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** Merged (English) GameDir files from Development trunk, for the Spring 2011 Release ** **************************************************************************************** o Development Trunk (Revision: 4444): https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1288 4f8fa57e-7814-0410-bad4-adc449f26b7c
232 lines
7.4 KiB
XML
232 lines
7.4 KiB
XML
<!--
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In this file you can define, which mercs should be available on M.E.R.C website.
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This works for USE_PROFILE_DATA_FROM_XML = TRUE (using MercProfiles.xml) and FALSE (using BinaryData\Prof*.dat).
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If you want to hide any merc from M.E.R.C website, just delete the entry.
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uiIndex: 0 - 254
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Name: Optional Name of the merc
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MercBioID: ID from the file "BinaryData\Mercbios.edt" file. Set this to -1 and no bios will be shown for the merc.
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INFO: See list with entries below.
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Drunk: If you set this to 1, then the merc should also have a drunken profile defined in MercProfiles.xml/Prof*.dat
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There also has to be an entry here in this file right underneath (with uiIndex + 1) the "normal" profile.
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INFO: In vanilla JA2, Larry has a "normal" and a "drunken" profile.
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AlternateIndex: If <Drunk> is set to 0, you can always set this to -1. This indicates that there is no additional drunken profile for ther merc.
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If <Drunk> is set to 1, then also an additional "drunken" profile has to exist.
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In both profiles (normal, drunken) set the <AlternateIndex>, which points to the <uiIndex> of the alternating profile.
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StartMercsAvailable: Set to 1 and the merc is available at the beginning. Set to 0 and merc will be available after X (<usDay>) days.
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NewMercsAvailable: Accessible mercenary in the next day. Just set this to 0 for all mercs. This will only be set internal ingame.
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ProfilId: uiIndex from MercProfiles.xml/Prof*.dat.
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usMoneyPaid: The amount of money you have to pay Speck for this merc to show up on the website. If set to 0 then cost is taken from MercProfiles.xml/Prof*.dat.
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usDay: When <StartMercsAvailable> is set to 0, you can set the days, when the merc should be available in M.E.R.C.
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For example, if you set <usDay> to 3, the merc will be available on Day 3 + 1 day offset on the website.
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Also the total amount of money you paid Speck has to be greater than <usMoneyPaid> for the merc to show up.
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The following list shows the records defined in "BinaryData\Mercbios.edt". Use this for the <MercBioID> tag.
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Record Merc
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0 Biff
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1 Haywire
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2 Gastek
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3 Razor
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4 Flo
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5 Gumpy
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10 Bubba
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6 Larry
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7 Larry drunk
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9 Numb
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13 Tex
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14 Beggins
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8 Couger
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11 Gaston
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12 Stogie
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-->
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<MERC_AVAILABLES>
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<!-- Start Mercs -->
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<MERC>
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<uiIndex>0</uiIndex>
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<Name>Biff</Name>
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<MercBioID>0</MercBioID>
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<Drunk>0</Drunk>
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<uiAlternateIndex>-1</uiAlternateIndex>
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<StartMercsAvailable>1</StartMercsAvailable>
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<NewMercsAvailable>0</NewMercsAvailable>
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<ProfilId>40</ProfilId>
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<usMoneyPaid>0</usMoneyPaid>
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<usDay>0</usDay>
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</MERC>
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<MERC>
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<uiIndex>1</uiIndex>
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<Name>HAYWIRE</Name>
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<MercBioID>1</MercBioID>
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<Drunk>0</Drunk>
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<uiAlternateIndex>-1</uiAlternateIndex>
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<StartMercsAvailable>1</StartMercsAvailable>
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<NewMercsAvailable>0</NewMercsAvailable>
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<ProfilId>41</ProfilId>
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<usMoneyPaid>0</usMoneyPaid>
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<usDay>0</usDay>
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</MERC>
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<MERC>
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<uiIndex>2</uiIndex>
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<Name>GASKET</Name>
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<MercBioID>2</MercBioID>
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<Drunk>0</Drunk>
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<uiAlternateIndex>-1</uiAlternateIndex>
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<StartMercsAvailable>1</StartMercsAvailable>
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<NewMercsAvailable>0</NewMercsAvailable>
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<ProfilId>42</ProfilId>
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<usMoneyPaid>0</usMoneyPaid>
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<usDay>0</usDay>
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</MERC>
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<MERC>
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<uiIndex>3</uiIndex>
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<Name>RAZOR</Name>
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<MercBioID>3</MercBioID>
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<Drunk>0</Drunk>
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<uiAlternateIndex>-1</uiAlternateIndex>
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<StartMercsAvailable>1</StartMercsAvailable>
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<NewMercsAvailable>0</NewMercsAvailable>
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<ProfilId>43</ProfilId>
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<usMoneyPaid>0</usMoneyPaid>
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<usDay>0</usDay>
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</MERC>
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<MERC>
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<uiIndex>4</uiIndex>
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<Name>FLO</Name>
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<MercBioID>4</MercBioID>
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<Drunk>0</Drunk>
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<uiAlternateIndex>-1</uiAlternateIndex>
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<StartMercsAvailable>1</StartMercsAvailable>
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<NewMercsAvailable>0</NewMercsAvailable>
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<ProfilId>44</ProfilId>
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<usMoneyPaid>0</usMoneyPaid>
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<usDay>0</usDay>
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</MERC>
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<MERC>
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<uiIndex>5</uiIndex>
