Files
gamedir/Data-1.13/TableData/Multiplayer/RandomTeams.xml
T
Wanne eb05708a4a New EXE Release (Build: 3342)
New Features
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- Added Big Maps Project support. You will not see any differences until I release the new Big Maps project Map Editor
o This will allow playing really big tactical maps (up to 2000 rows X 2000 cols, instead of "normal" 160 rows X 160 cols)

- Added Multiplayer v1.5
o Most important feature in this version is the synchronization of explosives (grenades, TNT, ...) and fixes some bugs

Info
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- Because of the Big Maps Project integration most of the structures have changed and you HAVE TO START A NEW GAME
o If you don't want to use the new EXE, I have renamed the previous release EXE to "ja2_3329.exe" and you can continue playing with your existing savegames.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1211 4f8fa57e-7814-0410-bad4-adc449f26b7c
2010-03-01 19:08:06 +00:00

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XML

<!--
This is an OPTIONAL file which selects random teams for the multiplayer clients.
If this file is not present, "hardcoded" teams will be taken.
Only the server needs to have this file. The teams are snyced to all the clients.
You can define as many teams as you would like. They are choosen randomly for each client.
The [name] attribute from the team tag is optional and not used yet anywhere in the game.
The [id] tag must match the index of the selected merc from ProEdit.
-->
<mp_teams>
<team name="Team1">
<id>16</id>
</team>
<team name="Team2">
<id>29</id>
</team>
<team name="Team3">
<id>12</id>
</team>
<team name="Team4">
<id>31</id>
</team>
</mp_teams>