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gamedir/Data-UB/AddOns/Data-UB-1.13/UB_Options.INI
T
Asdow b52b42b82d Improve ini setting descriptions
* Externalized the fan tunnel starting sector exitgrid location that was still hardcoded.
2025-06-24 22:53:03 +03:00

485 lines
24 KiB
INI

;******************************************************************************************************************************
; Jagged Alliance 2 v1.13: Unfinished Business
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; This file controls special settings for the v1.13 Unfinished Business.
; The general common settings are stored in the ja2_options.ini file.
;------------------------------------------------------------------------------------------------------------------------------
[Unfinished Business Settings]
;******************************************************************************************************************************
; This section changes general settings of Unfinished Business
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; Show/hide the map buttons on the strategy screen.
;------------------------------------------------------------------------------------------------------------------------------
BORDER_TOWN = TRUE
BORDER_MINE = TRUE
BORDER_TEAMS = TRUE
BORDER_MILITIA = FALSE
BORDER_AIRSPACE = TRUE
BORDER_ITEM = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Can the initial sector (default H7) be attacked immediatly by enemies?
;------------------------------------------------------------------------------------------------------------------------------
EVENT_ATTACK_INITIAL_SECTOR_IF_PLAYER_STILL_THERE = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Handle player saying quote when failing to open gate in tunnel (sector K14-1)
;------------------------------------------------------------------------------------------------------------------------------
SECTOR_OPEN_GATE_IN_TUNNEL_X = 14
SECTOR_OPEN_GATE_IN_TUNNEL_Y = 11
SECTOR_OPEN_GATE_IN_TUNNEL_Z = 1
;------------------------------------------------------------------------------------------------------------------------------
; Handle player team quotes when entering Manuel sector (Sector I9)
;------------------------------------------------------------------------------------------------------------------------------
I9_SECTOR_PLAYER_QUOTE_X = 9
I9_SECTOR_PLAYER_QUOTE_Y = 9
I9_SECTOR_PLAYER_QUOTE_Z = 0
;------------------------------------------------------------------------------------------------------------------------------
; Handle player team quotes when entering Manuel sector (Sector H10)
;------------------------------------------------------------------------------------------------------------------------------
H10_SECTOR_PLAYER_QUOTE_X = 10
H10_SECTOR_PLAYER_QUOTE_Y = 8
H10_SECTOR_PLAYER_QUOTE_Z = 0
;------------------------------------------------------------------------------------------------------------------------------
; this is the guardpost H9
;------------------------------------------------------------------------------------------------------------------------------
SECTOR_GUARDPOST_X = 9
SECTOR_GUARDPOST_Y = 8
SECTOR_GUARDPOST_Z = 0
;------------------------------------------------------------------------------------------------------------------------------
; Add some money to the location (Sector H9)
;------------------------------------------------------------------------------------------------------------------------------
H9_MONEY_GRIDNO = 9026
H9_MONEY_EASY = 15000
H9_MONEY_MEDIUM = 10000
H9_MONEY_HARD = 7000
;------------------------------------------------------------------------------------------------------------------------------
; this is the First sector of the town (Sector I10)
;------------------------------------------------------------------------------------------------------------------------------
SECTOR_TOWN1_X = 10
SECTOR_TOWN1_Y = 9
SECTOR_TOWN1_Z = 0
;------------------------------------------------------------------------------------------------------------------------------
; Add some money to the location (Sector I10)
;------------------------------------------------------------------------------------------------------------------------------
I10_MONEY_GRIDNO_1 = 11894
I10_MONEY_EASY_1 = 8000
I10_MONEY_MEDIUM_1 = 4000
I10_MONEY_HARD_1 = 3000
I10_MONEY_GRIDNO_2 = 7906
I10_MONEY_EASY_2 = 12000
I10_MONEY_MEDIUM_2 = 6000
I10_MONEY_HARD_2 = 5000
;------------------------------------------------------------------------------------------------------------------------------
; this is the sector south of the town J11
;------------------------------------------------------------------------------------------------------------------------------
SECTOR_TOWN2_X = 11
SECTOR_TOWN2_Y = 10
SECTOR_TOWN2_Z = 0
;Move enemy from gridno to roof gridno
TOWN2_FROM_GRIDNO_1 = 15446
TOWN2_TO_ROOF_GRIDNO_1 = 13993
;Move enemy from gridno to roof gridno
TOWN2_FROM_GRIDNO_2 = 15436
TOWN2_TO_ROOF_GRIDNO_2 = 14006
;------------------------------------------------------------------------------------------------------------------------------
; this is the sector south of the town (Sector H11)
;------------------------------------------------------------------------------------------------------------------------------
SECTOR_TOWN3_X = 11
SECTOR_TOWN3_Y = 8
SECTOR_TOWN3_Z = 0
;Move enemy from gridno to roof gridno
TOWN3_FROM_GRIDNO_1 = 8711
TOWN3_TO_ROOF_GRIDNO_1 = 5521
;------------------------------------------------------------------------------------------------------------------------------
; Handle seeing fortifiedd door Sector (Sector K15-1)
;------------------------------------------------------------------------------------------------------------------------------
SECTOR_DOOR_IN_TUNNEL_X = 15
SECTOR_DOOR_IN_TUNNEL_Y = 11
SECTOR_DOOR_IN_TUNNEL_Z = 1
;if the fortified door should be open
SECTOR_DOOR_IN_TUNNEL_GRIDNO = 11419
;------------------------------------------------------------------------------------------------------------------------------
; After blowing up the fan in the J13, the enemy is alerted, and the underground sectors (J14-1 and K14-1)
; will be added to enemy units.
