mirror of
https://github.com/1dot13/gamedir.git
synced 2026-07-22 13:40:25 +02:00
- Externalized BR shipping destination - Externalized Drassen item dropoff grid no git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1828 4f8fa57e-7814-0410-bad4-adc449f26b7c
229 lines
5.8 KiB
INI
229 lines
5.8 KiB
INI
[Rebel Hideout]
|
|
;The Hideout sector and the bottom of the Stairs
|
|
HIDEOUT_SECTOR_X = 10
|
|
HIDEOUT_SECTOR_Y = 1
|
|
HIDEOUT_SECTOR_Z = 1
|
|
HIDEOUT_EXIT = 12722
|
|
|
|
;The Sector above the Hideout and the top of the Stairs
|
|
HIDEOUT_SURFACE_X = 10
|
|
HIDEOUT_SURFACE_Y = 1
|
|
HIDEOUT_SURFACE_Z = 0
|
|
HIDEOUT_ENTRY = 7887
|
|
|
|
;The tiles around the bottom of the stairs
|
|
;where your mercs will spawn when entering the basement
|
|
BASEMENT_ENTRY_1 = 13362
|
|
BASEMENT_ENTRY_2 = 13363
|
|
BASEMENT_ENTRY_3 = 13364
|
|
BASEMENT_ENTRY_4 = 13365
|
|
BASEMENT_ENTRY_5 = 13525
|
|
BASEMENT_ENTRY_6 = 13524
|
|
BASEMENT_ENTRY_7 = 13523
|
|
BASEMENT_ENTRY_8 = 13522
|
|
BASEMENT_ENTRY_9 = 13202
|
|
BASEMENT_ENTRY_10 = 13203
|
|
|
|
;Same as above, only this time for top of the stairs and leaving
|
|
BASEMENT_EXIT_1 = 8047
|
|
BASEMENT_EXIT_2 = 8208
|
|
BASEMENT_EXIT_3 = 8048
|
|
BASEMENT_EXIT_4 = 7888
|
|
BASEMENT_EXIT_5 = 7728
|
|
BASEMENT_EXIT_6 = 7727
|
|
BASEMENT_EXIT_7 = 7567
|
|
BASEMENT_EXIT_8 = 7568
|
|
BASEMENT_EXIT_9 = 7569
|
|
BASEMENT_EXIT_10 = 7729
|
|
BASEMENT_EXIT_11 = 7889
|
|
BASEMENT_EXIT_12 = 8049
|
|
|
|
;changes to the map for the crate moving effect
|
|
FINAL_CRATE_GRID = 8207
|
|
CRATE_TILE_DEF = 411
|
|
TRAPDOOR_TILE_DEF = 2041
|
|
|
|
[Gear Dropoff]
|
|
;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up
|
|
OMERTA_DROPOFF_X = 9
|
|
OMERTA_DROPOFF_Y = 1
|
|
OMERTA_DROPOFF_Z = 0
|
|
OMERTA_DROPOFF_GRIDNO = 4868
|
|
BOBBYR_DROPOFF_GRIDNO = 10433
|
|
|
|
[Bobby Ray]
|
|
;Bobby Ray stuff. ShippingDestinations.xml values also has to be set
|
|
BOBBYR_SHIPPING_DEST_SECTOR_X = 13
|
|
BOBBYR_SHIPPING_DEST_SECTOR_Y = 2
|
|
BOBBYR_SHIPPING_DEST_SECTOR_Z = 0
|
|
BOBBYR_SHIPPING_DEST_GRIDNO = 10122
|
|
PABLOS_STOLEN_DEST_GRIDNO = 1
|
|
LOST_SHIPMENT_GRIDNO = 2
|
|
|
|
[Omerta]
|
|
|
|
[Drassen]
|
|
;meet Carmen in sector for reward collection
|
|
CARMEN_GIVE_REWARD_SECTOR_X = 13
|
|
CARMEN_GIVE_REWARD_SECTOR_Y = 3
|
|
CARMEN_GIVE_REWARD_SECTOR_Z = 0
