>90</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>366</sSound>
<sBurstSound>52</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>84</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>3600</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>180</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>19</uiIndex>
<szWeaponName>M24</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>19</ubReadyTime>
<ubShotsPer4Turns>11.86</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>46</ubDeadliness>
<bAccuracy>12</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>780</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>322</sSound>
<sBurstSound>6</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>10</APsToReload>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<APsToReloadManually>28</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<nAccuracy>88</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>3500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>20</uiIndex>
<szWeaponName>Steyr AUG-A2</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>10</ubReadyTime>
<ubShotsPer4Turns>14.96</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>375</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>439</sSound>
<sBurstSound>82</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>68</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>21240</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>118</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>21</uiIndex>
<szWeaponName>HK G41A2</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>13.65</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>360</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>46</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>335</sSound>
<sBurstSound>29</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>66</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18900</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>120</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>22</uiIndex>
<szWeaponName>Ruger Mini-14</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>12</ubReadyTime>
<ubShotsPer4Turns>13.95</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>22</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>365</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>323</sSound>
<sBurstSound>5</sBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>67</nAccuracy>
<bRecoilX>3</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>12700</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>127</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>23</uiIndex>
<szWeaponName>Diemaco C7A2</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>13.75</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>375</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>341</sSound>
<sBurstSound>33</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>68</nAccuracy>
<bRecoilY>6</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>24000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>115</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>24</uiIndex>
<szWeaponName>FAMAS G2</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>9</ubReadyTime>
<ubShotsPer4Turns>15.03</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>29</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>370</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>27</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>333</sSound>
<sBurstSound>26</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>8</bBurstAP>
<bAutofireShotsPerFiveAP>5</bAutofireShotsPerFiveAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>67</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18100</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>121</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>25</uiIndex>
<szWeaponName>AK-74</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>7</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>13.89</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>46</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>329</sSound>
<sBurstSound>21</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>63</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11400</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>127</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>26</uiIndex>
<szWeaponName>AKM</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>12.5</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>32</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>358</sSound>
<sBurstSound>45</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>63</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>115</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>27</uiIndex>
<szWeaponName>M14</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>18</ubReadyTime>
<ubShotsPer4Turns>11.6</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>37</ubImpact>
<ubDeadliness>39</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>645</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>350</sSound>
<sBurstSound>42</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>81</nAccuracy>
<bRecoilX>3</bRecoilX>
<bRecoilY>12</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>130</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>28</uiIndex>
<szWeaponName>FN FAL</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>17</ubReadyTime>
<ubShotsPer4Turns>11.67</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>37</ubImpact>
<ubDeadliness>40</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>630</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>43</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>347</sSound>
<sBurstSound>39</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>81</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11600</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>132</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>29</uiIndex>
<szWeaponName>HK G3A3</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>11.79</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>36</ubImpact>
<ubDeadliness>37</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>575</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>348</sSound>
<sBurstSound>40</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>11</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>79</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>12</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11180</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>130</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>30</uiIndex>
<szWeaponName>HK G11</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>11</ubCalibre>
<ubReadyTime>9</ubReadyTime>
<ubShotsPer4Turns>14.58</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>1</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>37</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>45</ubMagSize>
<usRange>400</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>327</sSound>
<sBurstSound>18</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>4</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>70</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>6</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<ubRecoilDelay>3</ubRecoilDelay>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>26000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>65</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>31</uiIndex>
<szWeaponName>Remington M870</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>10.01</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>28</ubDeadliness>
<bAccuracy>3</bAccuracy>
<ubMagSize>7</ubMagSize>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>435</sSound>
<sBurstSound>3</sBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<APsToReloadManually>12</APsToReloadManually>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>20</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>32</uiIndex>
<szWeaponName>SPAS-15</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>10.51</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>28</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>7</ubMagSize>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>297</sSound>
<sBurstSound>3</sBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>20</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>33</uiIndex>
<szWeaponName>HK CAWS</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>6</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>9.3</ubShotsPer4Turns>
<ubBurstPenalty>12</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>48</ubImpact>
<ubDeadliness>59</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>125</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>433</sSound>
<sBurstSound>80</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>17</bBurstAP>
<bAutofireShotsPerFiveAP>1</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>13</AutoPenalty>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>40</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>13</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>34</uiIndex>
<szWeaponName>FN Minimi</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>20</ubReadyTime>
<ubShotsPer4Turns>14.58</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>49</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>200</ubMagSize>
<usRange>365</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>30</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>342</sSound>
<sBurstSound>34</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>104</sReloadSound>
<sLocknLoadSound>110</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>9</bBurstAP>
<bAutofireShotsPerFiveAP>5</bAutofireShotsPerFiveAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>67</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>5</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>25000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>35</uiIndex>
<szWeaponName>RPK-74</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>7</ubCalibre>
<ubReadyTime>18</ubReadyTime>
<ubShotsPer4Turns>14.38</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>31</ubImpact>
<ubDeadliness>44</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>45</ubMagSize>
<usRange>400</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>332</sSound>
<sBurstSound>24</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>70</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>5</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>17550</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>130</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>36</uiIndex>
<szWeaponName>HK 21E</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>22</ubReadyTime>
<ubShotsPer4Turns>12.8</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>37</ubImpact>
<ubDeadliness>54</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>100</ubMagSize>
<usRange>645</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>9</ubHitVolume>
<sSound>349</sSound>
<sBurstSound>41</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>104</sReloadSound>
<sLocknLoadSound>110</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>81</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>18</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>37</uiIndex>
<szWeaponName>Combat Knife</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>14</ubShotsPer4Turns>
<ubImpact>17</ubImpact>
<ubDeadliness>5</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>38</uiIndex>
<szWeaponName>Throwing Knife</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>14</ubShotsPer4Turns>
<ubImpact>15</ubImpact>
<ubDeadliness>4</ubDeadliness>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<sSound>152</sSound>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>39</uiIndex>
<szWeaponName>A Rock</szWeaponName>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>40</uiIndex>
<szWeaponName>M79 Grenade Launcher</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>5</ubReadyTime>
<ubShotsPer4Turns>6.46</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>35</ubDeadliness>
<ubMagSize>1</ubMagSize>
<usRange>350</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>402</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>5</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>500</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>41</uiIndex>
<szWeaponName>M224 Mortar</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubShotsPer4Turns>4.94</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>100</ubDeadliness>
<ubMagSize>1</ubMagSize>
<usRange>1500</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>115</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>30</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>1</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>6000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>400</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>42</uiIndex>
<szWeaponName>Another Rock</szWeaponName>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>43</uiIndex>
<szWeaponName>Young Male Claws</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubImpact>14</ubImpact>
<ubDeadliness>1</ubDeadliness>
<usRange>10</usRange>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>44</uiIndex>
<szWeaponName>Adult Male Claws</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubImpact>18</ubImpact>
<ubDeadliness>1</ubDeadliness>
<usRange>10</usRange>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>45</uiIndex>
<szWeaponName>Young Female Claws</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubImpact>20</ubImpact>
<ubDeadliness>1</ubDeadliness>
<usRange>10</usRange>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>46</uiIndex>
<szWeaponName>Adult Female Creature Claws</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubImpact>24</ubImpact>
<ubDeadliness>1</ubDeadliness>
<usRange>10</usRange>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>47</uiIndex>
<szWeaponName>Queen Tentacle</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubImpact>20</ubImpact>
<ubDeadliness>1</ubDeadliness>
<usRange>70</usRange>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>48</uiIndex>
<szWeaponName>Queen Creature Spit</szWeaponName>
<ubWeaponClass>7</ubWeaponClass>
<ubCalibre>13</ubCalibre>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubBulletSpeed>250</ubBulletSpeed>
<ubImpact>20</ubImpact>
<ubDeadliness>1</ubDeadliness>
<ubMagSize>50</ubMagSize>
<usRange>300</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>10</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>175</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>175</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<nAccuracy>60</nAccuracy>
</WEAPON>
<WEAPON>
<uiIndex>49</uiIndex>
<szWeaponName>Knuckle Dusters</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubImpact>14</ubImpact>
<ubDeadliness>1</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>50</uiIndex>
<szWeaponName>Talon Grenade Launcher</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>5.83</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>60</ubDeadliness>
<ubMagSize>1</ubMagSize>
<usRange>300</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>113</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>3</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>4000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>200</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>51</uiIndex>
<szWeaponName>M72A4 LAW</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubShotsPer4Turns>4.94</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>80</ubImpact>
<ubDeadliness>80</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>350</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>428</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>1</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>4000</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>52</uiIndex>
<szWeaponName>Bloodcat Claws</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>14</ubShotsPer4Turns>
<ubImpact>12</ubImpact>
<ubDeadliness>1</ubDeadliness>
<usRange>10</usRange>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>53</uiIndex>
<szWeaponName>Bloodcat Bite</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubImpact>24</ubImpact>
<ubDeadliness>1</ubDeadliness>
<usRange>10</usRange>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>54</uiIndex>
<szWeaponName>Machete</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>11</ubShotsPer4Turns>
<ubImpact>25</ubImpact>
<ubDeadliness>6</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>55</uiIndex>
<szWeaponName>Rocket Rifle</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>14</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>13.4</ubShotsPer4Turns>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>40</ubImpact>
<ubDeadliness>57</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>450</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>111</sSound>
<sBurstSound>10</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>9</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>73</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>30000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>900</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>56</uiIndex>
<szWeaponName>Automag III Custom</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>38</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>9.4</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>20</ubDeadliness>
<ubMagSize>4</ubMagSize>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>291</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>20</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>130</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>57</uiIndex>
<szWeaponName>Infant Spit</szWeaponName>
<ubWeaponClass>7</ubWeaponClass>
<ubCalibre>13</ubCalibre>
<ubShotsPer4Turns>13</ubShotsPer4Turns>
<ubBulletSpeed>250</ubBulletSpeed>
<ubImpact>12</ubImpact>
<ubDeadliness>1</ubDeadliness>
<ubMagSize>5</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>10</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>175</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>175</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<nAccuracy>40</nAccuracy>
</WEAPON>
<WEAPON>
<uiIndex>58</uiIndex>
<szWeaponName>Young Male Spit</szWeaponName>
<ubWeaponClass>7</ubWeaponClass>
<ubCalibre>13</ubCalibre>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubBulletSpeed>250</ubBulletSpeed>
<ubImpact>16</ubImpact>
<ubDeadliness>1</ubDeadliness>
<ubMagSize>10</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>10</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>175</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>175</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<nAccuracy>40</nAccuracy>
</WEAPON>
<WEAPON>
<uiIndex>59</uiIndex>
<szWeaponName>Old Male Spit</szWeaponName>
<ubWeaponClass>7</ubWeaponClass>
<ubCalibre>13</ubCalibre>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubBulletSpeed>250</ubBulletSpeed>
<ubImpact>20</ubImpact>
<ubDeadliness>1</ubDeadliness>
<ubMagSize>20</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>10</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>175</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>175</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<nAccuracy>40</nAccuracy>
</WEAPON>
<WEAPON>
<uiIndex>60</uiIndex>
<szWeaponName>Tank Cannon</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubCalibre>14</ubCalibre>
<ubShotsPer4Turns>8</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>80</ubImpact>
<ubDeadliness>80</ubDeadliness>
<ubMagSize>1</ubMagSize>
<usRange>800</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>90</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>153</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<nAccuracy>85</nAccuracy>
<Handling>1</Handling>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>1000</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>61</uiIndex>
<szWeaponName>Dart Gun</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>15</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>20.65</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>2</ubImpact>
<ubDeadliness>2</ubDeadliness>
<ubMagSize>1</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>40</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>60000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>60000</usOverheatingDamageThreshold>
</WEAPON>
<WEAPON>
<uiIndex>62</uiIndex>
<szWeaponName>Bloody Throwing Knife</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>14</ubShotsPer4Turns>
<ubImpact>15</ubImpact>
<ubDeadliness>4</ubDeadliness>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<sSound>152</sSound>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>63</uiIndex>
<szWeaponName>Flamethrower</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>16</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>12.25</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>60</ubImpact>
<ubDeadliness>47</ubDeadliness>
<bAccuracy>9</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>215</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>40</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>427</sSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<ManualReloadSound>478</ManualReloadSound>
<bBurstAP>20</bBurstAP>
<APsToReload>15</APsToReload>
<APsToReloadManually>20</APsToReloadManually>
<MaxDistForMessyDeath>17</MaxDistForMessyDeath>
<nAccuracy>55</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<EasyUnjam>1</EasyUnjam>
<usOverheatingJamThreshold>55000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>35500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>64</uiIndex>
<szWeaponName>Crowbar</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubImpact>22</ubImpact>
<ubDeadliness>4</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>65</uiIndex>
<szWeaponName>Auto Rocket Rifle</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>14</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>13.4</ubShotsPer4Turns>
<ubShotsPerBurst>5</ubShotsPerBurst>
<ubBurstPenalty>2</ubBurstPenalty>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>40</ubImpact>
<ubDeadliness>63</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>450</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>111</sSound>
<sBurstSound>10</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>9</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>73</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>6</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>30000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>900</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>66</uiIndex>
<szWeaponName>Modified EMF Hartford 6 Shooter</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>4</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>11.62</ubShotsPer4Turns>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>28</ubImpact>
<ubDeadliness>17</ubDeadliness>
<ubMagSize>6</ubMagSize>
<usRange>170</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>60</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>423</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<EasyUnjam>1</EasyUnjam>
<ManualReloadSound>480</ManualReloadSound>
<nAccuracy>29</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>65</usOverheatingSingleShotTemperature>
<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
<ubShotsPerBurst>6</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<sBurstSound>54</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<bBurstAP>10</bBurstAP>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
</WEAPON>
<WEAPON>
<uiIndex>67</uiIndex>
<szWeaponName>Calico M-950</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>16.75</ubShotsPer4Turns>
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>-2</bAccuracy>
<ubMagSize>50</ubMagSize>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>369</sSound>
<sBurstSound>55</sBurstSound>
<sSilencedBurstSound>62</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>20</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>9</bRecoilY>
<ubAimLevels>3</ubAimLevels>
<Handling>14</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>68</uiIndex>
<szWeaponName>Calico M-900</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>6</ubReadyTime>
<ubShotsPer4Turns>14.68</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>17</ubDeadliness>
<bAccuracy>3</bAccuracy>
<ubMagSize>50</ubMagSize>
<usRange>230</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>369</sSound>
<sBurstSound>55</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>47</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>5</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>69</uiIndex>
<szWeaponName>Calico M-960A</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>5</ubReadyTime>
<ubShotsPer4Turns>15.21</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>24</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>50</ubMagSize>
<usRange>210</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>369</sSound>
<sBurstSound>55</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>43</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11250</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>297</uiIndex>
<szWeaponName>Retractable Baton</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>16</ubShotsPer4Turns>
<ubImpact>15</ubImpact>
<ubDeadliness>4</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>298</uiIndex>
<szWeaponName>Nightstick</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>13</ubShotsPer4Turns>
<ubImpact>16</ubImpact>
<ubDeadliness>5</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>299</uiIndex>
<szWeaponName>Utility Knife</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubImpact>10</ubImpact>
<ubDeadliness>4</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>300</uiIndex>
<szWeaponName>Light Knife</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>18</ubShotsPer4Turns>
