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*** New ja2.exe build (2415) *** - Enhanced Description Box (by Headrock) - Can be toggled on/off in the game settings - Can be customized in the ja2_options.ini (USE_ENHANCED_DESCRIPTION_BOX) - Further infos: http://www.bookgallery.co.il/JA2PublicPosts/DescBox.asp - 100 AP System - Now the default system - Can be changed back to 25 AP System in the Data-1.13\APBPConstants.ini - Just change the property AP_MAXIMUM = 25 and you have the 25 AP System back German and Russian EXE can be found here: http://ja2.h758491.serverkompetenz.net/Wanne/Build_2415/ *** New XML Editor *** - Supports the 100 AP system - Minor adjustments *** New INI Editor *** - Also works as a MOD Loader. - New entry in the ja2.ini (DEFAULT_JA2_EXECUTABLE). Used for starting JA2 v1.13 from the INI Editor - Supports 100 AP System (APBPConstants.ini) - Configure and start JA2 v1.13 from the INI Editor git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1049 4f8fa57e-7814-0410-bad4-adc449f26b7c
676 lines
74 KiB
XML
676 lines
74 KiB
XML
<?xml version="1.0" encoding="utf-16"?>
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<Settings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
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<Description_ENG>This is the file "ja2.ini" which is the general settings file Jagged Alliance 2 v1.13.</Description_ENG>
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<Description_GER>Dies hier ist die Datei "ja2.ini", welche die standard Einstellungsdatei für Jagged Alliance 2 v1.13 ist.</Description_GER>
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<Description_RUS />
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<Sections>
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<Section name="APConstants">
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<Description_ENG>In this section you can change global settings for Jagged Alliance 2 v1.13</Description_ENG>
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<Description_GER>In dieser Sektion können Sie globale Einstellungen für Jagged Alliance 2 v1.13 verändern.</Description_GER>
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<Description_RUS />
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<Properties>
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<Property name="AP_MAXIMUM" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="100" interval="1">
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<Description_ENG>The maximum number of Action Points a merc may have.
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Should be 5x MAX_AP_CARRIED for game-balance purposes.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_MINIMUM" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="40" interval="1">
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<Description_ENG>The minimum number of Action Points a merc should have.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_MONSTER_MAXIMUM" datatype="numeric" minvalue="0" maxvalue="200" defaultvalue="160" interval="1">
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<Description_ENG>The maximum number of Action Points for Crepitus.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_VEHICLE_MAXIMUM" datatype="numeric" minvalue="0" maxvalue="400" defaultvalue="200" interval="1">
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<Description_ENG>The maximum number of Action Points for vehicles.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="MAX_AP_CARRIED" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="20" interval="1">
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<Description_ENG>This is the maximum number of Action Points that may be carried over from a previous round.
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It should be no more than 1/5 of AP_MAXIMUM, or game balance may be seriously disturbed.
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</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_YOUNG_MONST_FACTOR" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="15" interval="1">
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<Description_ENG>This is a percent adjustments.
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So 9 actually means 90% of whatever APs have been calculated.
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15 = 150%. etc.
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</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_MONST_FRENZY_FACTOR" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="13" interval="1">
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<Description_ENG>This is a percent adjustments.
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So 9 actually means 90% of whatever APs have been calculated.
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15 = 150%. etc.
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</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_CLAUSTROPHOBE" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="9" interval="1">
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<Description_ENG>This is a percent adjustments.
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So 9 actually means 90% of whatever APs have been calculated.
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15 = 150%. etc.
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</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_AFRAID_OF_INSECTS" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="8" interval="1">
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<Description_ENG>This is a percent adjustments.
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So 9 actually means 90% of whatever APs have been calculated.
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15 = 150%. etc.
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</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_WRONG_MAG" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="15" interval="1">
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<Description_ENG>This is a percent adjustments.
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So 9 actually means 90% of whatever APs have been calculated.
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15 = 150%. etc.
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This the multiplier applied to reload AP cost when trying to reload from an improper sized mag.
