set(TacticalAISrc
"${CMAKE_CURRENT_SOURCE_DIR}/AIList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AIMain.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/AIUtils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Attacks.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/CreatureDecideAction.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/DecideAction.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/FindLocations.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Knowledge.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Medical.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Movement.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/NPC.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PanicButtons.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/QuestDebug.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Realtime.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/ZombieDecideAction.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/UtilityAI.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/UtilityAI_ResponseCurve.cpp"
PARENT_SCOPE)
