Files
gamedir/Data-1.13/Scripts/GameInit.lua
T
2020-01-15 20:22:21 +00:00

535 lines
16 KiB
Lua

--[[
http://legion.itzg.pl/mzgb/pmwiki/pmwiki.php?n=JaggedAlliance2UBV1.Jav113lua
**********************
** Global variables **
**********************
- newDIFFICULTY_LEVEL (Start new game setting)
1 = easy
2 = experienced
3 = expert
4 = insane
- newGAME_STYLE (Start new game setting)
0 = realistic
1 = sci fi
- is_networked (Multiplayer)
0 = no
1 = yes
- iniENABLE_CREPITUS (ja2_options.ini setting)
0 = no
1 = yes
- iniSTARTING_CASH_NOVICE, iniSTARTING_CASH_EXPERIENCED, iniSTARTING_CASH_EXPERT, iniSTARTING_CASH_INSANE (ja2_options.ini setting)
Starting cash
- iniMERC_WEBSITE_IMMEDIATELY_AVAILABLE (ja2_options.ini setting)
true = yes
false = no
- giHospitalTempBalance
set hospital balance
- gbHospitalPriceModifier
set hospital modifier
- giHospitalRefund
***************
** Functions **
***************
- AddAlternateSector, AddAltSector, AddAltSectorNew
add alternative sector
- AddNPC or AddNPCtoSector
add NPC\EPC\RPC to sector
- AddAltUnderGroundSector, AddAltUGSector or AddAltUGSectorNew
add alternative underground sector
- SetNPCData1 ( ProfilID, value )
set NPCData1
- GetStartingCashNovice()
get starting cash novice level
- GetStartingCashExperienced()
get starting cash experienced level
- GetStartingCashExpert()
get starting cash expert level
- GetStartingCashInsane()
get starting cash insane level
- GetWorldTotalMin()
get world time
- AddTransactionToPlayersBook(ubCode, ubSecondCode, uiDate, iAmount)
add transaction to player
- AddPreReadEmail (iMessageOffset, iMessageLength, ubSender)
iMessageOffset - record from email.edt
iMessageLength - record from email.edt
ubSender - uiIndex from SenderNameList.xml
- AddEmail (iMessageOffset, iMessageLength, ubSender, iCurrentIMPPosition, iCurrentShipmentDestinationID)
iMessageOffset - record from email.edt
iMessageLength - record from email.edt
ubSender - uiIndex from SenderNameList.xml
iCurrentIMPPosition - Default = -1, or the profile ID of the IMP
iCurrentShipmentDestinationID - Default = -1, or the Bobby Ray shipment destination ID
- HireMerc (MercID)
hires the merc with the specified MercID
**************
** Examples **
**************
-- Add Fatima to sector
Fatima = { }
Fatima.MercProfiles = 101
Fatima.sector = "A10-0"
AddNPC(Fatima)
-- Add Fatima to sector
AddNPC( { MercProfiles = 101 , sector = "A10-0" } )
-- Add Fatima to sector, only in a realistic game
if newGAME_STYLE == 0 then
Fatima = { }
Fatima.MercProfiles = 101
Fatima.sector = "A10-0"
AddNPC(Fatima)
end
-- Add alternative sector, only when starting cash = 4000 and game style SciFi