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</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_EXCHANGE_PLACES" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="20" interval="1">
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<Description_ENG>The amount of Action Points that are needed to exchange places with another character.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_REVERSE_MODIFIER" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="4" interval="1">
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<Description_ENG>Movement costs are raised by this amount, when moving in reverse.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_STEALTH_MODIFIER" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="8" interval="1">
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<Description_ENG>Movement costs are raised by this amount, when being stealthy.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_STEAL_ITEM" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="56" interval="1">
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<Description_ENG>The amount of Action Points that are needed to steal from an enemy.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_TAKE_BLOOD" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="40" interval="1">
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<Description_ENG>AP-cost for putting blood into a jar.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_TALK" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="24" interval="1">
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<Description_ENG>The amount of Action Points that are needed to talk to another character.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_MOVEMENT_FLAT" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="12" interval="1">
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<Description_ENG>Movement costs for the specific type of terrain.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_MOVEMENT_GRASS" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="14" interval="1">
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<Description_ENG>Movement costs for the specific type of terrain.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_MOVEMENT_BUSH" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="18" interval="1">
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<Description_ENG>Movement costs for the specific type of terrain.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_MOVEMENT_RUBBLE" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="24" interval="1">
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<Description_ENG>Movement costs for the specific type of terrain.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_MOVEMENT_SHORE" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="28" interval="1">
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<Description_ENG>Movement costs for the specific type of terrain.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_MOVEMENT_LAKE" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="36" interval="1">
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<Description_ENG>Movement costs for the specific type of terrain.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_MOVEMENT_OCEAN" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="32" interval="1">
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<Description_ENG>Movement costs for the specific type of terrain.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_CHANGE_FACING" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="4" interval="1">
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<Description_ENG>AP-cost for changing facing while standing.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_CHANGE_TARGET" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="2" interval="1">
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<Description_ENG>AP-cost for changing to another target inside current facing.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_TOSS_ITEM" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="32" interval="1">
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<Description_ENG>AP-costs that are involved in throwing items other than to attack.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_REFUEL_VEHICLE" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="40" interval="1">
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<Description_ENG>AP-cost charged for refueling a vehicle.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_RADIO" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="20" interval="1">
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<Description_ENG>The cost for enemy soldiers to use their radio.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_CROUCH" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="6" interval="1">
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<Description_ENG>AP-costs to change stance.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_PRONE" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="8" interval="1">
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<Description_ENG>AP-costs to change stance.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_LOOK_STANDING" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="4" interval="1">
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<Description_ENG>AP-costs for looking (binocs) for various stances.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_LOOK_CROUCHED" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="6" interval="1">
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<Description_ENG>AP-costs for looking (binocs) for various stances.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_LOOK_PRONE" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="8" interval="1">
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<Description_ENG>AP-costs for looking (binocs) for various stances.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_READY_KNIFE" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="0" interval="1">
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<Description_ENG>AP-costs for geting a weapon into position.
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Most are not used because these costs are also in weapons.xml</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_READY_DUAL" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="4" interval="1">
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<Description_ENG>AP-costs for geting a weapon into position.
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Most are not used because these costs are also in weapons.xml</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_MIN_AIM_ATTACK" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="0" interval="1">
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<Description_ENG>Maybe default values in case calculations come up with strange (negative?) results?</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_DROP_BOMB" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="12" interval="1">
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<Description_ENG>AP-cost to place a bomb for demolition purposes.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_RELOAD_GUN" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="20" interval="1">
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<Description_ENG>Normally superseded by value in weapons.xml.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_START_FIRST_AID" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="20" interval="1">
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<Description_ENG>AP-costs involved in First Aid.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_START_REPAIR" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="20" interval="1">
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<Description_ENG>AP-costs involved in Reaparing.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_GET_WOUNDED_DIVISOR" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="1" interval="1">
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<Description_ENG>This is a divisor so we don't want to adjust it's value.
