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gamedir/Data/TableData/MercAvailability.xml
T
Wanne 7e5ba8bd71 ****************************************************************************************
** Merged (English) GameDir files from Development trunk, for the Spring 2011 Release **
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o Development Trunk (Revision: 4444):  https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1288 4f8fa57e-7814-0410-bad4-adc449f26b7c
2011-05-26 10:54:58 +00:00

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XML

<!--
In this file you can define, which mercs should be available on M.E.R.C website.
This works for USE_PROFILE_DATA_FROM_XML = TRUE (using MercProfiles.xml) and FALSE (using BinaryData\Prof*.dat).
If you want to hide any merc from M.E.R.C website, just delete the entry.
uiIndex: 0 - 254
Name: Optional Name of the merc
MercBioID: ID from the file "BinaryData\Mercbios.edt" file. Set this to -1 and no bios will be shown for the merc.
INFO: See list with entries below.
Drunk: If you set this to 1, then the merc should also have a drunken profile defined in MercProfiles.xml/Prof*.dat
There also has to be an entry here in this file right underneath (with uiIndex + 1) the "normal" profile.
INFO: In vanilla JA2, Larry has a "normal" and a "drunken" profile.
AlternateIndex: If <Drunk> is set to 0, you can always set this to -1. This indicates that there is no additional drunken profile for ther merc.
If <Drunk> is set to 1, then also an additional "drunken" profile has to exist.
In both profiles (normal, drunken) set the <AlternateIndex>, which points to the <uiIndex> of the alternating profile.
StartMercsAvailable: Set to 1 and the merc is available at the beginning. Set to 0 and merc will be available after X (<usDay>) days.
NewMercsAvailable: Accessible mercenary in the next day. Just set this to 0 for all mercs. This will only be set internal ingame.
ProfilId: uiIndex from MercProfiles.xml/Prof*.dat.
usMoneyPaid: The amount of money you have to pay Speck for this merc to show up on the website. If set to 0 then cost is taken from MercProfiles.xml/Prof*.dat.
usDay: When <StartMercsAvailable> is set to 0, you can set the days, when the merc should be available in M.E.R.C.
For example, if you set <usDay> to 3, the merc will be available on Day 3 + 1 day offset on the website.
Also the total amount of money you paid Speck has to be greater than <usMoneyPaid> for the merc to show up.
The following list shows the records defined in "BinaryData\Mercbios.edt". Use this for the <MercBioID> tag.
Record Merc
0 Biff
1 Haywire
2 Gastek
3 Razor
4 Flo
5 Gumpy
10 Bubba
6 Larry
7 Larry drunk
9 Numb
13 Tex
14 Beggins
8 Couger
11 Gaston
12 Stogie
-->
<MERC_AVAILABLES>
<!-- Start Mercs -->
<MERC>
<uiIndex>0</uiIndex>
<Name>Biff</Name>
<MercBioID>0</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>40</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>1</uiIndex>
<Name>HAYWIRE</Name>
<MercBioID>1</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>41</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>2</uiIndex>
<Name>GASKET</Name>
<MercBioID>2</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>42</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>3</uiIndex>
<Name>RAZOR</Name>
<MercBioID>3</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>43</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>4</uiIndex>
<Name>FLO</Name>
<MercBioID>4</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>44</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>5</uiIndex>
<Name>GUMPY</Name>
<MercBioID>5</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>1</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>45</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<!-- New Mercs -->
<!-- Accessible mercenaries in the next day, and in next day...and next day. -->
<!-- ex. BUBBA 2 day ... Larry 3 day etc. -->
<MERC>
<uiIndex>6</uiIndex>
<Name>BUBBA</Name>
<MercBioID>10</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>50</ProfilId>
<usMoneyPaid>500</usMoneyPaid>
<usDay>8</usDay>
</MERC>
<MERC>
<uiIndex>7</uiIndex>
<Name>Larry</Name>
<MercBioID>6</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>8</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>46</ProfilId>
<usMoneyPaid>1000</usMoneyPaid>
<usDay>15</usDay>
</MERC>
<MERC>
<uiIndex>8</uiIndex>
<Name>Larry Drunk</Name>
<MercBioID>7</MercBioID>
<Drunk>1</Drunk>
<uiAlternateIndex>7</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>47</ProfilId>
<usMoneyPaid>0</usMoneyPaid>
<usDay>0</usDay>
</MERC>
<MERC>
<uiIndex>9</uiIndex>
<Name>Numb</Name>
<MercBioID>9</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>49</ProfilId>
<usMoneyPaid>15000</usMoneyPaid>
<usDay>20</usDay>
</MERC>
<MERC>
<uiIndex>10</uiIndex>
<Name>Tex</Name>
<MercBioID>13</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>167</ProfilId>
<usMoneyPaid>16000</usMoneyPaid>
<usDay>21</usDay>
</MERC>
<MERC>
<uiIndex>11</uiIndex>
<Name>Biggens</Name>
<MercBioID>14</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>168</ProfilId>
<usMoneyPaid>18000</usMoneyPaid>
<usDay>23</usDay>
</MERC>
<MERC>
<uiIndex>12</uiIndex>
<Name>Cougar</Name>
<MercBioID>8</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>48</ProfilId>
<usMoneyPaid>20000</usMoneyPaid>
<usDay>25</usDay>
</MERC>
<MERC>
<uiIndex>13</uiIndex>
<Name>Gaston</Name>
<MercBioID>11</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>165</ProfilId>
<usMoneyPaid>25000</usMoneyPaid>
<usDay>30</usDay>
</MERC>
<MERC>
<uiIndex>14</uiIndex>
<Name>Stogie</Name>
<MercBioID>12</MercBioID>
<Drunk>0</Drunk>
<uiAlternateIndex>-1</uiAlternateIndex>
<StartMercsAvailable>0</StartMercsAvailable>
<NewMercsAvailable>0</NewMercsAvailable>
<ProfilId>166</ProfilId>
<usMoneyPaid>26000</usMoneyPaid>
<usDay>31</usDay>
</MERC>
</MERC_AVAILABLES>