mirror of
https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
Fixed typos (thx to ATigersClaw) - Dr. Mitch (AIM Bio) - Backgrounds.xml - LoadScreenHints.xml git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2186 4f8fa57e-7814-0410-bad4-adc449f26b7c
818 lines
35 KiB
XML
818 lines
35 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<BACKGROUNDS>
|
|
<BACKGROUND>
|
|
<uiIndex>0</uiIndex>
|
|
<szName>Background name (128 letters)</szName>
|
|
<szShortName>short name (20)</szShortName>
|
|
<szDescription>Enter a description here. This will show up in the laptop and can be up to 256 letters long.</szDescription>
|
|
|
|
<!-- sector dependent AP modifiers, values from -8 to 8-->
|
|
<ap_polar>0</ap_polar>
|
|
<ap_desert>0</ap_desert>
|
|
<ap_swamp>0</ap_swamp>
|
|
<ap_urban>0</ap_urban>
|
|
<ap_river>0</ap_river>
|
|
<ap_coastal>0</ap_coastal>
|
|
<ap_tropical>0</ap_tropical>
|
|
<ap_mountain>0</ap_mountain>
|
|
|
|
<!-- stat effectiveness modifiers, values from -10 to 10 -->
|
|
<agility>0</agility>
|
|
<strength>0</strength>
|
|
<dexterity>0</dexterity>
|
|
<mechanical>0</mechanical>
|
|
<medical>0</medical>
|
|
<wisdom>0</wisdom>
|
|
<explosives>0</explosives>
|
|
<leadership>0</leadership>
|
|
<marksmanship>0</marksmanship>
|
|
|
|
<!-- +- AP for other tasks-->
|
|
<ap_height>0</ap_height> <!-- +- AP if on a roof, -8 to 8 -->
|
|
<ap_swimming>0</ap_swimming> <!-- +- % APs needed for task, -40 to 40 -->
|
|
<ap_fortify>0</ap_fortify> <!-- +- % APs needed for task, -40 to 40 -->
|
|
<ap_artillery>0</ap_artillery> <!-- +- % APs needed for task, -40 to 40 -->
|
|
<ap_inventory>0</ap_inventory> <!-- +- % APs needed for task, -40 to 40 -->
|
|
<ap_airdrop>0</ap_airdrop> <!-- look into other direction after airdrop + +-AP in first turn after airdrop, -10 to 10 -->
|
|
<ap_assault>0</ap_assault> <!-- +- AP in first turn if attacking, -10 to 10 -->
|
|
|
|
<!-- +-% travel speed modifiers, -20 to 20-->
|
|
<travel_foot>0</travel_foot>
|
|
<travel_car>0</travel_car>
|
|
<travel_air>0</travel_air>
|
|
<travel_boat>0</travel_boat> <!-- no boats exist in the trunk -->
|
|
|
|
<!-- +-% resistances, -20 to 20-->
|
|
<resistance_poison>0</resistance_poison>
|
|
<resistance_fear>0</resistance_fear>
|
|
<resistance_suppression>0</resistance_suppression>
|
|
<resistance_physical>0</resistance_physical>
|
|
<resistance_alcohol>0</resistance_alcohol>
|
|
|
|
<!--various boni-->
|
|
<interrogation>0</interrogation> <!-- +- prisoner interrogation strength, -50 to 300 -->
|
|
<prisonguard>0</prisonguard> <!-- +- prison guard strength, -50 to 300 -->
|
|
<betterprices_guns>0</betterprices_guns> <!-- +- % prices when trading guns and ammo, -20 to 20 -->
|
|
<betterprices>0</betterprices> <!-- +- % prices when trading armour, lbe, blades, kits etc., -20 to 20 -->
|
|
<capitulation>0</capitulation> <!-- +- % total team strength when asking enemy for surrender, -50 to 100 -->
|
|
<speed_run>0</speed_run> <!-- +- running speed, -50 to 50 -->
|
|
<speed_bandaging>0</speed_bandaging> <!-- +- bandaging speed, -50 to 50 -->
|
|
<drink_energyregen>0</drink_energyregen> <!-- +- % breath restored by drinking, -80 to 300 -->
|
|
<carrystrength>0</carrystrength> <!-- +- % strength for weight calculations, -50 to 50 -->
|
|
<food>0</food> <!-- +- % need for food, -50 to 100 -->
|
|
<water>0</water> <!-- +- % need for water, -50 to 100 -->
|
|
<sleep>0</sleep> <!-- +- need for sleep, -2 to 2 -->
|
|
<meleedamage>0</meleedamage> <!-- +- damage with melee attacks, -10 to 10 -->
|
|
<cth_blades>0</cth_blades> <!-- +- cth with blade weapons, -10 to 10 -->
|
|
<camo>0</camo> <!-- +- effectiveness, -20 to 20 -->
|
|
<stealth>0</stealth> <!-- +- effectiveness, -20 to 20 -->
|
|
<increased_maxcth>0</increased_maxcth> <!-- +- max possible cth, -5 to 5 -->
|
|
<hearing_night>0</hearing_night> <!-- +- hearing range, -10 to 10 -->
|
|
<hearing_day>0</hearing_day> <!-- +- hearing range, -10 to 10 -->
|
|
|
|
<!-- +- % approach effectiveness, -50 to 50 -->
|
|
<approach_friendly>0</approach_friendly>
|
|
<approach_direct>0</approach_direct>
|
|
<approach_threaten>0</approach_threaten>
|
|
<approach_recruit>0</approach_recruit>
|
|
|
|
