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6586 lines
250 KiB
XML
6586 lines
250 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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o(Information about ALTERNATIVE_IMP_CREATION and REDUCED_IMP_CREATION)
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If the options ALTERNATIVE_IMP_CREATION and REDUCED_IMP_CREATION are enabled in ja2_options.ini, choices made for skills, character traits and disablities
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will have an impact on which IMP backgrounds are available at selection.
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That's based on tags in backgrounds which would contradict with content of skills, character traits and disablities
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Not all skills, character traits and disablities are part of this, some simply had no background tags that would interfere with their content (i.e. snitch)
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Also not all possible contradictions have been considered, mostly only one or two (with a few expceptions) where picked, typically some with larger impact
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Examples:
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Sociable grants a bonus to being spotter, so if background has a tag with negative value for spotter, this background won't be shown
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Loner is the opposite, it hands out a penalty to being spotter, so this time, if background has tag with positive value for spotter, it won't be shown
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Heat Intolerant hands out a penalty while in desert or tropical sectors, so if background has tag which would instead add a bonus, it won't be shown
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Squadleader grants a bonus to suppression ressistance to nearby others, so no background with negative value for surpression resistance will be shown
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Bodybuilding adds a bonus to carrying weight capacity, so if there's a negative value in tag <carrystrength> in background, it won't be shown
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Details:
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If there is more than one tag mentioned, it's enough for one of them to be in background to result in a no show
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For major traits, relevant tags can differ between single and dual (expert), if so, the single is less restrictive than the dual (different tags or values)
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(i.e.: doctor dual - if speedbandaging and/or medical is negative, don't show background -> two potentialy restricting tags
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doctor single - if speedbandaging is negative, don't show background -> one potentialy restricting tag)
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The < and > signs are meant to show if it's about negative or positve value in tag, if there's just a 1, that's for tags that only have on/off properties
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(Character Traits)
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SOCIABLE: <xenophobic> 1 <spotter> <0
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LONER: <leadership> >0 <spotter> >0
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OPTIMIST: <traplevel> 1
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ASSERTIVE: <interrogation> <0 <approach_threaten> <0
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INTELLECTUAL: <administration_assignment> <0
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PRIMITIVE: <administration_assignment> >0
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AGGRESSIVE: <traplevel> 1 <disarm_trap> >0
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PHLEGMATIC: <ap_assault> >0
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DAUNTLESS: <croucheddefense> <0
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MALICIOUS: <approach_friendly> >0
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COWARD: <capitulation> >0
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(Disabilities)
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HEAT_INTOLERANT: <ap_desert> >0 <ap_tropical> >0
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CLAUSTROPHOBIC: <level_underground> 1
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NONSWIMMER: <ap_river> >0 <ap_coastal> >0
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FEAR_OF_INSECTS: <ap_swamp> >0 <ap_tropical> >0
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FORGETFUL: <ap_inventory> <0 <ap_assault> <0
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PSYCHO: <leadership> >5
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DEAF: <hearing_night> >0 <hearing_day> >0
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SHORTSIGHTED: <increased_maxcth> >0 <spotter> >0
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HEMOPHILIAC: <resistance_disease> >0
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AFRAID_OF_HEIGHTS: <ap_height> >0 <ap_airdrop> >0
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SELF_HARM: <resistance_disease> >0
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(Minor Traits)
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MELEE: <cth_blades> <0
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STEALTHY: <stealth> <0
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DEMOLITIONS: <breachingcharge> <0 <explosives> <0
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BODYBUILDING: <carrystrength> <0
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AMBIDEXTROUS: <ap_inventory> >0
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NIGHT_OPS: <sleep> >0 <hearing_night> <0
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SURVIVAL: <travel_foot> <0 <resistance_disease> <0 <snake_defense> <0
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<travel_car> <0
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<travel_air> <0
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(Major Traits) dual (expert) single (not expert)
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HEAVY_WEAPONS: <ap_artillery> >0 <ap_artillery> >10
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SNIPER: <increased_maxcth> <0 <increased_maxcth> <0
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<marksmanship> <0
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MARTIAL_ARTS: <resistance_physical> <0 <resistance_physical> <0
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TECHNICIAN: <mechanical> <0 <mechanical> <0
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DOCTOR: <speed_bandaging> <0 <speed_bandaging> <0
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<medical> <0
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SQUADLEADER: <resistance_suppression> <0 <resistance_suppression> <0
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<resistance_fear> <0
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Depending on choices made, this should result in a nice shuffle and can result in largely different outcomes
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With current default backgrounds, based on chosen combinations, the amount of no-show backgrounds can range from no impact up to a third or more
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To make up for this possible loss, additional backgrounds will be added when using ALTERNATIVE_IMP_CREATION and those are exclusive to these ini-options,
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they won't be shown without them
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Same rules will apply to those exclusive backgrounds as well, but the pool of available backgrounds will be larger and since they are unique to this option,
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they can also add to overall variety
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Using REDUCED_IMP_CREATION will be the opposite approach. It will result in only showing those aformentioned exclusive backgrounds, which at default
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will result in a smaller pool. Again, the rules will still be applied, but they still should cover a range of essentials
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o(ALTERNATIVE_IMP_CREATION and REDUCED_IMP_CREATION)
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if tag <alt_impcreation> = 1
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the background will be exclusivly used for ALTERNATIVE_IMP_CREATION and REDUCED_IMP_CREATION
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background with this tag won't be shown without those options being TRUE in ja2_options.ini
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it's only effective with IMP-backgrounds
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o(Developers Note)
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If editing backgrounds, I'd like to encourage you to not paying too much mind to those possible restrictions. It would of course be possible to nerf out any
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restrictions with choice of tags, but that would be kinda against the purpose. Just edit them the way you would for default IMP creation, don't let down the
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players which would prefer to use the default way of IMP creation by holding back on anything
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That said, maybe if editing the additional backgrounds, be a little considerate to avoid a complete no show with REDUCED_IMP_CREATION
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Anyway, up to anyone to do what they like, just my thoughts on the matter
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-->
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<BACKGROUNDS>
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<BACKGROUND>
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<uiIndex>0</uiIndex>
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<szName>Background name (128 letters)</szName>
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<szShortName>short name (20)</szShortName>
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<szDescription>Enter a description here. This will show up in the laptop and can be up to 256 letters long.</szDescription>
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<!-- sector dependent AP modifiers, values from -8 to 8-->
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<ap_polar>0</ap_polar>
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<ap_desert>0</ap_desert>
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<ap_swamp>0</ap_swamp>
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<ap_urban>0</ap_urban>
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<ap_forest>0</ap_forest>
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<ap_plains>0</ap_plains>
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<ap_river>0</ap_river>
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<ap_coastal>0</ap_coastal>
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<ap_tropical>0</ap_tropical>
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<ap_mountain>0</ap_mountain>
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<!-- stat effectiveness modifiers, values from -10 to 10 -->
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<agility>0</agility>
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<strength>0</strength>
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<dexterity>0</dexterity>
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<mechanical>0</mechanical>
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<medical>0</medical>
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<wisdom>0</wisdom>
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<explosives>0</explosives>
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<leadership>0</leadership>
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<marksmanship>0</marksmanship>
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<!-- +- AP for other tasks-->
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<ap_height>0</ap_height> <!-- +- AP if on a roof, -8 to 8 -->
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<ap_swimming>0</ap_swimming> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_fortify>0</ap_fortify> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_artillery>0</ap_artillery> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_inventory>0</ap_inventory> <!-- +- % APs needed for task, -40 to 40 -->
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<ap_airdrop>0</ap_airdrop> <!-- +-AP in first turn after airdrop, -10 to 10 -->
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<ap_assault>0</ap_assault> <!-- +- AP in first turn if attacking, -10 to 10 -->
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<!-- +-% travel speed modifiers, -20 to 20-->
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<travel_foot>0</travel_foot>
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<travel_car>0</travel_car>
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<travel_air>0</travel_air>
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<travel_boat>0</travel_boat> <!-- no boats exist in the trunk -->
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<!-- +-% resistances, -20 to 20-->
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<resistance_fear>0</resistance_fear>
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<resistance_suppression>0</resistance_suppression>
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<resistance_physical>0</resistance_physical>
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<resistance_alcohol>0</resistance_alcohol>
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<resistance_disease>0</resistance_disease>
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<!--various boni-->
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<interrogation>0</interrogation> <!-- +- prisoner interrogation strength, -50 to 300 -->
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<prisonguard>0</prisonguard> <!-- +- prison guard strength, -50 to 300 -->
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<betterprices_guns>0</betterprices_guns> <!-- +- % prices when trading guns and ammo, -10 to 10 -->
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<betterprices>0</betterprices> <!-- +- % prices when trading armour, lbe, blades, kits etc., -20 to 20 -->
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<capitulation>0</capitulation> <!-- +- % total team strength when asking enemy for surrender, -50 to 100 -->
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<speed_run>0</speed_run> <!-- +- running speed, -50 to 50 -->
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<speed_bandaging>0</speed_bandaging> <!-- +- bandaging speed, -50 to 50 -->
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<drink_energyregen>0</drink_energyregen> <!-- +- % breath restored by drinking, -80 to 300 -->
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<carrystrength>0</carrystrength> <!-- +- % strength for weight calculations, -20 to 20 -->
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<food>0</food> <!-- +- % need for food, -50 to 100 -->
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<water>0</water> <!-- +- % need for water, -50 to 100 -->
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<sleep>0</sleep> <!-- +- need for sleep, -1 to 1 -->
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<meleedamage>0</meleedamage> <!-- +- damage with melee attacks, -10 to 10 -->
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<cth_blades>0</cth_blades> <!-- +- cth with blade weapons, -10 to 10 -->
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<camo>0</camo> <!-- +- effectiveness, -20 to 20 -->
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<stealth>0</stealth> <!-- +- effectiveness, -20 to 20 -->
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<increased_maxcth>0</increased_maxcth> <!-- +- max possible cth, -5 to 5 -->
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<hearing_night>0</hearing_night> <!-- +- hearing range, -5 to 2 -->
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<hearing_day>0</hearing_day> <!-- +- hearing range, -5 to 2 -->
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<disarm_trap>0</disarm_trap> <!-- +- trap disarm ability (10 equals 1 LVL/5 DEX/10 MEC/1.6 EXP), -50 to 50 -->
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<SAM_cth>0</SAM_cth> <!-- +- % CTH with SAMs, -50 to 100 -->
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<!-- +- % approach effectiveness, -50 to 20 -->
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<approach_friendly>0</approach_friendly>
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<approach_direct>0</approach_direct>
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<approach_threaten>0</approach_threaten>
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<approach_recruit>0</approach_recruit>
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<breachingcharge>0</breachingcharge> <!-- +- success chance with door braching charges, -100 to 100 -->
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<cth_vs_creatures>0</cth_vs_creatures> <!-- +- cth with firearms when aiming at creatures, -10 to 10 -->
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<insurance>0</insurance> <!-- +- % insurance cost, -50 to 200 -->
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<spotter>0</spotter> <!-- +- % spotter skill effectiveness, -30 to 30 -->
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<disease_diagnose>0</disease_diagnose> <!-- +- % effectiveness on diagnosing disease, -50 to 50 -->
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<disease_treatment>0</disease_treatment> <!-- +- % effectiveness on treating civilians against disease, -50 to 50 -->
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<tracker_ability>0</tracker_ability> <!-- + % range on tracking ability, see [Ranger] in Skills_Setings.ini, 0 to 40 -->
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<ambush_radius>0</ambush_radius> <!-- + % bonus on ambush range, see AMBUSH_MERCS_SPREAD_RADIUS in JA2_Options.ini, 0 to 50 -->
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<smoker>0</smoker> <!-- 0: doesn't care about smoking
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1: smoker: consumes cigarettes, dislikes anti-smokers
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2: anti-smoker: refuses to smoke, dislikes smokers-->
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<croucheddefense>0</croucheddefense> <!-- +- enemy cth if we are crouched against thick cover in their direction, -30 to 30-->
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<fortify_assignment>0</fortify_assignment> <!-- +- % building speed, -50 to 200 -->
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<snake_defense>0</snake_defense> <!-- +- % chance to evade snake attacks, -100 to 100 -->
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<hackerskill>0</hackerskill> <!-- hacker skill, 0 to 100. Value > 0 means we can hack computers -->
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<burial_assignment>0</burial_assignment> <!-- effectiveness at burying corpses, -50 to 1000. Value > 0 means we bury corpses faster -->
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<administration_assignment>0</administration_assignment> <!-- +- % effectiveness at administration assignment, -50 to 1000. Value > 0 means we work better -->
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<exploration_assignment>0</exploration_assignment> <!-- +- % effectiveness at exploration assignment, -100 to 1000. Value > 0 means we work better -->
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<dislikebackground>0</dislikebackground> <!-- dislike everybody with a background that has the negative of this value -->
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<!-- on/off properties: 1 for on, 0 for off -->
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<druguse>0</druguse> <!-- might use drugs from inventory (the 'Larry'-behaviour) -->
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<drugtypes> <!-- optional tags specifying drug types relevant for druguse tag, if none specified all drug types will be viable -->
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<drugtype>0</drugtype>
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<drugtype>0</drugtype>
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</drugtypes>
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<drugitems> <!-- optional tags specifying items relevant for druguse tag, if none specified all drug items will be viable -->
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<drugitem>0</drugitem>
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<drugitem>0</drugitem>
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</drugitems>
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<xenophobic>0</xenophobic> <!-- lower opinion of everybody without this background -->
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<level_underground>0</level_underground> <!-- +1 effective level if underground -->
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<scrounging>0</scrounging> <!-- might steal money from the locals (chance to anger locals) -->
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<traplevel>0</traplevel> <!-- +1 level on bombs planted -->
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<corruptionspread>0</corruptionspread> <!-- unused in the trunk -->
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<no_male>0</no_male> <!-- IMP creation: cannot be selected by males -->
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<no_female>0</no_female> <!-- IMP creation: cannot be selected by females -->
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<loyalitylossondeath>0</loyalitylossondeath> <!-- huge loyality loss in entire country on death -->
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<animal_friend>0</animal_friend> <!-- refuses to attack animals-->
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<civgroup_loyal>0</civgroup_loyal> <!-- refuses to attack members of the same civilian group -->
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<alt_impcreation>0</alt_impcreation> <!-- BG only shown when ALT_IMP_CREATION is TRUE in ja2options.ini, only for IMP-Backgrounds (no effect on others) -->
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</BACKGROUND>
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<!-- Note that Barry's background had to be moved to slot 255 due to index number 0 already being taken -->
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<!-- Blood -->
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<BACKGROUND>
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<uiIndex>1</uiIndex>
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<szName>ANC Veteran</szName>
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<szShortName>ANC Veteran</szShortName>
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<szDescription>Militant veterans of the ANC's struggle were not only versed in jungle warfare, but also in political theory.</szDescription>
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<ap_swamp>3</ap_swamp>
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<ap_tropical>3</ap_tropical>
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<ap_mountain>-5</ap_mountain>
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<resistance_suppression>6</resistance_suppression>
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<interrogation>15</interrogation>
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<travel_foot>2</travel_foot>
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<food>-5</food>
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<capitulation>15</capitulation>
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<spotter>5</spotter>
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<smoker>1</smoker>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Lynx -->
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<BACKGROUND>
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<uiIndex>2</uiIndex>
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<szName>Big Game Hunter</szName>
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<szShortName>Big Game Hunter</szShortName>
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<szDescription>Lynx was an expert hunter long before he became a mercenary sharpshooter. Whenever he's not hunting the most dangerous game, he's out there somewhere finishing off endangered species.</szDescription>
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<ap_desert>2</ap_desert>
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<ap_swamp>2</ap_swamp>
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<ap_urban>-3</ap_urban>
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<ap_river>2</ap_river>
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<ap_tropical>2</ap_tropical>
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<travel_foot>4</travel_foot>
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<stealth>6</stealth>
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<cth_vs_creatures>10</cth_vs_creatures>
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<spotter>9</spotter>
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<tracker_ability>20</tracker_ability>
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<ambush_radius>10</ambush_radius>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Grizzly -->
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<BACKGROUND>
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<uiIndex>3</uiIndex>
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<szName>Combat Veteran</szName>
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<szShortName>Combat Veteran</szShortName>
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<szDescription>After several tours of duty in the Middle East, Grizzly became a freelancer. The thrill of combat remains the same, but the pay is vastly better.</szDescription>
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<ap_desert>5</ap_desert>
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<ap_swamp>-2</ap_swamp>
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<ap_assault>3</ap_assault>
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<resistance_fear>10</resistance_fear>
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<resistance_suppression>10</resistance_suppression>
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<resistance_physical>10</resistance_physical>
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<drink_energyregen>33</drink_energyregen>
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<smoker>1</smoker>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Vicki -->
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<BACKGROUND>
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<uiIndex>4</uiIndex>
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<szName>Mercenary/Car Mechanic</szName>
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<szShortName>Merc/Mechanic</szShortName>
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<szDescription>Working day and night in her car repair shop when she's not travelling around the world, Vicki is a very versed mechanic.</szDescription>
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<ap_assault>3</ap_assault>
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<ap_urban>3</ap_urban>
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<ap_fortify>-2</ap_fortify>
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<travel_car>10</travel_car>
