From 0038d2abc107a4e8f4c6de8178dd7e65ef818530 Mon Sep 17 00:00:00 2001 From: MaddMugsy Date: Tue, 29 Aug 2006 04:32:15 +0000 Subject: [PATCH] -updated pickarandomlaunchable to only pick legal items git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@485 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Items.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index f39ecbd2..d1f83fac 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -7376,7 +7376,7 @@ UINT16 PickARandomLaunchable(UINT16 itemIndex) if ( Item[i].usItemClass == 0 ) break; //Madd: quickfix: make it not choose best grenades right away. - if( ValidLaunchable( i, itemIndex ) && Item[i].ubCoolness <= max(HighestPlayerProgressPercentage()/10,lowestCoolness) ) + if( ValidLaunchable( i, itemIndex ) && ItemIsLegal(i) && Item[i].ubCoolness <= max(HighestPlayerProgressPercentage()/10,lowestCoolness) ) usNumMatches++; } } @@ -7388,7 +7388,7 @@ UINT16 PickARandomLaunchable(UINT16 itemIndex) if ( Item[i].usItemClass == 0 ) break; - if( ValidLaunchable( i, itemIndex ) && Item[i].ubCoolness <= max(HighestPlayerProgressPercentage()/10,lowestCoolness) ) + if( ValidLaunchable( i, itemIndex ) && ItemIsLegal(i) && Item[i].ubCoolness <= max(HighestPlayerProgressPercentage()/10,lowestCoolness) ) { if( usRandom ) usRandom--;