<breachingcharge>0</breachingcharge> <!-- +- success chance with door braching charges, -100 to 100 -->
|
|
<cth_vs_creatures>0</cth_vs_creatures> <!-- +- cth with firearms when aiming at creatures, -20 to 20 -->
|
|
<insurance>0</insurance> <!-- +- % insurance cost, -50 to 200 -->
|
|
|
|
<!-- on/off properties: 1 for on, 0 for off -->
|
|
<druguse>0</druguse> <!-- might use drugs from inventory (the 'Larry'-behaviour) -->
|
|
<xenophobic>0</xenophobic> <!-- lower opinion of everybody without this background -->
|
|
<level_underground>0</level_underground> <!-- +1 effective level if underground -->
|
|
<scrounging>0</scrounging> <!-- might steal items (and put them in personal inventory) -->
|
|
<traplevel>0</traplevel> <!-- +1 level on bombs planted -->
|
|
<corruptionspread>0</corruptionspread> <!-- unused in the trunk -->
|
|
<no_male>0</no_male> <!-- IMP creation: cannot be selected by males -->
|
|
<no_female>0</no_female> <!-- IMP creation: cannot be selected by females -->
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>1</uiIndex>
|
|
<szName>Arms Dealer</szName>
|
|
<szShortName>Arms Dealer</szShortName>
|
|
<szDescription>Experience earned in years of arms trade leads to better deals when buying and selling guns.</szDescription>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>2</uiIndex>
|
|
<szName>Law Enforcement</szName>
|
|
<szShortName>Law Enforcement</szShortName>
|
|
<szDescription>Former law enforcement personnel often seek work in the mercenary world, and are the logical choice for handling captives.</szDescription>
|
|
<interrogation>150</interrogation>
|
|
<prisonguard>50</prisonguard>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>3</uiIndex>
|
|
<szName>Prison Guard</szName>
|
|
<szShortName>Prison Guard</szShortName>
|
|
<szDescription>In longer and larger conflicts, former prison guards are natural choices for running prison camps.</szDescription>
|
|
<prisonguard>300</prisonguard>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>4</uiIndex>
|
|
<szName>Gang Member</szName>
|
|
<szShortName>Gang Member</szShortName>
|
|
<szDescription>Becoming a mercenary is a natural step for many gang members - job's the same, tools and pay much better.</szDescription>
|
|
<approach_threaten>10</approach_threaten>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>2</cth_blades>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>5</uiIndex>
|
|
<szName>Convict</szName>
|
|
<szShortName>Convict</szShortName>
|
|
<szDescription>Anyone surviving in a merciless prison is bound to be more dangerous on release - if he survives that long.</szDescription>
|
|
<resistance_poison>5</resistance_poison>
|
|
<resistance_physical>2</resistance_physical>
|
|
<meleedamage>2</meleedamage>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>6</uiIndex>
|
|
<szName>Drug Addict</szName>
|
|
<szShortName>Drug Addict</szShortName>
|
|
<szDescription>Given the nature of today's drugs, addicts can make fearsome, yet unreliable, opponents.</szDescription>
|
|
<druguse>1</druguse>
|
|
<scrounging>1</scrounging>
|
|
<insurance>30</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>7</uiIndex>
|
|
<szName>Nobility</szName>
|
|
<szShortName>Nobility</szShortName>
|
|
<szDescription>Some people join this business not out of necessity. While easy to label them as sissy aristocrats, some are actually quite capable, as they have received the best training money can buy.</szDescription>
|
|
<xenophobic>1</xenophobic>
|
|
<marksmanship>1</marksmanship>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>8</uiIndex>
|
|
<szName>Lawyer</szName>
|
|
<szShortName>Lawyer</szShortName>
|
|
<szDescription>A somewhat unorthodox background for a mercenary, former lawyers might be useful when there's a deal to be made on a knife's edge.</szDescription>
|
|
<capitulation>20</capitulation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>9</uiIndex>
|
|
<szName>Pilot</szName>
|
|
<szShortName>Pilot</szShortName>
|
|
<szDescription>Used to physical stress over long periods, some pilots find the transition to ground combat surprisingly easy.</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<travel_air>10</travel_air>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>10</uiIndex>
