Files
gamedir/Data-UB/AddOns/Data-UB-Vanilla/UB_Options.INI
T
Wanne 7a1cf8171b - UB Improvements / Cleanup (by Jazz)
o Deleted old / unused files and added / updated new files
o Fixed problems with the icons of objects laid on the ground (wrong ja2set.dat)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1741 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-08-28 17:09:45 +00:00

317 lines
16 KiB
INI

;******************************************************************************************************************************
; Jagged Alliance 2 v1.13: Unfinished Business
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; This file controls special settings for the v1.13 Unfinished Business.
; The general common settings are stored in the ja2_options.ini file.
;------------------------------------------------------------------------------------------------------------------------------
[Unfinished Business Settings]
;******************************************************************************************************************************
; This section changes general settings of Unfinished Business
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; Show/hide the map buttons on the strategy screen.
;------------------------------------------------------------------------------------------------------------------------------
BORDER_TOWN = TRUE
BORDER_MINE = TRUE
BORDER_TEAMS = TRUE
BORDER_MILITIA = FALSE
BORDER_AIRSPACE = TRUE
BORDER_ITEM = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Can the initial sector (default H7) be attacked immediatly by enemies?
;------------------------------------------------------------------------------------------------------------------------------
EVENT_ATTACK_INITIAL_SECTOR_IF_PLAYER_STILL_THERE = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; After blowing up the fan in the J13, the enemy is alerted, and the underground sectors (J14-1 and K14-1)
; will be added to enemy units.
;------------------------------------------------------------------------------------------------------------------------------
HANDLE_ADDING_ENEMIES_TO_TUNNEL_MAPS = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Enable the option to do a auto resolve battle?
;------------------------------------------------------------------------------------------------------------------------------
AUTO_RESOLVE = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Initial grid numbers and times of the crashed helicopter
; Jeżli ustawimy InGameHeli na FALSE oraz InGameHeliCrash na FALSE, to gra będzie używać te parametry.
; Jeżli ustawimy InGameHeli na FALSE oraz InGameHeliCrash na TRUE, to gra będzie używać te parametry.
; Jeżli ustawimy InGameHeli na TRUE oraz InGameHeliCrash na FALSE, to gra nie korzysta z tych parametrów.
; Jeżli ustawimy InGameHeli na TRUE oraz InGameHeliCrash na TRUE, to gra będzie używać te parametry.
;------------------------------------------------------------------------------------------------------------------------------
INITIAL_HELICOPTER_GRIDNO_1 = 14947
INITIAL_HELICOPTER_GRIDNO_2 = 15584
INITIAL_HELICOPTER_GRIDNO_3 = 15754
INITIAL_HELICOPTER_GRIDNO_4 = 16232
INITIAL_HELICOPTER_GRIDNO_5 = 16067
INITIAL_HELICOPTER_GRIDNO_6 = 16230
INITIAL_HELICOPTER_GRIDNO_7 = 15272
INITIAL_HELICOPTER_RANDOM_TIME_1 = 1300
INITIAL_HELICOPTER_RANDOM_TIME_2 = 2000
INITIAL_HELICOPTER_RANDOM_TIME_3 = 2750
INITIAL_HELICOPTER_RANDOM_TIME_4 = 3400
INITIAL_HELICOPTER_RANDOM_TIME_5 = 4160
INITIAL_HELICOPTER_RANDOM_TIME_6 = 4700
INITIAL_HELICOPTER_RANDOM_TIME_7 = 5630
;------------------------------------------------------------------------------------------------------------------------------
; Sektor do którego najemnicy będą teleportowani po zakończeniu gry. Sektorem ostatecznej walki z generałem jest L15-3.
; Domyślny sektor : K16.
;------------------------------------------------------------------------------------------------------------------------------
DEFAULT_END_SECTOR_X = 16
DEFAULT_END_SECTOR_Y = 11
DEFAULT_END_SECTOR_Z = 0
;------------------------------------------------------------------------------------------------------------------------------
; Enable the landing of a helicopter, like it is in default JA2 1.13?