if (iniSTARTING_CASH_NOVICE == 4000 and newGAME_STYLE == 1) then
Fatima = { }
Fatima.MercProfiles = 101
Fatima.sector = "A10-0"
AddNPC(Fatima)
end
-- Add alternative sector, only realistic game
if newGAME_STYLE == 0 then
SectorA9 = { }
SectorA9.altSector = "A9"
AddAlternateSector(SectorA9)
end
-- Add alternative sector
SectorA9 = { }
SectorA9.altSector = "A9"
AddAlternateSector(SectorA9)
-- Add alternative underground sector
A10_b1 = { }
A10_b1.altSector = "A10-1"
AddAltUGSector(A10_b1)
-- Add alternative underground sector
AddAltUGSector( { altSector = "A10-1" } )
-- Add Skyrider to sector
AddNPCtoSector(97,9,1,0)
-- Add alternative sector C1
AddAltSectorNew (3,1)
-- Add alternative sector C1-3
AddAltUGSectorNew(3,1,3)
-- Hire Ivan
HireMerc(7)
]]
-- max number of lines can be shown in a message
local MAX_EMAIL_LINES = 10
-- max number of messages per page
local MAX_MESSAGES_PAGE = 18
local IMP_EMAIL_INTRO = 0
local IMP_EMAIL_INTRO_LENGTH = 10
local ENRICO_CONGRATS = (IMP_EMAIL_INTRO + IMP_EMAIL_INTRO_LENGTH)
local ENRICO_CONGRATS_LENGTH = 3
local IMP_EMAIL_AGAIN = (ENRICO_CONGRATS + ENRICO_CONGRATS_LENGTH)
local IMP_EMAIL_AGAIN_LENGTH = 6
local MERC_INTRO = (IMP_EMAIL_AGAIN + IMP_EMAIL_AGAIN_LENGTH)
local MERC_INTRO_LENGTH = 5
local MERC_NEW_SITE_ADDRESS = ( MERC_INTRO + MERC_INTRO_LENGTH )
local MERC_NEW_SITE_ADDRESS_LENGTH = 2
local AIM_MEDICAL_DEPOSIT_REFUND = ( MERC_NEW_SITE_ADDRESS + MERC_NEW_SITE_ADDRESS_LENGTH )
local AIM_MEDICAL_DEPOSIT_REFUND_LENGTH = 3
local IMP_EMAIL_PROFILE_RESULTS = ( AIM_MEDICAL_DEPOSIT_REFUND + AIM_MEDICAL_DEPOSIT_REFUND_LENGTH )
local IMP_EMAIL_PROFILE_RESULTS_LENGTH = 1
local MERC_WARNING = ( IMP_EMAIL_PROFILE_RESULTS_LENGTH + IMP_EMAIL_PROFILE_RESULTS )
local MERC_WARNING_LENGTH = 2
local MERC_INVALID = ( MERC_WARNING + MERC_WARNING_LENGTH )
local MERC_INVALID_LENGTH = 2
local NEW_MERCS_AT_MERC = ( MERC_INVALID + MERC_INVALID_LENGTH )
local NEW_MERCS_AT_MERC_LENGTH = 2
local MERC_FIRST_WARNING = ( NEW_MERCS_AT_MERC + NEW_MERCS_AT_MERC_LENGTH )
local MERC_FIRST_WARNING_LENGTH = 2
-- merc up a level emails
local MERC_UP_LEVEL_BIFF = ( MERC_FIRST_WARNING + MERC_FIRST_WARNING_LENGTH )
local MERC_UP_LEVEL_LENGTH_BIFF = 2
local MERC_UP_LEVEL_HAYWIRE = ( MERC_UP_LEVEL_LENGTH_BIFF + MERC_UP_LEVEL_BIFF )
local MERC_UP_LEVEL_LENGTH_HAYWIRE = 2
local MERC_UP_LEVEL_GASKET = ( MERC_UP_LEVEL_LENGTH_HAYWIRE + MERC_UP_LEVEL_HAYWIRE )
local MERC_UP_LEVEL_LENGTH_GASKET = 2
local MERC_UP_LEVEL_RAZOR = ( MERC_UP_LEVEL_LENGTH_GASKET + MERC_UP_LEVEL_GASKET )
local MERC_UP_LEVEL_LENGTH_RAZOR = 2
local MERC_UP_LEVEL_FLO = ( MERC_UP_LEVEL_LENGTH_RAZOR + MERC_UP_LEVEL_RAZOR )
