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New Features ------- - Added Big Maps Project support. You will not see any differences until I release the new Big Maps project Map Editor o This will allow playing really big tactical maps (up to 2000 rows X 2000 cols, instead of "normal" 160 rows X 160 cols) - Added Multiplayer v1.5 o Most important feature in this version is the synchronization of explosives (grenades, TNT, ...) and fixes some bugs Info ------- - Because of the Big Maps Project integration most of the structures have changed and you HAVE TO START A NEW GAME o If you don't want to use the new EXE, I have renamed the previous release EXE to "ja2_3329.exe" and you can continue playing with your existing savegames. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1211 4f8fa57e-7814-0410-bad4-adc449f26b7c
24 lines
719 B
XML
24 lines
719 B
XML
<!--
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This is an OPTIONAL file which selects random teams for the multiplayer clients.
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If this file is not present, "hardcoded" teams will be taken.
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Only the server needs to have this file. The teams are snyced to all the clients.
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You can define as many teams as you would like. They are choosen randomly for each client.
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The [name] attribute from the team tag is optional and not used yet anywhere in the game.
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The [id] tag must match the index of the selected merc from ProEdit.
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-->
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<mp_teams>
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<team name="Team1">
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<id>16</id>
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</team>
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<team name="Team2">
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<id>29</id>
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</team>
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<team name="Team3">
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<id>12</id>
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</team>
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<team name="Team4">
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<id>31</id>
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</team>
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</mp_teams>
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