<ubImpact>13</ubImpact>
<ubDeadliness>4</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>301</uiIndex>
<szWeaponName>Exacto Knife</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>22</ubShotsPer4Turns>
<ubImpact>9</ubImpact>
<ubDeadliness>2</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>330</uiIndex>
<szWeaponName>Micro-Uzi</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>17.25</ubShotsPer4Turns>
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>15</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>130</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>24</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>372</sSound>
<sBurstSound>58</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>6</bBurstAP>
<bAutofireShotsPerFiveAP>6</bAutofireShotsPerFiveAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>10</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<bRecoilX>3</bRecoilX>
<bRecoilY>12</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>10200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>331</uiIndex>
<szWeaponName>Enfield L85A2</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>10</ubReadyTime>
<ubShotsPer4Turns>14.96</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>375</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>46</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>343</sSound>
<sBurstSound>35</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>68</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>21800</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>121</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>332</uiIndex>
<szWeaponName>Tavor TAR 21</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>8</ubReadyTime>
<ubShotsPer4Turns>15.46</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>365</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>344</sSound>
<sBurstSound>36</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>67</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>20800</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>124</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>333</uiIndex>
<szWeaponName>VSS Vintorez</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>18</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>11.77</ubShotsPer4Turns>
<ubBurstPenalty>10</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>32</ubImpact>
<ubDeadliness>42</ubDeadliness>
<bAccuracy>7</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>400</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>34</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>385</sSound>
<sBurstSound>70</sBurstSound>
<sSilencedBurstSound>71</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>386</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>11</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>70</nAccuracy>
<bRecoilX>3</bRecoilX>
<bRecoilY>11</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>4450</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>89</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>334</uiIndex>
<szWeaponName>HK PSG1</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>21</ubReadyTime>
<ubShotsPer4Turns>12.07</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>50</ubDeadliness>
<bAccuracy>7</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>795</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>320</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>85</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>7000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>335</uiIndex>
<szWeaponName>Barrett M82A2</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>17</ubCalibre>
<ubReadyTime>19</ubReadyTime>
<ubShotsPer4Turns>6.57</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>51</ubImpact>
<ubDeadliness>74</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>1100</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>100</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>419</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>20</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>89</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>15</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>6000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>240</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>336</uiIndex>
<szWeaponName>SIG P226R</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>18.48</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>15</ubDeadliness>
<ubMagSize>15</ubMagSize>
<usRange>110</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>367</sSound>
<sBurstSound>1</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>5</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>337</uiIndex>
<szWeaponName>FN Five-seveN</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>12</ubCalibre>
<ubShotsPer4Turns>23.5</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>22</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>130</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>293</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>64</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>338</uiIndex>
<szWeaponName>MP-443 Grach</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>18.31</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>14</ubDeadliness>
<ubMagSize>15</ubMagSize>
<usRange>110</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>367</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>5</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>339</uiIndex>
<szWeaponName>MP-446 Viking</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>18.4</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>14</ubDeadliness>
<ubMagSize>15</ubMagSize>
<usRange>110</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>367</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>5</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>340</uiIndex>
<szWeaponName>Saiga 12K</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>10.07</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>27</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>7</ubMagSize>
<usRange>145</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>435</sSound>
<sBurstSound>3</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>20</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>341</uiIndex>
<szWeaponName>Benelli M3 Convertible</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>9.83</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>7</ubMagSize>
<usRange>155</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>297</sSound>
<sBurstSound>3</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>25</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>342</uiIndex>
<szWeaponName>HK MP5A4</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>4</ubReadyTime>
<ubShotsPer4Turns>15.37</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>175</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>374</sSound>
<sBurstSound>60</sBurstSound>
<sSilencedBurstSound>62</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>376</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>33</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>6</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>343</uiIndex>
<szWeaponName>HK MP5N</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>7</ubReadyTime>
<ubShotsPer4Turns>14.53</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>19</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>175</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>374</sSound>
<sBurstSound>60</sBurstSound>
<sSilencedBurstSound>62</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>376</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>33</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>6</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>344</uiIndex>
<szWeaponName>HK MP5SD5</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>12</ubReadyTime>
<ubShotsPer4Turns>13.36</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>21</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>135</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>376</sSound>
<sBurstSound>62</sBurstSound>
<sSilencedBurstSound>62</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>376</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>14</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>6</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>345</uiIndex>
<szWeaponName>Uzi</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>9</ubReadyTime>
<ubShotsPer4Turns>14.5</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>190</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>379</sSound>
<sBurstSound>64</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>37</nAccuracy>
<bRecoilX>3</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>9000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>346</uiIndex>
<szWeaponName>Colt 9mm SMG</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>6</ubReadyTime>
<ubShotsPer4Turns>14.84</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>190</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>374</sSound>
<sBurstSound>60</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>37</nAccuracy>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>14500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>347</uiIndex>
<szWeaponName>AK-47</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>12.85</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>32</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>358</sSound>
<sBurstSound>45</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>63</nAccuracy>
<bRecoilX>4</bRecoilX>
<bRecoilY>11</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>117</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>348</uiIndex>
<szWeaponName>HK SL8</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>13.67</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>31</ubImpact>
<ubDeadliness>35</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>380</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>334</sSound>
<sBurstSound>28</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>68</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>12400</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>123</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>349</uiIndex>
<szWeaponName>Vikhr SR-3 Compact</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>18</ubCalibre>
<ubReadyTime>2</ubReadyTime>
<ubShotsPer4Turns>13.87</ubShotsPer4Turns>
<ubBurstPenalty>10</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>31</ubImpact>
<ubDeadliness>29</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>250</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>383</sSound>
<sBurstSound>68</sBurstSound>
<sSilencedBurstSound>69</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>384</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>11</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>52</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>11</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>7654</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>89</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>350</uiIndex>
<szWeaponName>SIG SG540</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>13.82</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>360</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>341</sSound>
<sBurstSound>33</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>66</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>21800</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>122</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>397</uiIndex>
<szWeaponName>FN Browning HP-35</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>18.26</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>16</ubDeadliness>
<ubMagSize>15</ubMagSize>
<usRange>115</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>52</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>367</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>593</uiIndex>
<szWeaponName>Ka-Bar Cutlass</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>12</ubShotsPer4Turns>
<ubImpact>20</ubImpact>
<ubDeadliness>6</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>594</uiIndex>
<szWeaponName>KCB Knife</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>14</ubShotsPer4Turns>
<ubImpact>16</ubImpact>
<ubDeadliness>5</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>595</uiIndex>
<szWeaponName>SOG Seal 2000</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>15</ubShotsPer4Turns>
<ubImpact>18</ubImpact>
<ubDeadliness>5</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>596</uiIndex>
<szWeaponName>Heavy Throwing Knife</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>12</ubShotsPer4Turns>
<ubImpact>22</ubImpact>
<ubDeadliness>5</ubDeadliness>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<sSound>152</sSound>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>597</uiIndex>
<szWeaponName>Bloody Heavy Throwing Knife</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>12</ubShotsPer4Turns>
<ubImpact>22</ubImpact>
<ubDeadliness>5</ubDeadliness>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<sSound>152</sSound>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>598</uiIndex>
<szWeaponName>Steak Knife</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>20</ubShotsPer4Turns>
<ubImpact>12</ubImpact>
<ubDeadliness>1</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>599</uiIndex>
<szWeaponName>Sabre</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>13.5</ubShotsPer4Turns>
<ubImpact>27</ubImpact>
<ubDeadliness>9</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>600</uiIndex>
<szWeaponName>Rambo Knife</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>12</ubShotsPer4Turns>
<ubImpact>21</ubImpact>
<ubDeadliness>8</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>601</uiIndex>
<szWeaponName>AEK-919K "Kashtan"</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>22</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>19</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>24</ubImpact>
<ubDeadliness>17</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>437</sSound>
<sBurstSound>81</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>20</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>9800</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>40</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>602</uiIndex>
<szWeaponName>AEK-971</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>7</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>14.37</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>5</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>350</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>441</sSound>
<sBurstSound>84</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>6</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>65</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>16900</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>603</uiIndex>
<szWeaponName>AEK-973</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>13.27</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>32</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>345</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>442</sSound>
<sBurstSound>85</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>65</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15800</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>117</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>604</uiIndex>
<szWeaponName>Agram 2000</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>16.46</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>140</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>470</sSound>
<sBurstSound>103</sBurstSound>
<sSilencedBurstSound>62</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>376</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>14</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>9</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>10500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>605</uiIndex>
<szWeaponName>AICW</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>10</ubReadyTime>
<ubShotsPer4Turns>16.18</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>43</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>345</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>46</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>456</sSound>
<sBurstSound>97</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>65</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>19800</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>120</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>606</uiIndex>
<szWeaponName>AK-102</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>13</ubReadyTime>
<ubShotsPer4Turns>13.67</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>28</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>310</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>340</sSound>
<sBurstSound>30</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>61</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>120</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>607</uiIndex>
<szWeaponName>AK-103</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>12.77</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>32</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>358</sSound>
<sBurstSound>45</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>63</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>9</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>113</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>608</uiIndex>
<szWeaponName>AK-104</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>13</ubReadyTime>
<ubShotsPer4Turns>12.65</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>31</ubImpact>
<ubDeadliness>27</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>275</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>358</sSound>
<sBurstSound>45</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>57</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>14600</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>114</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>609</uiIndex>
<szWeaponName>AK-105</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>7</ubCalibre>
<ubReadyTime>13</ubReadyTime>
<ubShotsPer4Turns>14.19</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>27</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>280</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>329</sSound>
<sBurstSound>21</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>57</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>124</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>610</uiIndex>
<szWeaponName>AK-107</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>7</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>14.29</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>5</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>35</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>447</sSound>
<sBurstSound>88</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>6</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>63</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>5</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15700</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>126</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>611</uiIndex>
<szWeaponName>AK-108</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>13.76</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>350</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>453</sSound>
<sBurstSound>94</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>65</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>5</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15800</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>120</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>612</uiIndex>
<szWeaponName>AKMS</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>12.47</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>32</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>358</sSound>
<sBurstSound>45</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>63</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>117</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>613</uiIndex>
<szWeaponName>AKS-47</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>12.81</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>32</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>358</sSound>
<sBurstSound>45</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>63</nAccuracy>
<bRecoilX>4</bRecoilX>
<bRecoilY>11</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>117</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>614</uiIndex>
<szWeaponName>AKS-74</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>7</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>13.91</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>32</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>46</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>329</sSound>
<sBurstSound>21</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>63</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11400</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>128</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>615</uiIndex>
<szWeaponName>AMD-65M</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>12.47</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>32</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>358</sSound>
<sBurstSound>45</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>63</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>14000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>117</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>616</uiIndex>
<szWeaponName>AN-94 "Abakan"</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>7</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>14.76</ubShotsPer4Turns>
<ubShotsPerBurst>2</ubShotsPerBurst>
<ubBurstPenalty>1</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>29</ubDeadliness>
<bAccuracy>8</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>325</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>40</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>331</sSound>
<sBurstSound>23</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>4</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>63</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<ubRecoilDelay>2</ubRecoilDelay>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>14900</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>124</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>617</uiIndex>
<szWeaponName>AS Val</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>18</ubCalibre>
<ubReadyTime>11</ubReadyTime>
<ubShotsPer4Turns>11.85</ubShotsPer4Turns>
<ubBurstPenalty>10</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>32</ubImpact>
<ubDeadliness>35</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>325</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>385</sSound>
<sBurstSound>70</sBurstSound>
<sSilencedBurstSound>71</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>386</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>11</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>63</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>9</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>12000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>89</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>618</uiIndex>
<szWeaponName>AI AWM</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>25</ubCalibre>
<ubReadyTime>22</ubReadyTime>
<ubShotsPer4Turns>10.26</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>42</ubImpact>
<ubDeadliness>76</ubDeadliness>
<bAccuracy>11</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>1370</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>100</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>440</sSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>27</MaxDistForMessyDeath>
<APsToReloadManually>28</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<nAccuracy>93</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5875</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>235</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>619</uiIndex>
<szWeaponName>SR-2 Veresk</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>29</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>17.93</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>21</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>160</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>9</ubHitVolume>
<sSound>294</sSound>
<sBurstSound>101</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>25</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>9</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>12500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>40</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>620</uiIndex>
<szWeaponName>Barrett M98</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>25</ubCalibre>
<ubReadyTime>21</ubReadyTime>
<ubShotsPer4Turns>7.55</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>41</ubImpact>
<ubDeadliness>69</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>1200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>100</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>440</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>24</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>90</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>4800</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>240</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>621</uiIndex>
<szWeaponName>Benelli M4 Super 90</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>10.21</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>31</ubDeadliness>