local MERC_UP_LEVEL_LENGTH_FLO = 2
local MERC_UP_LEVEL_GUMPY = ( MERC_UP_LEVEL_LENGTH_FLO + MERC_UP_LEVEL_FLO )
local MERC_UP_LEVEL_LENGTH_GUMPY = 2
local MERC_UP_LEVEL_LARRY = ( MERC_UP_LEVEL_LENGTH_GUMPY + MERC_UP_LEVEL_GUMPY )
local MERC_UP_LEVEL_LENGTH_LARRY = 2
local MERC_UP_LEVEL_COUGAR = ( MERC_UP_LEVEL_LENGTH_LARRY + MERC_UP_LEVEL_LARRY )
local MERC_UP_LEVEL_LENGTH_COUGAR = 2
local MERC_UP_LEVEL_NUMB = ( MERC_UP_LEVEL_LENGTH_COUGAR + MERC_UP_LEVEL_COUGAR )
local MERC_UP_LEVEL_LENGTH_NUMB = 2
local MERC_UP_LEVEL_BUBBA = ( MERC_UP_LEVEL_LENGTH_NUMB + MERC_UP_LEVEL_NUMB )
local MERC_UP_LEVEL_LENGTH_BUBBA = 2
-- merc left-me-a-message-and-now-I'm-back emails
local AIM_REPLY_BARRY = ( MERC_UP_LEVEL_LENGTH_BUBBA + MERC_UP_LEVEL_BUBBA )
local AIM_REPLY_LENGTH_BARRY = 2
local AIM_REPLY_MELTDOWN = (AIM_REPLY_BARRY + ( 39 * AIM_REPLY_LENGTH_BARRY ))
local AIM_REPLY_LENGTH_MELTDOWN = AIM_REPLY_LENGTH_BARRY
-- old EXISTING emails when player starts game. They must look "read"
local OLD_ENRICO_1 = ( AIM_REPLY_LENGTH_MELTDOWN + AIM_REPLY_MELTDOWN )
local OLD_ENRICO_1_LENGTH = 3
local OLD_ENRICO_2 = ( OLD_ENRICO_1 + OLD_ENRICO_1_LENGTH )
local OLD_ENRICO_2_LENGTH = 3
local RIS_REPORT = ( OLD_ENRICO_2 + OLD_ENRICO_2_LENGTH )
local RIS_REPORT_LENGTH = 2
local OLD_ENRICO_3 = ( RIS_REPORT + RIS_REPORT_LENGTH )
local OLD_ENRICO_3_LENGTH = 3
-- emails that occur from Enrico once player accomplishes things
local ENRICO_MIGUEL = ( OLD_ENRICO_3 + OLD_ENRICO_3_LENGTH )
local ENRICO_MIGUEL_LENGTH = 3
local ENRICO_PROG_20 = ( ENRICO_MIGUEL + ENRICO_MIGUEL_LENGTH )
local ENRICO_PROG_20_LENGTH = 3
local ENRICO_PROG_55 = ( ENRICO_PROG_20 + ENRICO_PROG_20_LENGTH )
local ENRICO_PROG_55_LENGTH = 3
local ENRICO_PROG_80 = ( ENRICO_PROG_55 + ENRICO_PROG_55_LENGTH )
local ENRICO_PROG_80_LENGTH = 3
local ENRICO_SETBACK = ( ENRICO_PROG_80 + ENRICO_PROG_80_LENGTH )
local ENRICO_SETBACK_LENGTH = 3
local ENRICO_SETBACK_2 = ( ENRICO_SETBACK + ENRICO_SETBACK_LENGTH )
local ENRICO_SETBACK_2_LENGTH = 3
local ENRICO_CREATURES = ( ENRICO_SETBACK_2 + ENRICO_SETBACK_2_LENGTH )
local ENRICO_CREATURES_LENGTH = 3
-- insurance company emails
local INSUR_PAYMENT = ( ENRICO_CREATURES + ENRICO_CREATURES_LENGTH )
local INSUR_PAYMENT_LENGTH = 3
local INSUR_SUSPIC = ( INSUR_PAYMENT + INSUR_PAYMENT_LENGTH )
local INSUR_SUSPIC_LENGTH = 3
local INSUR_INVEST_OVER = ( INSUR_SUSPIC + INSUR_SUSPIC_LENGTH )
local INSUR_INVEST_OVER_LENGTH = 3
local INSUR_SUSPIC_2 = ( INSUR_INVEST_OVER + INSUR_INVEST_OVER_LENGTH )
local INSUR_SUSPIC_2_LENGTH = 3
local BOBBYR_NOW_OPEN = ( INSUR_SUSPIC_2 + INSUR_SUSPIC_2_LENGTH )
