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https://github.com/1dot13/gamedir.git
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o Deleted old / unused files and added / updated new files o Fixed problems with the icons of objects laid on the ground (wrong ja2set.dat) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1741 4f8fa57e-7814-0410-bad4-adc449f26b7c
320 lines
16 KiB
INI
320 lines
16 KiB
INI
;******************************************************************************************************************************
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; Jagged Alliance 2 v1.13: Unfinished Business
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;******************************************************************************************************************************
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;------------------------------------------------------------------------------------------------------------------------------
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; This file controls special settings for the v1.13 Unfinished Business.
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; The general common settings are stored in the ja2_options.ini file.
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;------------------------------------------------------------------------------------------------------------------------------
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[Unfinished Business Settings]
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;******************************************************************************************************************************
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; This section changes general settings of Unfinished Business
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;******************************************************************************************************************************
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;------------------------------------------------------------------------------------------------------------------------------
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; Show/hide the map buttons on the strategy screen.
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;------------------------------------------------------------------------------------------------------------------------------
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BORDER_TOWN = TRUE
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BORDER_MINE = TRUE
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BORDER_TEAMS = TRUE
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BORDER_MILITIA = FALSE
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BORDER_AIRSPACE = TRUE
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BORDER_ITEM = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Can the initial sector (default H7) be attacked immediatly by enemies?
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;------------------------------------------------------------------------------------------------------------------------------
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EVENT_ATTACK_INITIAL_SECTOR_IF_PLAYER_STILL_THERE = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; After blowing up the fan in the J13, the enemy is alerted, and the underground sectors (J14-1 and K14-1)
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; will be added to enemy units.
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;------------------------------------------------------------------------------------------------------------------------------
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HANDLE_ADDING_ENEMIES_TO_TUNNEL_MAPS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Enable the option to do a auto resolve battle?
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;------------------------------------------------------------------------------------------------------------------------------
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AUTO_RESOLVE = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Initial grid numbers and times of the crashed helicopter
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; Jeżli ustawimy InGameHeli na FALSE oraz InGameHeliCrash na FALSE, to gra będzie używać te parametry.
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; Jeżli ustawimy InGameHeli na FALSE oraz InGameHeliCrash na TRUE, to gra będzie używać te parametry.
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; Jeżli ustawimy InGameHeli na TRUE oraz InGameHeliCrash na FALSE, to gra nie korzysta z tych parametrów.
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; Jeżli ustawimy InGameHeli na TRUE oraz InGameHeliCrash na TRUE, to gra będzie używać te parametry.
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;------------------------------------------------------------------------------------------------------------------------------
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INITIAL_HELICOPTER_GRIDNO_1 = 14947
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INITIAL_HELICOPTER_GRIDNO_2 = 15584
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INITIAL_HELICOPTER_GRIDNO_3 = 15754
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INITIAL_HELICOPTER_GRIDNO_4 = 16232
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INITIAL_HELICOPTER_GRIDNO_5 = 16067
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INITIAL_HELICOPTER_GRIDNO_6 = 16230
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INITIAL_HELICOPTER_GRIDNO_7 = 15272
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INITIAL_HELICOPTER_RANDOM_TIME_1 = 1300
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INITIAL_HELICOPTER_RANDOM_TIME_2 = 2000
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INITIAL_HELICOPTER_RANDOM_TIME_3 = 2750
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INITIAL_HELICOPTER_RANDOM_TIME_4 = 3400
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INITIAL_HELICOPTER_RANDOM_TIME_5 = 4160
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INITIAL_HELICOPTER_RANDOM_TIME_6 = 4700
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INITIAL_HELICOPTER_RANDOM_TIME_7 = 5630
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;------------------------------------------------------------------------------------------------------------------------------
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; Sektor do którego najemnicy będą teleportowani po zakończeniu gry. Sektorem ostatecznej walki z generałem jest L15-3.
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; Domyślny sektor : K16.
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;------------------------------------------------------------------------------------------------------------------------------
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DEFAULT_END_SECTOR_X = 16
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DEFAULT_END_SECTOR_Y = 11
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DEFAULT_END_SECTOR_Z = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Enable the landing of a helicopter, like it is in default JA2 1.13?