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<resistance_suppression>7</resistance_suppression>
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<disarm_trap>5</disarm_trap>
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<capitulation>10</capitulation>
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<sleep>-1</sleep>
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<administration_assignment>25</administration_assignment>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Trevor -->
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<BACKGROUND>
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<uiIndex>5</uiIndex>
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<szName>Technical Wizard/Bomber</szName>
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<szShortName>Tech Whiz/Bomber</szShortName>
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<szDescription>The difference to MacGyver is that Trevor does use guns... and bombs, and a whole lot of other creative methods of death and destruction.</szDescription>
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<resistance_fear>10</resistance_fear>
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<breachingcharge>50</breachingcharge>
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<disarm_trap>25</disarm_trap>
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<traplevel>1</traplevel>
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<ap_inventory>-10</ap_inventory>
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<fortify_assignment>20</fortify_assignment>
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<insurance>40</insurance>
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<smoker>2</smoker>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Grunty -->
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<BACKGROUND>
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<uiIndex>6</uiIndex>
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<szName>Nationale Volksarmee/Bundeswehr</szName>
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<szShortName>NVA/Bundeswehr</szShortName>
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<szDescription>Grunty began his military service in the National People's Army of East Germany, and finished it in the Bundeswehr of the reunified Germany.</szDescription>
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<ap_urban>2</ap_urban>
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<ap_desert>-3</ap_desert>
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<ap_swamp>-3</ap_swamp>
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<ap_artillery>-6</ap_artillery>
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<resistance_physical>5</resistance_physical>
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<resistance_suppression>5</resistance_suppression>
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<ap_inventory>-10</ap_inventory>
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<meleedamage>5</meleedamage>
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<spotter>10</spotter>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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<!-- Ivan -->
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<BACKGROUND>
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<uiIndex>7</uiIndex>
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<szName>Red Army Major</szName>
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<szShortName>Red Army Major</szShortName>
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<szDescription>Whatever nightmarish training program it was that the Soviet military machine put Ivan through, its results were terrifyingly effective.</szDescription>
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<ap_assault>5</ap_assault>
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<ap_swimming>-10</ap_swimming>
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<ap_fortify>-3</ap_fortify>
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<ap_artillery>-2</ap_artillery>
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<resistance_physical>5</resistance_physical>
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<resistance_suppression>5</resistance_suppression>
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<speed_run>5</speed_run>
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<capitulation>10</capitulation>
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<smoker>1</smoker>
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<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Steroid -->
|
|
<BACKGROUND>
|
|
<uiIndex>8</uiIndex>
|
|
<szName>Firefighter</szName>
|
|
<szShortName>Firefighter</szShortName>
|
|
<szDescription>Steroid's firefighting career didn't involve any shooting, but it definitely wasn't less dangerous than this line of work.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_height>2</ap_height>
|
|
<travel_car>5</travel_car>
|
|
<resistance_fear>6</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<carrystrength>2</carrystrength>
|
|
<fortify_assignment>110</fortify_assignment>
|
|
<druguse>1</druguse>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Igor -->
|
|
<BACKGROUND>
|
|
<uiIndex>9</uiIndex>
|
|
<szName>Russian Mountain Troop</szName>
|
|
<szShortName>Mountain Troop</szShortName>
|
|
<szDescription>After serving with the Russian Army in Chechnya, Igor is used to harsh environments and heavy drinking.</szDescription>
|
|
<ap_mountain>3</ap_mountain>
|
|
<ap_tropical>-3</ap_tropical>
|
|
<ap_assault>2</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_alcohol>20</resistance_alcohol>
|
|
<spotter>5</spotter>
|
|
<food>-20</food>
|
|
<water>-5</water>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Shadow -->
|
|
<BACKGROUND>
|
|
<uiIndex>10</uiIndex>
|
|
<szName>US Army Ranger</szName>
|
|
<szShortName>US Army Ranger</szShortName>
|
|
<szDescription>Survival and ambush tactics were part of Shadow's intense military training, as were reconnaissance and long range marksmanship.</szDescription>
|
|
<ap_river>5</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<camo>15</camo>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<ambush_radius>30</ambush_radius>
|
|
<traplevel>1</traplevel> <!-- +1 level on bombs planted -->
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Red -->
|
|
<BACKGROUND>
|
|
<uiIndex>11</uiIndex>
|
|
<szName>Veteran Sapper</szName>
|
|
<szShortName>Veteran Sapper</szShortName>
|
|
<szDescription>In spite of his many years as a sapper, Red retains all of his limbs and digits. His expertise with explosives is beyond any doubt.</szDescription>
|
|
<ap_fortify>-30</ap_fortify>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<breachingcharge>30</breachingcharge>
|
|
<disarm_trap>20</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<spotter>3</spotter>
|
|
<insurance>50</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Reaper -->
|
|
<BACKGROUND>
|
|
<uiIndex>12</uiIndex>
|
|
<szName>Assassin</szName>
|
|
<szShortName>Assassin</szShortName>
|
|
<szDescription>Few are as naturally dangerous as Reaper, and his long career as a professional assassin has only exacerbated his innate lethality.</szDescription>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_height>4</ap_height>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<interrogation>10</interrogation>
|
|
<insurance>20</insurance>
|
|
<spotter>10</spotter>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Fidel -->
|
|
<BACKGROUND>
|
|
<uiIndex>13</uiIndex>
|
|
<szName>Bomber</szName>
|
|
<szShortName>Bomber</szShortName>
|
|
<szDescription>Fidel is very apt at solving problems with various applications of destruction, not so much at moderation.</szDescription>
|
|
<ap_artillery>-6</ap_artillery>
|
|
<breachingcharge>30</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>-10</interrogation>
|
|
<capitulation>-10</capitulation>
|
|
<insurance>40</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Fox -->
|
|
<BACKGROUND>
|
|
<uiIndex>14</uiIndex>
|
|
<szName>Nurse</szName>
|
|
<szShortName>Nurse</szShortName>
|
|
<szDescription>While she isn't a full-blown doctor, Cynthia is always a welcome sight to her comrades in the field.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<speed_bandaging>30</speed_bandaging>
|
|
<carrystrength>-5</carrystrength>
|
|
<interrogation>15</interrogation>
|
|
<prisonguard>-15</prisonguard>
|
|
<disease_diagnose>15</disease_diagnose>
|
|
<disease_treatment>10</disease_treatment>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Sidney -->
|
|
<BACKGROUND>
|
|
<uiIndex>15</uiIndex>
|
|
<szName>Nobility</szName>
|
|
<szShortName>Nobility</szShortName>
|
|
<szDescription>Some people do not join this business out of necessity. While easy to label them as sissy aristocrats, they can be fairly capable, and some, such as Sidney, are really quite remarkable.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<betterprices>-10</betterprices>
|
|
<capitulation>10</capitulation>
|
|
<increased_maxcth>2</increased_maxcth>
|
|
<carrystrength>-5</carrystrength>
|
|
<spotter>10</spotter>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gus -->
|
|
<BACKGROUND>
|
|
<uiIndex>16</uiIndex>
|
|
<szName>DFK Annihilator</szName>
|
|
<szShortName>DFK Annihilator</szShortName>
|
|
<szDescription>Tarballs' exploits against the DFK earned him the respect and recognition of most everyone in the mercenary business. Who needs legs, anyway?</szDescription>
|
|
<leadership>8</leadership>
|
|
<resistance_physical>15</resistance_physical>
|
|
<resistance_fear>15</resistance_fear>
|
|
<resistance_suppression>15</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<approach_direct>15</approach_direct>
|
|
<approach_threaten>15</approach_threaten>
|
|
<approach_recruit>15</approach_recruit>
|
|
<carrystrength>5</carrystrength>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-5</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>5</ap_airdrop>
|
|
<ap_assault>5</ap_assault>
|
|
<speed_run>-20</speed_run>
|
|
<agility>-8</agility>
|
|
<spotter>5</spotter>
|
|
<capitulation>25</capitulation>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Buns -->
|
|
<BACKGROUND>
|
|
<uiIndex>17</uiIndex>
|
|
<szName>Teacher/Nurse/Shooter/Dirt Biker</szName>
|
|
<szShortName>Multitalent</szShortName>
|
|
<szDescription>This business attracts all kinds, but few of them have a resume quite as impressive as Buns's.</szDescription>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<speed_bandaging>30</speed_bandaging>
|
|
<disease_diagnose>10</disease_diagnose>
|
|
<carrystrength>6</carrystrength>
|
|
<spotter>5</spotter>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Ice -->
|
|
<BACKGROUND>
|
|
<uiIndex>18</uiIndex>
|
|
<szName>Mercenary/Instructor</szName>
|
|
<szShortName>Merc/Instructor</szShortName>
|
|
<szDescription>Ice has been in the mercenary game for quite a while, and his knack for instructing newcomers in the tricks of the trade has won him many friends.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>7</resistance_fear>
|
|
<resistance_suppression>7</resistance_suppression>
|
|
<carrystrength>2</carrystrength>
|
|
<approach_friendly>10</approach_friendly>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_recruit>5</approach_recruit>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
<croucheddefense>-5</croucheddefense>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Spider -->
|
|
<BACKGROUND>
|
|
<uiIndex>19</uiIndex>
|
|
<szName>Surgeon</szName>
|
|
<szShortName>Surgeon</szShortName>
|
|
<szDescription>Like a surgeon... cutting for the very first time... Just kidding. Spider is THE person to seek if someone's guts are spilling out.</szDescription>
|
|
<medical>10</medical>
|
|
<dexterity>8</dexterity>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<cth_blades>5</cth_blades>
|
|
<speed_bandaging>25</speed_bandaging>
|
|
<disease_diagnose>47</disease_diagnose>
|
|
<disease_treatment>43</disease_treatment>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Cliff -->
|
|
<BACKGROUND>
|
|
<uiIndex>20</uiIndex>
|
|
<szName>General Practitioner</szName>
|
|
<szShortName>GP Doctor</szShortName>
|
|
<szDescription>Cliff is a highly qualified doctor, though there once was a... darker... time in his life.</szDescription>
|
|
<wisdom>2</wisdom>
|
|
<dexterity>5</dexterity>
|
|
<medical>10</medical>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_disease>5</resistance_disease>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<approach_friendly>10</approach_friendly>
|
|
<disease_diagnose>20</disease_diagnose>
|
|
<disease_treatment>20</disease_treatment>
|
|
<druguse>1</druguse>
|
|
<traplevel>1</traplevel>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Bull -->
|
|
<BACKGROUND>
|
|
<uiIndex>21</uiIndex>
|
|
<szName>Military Police</szName>
|
|
<szShortName>Military Police</szShortName>
|
|
<szDescription>Corralling drunken soldiers, processing POWs, breaking the occasional leg, all parts of an MP's repertoire. Bull was particularly good at that last thing.</szDescription>
|
|
<strength>2</strength>
|
|
<ap_assault>1</ap_assault>
|
|
<meleedamage>5</meleedamage>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<carrystrength>50</carrystrength>
|
|
<spotter>3</spotter>
|
|
<prisonguard>300</prisonguard>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>-1</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Hitman -->
|
|
<BACKGROUND>
|
|
<uiIndex>22</uiIndex>
|
|
<szName>Veteran Mercenary/Instructor</szName>
|
|
<szShortName>Veteran/Instructor</szShortName>
|
|
<szDescription>This might be Frank's last tour - there are several private organizations that are interested in recruiting him to train their staff.</szDescription>
|
|
<leadership>6</leadership>
|
|
<agility>-5</agility>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<approach_friendly>10</approach_friendly>
|
|
<approach_recruit>5</approach_recruit>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<capitulation>15</capitulation>
|
|
<spotter>5</spotter>
|
|
<insurance>-20</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Buzz -->
|
|
<BACKGROUND>
|
|
<uiIndex>23</uiIndex>
|
|
<szName>Rejected Love/Mercenary</szName>
|
|
<szShortName>Rejected Love/Merc</szShortName>
|
|
<szDescription>Turned down by her big love, Buzz is currently filled with a lot of hatred. Fortunately, there's a surplus of targets to take it out on in this line of work.</szDescription>
|
|
<resistance_fear>15</resistance_fear>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<ap_assault>8</ap_assault>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<interrogation>55</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<approach_friendly>-25</approach_friendly>
|
|
<approach_threaten>15</approach_threaten>
|
|
<spotter>15</spotter>
|
|
<capitulation>-15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Raider -->
|
|
<BACKGROUND>
|
|
<uiIndex>24</uiIndex>
|
|
<szName>SWAT Commander</szName>
|
|
<szShortName>SWAT Commander</szShortName>
|
|
<szDescription>As a former SWAT team commander, Raider is intimately familiar with high-stakes urban operations that are too dangerous for normal law enforcement.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_assault>2</ap_assault>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<interrogation>100</interrogation>
|
|
<prisonguard>100</prisonguard>
|
|
<breachingcharge>70</breachingcharge>
|
|
<spotter>10</spotter>
|
|
<administration_assignment>30</administration_assignment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>-2</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Raven -->
|
|
<BACKGROUND>
|
|
<uiIndex>25</uiIndex>
|
|
<szName>SWAT Sniper</szName>
|
|
<szShortName>SWAT Sniper</szShortName>
|
|
<szDescription>SWAT teams often include dedicated sharpshooters. There's no room for error when covering team mates and picking off hostage takers at long range, and Raven didn't make mistakes.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_height>2</ap_height>
|
|
<ap_assault>2</ap_assault>
|
|
<resistance_suppression>2</resistance_suppression>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<interrogation>75</interrogation>
|
|
<prisonguard>75</prisonguard>
|
|
<breachingcharge>50</breachingcharge>
|
|
<spotter>15</spotter>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>-2</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Static -->
|
|
<BACKGROUND>
|
|
<uiIndex>26</uiIndex>
|
|
<szName>Sound Technician/Veteran Mercenary</szName>
|
|
<szShortName>Sound Tech/Vet</szShortName>
|
|
<szDescription>All the loud music, screaming people and explosions may have affected Static's hearing a bit, but he has also learned a lot over his many years as a sound technician and mercenary.</szDescription>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-8</ap_fortify>
|
|
<ap_artillery>-3</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<hearing_night>-2</hearing_night>
|
|
<hearing_day>-2</hearing_day>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>6</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<druguse>1</druguse>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Len -->
|
|
<BACKGROUND>
|
|
<uiIndex>27</uiIndex>
|
|
<szName>Green Beret</szName>
|
|
<szShortName>Green Beret</szShortName>
|
|
<szDescription>Len was a member of the Green Berets, a special operations force tasked with unconventional warfare and foreign internal defense. They're practically tailor-made for overthrowing petty dictators in small third-world countries.</szDescription>
|
|
<ap_airdrop>5</ap_airdrop>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>5</cth_blades>
|
|
<spotter>5</spotter>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<ambush_radius>14</ambush_radius>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Danny -->
|
|
<BACKGROUND>
|
|
<uiIndex>28</uiIndex>
|
|
<szName>Pararescueman/Extreme Athlete</szName>
|
|
<szShortName>PJ/Extreme Athlete</szShortName>
|
|
<szDescription>For a former PJ and current extreme athlete, branching out to mercenary work was only natural. The risk to life and limb is about the same, after all.</szDescription>
|
|
<agility>6</agility>
|
|
<strength>3</strength>
|
|
<dexterity>3</dexterity>
|
|
<ap_polar>3</ap_polar>
|
|
<ap_desert>3</ap_desert>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_urban>-3</ap_urban>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_mountain>3</ap_mountain>
|
|
<ap_assault>3</ap_assault>
|
|
<ap_airdrop>6</ap_airdrop>
|
|
<ap_height>6</ap_height>
|
|
<ap_swimming>6</ap_swimming>
|
|
<travel_foot>3</travel_foot>
|
|
<speed_run>6</speed_run>
|
|
<meleedamage>3</meleedamage>
|
|
<resistance_fear>12</resistance_fear>
|
|
<resistance_physical>6</resistance_physical>
|
|
<resistance_suppression>6</resistance_suppression>
|
|
<resistance_alcohol>-20</resistance_alcohol>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<drink_energyregen>66</drink_energyregen>
|
|
<carrystrength>6</carrystrength>
|
|
<insurance>66</insurance>
|
|
<disease_diagnose>22</disease_diagnose>
|
|
<disease_treatment>21</disease_treatment>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Magic -->
|
|
<BACKGROUND>
|
|
<uiIndex>29</uiIndex>
|
|
<szName>Professional Thief</szName>
|
|
<szShortName>Professional Thief</szShortName>
|
|
<szDescription>Magic is the kind of master thief they'd base a series of heist movies on, if only they knew about his exploits.</szDescription>
|
|
<agility>5</agility>
|
|
<dexterity>5</dexterity>
|
|
<ap_urban>1</ap_urban>
|
|
<ap_inventory>-15</ap_inventory>
|
|
<resistance_fear>3</resistance_fear>
|
|
<carrystrength>7</carrystrength>
|
|
<stealth>5</stealth>
|
|
<hearing_night>1</hearing_night>
|
|
<breachingcharge>20</breachingcharge>
|
|
<spotter>3</spotter>
|
|
<scrounging>1</scrounging>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>2</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Stephen -->
|
|
<BACKGROUND>
|
|
<uiIndex>30</uiIndex>
|
|
<szName>Mercenary/Security Consultant</szName>
|
|
<szShortName>Merc/Security</szShortName>
|
|
<szDescription>Various security services constitute a large segment of the global mercenary business. VIPs, oil fields, diamond mines and other such things don't protect themselves, as Stephen can attest from experience.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>2</carrystrength>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_recruit>5</approach_recruit>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Scully -->
|
|
<BACKGROUND>
|
|
<uiIndex>31</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran Mercenary</szShortName>
|
|
<szDescription>Scully chose the life of a gun for hire a long time ago, and he's been winning combat engagements and making a name for himself ever since. Few in this business are as good as him.</szDescription>
|
|
<ap_coastal>5</ap_coastal>
|
|
<leadership>5</leadership>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Malice -->
|
|
<BACKGROUND>
|
|
<uiIndex>32</uiIndex>
|
|
<szName>Bouncer</szName>
|
|
<szShortName>Bouncer</szShortName>
|
|
<szDescription>Malice used to be a bouncer. In practice, he was more of a street fighter, if the number of people he inflicted knife wounds on is anything to go by.</szDescription>
|
|
<meleedamage>4</meleedamage>
|
|
<dexterity>2</dexterity>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<spotter>3</spotter>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Dr. Q -->
|
|
<BACKGROUND>
|
|
<uiIndex>33</uiIndex>
|
|
<szName>Chinese Doctor</szName>
|
|
<szShortName>Chinese Doctor</szShortName>
|
|
<szDescription>Dr. Q is trained in the arts of ancient Chinese medicine. Not the fastest way to cure a patient, but apparently it works.</szDescription>
|
|
<dexterity>5</dexterity>
|
|
<medical>8</medical>
|
|
<wisdom>5</wisdom>
|
|
<leadership>5</leadership>
|
|
<speed_bandaging>-25</speed_bandaging>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_alcohol>-20</resistance_alcohol>
|
|
<meleedamage>6</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<smoker>2</smoker>
|
|
<disease_diagnose>26</disease_diagnose>
|
|
<disease_treatment>24</disease_treatment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Nails -->
|
|
<BACKGROUND>
|
|
<uiIndex>34</uiIndex>
|
|
<szName>Biker/Bomber</szName>
|
|
<szShortName>Biker/Bomber</szShortName>
|
|
<szDescription>During his time as the leader of one of the largest biker gangs in the US, Nails did a lot of things, most of them highly illegal. Vehicle-borne IEDs and gangland shootouts weren't out of the ordinary for him.</szDescription>
|
|
<leadership>2</leadership>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-5</ap_desert>
|
|
<ap_swamp>-5</ap_swamp>
|
|
<ap_urban>8</ap_urban>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<ap_assault>2</ap_assault>
|
|
<explosives>6</explosives>
|
|
<breachingcharge>30</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>15</resistance_fear>
|
|
<resistance_suppression>15</resistance_suppression>
|
|
<approach_threaten>10</approach_threaten>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>2</cth_blades>
|
|
<capitulation>10</capitulation>
|
|
<spotter>3</spotter>
|
|
<insurance>40</insurance>
|
|
<smoker>1</smoker>
|
|
<druguse>1</druguse>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Thor -->
|
|
<BACKGROUND>
|
|
<uiIndex>35</uiIndex>
|
|
<szName>New Age Spiritualist</szName>
|
|
<szShortName>New Age</szShortName>
|
|
<szDescription>Who needs a degree to be a practicing healer? Certainly not Thor. Besides, they don't even teach chakra alignment in medical school.</szDescription>
|
|
<medical>5</medical>
|
|
<wisdom>5</wisdom>
|
|
<leadership>5</leadership>
|
|
<ap_mountain>1</ap_mountain>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<approach_friendly>10</approach_friendly>
|
|
<approach_recruit>3</approach_recruit>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<smoker>2</smoker>
|
|
<disease_diagnose>16</disease_diagnose>
|
|
<disease_treatment>14</disease_treatment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Scope -->
|
|
<BACKGROUND>
|
|
<uiIndex>36</uiIndex>
|
|
<szName>Special Air Service</szName>
|
|
<szShortName>Special Air Service</szShortName>
|
|
<szDescription>The British Special Air Service is one of the world's most famous special forces units. Exceptionally well trained in both airborne and ground operations, Scope has the skills to overcome any challenge she's liable to encounter in the field.</szDescription>
|
|
<marksmanship>3</marksmanship>
|
|
<ap_polar>3</ap_polar>
|
|
<ap_desert>3</ap_desert>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_mountain>3</ap_mountain>
|
|
<ap_airdrop>6</ap_airdrop>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<travel_foot>2</travel_foot>
|
|
<speed_run>2</speed_run>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Wolf -->
|
|
<BACKGROUND>
|
|
<uiIndex>37</uiIndex>
|
|
<szName>Paramilitary Instructor</szName>
|
|
<szShortName>Instructor</szShortName>
|
|
<szDescription>There are a lot of trainers and instructors out there who have next to no practical experience. Wolf is the opposite, with plenty of time spent in the field and comprehensive knowledge on a wide variety of military and paramilitary skills.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<carrystrength>2</carrystrength>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_recruit>5</approach_recruit>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- MD -->
|
|
<BACKGROUND>
|
|
<uiIndex>38</uiIndex>
|
|
<szName>Medical School Graduate</szName>
|
|
<szShortName>Medical Graduate</szShortName>
|
|
<szDescription>Fresh out of medical school, MD is eager to put his new degree into good use, and maybe help liberate a country while he's at it.</szDescription>
|
|
<leadership>-3</leadership>
|
|
<ap_polar>5</ap_polar>
|
|
<ap_desert>-5</ap_desert>
|
|
<ap_river>5</ap_river>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<ap_mountain>5</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<wisdom>3</wisdom>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<spotter>-5</spotter>
|
|
<insurance>25</insurance>
|
|
<smoker>2</smoker>
|
|
<disease_diagnose>21</disease_diagnose>
|
|
<disease_treatment>19</disease_treatment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Meltdown -->
|
|
<BACKGROUND>
|
|
<uiIndex>39</uiIndex>
|
|
<szName>Mercenary</szName>
|
|
<szShortName>Mercenary</szShortName>
|
|
<szDescription>There are many quiet professionals who spend years in this business without drawing attention to themselves, and then there are people like Meltdown. Everyone has heard of her, and many respect her abilities, though not necessarily her personality.</szDescription>
|
|
<leadership>2</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>15</resistance_fear>
|
|
<resistance_suppression>15</resistance_suppression>
|
|
<approach_threaten>10</approach_threaten>
|
|
<capitulation>10</capitulation>
|
|
<spotter>3</spotter>
|
|
<smoker>1</smoker>
|
|
<croucheddefense>-5</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Biff -->
|
|
<BACKGROUND>
|
|
<uiIndex>40</uiIndex>
|
|
<szName>Momma's Boy</szName>
|
|
<szShortName>Momma's Boy</szShortName>
|
|
<szDescription>Biff's childhood left him with significant personal issues that are yet to be resolved. How he ended up becoming a mercenary is a question for the ages.</szDescription>
|
|
<ap_airdrop>-10</ap_airdrop>
|
|
<ap_assault>-10</ap_assault>
|
|
<resistance_fear>-20</resistance_fear>
|
|
<resistance_suppression>-20</resistance_suppression>
|
|
<spotter>-10</spotter>
|
|
<administration_assignment>25</administration_assignment>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Haywire -->
|
|
<BACKGROUND>
|
|
<uiIndex>41</uiIndex>
|
|
<szName>Wanna-be Mercenary</szName>
|
|
<szShortName>Wanna-be Merc</szShortName>
|
|
<szDescription>Haywire chose the awesome life of a mercenary: he gets to visit new places, meet new people, and kill them. And is even paid for it.</szDescription>
|
|
<ap_assault>1</ap_assault>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>5</cth_blades>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<capitulation>5</capitulation>
|
|
<spotter>2</spotter>
|
|
<druguse>1</druguse>
|
|
<insurance>15</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gasket -->