local BOBBYR_NOW_OPEN_LENGTH = 3
local KING_PIN_LETTER = ( BOBBYR_NOW_OPEN + BOBBYR_NOW_OPEN_LENGTH )
local KING_PIN_LETTER_LENGTH = 4
local LACK_PLAYER_PROGRESS_1 = ( KING_PIN_LETTER + KING_PIN_LETTER_LENGTH )
local LACK_PLAYER_PROGRESS_1_LENGTH = 3
local LACK_PLAYER_PROGRESS_2 = ( LACK_PLAYER_PROGRESS_1 + LACK_PLAYER_PROGRESS_1_LENGTH )
local LACK_PLAYER_PROGRESS_2_LENGTH = 3
local LACK_PLAYER_PROGRESS_3 = ( LACK_PLAYER_PROGRESS_2 + LACK_PLAYER_PROGRESS_2_LENGTH )
local LACK_PLAYER_PROGRESS_3_LENGTH = 3
-- A package from Bobby Ray has arrived in Drassen
local BOBBYR_SHIPMENT_ARRIVED = ( LACK_PLAYER_PROGRESS_3 + LACK_PLAYER_PROGRESS_3_LENGTH )
local BOBBYR_SHIPMENT_ARRIVED_LENGTH = 4
-- John Kulba has left the gifts for the players in Drassen
local JOHN_KULBA_GIFT_IN_DRASSEN = ( BOBBYR_SHIPMENT_ARRIVED + BOBBYR_SHIPMENT_ARRIVED_LENGTH )
local JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH = 4
-- When a merc dies on ANOTHER assignment ( ie not with the player )
local MERC_DIED_ON_OTHER_ASSIGNMENT = ( JOHN_KULBA_GIFT_IN_DRASSEN + JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH )
local MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH = 5
local INSUR_1HOUR_FRAUD = ( MERC_DIED_ON_OTHER_ASSIGNMENT + MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH )
local INSUR_1HOUR_FRAUD_LENGTH = 3
-- When a merc is fired, and is injured
local AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND = ( INSUR_1HOUR_FRAUD + INSUR_1HOUR_FRAUD_LENGTH )
local AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH = 3
-- When a merc is fired, and is dead
local AIM_MEDICAL_DEPOSIT_NO_REFUND = ( AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND + AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH )
local AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH = 3
local BOBBY_R_MEDUNA_SHIPMENT = ( AIM_MEDICAL_DEPOSIT_NO_REFUND + AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH )
local BOBBY_R_MEDUNA_SHIPMENT_LENGTH = 4
local iStartingCash = 0
Finances =
{
ACCRUED_INTEREST = 0,
ANONYMOUS_DEPOSIT = 1,
TRANSACTION_FEE = 2,
HIRED_MERC = 3,
BOBBYR_PURCHASE = 4,
PAY_SPECK_FOR_MERC = 5,
MEDICAL_DEPOSIT = 6,
IMP_PROFILE = 7,
PURCHASED_INSURANCE = 8,
REDUCED_INSURANCE = 9,
EXTENDED_INSURANCE = 10,
CANCELLED_INSURANCE = 11,
INSURANCE_PAYOUT = 12,
EXTENDED_CONTRACT_BY_1_DAY = 13,
EXTENDED_CONTRACT_BY_1_WEEK = 14,
EXTENDED_CONTRACT_BY_2_WEEKS = 15,
DEPOSIT_FROM_GOLD_MINE = 16,
DEPOSIT_FROM_SILVER_MINE = 17,
PURCHASED_FLOWERS = 18,
FULL_MEDICAL_REFUND = 19,
PARTIAL_MEDICAL_REFUND = 20,
NO_MEDICAL_REFUND = 21,
PAYMENT_TO_NPC = 22,
TRANSFER_FUNDS_TO_MERC = 23,