|
|
<szName>Priest</szName>
|
|
<szShortName>Priest</szShortName>
|
|
<szDescription>Many devout followers of any religion or cult area are surprisingly violent and zealous if pushed in the right (or wrong) direction.</szDescription>
|
|
<approach_recruit>10</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>11</uiIndex>
|
|
<szName>Nurse</szName>
|
|
<szShortName>Nurse</szShortName>
|
|
<szDescription>While not full-blown doctors, nurses are still in high demand in warzones, due to the grim business.</szDescription>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<medical>7</medical>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>12</uiIndex>
|
|
<szName>ANC Veteran</szName>
|
|
<szShortName>ANC Veteran</szShortName>
|
|
<szDescription>Militant veterans of the ANC's struggle were not only versed in jungle warfare, but also in political theory.</szDescription>
|
|
<ap_swamp>3</ap_swamp>
|
|
<leadership>6</leadership>
|
|
<approach_recruit>5</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>13</uiIndex>
|
|
<szName>Construction Work</szName>
|
|
<szShortName>Construction</szShortName>
|
|
<szDescription>Construction workers are used to hard labour, and can construct fortifications better than deskjob heroes.</szDescription>
|
|
<strength>6</strength>
|
|
<ap_fortify>-10</ap_fortify>
|
|
<carrystrength>8</carrystrength>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>14</uiIndex>
|
|
<szName>Skydiver</szName>
|
|
<szShortName>Skydiver</szShortName>
|
|
<szDescription>If you want to put your life to risk, might as well earn cash by it...</szDescription>
|
|
<ap_airdrop>25</ap_airdrop>
|
|
<insurance>40</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>15</uiIndex>
|
|
<szName>Drill Sergeant</szName>
|
|
<szShortName>Drill Sergeant</szShortName>
|
|
<szDescription>A drill sergeant's job is to create armies and traumatise young men and women.</szDescription>
|
|
<leadership>6</leadership>
|
|
<marksmanship>4</marksmanship>
|
|
<approach_threaten>10</approach_threaten>
|
|
<approach_recruit>-6</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>16</uiIndex>
|
|
<szName>Bouncer</szName>
|
|
<szShortName>Bouncer</szShortName>
|
|
<szDescription>Doormen make good soldiers in close combat, though the killing part is a change (hopefully).</szDescription>
|
|
<meleedamage>4</meleedamage>
|
|
<dexterity>2</dexterity>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>17</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Professional assassins are obviously used to killing, though might come in conflict with more idealistic team members.</szDescription>
|
|
<stealth>4</stealth>
|
|
<marksmanship>2</marksmanship>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<insurance>10</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>18</uiIndex>
|
|
<szName>Bomber</szName>
|
|
<szShortName>Bomber</szShortName>
|
|
<szDescription>Wether you call them terrorists or freedom fighters often depends on your relation to those killed.</szDescription>
|
|
<explosives>6</explosives>
|
|
<breachingcharge>30</breachingcharge>
|
|
<traplevel>1</traplevel>
|
|
<insurance>40</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>19</uiIndex>
|
|
<szName>Bodyguard</szName>
|
|
<szShortName>Bodyguard</szShortName>
|
|
<szDescription>Superbly trained, utterly loyal, and willing to pay the ultimate price. What more could a potential employer want?</szDescription>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<strength>1</strength>
|
|
<resistance_physical>3</resistance_physical>
|
|
<meleedamage>2</meleedamage>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>20</uiIndex>
|
|
<szName>SWAT Member</szName>
|
|
<szShortName>SWAT</szShortName>
|
|
<szDescription>Blurring the line between police and military, SWAT teams are used in urban operations too dangerous for normal law enforcement.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_assault>2</ap_assault>
|
|
<interrogation>75</interrogation>
|
|
<prisonguard>50</prisonguard>
|
|