|
|
<BACKGROUND>
|
|
<uiIndex>42</uiIndex>
|
|
<szName>Hillbilly</szName>
|
|
<szShortName>Hillbilly</szShortName>
|
|
<szDescription>Overalls, straw sticking out of boots, and an inseparable blade of grass in the mouth - and a knack for tools and all things mechanical. That's Gasket, alright.</szDescription>
|
|
<stealth>3</stealth>
|
|
<ap_height>-4</ap_height>
|
|
<ap_urban>-5</ap_urban>
|
|
<ap_mountain>5</ap_mountain>
|
|
<ap_fortify>-8</ap_fortify>
|
|
<travel_foot>4</travel_foot>
|
|
<carrystrength>10</carrystrength>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<capitulation>-20</capitulation>
|
|
<disarm_trap>5</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<druguse>1</druguse>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Razor -->
|
|
<BACKGROUND>
|
|
<uiIndex>43</uiIndex>
|
|
<szName>Mad Slasher</szName>
|
|
<szShortName>Mad Slasher</szShortName>
|
|
<szDescription>There is something extremely not right with Razor, but he does have several obviously useful talents for this business.</szDescription>
|
|
<strength>3</strength>
|
|
<dexterity>6</dexterity>
|
|
<agility>6</agility>
|
|
<medical>-6</medical>
|
|
<wisdom>-6</wisdom>
|
|
<leadership>-6</leadership>
|
|
<stealth>6</stealth>
|
|
<cth_blades>6</cth_blades>
|
|
<meleedamage>3</meleedamage>
|
|
<resistance_physical>20</resistance_physical>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<interrogation>100</interrogation>
|
|
<capitulation>-25</capitulation>
|
|
<approach_direct>-50</approach_direct>
|
|
<approach_threaten>50</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
<druguse>1</druguse>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Flo -->
|
|
<BACKGROUND>
|
|
<uiIndex>44</uiIndex>
|
|
<szName>Accountant</szName>
|
|
<szShortName>Accountant</szShortName>
|
|
<szDescription>Being a mercenary may not be the best fit for Flo, but years of keeping books for a gun dealer did equip her with an intimate knowledge of the arms trade.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_airdrop>-10</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<smoker>1</smoker>
|
|
<administration_assignment>100</administration_assignment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gumpy -->
|
|
<BACKGROUND>
|
|
<uiIndex>45</uiIndex>
|
|
<szName>Harvard Graduate</szName>
|
|
<szShortName>Harvard Graduate</szShortName>
|
|
<szDescription>University taught Gumpy many things, but combat wasn't one of them.</szDescription>
|
|
<leadership>-5</leadership>
|
|
<ap_fortify>10</ap_fortify>
|
|
<disarm_trap>20</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<insurance>50</insurance>
|
|
<hackerskill>60</hackerskill>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Larry -->
|
|
<BACKGROUND>
|
|
<uiIndex>46</uiIndex>
|
|
<szName>Drug Addict/Bomber</szName>
|
|
<szShortName>Addict/Bomber</szShortName>
|
|
<szDescription>Larry's addiction has haunted him for a very long time. He's quite capable while sober, but how long he can stay off the drugs is always an open question.</szDescription>
|
|
<explosives>6</explosives>
|
|
<breachingcharge>30</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>13</resistance_fear>
|
|
<resistance_suppression>13</resistance_suppression>
|
|
<approach_recruit>-25</approach_recruit>
|
|
<druguse>1</druguse>
|
|
<spotter>3</spotter>
|
|
<scrounging>1</scrounging>
|
|
<insurance>50</insurance>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- stoned Larry -->
|
|
<BACKGROUND>
|
|
<uiIndex>47</uiIndex>
|
|
<szName>Drug Addict</szName>
|
|
<szShortName>Drug Addict</szShortName>
|
|
<szDescription>This... this is it! I get it now. HEAR THAT? I GET IT NOW!</szDescription>
|
|
<leadership>-5</leadership>
|
|
<explosives>3</explosives>
|
|
<breachingcharge>15</breachingcharge>
|
|
<disarm_trap>5</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<meleedamage>10</meleedamage>
|
|
<cth_blades>10</cth_blades>
|
|
<approach_threaten>20</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
<druguse>1</druguse>
|
|
<scrounging>1</scrounging>
|
|
<insurance>100</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Cougar -->
|
|
<BACKGROUND>
|
|
<uiIndex>48</uiIndex>
|
|
<szName>Military Cadet</szName>
|
|
<szShortName>Military Cadet</szShortName>
|
|
<szDescription>Top of his class at the military academy, Cougar is the type of soldier that generals the world over would love to have more of... At least in his opinion.</szDescription>
|
|
<ap_assault>1</ap_assault>
|
|
<ap_fortify>-1</ap_fortify>
|
|
<ap_artillery>-1</ap_artillery>
|
|
<resistance_physical>2</resistance_physical>
|
|
<resistance_fear>2</resistance_fear>
|
|
<resistance_suppression>2</resistance_suppression>
|
|
<carrystrength>2</carrystrength>
|
|
<leadership>2</leadership>
|
|
<prisonguard>20</prisonguard>
|
|
<spotter>3</spotter>
|
|
<sleep>-1</sleep>
|
|
<level_underground>1</level_underground>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Numb -->
|
|
<BACKGROUND>
|
|
<uiIndex>49</uiIndex>
|
|
<szName>Punk</szName>
|
|
<szShortName>Punk</szShortName>
|
|
<szDescription>Numb may or may not be a fan of the music, but he's always done his best to turn the urban environment into a jungle. It's a tough job, but somebody's gotta do it!</szDescription>
|
|
<leadership>-2</leadership>
|
|
<ap_urban>5</ap_urban>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<speed_run>10</speed_run>
|
|
<meleedamage>2</meleedamage>
|
|
<cth_blades>2</cth_blades>
|
|
<stealth>2</stealth>
|
|
<approach_recruit>-15</approach_recruit>
|
|
<druguse>1</druguse>
|
|
<smoker>1</smoker>
|
|
<croucheddefense>-5</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Bubba -->
|
|
<BACKGROUND>
|
|
<uiIndex>50</uiIndex>
|
|
<szName>Prison Guard</szName>
|
|
<szShortName>Prison Guard</szShortName>
|
|
<szDescription>Putting an ex-prison guard in charge of POWs may seem like the obvious thing to do, but in Bubba's case, it's probably going to result in a war crime investigation.</szDescription>
|
|
<strength>1</strength>
|
|
<ap_assault>1</ap_assault>
|
|
<meleedamage>5</meleedamage>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<carrystrength>50</carrystrength>
|
|
<spotter>3</spotter>
|
|
<prisonguard>300</prisonguard>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>-1</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- PGmale 1 -->
|
|
<BACKGROUND>
|
|
<uiIndex>51</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 2 -->
|
|
<BACKGROUND>
|
|
<uiIndex>52</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 3 -->
|
|
<BACKGROUND>
|
|
<uiIndex>53</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGLady 1 -->
|
|
<BACKGROUND>
|
|
<uiIndex>54</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGLady 2 -->
|
|
<BACKGROUND>
|
|
<uiIndex>55</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGLady 3 -->
|
|
<BACKGROUND>
|
|
<uiIndex>56</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Miguel -->
|
|
<BACKGROUND>
|
|
<uiIndex>57</uiIndex>
|
|
<szName>Arulcan Rebel</szName>
|
|
<szShortName>Arulcan Rebel</szShortName>
|
|
<szDescription>The only hope left for his oppressed people, Miguel IS the revolution.</szDescription>
|
|
<ap_desert>2</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_river>2</ap_river>
|
|
<ap_coastal>2</ap_coastal>
|
|
<ap_tropical>2</ap_tropical>
|
|
<ap_mountain>2</ap_mountain>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<leadership>10</leadership>
|
|
<capitulation>12</capitulation>
|
|
<travel_foot>5</travel_foot>
|
|
<approach_recruit>15</approach_recruit>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<loyalitylossondeath>1</loyalitylossondeath>
|
|
</BACKGROUND>
|
|
<!-- Carlos -->
|
|
<BACKGROUND>
|
|
<uiIndex>58</uiIndex>
|
|
<szName>Arulcan Rebel</szName>
|
|
<szShortName>Arulcan Rebel</szShortName>
|
|
<szDescription>As Miguel's right hand man, Carlos keeps the other men in line.</szDescription>
|
|
<ap_desert>2</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_river>2</ap_river>
|
|
<ap_coastal>2</ap_coastal>
|
|
<ap_tropical>2</ap_tropical>
|
|
<ap_mountain>2</ap_mountain>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<leadership>4</leadership>
|
|
<resistance_alcohol>6</resistance_alcohol>
|
|
<travel_foot>5</travel_foot>
|
|
<approach_threaten>10</approach_threaten>
|
|
<croucheddefense>-5</croucheddefense>
|
|
<level_underground>1</level_underground>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Ira -->
|
|
<BACKGROUND>
|
|
<uiIndex>59</uiIndex>
|
|
<szName>Rebel Scout/Medic</szName>
|
|
<szShortName>Scout/Medic</szShortName>
|
|
<szDescription>Aid worker turned rebel, Ira does what she can to keep the rebels alive.</szDescription>
|
|
<ap_desert>1</ap_desert>
|
|
<ap_swamp>1</ap_swamp>
|
|
<ap_urban>1</ap_urban>
|
|
<ap_river>1</ap_river>
|
|
<ap_coastal>1</ap_coastal>
|
|
<ap_tropical>1</ap_tropical>
|
|
<ap_mountain>1</ap_mountain>
|
|
<resistance_physical>2</resistance_physical>
|
|
<resistance_fear>2</resistance_fear>
|
|
<resistance_suppression>2</resistance_suppression>
|
|
<medical>4</medical>
|
|
<travel_foot>5</travel_foot>
|
|
<speed_bandaging>9</speed_bandaging>
|
|
<food>-10</food>
|
|
<approach_friendly>5</approach_friendly>
|
|
<spotter>9</spotter>
|
|
<disease_diagnose>25</disease_diagnose>
|
|
<disease_treatment>20</disease_treatment>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Dimitri -->
|
|
<BACKGROUND>
|
|
<uiIndex>60</uiIndex>
|
|
<szName>Arulcan Rebel</szName>
|
|
<szShortName>Arulcan Rebel</szShortName>
|
|
<szDescription>One might mistake him for a simpleton, but being alive after all these years proves Dimitri is made of sterner stuff.</szDescription>
|
|
<ap_desert>2</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_river>2</ap_river>
|
|
<ap_coastal>2</ap_coastal>
|
|
<ap_tropical>2</ap_tropical>
|
|
<ap_mountain>2</ap_mountain>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<dexterity>4</dexterity>
|
|
<travel_foot>5</travel_foot>
|
|
<speed_bandaging>7</speed_bandaging>
|
|
<cth_blades>3</cth_blades>
|
|
<food>-10</food>
|
|
<croucheddefense>-5</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Devin -->
|
|
<BACKGROUND>
|
|
<uiIndex>61</uiIndex>
|
|
<szName>IRA Bomb Expert</szName>
|
|
<szShortName>IRA Bomb Expert</szShortName>
|
|
<szDescription>Once a bomb-maker for the IRA, Devin moved his business abroad after the Good Friday Agreement ended the hostilities in his homeland.</szDescription>
|
|
<explosives>6</explosives>
|
|
<breachingcharge>30</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_alcohol>5</resistance_alcohol>
|
|
<insurance>60</insurance>
|
|
<stealth>4</stealth>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Robot -->
|
|
<BACKGROUND>
|
|
<uiIndex>62</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Hamous -->
|
|
<BACKGROUND>
|
|
<uiIndex>63</uiIndex>
|
|
<szName>Metaviran Native</szName>
|
|
<szShortName>Metaviran Native</szShortName>
|
|
<szDescription>The indigenous people of Metavira have adjusted to the island's hostile jungle. After the liberation, some joined the foreigners and sought their fortunes elsewhere.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-3</ap_desert>
|
|
<ap_urban>-3</ap_urban>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_swimming>-10</ap_swimming>
|
|
<speed_run>10</speed_run>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<stealth>5</stealth>
|
|
<travel_boat>5</travel_boat>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_disease>17</resistance_disease>
|
|
<drink_energyregen>25</drink_energyregen>
|
|
<camo>5</camo>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Slay -->
|
|
<BACKGROUND>
|
|
<uiIndex>64</uiIndex>
|
|
<szName>Terrorist Sniper</szName>
|
|
<szShortName>Terrorist Sniper</szShortName>
|
|
<szDescription>No politician would admit it, but the same governments that hunt Slay also employ him.</szDescription>
|
|
<marksmanship>3</marksmanship>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_height>4</ap_height>
|
|
<ap_assault>2</ap_assault>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>2</resistance_suppression>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<spotter>15</spotter>
|
|
<approach_friendly>-15</approach_friendly>
|
|
<approach_recruit>-10</approach_recruit>
|
|
<insurance>40</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Eskimo -->
|
|
<BACKGROUND>
|
|
<uiIndex>65</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Dynamo -->
|
|
<BACKGROUND>
|
|
<uiIndex>66</uiIndex>
|
|
<szName>Prisoner</szName>
|
|
<szShortName>Prisoner</szShortName>
|
|
<szDescription>Seeing his son murdered and being tortured in prison left Dynamo scarred for the rest of his life. He's not afraid of death anymore - but there are other things to be afraid of...</szDescription>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<carrystrength>-10</carrystrength>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<hearing_night>2</hearing_night>
|
|
<level_underground>1</level_underground>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>1</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Shank -->
|
|
<BACKGROUND>
|
|
<uiIndex>67</uiIndex>
|
|
<szName>Prisoner</szName>
|
|
<szShortName>Prisoner</szShortName>
|
|
<szDescription>Shank went to prison for cultivating weed. The terrible treatment and horrifying conditions there radicalized him, and made him into a violent revolutionary aiming to overthrow the regime. There's probably something to be learned from that.</szDescription>
|
|
<cth_blades>5</cth_blades>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<hearing_night>2</hearing_night>
|
|
<druguse>1</druguse>
|
|
<level_underground>1</level_underground>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>1</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Iggy -->
|
|
<BACKGROUND>
|
|
<uiIndex>68</uiIndex>
|
|
<szName>Red Army/Veteran Mercenary</szName>
|
|
<szShortName>Red Army/Vet Merc</szShortName>
|
|
<szDescription>Like many other seasoned guns for hire, Iggy found himself on the wrong side of the war in Arulco. Unlike most of them, he did the right thing and defected to the rebellion.</szDescription>
|
|
<leadership>7</leadership>
|
|
<ap_polar>2</ap_polar>
|
|
<ap_mountain>3</ap_mountain>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Vince -->
|
|
<BACKGROUND>
|
|
<uiIndex>69</uiIndex>
|
|
<szName>General Practitioner</szName>
|
|
<szShortName>GP Doctor</szShortName>
|
|
<szDescription>Frustrated by the anguish and misery he saw day after day, Vince decided that it might be time for a more active resistance against the Queen.</szDescription>
|
|
<wisdom>1</wisdom>
|
|
<dexterity>5</dexterity>
|
|
<marksmanship>2</marksmanship>
|
|
<medical>10</medical>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<resistance_disease>5</resistance_disease>
|
|
<resistance_fear>5</resistance_fear>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<betterprices>3</betterprices>
|
|
<approach_friendly>10</approach_friendly>
|
|
<smoker>2</smoker>
|
|
<disease_diagnose>46</disease_diagnose>
|
|
<disease_treatment>44</disease_treatment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Conrad -->
|
|
<BACKGROUND>
|
|
<uiIndex>70</uiIndex>
|
|
<szName>Military Advisor</szName>
|
|
<szShortName>Military Advisor</szShortName>
|
|
<szDescription>The Queen paid well enough, but there wasn't much glory or fame to be found in whipping unwilling conscripts into some semblance of fighting fit. Thus Conrad did what mercenaries traditionally do, and switched sides as soon as he received a better offer.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>2</carrystrength>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_recruit>5</approach_recruit>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Combat jeep -->
|
|
<BACKGROUND>
|
|
<uiIndex>71</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Maddog -->
|
|
<BACKGROUND>
|
|
<uiIndex>72</uiIndex>
|
|
<szName>Crazy Redneck</szName>
|
|
<szShortName>Crazy Redneck</szShortName>
|
|
<szDescription>Not entirely sane, not entirely crazy, not entirely anything, Maddog's life is at a crossroads.</szDescription>
|
|
<stealth>-5</stealth>
|
|
<ap_urban>-5</ap_urban>
|
|
<ap_swamp>5</ap_swamp>
|
|
<ap_river>5</ap_river>
|
|
<ap_tropical>5</ap_tropical>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<travel_car>5</travel_car>
|
|
<meleedamage>5</meleedamage>
|
|
<resistance_physical>20</resistance_physical>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_alcohol>5</resistance_alcohol>
|
|
<capitulation>-15</capitulation>
|
|
<betterprices>5</betterprices>
|
|
<speed_run>5</speed_run>
|
|
<carrystrength>10</carrystrength>
|
|
<drink_energyregen>20</drink_energyregen>
|
|
<scrounging>1</scrounging>
|
|
<druguse>1</druguse>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Darrel Jr. -->
|
|
<BACKGROUND>
|
|
<uiIndex>73</uiIndex>
|
|
<szName>Redneck</szName>
|
|
<szShortName>Redneck</szShortName>
|
|
<szDescription>When the Confederacy lost the war, these people moved further south... and are still fighting... everybody.</szDescription>
|
|
<ap_urban>-5</ap_urban>
|
|
<ap_swamp>5</ap_swamp>
|
|
<ap_river>5</ap_river>
|
|
<ap_tropical>5</ap_tropical>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<meleedamage>5</meleedamage>
|
|
<speed_run>5</speed_run>
|
|
<carrystrength>10</carrystrength>
|
|
<resistance_fear>7</resistance_fear>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<resistance_physical>5</resistance_physical>
|
|
<drink_energyregen>20</drink_energyregen>
|
|
<scrounging>1</scrounging>
|
|
<druguse>1</druguse>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Perko -->
|
|
<BACKGROUND>
|
|
<uiIndex>74</uiIndex>
|
|
<szName>Expert Handyman</szName>
|
|
<szShortName>Expert Handyman</szShortName>
|
|
<szDescription>In a warzone without the usual comforts, it is very useful to have people who can maintain military gear.</szDescription>
|
|
<ap_urban>3</ap_urban>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Deidranna -->
|
|
<BACKGROUND>
|
|
<uiIndex>75</uiIndex>
|
|
<szName>Evil Queen</szName>
|
|
<szShortName>Evil Queen</szShortName>
|
|
<szDescription>Living the life of an evil ruler of a small country certainly leads to astonishing survival talents.</szDescription>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>20</resistance_fear>
|
|
<interrogation>300</interrogation>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>20</betterprices>
|
|
<capitulation>100</capitulation>
|
|
<hearing_night>1</hearing_night>
|
|
<hearing_day>1</hearing_day>
|
|
<carrystrength>-10</carrystrength>
|
|
<xenophobic>1</xenophobic>
|
|
<insurance>200</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Auntie -->
|
|
<BACKGROUND>
|
|
<uiIndex>76</uiIndex>
|
|
<szName>Grandmother</szName>
|
|
<szShortName>Granny</szShortName>
|
|
<szDescription>Old people. They never seem to sleep.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<ap_airdrop>-10</ap_airdrop>
|
|
<ap_assault>-10</ap_assault>
|
|
<sleep>-1</sleep>
|
|
<hearing_day>-3</hearing_day>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Enrico -->
|
|
<BACKGROUND>
|
|
<uiIndex>77</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Carmen -->
|
|
<BACKGROUND>
|
|
<uiIndex>78</uiIndex>
|
|
<szName>Bounty Hunter</szName>
|
|
<szShortName>Bounty Hunter</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<ap_urban>3</ap_urban>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<interrogation>20</interrogation>
|
|
<meleedamage>3</meleedamage>
|
|
<travel_foot>1</travel_foot>
|
|
<speed_run>1</speed_run>
|
|
<stealth>5</stealth>
|
|
<spotter>3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Joe -->
|
|
<BACKGROUND>
|
|
<uiIndex>79</uiIndex>
|
|
<szName>Bodyguard</szName>
|
|
<szShortName>Bodyguard</szShortName>
|
|
<szDescription>Superbly trained, utterly loyal, and willing to pay the ultimate price. What more could a potential employer want?.</szDescription>
|
|
<strength>5</strength>
|
|
<resistance_physical>20</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<interrogation>20</interrogation>
|
|
<meleedamage>4</meleedamage>
|
|
<spotter>3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Steve -->
|
|
<BACKGROUND>
|
|
<uiIndex>80</uiIndex>
|
|
<szName>Doctor</szName>
|
|
<szShortName>Doctor</szShortName>
|
|
<szDescription>A leader of nurses, aides, and candy-stripers - oh, and healer of mercenaries.</szDescription>
|
|
<wisdom>2</wisdom>
|
|
<dexterity>5</dexterity>
|
|
<medical>10</medical>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_disease>5</resistance_disease>
|
|
<resistance_fear>5</resistance_fear>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<approach_friendly>10</approach_friendly>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Rat -->
|
|
<BACKGROUND>
|
|
<uiIndex>81</uiIndex>
|
|
<szName>Keeper of the Bugs</szName>
|
|
<szShortName>Bug Caretaker</szShortName>
|
|
<szDescription>Do you wonder why Rat is a bit on the nervous side?</szDescription>
|
|
<resistance_disease>15</resistance_disease>
|
|
<resistance_fear>15</resistance_fear>
|
|
<carrystrength>2</carrystrength>
|
|
<speed_run>5</speed_run>
|
|
<stealth>10</stealth>
|
|
<cth_vs_creatures>15</cth_vs_creatures>
|
|
<spotter>3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- MoM -->
|
|
<BACKGROUND>
|
|
<uiIndex>82</uiIndex>
|
|
<szName>Terrorist</szName>
|
|
<szShortName>Terrorist</szShortName>
|
|
<szDescription>Notorious mass-murderer? Insane criminal? They're just jealous.</szDescription>
|
|
<agility>6</agility>
|
|
<marksmanship>6</marksmanship>
|
|
<ap_assault>6</ap_assault>
|
|
<stealth>6</stealth>
|
|
<resistance_disease>15</resistance_disease>
|
|
<resistance_fear>15</resistance_fear>
|
|
<resistance_suppression>15</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<approach_threaten>10</approach_threaten>
|
|
<xenophobic>1</xenophobic>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Imposter -->
|
|
<BACKGROUND>
|
|
<uiIndex>83</uiIndex>
|
|
<szName>Terrorist Slasher</szName>
|
|
<szShortName>Terrorist Slasher</szShortName>
|
|
<szDescription>Wanted by Interpol, a meat cleaver killer and master of disguise.</szDescription>
|
|
<strength>2</strength>
|
|
<dexterity>3</dexterity>
|
|
<agility>3</agility>
|
|
<leadership>-2</leadership>
|
|
<meleedamage>3</meleedamage>
|
|
<ap_assault>6</ap_assault>
|
|
<stealth>10</stealth>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<speed_run>10</speed_run>
|
|
<cth_blades>10</cth_blades>
|
|
<camo>10</camo>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Bob -->
|
|
<BACKGROUND>
|
|
<uiIndex>84</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Brenda -->
|
|
<BACKGROUND>
|
|
<uiIndex>85</uiIndex>
|
|
<szName>Punk</szName>
|
|
<szShortName>Punk</szShortName>
|
|
<szDescription>Turning the urban environment into a jungle is a tough job, but somebody's gotta do it!</szDescription>
|
|
<leadership>-2</leadership>
|
|
<ap_urban>5</ap_urban>
|
|
<resistance_disease>15</resistance_disease>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<speed_run>10</speed_run>
|
|
<meleedamage>2</meleedamage>
|
|
<cth_blades>2</cth_blades>
|
|
<stealth>2</stealth>
|
|
<approach_recruit>-15</approach_recruit>
|
|
<druguse>1</druguse>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Kingpin -->
|
|
<BACKGROUND>
|
|
<uiIndex>86</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mobster</szShortName>
|
|
<szDescription>Organized crime is found everywhere. No exceptions.</szDescription>
|
|
<ap_assault>2</ap_assault>
|
|
<cth_blades>3</cth_blades>
|
|
<meleedamage>3</meleedamage>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<capitulation>50</capitulation>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Darren -->
|
|
<BACKGROUND>
|
|
<uiIndex>87</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mobster</szShortName>
|
|
<szDescription>Organized crime is found everywhere. No exceptions.</szDescription>
|
|
<ap_assault>2</ap_assault>
|
|
<cth_blades>3</cth_blades>
|
|
<meleedamage>3</meleedamage>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<capitulation>4</capitulation>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Maria -->
|
|
<BACKGROUND>
|
|
<uiIndex>88</uiIndex>
|
|
<szName>Sex Slave</szName>
|
|
<szShortName>Sex Slave</szShortName>
|
|
<szDescription>You don't want to know.</szDescription>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>5</resistance_fear>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Angel -->
|
|
<BACKGROUND>
|
|
<uiIndex>89</uiIndex>
|
|
<szName>Shopkeeper/Craftsman</szName>
|
|
<szShortName>Shopkeeper/Craftsman</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<ap_polar>-2</ap_polar>
|
|
<ap_desert>-2</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>-2</ap_river>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>15</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Joey -->
|
|
<BACKGROUND>
|
|
<uiIndex>90</uiIndex>
|
|
<szName>Teenager</szName>
|
|
<szShortName>Teenager</szShortName>
|
|
<szDescription>So much angst.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<speed_run>3</speed_run>
|
|
<resistance_disease>-10</resistance_disease>
|
|
<resistance_alcohol>-10</resistance_alcohol>
|
|
<carrystrength>-20</carrystrength>
|
|
<capitulation>-20</capitulation>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<druguse>1</druguse>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Tony -->
|
|
<BACKGROUND>
|
|
<uiIndex>91</uiIndex>
|
|
<szName>Arms Dealer</szName>
|
|
<szShortName>Arms Dealer</szShortName>
|
|
<szDescription>Tony knows the risks of selling weapons to all sides, but the profit margin is just that good.</szDescription>
|
|
<resistance_fear>10</resistance_fear>
|
|
<approach_direct>10</approach_direct>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Frank -->
|
|
<BACKGROUND>
|
|
<uiIndex>92</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<betterprices>4</betterprices>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>5</cth_blades>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Spike -->
|
|
<BACKGROUND>
|
|
<uiIndex>93</uiIndex>
|
|
<szName>Bouncer</szName>
|
|
<szShortName>Bouncer</szShortName>
|
|
<szDescription>Doormen make good soldiers in close combat, and sometimes they're already familiar with the killing part.</szDescription>
|
|
<meleedamage>4</meleedamage>
|
|
<resistance_fear>10</resistance_fear>
|
|
<spotter>3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Damon -->
|
|
<BACKGROUND>
|
|
<uiIndex>94</uiIndex>
|
|
<szName>Bodyguard</szName>
|
|
<szShortName>Bodyguard</szShortName>
|
|
<szDescription>Superbly trained, utterly loyal, and willing to pay the ultimate price. What more could a potential employer want?</szDescription>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<meleedamage>2</meleedamage>
|
|
<spotter>3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Kyle -->
|
|
<BACKGROUND>
|
|
<uiIndex>95</uiIndex>
|
|
<szName>Shopkeeper/Craftsman</szName>
|
|
<szShortName>Shopkeeper/Craftsman</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<ap_polar>-2</ap_polar>
|
|
<ap_desert>-2</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>-2</ap_river>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>15</betterprices>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Micky -->
|
|
<BACKGROUND>
|
|
<uiIndex>96</uiIndex>
|
|
<szName>Poacher/Smuggler</szName>
|
|
<szShortName>Poacher/Smuggler</szShortName>
|
|
<szDescription>Back when he was an arms trafficker, Micky used to conceal his wares inside animal carcasses. Leaving out the weapons and focusing fully on the carcasses may be a messier business, but it also invites less attention from the authorities.</szDescription>
|
|
<ap_polar>1</ap_polar>
|
|
<ap_desert>1</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>-2</ap_urban>
|
|
<ap_river>2</ap_river>
|
|
<ap_coastal>2</ap_coastal>
|
|
<ap_tropical>2</ap_tropical>
|
|
<ap_mountain>1</ap_mountain>
|
|
<travel_foot>3</travel_foot>
|
|
<resistance_disease>15</resistance_disease>
|
|
<resistance_alcohol>20</resistance_alcohol>
|
|
<carrystrength>4</carrystrength>
|
|
<stealth>5</stealth>
|
|
<cth_vs_creatures>15</cth_vs_creatures>
|
|
<druguse>1</druguse>
|
|
<ambush_radius>10</ambush_radius>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Skyrider -->
|
|
<BACKGROUND>
|
|
<uiIndex>97</uiIndex>
|
|
<szName>Pilot</szName>
|
|
<szShortName>Pilot</szShortName>
|
|