|
|
|
|
[Alma]
|
|
;location of rocket rifle
|
|
ROCKETRIFLE_POSITION = 10472
|
|
|
|
;initial POW stuff if not yet liberated
|
|
INITIAL_POW_SECTOR_X = 13
|
|
INITIAL_POW_SECTOR_Y = 9
|
|
INITIAL_POW_POSITION_1 = 9208
|
|
INITIAL_POW_POSITION_2 = 9688
|
|
INITIAL_POW_POSITION_3 = 9215
|
|
INITIAL_POW_ITEM_POSITION_1 = 12246
|
|
INITIAL_POW_ITEM_POSITION_2 = 12406
|
|
INITIAL_POW_ITEM_POSITION_3 = 12086
|
|
|
|
[Grumm]
|
|
|
|
[Tixa]
|
|
;Dynamo prison sector for Matt's quest
|
|
DYNAMO_PRISON_SECTOR_X = 9
|
|
DYNAMO_PRISON_SECTOR_Y = 10
|
|
DYNAMO_PRISON_SECTOR_Z = 0
|
|
|
|
[Cambria]
|
|
;The Hospital sector
|
|
HOSPITAL_SECTOR_X = 8
|
|
HOSPITAL_SECTOR_Y = 6
|
|
HOSPITAL_SECTOR_Z = 0
|
|
|
|
;add Rat to location after creature meanwhile scene
|
|
ADD_RAT_SECTOR_X = 9
|
|
ADD_RAT_SECTOR_Y = 7
|
|
ADD_RAT_SECTOR_Z = 0
|
|
|
|
[San Mona]
|
|
;some rooms in the porn shop and Hans' location (I think this is before moving)
|
|
PORN_SHOP_ROOM_HANS = 49
|
|
HANS_POSTION = 13523
|
|
PORN_SHOP_ROOM_BRENDA = 47
|
|
PORN_SHOP_ROOM_TONY = 50
|
|
PORN_SHOP_TONY_SECTOR_X = 5
|
|
PORN_SHOP_TONY_SECTOR_Y = 3
|
|
PORN_SHOP_TONY_SECTOR_Z = 0
|
|
|
|
;Kyle Lemmons gets the money for the Leather Shop Deed Quest here
|
|
KYLE_MONEY_POSITION = 14952
|
|
|
|
;Angel's leathershop, escort Maria to this room
|
|
ANGELS_LEATHERSHOP = 2
|
|
|
|
;brothel sector
|
|
BROTHEL_SECTOR_X = 5
|
|
BROTHEL_SECTOR_Y = 3
|
|
|
|
;doors to the girl's rooms in the brothel
|
|
DOOR_TO_BAMBIS_ROOM = 12290
|
|
DOOR_TO_CARLAS_ROOM = 13413
|
|
DOOR_TO_CINDYS_ROOM = 11173
|
|
DOOR_TO_MARIAS_ROOM = 10852
|
|
|
|
;these rooms belong to the brothel
|
|
FIRST_ROOM_IN_BROTHEL = 91
|
|
LAST_ROOM_IN_BROTHEL = 119
|
|
BROTHEL_GUARD_ROOM = 110
|
|
|
|
;if you stand on one of these tiles and mess with a door and one of the KP guys sees you -> bad
|
|
BROTHEL_DOOR_1 = 11010
|
|
BROTHEL_DOOR_2 = 11176
|
|
BROTHEL_DOOR_3 = 11177
|
|
|
|
;Kingpin residing location and room no to call him over for boxing match
|
|
KINGPIN_HOUSE_SECTOR_X = 5
|
|
KINGPIN_HOUSE_SECTOR_Y = 4
|
|
KINGPIN_HOUSE_SECTOR_Z = 0
|
|
FIRST_ROOM_IN_KINGPIN_HOUSE = 30
|
|
LAST_ROOM_IN_KINGPIN_HOUSE = 39
|
|
|
|
;Kingpin's private stash. He will come looking for you if stolen
|
|
KINGPIN_MONEY_SECTOR_X = 5
|
|
KINGPIN_MONEY_SECTOR_Y = 4