<breachingcharge>70</breachingcharge>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>21</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<betterprices>4</betterprices>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_recruit>5</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>22</uiIndex>
|
|
<szName>Miner</szName>
|
|
<szShortName>Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<strength>5</strength>
|
|
<level_underground>1</level_underground>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>23</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mobster</szShortName>
|
|
<szDescription>Organized crime is found anywhere. No exceptions.</szDescription>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<capitulation>4</capitulation>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>8</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>24</uiIndex>
|
|
<szName>UN Peacekeeper</szName>
|
|
<szShortName>UN</szShortName>
|
|
<szDescription>Nations of the entire world provide these troops to solve all conflicts without any violence. Sadly, this statment is false.</szDescription>
|
|
<capitulation>14</capitulation>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<approach_friendly>4</approach_friendly>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>25</uiIndex>
|
|
<szName>SAS</szName>
|
|
<szShortName>SAS</szShortName>
|
|
<szDescription>The british Special Air Service is one of the world's most famous special forces units, and is exceptionally well versed in airborne missions.</szDescription>
|
|
<ap_airdrop>20</ap_airdrop>
|
|
<resistance_fear>3</resistance_fear>
|
|
<speed_run>10</speed_run>
|
|
<sleep>-1</sleep>
|
|
<marksmanship>3</marksmanship>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>26</uiIndex>
|
|
<szName>Rebel</szName>
|
|
<szShortName>Rebel</szShortName>
|
|
<szDescription>Outgunned and outnumbered, Miguel's rebels faced extinction before help came from the outside.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<leadership>4</leadership>
|
|
<travel_foot>5</travel_foot>
|
|
<speed_bandaging>7</speed_bandaging>
|
|
<food>-10</food>
|
|
<approach_recruit>10</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>27</uiIndex>
|
|
<szName>Metaviran Native</szName>
|
|
<szShortName>Metavira</szShortName>
|
|
<szDescription>The indigenous people of Metavira have adjusted to the hostile jungle there. After the liberation, some joined the foreigners, and sought their luck elsewhere.</szDescription>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_swimming>-10</ap_swimming>
|
|
<travel_boat>5</travel_boat>
|
|
<resistance_poison>17</resistance_poison>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<camo>5</camo>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>28</uiIndex>
|
|
<szName>Metaviran Shaman</szName>
|
|
<szShortName>Shaman</szShortName>
|
|
<szDescription>Leaders of their communities since ages long forgotten, shamans posess medical knowledge unknown to western eyes.</szDescription>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>3</ap_tropical>
|
|
<medical>10</medical>
|
|
<resistance_poison>17</resistance_poison>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>29</uiIndex>
|
|
<szName>SOG Member</szName>
|
|
<szShortName>SOG</szShortName>
|
|
<szDescription>The Studies and Observations Group was a classified special forces unit conductong unconventional warfare in Vietnam.</szDescription>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_tropical>4</ap_tropical>
|
|
<cth_blades>3</cth_blades>
|
|
<camo>5</camo>
|
|
<traplevel>1</traplevel>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>30</uiIndex>
|
|
<szName>Military Advisor</szName>
|
|
<szShortName>Military Advisor</szShortName>
|
|
<szDescription>Pointing the gun in the right direction is a start, but someone needs to teach these people how to teach other people where to point.</szDescription>
|
|
<leadership>5</leadership>
|
|
<approach_direct>10</approach_direct>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>31</uiIndex>
|
|
<szName>Paramilitary Instructor</szName>
|
|
<szShortName>Instructor</szShortName>
|
|
<szDescription>Just like boyscouts. But with with violence. So not like boyscouts at all.</szDescription>
|
|
<leadership>8</leadership>
|
|
<approach_recruit>10</approach_recruit>
|
|