<szDescription>Flying helicopters is second nature to him, as is getting the heck out of trouble!</szDescription>
|
|
<ap_airdrop>1</ap_airdrop>
|
|
<travel_air>10</travel_air>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<speed_run>3</speed_run>
|
|
<spotter>3</spotter>
|
|
<SAM_cth>25</SAM_cth>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Pablo -->
|
|
<BACKGROUND>
|
|
<uiIndex>98</uiIndex>
|
|
<szName>Airport Cargo Manager/Thief</szName>
|
|
<szShortName>Cargo Manager/Thief</szShortName>
|
|
<szDescription>Pablo 'takes care of' the cargo coming in and going out of the Drassen airport.</szDescription>
|
|
<ap_urban>1</ap_urban>
|
|
<ap_inventory>-15</ap_inventory>
|
|
<resistance_fear>3</resistance_fear>
|
|
<carrystrength>7</carrystrength>
|
|
<stealth>5</stealth>
|
|
<hearing_night>1</hearing_night>
|
|
<breachingcharge>20</breachingcharge>
|
|
<spotter>3</spotter>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Sal -->
|
|
<BACKGROUND>
|
|
<uiIndex>99</uiIndex>
|
|
<szName>Airport Cargo Manager/Idiot</szName>
|
|
<szShortName>Cargo Manager/Idiot</szShortName>
|
|
<szDescription>Sal tries, and usually fails, to handle the cargo manager job.</szDescription>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_assault>-5</ap_assault>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Father -->
|
|
<BACKGROUND>
|
|
<uiIndex>100</uiIndex>
|
|
<szName>Priest</szName>
|
|
<szShortName>Priest</szShortName>
|
|
<szDescription>Many devout believers are surprisingly violent and zealous if pushed into the right (or wrong) direction.</szDescription>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<meleedamage>-5</meleedamage>
|
|
<cth_blades>-5</cth_blades>
|
|
<betterprices_guns>-5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<scrounging>1</scrounging>
|
|
<druguse>1</druguse>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Fatima -->
|
|
<BACKGROUND>
|
|
<uiIndex>101</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<ap_desert>2</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_river>2</ap_river>
|
|
<ap_coastal>2</ap_coastal>
|
|
<ap_tropical>2</ap_tropical>
|
|
<ap_mountain>2</ap_mountain>
|
|
<leadership>2</leadership>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<betterprices>5</betterprices>
|
|
<travel_foot>5</travel_foot>
|
|
<food>-10</food>
|
|
<xenophobic>1</xenophobic>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Warden -->
|
|
<BACKGROUND>
|
|
<uiIndex>102</uiIndex>
|
|
<szName>Warden</szName>
|
|
<szShortName>Warden</szShortName>
|
|
<szDescription>Former law enforcement personnel often seek work in the mercenary world, and are the logical choice for handling captives.</szDescription>
|
|
<resistance_fear>10</resistance_fear>
|
|
<capitulation>25</capitulation>
|
|
<interrogation>175</interrogation>
|
|
<prisonguard>175</prisonguard>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gordon -->
|
|
<BACKGROUND>
|
|
<uiIndex>103</uiIndex>
|
|
<szName>Prisoner</szName>
|
|
<szShortName>Prisoner</szShortName>
|
|
<szDescription>Tortured to the brink of total mental breakdown and beyond, Gordon has seen and been subjected to unspeakable things.</szDescription>
|
|
<resistance_fear>-20</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<hearing_night>2</hearing_night>
|
|
<level_underground>1</level_underground>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gabby -->
|
|
<BACKGROUND>
|
|
<uiIndex>104</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Ernest -->
|
|
<BACKGROUND>
|
|
<uiIndex>105</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Fred -->
|
|
<BACKGROUND>
|
|
<uiIndex>106</uiIndex>
|
|
<szName>Head Miner</szName>
|
|
<szShortName>Head Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<level_underground>1</level_underground>
|
|
<carrystrength>3</carrystrength>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Madame -->
|
|
<BACKGROUND>
|
|
<uiIndex>107</uiIndex>
|
|
<szName>Madame</szName>
|
|
<szShortName>Madame</szShortName>
|
|
<szDescription>Pleasing customers in a most unsavory way while keeping her charges captive.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-3</ap_assault>
|
|
<hearing_night>1</hearing_night>
|
|
<betterprices>10</betterprices>
|
|
<interrogation>100</interrogation>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Yanni -->
|
|
<BACKGROUND>
|
|
<uiIndex>108</uiIndex>
|
|
<szName>Arulcan Elder</szName>
|
|
<szShortName>Arulcan Elder</szShortName>
|
|
<szDescription>Yanni is respected for his wisdom and knowledge of Arulcan history.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>3</ap_tropical>
|
|
<leadership>5</leadership>
|
|
<wisdom>10</wisdom>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Martha -->
|
|
<BACKGROUND>
|
|
<uiIndex>109</uiIndex>
|
|
<szName>Joey's Mom</szName>
|
|
<szShortName>Joey's Mom</szShortName>
|
|
<szDescription>Totally clueless... about her son.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-10</ap_airdrop>
|
|
<ap_assault>-10</ap_assault>
|
|
<hearing_night>1</hearing_night>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Tiffany -->
|
|
<BACKGROUND>
|
|
<uiIndex>110</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mafioso</szShortName>
|
|
<szDescription>Mess with him, you mess with the entire family...</szDescription>
|
|
<ap_assault>2</ap_assault>
|
|
<betterprices_guns>4</betterprices_guns>
|
|
<betterprices>5</betterprices>
|
|
<capitulation>4</capitulation>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- T_Rex -->
|
|
<BACKGROUND>
|
|
<uiIndex>111</uiIndex>
|
|
<szName>Insurgent American Terrorist</szName>
|
|
<szShortName>Insurgent Terrorist</szShortName>
|
|
<szDescription>Paranoid, ignorant, fascist - yep, that about sums it up.</szDescription>
|
|
<ap_assault>3</ap_assault>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<capitulation>4</capitulation>
|
|
<meleedamage>3</meleedamage>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Druggist -->
|
|
<BACKGROUND>
|
|
<uiIndex>112</uiIndex>
|
|
<szName>Terrorist Poisoner</szName>
|
|
<szShortName>Terrorist Poisoner</szShortName>
|
|
<szDescription>Wanted by Interpol, terrorists know how to live undercover unnoticed.</szDescription>
|
|
<stealth>5</stealth>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<resistance_disease>10</resistance_disease>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jake -->
|
|
<BACKGROUND>
|
|
<uiIndex>113</uiIndex>
|
|
<szName>Junk Dealer/Black Marketeer</szName>
|
|
<szShortName>Junk Dealer</szShortName>
|
|
<szDescription>Jake deals in junk... and other stuff.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_inventory>-1</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<stealth>5</stealth>
|
|
<resistance_fear>5</resistance_fear>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Pacos -->
|
|
<BACKGROUND>
|
|
<uiIndex>114</uiIndex>
|
|
<szName>Child</szName>
|
|
<szShortName>Child</szShortName>
|
|
<szDescription>And there goes the Geneva convention...</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-10</ap_airdrop>
|
|
<ap_assault>-10</ap_assault>
|
|
<resistance_disease>-20</resistance_disease>
|
|
<resistance_fear>-20</resistance_fear>
|
|
<resistance_suppression>-20</resistance_suppression>
|
|
<resistance_physical>-20</resistance_physical>
|
|
<resistance_alcohol>-20</resistance_alcohol>
|
|
<speed_run>-20</speed_run>
|
|
<carrystrength>-50</carrystrength>
|
|
<capitulation>-50</capitulation>
|
|
<sleep>1</sleep>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Dave -->
|
|
<BACKGROUND>
|
|
<uiIndex>115</uiIndex>
|
|
<szName>Car Mechanic</szName>
|
|
<szShortName>Car Mechanic</szShortName>
|
|
<szDescription>Dave used to run a service station... when there was fuel for vehicles.</szDescription>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_fortify>-2</ap_fortify>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-2</ap_assault>
|
|
<disarm_trap>5</disarm_trap>
|
|
<travel_car>10</travel_car>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Skipper -->
|
|
<BACKGROUND>
|
|
<uiIndex>116</uiIndex>
|
|
<szName>Homeless Man</szName>
|
|
<szShortName>Homeless Man</szShortName>
|
|
<szDescription>The Queen had Skipper's family murdered and his home burned to the ground.</szDescription>
|
|
<stealth>5</stealth>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Hans -->
|
|
<BACKGROUND>
|
|
<uiIndex>117</uiIndex>
|
|
<szName>Frontman</szName>
|
|
<szShortName>Frontman</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<meleedamage>4</meleedamage>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<betterprices>10</betterprices>
|
|
<spotter>3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- John -->
|
|
<BACKGROUND>
|
|
<uiIndex>118</uiIndex>
|
|
<szName>Tourist</szName>
|
|
<szShortName>Tourist</szShortName>
|
|
<szDescription>Could you take a picture, please?</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_physical>-3</resistance_physical>
|
|
<resistance_fear>-3</resistance_fear>
|
|
<resistance_suppression>-3</resistance_suppression>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Mary -->
|
|
<BACKGROUND>
|
|
<uiIndex>119</uiIndex>
|
|
<szName>Tourist</szName>
|
|
<szShortName>Tourist</szShortName>
|
|
<szDescription>Could you take a picture, please?</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-10</ap_airdrop>
|
|
<ap_assault>-10</ap_assault>
|
|
<resistance_physical>-3</resistance_physical>
|
|
<resistance_fear>-20</resistance_fear>
|
|
<resistance_suppression>-20</resistance_suppression>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- General -->
|
|
<BACKGROUND>
|
|
<uiIndex>120</uiIndex>
|
|
<szName>General</szName>
|
|
<szShortName>General</szShortName>
|
|
<szDescription>This mercenary general is definitely not in your squad!</szDescription>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<carrystrength>3</carrystrength>
|
|
<interrogation>200</interrogation>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<capitulation>20</capitulation>
|
|
<spotter>5</spotter>
|
|
<xenophobic>1</xenophobic>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Sergeant -->
|
|
<BACKGROUND>
|
|
<uiIndex>121</uiIndex>
|
|
<szName>Sergeant Krott</szName>
|
|
<szShortName>Sergeant</szShortName>
|
|
<szDescription>Drafted into the Arulcan Army, this sergeant would rather be at home with his family.</szDescription>
|
|
<ap_assault>3</ap_assault>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<carrystrength>3</carrystrength>
|
|
<interrogation>50</interrogation>
|
|
<prisonguard>10</prisonguard>
|
|
<approach_direct>10</approach_direct>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<capitulation>10</capitulation>
|
|
<spotter>3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Armand -->
|
|
<BACKGROUND>
|
|
<uiIndex>122</uiIndex>
|
|
<szName>Corporatist</szName>
|
|
<szShortName>Corporatist</szShortName>
|
|
<szDescription>Rich classist bankrolling the Queen for social status. Some things never change.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-6</ap_airdrop>
|
|
<ap_assault>-6</ap_assault>
|
|
<resistance_physical>-10</resistance_physical>
|
|
<resistance_fear>-10</resistance_fear>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>20</betterprices>
|
|
<spotter>-15</spotter>
|
|
<xenophobic>1</xenophobic>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Lora -->
|
|
<BACKGROUND>
|
|
<uiIndex>123</uiIndex>
|
|
<szName>Trophy Wife</szName>
|
|
<szShortName>Trophy Wife</szShortName>
|
|
<szDescription>It's okay to be a trophy wife, but it's much less okay to be a rich asshole.</szDescription>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<capitulation>5</capitulation>
|
|
<betterprices>20</betterprices>
|
|
<xenophobic>1</xenophobic>
|
|
<spotter>-15</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Franz -->
|
|
<BACKGROUND>
|
|
<uiIndex>124</uiIndex>
|
|
<szName>Shopkeeper</szName>
|
|
<szShortName>Shopkeeper</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<ap_polar>-2</ap_polar>
|
|
<ap_desert>-2</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>-2</ap_river>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>15</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Howard -->
|
|
<BACKGROUND>
|
|
<uiIndex>125</uiIndex>
|
|
<szName>Apothecary</szName>
|
|
<szShortName>Apothecary</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<ap_polar>-2</ap_polar>
|
|
<ap_desert>-2</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>-2</ap_river>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices>15</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Sam -->
|
|
<BACKGROUND>
|
|
<uiIndex>126</uiIndex>
|
|
<szName>Shopkeeper/Craftsman</szName>
|
|
<szShortName>Shopkeeper/Craftsman</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<ap_polar>-2</ap_polar>
|
|
<ap_desert>-2</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>-2</ap_river>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>15</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Eldin -->
|
|
<BACKGROUND>
|
|
<uiIndex>127</uiIndex>
|
|
<szName>WWII Veteran</szName>
|
|
<szShortName>WWII Veteran</szShortName>
|
|
<szDescription>In his prime, he'd have put all you youngsters to shame.</szDescription>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<capitulation>15</capitulation>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Arnie -->
|
|
<BACKGROUND>
|
|
<uiIndex>128</uiIndex>
|
|
<szName>Expert Handyman</szName>
|
|
<szShortName>Expert Handyman</szShortName>
|
|
<szDescription>In a warzone without the usual comforts, it is very useful to have people who can maintain military gear.</szDescription>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<betterprices>8</betterprices>
|
|
<dexterity>8</dexterity>
|
|
<mechanical>8</mechanical>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Tina -->
|
|
<BACKGROUND>
|
|
<uiIndex>129</uiIndex>
|
|
<szName>Shopkeeper</szName>
|
|
<szShortName>Shopkeeper</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<resistance_suppression>-20</resistance_suppression>
|
|
<ap_polar>-2</ap_polar>
|
|
<ap_desert>-2</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>-2</ap_river>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-6</ap_airdrop>
|
|
<ap_assault>-10</ap_assault>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>15</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Fredo -->
|
|
<BACKGROUND>
|
|
<uiIndex>130</uiIndex>
|
|
<szName>Handyman</szName>
|
|
<szShortName>Handyman</szShortName>
|
|
<szDescription>If something needs fixing, he's the right man for the job.</szDescription>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<hackerskill>50</hackerskill>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Walter -->
|
|
<BACKGROUND>
|
|
<uiIndex>131</uiIndex>
|
|
<szName>Scientist</szName>
|
|
<szShortName>Scientist</szShortName>
|
|
<szDescription>A single-minded scientist working for the Queen...</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-6</ap_airdrop>
|
|
<ap_assault>-6</ap_assault>
|
|
<resistance_fear>-5</resistance_fear>
|
|
<resistance_suppression>-15</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
<insurance>25</insurance>
|
|
<spotter>-10</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jenny -->
|
|
<BACKGROUND>
|
|
<uiIndex>132</uiIndex>
|
|
<szName>Nurse</szName>
|
|
<szShortName>Nurse</szShortName>
|
|
<szDescription>While not full-blown doctors, nurses are still in high demand in warzones, due to all that grim business of killing and dying.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<speed_bandaging>30</speed_bandaging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Billy -->
|
|
<BACKGROUND>
|
|
<uiIndex>133</uiIndex>
|
|
<szName>Bouncer</szName>
|
|
<szShortName>Bouncer</szShortName>
|
|
<szDescription>Doormen make good soldiers in close combat, and sometimes they're already familiar with the killing part.</szDescription>
|
|
<meleedamage>4</meleedamage>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<spotter>3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Brewster -->
|
|
<BACKGROUND>
|
|
<uiIndex>134</uiIndex>
|
|
<szName>Twit</szName>
|
|
<szShortName>Twit</szShortName>
|
|
<szDescription>Married to The Warden, two-faced, cowardly, unfaithful to the point of facilitating murder.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-9</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>-10</resistance_fear>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<resistance_physical>-10</resistance_physical>
|
|
<capitulation>-10</capitulation>
|
|
<spotter>-10</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Elliot -->
|
|
<BACKGROUND>
|
|
<uiIndex>135</uiIndex>
|
|
<szName>Butt Monkey</szName>
|
|
<szShortName>Butt Monkey</szShortName>
|
|
<szDescription>One would expect the constant abuse and ridicule to eventually lead Elliot to reconsider his life choices. Nope.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_physical>20</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Endgame Crowd -->
|
|
<BACKGROUND>
|
|
<uiIndex>136</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Endgame Crowd -->
|
|
<BACKGROUND>
|
|
<uiIndex>137</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Waldo -->
|
|
<BACKGROUND>
|
|
<uiIndex>138</uiIndex>
|
|
<szName>Helicopter Mechanic</szName>
|
|
<szShortName>Heli Mechanic</szShortName>
|
|
<szDescription>The best (and likely only) helicopter mechanic in all of Arulco.</szDescription>
|
|
<ap_fortify>-2</ap_fortify>
|
|
<ap_airdrop>1</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<disarm_trap>5</disarm_trap>
|
|
<travel_air>10</travel_air>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Doreen -->
|
|
<BACKGROUND>
|
|
<uiIndex>139</uiIndex>
|
|
<szName>Factory Owner</szName>
|
|
<szShortName>Factory Owner</szShortName>
|
|
<szDescription>A personal friend of Deidranna and a ruthless exploiter. How did you manage to recruit her?</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-6</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jim -->
|
|
<BACKGROUND>
|
|
<uiIndex>140</uiIndex>
|
|
<szName>Kingpin's Hitman</szName>
|
|
<szShortName>Kingpin's Hitman</szShortName>
|
|
<szDescription>One of the many hitmen on Kingpin's payroll. They're very used to killing people and dangerous even when pitted against trained soldiers.</szDescription>
|
|
<marksmanship>3</marksmanship>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<cth_blades>3</cth_blades>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<insurance>20</insurance>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jack -->
|
|
<BACKGROUND>
|
|
<uiIndex>141</uiIndex>
|
|
<szName>Kingpin's Hitman</szName>
|
|
<szShortName>Kingpin's Hitman</szShortName>
|
|
<szDescription>One of the many hitmen on Kingpin's payroll. They're very used to killing people and dangerous even when pitted against trained soldiers.</szDescription>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<cth_blades>3</cth_blades>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<insurance>20</insurance>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Olaf -->
|
|
<BACKGROUND>
|
|
<uiIndex>142</uiIndex>
|
|
<szName>Kingpin's Hitman</szName>
|
|
<szShortName>Kingpin's Hitman</szShortName>
|
|
<szDescription>One of the many hitmen on Kingpin's payroll. They're very used to killing people and dangerous even when pitted against trained soldiers.</szDescription>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<cth_blades>3</cth_blades>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<insurance>20</insurance>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Ray -->
|
|
<BACKGROUND>
|
|
<uiIndex>143</uiIndex>
|
|
<szName>Kingpin's Hitman</szName>
|
|
<szShortName>Kingpin's Hitman</szShortName>
|
|
<szDescription>One of the many hitmen on Kingpin's payroll. They're very used to killing people and dangerous even when pitted against trained soldiers.</szDescription>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<cth_blades>3</cth_blades>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<insurance>20</insurance>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Olga -->
|
|
<BACKGROUND>
|
|
<uiIndex>144</uiIndex>
|
|
<szName>Kingpin's Hitman</szName>
|
|
<szShortName>Kingpin's Hitman</szShortName>
|
|
<szDescription>One of the many hitmen on Kingpin's payroll. They're very used to killing people and dangerous even when pitted against trained soldiers.</szDescription>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<cth_blades>3</cth_blades>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<insurance>20</insurance>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Tyrone -->
|
|
<BACKGROUND>
|
|
<uiIndex>145</uiIndex>
|
|
<szName>Kingpin's Hitman</szName>
|
|
<szShortName>Kingpin's Hitman</szShortName>
|
|
<szDescription>One of the many hitmen on Kingpin's payroll. They're very used to killing people and dangerous even when pitted against trained soldiers.</szDescription>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<cth_blades>3</cth_blades>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<insurance>20</insurance>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Madlab -->
|
|
<BACKGROUND>
|
|
<uiIndex>146</uiIndex>
|
|
<szName>Scientist</szName>
|
|
<szShortName>Scientist</szShortName>
|
|
<szDescription>Pursuing his insatiable appetite for knowledge led Madlab into committing atrocities for the Queen, which he now seeks to rectify.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>-5</resistance_fear>
|
|
<resistance_suppression>-15</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>-5</spotter>
|
|
<insurance>25</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Keith -->
|
|
<BACKGROUND>
|
|
<uiIndex>147</uiIndex>
|
|
<szName>Shopkeeper</szName>
|
|
<szShortName>Shopkeeper</szShortName>
|
|
<szDescription>For many people, their trade IS trade.</szDescription>
|
|
<ap_polar>-2</ap_polar>
|
|
<ap_desert>-2</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>-2</ap_river>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>15</betterprices>
|
|
<approach_recruit>5</approach_recruit>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Matt -->
|
|
<BACKGROUND>
|
|
<uiIndex>148</uiIndex>
|
|
<szName>Head Miner</szName>
|
|
<szShortName>Head Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<level_underground>1</level_underground>
|
|
<explosives>5</explosives>
|
|
<carrystrength>3</carrystrength>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Mike -->
|
|
<BACKGROUND>
|
|
<uiIndex>149</uiIndex>
|
|
<szName>Superstar Mercenary</szName>
|
|
<szShortName>Superstar Merc</szShortName>
|
|
<szDescription>Some folks are just better at everything, and Mike's better than them. He's the best of the best, the undisputed sovereign of the mercenary world. He works for you now, because you offered more... And because you'd have killed him otherwise.</szDescription>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>15</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<croucheddefense>-15</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Daryl -->
|
|
<BACKGROUND>
|
|
<uiIndex>150</uiIndex>
|
|
<szName>Redneck</szName>
|
|
<szShortName>Redneck</szShortName>
|
|
<szDescription>When the Confederacy lost the war, these folks moved further south... and they are still fighting... everybody.</szDescription>
|
|
<ap_urban>-5</ap_urban>
|
|
<ap_swamp>5</ap_swamp>
|
|
<ap_river>5</ap_river>
|
|
<ap_tropical>5</ap_tropical>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<meleedamage>5</meleedamage>
|
|
<speed_run>5</speed_run>
|
|
<approach_recruit>-7</approach_recruit>
|
|
<carrystrength>10</carrystrength>
|
|
<resistance_fear>7</resistance_fear>
|
|
<resistance_physical>7</resistance_physical>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<drink_energyregen>20</drink_energyregen>
|
|
<druguse>1</druguse>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Herve -->
|
|
<BACKGROUND>
|
|
<uiIndex>151</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<betterprices>4</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Peter -->
|
|
<BACKGROUND>
|
|
<uiIndex>152</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<betterprices>4</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Alberto -->
|
|
<BACKGROUND>
|
|
<uiIndex>153</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<betterprices>4</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Carlo -->
|
|
<BACKGROUND>
|
|
<uiIndex>154</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary...</szDescription>
|
|
<betterprices>4</betterprices>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Manny -->
|
|
<BACKGROUND>
|
|
<uiIndex>155</uiIndex>
|
|
<szName>Mentally Challenged</szName>
|
|
<szShortName>Mentally Challenged</szShortName>
|
|
<szDescription>Poor Manny...</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>10</ap_inventory>
|
|
<ap_airdrop>-6</ap_airdrop>
|
|
<ap_assault>-6</ap_assault>
|
|
<betterprices>-10</betterprices>
|
|
<spotter>-20</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Oswald -->
|
|
<BACKGROUND>
|
|
<uiIndex>156</uiIndex>
|
|
<szName>Head Miner</szName>
|
|
<szShortName>Head Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<level_underground>1</level_underground>
|
|
<explosives>5</explosives>
|
|
<carrystrength>3</carrystrength>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Calvin -->
|
|
<BACKGROUND>
|
|
<uiIndex>157</uiIndex>
|
|
<szName>Head Miner</szName>
|
|
<szShortName>Head Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<level_underground>1</level_underground>
|
|
<explosives>5</explosives>
|
|
<carrystrength>3</carrystrength>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Carl -->
|
|
<BACKGROUND>
|
|
<uiIndex>158</uiIndex>
|
|
<szName>Head Miner</szName>
|
|
<szShortName>Head Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder some start to look for easier cash.</szDescription>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<level_underground>1</level_underground>
|
|
<explosives>5</explosives>
|
|
<carrystrength>3</carrystrength>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Speck.. -->
|
|
<BACKGROUND>
|
|
<uiIndex>159</uiIndex>
|
|
<szName>Technical Wizard</szName>
|
|
<szShortName>Tech Whiz</szShortName>
|
|
<szDescription>No matter if it's thirty-years-old junk or the latest electronic gadget, a tech whiz can rewire, reassemble and reconfigure it with their eyes closed.</szDescription>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<disarm_trap>25</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<hackerskill>80</hackerskill>
|
|
<administration_assignment>50</administration_assignment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Hummer -->
|
|
<BACKGROUND>
|
|
<uiIndex>160</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- El Dorado -->
|
|
<BACKGROUND>
|
|
<uiIndex>161</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Ice Cream Truck -->
|
|
<BACKGROUND>
|
|
<uiIndex>162</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Heli -->
|
|
<BACKGROUND>
|
|
<uiIndex>163</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Army Jeep -->
|
|
<BACKGROUND>
|
|
<uiIndex>164</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gaston -->
|
|
<BACKGROUND>
|
|
<uiIndex>165</uiIndex>
|
|
<szName>French Marine</szName>
|
|
<szShortName>French Marine</szShortName>
|
|
<szDescription>Gaston served with distinction in the French Marines, who are much like the US Marines, just with far better food and tricolors in place of stars and stripes.</szDescription>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<resistance_fear>14</resistance_fear>
|
|
<resistance_suppression>14</resistance_suppression>
|
|
<capitulation>14</capitulation>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<spotter>2</spotter>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Stogie -->
|
|
<BACKGROUND>
|
|
<uiIndex>166</uiIndex>
|
|
<szName>US Army Veteran</szName>
|
|
<szShortName>US Army Veteran</szShortName>
|
|
<szDescription>Whatever Stogie's actual occupation was in the Army, it made him a real tough customer. Or maybe he was born that way, and military service was just a vacation for him.</szDescription>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<smoker>1</smoker>
|
|
<croucheddefense>-5</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Tex -->
|
|
<BACKGROUND>
|
|
<uiIndex>167</uiIndex>
