mirror of
https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
* Externalized the fan tunnel starting sector exitgrid location that was still hardcoded.
485 lines
24 KiB
INI
485 lines
24 KiB
INI
;******************************************************************************************************************************
|
|
; Jagged Alliance 2 v1.13: Unfinished Business
|
|
;******************************************************************************************************************************
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; This file controls special settings for the v1.13 Unfinished Business.
|
|
; The general common settings are stored in the ja2_options.ini file.
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
[Unfinished Business Settings]
|
|
|
|
;******************************************************************************************************************************
|
|
; This section changes general settings of Unfinished Business
|
|
;******************************************************************************************************************************
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Show/hide the map buttons on the strategy screen.
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
BORDER_TOWN = TRUE
|
|
BORDER_MINE = TRUE
|
|
BORDER_TEAMS = TRUE
|
|
BORDER_MILITIA = FALSE
|
|
BORDER_AIRSPACE = TRUE
|
|
BORDER_ITEM = TRUE
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Can the initial sector (default H7) be attacked immediatly by enemies?
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
EVENT_ATTACK_INITIAL_SECTOR_IF_PLAYER_STILL_THERE = TRUE
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Handle player saying quote when failing to open gate in tunnel (sector K14-1)
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
SECTOR_OPEN_GATE_IN_TUNNEL_X = 14
|
|
SECTOR_OPEN_GATE_IN_TUNNEL_Y = 11
|
|
SECTOR_OPEN_GATE_IN_TUNNEL_Z = 1
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Handle player team quotes when entering Manuel sector (Sector I9)
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
I9_SECTOR_PLAYER_QUOTE_X = 9
|
|
I9_SECTOR_PLAYER_QUOTE_Y = 9
|
|
I9_SECTOR_PLAYER_QUOTE_Z = 0
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Handle player team quotes when entering Manuel sector (Sector H10)
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
H10_SECTOR_PLAYER_QUOTE_X = 10
|
|
H10_SECTOR_PLAYER_QUOTE_Y = 8
|
|
H10_SECTOR_PLAYER_QUOTE_Z = 0
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; this is the guardpost H9
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
SECTOR_GUARDPOST_X = 9
|
|
SECTOR_GUARDPOST_Y = 8
|
|
SECTOR_GUARDPOST_Z = 0
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Add some money to the location (Sector H9)
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
H9_MONEY_GRIDNO = 9026
|
|
|
|
H9_MONEY_EASY = 15000
|
|
H9_MONEY_MEDIUM = 10000
|
|
H9_MONEY_HARD = 7000
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; this is the First sector of the town (Sector I10)
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
SECTOR_TOWN1_X = 10
|
|
SECTOR_TOWN1_Y = 9
|
|
SECTOR_TOWN1_Z = 0
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Add some money to the location (Sector I10)
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
I10_MONEY_GRIDNO_1 = 11894
|
|
|
|
I10_MONEY_EASY_1 = 8000
|
|
I10_MONEY_MEDIUM_1 = 4000
|
|
I10_MONEY_HARD_1 = 3000
|
|
|
|
I10_MONEY_GRIDNO_2 = 7906
|
|
|
|
I10_MONEY_EASY_2 = 12000
|
|
I10_MONEY_MEDIUM_2 = 6000
|
|
I10_MONEY_HARD_2 = 5000
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; this is the sector south of the town J11
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
SECTOR_TOWN2_X = 11
|
|
SECTOR_TOWN2_Y = 10
|
|
SECTOR_TOWN2_Z = 0
|
|
|
|
;Move enemy from gridno to roof gridno
|
|
TOWN2_FROM_GRIDNO_1 = 15446
|
|
TOWN2_TO_ROOF_GRIDNO_1 = 13993
|
|
|
|
;Move enemy from gridno to roof gridno
|
|
TOWN2_FROM_GRIDNO_2 = 15436
|
|
TOWN2_TO_ROOF_GRIDNO_2 = 14006
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; this is the sector south of the town (Sector H11)
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
SECTOR_TOWN3_X = 11
|
|
SECTOR_TOWN3_Y = 8
|
|
SECTOR_TOWN3_Z = 0
|
|
|
|
;Move enemy from gridno to roof gridno
|
|
TOWN3_FROM_GRIDNO_1 = 8711
|
|
TOWN3_TO_ROOF_GRIDNO_1 = 5521
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Handle seeing fortifiedd door Sector (Sector K15-1)
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
SECTOR_DOOR_IN_TUNNEL_X = 15
|
|
SECTOR_DOOR_IN_TUNNEL_Y = 11
|
|
SECTOR_DOOR_IN_TUNNEL_Z = 1
|
|
|
|
;if the fortified door should be open
|
|
SECTOR_DOOR_IN_TUNNEL_GRIDNO = 11419
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; After blowing up the fan in the J13, the enemy is alerted, and the underground sectors (J14-1 and K14-1)
|
|
; will be added to enemy units.