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; If this value is set to "TRUE", then "ENABLE_UB_HELICOPTER_CRASH" has to be set to "FALSE"
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;------------------------------------------------------------------------------------------------------------------------------
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ENABLE_JA2_HELICOPTER_LANDING = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Set the crash site (Unfinished Business). If this parameter is set to "TRUE", then
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; "ENABLE_JA2_HELICOPTER_LANDING" has to be set to "FALSE".
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;------------------------------------------------------------------------------------------------------------------------------
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ENABLE_UB_HELICOPTER_CRASH = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Enable Jerry Dialogues?
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;------------------------------------------------------------------------------------------------------------------------------
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JERRY_QUOTES = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Add Jerry to the sector (sector default H7).
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;------------------------------------------------------------------------------------------------------------------------------
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JERRY = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Set the tactical grid number from Jerry.
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; Jerry will be in a sector which is defined as the start sector.
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; See ja2_options.ini: DEFAULT_ARRIVAL_SECTOR_X, DEFAULT_ARRIVAL_SECTOR_Y.
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;------------------------------------------------------------------------------------------------------------------------------
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JERRY_GRIDNO = 15109
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;------------------------------------------------------------------------------------------------------------------------------
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; The switch in the L15-3. The final sector with General Morris.
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;------------------------------------------------------------------------------------------------------------------------------
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SWITCH_IN_MORRIS_AREA_GRIDNO = 15231
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;------------------------------------------------------------------------------------------------------------------------------
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; After firing the rockets, our mercenaries will automatically go to the elevator.
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;------------------------------------------------------------------------------------------------------------------------------
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SWITCH_TO_LAUNCH_MISSLES_GRIDNO_1 = 14268
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SWITCH_TO_LAUNCH_MISSLES_GRIDNO_2 = 15708
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;------------------------------------------------------------------------------------------------------------------------------
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; Po przeczytaniu instrukcji Morrisa, zostaje pokazne miejsce przełącznika na panelu sterowania.
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;------------------------------------------------------------------------------------------------------------------------------
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RADIO_LOCATORS_GRIDNO_1 = 15070
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RADIO_LOCATORS_GRIDNO_2 = 14744
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;------------------------------------------------------------------------------------------------------------------------------
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; Miejsca przy wentylatorze (sektor J13), pod którymi podkładam ładunki wybuchowe.
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;------------------------------------------------------------------------------------------------------------------------------
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POWERGEN_SECTOR_GRIDNO_1 = 15100
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POWERGEN_SECTOR_GRIDNO_2 = 12220
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POWERGEN_SECTOR_GRIDNO_3 = 14155
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POWERGEN_SECTOR_GRIDNO_4 = 13980
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;------------------------------------------------------------------------------------------------------------------------------
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; Po wysadzeniu wentylatora, (sektor J13) w tym miejscu pojawi się przejście do sektora J14-1.
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;------------------------------------------------------------------------------------------------------------------------------
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POWERGEN_SECTOR_EXITGRID_GRIDNO = 19749
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;------------------------------------------------------------------------------------------------------------------------------
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; Dodanie dźwięku wentylatora.
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;------------------------------------------------------------------------------------------------------------------------------
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POWERGEN_FAN_SOUND_GRIDNO_1 = 10979
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POWERGEN_FAN_SOUND_GRIDNO_2 = 19749
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;------------------------------------------------------------------------------------------------------------------------------
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; Miejsce włączenia wentylatora.
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;------------------------------------------------------------------------------------------------------------------------------
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START_FANBACKUP_AGAIN_GRIDNO = 10980
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;------------------------------------------------------------------------------------------------------------------------------
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; Miejsce zatrzymania wentylatora.
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;------------------------------------------------------------------------------------------------------------------------------
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STOP_POWERGEN_FAN_GRIDNO = 10980
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;------------------------------------------------------------------------------------------------------------------------------
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; The tactical grid numbers of the fan tiles (default sector J13)
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;------------------------------------------------------------------------------------------------------------------------------
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FAN_GRIDNO_1 = 10978
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FAN_GRIDNO_2 = 10979
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FAN_GRIDNO_3 = 10980
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FAN_GRIDNO_4 = 10818
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FAN_GRIDNO_5 = 10819
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FAN_GRIDNO_6 = 10820
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FAN_GRIDNO_7 = 10658
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FAN_GRIDNO_8 = 10659
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FAN_GRIDNO_9 = 10660
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Campaign Settings]
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;******************************************************************************************************************************
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; These settings changes some campaign settings.
