Files
gamedir/Data/Reputation_Settings.INI
T
Wanne 3e59039de4 New Trait "Snitch" (by anv)
- Every midnight snitches will give you a report about their collegues' opinions
- All values configurable in Skills_Settings.ini, section [Snitch].
- Externalised Morale and Reputation Settings
  Morale_Settings.INI, Reputation_Settings.INI
  All values of events moved from code to Morale_Settings.ini and Reputation_Settings.ini.

Currently list of snitches (trait 22)
Beth (Data)
Bud (Data-1.13)
Buzz (Data-1.13)
Carp (Data-1.13)
Ears (Data-1.13)
Gary (Data-1.13)
Hurl (Data-1.13)
Lance (Data-1.13)
Leon (Data-1.13)
Weasel (Data-1.13)

- Separate traits limits for IMP and predefined mercs.
MAX_NUMBER_OF_TRAITS = 10
NUMBER_OF_MAJOR_TRAITS_ALLOWED = 5

MAX_NUMBER_OF_TRAITS_FOR_IMP = 3
NUMBER_OF_MAJOR_TRAITS_ALLOWED_FOR_IMP = 2

see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/Snitches_+_Externalised_morale.html

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1906 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-01-01 12:34:18 +00:00

40 lines
962 B
INI

[Reputation Settings]
; All values from -100 to 100.
; per merc (when death rate < 5)
REPUTATION_LOW_DEATHRATE = 5
; per merc (when death rate > personal preference)
REPUTATION_HIGH_DEATHRATE = -5
; per merc
REPUTATION_GREAT_MORALE = 3
; per merc
REPUTATION_POOR_MORALE = -3
REPUTATION_BATTLE_WON = 2
REPUTATION_BATTLE_LOST = -2
REPUTATION_TOWN_WON = 5
REPUTATION_TOWN_LOST = -5
; multiplied by merc's exp. level
REPUTATION_SOLDIER_DIED = -2
; multiplied by merc's exp. level
REPUTATION_SOLDIER_CAPTURED = -1
REPUTATION_KILLED_CIVILIAN = -5
; when fired 3 hours after contract update
REPUTATION_EARLY_FIRING = -3
REPUTATION_KILLED_MONSTER_QUEEN = 15
REPUTATION_KILLED_DEIDRANNA = 25
; per merc (when equipment is worse than personal preference)
REPUTATION_MERC_COMPLAIN_EQUIPMENT = -1
; per merc
REPUTATION_MERC_OWED_MONEY = -2
; per merc
REPUTATION_PLAYER_IS_INACTIVE = -3
REPUTATION_MERC_FIRED_ON_BAD_TERMS = -3