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
HANDLE_ADDING_ENEMIES_TO_TUNNEL_MAPS = TRUE
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Enable the option to do a auto resolve battle?
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
AUTO_RESOLVE = FALSE
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Initial grid numbers and times of the crashed helicopter
|
|
; Jeżli ustawimy InGameHeli na FALSE oraz InGameHeliCrash na FALSE, to gra będzie używać te parametry.
|
|
; Jeżli ustawimy InGameHeli na FALSE oraz InGameHeliCrash na TRUE, to gra będzie używać te parametry.
|
|
; Jeżli ustawimy InGameHeli na TRUE oraz InGameHeliCrash na FALSE, to gra nie korzysta z tych parametrów.
|
|
; Jeżli ustawimy InGameHeli na TRUE oraz InGameHeliCrash na TRUE, to gra będzie używać te parametry.
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
INITIAL_HELICOPTER_GRIDNO_1 = 14947
|
|
INITIAL_HELICOPTER_GRIDNO_2 = 15584
|
|
INITIAL_HELICOPTER_GRIDNO_3 = 15754
|
|
INITIAL_HELICOPTER_GRIDNO_4 = 16232
|
|
INITIAL_HELICOPTER_GRIDNO_5 = 16067
|
|
INITIAL_HELICOPTER_GRIDNO_6 = 16230
|
|
INITIAL_HELICOPTER_GRIDNO_7 = 15272
|
|
|
|
INITIAL_HELICOPTER_RANDOM_TIME_1 = 1300
|
|
INITIAL_HELICOPTER_RANDOM_TIME_2 = 2000
|
|
INITIAL_HELICOPTER_RANDOM_TIME_3 = 2750
|
|
INITIAL_HELICOPTER_RANDOM_TIME_4 = 3400
|
|
INITIAL_HELICOPTER_RANDOM_TIME_5 = 4160
|
|
INITIAL_HELICOPTER_RANDOM_TIME_6 = 4700
|
|
INITIAL_HELICOPTER_RANDOM_TIME_7 = 5630
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Sektor do którego najemnicy będą teleportowani po zakończeniu gry. Sektorem ostatecznej walki z generałem jest L15-3.
|
|
; Domyślny sektor : K16.
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
DEFAULT_END_SECTOR_X = 16
|
|
DEFAULT_END_SECTOR_Y = 11
|
|
DEFAULT_END_SECTOR_Z = 0
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Enable the landing of a helicopter, like it is in default JA2 1.13?
|
|
; If this value is set to "TRUE", then "ENABLE_UB_HELICOPTER_CRASH" has to be set to "FALSE"
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
ENABLE_JA2_HELICOPTER_LANDING = FALSE
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Set the crash site (Unfinished Business). If this parameter is set to "TRUE", then
|
|
; "ENABLE_JA2_HELICOPTER_LANDING" has to be set to "FALSE".
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
ENABLE_UB_HELICOPTER_CRASH = TRUE
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Enable Jerry Dialogues?
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
JERRY_QUOTES = TRUE
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Add Jerry to the sector (sector default H7).
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
JERRY = TRUE
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Set the tactical grid number from Jerry.
|
|
; Jerry will be in a sector which is defined as the start sector.
|
|
; See ja2_options.ini: DEFAULT_ARRIVAL_SECTOR_X, DEFAULT_ARRIVAL_SECTOR_Y.
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
JERRY_GRIDNO = 15109
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Launch missles sector L15-3
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
SECTOR_LAUNCH_MISSLES_X = 15
|
|
SECTOR_LAUNCH_MISSLES_Y = 12
|
|
SECTOR_LAUNCH_MISSLES_Z = 3
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; The switch in the L15-3. The final sector with General Morris.