<ubMagSize>7</ubMagSize>
<usRange>155</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>297</sSound>
<sBurstSound>3</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>25</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>622</uiIndex>
<szWeaponName>Beretta 92FS</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>18.09</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>15</ubDeadliness>
<ubMagSize>15</ubMagSize>
<usRange>120</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>51</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>367</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>623</uiIndex>
<szWeaponName>Beretta 96FS Brigadier</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>23</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>17.27</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>16</ubDeadliness>
<ubMagSize>14</ubMagSize>
<usRange>120</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>51</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>300</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>624</uiIndex>
<szWeaponName>Beretta AR-70/90</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>13.68</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>360</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>45</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>454</sSound>
<sBurstSound>95</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>66</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>20574</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>127</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>625</uiIndex>
<szWeaponName>Beretta M501</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>19</ubReadyTime>
<ubShotsPer4Turns>11.51</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>46</ubDeadliness>
<bAccuracy>12</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>765</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>322</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
<APsToReloadManually>28</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<nAccuracy>87</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>3500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>626</uiIndex>
<szWeaponName>Bizon 2-07</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>20</ubCalibre>
<ubReadyTime>10</ubReadyTime>
<ubShotsPer4Turns>14.23</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>19</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>45</ubMagSize>
<usRange>180</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>461</sSound>
<sBurstSound>101</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>33</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>6</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>47</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>627</uiIndex>
<szWeaponName>Browning M1919 A6</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>26</ubReadyTime>
<ubShotsPer4Turns>13.18</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>56</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>100</ubMagSize>
<usRange>670</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>60</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>351</sSound>
<sBurstSound>43</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>104</sReloadSound>
<sLocknLoadSound>110</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>14</bBurstAP>
<bAutofireShotsPerFiveAP>2</bAutofireShotsPerFiveAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>82</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>16</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>21000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>628</uiIndex>
<szWeaponName>Carl Gustaf M/45B</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>12</ubReadyTime>
<ubShotsPer4Turns>13.77</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>170</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>370</sSound>
<sBurstSound>56</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>29</nAccuracy>
<bRecoilX>4</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>9000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>629</uiIndex>
<szWeaponName>CETME Modelo C</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>11.81</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>36</ubImpact>
<ubDeadliness>37</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>575</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>348</sSound>
<sBurstSound>40</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>11</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>79</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>12</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>10700</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>134</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>630</uiIndex>
<szWeaponName>Knight SR-25</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>11.83</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>48</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>780</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>347</sSound>
<sBurstSound>39</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>84</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>3320</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>631</uiIndex>
<szWeaponName>Colt High Capacity M1911A1</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>3</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>16.23</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>16</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>14</ubMagSize>
<usRange>100</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>413</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>632</uiIndex>
<szWeaponName>Colt M16A4</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>13.73</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>375</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>341</sSound>
<sBurstSound>33</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>11</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>68</nAccuracy>
<bRecoilY>6</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>26200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>633</uiIndex>
<szWeaponName>Colt M4A1</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>8</ubReadyTime>
<ubShotsPer4Turns>15.44</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>29</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>335</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>32</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>337</sSound>
<sBurstSound>32</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>9</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>64</nAccuracy>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>20600</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>634</uiIndex>
<szWeaponName>CZ 700</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>20</ubReadyTime>
<ubShotsPer4Turns>11.71</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>48</ubDeadliness>
<bAccuracy>11</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>795</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>322</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<APsToReloadManually>28</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<nAccuracy>88</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>3600</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>635</uiIndex>
<szWeaponName>CZ-52</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>20</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>20.31</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>24</ubImpact>
<ubDeadliness>14</ubDeadliness>
<ubMagSize>8</ubMagSize>
<usRange>120</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>361</sSound>
<sBurstSound>13</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>5</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>47</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>636</uiIndex>
<szWeaponName>CZ-75B</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>23</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>18.23</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>17</ubDeadliness>
<ubMagSize>14</ubMagSize>
<usRange>120</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>51</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>302</sSound>
<sBurstSound>15</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>637</uiIndex>
<szWeaponName>Desert Eagle .44</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>26</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>11.02</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>17</ubDeadliness>
<ubMagSize>8</ubMagSize>
<usRange>135</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>54</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>410</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>14</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>638</uiIndex>
<szWeaponName>Desert Eagle .50 AE</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>35</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>9.83</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>19</ubDeadliness>
<ubMagSize>7</ubMagSize>
<usRange>140</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>420</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>14</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>100</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>639</uiIndex>
<szWeaponName>DSR-1</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>25</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>10.74</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>41</ubImpact>
<ubDeadliness>71</ubDeadliness>
<bAccuracy>12</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>1290</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>100</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>440</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>26</MaxDistForMessyDeath>
<APsToReloadManually>28</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<nAccuracy>92</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>7140</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>234</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>640</uiIndex>
<szWeaponName>Erma SR-100</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>25</ubCalibre>
<ubReadyTime>23</ubReadyTime>
<ubShotsPer4Turns>10.12</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>43</ubImpact>
<ubDeadliness>83</ubDeadliness>
<bAccuracy>9</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>1500</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>100</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>440</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>30</MaxDistForMessyDeath>
<APsToReloadManually>28</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<nAccuracy>93</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5950</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>238</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>641</uiIndex>
<szWeaponName>FAMAE Mini SAF</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>16.28</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>24</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>100</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>31</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>471</sSound>
<sBurstSound>104</sBurstSound>
<sSilencedBurstSound>105</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>472</SilencedSound>
<bBurstAP>9</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>14</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>10300</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>642</uiIndex>
<szWeaponName>FAMAE SAF</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>5</ubReadyTime>
<ubShotsPer4Turns>15.04</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>165</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>25</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>471</sSound>
<sBurstSound>104</sBurstSound>
<sSilencedBurstSound>105</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>472</SilencedSound>
<bBurstAP>7</bBurstAP>
<bAutofireShotsPerFiveAP>5</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>29</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>643</uiIndex>
<szWeaponName>FAMAE SAF Silenciada</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>9</ubReadyTime>
<ubShotsPer4Turns>14.1</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>22</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>31</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>471</sSound>
<sBurstSound>104</sBurstSound>
<sSilencedBurstSound>105</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>472</SilencedSound>
<bBurstAP>9</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>20</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>644</uiIndex>
<szWeaponName>FN Browning HP-35 .40</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>23</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>17.39</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>16</ubDeadliness>
<ubMagSize>14</ubMagSize>
<usRange>115</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>52</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>300</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>645</uiIndex>
<szWeaponName>FN BDA 9</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>18.29</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>15</ubDeadliness>
<ubMagSize>15</ubMagSize>
<usRange>115</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>51</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>367</sSound>
<sBurstSound>1</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>646</uiIndex>
<szWeaponName>FN F2000</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>9</ubReadyTime>
<ubShotsPer4Turns>15.21</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>37</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>345</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>35</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>338</sSound>
<sBurstSound>27</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>65</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>27000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>120</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>647</uiIndex>
<szWeaponName>FN FAL Carbine</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>11.91</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>36</ubImpact>
<ubDeadliness>35</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>565</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>347</sSound>
<sBurstSound>39</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>11</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>79</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>13</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>10300</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>134</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>648</uiIndex>
<szWeaponName>FN FAL OSW</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>13</ubReadyTime>
<ubShotsPer4Turns>12.28</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>32</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>430</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>347</sSound>
<sBurstSound>39</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>72</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>14</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>9200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>130</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>649</uiIndex>
<szWeaponName>FN MAG</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>25</ubReadyTime>
<ubShotsPer4Turns>12.42</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>37</ubImpact>
<ubDeadliness>54</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>100</ubMagSize>
<usRange>635</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>32</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>9</ubHitVolume>
<sSound>352</sSound>
<sBurstSound>44</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>104</sReloadSound>
<sLocknLoadSound>110</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>9</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>81</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>9</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>16</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>28000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>650</uiIndex>
<szWeaponName>FN Minimi SPW</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>17</ubReadyTime>
<ubShotsPer4Turns>14.6</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>50</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>200</ubMagSize>
<usRange>345</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>65</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>342</sSound>
<sBurstSound>34</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>104</sReloadSound>
<sLocknLoadSound>110</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>65</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>5</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>651</uiIndex>
<szWeaponName>FN SCAR-H CQC</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>12</ubReadyTime>
<ubShotsPer4Turns>11.99</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>38</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>400</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>347</sSound>
<sBurstSound>39</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>70</nAccuracy>
<bRecoilY>12</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18340</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>131</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>652</uiIndex>
<szWeaponName>FN SCAR-L CQC</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>9</ubReadyTime>
<ubShotsPer4Turns>14.54</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>36</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>285</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>346</sSound>
<sBurstSound>38</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>58</nAccuracy>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>28500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>127</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>653</uiIndex>
<szWeaponName>FN FNC</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>13.67</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>360</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>450</sSound>
<sBurstSound>91</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>66</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>23200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>128</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>654</uiIndex>
<szWeaponName>FR-F2</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>21</ubReadyTime>
<ubShotsPer4Turns>11.33</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>48</ubDeadliness>
<bAccuracy>11</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>795</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>322</sSound>
<sBurstSound>6</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<APsToReloadManually>28</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<nAccuracy>88</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>2400</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>655</uiIndex>
<szWeaponName>Galil AR</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>17</ubReadyTime>
<ubShotsPer4Turns>11.7</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>37</ubImpact>
<ubDeadliness>40</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>630</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>340</sSound>
<sBurstSound>30</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>81</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>20700</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>656</uiIndex>
<szWeaponName>Galil SAR</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>13</ubReadyTime>
<ubShotsPer4Turns>14.12</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>320</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>340</sSound>
<sBurstSound>30</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>62</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>19300</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>126</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>657</uiIndex>
<szWeaponName>Gepard M2</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>21</ubCalibre>
<ubReadyTime>32</ubReadyTime>
<ubShotsPer4Turns>6.06</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>60</ubImpact>
<ubDeadliness>82</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>1200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>100</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>296</sSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>24</MaxDistForMessyDeath>
<ManualReloadSound>479</ManualReloadSound>
<nAccuracy>90</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>20</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>260</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>658</uiIndex>
<szWeaponName>Glock 19</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubShotsPer4Turns>18.8</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>16</ubDeadliness>
<ubMagSize>15</ubMagSize>
<usRange>105</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>371</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>5</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>659</uiIndex>
<szWeaponName>Groza OC-14</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>7</ubReadyTime>
<ubShotsPer4Turns>14.44</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>32</ubImpact>
<ubDeadliness>29</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>355</sSound>
<sBurstSound>46</sBurstSound>
<sSilencedBurstSound>67</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>382</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>63</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>16605</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>123</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>660</uiIndex>
<szWeaponName>Groza OC-14-4A-01</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>18</ubCalibre>
<ubReadyTime>6</ubReadyTime>
<ubShotsPer4Turns>13.13</ubShotsPer4Turns>
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>33</ubImpact>
<ubDeadliness>35</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>350</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>381</sSound>
<sBurstSound>66</sBurstSound>
<sSilencedBurstSound>67</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>382</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>10</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>65</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>12000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>84</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>661</uiIndex>
<szWeaponName>HK 23E</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>19</ubReadyTime>
<ubShotsPer4Turns>14.74</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>44</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>100</ubMagSize>
<usRange>360</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>460</sSound>
<sBurstSound>100</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>104</sReloadSound>
<sLocknLoadSound>110</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>6</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>66</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>4</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>15</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>662</uiIndex>
<szWeaponName>HK 416 14"</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>13</ubReadyTime>
<ubShotsPer4Turns>14.2</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>335</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>485</sSound>
<sBurstSound>110</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>64</nAccuracy>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>24400</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>127</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>663</uiIndex>
<szWeaponName>HK G11 PDW</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>11</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>21.72</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>23</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>170</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>65</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>445</sSound>
<sBurstSound>18</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>29</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>72</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>664</uiIndex>
<szWeaponName>HK G36C</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>8</ubReadyTime>
<ubShotsPer4Turns>14.84</ubShotsPer4Turns>
<ubShotsPerBurst>2</ubShotsPerBurst>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>28</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>270</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>334</sSound>
<sBurstSound>28</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>8</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>55</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>9</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15360</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>128</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>665</uiIndex>
<szWeaponName>HK G36 RAS</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>13.75</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>32</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>365</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>334</sSound>
<sBurstSound>28</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>67</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>17500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>127</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>666</uiIndex>
<szWeaponName>HK G36K RAS</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>13</ubReadyTime>
