Files
gamedir/Data/TableData/Map/Facilities.xml
T
Wanne 988e5789bd New EXE Release (Build: 3329) incl. HAM 3.6
Bugfixes
--------
- Fixed NPC and PC movement errors
- Fixed boxers in San Mona do not leave the boxing ring after the fight
- Fixed Darren does not pay the cash after you won the boxing fight
- Removed a line of code which fiddled with chance to hit calculation.
- Cover Display now works correctly with multiple enemies.
- Cover Display has no problems with stance anymore.
- Enhanced IMP Creation: When choosing female, after leaving color choosing, the "email" button is removed. That's because the code tries to remove a button which do not exist (for big/small body) so it grabs the first one around (fixed by Sandro)
- Fixed CTD when throwing item (grenade, rock, throwing knife, ...) in tactical when item description box is open

New Features
------------
- HAM 3.6 (by Headrock)
o For more infos see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=243620&page=1&fpart=1



git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1208 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-02-21 22:22:32 +00:00

181 lines
4.2 KiB
XML

<!-- Use this XML to place facilities on the map.
SectorGrid = Sector coordinates
FacilityType = Unique index number (see FacilityTypes.XML)
ubHidden = Does this facility appear in the sector info popup?
0 = Yes, always.
1 = Yes, but only once the sector's been explored.
2 = No, never.
-->
<SECTORFACILITIES>
<!-- Drassen Militia Training -->
<FACILITY>
<SectorGrid>B13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>C13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>D13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Alma Militia Training -->
<FACILITY>
<SectorGrid>H13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H14</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>I13</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>I14</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Chitzena Militia Training -->
<FACILITY>
<SectorGrid>A2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>B2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Cambria Militia Training -->
<FACILITY>
<SectorGrid>F8</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>F9</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>G8</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>G9</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H8</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Grumm Militia Training -->
<FACILITY>
<SectorGrid>G1</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>G2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H1</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H3</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Balime Militia Training -->
<FACILITY>
<SectorGrid>L11</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>L12</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Meduna Militia Training -->
<FACILITY>
<SectorGrid>N3</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>N4</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>N5</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>O3</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>O4</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>P3</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Drassen SAM SITE Militia Training -->
<FACILITY>
<SectorGrid>D15</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Cambria SAM SITE Militia Training -->
<FACILITY>
<SectorGrid>I8</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<!-- Chitzena SAM SITE Militia Training -->
<FACILITY>
<SectorGrid>D2</SectorGrid>
<FacilityType>1</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
</SECTORFACILITIES>