<xenophobic>1</xenophobic>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>32</uiIndex>
|
|
<szName>Red Army</szName>
|
|
<szShortName>Red Army</szShortName>
|
|
<szDescription>With russian stoicism, the red army prevailed against Hitler, father frost, and chronic shortages.</szDescription>
|
|
<ap_polar>8</ap_polar>
|
|
<mechanical>4</mechanical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_alcohol>20</resistance_alcohol>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>33</uiIndex>
|
|
<szName>Undertaker</szName>
|
|
<szShortName>Undertaker</szShortName>
|
|
<szDescription>When you've seen it all, nothing can frighten you anymore.</szDescription>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<resistance_fear>15</resistance_fear>
|
|
<approach_friendly>7</approach_friendly>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>34</uiIndex>
|
|
<szName>Ranger</szName>
|
|
<szShortName>Ranger</szShortName>
|
|
<szDescription>The Rangers form the elite of Us army infantry.</szDescription>
|
|
<ap_assault>3</ap_assault>
|
|
<marksmanship>2</marksmanship>
|
|
<travel_foot>5</travel_foot>
|
|
<speed_run>5</speed_run>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>35</uiIndex>
|
|
<szName>Tuareg</szName>
|
|
<szShortName>Tuareg</szShortName>
|
|
<szDescription>The tuareg are a berber people that lead a nomadic life in the Sahara.</szDescription>
|
|
<ap_desert>8</ap_desert>
|
|
<ap_swimming>+20</ap_swimming>
|
|
<travel_foot>5</travel_foot>
|
|
<food>-5</food>
|
|
<water>-20</water>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>36</uiIndex>
|
|
<szName>Firefighter</szName>
|
|
<szShortName>Firefighter</szShortName>
|
|
<szDescription>Just because it involves no shooting, it doesn't have to be less dangerous.</szDescription>
|
|
<ap_height>2</ap_height>
|
|
<mechanical>3</mechanical>
|
|
<explosives>2</explosives>
|
|
<travel_car>5</travel_car>
|
|
<resistance_fear>6</resistance_fear>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>37</uiIndex>
|
|
<szName>Competitive Shooter</szName>
|
|
<szShortName>Competitive Shooter</szShortName>
|
|
<szDescription>Some people display a knack for shooting, and a disturbing aggression against innocent paper bull's eyes.</szDescription>
|
|
<marksmanship>3</marksmanship>
|
|
<increased_maxcth>1</increased_maxcth>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>38</uiIndex>
|
|
<szName>Nurse/Shooter</szName>
|
|
<szShortName>Nurse/Shooter</szShortName>
|
|
<szDescription>That combination will at least spice up your resume.</szDescription>
|
|
<marksmanship>2</marksmanship>
|
|
<medical>4</medical>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>39</uiIndex>
|
|
<szName>Shopkeeper</szName>
|
|
<szShortName>Shopkeeper</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<approach_recruit>5</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>40</uiIndex>
|
|
<szName>Car Mechanic</szName>
|
|
<szShortName>Car Mechanic</szShortName>
|
|
<szDescription>Very useful, as long as you HAVE a car.</szDescription>
|
|
<mechanical>6</mechanical>
|
|
<travel_car>10</travel_car>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>41</uiIndex>
|
|
<szName>Smith</szName>
|
|
<szShortName>Smith</szShortName>
|
|
<szDescription>In a warzone without the usual comforts, it is very useful to have people who can maintain your gear.</szDescription>
|
|
<mechanical>8</mechanical>
|
|
<betterprices>2</betterprices>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>42</uiIndex>
|
|
<szName>GSG9</szName>
|
|
<szShortName>GSG9</szShortName>
|
|
<szDescription>Formed after the disastrous Munich massacre in 1972, GSG9 is a german counter-terrorism unit.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<interrogation>50</interrogation>
|
|
<prisonguard>37</prisonguard>
|
|
<capitulation>8</capitulation>
|
|
<breachingcharge>80</breachingcharge>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>43</uiIndex>
|
|
<szName>Office Worker</szName>
|
|
<szShortName>Office Worker</szShortName>
|
|
<szDescription>Air conditioning, watered down coffee and some papers to push - what else can you expect from life?</szDescription>
|
|
