#ifndef __AI_ALL_H
#define __AI_ALL_H

#pragma message("GENERATED PCH FOR TACTICAL AI PROJECT.")

#include "AIList.h"
#include "Overhead.h"
#include "debug.h"
#include "AIInternals.h"
#include "wcheck.h"
#include "sgp.h"
#include "ai.h"
#include "Isometric Utils.h"
#include "math.h"
#include "Event Pump.h"
#include "Overhead Types.h"
#include "sys globals.h"
#include "opplist.h"
#include "animation control.h"
#include "font control.h"
#include "interface.h"
#include "screenids.h"
#include "worldman.h"
#include "pathai.h"
#include "points.h"
#include "weapons.h"
#include "items.h"
#include "Handle Items.h"
#include "animation data.h"
#include "los.h"
#include "message.h"
#include "TeamTurns.h"
#include "NPC.h"
#include "Dialogue Control.h"
#include "Soldier Profile.h"
#include "strategicmap.h"
#include "Tactical Save.h"
#include "Soldier Create.h"
#include "Explosion Control.h"
#include "Interactive Tiles.h"
#include "interface dialogue.h"
#include "Vehicles.h"
#include "renderworld.h"
#include "assignments.h"
#include "Soldier Functions.h"
#include "GameSettings.h"
#include "Buildings.h"
#include "Physics.h"
#include "Bullets.h"
#include "Spread Burst.h"
#include "SkillCheck.h"
#include "types.h"
#include "soldier control.h"
#include "Rotting Corpses.h"
#include "soldier add.h"
#include "Scheduling.h"
#include "Structure Wrap.h"
#include "Keys.h"
#include "Render Fun.h"
#include "Boxing.h"
#include <stdlib.h>
#include "World Items.h"
#include "Map Edgepoints.h"
#include "Text.h"
#include "video.h"
#include "Smell.h"
#include "mapscreen.h"
#include "strategic.h"
#include "Strategic Pathing.h"
#include "Quests.h"
#include "Game Clock.h"
#include "FileMan.h"
#include "Random.h"
#include "QuestDebug.h"
#include "soldier macros.h"
#include "Strategic Town Loyalty.h"
#include "Timer Control.h"
#include "Soldier Tile.h"
#include "meanwhile.h"
#include "Campaign Types.h"
#ifdef JA2TESTVERSION
	#include	"Quest Debug System.h"
	#include	"QuestText.h"
#endif

#include "stdarg.h"
#include <stdio.h>
#include "Soldier Profile Type.h"
#include "finances.h"
#include "Civ Quotes.h"
#include "Arms Dealer Init.h"
#include "Interface Panels.h"
#include "Soldier Ani.h"
#include "Queen Command.h"
#include "Lighting.h"
#include "environment.h"
#include "Sound Control.h"

#endif