<ubShotsPer4Turns>13.64</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>315</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>334</sSound>
<sBurstSound>28</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>62</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>16200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>127</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>667</uiIndex>
<szWeaponName>HK G3KA4</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>12.1</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>34</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>470</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>348</sSound>
<sBurstSound>40</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>9</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>74</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>13</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>7920</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>132</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>668</uiIndex>
<szWeaponName>HK MG36 RAS</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>17</ubReadyTime>
<ubShotsPer4Turns>14.03</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>35</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>100</ubMagSize>
<usRange>365</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>482</sSound>
<sBurstSound>107</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>67</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>6</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>127</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>669</uiIndex>
<szWeaponName>HK MG43</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>20</ubReadyTime>
<ubShotsPer4Turns>14.62</ubShotsPer4Turns>
<ubBurstPenalty>5</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>49</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>200</ubMagSize>
<usRange>365</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>483</sSound>
<sBurstSound>108</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>104</sReloadSound>
<sLocknLoadSound>110</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>6</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>67</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>4</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>15</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>27000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>670</uiIndex>
<szWeaponName>HK Mark 23 SOCOM</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>3</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>16.07</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>17</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>14</ubMagSize>
<usRange>125</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>413</sSound>
<sBurstSound>2</sBurstSound>
<sSilencedBurstSound>62</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>671</uiIndex>
<szWeaponName>HK MP5/10A3</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>27</ubCalibre>
<ubReadyTime>7</ubReadyTime>
<ubShotsPer4Turns>12.97</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>28</ubImpact>
<ubDeadliness>21</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>180</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>387</sSound>
<sBurstSound>15</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>10</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>33</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>9</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13125</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>672</uiIndex>
<szWeaponName>OTs 39</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>20</ubCalibre>
<ubReadyTime>2</ubReadyTime>
<ubShotsPer4Turns>16.86</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>24</ubImpact>
<ubDeadliness>16</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>130</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>362</sSound>
<sBurstSound>51</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>6</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<bRecoilX>3</bRecoilX>
<bRecoilY>9</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>10400</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>47</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>673</uiIndex>
<szWeaponName>HK MP7A1</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>19</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>21.67</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>32</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>40</ubMagSize>
<usRange>160</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>32</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>326</sSound>
<sBurstSound>19</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>9</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>25</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>9</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>12600</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>112</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>674</uiIndex>
<szWeaponName>HK MSG90A1</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>20</ubReadyTime>
<ubShotsPer4Turns>11.81</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>49</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>775</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>317</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>84</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>7000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>675</uiIndex>
<szWeaponName>HK P7M8</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubShotsPer4Turns>18.75</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>13</ubDeadliness>
<ubMagSize>8</ubMagSize>
<usRange>105</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>377</sSound>
<sBurstSound>1</sBurstSound>
<sSilencedBurstSound>62</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>2</ubAimLevels>
<Handling>6</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>676</uiIndex>
<szWeaponName>HK SL9SD</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>30</ubCalibre>
<ubReadyTime>18</ubReadyTime>
<ubShotsPer4Turns>12.44</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>34</ubImpact>
<ubDeadliness>35</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>300</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>292</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>292</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>60</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>6840</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>114</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>677</uiIndex>
<szWeaponName>HK UMP45</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>3</ubCalibre>
<ubReadyTime>4</ubReadyTime>
<ubShotsPer4Turns>13.77</ubShotsPer4Turns>
<ubShotsPerBurst>2</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>22</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>160</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>43</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>416</sSound>
<sBurstSound>77</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>8</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>10</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>25</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>678</uiIndex>
<szWeaponName>HK USP</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>23</ubCalibre>
<ubShotsPer4Turns>17.71</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>15</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>14</ubMagSize>
<usRange>110</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>300</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>679</uiIndex>
<szWeaponName>Ithaca Model 37</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>9</ubReadyTime>
<ubShotsPer4Turns>10.5</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>26</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>4</ubMagSize>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>435</sSound>
<sBurstSound>126</sBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<APsToReloadManually>10</APsToReloadManually>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>20</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>680</uiIndex>
<szWeaponName>Jackhammer Mk3A1</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>17</ubReadyTime>
<ubShotsPer4Turns>9.9</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>12</ubMagSize>
<usRange>155</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>125</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>394</sSound>
<sBurstSound>72</sBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>17</bBurstAP>
<bAutofireShotsPerFiveAP>1</bAutofireShotsPerFiveAP>
<APsToReload>40</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>25</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>14</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>160</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>681</uiIndex>
<szWeaponName>Jati-Matic GG-95 PDW</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>16.4</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>19</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>165</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>46</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>473</sSound>
<sBurstSound>106</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>29</nAccuracy>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>682</uiIndex>
<szWeaponName>KSVK</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>21</ubCalibre>
<ubReadyTime>19</ubReadyTime>
<ubShotsPer4Turns>8.53</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>60</ubImpact>
<ubDeadliness>75</ubDeadliness>
<bAccuracy>9</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>1200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>100</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>296</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>22</MaxDistForMessyDeath>
<APsToReloadManually>28</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>92</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>20</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>3900</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>260</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>683</uiIndex>
<szWeaponName>M1 Garand</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>46</ubCalibre>
<ubReadyTime>17</ubReadyTime>
<ubShotsPer4Turns>11.69</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>37</ubImpact>
<ubDeadliness>37</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>8</ubMagSize>
<usRange>670</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>398</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>82</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>19000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>136</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>684</uiIndex>
<szWeaponName>M21 Tactical</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>19</ubReadyTime>
<ubShotsPer4Turns>11.87</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>37</ubImpact>
<ubDeadliness>46</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>755</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>350</sSound>
<sBurstSound>6</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>84</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>4900</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>685</uiIndex>
<szWeaponName>M40A1</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>18</ubReadyTime>
<ubShotsPer4Turns>11.26</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>46</ubDeadliness>
<bAccuracy>12</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>780</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>491</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>10</APsToReload>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<APsToReloadManually>28</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<nAccuracy>87</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>3200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>686</uiIndex>
<szWeaponName>Metal Storm Surf Zone</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>34</ubCalibre>
<ubReadyTime>6</ubReadyTime>
<ubShotsPer4Turns>14.75</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>35</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>72</ubMagSize>
<usRange>160</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>12</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>451</sSound>
<sBurstSound>92</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>4</bBurstAP>
<bAutofireShotsPerFiveAP>11</bAutofireShotsPerFiveAP>
<APsToReload>64</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>25</nAccuracy>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>60000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>60000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
<BarrelConfiguration>4</BarrelConfiguration>
<BarrelConfiguration>6</BarrelConfiguration>
<BarrelConfiguration>8</BarrelConfiguration>
</WEAPON>
<WEAPON>
<uiIndex>687</uiIndex>
<szWeaponName>M60E3</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>21</ubReadyTime>
<ubShotsPer4Turns>12.51</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>37</ubImpact>
<ubDeadliness>54</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>100</ubMagSize>
<usRange>645</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>46</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>351</sSound>
<sBurstSound>43</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>104</sReloadSound>
<sLocknLoadSound>110</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>81</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>21000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>688</uiIndex>
<szWeaponName>Cobray M11/9</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>17.23</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>17</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>135</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>25</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>372</sSound>
<sBurstSound>58</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>7</bBurstAP>
<bAutofireShotsPerFiveAP>5</bAutofireShotsPerFiveAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>14</nAccuracy>
<bRecoilX>3</bRecoilX>
<bRecoilY>12</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>689</uiIndex>
<szWeaponName>Makarov PM</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>22</ubCalibre>
<ubShotsPer4Turns>21.08</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>23</ubImpact>
<ubDeadliness>11</ubDeadliness>
<ubMagSize>8</ubMagSize>
<usRange>90</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>40</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>311</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>4</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>6</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>40</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>690</uiIndex>
<szWeaponName>Makarov PMM</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>22</ubCalibre>
<ubShotsPer4Turns>20.93</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>23</ubImpact>
<ubDeadliness>12</ubDeadliness>
<ubMagSize>12</ubMagSize>
<usRange>90</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>310</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>4</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>6</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>40</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>691</uiIndex>
<szWeaponName>Micro Galil</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>9</ubReadyTime>
<ubShotsPer4Turns>14.67</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>28</ubImpact>
<ubDeadliness>25</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>250</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>484</sSound>
<sBurstSound>109</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>52</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>9</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15800</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>123</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>692</uiIndex>
<szWeaponName>Mini-Uzi</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>4</ubReadyTime>
<ubShotsPer4Turns>15.6</ubShotsPer4Turns>
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>165</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>32</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>373</sSound>
<sBurstSound>59</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>9</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>10</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>29</nAccuracy>
<bRecoilX>3</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11400</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>693</uiIndex>
<szWeaponName>Mosin-Nagant M1891/30</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>24</ubCalibre>
<ubReadyTime>18</ubReadyTime>
<ubShotsPer4Turns>10.89</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>40</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>10</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>600</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>90</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>363</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>10</MaxDistForMessyDeath>
<APsToReloadManually>30</APsToReloadManually>
<ManualReloadSound>478</ManualReloadSound>
<nAccuracy>84</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>180</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>694</uiIndex>
<szWeaponName>Baikal MP-133</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>9.93</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>7</ubMagSize>
<usRange>155</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>435</sSound>
<sBurstSound>125</sBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<APsToReloadManually>12</APsToReloadManually>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>25</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>695</uiIndex>
<szWeaponName>MP-445 Varjag</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>23</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>17.55</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>16</ubDeadliness>
<ubMagSize>14</ubMagSize>
<usRange>120</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>52</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>302</sSound>
<sBurstSound>15</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>696</uiIndex>
<szWeaponName>Neostead</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>17</ubReadyTime>
<ubShotsPer4Turns>9.92</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>29</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>12</ubMagSize>
<usRange>160</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>435</sSound>
<sBurstSound>3</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>14</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<APsToReloadManually>12</APsToReloadManually>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>25</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>160</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>697</uiIndex>
<szWeaponName>OSV-96</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>21</ubCalibre>
<ubReadyTime>35</ubReadyTime>
<ubShotsPer4Turns>5.52</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>60</ubImpact>
<ubDeadliness>77</ubDeadliness>
<bAccuracy>9</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>1200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>100</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>296</sSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>22</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>90</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>20</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>6500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>260</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>698</uiIndex>
<szWeaponName>Parker Hale M82</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>18</ubReadyTime>
<ubShotsPer4Turns>11.2</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>47</ubDeadliness>
<bAccuracy>11</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>800</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>322</sSound>
<sBurstSound>6</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<APsToReloadManually>28</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<nAccuracy>88</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>4600</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>699</uiIndex>
<szWeaponName>Pecheneg</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>24</ubCalibre>
<ubReadyTime>23</ubReadyTime>
<ubShotsPer4Turns>11.46</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>61</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>200</ubMagSize>
<usRange>600</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>46</BurstAniDelay>
<ubAttackVolume>90</ubAttackVolume>
<ubHitVolume>9</ubHitVolume>
<sSound>365</sSound>
<sBurstSound>53</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>104</sReloadSound>
<sLocknLoadSound>110</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>80</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>14</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>25375</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>145</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>700</uiIndex>
<szWeaponName>PKM</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>24</ubCalibre>
<ubReadyTime>22</ubReadyTime>
<ubShotsPer4Turns>11.5</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>61</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>200</ubMagSize>
<usRange>600</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>364</sSound>
<sBurstSound>52</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>104</sReloadSound>
<sLocknLoadSound>110</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>80</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>11</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>14</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>145</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>701</uiIndex>
<szWeaponName>PP-93</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>22</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>19.32</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>170</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>462</sSound>
<sBurstSound>102</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>29</nAccuracy>
<bRecoilX>3</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>9500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>40</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>702</uiIndex>
<szWeaponName>PPsh-41</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>20</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>13.89</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>20</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>71</ubMagSize>
<usRange>190</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>360</sSound>
<sBurstSound>50</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>37</nAccuracy>
<bRecoilX>4</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>10000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>47</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>703</uiIndex>
<szWeaponName>PSM</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>33</ubCalibre>
<ubShotsPer4Turns>25.99</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>20</ubImpact>
<ubDeadliness>14</ubDeadliness>
<ubMagSize>8</ubMagSize>
<usRange>80</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>40</ubAttackVolume>
<ubHitVolume>2</ubHitVolume>
<sSound>443</sSound>
<sBurstSound>86</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>5</nAccuracy>
<ubAimLevels>2</ubAimLevels>
<Handling>6</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>85</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>704</uiIndex>
<szWeaponName>QBZ-97</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>9</ubReadyTime>
<ubShotsPer4Turns>15.26</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>3</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>375</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>46</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>340</sSound>
<sBurstSound>30</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>68</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18900</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>129</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>705</uiIndex>
<szWeaponName>RPD</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>20</ubReadyTime>
<ubShotsPer4Turns>12.96</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>33</ubImpact>
<ubDeadliness>44</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>75</ubMagSize>
<usRange>375</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>46</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>9</ubHitVolume>
<sSound>356</sSound>
<sBurstSound>47</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>104</sReloadSound>
<sLocknLoadSound>110</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>68</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>15</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>20475</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>117</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>706</uiIndex>
<szWeaponName>RPK</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>19</ubReadyTime>
<ubShotsPer4Turns>12.67</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>33</ubImpact>
<ubDeadliness>47</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>75</ubMagSize>
<usRange>400</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>9</ubHitVolume>
<sSound>357</sSound>
<sBurstSound>48</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>104</sReloadSound>