TRANSFER_FUNDS_FROM_MERC = 24,
TRAIN_TOWN_MILITIA = 25,
PURCHASED_ITEM_FROM_DEALER = 26,
MERC_DEPOSITED_MONEY_TO_PLAYER_ACCOUNT = 27,
SOLD_ITEMS = 28,
FACILITY_OPERATIONS = 29,
MILITIA_UPKEEP = 30,
}
Sender =
{
MAIL_ENRICO = 0,
CHAR_PROFILE_SITE = 1,
GAME_HELP = 2,
IMP_PROFILE_RESULTS = 3,
SPECK_FROM_MERC = 4,
RIS_EMAIL = 5,
BARRY_MAIL = 6,
INSURANCE_COMPANY = 46,
BOBBY_R = 47,
KING_PIN = 48,
JOHN_KULBA = 49,
AIM_SITE = 50,
}
Modifier =
{
HOSPITAL_UNSET = 0,
HOSPITAL_NORMAL = 1,
HOSPITAL_BREAK = 2,
HOSPITAL_COST = 3,
HOSPITAL_FREEBIE = 4,
HOSPITAL_RANDOM_FREEBIE = 5,
}
SectorY =
{
MAP_ROW_A = 1,
MAP_ROW_B = 2,
MAP_ROW_C = 3,
MAP_ROW_D = 4,
MAP_ROW_E = 5,
MAP_ROW_F = 6,
MAP_ROW_G = 7,
MAP_ROW_H = 8,
MAP_ROW_I = 9,
MAP_ROW_J = 10,
MAP_ROW_K = 11,
MAP_ROW_L = 12,
MAP_ROW_M = 13,
MAP_ROW_N = 14,
MAP_ROW_O = 15,
MAP_ROW_P = 16,
}
Profil =
{
Skyrider = 97,
Micky = 96,
Gabby = 104,
Bob = 84,
Devin = 61,
}
local DIF_LEVEL_EASY = 1
local DIF_LEVEL_MEDIUM = 2
local DIF_LEVEL_HARD = 3
local DIF_LEVEL_INSANE = 4
function InitNPCs()
-- Add the pilot at a random location!
if is_networked == 0 then
o = math.random(1, 4)
if o == 1 then
-- B15 - Skyrider
AddNPCtoSector( Profil.Skyrider, 15, SectorY.MAP_ROW_B, 0 )
AddAltSectorNew( 15, SectorY.MAP_ROW_B )
elseif o == 2 then
-- E14 - Skyrider
AddNPCtoSector( Profil.Skyrider, 14, SectorY.MAP_ROW_E, 0 )
AddAltSectorNew( 14, SectorY.MAP_ROW_E )
elseif o == 3 then
-- D12 - Skyrider
AddNPCtoSector( Profil.Skyrider, 12, SectorY.MAP_ROW_D, 0 )
AddAltSectorNew( 12,SectorY.MAP_ROW_D )
elseif o == 4 then
-- C16 - Skyrider
AddNPCtoSector( Profil.Skyrider, 16, SectorY.MAP_ROW_C, 0 )
AddAltSectorNew( 16, SectorY.MAP_ROW_C )
end
end
if is_networked == 1 then
-- B15 - Skyrider
AddNPCtoSector( Profil.Skyrider, 15, SectorY.MAP_ROW_B, 0 )
AddAltSectorNew( 15, SectorY.MAP_ROW_B )
end
-- Set up Madlab's secret lab (he'll be added when the meanwhile scene occurs)
-- Use alternate map in this sector
if is_networked == 0 then
i = math.random(1, 4)
if i == 1 then
--H7
AddAltSectorNew( iniADD_MADLAB_SECTOR_1_X, iniADD_MADLAB_SECTOR_1_Y )
elseif i == 2 then
--H16
AddAltSectorNew( iniADD_MADLAB_SECTOR_2_X, iniADD_MADLAB_SECTOR_2_Y )
elseif i == 3 then
--I11
AddAltSectorNew( iniADD_MADLAB_SECTOR_3_X, iniADD_MADLAB_SECTOR_3_Y )
elseif i == 4 then
--E4
AddAltSectorNew( iniADD_MADLAB_SECTOR_4_X, iniADD_MADLAB_SECTOR_4_Y )
end
end
if is_networked == 1 then
--H7
AddAltSectorNew( iniADD_MADLAB_SECTOR_1_X, iniADD_MADLAB_SECTOR_1_Y )
end
-- Add Micky in random location
if is_networked == 0 then
i = math.random(1, 5)
if i == 1 then
-- G9