; If this value is set to "TRUE", then "ENABLE_UB_HELICOPTER_CRASH" has to be set to "FALSE"
;------------------------------------------------------------------------------------------------------------------------------
ENABLE_JA2_HELICOPTER_LANDING = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Set the crash site (Unfinished Business). If this parameter is set to "TRUE", then
; "ENABLE_JA2_HELICOPTER_LANDING" has to be set to "FALSE".
;------------------------------------------------------------------------------------------------------------------------------
ENABLE_UB_HELICOPTER_CRASH = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Enable Jerry Dialogues?
;------------------------------------------------------------------------------------------------------------------------------
JERRY_QUOTES = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Add Jerry to the sector (sector default H7).
;------------------------------------------------------------------------------------------------------------------------------
JERRY = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Set the tactical grid number from Jerry.
; Jerry will be in a sector which is defined as the start sector.
; See ja2_options.ini: DEFAULT_ARRIVAL_SECTOR_X, DEFAULT_ARRIVAL_SECTOR_Y.
;------------------------------------------------------------------------------------------------------------------------------
JERRY_GRIDNO = 15109
;------------------------------------------------------------------------------------------------------------------------------
; The switch in the L15-3. The final sector with General Morris.
;------------------------------------------------------------------------------------------------------------------------------
SWITCH_IN_MORRIS_AREA_GRIDNO = 15231
;------------------------------------------------------------------------------------------------------------------------------
; After firing the rockets, our mercenaries will automatically go to the elevator.
;------------------------------------------------------------------------------------------------------------------------------
SWITCH_TO_LAUNCH_MISSLES_GRIDNO_1 = 14268
SWITCH_TO_LAUNCH_MISSLES_GRIDNO_2 = 15708
;------------------------------------------------------------------------------------------------------------------------------
; Po przeczytaniu instrukcji Morrisa, zostaje pokazne miejsce przełącznika na panelu sterowania.
;------------------------------------------------------------------------------------------------------------------------------
RADIO_LOCATORS_GRIDNO_1 = 15070
RADIO_LOCATORS_GRIDNO_2 = 14744
;------------------------------------------------------------------------------------------------------------------------------
; Miejsca przy wentylatorze (sektor J13), pod którymi podkładam ładunki wybuchowe.
;------------------------------------------------------------------------------------------------------------------------------
POWERGEN_SECTOR_GRIDNO_1 = 15100
POWERGEN_SECTOR_GRIDNO_2 = 12220
POWERGEN_SECTOR_GRIDNO_3 = 14155
POWERGEN_SECTOR_GRIDNO_4 = 13980
;------------------------------------------------------------------------------------------------------------------------------
; Po wysadzeniu wentylatora, (sektor J13) w tym miejscu pojawi się przejście do sektora J14-1.
;------------------------------------------------------------------------------------------------------------------------------
POWERGEN_SECTOR_EXITGRID_GRIDNO = 19749
;------------------------------------------------------------------------------------------------------------------------------
; Dodanie dźwięku wentylatora.
;------------------------------------------------------------------------------------------------------------------------------
POWERGEN_FAN_SOUND_GRIDNO_1 = 10979
POWERGEN_FAN_SOUND_GRIDNO_2 = 19749
;------------------------------------------------------------------------------------------------------------------------------
; Miejsce włączenia wentylatora.
;------------------------------------------------------------------------------------------------------------------------------
START_FANBACKUP_AGAIN_GRIDNO = 10980
;------------------------------------------------------------------------------------------------------------------------------
; Miejsce zatrzymania wentylatora.
;------------------------------------------------------------------------------------------------------------------------------
STOP_POWERGEN_FAN_GRIDNO = 10980
;------------------------------------------------------------------------------------------------------------------------------
; The tactical grid numbers of the fan tiles (default sector J13)
;------------------------------------------------------------------------------------------------------------------------------
FAN_GRIDNO_1 = 10978
FAN_GRIDNO_2 = 10979
FAN_GRIDNO_3 = 10980
FAN_GRIDNO_4 = 10818
FAN_GRIDNO_5 = 10819
FAN_GRIDNO_6 = 10820
FAN_GRIDNO_7 = 10658
FAN_GRIDNO_8 = 10659
FAN_GRIDNO_9 = 10660
;******************************************************************************************************************************
;******************************************************************************************************************************
[Campaign Settings]
;******************************************************************************************************************************
; These settings changes some campaign settings.