;------------------------------------------------------------------------------------------------------------------------------
HANDLE_ADDING_ENEMIES_TO_TUNNEL_MAPS = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Enable the option to do a auto resolve battle?
;------------------------------------------------------------------------------------------------------------------------------
AUTO_RESOLVE = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Initial grid numbers and times of the crashed helicopter
; Jeżli ustawimy InGameHeli na FALSE oraz InGameHeliCrash na FALSE, to gra będzie używać te parametry.
; Jeżli ustawimy InGameHeli na FALSE oraz InGameHeliCrash na TRUE, to gra będzie używać te parametry.
; Jeżli ustawimy InGameHeli na TRUE oraz InGameHeliCrash na FALSE, to gra nie korzysta z tych parametrów.
; Jeżli ustawimy InGameHeli na TRUE oraz InGameHeliCrash na TRUE, to gra będzie używać te parametry.
;------------------------------------------------------------------------------------------------------------------------------
INITIAL_HELICOPTER_GRIDNO_1 = 14947
INITIAL_HELICOPTER_GRIDNO_2 = 15584
INITIAL_HELICOPTER_GRIDNO_3 = 15754
INITIAL_HELICOPTER_GRIDNO_4 = 16232
INITIAL_HELICOPTER_GRIDNO_5 = 16067
INITIAL_HELICOPTER_GRIDNO_6 = 16230
INITIAL_HELICOPTER_GRIDNO_7 = 15272
INITIAL_HELICOPTER_RANDOM_TIME_1 = 1300
INITIAL_HELICOPTER_RANDOM_TIME_2 = 2000
INITIAL_HELICOPTER_RANDOM_TIME_3 = 2750
INITIAL_HELICOPTER_RANDOM_TIME_4 = 3400
INITIAL_HELICOPTER_RANDOM_TIME_5 = 4160
INITIAL_HELICOPTER_RANDOM_TIME_6 = 4700
INITIAL_HELICOPTER_RANDOM_TIME_7 = 5630
;------------------------------------------------------------------------------------------------------------------------------
; Sektor do którego najemnicy będą teleportowani po zakończeniu gry. Sektorem ostatecznej walki z generałem jest L15-3.
; Domyślny sektor : K16.
;------------------------------------------------------------------------------------------------------------------------------
DEFAULT_END_SECTOR_X = 16
DEFAULT_END_SECTOR_Y = 11
DEFAULT_END_SECTOR_Z = 0
;------------------------------------------------------------------------------------------------------------------------------
; Enable the landing of a helicopter, like it is in default JA2 1.13?
; If this value is set to "TRUE", then "ENABLE_UB_HELICOPTER_CRASH" has to be set to "FALSE"
;------------------------------------------------------------------------------------------------------------------------------
ENABLE_JA2_HELICOPTER_LANDING = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Set the crash site (Unfinished Business). If this parameter is set to "TRUE", then
; "ENABLE_JA2_HELICOPTER_LANDING" has to be set to "FALSE".
;------------------------------------------------------------------------------------------------------------------------------
ENABLE_UB_HELICOPTER_CRASH = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Enable Jerry Dialogues?
;------------------------------------------------------------------------------------------------------------------------------
JERRY_QUOTES = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Add Jerry to the sector (sector default H7).
;------------------------------------------------------------------------------------------------------------------------------
JERRY = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Set the tactical grid number from Jerry.
; Jerry will be in a sector which is defined as the start sector.
; See ja2_options.ini: DEFAULT_ARRIVAL_SECTOR_X, DEFAULT_ARRIVAL_SECTOR_Y.
;------------------------------------------------------------------------------------------------------------------------------
JERRY_GRIDNO = 15109
;------------------------------------------------------------------------------------------------------------------------------
; Launch missles sector L15-3
;------------------------------------------------------------------------------------------------------------------------------
SECTOR_LAUNCH_MISSLES_X = 15
SECTOR_LAUNCH_MISSLES_Y = 12
SECTOR_LAUNCH_MISSLES_Z = 3
;------------------------------------------------------------------------------------------------------------------------------
; The switch in the L15-3. The final sector with General Morris.
