set(TileEngineSrc
"${CMAKE_CURRENT_SOURCE_DIR}/Ambient Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Buildings.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/environment.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Exit Grids.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Explosion Control.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Fog Of War.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Interactive Tiles.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Isometric Utils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LightEffects.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/lighting.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Map Edgepoints.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/overhead map.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/phys math.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/physics.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/pits.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Radar Screen.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Render Dirty.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Render Fun.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Render Z.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/renderworld.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/SaveLoadMap.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Shade Table Util.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Simple Render Utils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Smell.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/SmokeEffects.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/structure.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/sysutil.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Tactical Placement GUI.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Tile Animation.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Tile Cache.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Tile Surface.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/TileDat.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tiledef.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/WorldDat.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/worlddef.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/worldman.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ExplosionData.cpp"
PARENT_SCOPE)