<sLocknLoadSound>110</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>70</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>6</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>17550</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>117</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>707</uiIndex>
<szWeaponName>Ruger Redhawk Revolver</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>26</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>11.14</ubShotsPer4Turns>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>18</ubDeadliness>
<ubMagSize>6</ubMagSize>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>60</BurstAniDelay>
<ubAttackVolume>54</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>409</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<EasyUnjam>1</EasyUnjam>
<ManualReloadSound>480</ManualReloadSound>
<nAccuracy>20</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
<ubShotsPerBurst>6</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<sBurstSound>54</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<bBurstAP>10</bBurstAP>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
</WEAPON>
<WEAPON>
<uiIndex>708</uiIndex>
<szWeaponName>SA vz.58</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>13</ubReadyTime>
<ubShotsPer4Turns>12.66</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>32</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>320</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>359</sSound>
<sBurstSound>49</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>62</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>9300</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>117</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>709</uiIndex>
<szWeaponName>Sako TRG 22</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>19</ubReadyTime>
<ubShotsPer4Turns>11.19</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>48</ubDeadliness>
<bAccuracy>12</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>800</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>314</sSound>
<sBurstSound>6</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<APsToReloadManually>28</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<nAccuracy>88</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>4300</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>710</uiIndex>
<szWeaponName>Sako TRG 42</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>25</ubCalibre>
<ubReadyTime>20</ubReadyTime>
<ubShotsPer4Turns>9.84</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>42</ubImpact>
<ubDeadliness>76</ubDeadliness>
<bAccuracy>11</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>1380</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>100</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>440</sSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>36</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>28</MaxDistForMessyDeath>
<APsToReloadManually>28</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<nAccuracy>93</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>4420</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>221</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>711</uiIndex>
<szWeaponName>Sawed-Off Shotgun</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>11.99</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>36</ubImpact>
<ubDeadliness>25</ubDeadliness>
<bAccuracy>-2</bAccuracy>
<ubMagSize>2</ubMagSize>
<usRange>90</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>10</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>435</sSound>
<sBurstSound>126</sBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>4</bBurstAP>
<APsToReload>14</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>3</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
<BarrelConfiguration>1</BarrelConfiguration>
<BarrelConfiguration>2</BarrelConfiguration>
</WEAPON>
<WEAPON>
<uiIndex>712</uiIndex>
<szWeaponName>SIG SG542</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>11.46</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>36</ubImpact>
<ubDeadliness>37</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>585</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>347</sSound>
<sBurstSound>39</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>79</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11160</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>124</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>713</uiIndex>
<szWeaponName>SIG SG550</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>13.55</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>31</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>380</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>43</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>341</sSound>
<sBurstSound>33</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>68</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>19800</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>124</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>714</uiIndex>
<szWeaponName>SIG SG551 SWAT</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>14.08</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>40</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>43</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>452</sSound>
<sBurstSound>93</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>63</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18400</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>128</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>715</uiIndex>
<szWeaponName>SIG SG552 Commando</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>11</ubReadyTime>
<ubShotsPer4Turns>14.54</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>270</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>43</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>452</sSound>
<sBurstSound>93</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>55</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>9</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>16500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>129</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>716</uiIndex>
<szWeaponName>SIG P210</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>18.19</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>14</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>8</ubMagSize>
<usRange>120</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>367</sSound>
<sBurstSound>1</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>717</uiIndex>
<szWeaponName>SIG P226R .40</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>23</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>17.46</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>17</ubDeadliness>
<ubMagSize>14</ubMagSize>
<usRange>110</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>300</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>718</uiIndex>
<szWeaponName>SIG P229R</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubShotsPer4Turns>18.6</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>24</ubImpact>
<ubDeadliness>14</ubDeadliness>
<ubMagSize>15</ubMagSize>
<usRange>100</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>367</sSound>
<sBurstSound>1</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>5</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>719</uiIndex>
<szWeaponName>SIG Pro</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>23</ubCalibre>
<ubShotsPer4Turns>18.53</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>14</ubDeadliness>
<ubMagSize>14</ubMagSize>
<usRange>100</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>90</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>302</sSound>
<sBurstSound>15</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>5</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>720</uiIndex>
<szWeaponName>Skorpion vz.82</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>22</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>19.77</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>24</ubImpact>
<ubDeadliness>15</ubDeadliness>
<bAccuracy>3</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>110</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>35</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>458</sSound>
<sBurstSound>99</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>11</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>12000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>40</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>721</uiIndex>
<szWeaponName>Sphinx 3000</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>18.06</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>14</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>15</ubMagSize>
<usRange>115</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>367</sSound>
<sBurstSound>1</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>722</uiIndex>
<szWeaponName>Springfield XD</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>23</ubCalibre>
<ubShotsPer4Turns>17.68</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>17</ubDeadliness>
<ubMagSize>14</ubMagSize>
<usRange>125</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>302</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>723</uiIndex>
<szWeaponName>SR-1 Gyurza</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>29</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>19.13</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>17</ubDeadliness>
<ubMagSize>18</ubMagSize>
<usRange>125</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>9</ubHitVolume>
<sSound>294</sSound>
<sBurstSound>1</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>128</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>724</uiIndex>
<szWeaponName>Stechkin APS</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>22</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>19.95</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>24</ubImpact>
<ubDeadliness>16</ubDeadliness>
<bAccuracy>-1</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>130</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>380</sSound>
<sBurstSound>65</sBurstSound>
<sSilencedBurstSound>117</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>309</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
<ubAimLevels>3</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>40</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>725</uiIndex>
<szWeaponName>Sterling L2A3</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>5</ubReadyTime>
<ubShotsPer4Turns>15.2</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>165</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>55</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>378</sSound>
<sBurstSound>63</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>14</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>29</nAccuracy>
<bRecoilX>4</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>9000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>726</uiIndex>
<szWeaponName>Steyr AUG HBAR</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>11</ubReadyTime>
<ubShotsPer4Turns>14.69</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>31</ubImpact>
<ubDeadliness>42</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>42</ubMagSize>
<usRange>400</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>44</BurstAniDelay>
<ubAttackVolume>65</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>455</sSound>
<sBurstSound>96</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>70</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>4</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>26000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>727</uiIndex>
<szWeaponName>Steyr AUG Para</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>7</ubReadyTime>
<ubShotsPer4Turns>15.1</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>21</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>230</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>374</sSound>
<sBurstSound>60</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>47</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>6</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>7</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>728</uiIndex>
<szWeaponName>Steyr Scout Tactical</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>11.54</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>37</ubImpact>
<ubDeadliness>39</ubDeadliness>
<bAccuracy>12</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>615</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>353</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>12</MaxDistForMessyDeath>
<APsToReloadManually>28</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<nAccuracy>84</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>2100</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>729</uiIndex>
<szWeaponName>Steyr SSG-P1</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>18</ubReadyTime>
<ubShotsPer4Turns>11.29</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>47</ubDeadliness>
<bAccuracy>11</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>795</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>322</sSound>
<sBurstSound>6</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<APsToReloadManually>28</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<nAccuracy>88</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>3500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>730</uiIndex>
<szWeaponName>Steyr TMP</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>2</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>18.09</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>19</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>130</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>449</sSound>
<sBurstSound>90</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>9</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>731</uiIndex>
<szWeaponName>Street Sweeper</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>9.9</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>29</ubDeadliness>
<bAccuracy>-2</bAccuracy>
<ubMagSize>12</ubMagSize>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>391</sSound>
<sBurstSound>73</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>32</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>20</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>732</uiIndex>
<szWeaponName>Super-Shorty Mini-Shotgun</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>11.5</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>36</ubImpact>
<ubDeadliness>27</ubDeadliness>
<ubMagSize>4</ubMagSize>
<usRange>95</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>435</sSound>
<sBurstSound>3</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<APsToReloadManually>9</APsToReloadManually>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>4</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>733</uiIndex>
<szWeaponName>SV-98</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>24</ubCalibre>
<ubReadyTime>20</ubReadyTime>
<ubShotsPer4Turns>11.04</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>47</ubDeadliness>
<bAccuracy>10</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>800</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>90</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>363</sSound>
<sBurstSound>98</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<APsToReloadManually>28</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>88</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>6755</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>193</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>734</uiIndex>
<szWeaponName>Dragunov SVDS</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>24</ubCalibre>
<ubReadyTime>19</ubReadyTime>
<ubShotsPer4Turns>11.17</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>48</ubDeadliness>
<bAccuracy>7</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>770</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>90</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>366</sSound>
<sBurstSound>98</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>84</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>3700</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>190</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>735</uiIndex>
<szWeaponName>SVU</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>24</ubCalibre>
<ubReadyTime>11</ubReadyTime>
<ubShotsPer4Turns>12.23</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>46</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>750</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>457</sSound>
<sBurstSound>98</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>84</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>3680</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>184</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>736</uiIndex>
<szWeaponName>Taurus Raging Bull 444</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>26</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>11.21</ubShotsPer4Turns>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>17</ubDeadliness>
<ubMagSize>6</ubMagSize>
<usRange>140</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>60</BurstAniDelay>
<ubAttackVolume>54</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>409</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<EasyUnjam>1</EasyUnjam>
<ManualReloadSound>480</ManualReloadSound>
<nAccuracy>14</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18752</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
<ubShotsPerBurst>6</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<sBurstSound>54</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<bBurstAP>10</bBurstAP>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
</WEAPON>
<WEAPON>
<uiIndex>737</uiIndex>
<szWeaponName>Thompson M1928</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>3</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>12.61</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>21</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>50</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>46</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>415</sSound>
<sBurstSound>76</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>40</nAccuracy>
<bRecoilX>4</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>12000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>738</uiIndex>
<szWeaponName>Tokarev TT-33</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>20</ubCalibre>
<ubShotsPer4Turns>20.34</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>24</ubImpact>
<ubDeadliness>13</ubDeadliness>
<ubMagSize>8</ubMagSize>
<usRange>115</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>361</sSound>
<sBurstSound>13</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>47</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>739</uiIndex>
<szWeaponName>U-94S UDAR</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>28</ubCalibre>
<ubShotsPer4Turns>13.84</ubShotsPer4Turns>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>28</ubImpact>
<ubDeadliness>19</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>100</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>389</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<EasyUnjam>1</EasyUnjam>
<APsToReloadManually>1</APsToReloadManually>
<ManualReloadSound>480</ManualReloadSound>
<nAccuracy>4</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>6</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>10000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>740</uiIndex>
<szWeaponName>Ultimax</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>18</ubReadyTime>
<ubShotsPer4Turns>13.76</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>45</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>100</ubMagSize>
<usRange>375</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>56</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>345</sSound>
<sBurstSound>37</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>104</sReloadSound>
<sLocknLoadSound>110</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>14</bBurstAP>
<bAutofireShotsPerFiveAP>2</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>68</nAccuracy>
<bRecoilY>4</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>741</uiIndex>
<szWeaponName>USAS-12</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>17</ubReadyTime>
<ubShotsPer4Turns>10.2</ubShotsPer4Turns>
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>-1</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>83</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>394</sSound>
<sBurstSound>73</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>16</bBurstAP>
<bAutofireShotsPerFiveAP>2</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>10</AutoPenalty>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>20</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>14</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>742</uiIndex>
<szWeaponName>Valmet M76</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>12.42</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>32</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>43</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>448</sSound>
<sBurstSound>89</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>63</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>16800</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>117</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>743</uiIndex>
<szWeaponName>Valmet M82</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>7</ubReadyTime>
<ubShotsPer4Turns>15.73</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>350</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>341</sSound>
<sBurstSound>33</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>65</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>19000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>744</uiIndex>
<szWeaponName>VIS-35</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>18.24</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>13</ubDeadliness>
<ubMagSize>8</ubMagSize>
<usRange>115</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>367</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>745</uiIndex>
<szWeaponName>VSk-94</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>18</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>11.61</ubShotsPer4Turns>
<ubBurstPenalty>10</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>31</ubImpact>
<ubDeadliness>41</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>375</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>65</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>385</sSound>
<sBurstSound>70</sBurstSound>
<sSilencedBurstSound>71</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>309</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>11</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>68</nAccuracy>
<bRecoilX>3</bRecoilX>
<bRecoilY>11</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>3115</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>89</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>746</uiIndex>
<szWeaponName>Walther WA 2000</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>39</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>12.57</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>59</ubDeadliness>
<bAccuracy>7</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>795</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>347</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>85</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>4875</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>195</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>747</uiIndex>
<szWeaponName>Winchester 94 Trapper</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>26</ubCalibre>
<ubReadyTime>8</ubReadyTime>
<ubShotsPer4Turns>12.25</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>21</ubDeadliness>
<bAccuracy>9</bAccuracy>
<ubMagSize>8</ubMagSize>
<usRange>215</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>54</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>411</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<APsToReloadManually>20</APsToReloadManually>
<ManualReloadSound>478</ManualReloadSound>
<nAccuracy>55</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>10500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>748</uiIndex>
<szWeaponName>XM-29 OICW</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>14.36</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>45</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>285</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>334</sSound>
<sBurstSound>28</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>8</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>58</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>9</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>24375</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>749</uiIndex>
<szWeaponName>XM-8 Automatic</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>17</ubReadyTime>
<ubShotsPer4Turns>13.54</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>39</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>100</ubMagSize>
<usRange>375</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>346</sSound>
<sBurstSound>38</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>68</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>22500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>750</uiIndex>
<szWeaponName>XM-8 Baseline Carbine</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>8</ubReadyTime>
<ubShotsPer4Turns>14.9</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>34</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>315</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>346</sSound>
