set(StrategicSrc
"${CMAKE_CURRENT_SOURCE_DIR}/AI Viewer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/ASD.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Assignments.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Auto Resolve.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Campaign Init.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Creature Spreading.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Facilities.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Game Clock.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Game Event Hook.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Game Events.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Game Init.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Hourly Update.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Ja25 Strategic Ai.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Luaglobal.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/LuaInitNPCs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Map Screen Helicopter.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Map Screen Interface Border.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Map Screen Interface Bottom.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Map Screen Interface Map Inventory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Map Screen Interface Map.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Map Screen Interface TownMine Info.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Map Screen Interface.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MapScreen Quotes.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/mapscreen.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Meanwhile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Merc Contract.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MilitiaIndividual.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MilitiaSquads.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MiniEvents.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Player Command.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/PreBattle Interface.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Queen Command.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Quest Debug System.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Quests.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Rebel Command.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Reinforcement.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Scheduling.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic AI.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Event Handler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Merc Handler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Mines LUA.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Mines.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Movement Costs.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Movement.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Pathing.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Status.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Town Loyalty.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/strategic town reputation.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Transport Groups.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Strategic Turns.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/strategic.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/strategicmap.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Town Militia.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/UndergroundInit.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Army.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Bloodcats.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_CoolnessBySector.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Creatures.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_ExtraItems.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Facilities.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_FacilityTypes.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_Minerals.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_SectorNames.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_SquadNames.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/XML_UniformColors.cpp"
PARENT_SCOPE)
