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gamedir/Data-1.13/Scripts/Overhead.lua
T
Wanne 7e5ba8bd71 ****************************************************************************************
** Merged (English) GameDir files from Development trunk, for the Spring 2011 Release **
****************************************************************************************
o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1288 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-26 10:54:58 +00:00

289 lines
6.6 KiB
Lua

local NPC_TALK_RADIUS = 4
local sDesiredMercDist
local NO_PROFILE = 200
Facts =
{
FACT_SKYRIDER_CLOSE_TO_CHOPPER = 43,
FACT_MARIA_ESCORTED_AT_LEATHER_SHOP = 117,
FACT_JOEY_NEAR_MARTHA = 110,
FACT_JOHN_ALIVE = 190,
FACT_MARY_OR_JOHN_ARRIVED = 192,
FACT_MARY_ALIVE = 187,
FACT_FIRST_ROBOT_DESTROYED = 203,
FACT_ROBOT_READY_SECOND_TIME = 205,
FACT_SECOND_ROBOT_DESTROYED = 206,
}
Attitude =
{
DEFENSIVE = 0,
BRAVESOLO = 1,
BRAVEAID = 2,
CUNNINGSOLO = 3,
CUNNINGAID = 4,
AGGRESSIVE = 5,
MAXATTITUDES = 6,
ATTACKSLAYONLY = 7,
}
Quests =
{
QUEST_DELIVER_LETTER = 0,
QUEST_FOOD_ROUTE = 1,
QUEST_KILL_TERRORISTS = 2,
QUEST_KINGPIN_IDOL = 3,
QUEST_KINGPIN_MONEY = 4,
QUEST_RUNAWAY_JOEY = 5,
QUEST_RESCUE_MARIA = 6,
QUEST_CHITZENA_IDOL = 7,
QUEST_HELD_IN_ALMA = 8,
QUEST_INTERROGATION = 9,
QUEST_ARMY_FARM = 10,
QUEST_FIND_SCIENTIST = 11,
QUEST_DELIVER_VIDEO_CAMERA = 12,
QUEST_BLOODCATS = 13,
QUEST_FIND_HERMIT = 14,
QUEST_CREATURES = 15,
QUEST_CHOPPER_PILOT = 16,
QUEST_ESCORT_SKYRIDER = 17,
QUEST_FREE_DYNAMO = 18,
QUEST_ESCORT_TOURISTS = 19,
QUEST_FREE_CHILDREN = 20,
QUEST_LEATHER_SHOP_DREAM = 21,
QUEST_KILL_DEIDRANNA = 25,
}
Profil =
{
MIGUEL = 57,
CARLOS = 58,
IRA = 59,
DIMITRI = 60,
SLAY = 64,
DYNAMO = 66,
SHANK = 67,
CARMEN = 78,
MARIA = 88,
ANGEL = 89,
JOEY = 90,
SKYRIDER = 97,
JOHN = 118,
MARY = 119,
JIM = 140,
JACK = 141,
OLAF = 142,
RAY = 143,
OLGA = 144,
TYRONE = 145,
MADLAB = 146,
}
What =
{
MERC_TYPE__PLAYER_CHARACTER = 0,
MERC_TYPE__AIM_MERC = 1,
MERC_TYPE__MERC = 2,
MERC_TYPE__NPC = 3,
MERC_TYPE__EPC = 4,
MERC_TYPE__NPC_WITH_UNEXTENDABLE_CONTRACT = 5,
MERC_TYPE__VEHICLE = 6,
}
Team =
{
OUR_TEAM = 0,
ENEMY_TEAM = 1,
CREATURE_TEAM = 2,
MILITIA_TEAM = 3,
CIV_TEAM = 4,
}
pQuest =
{
QUESTNOTSTARTED = 0,
QUESTINPROGRESS = 1,
QUESTDONE = 2,
}
Group =
{
NON_CIV_GROUP = 0,
REBEL_CIV_GROUP = 1,
KINGPIN_CIV_GROUP = 2,
SANMONA_ARMS_GROUP = 3,
ANGELS_GROUP = 4,
BEGGARS_CIV_GROUP = 5,
TOURISTS_CIV_GROUP = 6,
ALMA_MILITARY_CIV_GROUP = 7,
DOCTORS_CIV_GROUP = 8,
COUPLE1_CIV_GROUP = 9,
HICKS_CIV_GROUP = 10,
WARDEN_CIV_GROUP = 11,
JUNKYARD_CIV_GROUP = 12,
FACTORY_KIDS_GROUP = 13,
QUEENS_CIV_GROUP = 14,
}
Status =
{
CIV_GROUP_NEUTRAL = 0,
CIV_GROUP_WILL_EVENTUALLY_BECOME_HOSTILE = 1,
CIV_GROUP_WILL_BECOME_HOSTILE = 2,
CIV_GROUP_HOSTILE = 3,
}
SectorY =
{
MAP_ROW_A = 1,
MAP_ROW_B = 2,
MAP_ROW_C = 3,
MAP_ROW_D = 4,
MAP_ROW_E = 5,
MAP_ROW_F = 6,
MAP_ROW_G = 7,
MAP_ROW_H = 8,
MAP_ROW_I = 9,
MAP_ROW_J = 10,
MAP_ROW_K = 11,
MAP_ROW_L = 12,
MAP_ROW_M = 13,
MAP_ROW_N = 14,
MAP_ROW_O = 15,
MAP_ROW_P = 16,
}
-- local function
local function HandleJohnArrival( ID )
local ID2 = nil
local sDist
if ( not ID ) then
ID = FindSoldierByProfileID (Profil.JOHN)
if ( not ID ) then
return
end
end
if ( PythSpacesAway( ID,8228) < 40 ) then
if ( CheckFact( Facts.FACT_MARY_ALIVE, 0 ) == true ) then
ID2 = FindSoldierByProfileID( Profil.MARY )
if ( ID2 ) then
if ( PythSpacesAway( ID, GetNPCGridNo(ID2) ) > 8 ) then
-- Too far away!