|
|
<szName>B-Movie Star/Mercenary</szName>
|
|
<szShortName>Movie Star/Merc</szShortName>
|
|
<szDescription>Unlike the vast majority of actors, Tex's handling of firearms is always impeccable, on the battlefield as well as on the silver screen. It hasn't been enough to elevate his movies above mediocrity, though.</szDescription>
|
|
<ap_fortify>5</ap_fortify>
|
|
<ap_artillery>5</ap_artillery>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>5</ap_assault>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<camo>10</camo>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<capitulation>25</capitulation>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<insurance>-20</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Biggins -->
|
|
<BACKGROUND>
|
|
<uiIndex>168</uiIndex>
|
|
<szName>Veteran Mercenary/Bomber</szName>
|
|
<szShortName>Vet Merc/Bomber</szShortName>
|
|
<szDescription>Biggins may not be quite as famous in the mercenary world as a certain other British colonel, but he's a seasoned veteran of the British Army and many a mercenary operation.</szDescription>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-3</ap_artillery>
|
|
<explosives>6</explosives>
|
|
<disarm_trap>10</disarm_trap>
|
|
<breachingcharge>30</breachingcharge>
|
|
<traplevel>1</traplevel>
|
|
<leadership>5</leadership>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>15</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>20</insurance>
|
|
<tracker_ability>20</tracker_ability>
|
|
<ambush_radius>8</ambush_radius>
|
|
<smoker>2</smoker>
|
|
<croucheddefense>-7</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 4 -->
|
|
<BACKGROUND>
|
|
<uiIndex>169</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Monk -->
|
|
<BACKGROUND>
|
|
<uiIndex>170</uiIndex>
|
|
<szName>Russian Spetsnaz</szName>
|
|
<szShortName>Russian Spetsnaz</szShortName>
|
|
<szDescription>The modern Russian Army is a pale shadow compared to its Soviet predecessor, but its various special forces remain formidable. As a former GRU Spetsnaz operative, Monk's training was superb.</szDescription>
|
|
<ap_polar>8</ap_polar>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<resistance_alcohol>20</resistance_alcohol>
|
|
<carrystrength>3</carrystrength>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
<tracker_ability>30</tracker_ability>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Brain -->
|
|
<BACKGROUND>
|
|
<uiIndex>171</uiIndex>
|
|
<szName>Red Army</szName>
|
|
<szShortName>Red Army</szShortName>
|
|
<szDescription>Estonian citizens had to serve in the Soviet Army, and while it wasn't a very nice institution, it did turn Brain into a hardened soldier.</szDescription>
|
|
<ap_polar>8</ap_polar>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<resistance_alcohol>20</resistance_alcohol>
|
|
<carrystrength>3</carrystrength>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Lennart -->
|
|
<BACKGROUND>
|
|
<uiIndex>172</uiIndex>
|
|
<szName>Red Army</szName>
|
|
<szShortName>Red Army</szShortName>
|
|
<szDescription>Estonian citizens had to serve in the Soviet Army, and while it wasn't a very nice institution, it did turn Scream into a hardened soldier.</szDescription>
|
|
<ap_polar>8</ap_polar>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<resistance_alcohol>20</resistance_alcohol>
|
|
<carrystrength>3</carrystrength>
|
|
<spotter>3</spotter>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<capitulation>10</capitulation>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Henning -->
|
|
<BACKGROUND>
|
|
<uiIndex>173</uiIndex>
|
|
<szName>NVA Veteran/Military Advisor</szName>
|
|
<szShortName>NVA/Advisor</szShortName>
|
|
<szDescription>His time in the National People's Army of East Germany and his many postings as a military advisor forged Henning into a consummate professional.</szDescription>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>2</carrystrength>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Luc -->
|
|
<BACKGROUND>
|
|
<uiIndex>174</uiIndex>
|
|
<szName>Mercenary</szName>
|
|
<szShortName>Mercenary</szShortName>
|
|
<szDescription>Lucky has been in the mercenary business for most of his adult life, and despite a distinct lack of any formal military or martial training, he's been fairly successful.</szDescription>
|
|
<meleedamage>4</meleedamage>
|
|
<resistance_physical>7</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<spotter>3</spotter>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Laura -->
|
|
<BACKGROUND>
|
|
<uiIndex>175</uiIndex>
|
|
<szName>Mercenary Medic/Refugee</szName>
|
|
<szShortName>Merc Medic/Refugee</szShortName>
|
|
<szDescription>Having to flee her homeland left its mark on Laura, but it didn't stop her from excelling in her medical studies and her mercenary career.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>3</ap_assault>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_river>2</ap_river>
|
|
<ap_mountain>2</ap_mountain>
|
|
<travel_foot>3</travel_foot>
|
|
<cth_blades>8</cth_blades>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<speed_bandaging>25</speed_bandaging>
|
|
<speed_run>3</speed_run>
|
|
<disease_diagnose>10</disease_diagnose>
|
|
<disease_treatment>10</disease_treatment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Grace -->
|
|
<BACKGROUND>
|
|
<uiIndex>176</uiIndex>
|
|
<szName>Circus Artist</szName>
|
|
<szShortName>Circus Artist</szShortName>
|
|
<szDescription>Grace is somewhat famous for her circus act involving acrobatics and knife-throwing, both skills with a surprising number of applications on the battlefield.</szDescription>
|
|
<ap_height>8</ap_height>
|
|
<cth_blades>10</cth_blades>
|
|
<resistance_fear>10</resistance_fear>
|
|
<insurance>20</insurance>
|
|
<croucheddefense>10</croucheddefense>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Rudolf -->
|
|
<BACKGROUND>
|
|
<uiIndex>177</uiIndex>
|
|
<szName>GSG 9</szName>
|
|
<szShortName>GSG 9</szShortName>
|
|
<szDescription>Formed after the disastrous Munich massacre in 1972, the GSG 9 is a highly trained German counter-terrorism unit. As a former member, Rudolf's skills are rock-solid.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_assault>2</ap_assault>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<interrogation>50</interrogation>
|
|
<prisonguard>40</prisonguard>
|
|
<capitulation>8</capitulation>
|
|
<breachingcharge>80</breachingcharge>
|
|
<spotter>5</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>-2</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Spooky -->
|
|
<BACKGROUND>
|
|
<uiIndex>178</uiIndex>
|
|
<szName>Studies and Observations Group</szName>
|
|
<szShortName>SOG</szShortName>
|
|
<szDescription>The Studies and Observations Group was a classified special forces unit conducting unconventional warfare in Vietnam. That Spooky is still in the game after all these years says a lot about him.</szDescription>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_tropical>4</ap_tropical>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<camo>5</camo>
|
|
<ambush_radius>30</ambush_radius>
|
|
<traplevel>1</traplevel>
|
|
<spotter>5</spotter>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Skitz -->
|
|
<BACKGROUND>
|
|
<uiIndex>179</uiIndex>
|
|
<szName>Mad Bomber</szName>
|
|
<szShortName>Mad Bomber</szShortName>
|
|
<szDescription>Explosives experts are hard to find... but everyone wishes they hadn't found this one!</szDescription>
|
|
<disarm_trap>33</disarm_trap>
|
|
<breachingcharge>66</breachingcharge>
|
|
<traplevel>1</traplevel>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<interrogation>100</interrogation>
|
|
<capitulation>-50</capitulation>
|
|
<insurance>100</insurance>
|
|
<druguse>1</druguse>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Weasel -->
|
|
<BACKGROUND>
|
|
<uiIndex>180</uiIndex>
|
|
<szName>Professional Snitch</szName>
|
|
<szShortName>Professional Snitch</szShortName>
|
|
<szDescription>A snitch, a rat, a stool pidgeon, these are all fitting titles for Weasel. It is what he does best.</szDescription>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<stealth>10</stealth>
|
|
<hearing_night>2</hearing_night>
|
|
<hearing_day>2</hearing_day>
|
|
<interrogation>50</interrogation>
|
|
<spotter>10</spotter>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- It -->
|
|
<BACKGROUND>
|
|
<uiIndex>181</uiIndex>
|
|
<szName>Wrestler</szName>
|
|
<szShortName>Wrestler</szShortName>
|
|
<szDescription>Most professional wrestlers are in great shape and know a thing or two about actual fighting. It is not an exception, even if the number of knockdowns he's endured over the years is a little concerning.</szDescription>
|
|
<ap_assault>5</ap_assault>
|
|
<meleedamage>5</meleedamage>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>20</resistance_physical>
|
|
<prisonguard>100</prisonguard>
|
|
<drink_energyregen>25</drink_energyregen>
|
|
<carrystrength>75</carrystrength>
|
|
<speed_run>5</speed_run>
|
|
<stealth>-5</stealth>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Bernie -->
|
|
<BACKGROUND>
|
|
<uiIndex>182</uiIndex>
|
|
<szName>Veteran Physician</szName>
|
|
<szShortName>Veteran Physician</szShortName>
|
|
<szDescription>Decades of evaluating human lives ironically left Bernie's own health in disrepair - cheap cigarrettes flushed down with strong coffee took their toll.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<speed_run>-10</speed_run>
|
|
<resistance_disease>-20</resistance_disease>
|
|
<disease_diagnose>44</disease_diagnose>
|
|
<disease_treatment>41</disease_treatment>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Pops -->
|
|
<BACKGROUND>
|
|
<uiIndex>183</uiIndex>
|
|
<szName>Ancient Mercenary/Undertaker</szName>
|
|
<szShortName>Ancient/Undertaker</szShortName>
|
|
<szDescription>Pops has seen it all: war has been his business ever since the tank was a new invention, or so he claims. What could possibly frighten him anymore?</szDescription>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-25</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
<capitulation>15</capitulation>
|
|
<insurance>100</insurance>
|
|
<burial_assignment>600</burial_assignment>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Wally -->
|
|
<BACKGROUND>
|
|
<uiIndex>184</uiIndex>
|
|
<szName>Engineer/Poor Shot</szName>
|
|
<szShortName>Engineer/Poor Shot</szShortName>
|
|
<szDescription>Due to his extreme short-sightedness, Wally is a poor shot with next to no chance of improvement. Fortunately for him, his engineer's degree compensates for it.</szDescription>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>8</betterprices>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<increased_maxcth>-5</increased_maxcth>
|
|
<spotter>-10</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Eli -->
|
|
<BACKGROUND>
|
|
<uiIndex>185</uiIndex>
|
|
<szName>Surgeon/Poor Shot</szName>
|
|
<szShortName>Surgeon/Poor Shot</szShortName>
|
|
<szDescription>Eli is a trained surgeon, and while he's not the best at it, he's also not the worst. He's always been a terrible shot, though, no matter how much he's practiced.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<cth_blades>5</cth_blades>
|
|
<speed_bandaging>25</speed_bandaging>
|
|
<disease_diagnose>14</disease_diagnose>
|
|
<disease_treatment>12</disease_treatment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Mitch -->
|
|
<BACKGROUND>
|
|
<uiIndex>186</uiIndex>
|
|
<szName>Obstetrician/General Practitioner</szName>
|
|
<szShortName>Obstetrician/GP Doc</szShortName>
|
|
<szDescription>While his original medical specialty wasn't the best fit for this line of work, it didn't take long for Mitch to master the science and application of battlefield medicine.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-2</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<disease_diagnose>48</disease_diagnose>
|
|
<disease_treatment>47</disease_treatment>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Carp -->
|
|
<BACKGROUND>
|
|
<uiIndex>187</uiIndex>
|
|
<szName>Office Worker</szName>
|
|
<szShortName>Office Worker</szShortName>
|
|
<szDescription>More of an office worker than a combat soldier, Carp has always been a bit of an oddball in this business.</szDescription>
|
|
<hearing_day>1</hearing_day>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_swamp>-5</ap_swamp>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<interrogation>50</interrogation>
|
|
<administration_assignment>80</administration_assignment>
|
|
<spotter>-10</spotter>
|
|
<capitulation>-30</capitulation>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Lance -->
|
|
<BACKGROUND>
|
|
<uiIndex>188</uiIndex>
|
|
<szName>Coward/Teacher</szName>
|
|
<szShortName>Coward/Teacher</szShortName>
|
|
<szDescription>When they said "those who can, do; those who can't, teach" - they were talking about Lance.</szDescription>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-9</ap_airdrop>
|
|
<ap_assault>-9</ap_assault>
|
|
<stealth>10</stealth>
|
|
<hearing_night>1</hearing_night>
|
|
<hearing_day>1</hearing_day>
|
|
<resistance_fear>-10</resistance_fear>
|
|
<resistance_physical>-10</resistance_physical>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<interrogation>50</interrogation>
|
|
<spotter>-3</spotter>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Raffi -->
|
|
<BACKGROUND>
|
|
<uiIndex>189</uiIndex>
|
|
<szName>Pretender</szName>
|
|
<szShortName>Pretender</szShortName>
|
|
<szDescription>Pretending to be anything and everything he is not, nobody knows who Raffi actually is.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-6</ap_airdrop>
|
|
<ap_assault>-6</ap_assault>
|
|
<resistance_fear>-10</resistance_fear>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<resistance_physical>-10</resistance_physical>
|
|
<interrogation>3</interrogation>
|
|
<betterprices>3</betterprices>
|
|
<meleedamage>-3</meleedamage>
|
|
<smoker>1</smoker>
|
|
<disease_diagnose>-30</disease_diagnose>
|
|
<disease_treatment>-30</disease_treatment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Wink -->
|
|
<BACKGROUND>
|
|
<uiIndex>190</uiIndex>
|
|
<szName>Baseball Player</szName>
|
|
<szShortName>Baseball Player</szShortName>
|
|
<szDescription>If the team ever needs someone to throw grenades on an even field, Wink is the man to go to.</szDescription>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_airdrop>3</ap_airdrop>
|
|
<ap_assault>3</ap_assault>
|
|
<travel_foot>6</travel_foot>
|
|
<speed_run>6</speed_run>
|
|
<resistance_physical>6</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<meleedamage>4</meleedamage>
|
|
<food>-5</food>
|
|
<water>-5</water>
|
|
<drink_energyregen>25</drink_energyregen>
|
|
<carrystrength>6</carrystrength>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Speck -->
|
|
<BACKGROUND>
|
|
<uiIndex>191</uiIndex>
|
|
<szName>Technical Wizard</szName>
|
|
<szShortName>Tech Whiz</szShortName>
|
|
<szDescription>While Speck's aptitude for combat and talent for web design are more than a little questionable, he does actually have two university degrees. He's never encountered a mechanical or electronic device that he couldn't repair, either.</szDescription>
|
|
<disarm_trap>25</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<hackerskill>80</hackerskill>
|
|
<administration_assignment>50</administration_assignment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 5 -->
|
|
<BACKGROUND>
|
|
<uiIndex>192</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 6 -->
|
|
<BACKGROUND>
|
|
<uiIndex>193</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- PGmale 7 -->
|
|
<BACKGROUND>
|
|
<uiIndex>194</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- John -->
|
|
<BACKGROUND>
|
|
<uiIndex>195</uiIndex>
|
|
<szName>Tourist Mercenary</szName>
|
|
<szShortName>Tourist Merc</szShortName>
|
|
<szDescription>Subscribing to Soldier of Fortune magazine is as close to being a mercenary as John ever came... until now.</szDescription>
|
|
<resistance_physical>-3</resistance_physical>
|
|
<resistance_fear>-3</resistance_fear>
|
|
<resistance_suppression>-3</resistance_suppression>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Elio -->
|
|
<BACKGROUND>
|
|
<uiIndex>196</uiIndex>
|
|
<szName>Metaviran Native</szName>
|
|
<szShortName>Metaviran Native</szShortName>
|
|
<szDescription>The indigenous people of Metavira have adjusted to the island's hostile jungle. After the liberation, some joined the foreigners and sought their fortunes elsewhere.</szDescription>
|
|
<ap_desert>5</ap_desert>
|
|
<ap_urban>-5</ap_urban>
|
|
<ap_swamp>5</ap_swamp>
|
|
<ap_swimming>-10</ap_swimming>
|
|
<cth_blades>7</cth_blades>
|
|
<stealth>5</stealth>
|
|
<resistance_disease>20</resistance_disease>
|
|
<camo>5</camo>
|
|
<ambush_radius>20</ambush_radius>
|
|
<snake_defense>70</snake_defense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Juan -->
|
|
<BACKGROUND>
|
|
<uiIndex>197</uiIndex>
|
|
<szName>Metaviran Native</szName>
|
|
<szShortName>Metaviran Native</szShortName>
|
|
<szDescription>The indigenous people of Metavira have adjusted to the island's hostile jungle. After the liberation, some joined the foreigners and sought their fortunes elsewhere.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-3</ap_desert>
|
|
<ap_urban>-3</ap_urban>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_swimming>-10</ap_swimming>
|
|
<travel_boat>5</travel_boat>
|
|
<speed_run>10</speed_run>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<stealth>5</stealth>
|
|
<resistance_disease>20</resistance_disease>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<drink_energyregen>25</drink_energyregen>
|
|
<camo>5</camo>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Wahan -->
|
|
<BACKGROUND>
|
|
<uiIndex>198</uiIndex>
|
|
<szName>Metaviran Shaman</szName>
|
|
<szShortName>Metaviran Shaman</szShortName>
|
|
<szDescription>Leaders of their communities since ages long forgotten, shamans possess medical knowledge unseen by western eyes.</szDescription>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_urban>-3</ap_urban>
|
|
<ap_swimming>-10</ap_swimming>
|
|
<medical>10</medical>
|
|
<wisdom>3</wisdom>
|
|
<leadership>5</leadership>
|
|
<travel_foot>3</travel_foot>
|
|
<speed_run>10</speed_run>
|
|
<hearing_night>2</hearing_night>
|
|
<hearing_day>2</hearing_day>
|
|
<stealth>7</stealth>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<drink_energyregen>50</drink_energyregen>
|
|
<resistance_disease>30</resistance_disease>
|
|
<tracker_ability>30</tracker_ability>
|
|
<disease_diagnose>8</disease_diagnose>
|
|
<disease_treatment>7</disease_treatment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>199</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>200</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jeep 1 -->
|
|
<BACKGROUND>
|
|
<uiIndex>201</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jeep 2 -->
|
|
<BACKGROUND>
|
|
<uiIndex>202</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jeep 3 -->
|
|
<BACKGROUND>
|
|
<uiIndex>203</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>204</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>205</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>206</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>207</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>208</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>209</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>210</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>211</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>212</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>213</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>214</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<!-- chaotic Buns -->
|
|
<BACKGROUND>
|
|
<uiIndex>215</uiIndex>
|
|
<szName>Split Personality</szName>
|
|
<szShortName>Split Personality</szShortName>
|
|
<szDescription>Since contracting PTSD, Buns involuntarily switches to a second personality under high stress. Her alternate persona is highly aggressive.</szDescription>
|
|
<ap_assault>6</ap_assault>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_physical>10</resistance_physical>
|
|
<interrogation>20</interrogation>
|
|
<cth_blades>10</cth_blades>
|
|
<stealth>5</stealth>
|
|
<fortify_assignment>-25</fortify_assignment>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>216</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>217</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>218</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jorge -->
|
|
<BACKGROUND>
|
|
<uiIndex>219</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mobster</szShortName>
|
|
<szDescription>Organized crime is found everywhere. No exceptions.</szDescription>
|
|
<ap_assault>2</ap_assault>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<betterprices>5</betterprices>
|
|
<capitulation>5</capitulation>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Postie -->
|
|
<BACKGROUND>
|
|
<uiIndex>220</uiIndex>
|
|
<szName>Postal Worker</szName>
|
|
<szShortName>Postal Worker</szShortName>
|
|
<szDescription>Through rain, snow, sleet and hail, the mail must get through - and IT NEVER STOPS!</szDescription>
|
|
<stealth>2</stealth>
|
|
<ap_urban>4</ap_urban>
|
|
<carrystrength>10</carrystrength>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<insurance>-20</insurance>
|
|
<administration_assignment>-20</administration_assignment>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Reuban -->
|
|
<BACKGROUND>
|
|
<uiIndex>221</uiIndex>
|
|
<szName>Unusually Ruthless</szName>
|
|
<szShortName>Unusually Ruthless</szShortName>
|
|
<szDescription>Reuban's past is a bit murky, but it's clear as day that a man who murdered his wife and family with a cordless hedge trimmer is highly unusual, extremely ruthless, and completely deranged.</szDescription>
|
|
<stealth>9</stealth>
|
|
<meleedamage>6</meleedamage>
|
|
<ap_polar>1</ap_polar>
|
|
<ap_desert>1</ap_desert>
|
|
<ap_swamp>1</ap_swamp>
|
|
<ap_urban>1</ap_urban>
|
|
<ap_river>1</ap_river>
|
|
<ap_coastal>1</ap_coastal>
|
|
<ap_tropical>1</ap_tropical>
|
|
<ap_mountain>1</ap_mountain>
|
|
<ap_assault>9</ap_assault>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<resistance_physical>20</resistance_physical>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<interrogation>100</interrogation>
|
|
<capitulation>-50</capitulation>
|
|
<hearing_night>1</hearing_night>
|
|
<speed_run>3</speed_run>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Leon -->
|
|
<BACKGROUND>
|
|
<uiIndex>222</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran Mercenary</szShortName>
|
|
<szDescription>Snitches don't tend to make it all that far as soldiers of fortune, but that never stopped Leon. His exploits have made him a legend in this business, and after so many years, the snitching is an integral part of his brand.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<hearing_night>1</hearing_night>
|
|
<hearing_day>1</hearing_day>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>50</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<capitulation>15</capitulation>
|
|
<spotter>5</spotter>
|
|
<insurance>-20</insurance>
|
|
<smoker>1</smoker>
|
|
<croucheddefense>-7</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Gary -->
|
|
<BACKGROUND>
|
|
<uiIndex>223</uiIndex>
|
|
<szName>Military Brat/Bomber</szName>
|
|
<szShortName>Brat/Bomber</szShortName>
|
|
<szDescription>The military taught Gary how to fight, but they sure didn't manage to fix his personality. With a brother like that, is it any wonder that Larry drinks so hard?</szDescription>
|
|
<explosives>6</explosives>
|
|
<marksmanship>1</marksmanship>
|
|
<stealth>10</stealth>
|
|
<approach_direct>-10</approach_direct>
|
|
<approach_threaten>-10</approach_threaten>
|
|
<disarm_trap>10</disarm_trap>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<breachingcharge>30</breachingcharge>
|
|
<traplevel>1</traplevel>
|
|
<hearing_night>1</hearing_night>
|
|
<hearing_day>1</hearing_day>
|
|
<interrogation>50</interrogation>
|
|
<spotter>2</spotter>
|
|
<insurance>50</insurance>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Sparky -->
|
|
<BACKGROUND>
|
|
<uiIndex>224</uiIndex>
|
|
<szName>Valley Girl Technician</szName>
|
|
<szShortName>Valley Girl Tech</szShortName>
|
|
<szDescription>Valley girl wrench wench, and perhaps the best of the Roachburn siblings, even if that isn't a particularly high bar to clear.</szDescription>
|
|
<ap_artillery>10</ap_artillery>
|
|
<resistance_fear>-5</resistance_fear>
|
|
<resistance_suppression>-5</resistance_suppression>
|
|
<resistance_physical>-5</resistance_physical>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<betterprices>10</betterprices>
|
|
<disarm_trap>10</disarm_trap>
|
|
<hackerskill>20</hackerskill>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Beth -->
|
|
<BACKGROUND>
|
|
<uiIndex>225</uiIndex>
|
|
<szName>Nurse</szName>
|
|
<szShortName>Nurse</szShortName>
|
|
<szDescription>Going from a nurse to a gun for hire is not the most usual career path, but perhaps it is in line with Beth's personality.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<speed_bandaging>30</speed_bandaging>
|
|
<interrogation>50</interrogation>
|
|
<stealth>10</stealth>
|
|
<hearing_night>1</hearing_night>
|
|
<hearing_day>1</hearing_day>
|
|
<spotter>3</spotter>
|
|
<smoker>2</smoker>
|
|
<disease_diagnose>18</disease_diagnose>
|
|
<disease_treatment>16</disease_treatment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Sam -->
|
|
<BACKGROUND>
|
|
<uiIndex>226</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran Mercenary</szShortName>
|
|
<szDescription>There's precious little that Sam hasn't seen and done over his long decades in this business. He might be old, but as the saying goes, beware of an old man in a profession where men die young.</szDescription>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<capitulation>15</capitulation>
|
|
<spotter>5</spotter>
|
|
<insurance>-20</insurance>
|
|
<croucheddefense>-7</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Hurl -->
|
|
<BACKGROUND>
|
|
<uiIndex>227</uiIndex>
|
|
<szName>Hypochondriac</szName>
|
|
<szShortName>Hypochondriac</szShortName>
|
|
<szDescription>For as long as anyone remembers, Hurl has been a hypochondriac, and quite an extreme one at that. There really is nothing wrong with him, but so far, no doctor has managed to convince him of that.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_height>-8</ap_height>
|
|
<ap_airdrop>-8</ap_airdrop>
|
|
<ap_assault>-4</ap_assault>
|
|
<ap_polar>-4</ap_polar>
|
|
<ap_desert>-4</ap_desert>
|
|
<ap_swamp>-4</ap_swamp>
|
|
<ap_urban>-4</ap_urban>
|
|
<ap_river>-4</ap_river>
|
|
<ap_coastal>-4</ap_coastal>
|
|
<ap_tropical>-4</ap_tropical>
|
|
<ap_mountain>-4</ap_mountain>
|
|
<resistance_disease>-20</resistance_disease>
|
|
<resistance_fear>-10</resistance_fear>
|
|
<drink_energyregen>-10</drink_energyregen>
|
|
<scrounging>1</scrounging>
|
|
<smoker>2</smoker>
|
|
<disease_diagnose>-5</disease_diagnose>
|
|
<disease_treatment>-5</disease_treatment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Doc -->
|
|
<BACKGROUND>
|
|
<uiIndex>228</uiIndex>
|
|
<szName>Volunteer Doctor</szName>
|
|
<szShortName>Volunteer Doctor</szShortName>
|
|
<szDescription>Working as a volunteer doctor can be stressful and dangerous, and Doc's experiences have left their mark on him. He's not one to scare easily.</szDescription>
|
|
<stealth>1</stealth>
|
|
<resistance_physical>7</resistance_physical>
|
|
<resistance_fear>7</resistance_fear>
|
|
<resistance_suppression>15</resistance_suppression>
|
|
<speed_bandaging>15</speed_bandaging>
|
|
<disease_diagnose>16</disease_diagnose>
|
|
<disease_treatment>15</disease_treatment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Manuel -->
|
|
<BACKGROUND>
|
|
<uiIndex>229</uiIndex>
|
|
<szName>Arulcan Rebel</szName>
|
|
<szShortName>Arulcan Rebel</szShortName>
|
|
<szDescription>Cut off from everyone with nobody but himself to rely on, Manuel still managed to thrive in the wilderness. He's a natural survivor.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>2</ap_desert>
|
|
<ap_swamp>4</ap_swamp>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_river>4</ap_river>
|
|