<approach_direct>5</approach_direct>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_desert>-5</ap_desert>
|
|
<ap_swamp>-5</ap_swamp>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<insurance>-20</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>44</uiIndex>
|
|
<szName>Tourist</szName>
|
|
<szShortName>Tourist</szShortName>
|
|
<szDescription>Could you take a picture, please?</szDescription>
|
|
<resistance_fear>-20</resistance_fear>
|
|
<resistance_suppression>-20</resistance_suppression>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>45</uiIndex>
|
|
<szName>Child</szName>
|
|
<szShortName>Child</szShortName>
|
|
<szDescription>And there goes Geneva convention...</szDescription>
|
|
<resistance_poison>-20</resistance_poison>
|
|
<resistance_fear>-20</resistance_fear>
|
|
<resistance_suppression>-20</resistance_suppression>
|
|
<resistance_physical>-20</resistance_physical>
|
|
<resistance_alcohol>-20</resistance_alcohol>
|
|
<speed_run>-20</speed_run>
|
|
<carrystrength>-50</carrystrength>
|
|
<capitulation>-50</capitulation>
|
|
<sleep>2</sleep>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>46</uiIndex>
|
|
<szName>Teenager</szName>
|
|
<szShortName>Teenager</szShortName>
|
|
<szDescription>So much angst.</szDescription>
|
|
<resistance_poison>-10</resistance_poison>
|
|
<resistance_alcohol>-10</resistance_alcohol>
|
|
<carrystrength>-20</carrystrength>
|
|
<capitulation>-20</capitulation>
|
|
<scrounging>1</scrounging>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>47</uiIndex>
|
|
<szName>Backstage Crew</szName>
|
|
<szShortName>Backstage Crew</szShortName>
|
|
<szDescription>Blasting sounds, fireworks, screaming people - isn't it odd how similar stage is to the battlefield?</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<hearing_night>-3</hearing_night>
|
|
<hearing_day>-3</hearing_day>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>48</uiIndex>
|
|
<szName>Technical Wizard</szName>
|
|
<szShortName>Tech Whiz</szShortName>
|
|
<szDescription>No matter if it's a thirty years old junk or latest electronic gadget, tech whiz can rewire, reassemble and reconfigure it with eyes closed.</szDescription>
|
|
<mechanical>5</mechanical>
|
|
<ap_inventory>-10</ap_inventory>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>49</uiIndex>
|
|
<szName>Graduate</szName>
|
|
<szShortName>Graduate</szShortName>
|
|
<szDescription>Fresh outta school, with diploma still warm in a hand, it's time to finally make yourself a living.</szDescription>
|
|
<wisdom>3</wisdom>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>50</uiIndex>
|
|
<szName>Law Enforcement</szName>
|
|
<szShortName>Law Enforcement</szShortName>
|
|
<szDescription>Hey detective, did you manage to solve the case of the disappearing donuts yet?</szDescription>
|
|
<interrogation>150</interrogation>
|
|
<prisonguard>50</prisonguard>
|
|
<food>50</food>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>51</uiIndex>
|
|
<szName>Watergate Burglar</szName>
|
|
<szShortName>Watergate</szShortName>
|
|
<szDescription>Well, that didn't go as planned.</szDescription>
|
|
<approach_recruit>-10</approach_recruit>
|
|
<hearing_night>1</hearing_night>
|
|
<stealth>5</stealth>
|
|
<resistance_poison>5</resistance_poison>
|
|
<resistance_physical>2</resistance_physical>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>52</uiIndex>
|
|
<szName>Mascot</szName>
|
|
<szShortName>Mascot</szShortName>
|
|
<szDescription>Nobody takes you seriously, because you used to walk around in a silly costume? Well, a children's smile is enough compensation!</szDescription>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_threaten>-10</approach_threaten>
|
|
<interrogation>-20</interrogation>
|
|
<water>10</water>
|
|
<!-- lower diguising AP? -->
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>53</uiIndex>
|
|
<szName>Mime</szName>
|
|
<szShortName>Mime</szShortName>
|
|
<szDescription>...</szDescription>
|
|
<approach_direct>-15</approach_direct>
|
|
<approach_recruit>-15</approach_recruit>
|
|
<interrogation>-15</interrogation>
|
|
<camo>10</camo><!-- only urban camo? -->
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>54</uiIndex>
|
|
<szName>B-Movie Star</szName>
|
|