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
SWITCH_IN_MORRIS_AREA_GRIDNO = 15231
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; After firing the rockets, our mercenaries will automatically go to the elevator.
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
SWITCH_TO_LAUNCH_MISSLES_GRIDNO_1 = 14268
|
|
SWITCH_TO_LAUNCH_MISSLES_GRIDNO_2 = 15708
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Po przeczytaniu instrukcji Morrisa, zostaje pokazne miejsce przełącznika na panelu sterowania.
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
RADIO_LOCATORS_GRIDNO_1 = 15070
|
|
RADIO_LOCATORS_GRIDNO_2 = 14744
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Handle fan starting at end of combat (Sector J13)
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
POWERGEN_SECTOR_X = 13
|
|
POWERGEN_SECTOR_Y = 10
|
|
POWERGEN_SECTOR_Z = 0
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; The tactical grid numbers of the fan tiles (default sector J13)
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
POWERGEN_SECTOR_GRIDNO_1 = 15100
|
|
POWERGEN_SECTOR_GRIDNO_2 = 12220
|
|
POWERGEN_SECTOR_GRIDNO_3 = 14155
|
|
POWERGEN_SECTOR_GRIDNO_4 = 13980
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; After blowing up the fan in sector J13, an exitgrid appears and this is the sector it leads to (J14-1).
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_X = 14
|
|
EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Y = 10
|
|
EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Z = 1
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Gridno locations for the exitgrid that appears after blowing up the fan (sector J13).
|
|
; SRC_GRIDNO is the exitgrid location in the sector where the fan is
|
|
; GRIDNO is the exitgrid location in the destination sector, where the exit grid points to.
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
POWERGEN_SECTOR_EXITGRID_SRC_GRIDNO = 10979
|
|
POWERGEN_SECTOR_EXITGRID_GRIDNO = 19749
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Fan sound locations.
|
|
; GRIDNO1 is for the sector the fan is located in
|
|
; GRIDNO2 is for the sector the fan exitgrid leads to
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
POWERGEN_FAN_SOUND_GRIDNO_1 = 10979
|
|
POWERGEN_FAN_SOUND_GRIDNO_2 = 19749
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Fan switch location.
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
START_FANBACKUP_AGAIN_GRIDNO = 10980
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Where the fan stops.
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
STOP_POWERGEN_FAN_GRIDNO = 10980
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; The places near the fan (sector J13) where you can place the explosives.
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
FAN_GRIDNO_1 = 10978
|
|
FAN_GRIDNO_2 = 10979
|
|
FAN_GRIDNO_3 = 10980
|
|
FAN_GRIDNO_4 = 10818
|
|
FAN_GRIDNO_5 = 10819
|
|
FAN_GRIDNO_6 = 10820
|
|
FAN_GRIDNO_7 = 10658
|
|
FAN_GRIDNO_8 = 10659
|
|
FAN_GRIDNO_9 = 10660
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Mine Sector (default sector I13)
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
MINE_SECTOR_X = 13
|
|
MINE_SECTOR_Y = 9
|
|
MINE_SECTOR_Z = 0
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Is Mine Entrance In Sector I13 At This GridNo
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
MINE_ENTRANCE_GRIDNO = 12421
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Replace Mine Entrance Graphic With Collapsed Entrance (sector I13)
|
|
; Interface Dialogue.cpp
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
MINE_GRIDNO_ADD_STRUCT_TO_HEAD = 12745
|
|
;remove the exit grid from the world
|
|
|
|
MINE_REMOVE_EXIT_GRID_FROM_WORLD_1 = 12422
|
|
MINE_REMOVE_EXIT_GRID_FROM_WORLD_2 = 12423
|
|
|
|
; Apply changes to the underground mine
|
|
MINE_SECTOR_UNDERGROUND_X = 13
|
|
MINE_SECTOR_UNDERGROUND_Y = 9
|
|
MINE_SECTOR_UNDERGROUND_Z = 1
|
|
MINE_SECTOR_UNDERGROUND_GRIDNO_1 = 13057
|
|
MINE_SECTOR_UNDERGROUND_GRIDNO_2 = 12897
|
|
|
|
;******************************************************************************************************************************
|
|
;******************************************************************************************************************************
|
|
|
|
[Campaign Settings]
|
|
|
|
;******************************************************************************************************************************
|
|
; These settings changes some campaign settings.
|
|
;******************************************************************************************************************************
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Use MovementCosts.xml file? If TRUE, then MAKE_STRATEGIC_MOVEMENT_COSTS must be set to "FALSE".