AddNPCtoSector( Profil.Micky, 9, SectorY.MAP_ROW_G, 0 )
elseif i == 2 then
-- D14
AddNPCtoSector( Profil.Micky, 13, SectorY.MAP_ROW_D, 0 )
elseif i == 3 then
-- C5
AddNPCtoSector( Profil.Micky, 5, SectorY.MAP_ROW_C, 0 )
elseif i == 4 then
-- H2
AddNPCtoSector( Profil.Micky, 2, SectorY.MAP_ROW_H, 0 )
elseif i == 5 then
-- C6
AddNPCtoSector( Profil.Micky, 6, SectorY.MAP_ROW_C, 0 )
end
end
if is_networked == 1 then
-- G9
AddNPCtoSector( Profil.Micky, 9, SectorY.MAP_ROW_G, 0 )
end
PlayerTeamSawJoey(false)
-- Add Bob
if (newGAME_STYLE == 1 and iniENABLE_CREPITUS == 1) then
-- F8
AddNPCtoSector( Profil.Bob, 8, SectorY.MAP_ROW_F, 0 )
end
-- Add Gabby in random location
if (newGAME_STYLE == 1 and iniENABLE_CREPITUS == 1) then
i = math.random(1, 2)
if i == 1 then
-- H11
AddNPCtoSector( Profil.Gabby, 11, SectorY.MAP_ROW_H, 0 )
AddAltSectorNew( 11, SectorY.MAP_ROW_H )
elseif i == 2 then
-- I4
AddNPCtoSector( Profil.Gabby, 4, SectorY.MAP_ROW_I, 0 )
AddAltSectorNew( 4, SectorY.MAP_ROW_I )
end
end
-- Not SciFi, so use alternate map in Tixa's B1 level that doesn't have the stairs going down to the caves.
if (newGAME_STYLE == 1 and iniENABLE_CREPITUS == 1) then
else
--J9-1
AddAltUGSectorNew( 9, SectorY.MAP_ROW_J, 1 )
end
-- Init hospital variables
HospitalTempBalance( 0 )
HospitalRefund( 0 )
HospitalPriceModifier( Modifier.HOSPITAL_UNSET )
-- Set up Devin so he will be placed
SetNPCData1 ( Profil.Devin, 3 )
end
function InitNewGame()
if ( is_networked == 0 ) then
-- Setup two new messages!
AddPreReadEmail(OLD_ENRICO_1,OLD_ENRICO_1_LENGTH,Sender.MAIL_ENRICO)
AddPreReadEmail(OLD_ENRICO_2,OLD_ENRICO_2_LENGTH,Sender.MAIL_ENRICO)
AddPreReadEmail(RIS_REPORT,RIS_REPORT_LENGTH,Sender.RIS_EMAIL)
AddPreReadEmail(OLD_ENRICO_3,OLD_ENRICO_3_LENGTH,Sender.MAIL_ENRICO )
AddEmail (IMP_EMAIL_INTRO, IMP_EMAIL_INTRO_LENGTH, Sender.CHAR_PROFILE_SITE, -1, -1)
if( iniMERC_WEBSITE_IMMEDIATELY_AVAILABLE == true ) then
AddEmail (MERC_INTRO, MERC_INTRO_LENGTH, Sender.SPECK_FROM_MERC, -1, -1)
end
end
-- Get starting cash from DifficultySettings.xml
SetStartingCashDifLevel(newDIFFICULTY_LEVEL)
-- Get starting cash from JA2Options.ini
--[[
if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then
iStartingCash = GetStartingCashNovice()
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then
iStartingCash = GetStartingCashExperienced()
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then
iStartingCash = GetStartingCashExpert()
elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then
iStartingCash = GetStartingCashInsane()
end
AddTransactionToPlayersBook( Finances.ANONYMOUS_DEPOSIT, 0, GetWorldTotalMin(), iStartingCash )
]]
end