;------------------------------------------------------------------------------------------------------------------------------
SWITCH_IN_MORRIS_AREA_GRIDNO = 15231
;------------------------------------------------------------------------------------------------------------------------------
; After firing the rockets, our mercenaries will automatically go to the elevator.
;------------------------------------------------------------------------------------------------------------------------------
SWITCH_TO_LAUNCH_MISSLES_GRIDNO_1 = 14268
SWITCH_TO_LAUNCH_MISSLES_GRIDNO_2 = 15708
;------------------------------------------------------------------------------------------------------------------------------
; Po przeczytaniu instrukcji Morrisa, zostaje pokazne miejsce przełącznika na panelu sterowania.
;------------------------------------------------------------------------------------------------------------------------------
RADIO_LOCATORS_GRIDNO_1 = 15070
RADIO_LOCATORS_GRIDNO_2 = 14744
;------------------------------------------------------------------------------------------------------------------------------
; Handle fan starting at end of combat (Sector J13)
;------------------------------------------------------------------------------------------------------------------------------
POWERGEN_SECTOR_X = 13
POWERGEN_SECTOR_Y = 10
POWERGEN_SECTOR_Z = 0
;------------------------------------------------------------------------------------------------------------------------------
; The tactical grid numbers of the fan tiles (default sector J13)
;------------------------------------------------------------------------------------------------------------------------------
POWERGEN_SECTOR_GRIDNO_1 = 15100
POWERGEN_SECTOR_GRIDNO_2 = 12220
POWERGEN_SECTOR_GRIDNO_3 = 14155
POWERGEN_SECTOR_GRIDNO_4 = 13980
;------------------------------------------------------------------------------------------------------------------------------
; After blowing up the fan in sector J13, an exitgrid appears and this is the sector it leads to (J14-1).
;------------------------------------------------------------------------------------------------------------------------------
EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_X = 14
EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Y = 10
EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Z = 1
;------------------------------------------------------------------------------------------------------------------------------
; Gridno locations for the exitgrid that appears after blowing up the fan (sector J13).
; SRC_GRIDNO is the exitgrid location in the sector where the fan is
; GRIDNO is the exitgrid location in the destination sector, where the exit grid points to.
;------------------------------------------------------------------------------------------------------------------------------
POWERGEN_SECTOR_EXITGRID_SRC_GRIDNO = 10979
POWERGEN_SECTOR_EXITGRID_GRIDNO = 19749
;------------------------------------------------------------------------------------------------------------------------------
; Fan sound locations.
; GRIDNO1 is for the sector the fan is located in
; GRIDNO2 is for the sector the fan exitgrid leads to
;------------------------------------------------------------------------------------------------------------------------------
POWERGEN_FAN_SOUND_GRIDNO_1 = 10979
POWERGEN_FAN_SOUND_GRIDNO_2 = 19749
;------------------------------------------------------------------------------------------------------------------------------
; Fan switch location.
;------------------------------------------------------------------------------------------------------------------------------
START_FANBACKUP_AGAIN_GRIDNO = 10980
;------------------------------------------------------------------------------------------------------------------------------
; Where the fan stops.
;------------------------------------------------------------------------------------------------------------------------------
STOP_POWERGEN_FAN_GRIDNO = 10980
;------------------------------------------------------------------------------------------------------------------------------
; The places near the fan (sector J13) where you can place the explosives.
;------------------------------------------------------------------------------------------------------------------------------
FAN_GRIDNO_1 = 10978
FAN_GRIDNO_2 = 10979
FAN_GRIDNO_3 = 10980
FAN_GRIDNO_4 = 10818
FAN_GRIDNO_5 = 10819
FAN_GRIDNO_6 = 10820
FAN_GRIDNO_7 = 10658
FAN_GRIDNO_8 = 10659
FAN_GRIDNO_9 = 10660
;------------------------------------------------------------------------------------------------------------------------------
; Mine Sector (default sector I13)
;------------------------------------------------------------------------------------------------------------------------------
MINE_SECTOR_X = 13
MINE_SECTOR_Y = 9
MINE_SECTOR_Z = 0
;------------------------------------------------------------------------------------------------------------------------------
; Is Mine Entrance In Sector I13 At This GridNo
;------------------------------------------------------------------------------------------------------------------------------
MINE_ENTRANCE_GRIDNO = 12421
;------------------------------------------------------------------------------------------------------------------------------
; Replace Mine Entrance Graphic With Collapsed Entrance (sector I13)
; Interface Dialogue.cpp
;------------------------------------------------------------------------------------------------------------------------------
MINE_GRIDNO_ADD_STRUCT_TO_HEAD = 12745
;remove the exit grid from the world
MINE_REMOVE_EXIT_GRID_FROM_WORLD_1 = 12422
MINE_REMOVE_EXIT_GRID_FROM_WORLD_2 = 12423
; Apply changes to the underground mine
MINE_SECTOR_UNDERGROUND_X = 13
MINE_SECTOR_UNDERGROUND_Y = 9
MINE_SECTOR_UNDERGROUND_Z = 1
MINE_SECTOR_UNDERGROUND_GRIDNO_1 = 13057
MINE_SECTOR_UNDERGROUND_GRIDNO_2 = 12897
;******************************************************************************************************************************
;******************************************************************************************************************************
[Campaign Settings]
;******************************************************************************************************************************
; These settings changes some campaign settings.