<szShortName>B-Movie Star</szShortName>
|
|
<szDescription>Target of thrown popcorn in cinemas around the world, scoffed by critics yet adored by loyal fans.</szDescription>
|
|
<approach_friendly>20</approach_friendly>
|
|
<camo>10</camo>
|
|
<capitulation>5</capitulation>
|
|
<!-- easier to recognise in disguise? -->
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>55</uiIndex>
|
|
<szName>Pyrotechnician</szName>
|
|
<szShortName>Pyrotechnician</szShortName>
|
|
<szDescription>When you want to break enemy morale by blowing up his privy, it's time to get yourself a qualified pyrotechnician.</szDescription>
|
|
<explosives>5</explosives>
|
|
<breachingcharge>50</breachingcharge>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>56</uiIndex>
|
|
<szName>Sapper</szName>
|
|
<szShortName>Sapper</szShortName>
|
|
<szDescription>Sapper can make only two mistakes in his life. The first one is a career choice.</szDescription>
|
|
<explosives>8</explosives>
|
|
<breachingcharge>20</breachingcharge>
|
|
<insurance>30</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>57</uiIndex>
|
|
<szName>Hypochondriac</szName>
|
|
<szShortName>Hypochondriac</szShortName>
|
|
<szDescription>When you enter a ward, all medical personnel tries to look overly busy or hides around corners in a futile attempt to avoid you. The List of your possible afflictions just keeps getting bigger and bigger!</szDescription>
|
|
<medical>3</medical>
|
|
<resistance_poison>10</resistance_poison>
|
|
<resistance_fear>-10</resistance_fear>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>58</uiIndex>
|
|
<szName>Redneck</szName>
|
|
<szShortName>Redneck</szShortName>
|
|
<szDescription>Overalls, straw sticking out of boots and inseparable blade of grass in the mouth. Not exactly a proud image, but hey, life on the farm isn't easy.</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<medical>3</medical>
|
|
<wisdom>-7</wisdom>
|
|
<ap_urban>-5</ap_urban>
|
|
<approach_recruit>-5</approach_recruit>
|
|
<carrystrength>10</carrystrength>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<druguse>1</druguse>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>59</uiIndex>
|
|
<szName>Momma's Boy</szName>
|
|
<szShortName>Momma's Boy</szShortName>
|
|
<szDescription>Your childhood left you with significant personal issues that have yet to be solved.</szDescription>
|
|
<leadership>-10</leadership>
|
|
<approach_recruit>-20</approach_recruit>
|
|
<resistance_fear>-20</resistance_fear>
|
|
<resistance_suppression>-20</resistance_suppression>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>60</uiIndex>
|
|
<szName>Academic</szName>
|
|
<szShortName>Academic</szShortName>
|
|
<szDescription>Most of your knowledge comes from the books and secondhand reports - and it didn't prepare you for a grim reality of a war zone as well as you thought.</szDescription>
|
|
<wisdom>5</wisdom>
|
|
<resistance_fear>-5</resistance_fear>
|
|
<resistance_suppression>-15</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>61</uiIndex>
|
|
<szName>Mental Patient</szName>
|
|
<szShortName>Mental Patient</szShortName>
|
|
<szDescription>There are different accounts of how you've managed to leave the confinement, but everyone agrees - you should go back.</szDescription>
|
|
<wisdom>-5</wisdom>
|
|
<leadership>-5</leadership>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<approach_direct>-50</approach_direct>
|
|
<approach_threaten>50</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>62</uiIndex>
|
|
<szName>Wrestler</szName>
|
|
<szShortName>Wrestler</szShortName>
|
|
<szDescription>It might be more of a spectacle than actual fight, but getting thrown around a ring without breaking a neck still takes a lot of skill.</szDescription>
|
|
<resistance_physical>10</resistance_physical>
|
|
<carrystrength>25</carrystrength>
|
|
<speed_run>5</speed_run>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>63</uiIndex>
|
|
<szName>General Practitioner</szName>
|
|
<szShortName>GP</szShortName>
|
|
<szDescription>Versatile and educated doctor can save a human life no matter what his patient caught - a virus or a bullet.</szDescription>
|
|
<medical>10</medical>
|
|