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
STRATEGIC_MOVEMENT_COSTS_XML = TRUE
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Automatically generate enemies in the sectors.
|
|
; Enemy units are not generated in the main sectors: H7, H8, H9, H10,H11, I9, I10, I11, I12, I13,
|
|
; J11, J12, J13, K14, K15, K16, L15, I13_B1, J13_B1, J14_B1, K15_B1, K15_B2, L15_B2, L15_B3
|
|
; To set the enemies in these sectors use GameInit.lua file or GarrisonGroups.xml and PatrolGroups.xml
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
ADD_RANDOM_ENEMY_TO_SECTOR = FALSE
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Should the game automatically creates the directions of travel between sectors?
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
MAKE_STRATEGIC_MOVEMENT_COSTS = FALSE
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Enable the quest: "Broken internet laptop."
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
LAPTOP_QUEST = TRUE
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Enable the news of the death of mercenaries. This option uses the file email.edt.
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
NOTIFY_ON_DEAD_AIM_MERCS = FALSE
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Should the game be initialized with GarrisonGroups.xml and PatrolGroups.xml
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
USE_ENEMY_ARMY_XMLS = TRUE
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Use special UB Strategic Actions for the default UB campaign ?
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
JA2UB = TRUE
|
|
|
|
|
|
;******************************************************************************************************************************
|
|
;******************************************************************************************************************************
|
|
|
|
[Laptop Settings]
|
|
|
|
;******************************************************************************************************************************
|
|
; These settings changes some laptop settings.
|
|
;******************************************************************************************************************************
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Should the I.M.P website be protected with the default JA2 password (XEP624)?
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
IMP_PASS_JA2 = FALSE
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Should the I.M.P website be protected with the default UB password (GP97SL)?
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
IMP_PASS_UB = TRUE
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Should those links be visible on the AIM website? These options take use of "Email.edt" file
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
LINK_INSURANCE = FALSE
|
|
LINK_FUNERAL = TRUE
|
|
LINK_BOBBY = FALSE
|
|
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
; Should Bobby Ray's website be accessable? These option takes use of "Email.edt" file
|
|
;------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
BOBBY_SITE_ACCESSED = FALSE
|
|
|
|
;-----------------------
|
|
; Weapon
|
|
;-----------------------
|
|
|
|
[Unfinished Business Items]
|
|
|
|
TEX_MOVIE_ATTACK_CLYDESDALES = 1356
|
|
TEX_MOVIE_WILD_EAST = 1357
|
|
TEX_MOVIE_HAVE_HONDA = 1358
|
|
LAPTOP_TRANSMITTER = 1355
|
|
CHE_GUEVARA_CANTEEN = 1359
|
|
MERC_WRISTWATCH = 1360
|
|
SAM_GARVER_COMBAT_KNIFE = 1353
|
|
MERC_UMBRELLA_OLD = 1361
|
|
MORRIS_INSTRUCTION_NOTE = 1362
|
|
HAND_CANNON = 1352
|
|
HARTFORD_6_SHOOTER = 66
|
|
MERC_UMBRELLA = 1361
|
|
CLIP_CANNON_BALL = 1354
|
|
BARRETT_UB = 335
|
|
CALICO_960_UB = 69
|
|
PSG1_UB = 334
|
|
L85_UB = 331
|
|
TAR21_UB = 332
|
|
VAL_SILENT_UB = 333
|
|
MICRO_UZI_UB = 330
|
|
CALICO_950_UB = 67
|
|
CALICO_900_UB = 68
|
|
|
|
;-----------------------
|
|
; Profiles
|
|
;-----------------------
|
|
|
|
[Unfinished Business Profiles]
|
|
|
|
MANUEL = 60
|
|
BIGENS = 61
|
|
JOHN_K = 62
|
|
TEX = 64
|
|
GASTON = 58
|
|
STOGIE = 59
|
|
JERRY = 76
|
|
PGMALE4 = 57
|
|
BETTY = 73
|
|
RAUL = 74
|
|
MORRIS = 75
|
|
RUDY = 77
|
|
|