return
end
end
end
SetFactTrue( Facts.FACT_MARY_OR_JOHN_ARRIVED )
ActionStopMerc(ID)
-- If Mary is alive/dead
if ( ID2 ) then
ActionStopMerc(ID2)
TriggerNPCRecord( ID, 13 )
else
TriggerNPCRecord( ID, 12 )
end
end
end
-- end local function
-- local function
local function HandleMaryArrival( ID )
local sDist
if ( not ID ) then
ID = FindSoldierByProfileID (Profil.MARY)
if ( not ID ) then
return
end
end
if ( CheckFact( Facts.FACT_JOHN_ALIVE,0) == true ) then
return
--new requirements: player close by
elseif ( PythSpacesAway( ID,8228) < 40 ) then
if ( not TileIsOutOfBounds ( ClosestPC( ID, sDist )) and sDist > NPC_TALK_RADIUS * 2 ) then
--too far away
return
end
SetFactTrue( Facts.FACT_MARY_OR_JOHN_ARRIVED )
ActionStopMerc(ID)
TriggerNPCRecord( ID, 13 )
end
end
-- end local function
function HandleAtNewGridNo( ProfileId )
TeamSoldier = FindSoldierTeam (ProfileId)
if ( TeamSoldier == Team.OUR_TEAM ) then -- Team
if ( WhatKindOfMercAmI (ProfileId) == What.MERC_TYPE__EPC ) then -- what EPC
-- Skyrider
if ( ProfileId == Profil.SKYRIDER and CheckNPCSectorBool( Profil.SKYRIDER, 13, SectorY.MAP_ROW_B, 0 ) == true and PythSpacesAway( Profil.SKYRIDER,8842 ) < 11 ) then
ActionStopMerc(Profil.SKYRIDER)
SetFactTrue( Facts.FACT_SKYRIDER_CLOSE_TO_CHOPPER )
TriggerNPCRecord( Profil.SKYRIDER, 15 )
SetUpHelicopterForPlayer( 13, SectorY.MAP_ROW_B, Profil.SKYRIDER )
elseif ( ProfileIdsSectorX == 13 and ProfileIdsSectorY == SectorY.MAP_ROW_B and ProfileIdbSectorZ == 0 ) then
-- Mary
if ( ProfileId == Profil.MARY ) then
HandleMaryArrival( Profil.MARY )
-- John
elseif ( ProfileId == Profil.JOHN ) then
HandleJohnArrival( Profil.JOHN )
end
-- Maria
elseif ( ProfileId == Profil.MARIA and CheckNPCSectorBool( Profil.MARIA, 6, SectorY.MAP_ROW_C, 0) == true and CheckFact(Facts.FACT_MARIA_ESCORTED_AT_LEATHER_SHOP,Profil.MARIA) == true ) then
if ( NPCInRoom( Profil.ANGEL, 2 ) == true ) then
TriggerNPCRecord( Profil.ANGEL, 12 )
end
-- Joey
elseif ( ProfileId == Profil.JOEY and CheckNPCSectorBool( Profil.JOEY, 8, SectorY.MAP_ROW_G, 0) == true and CheckFact(Facts.FACT_JOEY_NEAR_MARTHA,0) == true ) then
ActionStopMerc(Profil.JOEY)
TriggerNPCRecord( Profil.JOEY, 9 )
end
-- Drassen stuff for John & Mary
elseif ( CheckQuest(Quests.QUEST_ESCORT_TOURISTS) == pQuest.QUESTINPROGRESS and ProfileIdsSectorX == 13 and ProfileIdsSectorY == SectorY.MAP_ROW_B and ProfileIdbSectorZ == 0 ) then
if ( CheckFact( FACT_JOHN_ALIVE) == true ) then
HandleJohnArrival( nil )
else
HandleMaryArrival( nil )
end
elseif ( TeamSoldier == Team.CIV_TEAM and ProfileId ~= NO_PROFILE and CheckSoldierNeutral( ProfileId ) == true ) then
if ( ProfileId == Profil.JIM or ProfileId == Profil.JACK or ProfileId == Profil.OLAF or ProfileId == Profil.RAY or ProfileId == Profil.OLGA or ProfileId == Profil.TYRONE ) then
if ( not TileIsOutOfBounds( ClosestPC( ProfileId, sDesiredMercDist )) ) then
if ( sDesiredMercDist <= NPC_TALK_RADIUS * 2 ) then
CancelAIAction ( ProfileId )
AddToShouldBecomeHostileOrSayQuoteList( GetPlayerMercID(ProfileId) )
end
end
end
end -- End what EPC
end -- End team
end