<sBurstSound>38</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>62</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>22500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>751</uiIndex>
<szWeaponName>XM-8 Compact Carbine</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>4</ubReadyTime>
<ubShotsPer4Turns>16.34</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>270</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>346</sSound>
<sBurstSound>38</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>55</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>9</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>15</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18400</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>752</uiIndex>
<szWeaponName>XM-8 Sharpshooter</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>11</ubReadyTime>
<ubShotsPer4Turns>14</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>36</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>400</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>346</sSound>
<sBurstSound>38</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>70</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>22500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>753</uiIndex>
<szWeaponName>Zastava M76</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>18</ubReadyTime>
<ubShotsPer4Turns>11.63</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>37</ubImpact>
<ubDeadliness>45</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>750</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>347</sSound>
<sBurstSound>6</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>84</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>3500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>754</uiIndex>
<szWeaponName>Baikal MP-233B</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>17</ubReadyTime>
<ubShotsPer4Turns>9.83</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>40</ubImpact>
<ubDeadliness>29</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>2</ubMagSize>
<usRange>170</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>435</sSound>
<sBurstSound>125</sBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>14</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>29</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
<BarrelConfiguration>1</BarrelConfiguration>
<BarrelConfiguration>2</BarrelConfiguration>
</WEAPON>
<WEAPON>
<uiIndex>755</uiIndex>
<szWeaponName>HK G36</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>13.7</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>42</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>365</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>334</sSound>
<sBurstSound>28</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>67</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>17500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>127</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>756</uiIndex>
<szWeaponName>HK G36K</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>13</ubReadyTime>
<ubShotsPer4Turns>14.11</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>41</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>315</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>334</sSound>
<sBurstSound>28</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>62</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>16200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>132</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>757</uiIndex>
<szWeaponName>INSAS</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>13.76</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>365</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>45</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>454</sSound>
<sBurstSound>95</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>13</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>67</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>19900</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>758</uiIndex>
<szWeaponName>LAR Grizzly .50 AE</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>35</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>9.78</ubShotsPer4Turns>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>18</ubDeadliness>
<ubMagSize>7</ubMagSize>
<usRange>135</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>420</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>14</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>100</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>759</uiIndex>
<szWeaponName>MAB PA-15</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>18.14</ubShotsPer4Turns>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>14</ubDeadliness>
<ubMagSize>15</ubMagSize>
<usRange>115</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>367</sSound>
<sBurstSound>1</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>5</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>760</uiIndex>
<szWeaponName>.50 Beowulf Rifle</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>38</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>9.82</ubShotsPer4Turns>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>28</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>7</ubMagSize>
<usRange>400</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>496</sSound>
<sBurstSound>122</sBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>70</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>14960</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>187</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>761</uiIndex>
<szWeaponName>Walther MPL</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>8</ubReadyTime>
<ubShotsPer4Turns>14.16</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>190</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>63</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>473</sSound>
<sBurstSound>106</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>14</bBurstAP>
<bAutofireShotsPerFiveAP>2</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>37</nAccuracy>
<bRecoilX>4</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>9000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>762</uiIndex>
<szWeaponName>Colt M16A1</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>11</ubReadyTime>
<ubShotsPer4Turns>14.03</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>31</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>355</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>341</sSound>
<sBurstSound>33</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>66</nAccuracy>
<bRecoilY>6</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>14500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>763</uiIndex>
<szWeaponName>Colt XM177-E1</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>6</ubReadyTime>
<ubShotsPer4Turns>15.54</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>29</ubDeadliness>
<bAccuracy>3</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>285</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>339</sSound>
<sBurstSound>25</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>58</nAccuracy>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>764</uiIndex>
<szWeaponName>CMMG 7.3</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>15.86</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>19</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>240</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>339</sSound>
<sBurstSound>25</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>50</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>12</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>15</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>9400</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>765</uiIndex>
<szWeaponName>OA-93</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>2</ubReadyTime>
<ubShotsPer4Turns>16.46</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>19</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>230</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>339</sSound>
<sBurstSound>25</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>47</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>14</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>15</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>8200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>766</uiIndex>
<szWeaponName>Automag IV</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>37</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>10.5</ubShotsPer4Turns>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>28</ubImpact>
<ubDeadliness>18</ubDeadliness>
<ubMagSize>7</ubMagSize>
<usRange>140</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>417</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>14</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>90</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>767</uiIndex>
<szWeaponName>LAR Grizzly .45 WM</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>37</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>10.46</ubShotsPer4Turns>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>28</ubImpact>
<ubDeadliness>18</ubDeadliness>
<ubMagSize>7</ubMagSize>
<usRange>140</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>417</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>14</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>90</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>768</uiIndex>
<szWeaponName>Wildey Survivor</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>37</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>10.19</ubShotsPer4Turns>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>19</ubDeadliness>
<bAccuracy>-1</bAccuracy>
<ubMagSize>7</ubMagSize>
<usRange>170</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>417</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>29</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>90</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>769</uiIndex>
<szWeaponName>ColtCanada C7CT</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>18</ubReadyTime>
<ubShotsPer4Turns>13.8</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>35</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>400</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>341</sSound>
<sBurstSound>33</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>70</nAccuracy>
<bRecoilY>9</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>6250</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>770</uiIndex>
<szWeaponName>Thompson Contender Encore</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>36</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>9.91</ubShotsPer4Turns>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>31</ubImpact>
<ubDeadliness>21</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>170</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>426</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>14</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>480</ManualReloadSound>
<nAccuracy>29</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>110</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>771</uiIndex>
<szWeaponName>Ruger S. Redhawk Alaskan</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>36</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>28</ubImpact>
<ubDeadliness>19</ubDeadliness>
<ubMagSize>5</ubMagSize>
<usRange>100</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>60</BurstAniDelay>
<ubAttackVolume>65</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>426</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<EasyUnjam>1</EasyUnjam>
<ManualReloadSound>480</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>6</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>110</usOverheatingSingleShotTemperature>
<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
<ubShotsPerBurst>5</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<sBurstSound>54</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<bBurstAP>8</bBurstAP>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
</WEAPON>
<WEAPON>
<uiIndex>772</uiIndex>
<szWeaponName>Fr. Arms M83 Premier Grade</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>36</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>9.83</ubShotsPer4Turns>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>20</ubDeadliness>
<ubMagSize>5</ubMagSize>
<usRange>150</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>60</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>426</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<EasyUnjam>1</EasyUnjam>
<ManualReloadSound>480</ManualReloadSound>
<nAccuracy>20</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>110</usOverheatingSingleShotTemperature>
<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
<ubShotsPerBurst>5</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<sBurstSound>54</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<bBurstAP>8</bBurstAP>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
</WEAPON>
<WEAPON>
<uiIndex>773</uiIndex>
<szWeaponName>KP M/31 Suomi</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>13.88</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>20</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>205</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>360</sSound>
<sBurstSound>50</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>43</nAccuracy>
<bRecoilX>4</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>9000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>774</uiIndex>
<szWeaponName>VSSK Vykhlop</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>41</ubCalibre>
<ubReadyTime>13</ubReadyTime>
<ubShotsPer4Turns>6.57</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>49</ubImpact>
<ubDeadliness>55</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>600</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>134</sSound>
<sSilencedBurstSound>71</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>309</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>76</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>15</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>65650</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>145</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>775</uiIndex>
<szWeaponName>SPAS-12</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>10.2</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>28</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>7</ubMagSize>
<usRange>160</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>297</sSound>
<sBurstSound>3</sBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>25</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>776</uiIndex>
<szWeaponName>Mauser Karabiner 98k</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>40</ubCalibre>
<ubReadyTime>17</ubReadyTime>
<ubShotsPer4Turns>11.02</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>37</ubImpact>
<ubDeadliness>43</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>660</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>486</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<APsToReloadManually>28</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<nAccuracy>85</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>20400</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>170</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>777</uiIndex>
<szWeaponName>Benelli R-1</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>39</ubCalibre>
<ubReadyTime>17</ubReadyTime>
<ubShotsPer4Turns>10.7</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>48</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>785</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>322</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>84</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5700</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>190</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>778</uiIndex>
<szWeaponName>Blaser R93 LRS2</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>39</ubCalibre>
<ubReadyTime>19</ubReadyTime>
<ubShotsPer4Turns>11.17</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>48</ubDeadliness>
<bAccuracy>12</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>780</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>322</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
<APsToReloadManually>23</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>87</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5400</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>190</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>779</uiIndex>
<szWeaponName>S&amp;O Shorty</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>39</ubCalibre>
<ubReadyTime>10</ubReadyTime>
<ubShotsPer4Turns>12.69</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>50</ubDeadliness>
<bAccuracy>11</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>810</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>491</sSound>
<sBurstSound>6</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
<APsToReloadManually>21</APsToReloadManually>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>88</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>4300</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>195</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>780</uiIndex>
<szWeaponName>SA-24</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>20</ubCalibre>
<ubReadyTime>10</ubReadyTime>
<ubShotsPer4Turns>14.4</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>195</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>362</sSound>
<sBurstSound>51</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>40</nAccuracy>
<bRecoilX>4</bRecoilX>
<bRecoilY>6</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>9000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>47</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>781</uiIndex>
<szWeaponName>SAR 21</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>10</ubReadyTime>
<ubShotsPer4Turns>14.95</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>375</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>439</sSound>
<sBurstSound>82</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>14</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>68</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>19500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>782</uiIndex>
<szWeaponName>KAC SR-47</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>13</ubReadyTime>
<ubShotsPer4Turns>13.1</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>32</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>305</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>32</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>493</sSound>
<sBurstSound>119</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>61</nAccuracy>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18252</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>117</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>783</uiIndex>
<szWeaponName>Walther P99</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubShotsPer4Turns>18.72</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>16</ubDeadliness>
<ubMagSize>15</ubMagSize>
<usRange>105</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>377</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>784</uiIndex>
<szWeaponName>Mauser M-03</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>40</ubCalibre>
<ubReadyTime>17</ubReadyTime>
<ubShotsPer4Turns>10.99</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>37</ubImpact>
<ubDeadliness>45</ubDeadliness>
<bAccuracy>7</bAccuracy>
<ubMagSize>5</ubMagSize>
<usRange>685</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>486</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
<APsToReloadManually>28</APsToReloadManually>
<ManualReloadSound>477</ManualReloadSound>
<nAccuracy>86</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>20400</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>173</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>785</uiIndex>
<szWeaponName>AKMSU</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>12</ubReadyTime>
<ubShotsPer4Turns>12.94</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>31</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>245</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>358</sSound>
<sBurstSound>45</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>52</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>11</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>8800</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>117</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>786</uiIndex>
<szWeaponName>Colt Delta Elite</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>27</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>16.34</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>18</ubDeadliness>
<ubMagSize>8</ubMagSize>
<usRange>130</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>74</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>388</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>787</uiIndex>
<szWeaponName>FN SCAR-H SV</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>11.83</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>37</ubImpact>
<ubDeadliness>40</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>670</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>347</sSound>
<sBurstSound>39</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>82</nAccuracy>
<bRecoilY>12</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>19000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>135</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>788</uiIndex>
<szWeaponName>FN SCAR-L SV</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>13.78</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>38</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>385</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>346</sSound>
<sBurstSound>38</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>69</nAccuracy>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>31000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>130</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>789</uiIndex>
<szWeaponName>Steyr ACR</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>43</ubCalibre>
<ubReadyTime>9</ubReadyTime>
<ubShotsPer4Turns>14.61</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>6</ubBurstPenalty>
<ubImpact>32</ubImpact>
<ubDeadliness>38</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>24</ubMagSize>
<usRange>600</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>495</sSound>
<sBurstSound>121</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>7</bBurstAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>10</MaxDistForMessyDeath>
<nAccuracy>80</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>790</uiIndex>
<szWeaponName>FN SCAR-WP CQC</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>12</ubReadyTime>
<ubShotsPer4Turns>13.28</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>31</ubImpact>
<ubDeadliness>36</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>230</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>493</sSound>
<sBurstSound>119</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>47</nAccuracy>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>27900</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>791</uiIndex>
<szWeaponName>FN SCAR-WP SV</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>10</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>12.63</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>33</ubImpact>
<ubDeadliness>38</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>360</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>493</sSound>
<sBurstSound>119</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>66</nAccuracy>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>28300</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>130</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>792</uiIndex>
<szWeaponName>FN SCAR-68 CQC</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>42</ubCalibre>
<ubReadyTime>12</ubReadyTime>
<ubShotsPer4Turns>13.39</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>34</ubImpact>
<ubDeadliness>37</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>25</ubMagSize>
<usRange>330</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>494</sSound>
<sBurstSound>120</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>63</nAccuracy>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>24600</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>793</uiIndex>
<szWeaponName>FN SCAR-68 SV</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>42</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>13.76</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>39</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>25</ubMagSize>
<usRange>480</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>494</sSound>
<sBurstSound>120</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>75</nAccuracy>
<bRecoilY>10</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>24900</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>145</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>794</uiIndex>
<szWeaponName>HK MP5/40A3</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>23</ubCalibre>
<ubReadyTime>7</ubReadyTime>
<ubShotsPer4Turns>13.46</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>21</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>175</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>301</sSound>
<sBurstSound>15</sBurstSound>
<sSilencedBurstSound>62</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>376</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>33</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>795</uiIndex>