|
|
KINGPIN_MONEY_SECTOR_Z = 1
|
|
|
|
;Joey primary and alternate location to be found. Use same value if there's only one location
|
|
JOEY_PRIMARY_SECTOR_X = 4
|
|
JOEY_PRIMARY_SECTOR_Y = 4
|
|
JOEY_PRIMARY_SECTOR_Z = 1
|
|
JOEY_ALTERNATE_SECTOR_X = 5
|
|
JOEY_ALTERNATE_SECTOR_Y = 3
|
|
JOEY_ALTERNATE_SECTOR_Z = 0
|
|
|
|
;Spike new location when assassins are sent. Reuse old sector value if no relocation
|
|
SPIKE_NEW_SECTOR_X = 5
|
|
SPIKE_NEW_SECTOR_Y = 3
|
|
SPIKE_NEW_SECTOR_Z = 0
|
|
|
|
;add Iggy to location when game progress condition met
|
|
ADD_IGGY_SECTOR_X = 5
|
|
ADD_IGGY_SECTOR_Y = 3
|
|
ADD_IGGY_SECTOR_Z = 0
|
|
|
|
[Estoni]
|
|
|
|
[Orta]
|
|
|
|
[Balime]
|
|
|
|
[Meduna]
|
|
|
|
[Chitzena]
|
|
|
|
[Weapon Cache]
|
|
;Weapon Cache Locations. Chance to load weapon cache alternate map; overrides AltSectors.xml settings. Set to (0, 0) if unused
|
|
WEAPON_CACHE_1_X = 11
|
|
WEAPON_CACHE_1_Y = 5
|
|
|
|
WEAPON_CACHE_2_X = 5
|
|
WEAPON_CACHE_2_Y = 8
|
|
|
|
WEAPON_CACHE_3_X = 10
|
|
WEAPON_CACHE_3_Y = 8
|
|
|
|
WEAPON_CACHE_4_X = 12
|
|
WEAPON_CACHE_4_Y = 10
|
|
|
|
WEAPON_CACHE_5_X = 9
|
|
WEAPON_CACHE_5_Y = 13
|
|
|
|
[Meanwhile]
|
|
;Palace meanwhile sector
|
|
PALACE_SECTOR_X = 3
|
|
PALACE_SECTOR_Y = 16
|
|
|
|
;Interrogation meanwhile and second POW stuff
|
|
INTERROGATE_POW_SECTOR_X = 7
|
|
INTERROGATE_POW_SECTOR_Y = 14
|
|
INTERROGATE_POW_POSITION_1 = 7756
|
|
INTERROGATE_POW_POSITION_2 = 7757
|
|
INTERROGATE_POW_POSITION_3 = 7758
|
|
INTERROGATE_POW_ITEM_POSITION_1 = 12089
|
|
INTERROGATE_POW_ITEM_POSITION_2 = 12089
|
|
INTERROGATE_POW_ITEM_POSITION_3 = 12089
|
|
|
|
;row sectors to trigger meduna outskirts meanwhile
|
|
MEDUNA_OUTSKIRTS_ROW_MIN_X = 2
|
|
MEDUNA_OUTSKIRTS_ROW_MAX_X = 6
|
|
MEDUNA_OUTSKIRTS_ROW_Y = 13
|
|
;column sectors to trigger meduna outskirts meanwhile
|
|
MEDUNA_OUTSKIRTS_COL_X = 6
|
|
MEDUNA_OUTSKIRTS_COL_MIN_Y = 14
|
|
MEDUNA_OUTSKIRTS_COL_MAX_Y = 14
|
|
|
|
;add Madlab to location after scientist AWOL meanwhile scene. Set to (0, 0) if unused and LUA script to random location
|
|
ADD_MADLAB_SECTOR_1_X = 7
|
|
ADD_MADLAB_SECTOR_1_Y = 8
|
|
ADD_MADLAB_SECTOR_2_X = 16
|
|
ADD_MADLAB_SECTOR_2_Y = 8
|
|
ADD_MADLAB_SECTOR_3_X = 11
|
|
ADD_MADLAB_SECTOR_3_Y = 9
|
|
ADD_MADLAB_SECTOR_4_X = 4
|
|
ADD_MADLAB_SECTOR_4_Y = 5 |