<ap_coastal>2</ap_coastal>
|
|
<ap_tropical>2</ap_tropical>
|
|
<ap_mountain>2</ap_mountain>
|
|
<travel_foot>7</travel_foot>
|
|
<speed_bandaging>7</speed_bandaging>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<spotter>6</spotter>
|
|
<ambush_radius>5</ambush_radius>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Boss -->
|
|
<BACKGROUND>
|
|
<uiIndex>230</uiIndex>
|
|
<szName>Veteran Mercenary/Car Mechanic</szName>
|
|
<szShortName>Vet Merc/Mechanic</szShortName>
|
|
<szDescription>After many years of mercenary work and countless hours spent fixing cars and repairing guns, Boss has developed an excellent reputation and an impressive set of skills.</szDescription>
|
|
<ap_assault>8</ap_assault>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_fortify>-2</ap_fortify>
|
|
<travel_car>10</travel_car>
|
|
<resistance_physical>6</resistance_physical>
|
|
<resistance_fear>12</resistance_fear>
|
|
<resistance_suppression>12</resistance_suppression>
|
|
<disarm_trap>5</disarm_trap>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<capitulation>15</capitulation>
|
|
<spotter>5</spotter>
|
|
<insurance>-20</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Snake -->
|
|
<BACKGROUND>
|
|
<uiIndex>231</uiIndex>
|
|
<szName>Infiltrator</szName>
|
|
<szShortName>Infiltrator</szShortName>
|
|
<szDescription>Some are trained for infiltration, and some are just naturally good at it. It's unclear which one applies to Snake, but either way he's a top-class sneak.</szDescription>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<cth_blades>3</cth_blades>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<insurance>20</insurance>
|
|
<spotter>5</spotter>
|
|
<camo>10</camo>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Spam -->
|
|
<BACKGROUND>
|
|
<uiIndex>232</uiIndex>
|
|
<szName>UN Peacekeeper</szName>
|
|
<szShortName>UN Peacekeeper</szShortName>
|
|
<szDescription>As a peacekeeper, Spam was always a bit frustrated by the lack of a strong mandate that forced him to do nothing. On the plus side, he's used to being fired at, and his training was excellent.</szDescription>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<resistance_fear>14</resistance_fear>
|
|
<resistance_suppression>14</resistance_suppression>
|
|
<capitulation>14</capitulation>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<spotter>2</spotter>
|
|
<disease_diagnose>10</disease_diagnose>
|
|
<disease_treatment>10</disease_treatment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Spike -->
|
|
<BACKGROUND>
|
|
<uiIndex>233</uiIndex>
|
|
<szName>US Army Ranger/Veteran Mercenary</szName>
|
|
<szShortName>Ranger/Vet Merc</szShortName>
|
|
<szDescription>The Rangers are among the elite of the US Army infantry. Spike left the 75th Ranger Regiment years ago, but he wouldn't be one of the mercenary elite today without the skills he gained during his service.</szDescription>
|
|
<ap_assault>6</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>8</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<travel_foot>5</travel_foot>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<tracker_ability>10</tracker_ability>
|
|
<ambush_radius>20</ambush_radius>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Jimmy -->
|
|
<BACKGROUND>
|
|
<uiIndex>234</uiIndex>
|
|
<szName>Professional Thief/Convict</szName>
|
|
<szShortName>Thief/Convict</szShortName>
|
|
<szDescription>Prison is college for criminals... if they survive the course load. Jimmy passed with honors.</szDescription>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>8</resistance_fear>
|
|
<meleedamage>2</meleedamage>
|
|
<ap_urban>1</ap_urban>
|
|
<ap_inventory>-15</ap_inventory>
|
|
<carrystrength>7</carrystrength>
|
|
<stealth>5</stealth>
|
|
<food>-6</food>
|
|
<water>-6</water>
|
|
<sleep>-1</sleep>
|
|
<hearing_night>2</hearing_night>
|
|
<breachingcharge>20</breachingcharge>
|
|
<spotter>3</spotter>
|
|
<scrounging>1</scrounging>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
<dislikebackground>1</dislikebackground>
|
|
</BACKGROUND>
|
|
<!-- Leech -->
|
|
<BACKGROUND>
|
|
<uiIndex>235</uiIndex>
|
|
<szName>Champion Trapshooter</szName>
|
|
<szShortName>Trapshooter</szShortName>
|
|
<szDescription>Just as you'd expect from a former trapshooting champion, Leech is a crack shot. He's a lot of other things, too, most of them much less flattering.</szDescription>
|
|
<marksmanship>8</marksmanship>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<spotter>9</spotter>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Bob -->
|
|
<BACKGROUND>
|
|
<uiIndex>236</uiIndex>
|
|
<szName>Fighter Pilot</szName>
|
|
<szShortName>Fighter Pilot</szShortName>
|
|
<szDescription>As a former USAF fighter pilot, Bob is no stranger to tense situations, and he makes sure to let others know that as well.</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<leadership>5</leadership>
|
|
<ap_airdrop>5</ap_airdrop>
|
|
<ap_assault>3</ap_assault>
|
|
<travel_air>10</travel_air>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<spotter>3</spotter>
|
|
<SAM_cth>75</SAM_cth>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Kelly -->
|
|
<BACKGROUND>
|
|
<uiIndex>237</uiIndex>
|
|
<szName>Veteran Mercenary/Hollywood Consultant</szName>
|
|
<szShortName>Vet Merc/Consultant</szShortName>
|
|
<szDescription>They don't call him Kickass Kelly for nothing. A career soldier, a veteran mercenary, and a Hollywood consultant? He's versatile, that's for sure.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_desert>3</ap_desert>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_mountain>3</ap_mountain>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<croucheddefense>-5</croucheddefense>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Vinny -->
|
|
<BACKGROUND>
|
|
<uiIndex>238</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mobster</szShortName>
|
|
<szDescription>Vinny's a real honest guy, but he might know another guy who might know a third guy who might have something to do with the Mafia.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-5</ap_desert>
|
|
<ap_swamp>-5</ap_swamp>
|
|
<ap_urban>8</ap_urban>
|
|
<ap_river>-5</ap_river>
|
|
<ap_coastal>-5</ap_coastal>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<ap_mountain>-5</ap_mountain>
|
|
<ap_assault>2</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<interrogation>20</interrogation>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<capitulation>10</capitulation>
|
|
<approach_threaten>20</approach_threaten>
|
|
<approach_recruit>10</approach_recruit>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<scrounging>1</scrounging>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Kaboom -->
|
|
<BACKGROUND>
|
|
<uiIndex>239</uiIndex>
|
|
<szName>Veteran Bomb-maker</szName>
|
|
<szShortName>Bomb-maker</szShortName>
|
|
<szDescription>Kaboom makes things go boom, and after countless booms over many years, that's about all he's good for anymore.</szDescription>
|
|
<explosives>8</explosives>
|
|
<breachingcharge>30</breachingcharge>
|
|
<traplevel>1</traplevel>
|
|
<wisdom>-10</wisdom>
|
|
<ap_urban>-5</ap_urban>
|
|
<approach_recruit>-5</approach_recruit>
|
|
<disarm_trap>10</disarm_trap>
|
|
<carrystrength>10</carrystrength>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<druguse>1</druguse>
|
|
<insurance>100</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Bud -->
|
|
<BACKGROUND>
|
|
<uiIndex>240</uiIndex>
|
|
<szName>Soldier/Bootlicker</szName>
|
|
<szShortName>Soldier/Bootlicker</szShortName>
|
|
<szDescription>Some people enjoy the hierarchical aspect of the armed forces, and Bud really loved it. He's been a bootlicker ever since, and he's not very particular about whose boot he licks.</szDescription>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-3</ap_desert>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_swamp>-3</ap_swamp>
|
|
<interrogation>100</interrogation>
|
|
<hearing_night>1</hearing_night>
|
|
<spotter>3</spotter>
|
|
<capitulation>20</capitulation>
|
|
<administration_assignment>40</administration_assignment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Rusty -->
|
|
<BACKGROUND>
|
|
<uiIndex>241</uiIndex>
|
|
<szName>Pyrotechnician</szName>
|
|
<szShortName>Pyrotechnician</szShortName>
|
|
<szDescription>Unlike many others who dabble in explosives, Rusty is a well-qualified, professional pyrotechnician. He's not insane, he's not crazy, he's not mad, and he doesn't make practical jokes.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>3</mechanical>
|
|
<explosives>5</explosives>
|
|
<ap_artillery>-10</ap_artillery>
|
|
<breachingcharge>50</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<insurance>20</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Needle -->
|
|
<BACKGROUND>
|
|
<uiIndex>242</uiIndex>
|
|
<szName>Surgeon</szName>
|
|
<szShortName>Surgeon</szShortName>
|
|
<szDescription>Needle is an expert surgeon, and it shows in the way he handles his blades. He's very well acquainted with both the constructive and destructive uses of a scalpel.</szDescription>
|
|
<medical>10</medical>
|
|
<dexterity>8</dexterity>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<cth_blades>5</cth_blades>
|
|
<speed_bandaging>25</speed_bandaging>
|
|
<disease_diagnose>37</disease_diagnose>
|
|
<disease_treatment>35</disease_treatment>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Screw -->
|
|
<BACKGROUND>
|
|
<uiIndex>243</uiIndex>
|
|
<szName>Gunsmith</szName>
|
|
<szShortName>Gunsmith</szShortName>
|
|
<szDescription>An expert in the workings and history of firearms, a mercenary unit's curious assortment of weapons is Screw's dream come true.</szDescription>
|
|
<dexterity>8</dexterity>
|
|
<mechanical>10</mechanical>
|
|
<ap_artillery>-3</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>8</betterprices>
|
|
<increased_maxcth>1</increased_maxcth>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Elroy -->
|
|
<BACKGROUND>
|
|
<uiIndex>244</uiIndex>
|
|
<szName>Convicted Watergate Burglar</szName>
|
|
<szShortName>Watergate Burglar</szShortName>
|
|
<szDescription>The job didn't quite go as planned. In fact, it ended in perhaps the worst political scandal of the 20th century, but the fact that Elroy was right there in the thick of it is quite fascinating.</szDescription>
|
|
<agility>5</agility>
|
|
<dexterity>5</dexterity>
|
|
<ap_urban>1</ap_urban>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<meleedamage>2</meleedamage>
|
|
<approach_threaten>10</approach_threaten>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_disease>5</resistance_disease>
|
|
<resistance_physical>5</resistance_physical>
|
|
<carrystrength>3</carrystrength>
|
|
<stealth>5</stealth>
|
|
<hearing_night>1</hearing_night>
|
|
<breachingcharge>20</breachingcharge>
|
|
<scrounging>1</scrounging>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Mouse -->
|
|
<BACKGROUND>
|
|
<uiIndex>245</uiIndex>
|
|
<szName>Mime</szName>
|
|
<szShortName>Mime</szShortName>
|
|
<szDescription>...</szDescription>
|
|
<agility>2</agility>
|
|
<dexterity>2</dexterity>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-3</ap_assault>
|
|
<approach_direct>-15</approach_direct>
|
|
<approach_recruit>-15</approach_recruit>
|
|
<interrogation>-15</interrogation>
|
|
<camo>10</camo>
|
|
<stealth>10</stealth>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Hector -->
|
|
<BACKGROUND>
|
|
<uiIndex>246</uiIndex>
|
|
<szName>Venezuelan Rebel</szName>
|
|
<szShortName>Venezuelan Rebel</szShortName>
|
|
<szDescription>The rebellion against the imperialists succeeded in his country, and Hector has since made his living as a mercenary rebel.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-3</ap_desert>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_mountain>2</ap_mountain>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_assault>2</ap_assault>
|
|
<drink_energyregen>15</drink_energyregen>
|
|
<camo>5</camo>
|
|
<spotter>2</spotter>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Rev -->
|
|
<BACKGROUND>
|
|
<uiIndex>247</uiIndex>
|
|
<szName>Reverend</szName>
|
|
<szShortName>Reverend</szShortName>
|
|
<szDescription>He claims to be a member of the clergy, and he certainly acts like it, but there's probably a lot more to Rev's past than he's willing to admit.</szDescription>
|
|
<medical>3</medical>
|
|
<leadership>10</leadership>
|
|
<ap_artillery>10</ap_artillery>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<meleedamage>-5</meleedamage>
|
|
<cth_blades>-5</cth_blades>
|
|
<betterprices_guns>-5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<approach_friendly>10</approach_friendly>
|
|
<approach_threaten>-10</approach_threaten>
|
|
<approach_recruit>10</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Stella -->
|
|
<BACKGROUND>
|
|
<uiIndex>248</uiIndex>
|
|
<szName>General Practitioner/Mercenary</szName>
|
|
<szShortName>GP Doctor/Merc</szShortName>
|
|
<szDescription>A versatile doctor and a professional mercenary, Stella can save a human life or take it - whichever the situation calls for.</szDescription>
|
|
<travel_foot>4</travel_foot>
|
|
<dexterity>5</dexterity>
|
|
<medical>10</medical>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_alcohol>5</resistance_alcohol>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<carrystrength>3</carrystrength>
|
|
<prisonguard>10</prisonguard>
|
|
<disease_diagnose>36</disease_diagnose>
|
|
<disease_treatment>34</disease_treatment>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Ears -->
|
|
<BACKGROUND>
|
|
<uiIndex>249</uiIndex>
|
|
<szName>Surveillance Expert</szName>
|
|
<szShortName>Surveillance Expert</szShortName>
|
|
<szDescription>Ears is an expert in both legal and illegal observation methods. Curiously, his resume never states where he learned all this.</szDescription>
|
|
<stealth>15</stealth>
|
|
<hearing_night>2</hearing_night>
|
|
<hearing_day>2</hearing_day>
|
|
<spotter>20</spotter>
|
|
<hackerskill>30</hackerskill>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Moses -->
|
|
<BACKGROUND>
|
|
<uiIndex>250</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran Mercenary</szShortName>
|
|
<szDescription>Even if he's not as sharp as he once was, Moses is an old hand in this business, and there are few things left in this world that could disturb him. He's been through the wringer, and he's still asking for more.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Smoke -->
|
|
<BACKGROUND>
|
|
<uiIndex>251</uiIndex>
|
|
<szName>Pyrotechnician/Prankster</szName>
|
|
<szShortName>Pyrotech/Prankster</szShortName>
|
|
<szDescription>Pyrotechnics and pranks are a terrible combination, and one day, it's going to get Smoke killed. If not by his own hand, then by someone else's.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>3</mechanical>
|
|
<explosives>5</explosives>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<ap_artillery>-10</ap_artillery>
|
|
<breachingcharge>50</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<insurance>20</insurance>
|
|
<smoker>1</smoker>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Dyno -->
|
|
<BACKGROUND>
|
|
<uiIndex>252</uiIndex>
|
|
<szName>Mascot/Bomber</szName>
|
|
<szShortName>Mascot/Bomber</szShortName>
|
|
<szDescription>Purple dinosaurs and high explosives don't have a whole lot in common, and nobody's really sure how Dyno went from the former to the latter.</szDescription>
|
|
<explosives>6</explosives>
|
|
<breachingcharge>30</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_threaten>-10</approach_threaten>
|
|
<interrogation>-20</interrogation>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<water>10</water>
|
|
<insurance>50</insurance>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Turtle -->
|
|
<BACKGROUND>
|
|
<uiIndex>253</uiIndex>
|
|
<szName>Law Enforcement</szName>
|
|
<szShortName>Law Enforcement</szShortName>
|
|
<szDescription>Turtle used to be a detective, and a fairly good one, too. He never did manage to solve the case of the disappearing donuts, though.</szDescription>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>1</ap_assault>
|
|
<leadership>1</leadership>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
<interrogation>150</interrogation>
|
|
<prisonguard>100</prisonguard>
|
|
<spotter>2</spotter>
|
|
<food>50</food>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Empty -->
|
|
<BACKGROUND>
|
|
<uiIndex>254</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Barry -->
|
|
<BACKGROUND>
|
|
<uiIndex>255</uiIndex>
|
|
<szName>Explosives Technician</szName>
|
|
<szShortName>Explosives Tech</szShortName>
|
|
<szDescription>These days, explosives specialists mostly come from various institutions of higher learning. Barry was an excellent student, but the practical realities of combat aren't as familiar to him.</szDescription>
|
|
<disarm_trap>10</disarm_trap>
|
|
<resistance_suppression>-7</resistance_suppression>
|
|
<breachingcharge>30</breachingcharge>
|
|
<traplevel>1</traplevel>
|
|
<spotter>-10</spotter>
|
|
<insurance>50</insurance>
|
|
<smoker>1</smoker>
|
|
<hackerskill>10</hackerskill>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Imp Backgrounds -->
|
|
<BACKGROUND>
|
|
<uiIndex>256</uiIndex>
|
|
<szName>Arms Dealer</szName>
|
|
<szShortName>Arms Dealer</szShortName>
|
|
<szDescription>With years of experience in the shady world of arms dealers and gunrunners, you know how to get the best prices when buying and selling armaments. You have a knack for using them, too.</szDescription>
|
|
<wisdom>2</wisdom>
|
|
<marksmanship>5</marksmanship>
|
|
<resistance_fear>10</resistance_fear>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_threaten>10</approach_threaten>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>257</uiIndex>
|
|
<szName>Law Enforcement</szName>
|
|
<szShortName>Law Enforcement</szShortName>
|
|
<szDescription>Former law enforcement personnel often seek work in the mercenary world, and are the logical choice for handling captives. There are also way fewer laws and regulations one has to follow in this job, and that's the part you really like.</szDescription>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>1</ap_assault>
|
|
<leadership>2</leadership>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<interrogation>150</interrogation>
|
|
<prisonguard>100</prisonguard>
|
|
<spotter>2</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>258</uiIndex>
|
|
<szName>Prison Guard</szName>
|
|
<szShortName>Prison Guard</szShortName>
|
|
<szDescription>In longer and larger conflicts, former prison guards are natural choices for running POW camps. Breaking riots is also in their wheelhouse, and you always did enjoy the thrill of cracking a few skulls.</szDescription>
|
|
<strength>2</strength>
|
|
<ap_assault>1</ap_assault>
|
|
<meleedamage>5</meleedamage>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<spotter>3</spotter>
|
|
<prisonguard>300</prisonguard>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>259</uiIndex>
|
|
<szName>Gang Member</szName>
|
|
<szShortName>Gang Member</szShortName>
|
|
<szDescription>Becoming a mercenary is a natural step for many gang members - the job's the same, the tools and pay are much better. You made the transition as soon as you could.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_assault>2</ap_assault>
|
|
<approach_threaten>10</approach_threaten>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>2</cth_blades>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>260</uiIndex>
|
|
<szName>Convict</szName>
|
|
<szShortName>Convict</szShortName>
|
|
<szDescription>Convicts incarcerated in the harsher prisons of this world are bound to be more dangerous on release - if they survive that long. The place you got out of happened to be one of the harshest.</szDescription>
|
|
<approach_threaten>10</approach_threaten>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>5</resistance_fear>
|
|
<meleedamage>2</meleedamage>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<hearing_night>2</hearing_night>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>261</uiIndex>
|
|
<szName>Drug Addict</szName>
|
|
<szShortName>Drug Addict</szShortName>
|
|
<szDescription>Given the nature of today's drugs, addicts can make fearsome, yet unreliable, opponents. And given your habits, you would know.</szDescription>
|
|
<resistance_physical>7</resistance_physical>
|
|
<resistance_fear>7</resistance_fear>
|
|
<resistance_suppression>7</resistance_suppression>
|
|
<approach_threaten>20</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
<druguse>1</druguse>
|
|
<scrounging>1</scrounging>
|
|
<insurance>30</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>262</uiIndex>
|
|
<szName>Nobility</szName>
|
|
<szShortName>Nobility</szShortName>
|
|
<szDescription>You're a blue-blooded aristocrat from a long line of aristocrats. You didn't join this business out of necessity, you did it because being a soldier of fortune is just so bloody entertaining, and you're armed with the best training money can buy.</szDescription>
|
|
<marksmanship>2</marksmanship>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<betterprices>10</betterprices>
|
|
<meleedamage>-2</meleedamage>
|
|
<approach_recruit>10</approach_recruit>
|
|
<carrystrength>-5</carrystrength>
|
|
<spotter>3</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>263</uiIndex>
|
|
<szName>Lawyer</szName>
|
|
<szShortName>Lawyer</szShortName>
|
|
<szDescription>Though yours is a somewhat unorthodox background for a mercenary, your skills and experience as a lawyer may be useful when there's a deal to be made on a knife's edge.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-3</ap_desert>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_swamp>-3</ap_swamp>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<interrogation>50</interrogation>
|
|
<approach_threaten>10</approach_threaten>
|
|
<capitulation>20</capitulation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>264</uiIndex>
|
|
<szName>Pilot</szName>
|
|
<szShortName>Pilot</szShortName>
|
|
<szDescription>Used to physical stress over long periods of time, some pilots find the transition to ground combat surprisingly easy. You certainly did.</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<leadership>5</leadership>
|
|
<ap_airdrop>5</ap_airdrop>
|
|
<ap_assault>3</ap_assault>
|
|
<travel_air>10</travel_air>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<spotter>3</spotter>
|
|
<SAM_cth>25</SAM_cth>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>265</uiIndex>
|
|
<szName>Priest</szName>
|
|
<szShortName>Priest</szShortName>
|
|
<szDescription>Many devout believers can be surprisingly violent and zealous if they're pushed into the right (or wrong) direction, and you know that all too well.</szDescription>
|
|
<medical>3</medical>
|
|
<leadership>10</leadership>
|
|
<wisdom>5</wisdom>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>10</capitulation>
|
|
<meleedamage>-5</meleedamage>
|
|
<cth_blades>-5</cth_blades>
|
|
<betterprices_guns>-5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<approach_friendly>10</approach_friendly>
|
|
<approach_threaten>-10</approach_threaten>
|
|
<approach_recruit>10</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>266</uiIndex>
|
|
<szName>Nurse</szName>
|
|
<szShortName>Nurse</szShortName>
|
|
<szDescription>You're a fully qualified nurse, and while that may not be as glamorous as being a full-blown doctor, your skills are in high demand in any warzone due to all that grim business.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<medical>7</medical>
|
|
<ap_assault>-5</ap_assault>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<resistance_fear>5</resistance_fear>
|
|
<speed_bandaging>30</speed_bandaging>
|
|
<approach_friendly>10</approach_friendly>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>267</uiIndex>
|
|
<szName>Construction Worker</szName>
|
|
<szShortName>Construction</szShortName>
|
|
<szDescription>As a construction worker, you're no stranger to hard labour. Trench warfare may be a bit old-fashioned these days, but fortifications will always be useful in war, and you're far better at constructing them than any deskjob hero.</szDescription>
|
|
<agility>2</agility>
|
|
<strength>6</strength>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<resistance_physical>5</resistance_physical>
|
|
<carrystrength>8</carrystrength>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>268</uiIndex>
|
|
<szName>Skydiver</szName>
|
|
<szShortName>Skydiver</szShortName>
|
|
<szDescription>If you're going to put your life at risk, you might as well earn cash while doing so. You're basically a paratrooper already, if you ignore the lack of any actual military training.</szDescription>
|
|
<agility>4</agility>
|
|
<medical>2</medical>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<ap_height>5</ap_height>
|
|
<ap_airdrop>10</ap_airdrop>
|
|
<travel_air>6</travel_air>
|
|
<speed_run>2</speed_run>
|
|
<carrystrength>3</carrystrength>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_physical>6</resistance_physical>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>269</uiIndex>
|
|
<szName>Drill Sergeant</szName>
|
|
<szShortName>Drill Sergeant</szShortName>
|
|
<szDescription>A drill sergeant's job is to create armies and traumatise young men and women. As a mercenary you get to do much the same job, but for more money and with far less oversight.</szDescription>
|
|
<leadership>6</leadership>
|
|
<marksmanship>4</marksmanship>
|
|
<ap_assault>3</ap_assault>
|
|
<approach_threaten>10</approach_threaten>
|
|
<approach_recruit>-6</approach_recruit>
|
|
<spotter>3</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>270</uiIndex>
|
|
<szName>Bouncer</szName>
|
|
<szShortName>Bouncer</szShortName>
|
|
<szDescription>Doormen make good soldiers in close combat, though hopefully the killing part is a change. Or perhaps it isn't, and that's why you're no longer a doorman.</szDescription>
|
|
<ap_urban>4</ap_urban>
|
|
<meleedamage>4</meleedamage>
|
|
<dexterity>2</dexterity>
|
|
<resistance_physical>5</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<spotter>3</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>271</uiIndex>
|
|
<szName>Hitman</szName>
|
|
<szShortName>Hitman</szShortName>
|
|
<szDescription>Killing people for money is old hat to you. You're a professional assassin, and while your skills at dealing death are formidable, there's something about your presence that really puts people on edge.</szDescription>
|
|
<marksmanship>3</marksmanship>
|
|
<stealth>5</stealth>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<cth_blades>3</cth_blades>
|
|
<approach_friendly>-10</approach_friendly>
|
|
<approach_direct>5</approach_direct>
|
|
<approach_threaten>20</approach_threaten>
|
|
<approach_recruit>-20</approach_recruit>
|
|
<interrogation>10</interrogation>
|
|
<capitulation>-10</capitulation>
|
|
<insurance>20</insurance>
|
|
<spotter>5</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>272</uiIndex>
|
|
<szName>Bomber</szName>
|
|
<szShortName>Bomber</szShortName>
|
|
<szDescription>One man's terrorist is another man's freedom fighter, and it often depends on one's relation towards those killed. You aren't quite sure yourself which one you were.</szDescription>
|
|
<explosives>6</explosives>
|
|
<disarm_trap>10</disarm_trap>
|
|
<resistance_fear>10</resistance_fear>
|
|
<breachingcharge>30</breachingcharge>
|
|
<traplevel>1</traplevel>
|
|
<insurance>40</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>273</uiIndex>
|
|
<szName>Bodyguard</szName>
|
|
<szShortName>Bodyguard</szShortName>
|
|
<szDescription>You're superbly trained, utterly loyal, and willing to pay the ultimate price. What more could a potential employer want?</szDescription>
|
|
<strength>5</strength>
|
|
<resistance_physical>10</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<meleedamage>2</meleedamage>
|
|
<spotter>6</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>274</uiIndex>
|
|
<szName>SWAT Team</szName>
|
|
<szShortName>SWAT Team</szShortName>
|
|
<szDescription>Blurring the line between police and military, SWAT teams are used in urban operations too dangerous for normal law enforcement. Since you're in the mercenary business now, it clearly wasn't dangerous enough for you.</szDescription>