<szWeaponName>Barrett M468</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>42</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>13.46</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>25</ubMagSize>
<usRange>450</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>32</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>494</sSound>
<sBurstSound>120</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>14</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>9</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>73</nAccuracy>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>16800</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>796</uiIndex>
<szWeaponName>Bushmaster M4A3</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>42</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>13.03</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>25</ubMagSize>
<usRange>450</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>32</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>494</sSound>
<sBurstSound>120</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>14</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>9</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>73</nAccuracy>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13600</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>132</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>797</uiIndex>
<szWeaponName>Robarms XCR-1</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>42</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>13.45</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>25</ubMagSize>
<usRange>450</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>32</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>494</sSound>
<sBurstSound>120</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>14</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>9</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>73</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>16000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>132</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>798</uiIndex>
<szWeaponName>P-08 Parabellum</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>18.4</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>15</ubDeadliness>
<ubMagSize>8</ubMagSize>
<usRange>105</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>370</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>2</ubAimLevels>
<Handling>5</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>799</uiIndex>
<szWeaponName>SIG P226 SAS</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubShotsPer4Turns>18.48</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>15</ubDeadliness>
<ubMagSize>15</ubMagSize>
<usRange>110</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>367</sSound>
<sBurstSound>1</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>800</uiIndex>
<szWeaponName>SIG P226 SAS .40</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>23</ubCalibre>
<ubShotsPer4Turns>17.46</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>17</ubDeadliness>
<ubMagSize>14</ubMagSize>
<usRange>110</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>300</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>887</uiIndex>
<szWeaponName>Colt Anaconda</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>26</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>11.21</ubShotsPer4Turns>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>6</ubMagSize>
<usRange>135</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>60</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>316</sSound>
<sReloadSound>99</sReloadSound>
<sLocknLoadSound>105</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<EasyUnjam>1</EasyUnjam>
<ManualReloadSound>480</ManualReloadSound>
<nAccuracy>14</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
<ubShotsPerBurst>6</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<sBurstSound>54</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<bBurstAP>10</bBurstAP>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
</WEAPON>
<WEAPON>
<uiIndex>888</uiIndex>
<szWeaponName>Manurhin MR-96</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>4</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>12.5</ubShotsPer4Turns>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>16</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>6</ubMagSize>
<usRange>135</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>60</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>423</sSound>
<sReloadSound>99</sReloadSound>
<sLocknLoadSound>105</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<APsToReload>18</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<EasyUnjam>1</EasyUnjam>
<ManualReloadSound>480</ManualReloadSound>
<nAccuracy>14</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>65</usOverheatingSingleShotTemperature>
<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
<ubShotsPerBurst>6</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<sBurstSound>54</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<bBurstAP>10</bBurstAP>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
</WEAPON>
<WEAPON>
<uiIndex>889</uiIndex>
<szWeaponName>FN PRO-9</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>18.66</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>15</ubDeadliness>
<ubMagSize>15</ubMagSize>
<usRange>100</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>51</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>367</sSound>
<sBurstSound>1</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>890</uiIndex>
<szWeaponName>FN Forty-Nine</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>23</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>17.65</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>16</ubDeadliness>
<ubMagSize>14</ubMagSize>
<usRange>110</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>52</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>300</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>891</uiIndex>
<szWeaponName>FN FNP-45</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>3</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>16.65</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>17</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>14</ubMagSize>
<usRange>100</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>413</sSound>
<sBurstSound>2</sBurstSound>
<sSilencedBurstSound>62</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>892</uiIndex>
<szWeaponName>Smith &amp; Wesson M29</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>26</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>11.32</ubShotsPer4Turns>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>6</ubMagSize>
<usRange>135</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>60</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>316</sSound>
<sReloadSound>99</sReloadSound>
<sLocknLoadSound>105</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<EasyUnjam>1</EasyUnjam>
<ManualReloadSound>480</ManualReloadSound>
<nAccuracy>14</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
<ubShotsPerBurst>6</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<sBurstSound>54</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<bBurstAP>10</bBurstAP>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
</WEAPON>
<WEAPON>
<uiIndex>893</uiIndex>
<szWeaponName>M29 SATAN</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>26</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>11.01</ubShotsPer4Turns>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>6</ubMagSize>
<usRange>160</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>60</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>316</sSound>
<sReloadSound>99</sReloadSound>
<sLocknLoadSound>105</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>480</ManualReloadSound>
<nAccuracy>25</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
<ubShotsPerBurst>6</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<sBurstSound>54</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<bBurstAP>10</bBurstAP>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
</WEAPON>
<WEAPON>
<uiIndex>894</uiIndex>
<szWeaponName>Manurhin MR-73</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>4</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>12.95</ubShotsPer4Turns>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>16</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>6</ubMagSize>
<usRange>110</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>60</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>423</sSound>
<sReloadSound>99</sReloadSound>
<sLocknLoadSound>105</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<EasyUnjam>1</EasyUnjam>
<ManualReloadSound>480</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>65</usOverheatingSingleShotTemperature>
<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
<ubShotsPerBurst>6</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<sBurstSound>54</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<bBurstAP>10</bBurstAP>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
</WEAPON>
<WEAPON>
<uiIndex>896</uiIndex>
<szWeaponName>M14 EBR</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>18</ubReadyTime>
<ubShotsPer4Turns>11.61</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>37</ubImpact>
<ubDeadliness>39</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>645</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>350</sSound>
<sBurstSound>42</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>81</nAccuracy>
<bRecoilX>3</bRecoilX>
<bRecoilY>12</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>12600</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>134</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>897</uiIndex>
<szWeaponName>M21 EBR</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>19</ubReadyTime>
<ubShotsPer4Turns>11.88</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>37</ubImpact>
<ubDeadliness>46</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>755</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>350</sSound>
<sBurstSound>6</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>84</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>6400</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>898</uiIndex>
<szWeaponName>Fabarm FP6</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>9</ubReadyTime>
<ubShotsPer4Turns>10.85</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>38</ubImpact>
<ubDeadliness>28</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>4</ubMagSize>
<usRange>135</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>435</sSound>
<sBurstSound>3</sBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<APsToReloadManually>12</APsToReloadManually>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>14</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>899</uiIndex>
<szWeaponName>Fabarm SDASS</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>10.2</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>39</ubImpact>
<ubDeadliness>29</ubDeadliness>
<bAccuracy>3</bAccuracy>
<ubMagSize>7</ubMagSize>
<usRange>155</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>435</sSound>
<sBurstSound>3</sBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<APsToReloadManually>12</APsToReloadManually>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>25</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>900</uiIndex>
<szWeaponName>Kimber Eclipse Pro II</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>27</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>16.7</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>18</ubDeadliness>
<ubMagSize>8</ubMagSize>
<usRange>110</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>74</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>388</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>901</uiIndex>
<szWeaponName>Commando Mortar</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubShotsPer4Turns>6.24</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>90</ubDeadliness>
<ubMagSize>1</ubMagSize>
<usRange>1000</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>115</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>20</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>1</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>3200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>400</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>902</uiIndex>
<szWeaponName>Colt M203PI Grenade Launcher</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>5.83</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>60</ubDeadliness>
<ubMagSize>1</ubMagSize>
<usRange>300</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>403</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>16</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>400</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>903</uiIndex>
<szWeaponName>GM-94 Grenade Launcher</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>13</ubReadyTime>
<ubShotsPer4Turns>6.84</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>75</ubDeadliness>
<ubMagSize>4</ubMagSize>
<usRange>375</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>408</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>48</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>13</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>400</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>904</uiIndex>
<szWeaponName>GP-30 Obuvka Grenade Launcher</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>5.83</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>50</ubDeadliness>
<ubMagSize>1</ubMagSize>
<usRange>300</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>405</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>16</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>400</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>905</uiIndex>
<szWeaponName>HK AG36 Grenade Launcher</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>5.83</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>55</ubDeadliness>
<ubMagSize>1</ubMagSize>
<usRange>300</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>401</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>15</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>400</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>906</uiIndex>
<szWeaponName>Milkor MGL-140 Grenade Launcher</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>7.11</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>75</ubDeadliness>
<ubMagSize>6</ubMagSize>
<usRange>400</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>404</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>64</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>15</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>6600</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>400</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>907</uiIndex>
<szWeaponName>RGM Kastet Grenade Launcher</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>6.24</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>50</ubDeadliness>
<ubMagSize>1</ubMagSize>
<usRange>350</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>406</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>1</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>400</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>908</uiIndex>
<szWeaponName>XM-25 Grenade Launcher</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>11</ubReadyTime>
<ubShotsPer4Turns>7.43</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>65</ubDeadliness>
<ubMagSize>6</ubMagSize>
<usRange>450</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>446</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>9</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>11</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>100</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>909</uiIndex>
<szWeaponName>AICW Grenade Launcher</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>13</ubReadyTime>
<ubShotsPer4Turns>6.03</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>65</ubDeadliness>
<ubMagSize>3</ubMagSize>
<usRange>300</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>407</sSound>
<sBurstSound>74</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>13</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>400</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>910</uiIndex>
<szWeaponName>F2000 Grenade Launcher</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>12</ubReadyTime>
<ubShotsPer4Turns>5.83</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>50</ubDeadliness>
<ubMagSize>1</ubMagSize>
<usRange>300</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>469</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>400</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>911</uiIndex>
<szWeaponName>GP-25 Kostyor Grenade Launcher (Built-in)</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>5.83</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>50</ubDeadliness>
<ubMagSize>1</ubMagSize>
<usRange>300</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>405</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>14</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>400</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>912</uiIndex>
<szWeaponName>OICW Grenade Launcher</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>6.84</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>55</ubDeadliness>
<ubMagSize>6</ubMagSize>
<usRange>300</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>397</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>15</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>400</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>913</uiIndex>
<szWeaponName>HK 79 Grenade Launcher</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>5.83</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>60</ubDeadliness>
<ubMagSize>1</ubMagSize>
<usRange>400</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>403</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>16</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>400</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>914</uiIndex>
<szWeaponName>RPG-7</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubShotsPer4Turns>4.94</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>80</ubImpact>
<ubDeadliness>90</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>500</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>432</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>32</APsToReload>
<MaxDistForMessyDeath>10</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>1</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>10000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>1600</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>915</uiIndex>
<szWeaponName>RPG-16 Grom</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubShotsPer4Turns>4.94</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>80</ubImpact>
<ubDeadliness>100</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>550</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>429</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>32</APsToReload>
<MaxDistForMessyDeath>11</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>1</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>10000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>1300</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>916</uiIndex>
<szWeaponName>RPG-26 Aglen</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubShotsPer4Turns>4.94</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>100</ubImpact>
<ubDeadliness>100</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>400</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>430</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>1</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>1400</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>917</uiIndex>
<szWeaponName>RPG-27 Tavolga</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubShotsPer4Turns>4.94</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>120</ubImpact>
<ubDeadliness>110</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>450</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>431</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<MaxDistForMessyDeath>9</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>1</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>1500</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>918</uiIndex>
<szWeaponName>RPO-M Shmel</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubShotsPer4Turns>4.94</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>140</ubImpact>
<ubDeadliness>120</ubDeadliness>
<bAccuracy>8</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>550</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>428</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<MaxDistForMessyDeath>10</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>1</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>1900</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>920</uiIndex>
<szWeaponName>Colt Launcher System</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>7</ubReadyTime>
<ubShotsPer4Turns>6.84</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>35</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>350</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>402</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>7</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>400</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>921</uiIndex>
<szWeaponName>FN EGLM Grenade Launcher</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>12</ubReadyTime>
<ubShotsPer4Turns>5.93</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>35</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>350</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>402</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>12</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>400</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>922</uiIndex>
<szWeaponName>KAC Launcher System</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>7</ubReadyTime>
<ubShotsPer4Turns>6.84</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>35</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>360</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>402</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>7</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>400</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1015</uiIndex>
<szWeaponName>Shovel</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>9</ubShotsPer4Turns>
<ubImpact>24</ubImpact>
<ubDeadliness>4</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>1053</uiIndex>
<szWeaponName>Shuriken</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>20</ubShotsPer4Turns>
<ubImpact>15</ubImpact>
<ubDeadliness>4</ubDeadliness>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<sSound>152</sSound>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>1054</uiIndex>
<szWeaponName>Nunchaku</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>20</ubShotsPer4Turns>
<ubImpact>26</ubImpact>
<ubDeadliness>8</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>1055</uiIndex>
<szWeaponName>Katana</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>14.6</ubShotsPer4Turns>
<ubImpact>28</ubImpact>
<ubDeadliness>9</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>1064</uiIndex>
<szWeaponName>SIG P239 SAS</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubShotsPer4Turns>18.62</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>24</ubImpact>
<ubDeadliness>13</ubDeadliness>
<ubMagSize>8</ubMagSize>
<usRange>90</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>367</sSound>
<sBurstSound>1</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>6</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>5</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1065</uiIndex>
<szWeaponName>Steyr AUG-A3</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>42</ubCalibre>
<ubReadyTime>9</ubReadyTime>
<ubShotsPer4Turns>15.21</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>32</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>25</ubMagSize>
<usRange>480</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>494</sSound>
<sBurstSound>120</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>75</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>21240</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>143</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1066</uiIndex>
<szWeaponName>HK 416 10"</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>11</ubReadyTime>
<ubShotsPer4Turns>14.65</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>285</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>485</sSound>
<sBurstSound>110</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>10</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>58</nAccuracy>
<bRecoilY>9</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>23300</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>128</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1067</uiIndex>
<szWeaponName>Beretta M12</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>9</ubReadyTime>
<ubShotsPer4Turns>13.9</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>165</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>63</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>374</sSound>
<sBurstSound>60</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>14</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>29</nAccuracy>
<bRecoilX>4</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1069</uiIndex>
<szWeaponName>Galil Sniper</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>18</ubReadyTime>
<ubShotsPer4Turns>11.94</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>37</ubImpact>
<ubDeadliness>47</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>685</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>317</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>82</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>4700</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1070</uiIndex>
