#ifndef __GAMELOOP_
#define __GAMELOOP_

#include "Types.h"

// main game loop systems
#define INIT_SYSTEM										0

#define	NO_PENDING_SCREEN			0xFFFF


extern BOOLEAN InitializeGame(void);
extern void	ShutdownGame(void);
extern void	GameLoop(void);

// handle exit from game due to shortcut key
void HandleShortCutExitState( void );

void SetPendingNewScreen( UINT32 uiNewScreen );

#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
	struct InputAtom;
	void HandleDefaultEvent(InputAtom *Event);
#endif

#endif