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It adjusts how many AP per damage point taken are lost.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_FALL_DOWN" datatype="numeric" minvalue="0" maxvalue="50" defaultvalue="16" interval="1">
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<Description_ENG>AP-loss from stepping on marbles or from getting hit very hard.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_OPEN_DOOR" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="12" interval="1">
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<Description_ENG>AP-costs involved in opening doors.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_PICKLOCK" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="40" interval="1">
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<Description_ENG>AP-costs involved in opening doors.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_EXAMINE_DOOR" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="20" interval="1">
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<Description_ENG>AP-costs involved in opening doors.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_BOOT_DOOR" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="32" interval="1">
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<Description_ENG>AP-costs involved in opening doors.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_USE_CROWBAR" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="40" interval="1">
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<Description_ENG>AP-costs involved in opening doors.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_UNLOCK_DOOR" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="24" interval="1">
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<Description_ENG>AP-costs involved in opening doors.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_LOCK_DOOR" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="24" interval="1">
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<Description_ENG>AP-costs involved in opening doors.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_EXPLODE_DOOR" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="40" interval="1">
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<Description_ENG>AP-costs involved in opening doors.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_UNTRAP_DOOR" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="40" interval="1">
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<Description_ENG>AP-costs involved in opening doors.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_USEWIRECUTTERS" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="40" interval="1">
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<Description_ENG>AP-cost for cutting fences.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_CLIMBROOF" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="40" interval="1">
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<Description_ENG>AP-costs for climbing.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_CLIMBOFFROOF" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="24" interval="1">
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<Description_ENG>AP-costs for climbing.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_JUMPFENCE" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="24" interval="1">
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<Description_ENG>AP-costs for jumping fences, without or with a backpack.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_JUMPFENCEBPACK" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="40" interval="1">
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<Description_ENG>AP-costs for jumping fences, without or with a backpack.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_USE_REMOTE" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="8" interval="1">
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<Description_ENG>Activating mounted or handheld switches.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_PULL_TRIGGER" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="8" interval="1">
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<Description_ENG>Activating mounted or handheld switches.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_PUNCH" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="16" interval="1">
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<Description_ENG>Activating mounted or handheld switches.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_PICKUP_ITEM" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="12" interval="1">
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<Description_ENG>AP-cost for taking an item from the ground.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_GIVE_ITEM" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="4" interval="1">
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<Description_ENG>AP-cost to give an item to an adjacent merc.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_BURY_MINE" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="30" interval="1">
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<Description_ENG>AP-cost to set a mine.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_DISARM_MINE" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="40" interval="1">
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<Description_ENG>AP-cost to disarm a mine or booby trap.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_DRINK" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="20" interval="1">
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<Description_ENG>Application of items to the Body silhouette.</Description_ENG>
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<Description_GER />
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<Description_RUS />
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</Property>
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<Property name="AP_CAMOFLAGE" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="40" interval="1">
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<Description_ENG>Application of items to the Body silhouette.</Description_ENG>
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<Description_GER />
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<Description_RUS />
|
|
</Property>
|
|
<Property name="AP_START_RUN_COST" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="4" interval="1">
|
|
<Description_ENG>AP-cost for starting to run.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="AP_ATTACH_CAN" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="20" interval="1">
|
|
<Description_ENG>AP-cost for attaching the soda can with string to a door.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="AP_JUMP_OVER" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="20" interval="1">
|
|
<Description_ENG>AP-cost to jump over a prone merc.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="AP_BACK_PACK" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="12" interval="1">
|
|
<Description_ENG>Backpack-related AP-costs.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="AP_OPEN_ZIPPER" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="24" interval="1">
|
|
<Description_ENG>Backpack-related AP-costs.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="AP_CLOSE_ZIPPER" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="28" interval="1">
|
|
<Description_ENG>Backpack-related AP-costs.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="AP_CLICK_AIM" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="4" interval="1">
|
|
<Description_ENG>AP for aiming clicks.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="AUTOFIRE_SHOTS_AP_VALUE" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="20" interval="1">
|
|
<Description_ENG>The following is used with the weapons.xml:bAutofireShotsPerFiveAP to determine how many AP we actually want the value to represent.
|
|
"FiveAP" is right for a 25AP system, but 20 is more approriate for a 100AP system.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="AP_RELOAD_LOOSE" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="8" interval="1">
|
|
<Description_ENG>Loose round reload system.