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;******************************************************************************************************************************
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;------------------------------------------------------------------------------------------------------------------------------
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; Use MovementCosts.xml file? If TRUE, then MAKE_STRATEGIC_MOVEMENT_COSTS must be set to "FALSE".
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;------------------------------------------------------------------------------------------------------------------------------
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STRATEGIC_MOVEMENT_COSTS_XML = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Automatically generate enemies in the sectors.
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; Enemy units are not generated in the main sectors: H7, H8, H9, H10,H11, I9, I10, I11, I12, I13,
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; J11, J12, J13, K14, K15, K16, L15, I13_B1, J13_B1, J14_B1, K15_B1, K15_B2, L15_B2, L15_B3
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; To set the enemies in these sectors use GameInit.lua file or GarrisonGroups.xml and PatrolGroups.xml
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;------------------------------------------------------------------------------------------------------------------------------
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ADD_RANDOM_ENEMY_TO_SECTOR = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Should the game automatically creates the directions of travel between sectors?
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;------------------------------------------------------------------------------------------------------------------------------
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MAKE_STRATEGIC_MOVEMENT_COSTS = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Enable the quest: "Broken internet laptop."
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;------------------------------------------------------------------------------------------------------------------------------
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LAPTOP_QUEST = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Enable the news of the death of mercenaries. This option uses the file email.edt.
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;------------------------------------------------------------------------------------------------------------------------------
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NOTIFY_ON_DEAD_AIM_MERCS = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Should the game be initialized with GarrisonGroups.xml and PatrolGroups.xml
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;------------------------------------------------------------------------------------------------------------------------------
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USE_ENEMY_ARMY_XMLS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Use special UB Strategic Actions for the default UB campaign ?
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;------------------------------------------------------------------------------------------------------------------------------
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JA2UB = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Laptop Settings]
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;******************************************************************************************************************************
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; These settings changes some laptop settings.
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;******************************************************************************************************************************
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;------------------------------------------------------------------------------------------------------------------------------
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; Should the I.M.P website be protected with the default JA2 password (XEP624)?
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;------------------------------------------------------------------------------------------------------------------------------
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IMP_PASS_JA2 = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Should the I.M.P website be protected with the default UB password (GP97SL)?
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;------------------------------------------------------------------------------------------------------------------------------
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IMP_PASS_UB = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Should those links be visible on the AIM website? These options take use of "Email.edt" file
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;------------------------------------------------------------------------------------------------------------------------------
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LINK_INSURANCE = FALSE
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LINK_FUNERAL = TRUE
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LINK_BOBBY = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Should Bobby Ray's website be accessable? These option takes use of "Email.edt" file
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;------------------------------------------------------------------------------------------------------------------------------
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BOBBY_SITE_ACCESSED = FALSE
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;-----------------------
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; Weapon
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;-----------------------
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[Unfinished Business Items]
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TEX_MOVIE_ATTACK_CLYDESDALES = 1356
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TEX_MOVIE_WILD_EAST = 1357
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TEX_MOVIE_HAVE_HONDA = 1358
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LAPTOP_TRANSMITTER = 1355
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CHE_GUEVARA_CANTEEN = 1359
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MERC_WRISTWATCH = 1360
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SAM_GARVER_COMBAT_KNIFE = 1353
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MERC_UMBRELLA_OLD = 1361
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MORRIS_INSTRUCTION_NOTE = 1362
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HAND_CANNON = 1352
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HARTFORD_6_SHOOTER = 66
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MERC_UMBRELLA = 1361
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CLIP_CANNON_BALL = 1354
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BARRETT_UB = 335
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CALICO_960_UB = 69
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PSG1_UB = 334
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L85_UB = 331
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TAR21_UB = 332
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VAL_SILENT_UB = 333
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MICRO_UZI_UB = 330
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CALICO_950_UB = 67
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CALICO_900_UB = 68
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;-----------------------
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; Profiles
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;-----------------------
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[Unfinished Business Profiles]
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MANUEL = 60
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BIGENS = 61
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JOHN_K = 62
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TEX = 64
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GASTON = 58
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STOGIE = 59
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JERRY = 76
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PGMALE4 = 57
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BETTY = 73
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RAUL = 74
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MORRIS = 75
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RUDY = 77
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