<szWeaponName>HK 416 16"</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>14.06</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>345</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>485</sSound>
<sBurstSound>110</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>65</nAccuracy>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>25500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>126</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1071</uiIndex>
<szWeaponName>Owen .45</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>3</ubCalibre>
<ubReadyTime>12</ubReadyTime>
<ubShotsPer4Turns>12.36</ubShotsPer4Turns>
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>21</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>190</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>43</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>415</sSound>
<sBurstSound>76</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>10</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>37</nAccuracy>
<bRecoilX>4</bRecoilX>
<bRecoilY>10</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>9000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1072</uiIndex>
<szWeaponName>HK 416 20"</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>13.77</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>31</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>375</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>70</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>485</sSound>
<sBurstSound>110</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>68</nAccuracy>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>27000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1073</uiIndex>
<szWeaponName>HK UCP</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>19</ubCalibre>
<ubShotsPer4Turns>23.11</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>22</ubDeadliness>
<bAccuracy>1</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>130</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>326</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>83</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1074</uiIndex>
<szWeaponName>HEZI SM-1</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>45</ubCalibre>
<ubReadyTime>6</ubReadyTime>
<ubShotsPer4Turns>14.89</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>23</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>43</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>155</sSound>
<sBurstSound>123</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>40</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>12000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>100</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1075</uiIndex>
<szWeaponName>Rheinmetall MG3</szWeaponName>
<ubWeaponClass>4</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>23</ubReadyTime>
<ubShotsPer4Turns>12.63</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>37</ubImpact>
<ubDeadliness>56</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>100</ubMagSize>
<usRange>630</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>38</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>9</ubHitVolume>
<sSound>492</sSound>
<sBurstSound>118</sBurstSound>
<sReloadSound>104</sReloadSound>
<sLocknLoadSound>110</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>9</bBurstAP>
<bAutofireShotsPerFiveAP>5</bAutofireShotsPerFiveAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>13</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>81</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>9</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>17</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>28000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1076</uiIndex>
<szWeaponName>Ares M4 Shrike</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>15</ubReadyTime>
<ubShotsPer4Turns>14.4</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>30</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>100</ubMagSize>
<usRange>345</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>32</BurstAniDelay>
<ubAttackVolume>77</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>337</sSound>
<sBurstSound>32</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>9</bBurstAP>
<bAutofireShotsPerFiveAP>5</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>65</nAccuracy>
<bRecoilY>6</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>17500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1077</uiIndex>
<szWeaponName>HK 417</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>14</ubReadyTime>
<ubShotsPer4Turns>12.16</ubShotsPer4Turns>
<ubBurstPenalty>8</ubBurstPenalty>
<ubBulletSpeed>23</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>38</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>460</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>347</sSound>
<sBurstSound>39</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>9</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>73</nAccuracy>
<bRecoilY>12</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>26800</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>137</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1078</uiIndex>
<szWeaponName>Beretta Cx4 Storm</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>3</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>15.81</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>20</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>14</ubMagSize>
<usRange>210</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>43</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>414</sSound>
<sBurstSound>76</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>43</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>60</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1177</uiIndex>
<szWeaponName>Spectre M4</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>6</ubReadyTime>
<ubShotsPer4Turns>14.98</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>25</ubImpact>
<ubDeadliness>18</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>125</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>63</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>374</sSound>
<sBurstSound>60</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>14</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>11500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1178</uiIndex>
<szWeaponName>MAT-49</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>10</ubReadyTime>
<ubShotsPer4Turns>14.22</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>19</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>175</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>63</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>370</sSound>
<sBurstSound>56</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>33</nAccuracy>
<bRecoilX>4</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>9000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1179</uiIndex>
<szWeaponName>SIG MP41/44</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>2</ubCalibre>
<ubReadyTime>12</ubReadyTime>
<ubShotsPer4Turns>14.37</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>19</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>190</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>63</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>370</sSound>
<sBurstSound>56</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>156</SilencedSound>
<bBurstAP>11</bBurstAP>
<bAutofireShotsPerFiveAP>4</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>8</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>37</nAccuracy>
<bRecoilX>4</bRecoilX>
<bRecoilY>7</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>9000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>45</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1187</uiIndex>
<szWeaponName>HK MG36</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>17</ubReadyTime>
<ubShotsPer4Turns>13.99</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>35</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>100</ubMagSize>
<usRange>365</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>482</sSound>
<sBurstSound>107</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>67</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>6</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>12</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>13000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>130</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1188</uiIndex>
<szWeaponName>CETME Ameli</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>7</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>18</ubReadyTime>
<ubShotsPer4Turns>14.39</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>35</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>200</ubMagSize>
<usRange>365</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>40</BurstAniDelay>
<ubAttackVolume>78</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>345</sSound>
<sBurstSound>37</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>104</sReloadSound>
<sLocknLoadSound>110</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>7</bBurstAP>
<bAutofireShotsPerFiveAP>5</bAutofireShotsPerFiveAP>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<NoSemiAuto>1</NoSemiAuto>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>67</nAccuracy>
<bRecoilX>3</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>5</ubAimLevels>
<Handling>16</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>27000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>125</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1190</uiIndex>
<szWeaponName>KAC PDW</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>47</ubCalibre>
<ubReadyTime>2</ubReadyTime>
<ubShotsPer4Turns>19.16</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>5</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>32</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>185</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>48</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>494</sSound>
<sBurstSound>120</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>37</nAccuracy>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18600</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>124</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1191</uiIndex>
<szWeaponName>Magpul PDR-D</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>47</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>22.12</ubShotsPer4Turns>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>31</ubImpact>
<ubDeadliness>33</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>275</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>494</sSound>
<sBurstSound>120</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>28</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>57</nAccuracy>
<bRecoilX>2</bRecoilX>
<bRecoilY>8</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>6</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>21700</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>124</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1192</uiIndex>
<szWeaponName>Automag V</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>35</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>9.75</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>19</ubDeadliness>
<ubMagSize>7</ubMagSize>
<usRange>145</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>75</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>420</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>20</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18750</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>100</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1193</uiIndex>
<szWeaponName>M1 Carbine</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>45</ubCalibre>
<ubReadyTime>7</ubReadyTime>
<ubShotsPer4Turns>14.49</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>29</ubImpact>
<ubDeadliness>23</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>30</ubMagSize>
<usRange>200</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>43</BurstAniDelay>
<ubAttackVolume>55</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>155</sSound>
<sBurstSound>123</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>40</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>110</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1194</uiIndex>
<szWeaponName>Colt Python</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>4</ubCalibre>
<ubReadyTime>1</ubReadyTime>
<ubShotsPer4Turns>12.87</ubShotsPer4Turns>
<ubBulletSpeed>20</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>16</ubDeadliness>
<bAccuracy>3</bAccuracy>
<ubMagSize>6</ubMagSize>
<usRange>110</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>60</BurstAniDelay>
<ubAttackVolume>60</ubAttackVolume>
<ubHitVolume>5</ubHitVolume>
<sSound>423</sSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<EasyUnjam>1</EasyUnjam>
<ManualReloadSound>480</ManualReloadSound>
<nAccuracy>6</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>18000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>65</usOverheatingSingleShotTemperature>
<fBurstOnlyByFanTheHammer>1</fBurstOnlyByFanTheHammer>
<ubShotsPerBurst>6</ubShotsPerBurst>
<ubBurstPenalty>8</ubBurstPenalty>
<sBurstSound>54</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<bBurstAP>10</bBurstAP>
<bRecoilX>2</bRecoilX>
<bRecoilY>12</bRecoilY>
</WEAPON>
<WEAPON>
<uiIndex>1195</uiIndex>
<szWeaponName>FR Ordnance MC51</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>9</ubCalibre>
<ubReadyTime>12</ubReadyTime>
<ubShotsPer4Turns>12.51</ubShotsPer4Turns>
<ubBurstPenalty>9</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>35</ubImpact>
<ubDeadliness>32</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>20</ubMagSize>
<usRange>375</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>50</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>348</sSound>
<sBurstSound>40</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>499</SilencedSound>
<bBurstAP>13</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>9</MaxDistForMessyDeath>
<AutoPenalty>10</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>68</nAccuracy>
<bRecoilX>1</bRecoilX>
<bRecoilY>14</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>14200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>140</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1201</uiIndex>
<szWeaponName>HK SL8 RAS</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>8</ubCalibre>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>13.67</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>31</ubImpact>
<ubDeadliness>35</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>380</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>72</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>334</sSound>
<sBurstSound>28</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>8</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>68</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>12800</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>122</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1202</uiIndex>
<szWeaponName>Pipe Wrench</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubImpact>21</ubImpact>
<ubDeadliness>4</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>1332</uiIndex>
<szWeaponName>AR57 16"</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>6</ubWeaponType>
<ubCalibre>12</ubCalibre>
<ubReadyTime>13</ubReadyTime>
<ubShotsPer4Turns>14.73</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>29</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>50</ubMagSize>
<usRange>280</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>328</sSound>
<sBurstSound>20</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>57</nAccuracy>
<bRecoilY>5</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>19200</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>64</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1333</uiIndex>
<szWeaponName>AR57 11"</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>12</ubCalibre>
<ubReadyTime>9</ubReadyTime>
<ubShotsPer4Turns>15.94</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>29</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>50</ubMagSize>
<usRange>240</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>328</sSound>
<sBurstSound>20</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>6</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>50</nAccuracy>
<bRecoilY>5</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>9</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>12800</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>64</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1334</uiIndex>
<szWeaponName>AR57 6"-Silenced</szWeaponName>
<ubWeaponClass>2</ubWeaponClass>
<ubWeaponType>3</ubWeaponType>
<ubCalibre>12</ubCalibre>
<ubReadyTime>11</ubReadyTime>
<ubShotsPer4Turns>15.21</ubShotsPer4Turns>
<ubBurstPenalty>7</ubBurstPenalty>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>26</ubImpact>
<ubDeadliness>29</ubDeadliness>
<bAccuracy>5</bAccuracy>
<ubMagSize>50</ubMagSize>
<usRange>160</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>328</sSound>
<sBurstSound>20</sBurstSound>
<sSilencedBurstSound>127</sSilencedBurstSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>12</bBurstAP>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>7</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>25</nAccuracy>
<bRecoilY>5</bRecoilY>
<ubAimLevels>4</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>9600</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>64</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1352</uiIndex>
<szWeaponName>Hand Mortar</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>48</ubCalibre>
<ubReadyTime>11</ubReadyTime>
<ubShotsPer4Turns>7.57</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>50</ubImpact>
<ubDeadliness>23</ubDeadliness>
<bAccuracy>4</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>100</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>90</ubAttackVolume>
<ubHitVolume>30</ubHitVolume>
<sSound>146</sSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>20</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>480</ManualReloadSound>
<Handling>11</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1353</uiIndex>
<szWeaponName>Sam Garver Combat Knife</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>14</ubShotsPer4Turns>
<ubImpact>20</ubImpact>
<ubDeadliness>7</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>1361</uiIndex>
<szWeaponName>MERC Umbrella</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>10.46</ubShotsPer4Turns>
<ubImpact>12</ubImpact>
<ubDeadliness>5</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>5</ubAttackVolume>
<sSound>87</sSound>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>1522</uiIndex>
<szWeaponName>KAC Masterkey</szWeaponName>
<ubWeaponClass>5</ubWeaponClass>
<ubWeaponType>8</ubWeaponType>
<ubCalibre>5</ubCalibre>
<ubReadyTime>12</ubReadyTime>
<ubShotsPer4Turns>10.87</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>36</ubImpact>
<ubDeadliness>26</ubDeadliness>
<ubMagSize>4</ubMagSize>
<usRange>90</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>85</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>435</sSound>
<sBurstSound>126</sBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>16</APsToReload>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<APsToReloadManually>10</APsToReloadManually>
<ManualReloadSound>481</ManualReloadSound>
<nAccuracy>20</nAccuracy>
<ubAimLevels>3</ubAimLevels>
<Handling>8</Handling>
<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>150</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1579</uiIndex>
<szWeaponName>Garotte</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>8</ubShotsPer4Turns>
<ubImpact>10</ubImpact>
<ubDeadliness>1</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>1581</uiIndex>
<szWeaponName>Rifle Grenade Device</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>16</ubReadyTime>
<ubShotsPer4Turns>5.83</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>60</ubDeadliness>
<ubMagSize>1</ubMagSize>
<usRange>300</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>403</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<APsToReload>32</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>16</Handling>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>500</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1626</uiIndex>
<szWeaponName>Stun Gun</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>12</ubShotsPer4Turns>
<ubImpact>4</ubImpact>
<ubDeadliness>0</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>1627</uiIndex>
<szWeaponName>Pepper Spray</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>49</ubCalibre>
<ubShotsPer4Turns>22</ubShotsPer4Turns>
<ubBulletSpeed>21</ubBulletSpeed>
<ubMagSize>8</ubMagSize>
<usRange>20</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<sSound>498</sSound>
<sReloadSound>497</sReloadSound>
<bBurstAP>20</bBurstAP>
<APsToReload>12</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
</WEAPON>
<WEAPON>
<uiIndex>1636</uiIndex>
<szWeaponName>Flashlight</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubImpact>18</ubImpact>
<ubDeadliness>3</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>1637</uiIndex>
<szWeaponName>Flashlight</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubImpact>18</ubImpact>
<ubDeadliness>3</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>1638</uiIndex>
<szWeaponName>Letter Opener</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>20</ubShotsPer4Turns>
<ubImpact>12</ubImpact>
<ubDeadliness>4</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>2</ubAttackVolume>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>1639</uiIndex>
<szWeaponName>Hedge Trimmer</szWeaponName>
<ubWeaponClass>6</ubWeaponClass>
<ubShotsPer4Turns>11</ubShotsPer4Turns>
<ubImpact>25</ubImpact>
<ubDeadliness>6</ubDeadliness>
<usReloadDelay>200</usReloadDelay>
<ubAttackVolume>20</ubAttackVolume>
<sSound>500</sSound>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
</WEAPON>
<WEAPON>
<uiIndex>1736</uiIndex>
<szWeaponName>Strela-2</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubShotsPer4Turns>3.00</ubShotsPer4Turns>
<ubBulletSpeed>30</ubBulletSpeed>
<ubImpact>30</ubImpact>
<ubDeadliness>70</ubDeadliness>
<bAccuracy>2</bAccuracy>
<ubMagSize>1</ubMagSize>
<usRange>3700</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>80</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>432</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>48</APsToReload>
<MaxDistForMessyDeath>10</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>1</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>10000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>1600</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1761</uiIndex>
<szWeaponName>Fire Extinguisher</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubReadyTime>5</ubReadyTime>
<ubShotsPer4Turns>6.46</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>6</ubBurstPenalty>
<ubBulletSpeed>30</ubBulletSpeed>
<ubDeadliness>1</ubDeadliness>
<ubCalibre>50</ubCalibre>
<ubMagSize>9</ubMagSize>
<usRange>80</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>20</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>505</sSound>
<SilencedSound>505</SilencedSound>
<sBurstSound>505</sBurstSound>
<sSilencedBurstSound>505</sSilencedBurstSound>
<sReloadSound>497</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound><bBurstAP>8</bBurstAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>20</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<Handling>5</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>20000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>100</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1762</uiIndex>
<szWeaponName>FN PS90</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>4</ubWeaponType>
<ubCalibre>12</ubCalibre>
<ubReadyTime>4</ubReadyTime>
<ubShotsPer4Turns>19.16</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>29</ubDeadliness>
<bAccuracy>6</bAccuracy>
<ubMagSize>50</ubMagSize>
<usRange>290</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>33</BurstAniDelay>
<ubAttackVolume>45</ubAttackVolume>
<ubHitVolume>3</ubHitVolume>
<sSound>328</sSound>
<sBurstSound>20</sBurstSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>101</sReloadSound>
<sLocknLoadSound>107</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>59</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>7</Handling>
<usOverheatingJamThreshold>20000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>16000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>64</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>1775</uiIndex>
<szWeaponName>Barrett M82A1</szWeaponName>
<ubWeaponClass>3</ubWeaponClass>
<ubWeaponType>5</ubWeaponType>
<ubCalibre>17</ubCalibre>
<ubReadyTime>26</ubReadyTime>
<ubShotsPer4Turns>6.57</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>56</ubImpact>
<ubDeadliness>77</ubDeadliness>
<bAccuracy>8</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>1100</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>100</ubAttackVolume>
<ubHitVolume>10</ubHitVolume>
<sSound>419</sSound>
<sReloadSound>102</sReloadSound>
<sLocknLoadSound>108</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bBurstAP>20</bBurstAP>
<APsToReload>24</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>22</MaxDistForMessyDeath>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>91</nAccuracy>
<ubAimLevels>5</ubAimLevels>
<Handling>18</Handling>
<usOverheatingJamThreshold>30000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>6000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>240</usOverheatingSingleShotTemperature>
</WEAPON>
</WEAPONLIST>