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; Use MovementCosts.xml file? If TRUE, then MAKE_STRATEGIC_MOVEMENT_COSTS must be set to "FALSE".
;------------------------------------------------------------------------------------------------------------------------------
STRATEGIC_MOVEMENT_COSTS_XML = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Automatically generate enemies in the sectors.
; Enemy units are not generated in the main sectors: H7, H8, H9, H10,H11, I9, I10, I11, I12, I13,
; J11, J12, J13, K14, K15, K16, L15, I13_B1, J13_B1, J14_B1, K15_B1, K15_B2, L15_B2, L15_B3
; To set the enemies in these sectors use GameInit.lua file or GarrisonGroups.xml and PatrolGroups.xml
;------------------------------------------------------------------------------------------------------------------------------
ADD_RANDOM_ENEMY_TO_SECTOR = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Should the game automatically creates the directions of travel between sectors?
;------------------------------------------------------------------------------------------------------------------------------
MAKE_STRATEGIC_MOVEMENT_COSTS = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Enable the quest: "Broken internet laptop."
;------------------------------------------------------------------------------------------------------------------------------
LAPTOP_QUEST = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Enable the news of the death of mercenaries. This option uses the file email.edt.
;------------------------------------------------------------------------------------------------------------------------------
NOTIFY_ON_DEAD_AIM_MERCS = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Should the game be initialized with GarrisonGroups.xml and PatrolGroups.xml
;------------------------------------------------------------------------------------------------------------------------------
USE_ENEMY_ARMY_XMLS = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Use special UB Strategic Actions for the default UB campaign ?
;------------------------------------------------------------------------------------------------------------------------------
JA2UB = TRUE
;******************************************************************************************************************************
;******************************************************************************************************************************
[Laptop Settings]
;******************************************************************************************************************************
; These settings changes some laptop settings.
;******************************************************************************************************************************
;------------------------------------------------------------------------------------------------------------------------------
; Should the I.M.P website be protected with the default JA2 password (XEP624)?
;------------------------------------------------------------------------------------------------------------------------------
IMP_PASS_JA2 = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Should the I.M.P website be protected with the default UB password (GP97SL)?
;------------------------------------------------------------------------------------------------------------------------------
IMP_PASS_UB = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Should those links be visible on the AIM website? These options take use of "Email.edt" file
;------------------------------------------------------------------------------------------------------------------------------
LINK_INSURANCE = FALSE
LINK_FUNERAL = TRUE
LINK_BOBBY = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Should Bobby Ray's website be accessable? These option takes use of "Email.edt" file
;------------------------------------------------------------------------------------------------------------------------------
BOBBY_SITE_ACCESSED = FALSE
;-----------------------
; Weapon
;-----------------------
[Unfinished Business Items]
TEX_MOVIE_ATTACK_CLYDESDALES = 1356
TEX_MOVIE_WILD_EAST = 1357
TEX_MOVIE_HAVE_HONDA = 1358
LAPTOP_TRANSMITTER = 1355
CHE_GUEVARA_CANTEEN = 1359
MERC_WRISTWATCH = 1360
SAM_GARVER_COMBAT_KNIFE = 1353
MERC_UMBRELLA_OLD = 1361
MORRIS_INSTRUCTION_NOTE = 1362
HAND_CANNON = 1352
HARTFORD_6_SHOOTER = 66
MERC_UMBRELLA = 1361
CLIP_CANNON_BALL = 1354
BARRETT_UB = 335
CALICO_960_UB = 69
PSG1_UB = 334
L85_UB = 331
TAR21_UB = 332
VAL_SILENT_UB = 333
MICRO_UZI_UB = 330
CALICO_950_UB = 67
CALICO_900_UB = 68
;-----------------------
; Profiles
;-----------------------
[Unfinished Business Profiles]
MANUEL = 60
BIGENS = 61
JOHN_K = 62
TEX = 64
GASTON = 58
STOGIE = 59
JERRY = 76
PGMALE4 = 57
BETTY = 73
RAUL = 74
MORRIS = 75
RUDY = 77