|
|
<leadership>2</leadership>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_assault>2</ap_assault>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<interrogation>50</interrogation>
|
|
<prisonguard>100</prisonguard>
|
|
<breachingcharge>70</breachingcharge>
|
|
<spotter>5</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>275</uiIndex>
|
|
<szName>Barkeeper</szName>
|
|
<szShortName>Barkeeper</szShortName>
|
|
<szDescription>A friendly face can make violence unnecessary, and you're friendlier than most.</szDescription>
|
|
<ap_urban>2</ap_urban>
|
|
<betterprices>4</betterprices>
|
|
<approach_friendly>15</approach_friendly>
|
|
<approach_recruit>5</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>276</uiIndex>
|
|
<szName>Miner</szName>
|
|
<szShortName>Miner</szShortName>
|
|
<szDescription>Working in a mine is hard, punishing work. No wonder you started to look for easier cash, though if this business is where you ended up, you might want to keep looking.</szDescription>
|
|
<ap_mountain>2</ap_mountain>
|
|
<ap_fortify>-20</ap_fortify>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<strength>5</strength>
|
|
<level_underground>1</level_underground>
|
|
<explosives>2</explosives>
|
|
<carrystrength>3</carrystrength>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>277</uiIndex>
|
|
<szName>The Mob</szName>
|
|
<szShortName>Mobster</szShortName>
|
|
<szDescription>You used to be a member of an organized crime society, and maybe you still are. Mobsters rarely make good soldiers, but there are exceptions, such as you.</szDescription>
|
|
<ap_assault>2</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<betterprices_guns>3</betterprices_guns>
|
|
<betterprices>5</betterprices>
|
|
<meleedamage>3</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<capitulation>5</capitulation>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>8</approach_recruit>
|
|
<scrounging>1</scrounging>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>278</uiIndex>
|
|
<szName>UN Peacekeeper</szName>
|
|
<szShortName>UN Peacekeeper</szShortName>
|
|
<szDescription>Nations of the entire world provide these troops to solve all conflicts without any violence. Sadly, this statement is false, and you know that from firsthand experience.</szDescription>
|
|
<medical>2</medical>
|
|
<mechanical>2</mechanical>
|
|
<wisdom>2</wisdom>
|
|
<leadership>2</leadership>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<resistance_fear>14</resistance_fear>
|
|
<resistance_suppression>14</resistance_suppression>
|
|
<capitulation>14</capitulation>
|
|
<speed_bandaging>10</speed_bandaging>
|
|
<approach_friendly>4</approach_friendly>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>279</uiIndex>
|
|
<szName>Paratrooper</szName>
|
|
<szShortName>Paratrooper</szShortName>
|
|
<szDescription>Voluntarily jumping out of perfectly functional airplanes to face numerically superior foes while outgunned, that takes a lot of guts. Or maybe you're just insane.</szDescription>
|
|
<agility>4</agility>
|
|
<medical>2</medical>
|
|
<leadership>2</leadership>
|
|
<ap_inventory>-3</ap_inventory>
|
|
<ap_height>5</ap_height>
|
|
<ap_airdrop>10</ap_airdrop>
|
|
<ap_assault>6</ap_assault>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<travel_air>6</travel_air>
|
|
<speed_run>2</speed_run>
|
|
<carrystrength>3</carrystrength>
|
|
<camo>5</camo>
|
|
<stealth>3</stealth>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_physical>8</resistance_physical>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<spotter>3</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>280</uiIndex>
|
|
<szName>Guerrilla</szName>
|
|
<szShortName>Guerrilla</szShortName>
|
|
<szDescription>You're well-trained and experienced in evading enemy forces and striking where they least expect it. Being a mercenary is a natural fit for you.</szDescription>
|
|
<leadership>2</leadership>
|
|
<ap_desert>1</ap_desert>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_urban>-1</ap_urban>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_mountain>3</ap_mountain>
|
|
<camo>5</camo>
|
|
<stealth>5</stealth>
|
|
<traplevel>1</traplevel>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<travel_foot>5</travel_foot>
|
|
<speed_run>3</speed_run>
|
|
<food>-3</food>
|
|
<water>-3</water>
|
|
<drink_energyregen>20</drink_energyregen>
|
|
<carrystrength>3</carrystrength>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>281</uiIndex>
|
|
<szName>Conscript</szName>
|
|
<szShortName>Conscript</szShortName>
|
|
<szDescription>Your military service may not have been voluntary, but you did pick up the basics of soldiering while you were at it.</szDescription>
|
|
<ap_assault>1</ap_assault>
|
|
<travel_foot>4</travel_foot>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_alcohol>5</resistance_alcohol>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<carrystrength>3</carrystrength>
|
|
<prisonguard>10</prisonguard>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>282</uiIndex>
|
|
<szName>Military Advisor</szName>
|
|
<szShortName>Military Advisor</szShortName>
|
|
<szDescription>Pointing the gun in the right direction is a start, but someone needs to teach these people how to teach other people where to point. That someone is you.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_fear>4</resistance_fear>
|
|
<resistance_suppression>4</resistance_suppression>
|
|
<resistance_physical>4</resistance_physical>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>2</carrystrength>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_recruit>5</approach_recruit>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>283</uiIndex>
|
|
<szName>Paramilitary Instructor</szName>
|
|
<szShortName>Instructor</szShortName>
|
|
<szDescription>You're like a boyscout leader, but instead of teaching scouting skills to kids, you instruct serious adults on how to do violence in an organized manner.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_physical>5</resistance_physical>
|
|
<carrystrength>2</carrystrength>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_recruit>5</approach_recruit>
|
|
<spotter>3</spotter>
|
|
<capitulation>10</capitulation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>284</uiIndex>
|
|
<szName>Red Army</szName>
|
|
<szShortName>Red Army</szShortName>
|
|
<szDescription>With Soviet stoicism, the Red Army prevailed against Hitler, Father Frost, and chronic shortages. By the time you served it was actually called the Soviet Army, but you're still a pretty hard case.</szDescription>
|
|
<mechanical>4</mechanical>
|
|
<leadership>2</leadership>
|
|
<ap_polar>8</ap_polar>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<carrystrength>3</carrystrength>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<capitulation>10</capitulation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>285</uiIndex>
|
|
<szName>Undertaker</szName>
|
|
<szShortName>Undertaker</szShortName>
|
|
<szDescription>When you've seen it all, nothing can frighten you anymore.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<medical>5</medical>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<approach_friendly>7</approach_friendly>
|
|
<carrystrength>3</carrystrength>
|
|
<burial_assignment>500</burial_assignment>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>286</uiIndex>
|
|
<szName>Combat Veteran</szName>
|
|
<szShortName>Combat Veteran</szShortName>
|
|
<szDescription>You've been on one or two tours of duty, and you've taken fire and shot at the enemy in combat. You're a veteran, and you have the skills to match.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<marksmanship>2</marksmanship>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>6</resistance_fear>
|
|
<resistance_suppression>6</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<travel_foot>5</travel_foot>
|
|
<speed_run>5</speed_run>
|
|
<capitulation>5</capitulation>
|
|
<croucheddefense>-2</croucheddefense>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>287</uiIndex>
|
|
<szName>Tuareg</szName>
|
|
<szShortName>Tuareg</szShortName>
|
|
<szDescription>The Tuareg are a Berber people that lead a nomadic life in the Sahara. That lifestyle has prepared you well for the hardships of this business.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_swamp>-5</ap_swamp>
|
|
<ap_urban>-3</ap_urban>
|
|
<ap_river>-5</ap_river>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<ap_desert>10</ap_desert>
|
|
<ap_swimming>20</ap_swimming>
|
|
<travel_foot>5</travel_foot>
|
|
<food>-20</food>
|
|
<water>-20</water>
|
|
<tracker_ability>15</tracker_ability>
|
|
<ambush_radius>8</ambush_radius>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>288</uiIndex>
|
|
<szName>Firefighter</szName>
|
|
<szShortName>Firefighter</szShortName>
|
|
<szDescription>You always thought fighting fires wasn't that different from fighting wars, and you weren't wrong. Both involve significant physical exertion, hostile environments, and a high risk of injury and death.</szDescription>
|
|
<agility>2</agility>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_height>2</ap_height>
|
|
<mechanical>3</mechanical>
|
|
<explosives>2</explosives>
|
|
<travel_car>5</travel_car>
|
|
<resistance_fear>6</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<carrystrength>1</carrystrength>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>289</uiIndex>
|
|
<szName>Competitive Shooter</szName>
|
|
<szShortName>Shooter</szShortName>
|
|
<szDescription>As a professional shooter, you're pretty good at the shooting part of combat. However, it takes more than just great aim to become a great mercenary.</szDescription>
|
|
<dexterity>2</dexterity>
|
|
<marksmanship>8</marksmanship>
|
|
<increased_maxcth>3</increased_maxcth>
|
|
<spotter>7</spotter>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>290</uiIndex>
|
|
<szName>Shopkeeper</szName>
|
|
<szShortName>Shopkeeper</szShortName>
|
|
<szDescription>Trade is your trade, and while that didn't prepare you for war, you do know how to haggle.</szDescription>
|
|
<ap_polar>-2</ap_polar>
|
|
<ap_desert>-2</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_urban>3</ap_urban>
|
|
<ap_river>-2</ap_river>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>15</betterprices>
|
|
<approach_recruit>5</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>291</uiIndex>
|
|
<szName>Car Mechanic</szName>
|
|
<szShortName>Car Mechanic</szShortName>
|
|
<szDescription>Fixing cars and keeping them running is your passion, and in most warzones, that's an invaluable skillset.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>6</mechanical>
|
|
<ap_fortify>-2</ap_fortify>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-3</ap_assault>
|
|
<ap_urban>3</ap_urban>
|
|
<disarm_trap>5</disarm_trap>
|
|
<travel_car>10</travel_car>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>292</uiIndex>
|
|
<szName>Smith</szName>
|
|
<szShortName>Smith</szShortName>
|
|
<szDescription>In a warzone without the usual comforts, your smithing skills make you particularly well suited for fixing and maintaining all manner of equipment.</szDescription>
|
|
<dexterity>8</dexterity>
|
|
<mechanical>10</mechanical>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>8</betterprices>
|
|
<ap_inventory>-10</ap_inventory>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>293</uiIndex>
|
|
<szName>Counter-Terrorism Unit</szName>
|
|
<szShortName>Counter-Terrorism</szShortName>
|
|
<szDescription>Most countries don't deploy their army to deal with interior threats, but use special paramilitary police forces. You were part of those, blasting through doors and taking down bad guys in high-speed raids.</szDescription>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_urban>2</ap_urban>
|
|
<interrogation>40</interrogation>
|
|
<prisonguard>40</prisonguard>
|
|
<capitulation>8</capitulation>
|
|
<breachingcharge>80</breachingcharge>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>294</uiIndex>
|
|
<szName>Office Worker</szName>
|
|
<szShortName>Office Worker</szShortName>
|
|
<szDescription>Air conditioning, watered down coffee and some papers to push - what else can you expect from life?</szDescription>
|
|
<leadership>-3</leadership>
|
|
<approach_direct>5</approach_direct>
|
|
<resistance_fear>-5</resistance_fear>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>-5</ap_desert>
|
|
<ap_swamp>-5</ap_swamp>
|
|
<ap_urban>5</ap_urban>
|
|
<ap_river>-5</ap_river>
|
|
<ap_tropical>-5</ap_tropical>
|
|
<ap_mountain>-5</ap_mountain>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<spotter>-10</spotter>
|
|
<capitulation>-30</capitulation>
|
|
<insurance>20</insurance>
|
|
<smoker>1</smoker>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>295</uiIndex>
|
|
<szName>Backstage Crew</szName>
|
|
<szShortName>Backstage Crew</szShortName>
|
|
<szDescription>Blasting sounds, fireworks, screaming people - you've always found it odd how similar an acting stage is to the battlefield.</szDescription>
|
|
<mechanical>3</mechanical>
|
|
<resistance_suppression>15</resistance_suppression>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<hearing_night>-2</hearing_night>
|
|
<hearing_day>-2</hearing_day>
|
|
<carrystrength>3</carrystrength>
|
|
<druguse>1</druguse>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>296</uiIndex>
|
|
<szName>Technical Wizard</szName>
|
|
<szShortName>Tech Whiz</szShortName>
|
|
<szDescription>No matter if it's thirty-years-old junk or the latest electronic gadget, you can rewire, reassemble, and reconfigure it with your eyes closed.</szDescription>
|
|
<dexterity>8</dexterity>
|
|
<mechanical>8</mechanical>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-3</ap_assault>
|
|
<disarm_trap>25</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<ap_inventory>-10</ap_inventory>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>297</uiIndex>
|
|
<szName>Graduate</szName>
|
|
<szShortName>Graduate</szShortName>
|
|
<szDescription>Fresh out of school, with a diploma still warm in hand, it's time to finally make yourself a living.</szDescription>
|
|
<wisdom>3</wisdom>
|
|
<leadership>-3</leadership>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<spotter>-5</spotter>
|
|
<insurance>25</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>298</uiIndex>
|
|
<szName>Professional Thief</szName>
|
|
<szShortName>Professional Thief</szShortName>
|
|
<szDescription>When offered to take it or leave it, you always choose 'take'. It usually pays off.</szDescription>
|
|
<agility>5</agility>
|
|
<dexterity>5</dexterity>
|
|
<ap_urban>1</ap_urban>
|
|
<ap_inventory>-15</ap_inventory>
|
|
<resistance_fear>3</resistance_fear>
|
|
<carrystrength>7</carrystrength>
|
|
<stealth>5</stealth>
|
|
<hearing_night>1</hearing_night>
|
|
<breachingcharge>20</breachingcharge>
|
|
<spotter>3</spotter>
|
|
<scrounging>1</scrounging>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>299</uiIndex>
|
|
<szName>Mime</szName>
|
|
<szShortName>Mime</szShortName>
|
|
<szDescription>...</szDescription>
|
|
<agility>2</agility>
|
|
<dexterity>0</dexterity>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<approach_direct>-15</approach_direct>
|
|
<approach_recruit>-15</approach_recruit>
|
|
<interrogation>-15</interrogation>
|
|
<camo>10</camo><!-- only urban camo? -->
|
|
<stealth>10</stealth>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>300</uiIndex>
|
|
<szName>B-Movie Star</szName>
|
|
<szShortName>B-Movie Star</szShortName>
|
|
<szDescription>You're a target of thrown popcorn in cinemas around the world, scoffed by critics yet adored by loyal fans.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<approach_friendly>20</approach_friendly>
|
|
<resistance_suppression>-3</resistance_suppression>
|
|
<capitulation>10</capitulation>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>10</betterprices>
|
|
<camo>10</camo>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>301</uiIndex>
|
|
<szName>Pyrotechnician</szName>
|
|
<szShortName>Pyrotechnician</szShortName>
|
|
<szDescription>When you want to break an enemy's morale by blowing up his privy, you know exactly how to do it in the most spectacular manner.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>3</mechanical>
|
|
<explosives>5</explosives>
|
|
<ap_artillery>-10</ap_artillery>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<breachingcharge>50</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<traplevel>1</traplevel>
|
|
<insurance>20</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>302</uiIndex>
|
|
<szName>Sapper</szName>
|
|
<szShortName>Sapper</szShortName>
|
|
<szDescription>A sapper can only make two mistakes in his life. The first one is his career choice, and you really screwed up there.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>3</mechanical>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>-3</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<explosives>8</explosives>
|
|
<breachingcharge>30</breachingcharge>
|
|
<disarm_trap>10</disarm_trap>
|
|
<spotter>1</spotter>
|
|
<traplevel>1</traplevel>
|
|
<insurance>50</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>303</uiIndex>
|
|
<szName>Daredevil</szName>
|
|
<szShortName>Daredevil</szShortName>
|
|
<szDescription>An imposing sight on the battlefield, you're never one to shy away from taking the enemy head-on. Since you're still alive, you must be pretty good at it, too.</szDescription>
|
|
<agility>6</agility>
|
|
<strength>3</strength>
|
|
<dexterity>3</dexterity>
|
|
<leadership>6</leadership>
|
|
<ap_polar>2</ap_polar>
|
|
<ap_desert>2</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_river>2</ap_river>
|
|
<ap_coastal>2</ap_coastal>
|
|
<ap_tropical>2</ap_tropical>
|
|
<ap_mountain>2</ap_mountain>
|
|
<ap_assault>3</ap_assault>
|
|
<ap_airdrop>3</ap_airdrop>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<speed_run>5</speed_run>
|
|
<approach_direct>8</approach_direct>
|
|
<approach_threaten>5</approach_threaten>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>304</uiIndex>
|
|
<szName>Redneck</szName>
|
|
<szShortName>Redneck</szShortName>
|
|
<szDescription>When the Confederacy lost the war, your family moved further south... and is still fighting... everybody.</szDescription>
|
|
<strength>3</strength>
|
|
<mechanical>3</mechanical>
|
|
<medical>3</medical>
|
|
<wisdom>-7</wisdom>
|
|
<ap_urban>-5</ap_urban>
|
|
<ap_swamp>5</ap_swamp>
|
|
<ap_river>5</ap_river>
|
|
<ap_tropical>5</ap_tropical>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<meleedamage>5</meleedamage>
|
|
<speed_run>5</speed_run>
|
|
<approach_recruit>-5</approach_recruit>
|
|
<carrystrength>10</carrystrength>
|
|
<resistance_fear>7</resistance_fear>
|
|
<resistance_physical>7</resistance_physical>
|
|
<resistance_alcohol>10</resistance_alcohol>
|
|
<drink_energyregen>20</drink_energyregen>
|
|
<scrounging>1</scrounging>
|
|
<druguse>1</druguse>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>305</uiIndex>
|
|
<szName>Stalker</szName>
|
|
<szShortName>Stalker</szShortName>
|
|
<szDescription>Creepy, relentless, and socially handicapped - it's only a matter of time before they put you away.</szDescription>
|
|
<leadership>-9</leadership>
|
|
<ap_urban>6</ap_urban>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<ap_height>6</ap_height>
|
|
<travel_foot>6</travel_foot>
|
|
<interrogation>6</interrogation>
|
|
<sleep>-1</sleep>
|
|
<camo>6</camo>
|
|
<stealth>10</stealth>
|
|
<spotter>20</spotter>
|
|
<hearing_night>2</hearing_night>
|
|
<hearing_day>2</hearing_day>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>306</uiIndex>
|
|
<szName>Academic</szName>
|
|
<szShortName>Academic</szShortName>
|
|
<szDescription>Most of your knowledge comes from books and secondhand reports - and it didn't prepare you for the grim reality of a warzone as well as you thought.</szDescription>
|
|
<wisdom>5</wisdom>
|
|
<leadership>-3</leadership>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>-5</resistance_fear>
|
|
<resistance_suppression>-15</resistance_suppression>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>-7</spotter>
|
|
<insurance>25</insurance>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>307</uiIndex>
|
|
<szName>Mental Patient</szName>
|
|
<szShortName>Mental Patient</szShortName>
|
|
<szDescription>The accounts differ on how you managed to leave the asylum, but everyone agrees on one thing - you really should go back there.</szDescription>
|
|
<wisdom>-5</wisdom>
|
|
<leadership>-6</leadership>
|
|
<stealth>10</stealth>
|
|
<resistance_physical>20</resistance_physical>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<approach_direct>-50</approach_direct>
|
|
<approach_threaten>50</approach_threaten>
|
|
<approach_recruit>-50</approach_recruit>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>308</uiIndex>
|
|
<szName>Wrestler</szName>
|
|
<szShortName>Wrestler</szShortName>
|
|
<szDescription>It might be more of a spectacle than actual fighting, but getting thrown around a ring without breaking a neck still takes a lot of skill, strength and endurance. You have those in spades.</szDescription>
|
|
<agility>3</agility>
|
|
<strength>5</strength>
|
|
<dexterity>2</dexterity>
|
|
<ap_assault>5</ap_assault>
|
|
<meleedamage>5</meleedamage>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_physical>20</resistance_physical>
|
|
<prisonguard>100</prisonguard>
|
|
<drink_energyregen>25</drink_energyregen>
|
|
<stealth>-5</stealth>
|
|
<carrystrength>50</carrystrength>
|
|
<approach_direct>5</approach_direct>
|
|
<approach_threaten>10</approach_threaten>
|
|
<speed_run>5</speed_run>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>309</uiIndex>
|
|
<szName>General Practitioner</szName>
|
|
<szShortName>GP Doctor</szShortName>
|
|
<szDescription>As a versatile and educated doctor, you have the skills to save a human life, no matter what your patient caught - a virus or a bullet.</szDescription>
|
|
<dexterity>5</dexterity>
|
|
<medical>10</medical>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-3</ap_airdrop>
|
|
<ap_assault>-2</ap_assault>
|
|
<resistance_fear>5</resistance_fear>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<approach_friendly>10</approach_friendly>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>310</uiIndex>
|
|
<szName>Surgeon</szName>
|
|
<szShortName>Surgeon</szShortName>
|
|
<szDescription>Everyone can cut human flesh - but sewing it back is a quest for the best, and you're one of them.</szDescription>
|
|
<medical>10</medical>
|
|
<dexterity>8</dexterity>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<cth_blades>5</cth_blades>
|
|
<speed_bandaging>25</speed_bandaging>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>311</uiIndex>
|
|
<szName>Mercenary</szName>
|
|
<szShortName>Mercenary</szShortName>
|
|
<szDescription>Many people in this business only work part-time, but not you. You've chosen the life of a gun for hire and fully embraced it. This is who you really are.</szDescription>
|
|
<leadership>2</leadership>
|
|
<ap_assault>3</ap_assault>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>7</resistance_fear>
|
|
<resistance_suppression>7</resistance_suppression>
|
|
<approach_threaten>10</approach_threaten>
|
|
<capitulation>10</capitulation>
|
|
<spotter>3</spotter>
|
|
<croucheddefense>-5</croucheddefense>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>312</uiIndex>
|
|
<szName>Veteran Mercenary</szName>
|
|
<szShortName>Veteran Mercenary</szShortName>
|
|
<szDescription>You were already famous in this business before those youngsters were even born. These days you're something of a legend, and after decades of combat, there's hardly anything that can shake you up.</szDescription>
|
|
<leadership>5</leadership>
|
|
<ap_assault>5</ap_assault>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<ap_artillery>-2</ap_artillery>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<interrogation>5</interrogation>
|
|
<carrystrength>3</carrystrength>
|
|
<speed_run>-5</speed_run>
|
|
<spotter>5</spotter>
|
|
<capitulation>15</capitulation>
|
|
<insurance>-20</insurance>
|
|
<croucheddefense>-7</croucheddefense>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>313</uiIndex>
|
|
<szName>Big Game Hunter</szName>
|
|
<szShortName>Big Game Hunter</szShortName>
|
|
<szDescription>You travel to pristine nature, seek fascinating species, and blow big chunks out of them with high-powered rifles. Their remains make for great trophies.</szDescription>
|
|
<ap_polar>1</ap_polar>
|
|
<ap_desert>1</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>-3</ap_urban>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_tropical>3</ap_tropical>
|
|
<ap_mountain>2</ap_mountain>
|
|
<travel_foot>3</travel_foot>
|
|
<carrystrength>4</carrystrength>
|
|
<stealth>6</stealth>
|
|
<spotter>3</spotter>
|
|
<drink_energyregen>5</drink_energyregen>
|
|
<cth_vs_creatures>15</cth_vs_creatures>
|
|
<tracker_ability>20</tracker_ability>
|
|
<ambush_radius>10</ambush_radius>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>314</uiIndex>
|
|
<szName>Spotter</szName>
|
|
<szShortName>Spotter</szShortName>
|
|
<szDescription>Paired with a sniper, you observe an area, discern targets and assist in shot calculations. Whether police, military or mercenary, the job is the same, and you always do it well.</szDescription>
|
|
<stealth>10</stealth>
|
|
<camo>10</camo>
|
|
<hearing_night>2</hearing_night>
|
|
<hearing_day>2</hearing_day>
|
|
<spotter>30</spotter>
|
|
<tracker_ability>20</tracker_ability>
|
|
<ambush_radius>35</ambush_radius>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>315</uiIndex>
|
|
<szName>Bomb Disposal Unit</szName>
|
|
<szShortName>Bomb Disposal</szShortName>
|
|
<szDescription>Displaying nerves of steel, you thrive at a job where every mistake can be the last one. Your fear of death was expunged a long time ago, its place taken by cold professionalism.</szDescription>
|
|
<dexterity>5</dexterity>
|
|
<wisdom>3</wisdom>
|
|
<resistance_fear>20</resistance_fear>
|
|
<resistance_suppression>20</resistance_suppression>
|
|
<traplevel>1</traplevel>
|
|
<breachingcharge>15</breachingcharge>
|
|
<insurance>50</insurance>
|
|
<disarm_trap>40</disarm_trap>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>316</uiIndex>
|
|
<szName>Renegade</szName>
|
|
<szShortName>Renegade</szShortName>
|
|
<szDescription>Others might disagree with your methods and accuse you of brutality, but you always get the job done - no matter the cost.</szDescription>
|
|
<ap_assault>4</ap_assault>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>15</resistance_suppression>
|
|
<resistance_physical>10</resistance_physical>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<capitulation>20</capitulation>
|
|
<stealth>-10</stealth>
|
|
<approach_friendly>-50</approach_friendly>
|
|
<approach_threaten>20</approach_threaten>
|
|
<insurance>200</insurance>
|
|
<xenophobic>1</xenophobic>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>317</uiIndex>
|
|
<szName>Black Bloc</szName>
|
|
<szShortName>Black Bloc</szShortName>
|
|
<szDescription>Peaceful protests did not bring the results you wanted, so you have turned to violent direct action as a mercenary. It makes sense to you, but others tend to have difficulty following your logic.</szDescription>
|
|
<ap_urban>4</ap_urban>
|
|
<ap_height>4</ap_height>
|
|
<resistance_fear>10</resistance_fear>
|
|
<resistance_suppression>5</resistance_suppression>
|
|
<resistance_alcohol>5</resistance_alcohol>
|
|
<speed_run>5</speed_run>
|
|
<stealth>10</stealth>
|
|
<spotter>2</spotter>
|
|
<druguse>1</druguse>
|
|
<xenophobic>1</xenophobic>
|
|
<insurance>100</insurance>
|
|
<dislikebackground>2</dislikebackground>
|
|
<scrounging>1</scrounging>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>318</uiIndex>
|
|
<szName>Con Artist</szName>
|
|
<szShortName>Con Artist</szShortName>
|
|
<szDescription>You have no moral compass and will cheat everyone out of everything they have while blaming them for their misfortune.</szDescription>
|
|
<ap_fortify>10</ap_fortify>
|
|
<ap_artillery>10</ap_artillery>
|
|
<ap_airdrop>-5</ap_airdrop>
|
|
<ap_assault>-5</ap_assault>
|
|