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; Use MovementCosts.xml file? If TRUE, then MAKE_STRATEGIC_MOVEMENT_COSTS must be set to "FALSE".
;------------------------------------------------------------------------------------------------------------------------------
STRATEGIC_MOVEMENT_COSTS_XML = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Automatically generate enemies in the sectors.
; Enemy units are not generated in the main sectors: H7, H8, H9, H10,H11, I9, I10, I11, I12, I13,
; J11, J12, J13, K14, K15, K16, L15, I13_B1, J13_B1, J14_B1, K15_B1, K15_B2, L15_B2, L15_B3
; To set the enemies in these sectors use GameInit.lua file or GarrisonGroups.xml and PatrolGroups.xml
;------------------------------------------------------------------------------------------------------------------------------
ADD_RANDOM_ENEMY_TO_SECTOR = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Should the game automatically creates the directions of travel between sectors?
;------------------------------------------------------------------------------------------------------------------------------
MAKE_STRATEGIC_MOVEMENT_COSTS = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Enable the quest: "Broken internet laptop."
;------------------------------------------------------------------------------------------------------------------------------
LAPTOP_QUEST = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Enable the news of the death of mercenaries. This option uses the file email.edt.
;------------------------------------------------------------------------------------------------------------------------------
NOTIFY_ON_DEAD_AIM_MERCS = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Should the game be initialized with GarrisonGroups.xml and PatrolGroups.xml
;------------------------------------------------------------------------------------------------------------------------------
USE_ENEMY_ARMY_XMLS = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Use special UB Strategic Actions for the default UB campaign ?
;------------------------------------------------------------------------------------------------------------------------------
JA2UB = TRUE
;******************************************************************************************************************************
;******************************************************************************************************************************
[Laptop Settings]
;******************************************************************************************************************************
; These settings changes some laptop settings.
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; Should the I.M.P website be protected with the default JA2 password (XEP624)?
;------------------------------------------------------------------------------------------------------------------------------
IMP_PASS_JA2 = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Should the I.M.P website be protected with the default UB password (GP97SL)?
;------------------------------------------------------------------------------------------------------------------------------
IMP_PASS_UB = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Should those links be visible on the AIM website? These options take use of "Email.edt" file
;------------------------------------------------------------------------------------------------------------------------------
LINK_INSURANCE = FALSE
LINK_FUNERAL = TRUE
LINK_BOBBY = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Should Bobby Ray's website be accessable? These option takes use of "Email.edt" file
;------------------------------------------------------------------------------------------------------------------------------
BOBBY_SITE_ACCESSED = FALSE
[Unfinished Business Items]
TEX_MOVIE_ATTACK_CLYDESDALES = 1356
TEX_MOVIE_WILD_EAST = 1357
TEX_MOVIE_HAVE_HONDA = 1358
LAPTOP_TRANSMITTER = 1355
CHE_GUEVARA_CANTEEN = 1359
MERC_WRISTWATCH = 1360
SAM_GARVER_COMBAT_KNIFE = 1353
MERC_UMBRELLA_OLD = 336
MORRIS_INSTRUCTION_NOTE = 1362
HAND_CANNON = 1352
HARTFORD_6_SHOOTER = 66
MERC_UMBRELLA = 336
CLIP_CANNON_BALL = 1354
BARRETT_UB = 335
CALICO_960_UB = 69
PSG1_UB = 334
L85_UB = 331
TAR21_UB = 332
VAL_SILENT_UB = 333
MICRO_UZI_UB = 330
CALICO_950_UB = 67
CALICO_900_UB = 68
;-----------------------
; Profiles
;-----------------------
[Unfinished Business Profiles]
MANUEL = 60
BIGENS = 61
JOHN_K = 62
TEX = 64
GASTON = 58
STOGIE = 59
JERRY = 76
PGMALE4 = 57
BETTY = 73
RAUL = 74
MORRIS = 75
RUDY = 77