|
|
Represents the AP cost to reload a single round of ammunition.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BAD_AP_COST" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="36" interval="1">
|
|
<Description_ENG>The AP shot cost at which a gun will be listed as "slow firing".</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="AP_UNJAM" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="2" interval="1">
|
|
<Description_ENG>AP-costs to unjam a weapon.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="AP_MAX_SUPPRESSED" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="32" interval="1">
|
|
<Description_ENG>Maximum AP penalty from supression fire. Modifire for how effective a suppression point is.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="AP_SUPPRESSION_MOD" datatype="numeric" minvalue="0" maxvalue="100" defaultvalue="24" interval="1">
|
|
<Description_ENG>Maximum AP penalty from supression fire. Modifire for how effective a suppression point is.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="DEFAULT_APS" datatype="numeric" minvalue="0" maxvalue="200" defaultvalue="80" interval="1">
|
|
<Description_ENG>Default values to calculate AP-costs shown in Infoboxes of guns.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="DEFAULT_AIMSKILL" datatype="numeric" minvalue="0" maxvalue="200" defaultvalue="80" interval="1">
|
|
<Description_ENG>Default values to calculate AP-costs shown in Infoboxes of guns.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
</Properties>
|
|
</Section>
|
|
<Section name="BPConstants">
|
|
<Description_ENG>In this section you can change global settings for Jagged Alliance 2 v1.13</Description_ENG>
|
|
<Description_GER>In dieser Sektion können Sie globale Einstellungen für Jagged Alliance 2 v1.13 verändern.</Description_GER>
|
|
<Description_RUS />
|
|
<Properties>
|
|
<Property name="BP_RATIO_RED_PTS_TO_NORMAL" datatype="numeric" minvalue="0" maxvalue="200" defaultvalue="100" interval="1">
|
|
<Description_ENG>Default values to calculate AP-costs shown in Infoboxes of guns.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_RUN_ENERGYCOSTFACTOR" datatype="numeric" minvalue="0" maxvalue="200" defaultvalue="3" interval="1">
|
|
<Description_ENG>Default values to calculate AP-costs shown in Infoboxes of guns.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_WALK_ENERGYCOSTFACTOR" datatype="numeric" minvalue="0" maxvalue="200" defaultvalue="1" interval="1">
|
|
<Description_ENG>Default values to calculate AP-costs shown in Infoboxes of guns.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_SWAT_ENERGYCOSTFACTOR" datatype="numeric" minvalue="0" maxvalue="200" defaultvalue="2" interval="1">
|
|
<Description_ENG>Default values to calculate AP-costs shown in Infoboxes of guns.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_CRAWL_ENERGYCOSTFACTOR" datatype="numeric" minvalue="0" maxvalue="200" defaultvalue="4" interval="1">
|
|
<Description_ENG>Default values to calculate AP-costs shown in Infoboxes of guns.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_RADIO" datatype="numeric" minvalue="0" maxvalue="200" defaultvalue="0" interval="1">
|
|
<Description_ENG>Default values to calculate AP-costs shown in Infoboxes of guns.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_USE_DETONATOR" datatype="numeric" minvalue="0" maxvalue="200" defaultvalue="0" interval="1">
|
|
<Description_ENG>Default values to calculate AP-costs shown in Infoboxes of guns.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_PER_AP_NO_EFFORT" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="-50" interval="5">
|
|
<Description_ENG>This value is dynamically adjusted based on AP_MAXIMUM.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_PER_AP_MIN_EFFORT" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="-25" interval="5">
|
|
<Description_ENG>This value is dynamically adjusted based on AP_MAXIMUM.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_PER_AP_LT_EFFORT" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="-12" interval="5">
|
|
<Description_ENG>This value is dynamically adjusted based on AP_MAXIMUM.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_PER_AP_MOD_EFFORT" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="6" interval="5">
|
|
<Description_ENG>This value is dynamically adjusted based on AP_MAXIMUM.</Description_ENG>
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_MOVEMENT_FLAT" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="5" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_MOVEMENT_GRASS" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="10" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_MOVEMENT_BUSH" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="20" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_MOVEMENT_RUBBLE" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="35" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_MOVEMENT_SHORE" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="50" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_MOVEMENT_LAKE" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="75" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_MOVEMENT_OCEAN" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="100" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_CROUCH" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="10" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_PRONE" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="10" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_CLIMBROOF" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="500" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_CLIMBOFFROOF" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="250" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_JUMPFENCE" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="200" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_JUMPFENCEBPACK" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="500" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_STEAL_ITEM" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="50" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_START_FIRST_AID" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="0" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_GET_HIT" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="200" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_GET_WOUNDED" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="50" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_FALL_DOWN" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="250" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_OPEN_DOOR" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="30" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_PICKLOCK" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="-250" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_EXAMINE_DOOR" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="-250" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_BOOT_DOOR" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="200" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_USE_CROWBAR" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="350" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_UNLOCK_DOOR" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="50" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_EXPLODE_DOOR" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="-250" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_UNTRAP_DOOR" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="150" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_LOCK_DOOR" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="50" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_USEWIRECUTTERS" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="200" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_DROP_BOMB" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="0" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_BURY_MINE" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="250" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_DISARM_MINE" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="0" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_JUMP_OVER" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="250" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_BACK_PACK" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="50" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_WORK_ZIPPER" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="250" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
<Property name="BP_UNJAM" datatype="numeric" minvalue="-1000" maxvalue="1000" defaultvalue="0" interval="5">
|
|
<Description_ENG />
|
|
<Description_GER />
|
|
<Description_RUS />
|
|
</Property>
|
|
</Properties>
|
|
</Section>
|
|
</Sections>
|
|
</Settings> |