<resistance_fear>-10</resistance_fear>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<resistance_physical>-10</resistance_physical>
|
|
<interrogation>10</interrogation>
|
|
<betterprices_guns>10</betterprices_guns>
|
|
<betterprices>20</betterprices>
|
|
<approach_friendly>20</approach_friendly>
|
|
<approach_direct>10</approach_direct>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>20</approach_recruit>
|
|
<capitulation>15</capitulation>
|
|
<dislikebackground>2</dislikebackground>
|
|
<scrounging>1</scrounging>
|
|
<smoker>1</smoker>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>319</uiIndex>
|
|
<szName>Arulcan Rebel</szName>
|
|
<szShortName>Arulcan Rebel</szShortName>
|
|
<szDescription>This is your country, your land, your people, and you have pledged your life to free them. More radical than Miguel, you have no leader.</szDescription>
|
|
<ap_polar>-5</ap_polar>
|
|
<ap_desert>2</ap_desert>
|
|
<ap_swamp>2</ap_swamp>
|
|
<ap_urban>2</ap_urban>
|
|
<ap_river>2</ap_river>
|
|
<ap_coastal>2</ap_coastal>
|
|
<ap_tropical>2</ap_tropical>
|
|
<ap_mountain>2</ap_mountain>
|
|
<resistance_physical>3</resistance_physical>
|
|
<resistance_fear>3</resistance_fear>
|
|
<resistance_suppression>3</resistance_suppression>
|
|
<betterprices_guns>5</betterprices_guns>
|
|
<betterprices>5</betterprices>
|
|
<travel_foot>5</travel_foot>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<drink_energyregen>10</drink_energyregen>
|
|
<xenophobic>1</xenophobic>
|
|
<smoker>1</smoker>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>320</uiIndex>
|
|
<szName>Athlete</szName>
|
|
<szShortName>Athlete</szShortName>
|
|
<szDescription>Years of intense physical practice and gameday performance will certainly help you make those last-ditch efforts to survive.</szDescription>
|
|
<agility>8</agility>
|
|
<strength>8</strength>
|
|
<dexterity>8</dexterity>
|
|
<ap_fortify>-3</ap_fortify>
|
|
<ap_airdrop>3</ap_airdrop>
|
|
<travel_foot>6</travel_foot>
|
|
<speed_run>6</speed_run>
|
|
<resistance_physical>6</resistance_physical>
|
|
<meleedamage>4</meleedamage>
|
|
<food>-5</food>
|
|
<water>-5</water>
|
|
<drink_energyregen>33</drink_energyregen>
|
|
<carrystrength>6</carrystrength>
|
|
<smoker>1</smoker>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>321</uiIndex>
|
|
<szName>Aid Worker</szName>
|
|
<szShortName>Aid Worker</szShortName>
|
|
<szDescription>You've been in much, MUCH worse situations, working for several well-known aid organizations. You made it out alive just fine, and back then you weren't even carrying a weapon.</szDescription>
|
|
<medical>6</medical>
|
|
<leadership>2</leadership>
|
|
<resistance_disease>10</resistance_disease>
|
|
<food>-5</food>
|
|
<approach_friendly>5</approach_friendly>
|
|
<approach_direct>5</approach_direct>
|
|
<disease_diagnose>30</disease_diagnose>
|
|
<disease_treatment>25</disease_treatment>
|
|
<smoker>1</smoker>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>322</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>323</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>324</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>325</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>326</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>327</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>328</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>329</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>330</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>331</uiIndex>
|
|
<szName>Placeholder</szName>
|
|
<szShortName>Placeholder</szShortName>
|
|
<szDescription>Not needed!</szDescription>
|
|
<no_male>1</no_male>
|
|
<no_female>1</no_female>
|
|
</BACKGROUND>
|
|
<!-- Imp Backgrounds - exclusive to ALTERNATIVE_IMP_CREATION and REDUCED_IMP_CREATION -->
|
|
<BACKGROUND>
|
|
<uiIndex>332</uiIndex>
|
|
<szName>Badge Bunny</szName>
|
|
<szShortName>Badge Bunny</szShortName>
|
|
<szDescription>Growing up in a rural town, you found yourself strangely attracted to people in uniforms, much to the dismay of the local officers. After developing a keen eye for their equipment, snatching away some soon became second nature to you.</szDescription>
|
|
<agility>8</agility>
|
|
<wisdom>-3</wisdom>
|
|
<resistance_fear>5</resistance_fear>
|
|
<approach_friendly>13</approach_friendly>
|
|
<speed_run>25</speed_run>
|
|
<sleep>1</sleep>
|
|
<betterprices_guns>9</betterprices_guns>
|
|
<betterprices>9</betterprices>
|
|
<smoker>1</smoker>
|
|
<administration_assignment>-100</administration_assignment>
|
|
<scrounging>1</scrounging>
|
|
<animal_friend>1</animal_friend>
|
|
<no_male>1</no_male>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>333</uiIndex>
|
|
<szName>Failed Attorney</szName>
|
|
<szShortName>Failed Attorney</szShortName>
|
|
<szDescription>The accused got away after you were framed for bribery, and you lost your job and all faith in the system. In the end, you delivered justice with your own hands, and found it oddly satisfying. You've been a mercenary vigilante ever since.</szDescription>
|
|
<ap_desert>-4</ap_desert>
|
|
<ap_swamp>-3</ap_swamp>
|
|
<ap_urban>7</ap_urban>
|
|
<wisdom>5</wisdom>
|
|
<ap_assault>-5</ap_assault>
|
|
<sleep>-1</sleep>
|
|
<resistance_physical>-10</resistance_physical>
|
|
<interrogation>250</interrogation>
|
|
<administration_assignment>500</administration_assignment>
|
|
<exploration_assignment>300</exploration_assignment>
|
|
<hackerskill>20</hackerskill>
|
|
<dislikebackground>1</dislikebackground>
|
|
<smoker>1</smoker>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>334</uiIndex>
|
|
<szName>Private Eye</szName>
|
|
<szShortName>Private Eye</szShortName>
|
|
<szDescription>You're not afraid to get physical and your hands dirty to dig up evidence and you don't care one bit if you have to frame someone, anything goes if it rakes in some cash. That mindset has made you accept even the shadiest of jobs.</szDescription>
|
|
<leadership>-3</leadership>
|
|
<meleedamage>5</meleedamage>
|
|
<cth_blades>5</cth_blades>
|
|
<resistance_physical>8</resistance_physical>
|
|
<hearing_night>1</hearing_night>
|
|
<stealth>7</stealth>
|
|
<scrounging>1</scrounging>
|
|
<tracker_ability>20</tracker_ability>
|
|
<burial_assignment>200</burial_assignment>
|
|
<smoker>1</smoker>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>335</uiIndex>
|
|
<szName>Cult Dropout</szName>
|
|
<szShortName>Cult Dropout</szShortName>
|
|
<szDescription>Our way is the true path, they said. Be grateful for our guidance, they said. Hand over your money, they said. Come to the room tonight, they said. Snap! Rage! Gore! Run, don't look back, you said.</szDescription>
|
|
<agility>5</agility>
|
|
<leadership>-1</leadership>
|
|
<marksmanship>-2</marksmanship>
|
|
<resistance_suppression>10</resistance_suppression>
|
|
<resistance_fear>5</resistance_fear>
|
|
<resistance_physical>6</resistance_physical>
|
|
<travel_foot>17</travel_foot>
|
|
<speed_run>20</speed_run>
|
|
<food>-15</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>336</uiIndex>
|
|
<szName>Tomboy Mercenary</szName>
|
|
<szShortName>Tomboy Mercenary</szShortName>
|
|
<szDescription>A childhood on the farm with five unruly brothers shaped your attitude, and the joy of beating men at their own games carried on into adult life. After several years in the military, you decided to become a freelancer.</szDescription>
|
|
<ap_desert>4</ap_desert>
|
|
<ap_forest>5</ap_forest>
|
|
<ap_plains>6</ap_plains>
|
|
<agility>3</agility>
|
|
<dexterity>3</dexterity>
|
|
<marksmanship>2</marksmanship>
|
|
<ap_artillery>-15</ap_artillery>
|
|
<drink_energyregen>150</drink_energyregen>
|
|
<carrystrength>10</carrystrength>
|
|
<increased_maxcth>2</increased_maxcth>
|
|
<approach_direct>10</approach_direct>
|
|
<smoker>1</smoker>
|
|
<administration_assignment>-10</administration_assignment>
|
|
<no_male>1</no_male>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>337</uiIndex>
|
|
<szName>Gamekeeper</szName>
|
|
<szShortName>Gamekeeper</szShortName>
|
|
<szDescription>Dedicated to a life in nature, you took great joy in managing the local wildlife. Then you were shot by poachers and left for dead, forced to listen as they went on a killing spree. Hunting scum of their ilk is now your life's mission.</szDescription>
|
|
<ap_forest>5</ap_forest>
|
|
<ap_river>4</ap_river>
|
|
<ap_mountain>6</ap_mountain>
|
|
<dexterity>2</dexterity>
|
|
<marksmanship>2</marksmanship>
|
|
<travel_foot>15</travel_foot>
|
|
<resistance_physical>6</resistance_physical>
|
|
<camo>3</camo>
|
|
<stealth>5</stealth>
|
|
<tracker_ability>20</tracker_ability>
|
|
<snake_defense>55</snake_defense>
|
|
<dislikebackground>3</dislikebackground>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>338</uiIndex>
|
|
<szName>Poacher</szName>
|
|
<szShortName>Poacher</szShortName>
|
|
<szDescription>Nothing beats the thrill of taking prey, especially if it's endangered: that's bound to bring in good money. Who cares about those filthy creatures, anyway? And if it pays better, next time you could even go on a manhunt.</szDescription>
|
|
<ap_forest>3</ap_forest>
|
|
<ap_mountain>2</ap_mountain>
|
|
<carrystrength>8</carrystrength>
|
|
<cth_blades>5</cth_blades>
|
|
<cth_vs_creatures>10</cth_vs_creatures>
|
|
<increased_maxcth>1</increased_maxcth>
|
|
<sleep>1</sleep>
|
|
<tracker_ability>15</tracker_ability>
|
|
<smoker>1</smoker>
|
|
<dislikebackground>-3</dislikebackground>
|
|
<druguse>1</druguse>
|
|
<drugtypes>
|
|
<drugtype>3</drugtype> <!-- beer -->
|
|
<drugtype>2</drugtype> <!-- alcohol 40% -->
|
|
</drugtypes>
|
|
<drugitems>
|
|
<drugitem>256</drugitem> <!-- beer -->
|
|
<drugitem>245</drugitem> <!-- alcohol 40% -->
|
|
</drugitems>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>339</uiIndex>
|
|
<szName>Nerd</szName>
|
|
<szShortName>Nerd</szShortName>
|
|
<szDescription>From early youth you've been fascinated by computers, and that landed you a job at a secret government agency. Following a scandal, the agency closed down and you hesitantly stepped into the world of freelance fieldwork.</szDescription>
|
|
<ap_urban>6</ap_urban>
|
|
<wisdom>10</wisdom>
|
|
<mechanical>4</mechanical>
|
|
<marksmanship>1</marksmanship>
|
|
<ap_height>-2</ap_height>
|
|
<resistance_physical>-5</resistance_physical>
|
|
<increased_maxcth>-1</increased_maxcth>
|
|
<approach_threaten>-3</approach_threaten>
|
|
<sleep>-1</sleep>
|
|
<snake_defense>-10</snake_defense>
|
|
<hackerskill>97</hackerskill>
|
|
<administration_assignment>900</administration_assignment>
|
|
<animal_friend>1</animal_friend>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>340</uiIndex>
|
|
<szName>Field Physician</szName>
|
|
<szShortName>Field Physician</szShortName>
|
|
<szDescription>In active duty you were always bothered by the rules and Geneva Covention only allowing you a certain degree of self-defense. Eventually, you switched to a job where those things really don't concern you anymore.</szDescription>
|
|
<medical>7</medical>
|
|
<wisdom>6</wisdom>
|
|
<marksmanship>2</marksmanship>
|
|
<ap_inventory>-10</ap_inventory>
|
|
<resistance_disease>15</resistance_disease>
|
|
<speed_bandaging>20</speed_bandaging>
|
|
<disease_diagnose>45</disease_diagnose>
|
|
<disease_treatment>40</disease_treatment>
|
|
<smoker>2</smoker>
|
|
<druguse>1</druguse>
|
|
<drugtypes>
|
|
<drugtype>13</drugtype> <!-- coffee -->
|
|
</drugtypes>
|
|
<drugitems>
|
|
<drugitem>1575</drugitem> <!-- coffee -->
|
|
</drugitems>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>341</uiIndex>
|
|
<szName>Housewife</szName>
|
|
<szShortName>Housewife</szShortName>
|
|
<szDescription>After a messy divorce you found yourself at a diverging point in life. In desperate search for an income, you mistook PMC as Private Music Conservatorium, but soon found solace in the company of the straightforward folks in this business.</szDescription>
|
|
<dexterity>10</dexterity>
|
|
<leadership>-1</leadership>
|
|
<mechanical>-1</mechanical>
|
|
<ap_inventory>-20</ap_inventory>
|
|
<resistance_alcohol>-5</resistance_alcohol>
|
|
<interrogation>50</interrogation>
|
|
<betterprices>20</betterprices>
|
|
<sleep>-1</sleep>
|
|
<approach_friendly>18</approach_friendly>
|
|
<approach_threaten>-30</approach_threaten>
|
|
<administration_assignment>200</administration_assignment>
|
|
<smoker>2</smoker>
|
|
<no_male>1</no_male>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>342</uiIndex>
|
|
<szName>Blaster</szName>
|
|
<szShortName>Blaster</szShortName>
|
|
<szDescription>You take pride in the fact that whatever you were assigned to demolish, tumbled and crumbled exactly as planned. A skyscraper in the city center, a bridge over a ravine, your ex's new car - everything reduced to rubble and ashes.</szDescription>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>2</mechanical>
|
|
<explosives>8</explosives>
|
|
<resistance_fear>15</resistance_fear>
|
|
<resistance_alcohol>-15</resistance_alcohol>
|
|
<hearing_night>-3</hearing_night>
|
|
<hearing_day>-3</hearing_day>
|
|
<disarm_trap>30</disarm_trap>
|
|
<breachingcharge>80</breachingcharge>
|
|
<smoker>1</smoker>
|
|
<administration_assignment>-25</administration_assignment>
|
|
<druguse>1</druguse>
|
|
<drugtypes>
|
|
<drugtype>3</drugtype> <!-- beer -->
|
|
<drugtype>19</drugtype> <!-- painkiller -->
|
|
</drugtypes>
|
|
<drugitems>
|
|
<drugitem>256</drugitem> <!-- beer -->
|
|
<drugitem>1752</drugitem> <!-- painkiller -->
|
|
</drugitems>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>343</uiIndex>
|
|
<szName>Artilleryman</szName>
|
|
<szShortName>Artilleryman</szShortName>
|
|
<szDescription>"I simply love that roar", that's your answer when asked about what being a crew member of a self-propelled howitzer was like. Even before you finished boot camp you knew that heavy ordnance in all its forms would be the true love of your life.</szDescription>
|
|
<dexterity>2</dexterity>
|
|
<explosives>3</explosives>
|
|
<ap_artillery>-35</ap_artillery>
|
|
<carrystrength>20</carrystrength>
|
|
<hearing_night>-2</hearing_night>
|
|
<hearing_day>-2</hearing_day>
|
|
<SAM_cth>80</SAM_cth>
|
|
<smoker>2</smoker>
|
|
<animal_friend>1</animal_friend>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>344</uiIndex>
|
|
<szName>Mad Prepper</szName>
|
|
<szShortName>Mad Prepper</szShortName>
|
|
<szDescription>People say you're mad, but that's just them failing to grasp reality. The apocalypse is coming, and you're going to do whatever it takes to survive it. So screw them, they're in cahoots with "them", anyway.</szDescription>
|
|
<mechanical>1</mechanical>
|
|
<medical>1</medical>
|
|
<wisdom>-2</wisdom>
|
|
<leadership>-3</leadership>
|
|
<explosives>2</explosives>
|
|
<ap_fortify>-30</ap_fortify>
|
|
<resistance_fear>-10</resistance_fear>
|
|
<resistance_suppression>-5</resistance_suppression>
|
|
<food>-10</food>
|
|
<water>-10</water>
|
|
<sleep>-1</sleep>
|
|
<approach_friendly>-25</approach_friendly>
|
|
<approach_threaten>20</approach_threaten>
|
|
<smoker>2</smoker>
|
|
<croucheddefense>-5</croucheddefense>
|
|
<fortify_assignment>150</fortify_assignment>
|
|
<snake_defense>10</snake_defense>
|
|
<administration_assignment>-50</administration_assignment>
|
|
<dislikebackground>2</dislikebackground>
|
|
<xenophobic>1</xenophobic>
|
|
<scrounging>1</scrounging>
|
|
<traplevel>1</traplevel>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>345</uiIndex>
|
|
<szName>Emergency Medical Technician</szName>
|
|
<szShortName>EMT</szShortName>
|
|
<szDescription>Patch them up, keep them alive until the emergency room. Clean and restock the ambulance and before you finish that cup of coffee, rush out to the next emergency... Only to face some crazy bat spitting on you for giving her daugher CPR.</szDescription>
|
|
<ap_urban>6</ap_urban>
|
|
<medical>4</medical>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<travel_car>15</travel_car>
|
|
<resistance_disease>10</resistance_disease>
|
|
<speed_bandaging>30</speed_bandaging>
|
|
<cth_blades>8</cth_blades>
|
|
<food>10</food>
|
|
<water>10</water>
|
|
<approach_friendly>5</approach_friendly>
|
|
<approach_direct>10</approach_direct>
|
|
<disease_diagnose>35</disease_diagnose>
|
|
<disease_treatment>30</disease_treatment>
|
|
<smoker>2</smoker>
|
|
<druguse>1</druguse>
|
|
<drugtypes>
|
|
<drugtype>13</drugtype> <!-- coffee -->
|
|
<drugtype>12</drugtype> <!-- energy drink -->
|
|
</drugtypes>
|
|
<drugitems>
|
|
<drugitem>1575</drugitem> <!-- coffee -->
|
|
<drugitem>1573</drugitem> <!-- energy drink 1 -->
|
|
</drugitems>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>346</uiIndex>
|
|
<szName>Plumber</szName>
|
|
<szShortName>Plumber</szShortName>
|
|
<szDescription>Your father once told you that it would all go down the drain for you. He wasn't wrong, you even get paid to keep the drains in working order, but constantly fighting rats, cockroaches and crazy housewives has made you consider a career change.</szDescription>
|
|
<ap_desert>-3</ap_desert>
|
|
<ap_swamp>-2</ap_swamp>
|
|
<ap_tropical>-2</ap_tropical>
|
|
<dexterity>3</dexterity>
|
|
<mechanical>7</mechanical>
|
|
<marksmanship>-2</marksmanship>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<resistance_disease>10</resistance_disease>
|
|
<meleedamage>6</meleedamage>
|
|
<disarm_trap>5</disarm_trap>
|
|
<level_underground>1</level_underground>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>347</uiIndex>
|
|
<szName>Frat Boy</szName>
|
|
<szShortName>Frat Boy</szShortName>
|
|
<szDescription>After years of non-stop partying, you ended up with an unjustified sense of superiority, a drug problem and a nasty itch in your groin. The latest in your long series of great ideas was to become a gun for hire. What could possibly go wrong?</szDescription>
|
|
<ap_urban>6</ap_urban>
|
|
<ap_coastal>4</ap_coastal>
|
|
<agility>3</agility>
|
|
<medical>-2</medical>
|
|
<wisdom>-1</wisdom>
|
|
<marksmanship>2</marksmanship>
|
|
<ambush_radius>20</ambush_radius>
|
|
<travel_car>5</travel_car>
|
|
<resistance_alcohol>-10</resistance_alcohol>
|
|
<resistance_disease>-10</resistance_disease>
|
|
<sleep>1</sleep>
|
|
<meleedamage>5</meleedamage>
|
|
<hearing_night>1</hearing_night>
|
|
<approach_friendly>-15</approach_friendly>
|
|
<cth_vs_creatures>7</cth_vs_creatures>
|
|
<smoker>1</smoker>
|
|
<dislikebackground>1</dislikebackground>
|
|
<druguse>1</druguse>
|
|
<drugtypes>
|
|
<drugtype>11</drugtype> <!-- Stim copy -->
|
|
<drugtype>9</drugtype> <!-- Reflex -->
|
|
</drugtypes>
|
|
<drugitems>
|
|
<drugitem>1537</drugitem> <!-- Stim copy -->
|
|
<drugitem>1536</drugitem> <!-- Reflex -->
|
|
</drugitems>
|
|
<xenophobic>1</xenophobic>
|
|
<no_female>1</no_female>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>348</uiIndex>
|
|
<szName>MMA Fighter</szName>
|
|
<szShortName>MMA Fighter</szShortName>
|
|
<szDescription>You were a good fighter, but you lost your promoter and contracts when some two-bit gangsters wanted to set up a fixed match and you refused. You beat the crap out of their boss, but that turned into a "family matter" and you had to hit the road.</szDescription>
|
|
<agility>3</agility>
|
|
<strength>2</strength>
|
|
<dexterity>2</dexterity>
|
|
<wisdom>-2</wisdom>
|
|
<ap_assault>6</ap_assault>
|
|
<resistance_physical>7</resistance_physical>
|
|
<prisonguard>200</prisonguard>
|
|
<capitulation>20</capitulation>
|
|
<drink_energyregen>150</drink_energyregen>
|
|
<water>-20</water>
|
|
<meleedamage>8</meleedamage>
|
|
<increased_maxcth>1</increased_maxcth>
|
|
<approach_threaten>16</approach_threaten>
|
|
<smoker>2</smoker>
|
|
<animal_friend>1</animal_friend>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>349</uiIndex>
|
|
<szName>Cemetery Guard</szName>
|
|
<szShortName>Cemetery Guard</szShortName>
|
|
<szDescription>It was fun helping with burials, spooking teenage couples, scaring away the wannabe satanists and beating up copper thieves. But constant night shifts took a toll on your eyesight, and you were eventually laid off.</szDescription>
|
|
<strength>2</strength>
|
|
<mechanical>2</mechanical>
|
|
<marksmanship>-1</marksmanship>
|
|
<ap_fortify>-5</ap_fortify>
|
|
<resistance_fear>20</resistance_fear>
|
|
<sleep>-1</sleep>
|
|
<meleedamage>5</meleedamage>
|
|
<increased_maxcth>-2</increased_maxcth>
|
|
<hearing_night>2</hearing_night>
|
|
<approach_threaten>10</approach_threaten>
|
|
<spotter>-3</spotter>
|
|
<smoker>1</smoker>
|
|
<fortify_assignment>110</fortify_assignment>
|
|
<burial_assignment>600</burial_assignment>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>350</uiIndex>
|
|
<szName>Merchant Seaman</szName>
|
|
<szShortName>Merchant Seaman</szShortName>
|
|
<szDescription>You joined the merchant marine to support your family, but long absences from home led to a divorce. To make more money for child support and the kids' college funds you turned to smuggling and human trafficking, leading you down a dangerous path.</szDescription>
|
|
<ap_desert>-3</ap_desert>
|
|
<ap_river>5</ap_river>
|
|
<ap_coastal>7</ap_coastal>
|
|
<ap_mountain>-2</ap_mountain>
|
|
<strength>5</strength>
|
|
<ap_swimming>-40</ap_swimming>
|
|
<resistance_alcohol>-18</resistance_alcohol>
|
|
<carrystrength>5</carrystrength>
|
|
<meleedamage>2</meleedamage>
|
|
<cth_blades>1</cth_blades>
|
|
<approach_direct>10</approach_direct>
|
|
<dislikebackground>2</dislikebackground>
|
|
<smoker>2</smoker>
|
|
<druguse>1</druguse>
|
|
<drugtypes>
|
|
<drugtype>2</drugtype> <!-- alcohol (40%) -->
|
|
<drugtype>4</drugtype> <!-- wine -->
|
|
</drugtypes>
|
|
<drugitems>
|
|
<drugitem>245</drugitem> <!-- alcohol (40%) -->
|
|
<drugitem>255</drugitem> <!-- wine -->
|
|
</drugitems>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>351</uiIndex>
|
|
<szName>Trafficker</szName>
|
|
<szShortName>Trafficker</szShortName>
|
|
<szDescription>You only accept cash in advance, taking full advantage of every hint of desperation. Push them into badly ventilated containers, put them into leaking boats, abandon them in a desert - as long as it's low-risk and high-profit, everything goes.</szDescription>
|
|
<ap_desert>3</ap_desert>
|
|
<ap_swamp>3</ap_swamp>
|
|
<ap_forest>3</ap_forest>
|
|
<ap_river>3</ap_river>
|
|
<ap_coastal>3</ap_coastal>
|
|
<ap_mountain>3</ap_mountain>
|
|
<strength>-2</strength>
|
|
<carrystrength>-5</carrystrength>
|
|
<speed_run>5</speed_run>
|
|
<camo>5</camo>
|
|
<stealth>5</stealth>
|
|
<approach_friendly>5</approach_friendly>
|
|
<approach_direct>5</approach_direct>
|
|
<approach_threaten>5</approach_threaten>
|
|
<approach_recruit>5</approach_recruit>
|
|
<smoker>1</smoker>
|
|
<burial_assignment>150</burial_assignment>
|
|
<dislikebackground>2</dislikebackground>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>352</uiIndex>
|
|
<szName>Drug Pusher</szName>
|
|
<szShortName>Drug Pusher</szShortName>
|
|
<szDescription>It's all about supply and demand - and there sure is a lot of demand. Someone's got to provide what the people want, and all that fentanyl isn't going to deliver itself. Blame the ones creating the demand, not the customer service.</szDescription>
|
|
<ap_urban>3</ap_urban>
|
|
<agility>1</agility>
|
|
<medical>4</medical>
|
|
<ap_inventory>-5</ap_inventory>
|
|
<betterprices>5</betterprices>
|
|
<sleep>1</sleep>
|
|
<meleedamage>2</meleedamage>
|
|
<cth_blades>3</cth_blades>
|
|
<approach_direct>5</approach_direct>
|
|
<approach_threaten>7</approach_threaten>
|
|
<disease_diagnose>7</disease_diagnose>
|
|
<dislikebackground>2</dislikebackground>
|
|
<animal_friend>1</animal_friend>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>353</uiIndex>
|
|
<szName>Navy Pharmacist</szName>
|
|
<szShortName>Navy Pharmacist</szShortName>
|
|
<szDescription>A chance to get a degree in pharmacology sure was a tempting bait, but your deployments turned out to be much less exciting than you hoped for. After some hesitation, you eventually left the Navy to start a freelance career in the field.</szDescription>
|
|
<ap_river>4</ap_river>
|
|
<ap_coastal>6</ap_coastal>
|
|
<medical>7</medical>
|
|
<wisdom>2</wisdom>
|
|
<leadership>1</leadership>
|
|
<marksmanship>1</marksmanship>
|
|
<ap_swimming>-30</ap_swimming>
|
|
<resistance_disease>10</resistance_disease>
|
|
<speed_bandaging>5</speed_bandaging>
|
|
<cth_blades>2</cth_blades>
|
|
<approach_friendly>10</approach_friendly>
|
|
<approach_direct>10</approach_direct>
|
|
<disease_diagnose>42</disease_diagnose>
|
|
<disease_treatment>47</disease_treatment>
|
|
<smoker>2</smoker>
|
|
<administration_assignment>300</administration_assignment>
|
|
<druguse>1</druguse>
|
|
<drugtypes>
|
|
<drugtype>13</drugtype> <!-- coffee -->
|
|
<drugtype>12</drugtype> <!-- energy drink 1 -->
|
|
</drugtypes>
|
|
<drugitems>
|
|
<drugitem>1575</drugitem> <!-- coffee -->
|
|
<drugitem>1573</drugitem> <!-- energy drink 1 -->
|
|
</drugitems>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>354</uiIndex>
|
|
<szName>Farmer</szName>
|
|
<szShortName>Farmer</szShortName>
|
|
<szDescription>You grew up on your family's land, preparing to one day take over the farm. But then the lawyers showed up, demanding money for the use of crops their company just acquired the patents for. Ruined, you turned to mercenary work to channel your anger.</szDescription>
|
|
<ap_urban>-6</ap_urban>
|
|
<ap_plains>3</ap_plains>
|
|
<strength>2</strength>
|
|
<dexterity>2</dexterity>
|
|
<mechanical>4</mechanical>
|
|
<marksmanship>1</marksmanship>
|
|
<travel_air>-20</travel_air>
|
|
<resistance_disease>15</resistance_disease>
|
|
<carrystrength>7</carrystrength>
|
|
<approach_direct>17</approach_direct>
|
|
<tracker_ability>20</tracker_ability>
|
|
<smoker>2</smoker>
|
|
<administration_assignment>-10</administration_assignment>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>355</uiIndex>
|
|
<szName>Scaredy Cat</szName>
|
|
<szShortName>Scaredy Cat</szShortName>
|
|
<szDescription>Homeschooled, secluded at home, constantly warned about the evils of the world, it came as a shock when your parents suddenly died and the bank took the house. You're definitely not cut out for this line of work, but you're stuck with it now.</szDescription>
|
|
<agility>8</agility>
|
|
<strength>-1</strength>
|
|
<mechanical>-1</mechanical>
|
|
<medical>-1</medical>
|
|
<wisdom>3</wisdom>
|
|
<explosives>-4</explosives>
|
|
<leadership>-3</leadership>
|
|
<marksmanship>-2</marksmanship>
|
|
<ap_height>-8</ap_height>
|
|
<ap_swimming>40</ap_swimming>
|
|
<travel_foot>-15</travel_foot>
|
|
<travel_car>-15</travel_car>
|
|
<travel_air>-15</travel_air>
|
|
<resistance_fear>-18</resistance_fear>
|
|
<resistance_suppression>-10</resistance_suppression>
|
|
<prisonguard>-50</prisonguard>
|
|
<capitulation>-50</capitulation>
|
|
<speed_run>50</speed_run>
|
|
<approach_friendly>-5</approach_friendly>
|
|
<approach_direct>-15</approach_direct>
|
|
<approach_threaten>-50</approach_threaten>
|
|
<approach_recruit>-25</approach_recruit>
|
|
<croucheddefense>-30</croucheddefense>
|
|
<snake_defense>-70</snake_defense>
|
|
<dislikebackground>-2</dislikebackground>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
<BACKGROUND>
|
|
<uiIndex>356</uiIndex>
|
|
<szName>Rocket Scientist</szName>
|
|
<szShortName>Rocket Scientist</szShortName>
|
|
<szDescription>You always admired how Wernher von Braun could weasel his way from war criminal to decorated NASA celebrity. Dedicated to achieving a similar untouchable status, you became a capable scientist. But times have changed, and you were fired for harrassment.</szDescription>
|
|
<ap_desert>5</ap_desert>
|
|
<agility>-1</agility>
|
|
<dexterity>1</dexterity>
|
|
<mechanical>8</mechanical>
|
|
<wisdom>8</wisdom>
|
|
<explosives>4</explosives>
|
|
<leadership>-3</leadership>
|
|
<resistance_physical>-5</resistance_physical>
|
|
<resistance_alcohol>-15</resistance_alcohol>
|
|
<interrogation>210</interrogation>
|
|
<carrystrength>-10</carrystrength>
|
|
<food>70</food>
|
|
<sleep>1</sleep>
|
|
<disarm_trap>10</disarm_trap>
|
|
<SAM_cth>20</SAM_cth>
|
|
<approach_friendly>-5</approach_friendly>
|
|
<approach_direct>2</approach_direct>
|
|
<approach_threaten>3</approach_threaten>
|
|
<approach_recruit>-2</approach_recruit>
|
|
<hackerskill>83</hackerskill>
|
|
<administration_assignment>150</administration_assignment>
|
|
<smoker>2</smoker>
|
|
<xenophobic>1</xenophobic>
|
|
<no_female>1</no_female>
|
|
<alt_impcreation>1</alt_impcreation>
|
|
</BACKGROUND>
|
|
</BACKGROUNDS> |