<speed_bandaging>8</speed_bandaging>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>64</uiIndex>
|
|
<szName>Veteran Physician</szName>
|
|
<szShortName>Veteran Physician</szShortName>
|
|
<szDescription>Several years of evaluating human lives ironically left your own health in disrepair - cheap cigarrettes flushed down with strong coffee took their toll. The object-like way you started to treat your patients also doesn't make you very popular.</szDescription>
|
|
<agility>-7</agility>
|
|
<medical>10</medical>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<speed_run>-10</speed_run>
|
|
<approach_friendly>-5</approach_friendly>
|
|
<approach_threaten>10</approach_threaten>
|
|
<resistance_poison>20</resistance_poison>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>65</uiIndex>
|
|
<szName>Surgeon</szName>
|
|
<szShortName>Surgeon</szShortName>
|
|
<szDescription>Everyone can cut human flesh - but sewing it back is a quest for the best!</szDescription>
|
|
<medical>10</medical>
|
|
<dexterity>5</dexterity>
|
|
<cth_blades>5</cth_blades>
|
|
<speed_bandaging>5</speed_bandaging>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>66</uiIndex>
|
|
<szName>Mercenary</szName>
|
|
<szShortName>Merc</szShortName>
|
|
<szDescription>While others may keep to their pasts and its labels, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<approach_threaten>10</approach_threaten>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>67</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran</szShortName>
|
|
<szDescription>You were already famous in this business before those youngsters were even born. After years of battles, there's hardly anything that can shake you up.</szDescription>
|
|
<leadership>5</leadership>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
<insurance>-20</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>68</uiIndex>
|
|
<szName>DFK Annihilator</szName>
|
|
<szShortName>DFK Annihilator</szShortName>
|
|
<szDescription>Your exploits earned you respect and recognition you deserve.</szDescription>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<leadership>5</leadership>
|
|
<approach_recruit>15</approach_recruit>
|
|
<speed_run>-20</speed_run>
|
|
<agility>-8</agility>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>69</uiIndex>
|
|
<szName>Prisoner</szName>
|
|
<szShortName>Prisoner</szShortName>
|
|
<szDescription>Being held and tortured in a regime prison left you scarred for the rest of your life. You're not afraid of death anymore - but there are other things to be afraid of.</szDescription>
|
|
<resistance_fear>-20</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<hearing_night>3</hearing_night>
|
|
<level_underground>1</level_underground>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>70</uiIndex>
|
|
<szName>Butt Monkey</szName>
|
|
<szShortName>Butt Monkey</szShortName>
|
|
<szDescription>One would expect a constant abuse and ridicule you withstand to finally lead you to reconsidering your life choices. Nope.</szDescription>
|
|
<resistance_physical>20</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<leadership>-10</leadership>
|
|
<approach_threaten>-50</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>71</uiIndex>
|
|
<szName>Big Game Hunter</szName>
|
|
<szShortName>Big Game Hunter</szShortName>
|
|
<szDescription>Travel to pristine nature, seek fascinating species, and KILL THEM ALL.</szDescription>
|
|
<ap_desert>1</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>-3</ap_urban>
|
|
<ap_tropical>3</ap_tropical>
|
|
<travel_foot>3</travel_foot>
|
|
<carrystrength>4</carrystrength>
|
|
<stealth>6</stealth>
|
|
<cth_vs_creatures>15</cth_vs_creatures>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>72</uiIndex>
|
|
<szName>Professional Thief</szName>
|
|
<szShortName>Thief</szShortName>
|
|
<szDescription>When offered to take it or leave it, you always chose 'take'.</szDescription>
|
|
<agility>3</agility>
|
|
<ap_inventory>-15</ap_inventory>
|
|
<carrystrength>7</carrystrength>
|
|
<stealth>5</stealth>
|
|
<hearing_night>1</hearing_night>
|
|
<breachingcharge>20</breachingcharge>
|
|
<scrounging>1</scrounging>
|
|
</BACKGROUND>
|
|
</BACKGROUNDS> |