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<Name>GUMPY</Name>
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<MercBioID>5</MercBioID>
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<Drunk>0</Drunk>
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<uiAlternateIndex>-1</uiAlternateIndex>
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<StartMercsAvailable>1</StartMercsAvailable>
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<NewMercsAvailable>0</NewMercsAvailable>
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<ProfilId>45</ProfilId>
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<usMoneyPaid>0</usMoneyPaid>
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<usDay>0</usDay>
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</MERC>
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<!-- New Mercs -->
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<!-- Accessible mercenaries in the next day, and in next day...and next day. -->
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<!-- ex. BUBBA 2 day ... Larry 3 day etc. -->
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<MERC>
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<uiIndex>6</uiIndex>
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<Name>BUBBA</Name>
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<MercBioID>10</MercBioID>
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<Drunk>0</Drunk>
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<uiAlternateIndex>-1</uiAlternateIndex>
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<StartMercsAvailable>0</StartMercsAvailable>
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<NewMercsAvailable>0</NewMercsAvailable>
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<ProfilId>50</ProfilId>
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<usMoneyPaid>500</usMoneyPaid>
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<usDay>8</usDay>
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</MERC>
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<MERC>
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<uiIndex>7</uiIndex>
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<Name>Larry</Name>
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<MercBioID>6</MercBioID>
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<Drunk>0</Drunk>
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<uiAlternateIndex>8</uiAlternateIndex>
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<StartMercsAvailable>0</StartMercsAvailable>
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<NewMercsAvailable>0</NewMercsAvailable>
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<ProfilId>46</ProfilId>
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<usMoneyPaid>1000</usMoneyPaid>
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<usDay>15</usDay>
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</MERC>
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<MERC>
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<uiIndex>8</uiIndex>
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<Name>Larry Drunk</Name>
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<MercBioID>7</MercBioID>
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<Drunk>1</Drunk>
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<uiAlternateIndex>7</uiAlternateIndex>
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<StartMercsAvailable>0</StartMercsAvailable>
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<NewMercsAvailable>0</NewMercsAvailable>
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<ProfilId>47</ProfilId>
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<usMoneyPaid>0</usMoneyPaid>
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<usDay>0</usDay>
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</MERC>
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<MERC>
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<uiIndex>9</uiIndex>
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<Name>Numb</Name>
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<MercBioID>9</MercBioID>
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<Drunk>0</Drunk>
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<uiAlternateIndex>-1</uiAlternateIndex>
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<StartMercsAvailable>0</StartMercsAvailable>
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<NewMercsAvailable>0</NewMercsAvailable>
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<ProfilId>49</ProfilId>
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<usMoneyPaid>15000</usMoneyPaid>
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<usDay>20</usDay>
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</MERC>
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<MERC>
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<uiIndex>10</uiIndex>
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<Name>Tex</Name>
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<MercBioID>13</MercBioID>
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<Drunk>0</Drunk>
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<uiAlternateIndex>-1</uiAlternateIndex>
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<StartMercsAvailable>0</StartMercsAvailable>
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<NewMercsAvailable>0</NewMercsAvailable>
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<ProfilId>167</ProfilId>
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<usMoneyPaid>16000</usMoneyPaid>
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<usDay>21</usDay>
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</MERC>
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<MERC>
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<uiIndex>11</uiIndex>
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<Name>Biggens</Name>
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<MercBioID>14</MercBioID>
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<Drunk>0</Drunk>
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<uiAlternateIndex>-1</uiAlternateIndex>
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<StartMercsAvailable>0</StartMercsAvailable>
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<NewMercsAvailable>0</NewMercsAvailable>
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<ProfilId>168</ProfilId>
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<usMoneyPaid>18000</usMoneyPaid>
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<usDay>23</usDay>
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</MERC>
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<MERC>
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<uiIndex>12</uiIndex>
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<Name>Cougar</Name>
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<MercBioID>8</MercBioID>
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<Drunk>0</Drunk>
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<uiAlternateIndex>-1</uiAlternateIndex>
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<StartMercsAvailable>0</StartMercsAvailable>
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<NewMercsAvailable>0</NewMercsAvailable>
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<ProfilId>48</ProfilId>
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<usMoneyPaid>20000</usMoneyPaid>
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<usDay>25</usDay>
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</MERC>
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<MERC>
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<uiIndex>13</uiIndex>
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<Name>Gaston</Name>
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<MercBioID>11</MercBioID>
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<Drunk>0</Drunk>
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<uiAlternateIndex>-1</uiAlternateIndex>
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<StartMercsAvailable>0</StartMercsAvailable>
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<NewMercsAvailable>0</NewMercsAvailable>
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<ProfilId>165</ProfilId>
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<usMoneyPaid>25000</usMoneyPaid>
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<usDay>30</usDay>
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</MERC>
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<MERC>
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<uiIndex>14</uiIndex>
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<Name>Stogie</Name>
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<MercBioID>12</MercBioID>
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<Drunk>0</Drunk>
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<uiAlternateIndex>-1</uiAlternateIndex>
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<StartMercsAvailable>0</StartMercsAvailable>
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<NewMercsAvailable>0</NewMercsAvailable>
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<ProfilId>166</ProfilId>
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<usMoneyPaid>26000</usMoneyPaid>
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<usDay>31</usDay>
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</MERC>
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</MERC_AVAILABLES> |