#ifndef __JA2_ALL_H
#define __JA2_ALL_H

#pragma message("GENERATED PCH FOR JA2 PROJECT.")

#include "builddefines.h"

#include <time.h>
#include <stdio.h>
#include <stdarg.h>
#include "sgp.h"
#include "gameloop.h"
#include "himage.h"
#include "vobject.h"
#include "vobject_private.h"
#include "vobject_blitters.h"
#include "Types.h"
#include "wcheck.h"
#include "renderworld.h"
#include "input.h"
#include "screenids.h"
#include "overhead.h"
#include "Isometric Utils.h"
#include "sysutil.h"
#include "Radar Screen.h"
#include "Soldier Control.h"
#include "Animation Control.h"
#include "Animation Data.h"
#include "Event Pump.h"
#include "Timer Control.h"
#include "Render Dirty.h"
#include "Sys Globals.h"
#include "interface.h"
#include "soldier ani.h"
#include <wchar.h>
#include <tchar.h>
#include "english.h"
#include "Fileman.h"
#include "messageboxscreen.h"
#include "sgp.h"
#include "fade screen.h"
#include "cursor control.h"
#include "music control.h"
#include "GameInitOptionsScreen.h"
#include "GameSettings.h"
#include "Utilities.h"
#include "Font Control.h"
#include "WordWrap.h"
#include "Options Screen.h"
#include "cursors.h"
#include "Screens.h"
#include "init.h"
#include "laptop.h"
#include "mapscreen.h"
#include "Game Clock.h"
#include "LibraryDataBase.h"
#include "Map Screen Interface.h"
#include "Tactical Save.h"
#include "Interface Control.h"
#include "text.h"
#include "Handle UI.h"
#include "Button System.h"
#include "lighting.h"
#include "environment.h"
#include "bullets.h"
#include "message.h"
#include <string.h>
#include "overhead map.h"
#include "Strategic Exit GUI.h"
#include "strategic movement.h"
#include "Tactical Placement GUI.h"
#include "Air raid.h"
#include "game init.h"
//DEF: Test Code
#ifdef NETWORKED
#include "Networking.h"
#endif
#include "physics.h"
#include "dialogue control.h"
#include "soldier macros.h"
#include "faces.h"
#include "strategicmap.h"
#include "gamescreen.h"
#include "strategic turns.h"
#include "merc entering.h"
#include "soldier create.h"
#include "Soldier Init List.h"
#include "interface panels.h"
#include "Map Information.h"
#include "Squads.h"
#include "interface dialogue.h"
#include "auto bandage.h"
#include "meanwhile.h"
#include "strategic ai.h"
#include "Sound Control.h"
#include "SaveLoadScreen.h"
#include "GameVersion.h"
#include "Debug.h"
#include "Language Defines.h"
#include "mousesystem.h"
#include "worlddef.h"
#include "video.h"
#include "interface items.h"
#include "Maputility.h"
#include "strategic.h"
#include "NPC.h"
#include "MercTextBox.h"
#include "tile cache.h"
#include "Shade Table Util.h"
#include "Exit Grids.h"
#include "Summary Info.h"
#include <time.h>
#include "font.h"
#include "timer.h"
#include "tiledef.h"
#include "editscreen.h"
#include "jascreens.h"
#include "animation cache.h"
#include "mainmenuscreen.h"
#include "Random.h"
#include "Multi Language Graphic Utils.h"
#include "SaveLoadGame.h"
#include "Text Input.h"
#include "Slider.h"
#include "soundman.h"
#include "Ambient Control.h"
#include "Worlddat.h"
#include "Gap.h"
#include "Soldier Profile.h"
#include "Keys.h"
#include "finances.h"
#include "History.h"
#include "files.h"
#include "Email.h"
#include "Game Events.h"
#include "LaptopSave.h"
#include "Queen Command.h"
#include "Quests.h"
#include "opplist.h"
#include "Merc Hiring.h"
#include "Ai.h"
#include "SmokeEffects.h"
#include "Map Screen Interface Border.h"
#include "Map Screen Interface Bottom.h"
#include "Map Screen Helicopter.h"
#include "Arms Dealer Init.h"
#include "Strategic Mines.h"
#include "Strategic Town Loyalty.h"
#include "Vehicles.h"
#include "Merc Contract.h"
#include "Strategic Pathing.h"
#include "TeamTurns.h"
#include "explosion control.h"
#include "Creature Spreading.h"
#include "Strategic Status.h"
#include "Boxing.h"
#include "Map Screen Interface Map.h"
#include "lighteffects.h"
#include "JA2 Splash.h"
#include "Scheduling.h"
#include "_JA25EnglishText.h"
#include "XML.h"
#include "LogicalBodyTypes/BodyTypeDB.h"
#include "LogicalBodyTypes/Layers.h"
#include "LogicalBodyTypes/AbstractXMLLoader.h"
#include "LogicalBodyTypes/PaletteDB.h"
#include "LogicalBodyTypes/SurfaceDB.h"
#include "LogicalBodyTypes/FilterDB.h"
#include "LogicalBodyTypes/EnumeratorDB.h"
#include "LogicalBodyTypes/BodyTypeDB.h"

#endif
