diff --git a/Strategic/Strategic Movement.cpp b/Strategic/Strategic Movement.cpp index a2d56535..aa398d93 100644 --- a/Strategic/Strategic Movement.cpp +++ b/Strategic/Strategic Movement.cpp @@ -3478,7 +3478,8 @@ INT32 GetSectorMvtTimeForGroup( UINT8 ubSector, UINT8 ubDirection, GROUP *pGroup curr = pGroup->pPlayerList; // Flugente: this function gets called a lot during pathing, so much that it can lead to lag. As weight remains the same while plotting a path, only do this if something has changed - if ( gSquadEncumbranceCheckNecessary ) + // always perform this check if called outside of the path plot function + if ( GetSelectedDestChar() == -1 || gSquadEncumbranceCheckNecessary ) { // reset values iHighestEncumbrance = 0;