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https://github.com/1dot13/source.git
synced 2026-08-26 14:30:26 +02:00
Fixed soldier tooltips showing attachments when they shouldn't be
Cleaned up PxItems code to not be so messy, and be more flexible later once we can figure out a way to enable P4-P9items again git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -125,7 +125,7 @@ BOOLEAN LoadGraphicForItem( ENCYCLOPEDIA_LOCATION *pEncy, UINT32 i )
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{
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CHAR8 zName[ 100 ];
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// UINT32 uiVo;
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UINT16 ubGraphic;
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UINT16 ubGraphic, ubGraphicType;
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CHAR8 zString[512];
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// CHAR8 zString2[512];
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@@ -135,6 +135,7 @@ BOOLEAN LoadGraphicForItem( ENCYCLOPEDIA_LOCATION *pEncy, UINT32 i )
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// CHECK SUBCLASS
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ubGraphic = Item[i].ubGraphicNum;
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ubGraphicType = Item[i].ubGraphicType;
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if ( Item[i].ubGraphicType == 0 )
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{
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@@ -150,104 +151,15 @@ BOOLEAN LoadGraphicForItem( ENCYCLOPEDIA_LOCATION *pEncy, UINT32 i )
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sprintf( zName, "gun%d", ubGraphic );
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}
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}
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else if ( Item[i].ubGraphicType == 1 )
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{
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if ( ubGraphic < 10 )
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{
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sprintf( zName, "p1item0%d", ubGraphic );
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}
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else
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{
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sprintf( zName, "p1item%d", ubGraphic );
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}
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}
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else if ( Item[i].ubGraphicType == 2 )
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{
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if ( ubGraphic < 10 )
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{
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sprintf( zName, "p2item0%d", ubGraphic );
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}
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else
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{
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sprintf( zName, "p2item%d", ubGraphic );
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}
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}
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else if ( Item[i].ubGraphicType == 3 )
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{
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if ( ubGraphic < 10 )
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{
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sprintf( zName, "p3item0%d", ubGraphic );
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}
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else
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{
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sprintf( zName, "p3item%d", ubGraphic );
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}
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}
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//MM: New item tileslots start here
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else if ( Item[i].ubGraphicType == 4 )
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{
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if ( ubGraphic < 10 )
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{
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sprintf( zName, "p4item0%d", ubGraphic );
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}
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else
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{
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sprintf( zName, "p4item%d", ubGraphic );
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}
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}
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else if ( Item[i].ubGraphicType == 5 )
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{
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if ( ubGraphic < 10 )
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{
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sprintf( zName, "p5item0%d", ubGraphic );
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}
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else
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{
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sprintf( zName, "p5item%d", ubGraphic );
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}
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}
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else if ( Item[i].ubGraphicType == 6 )
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{
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if ( ubGraphic < 10 )
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{
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sprintf( zName, "p6item0%d", ubGraphic );
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}
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else
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{
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sprintf( zName, "p6item%d", ubGraphic );
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}
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}
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else if ( Item[i].ubGraphicType == 7 )
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{
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if ( ubGraphic < 10 )
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{
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sprintf( zName, "p7item0%d", ubGraphic );
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}
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else
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{
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sprintf( zName, "p7item%d", ubGraphic );
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}
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}
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else if ( Item[i].ubGraphicType == 8 )
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{
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if ( ubGraphic < 10 )
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{
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sprintf( zName, "p8item0%d", ubGraphic );
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}
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else
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{
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sprintf( zName, "p8item%d", ubGraphic );
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}
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}
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else
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{
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if ( ubGraphic < 10 )
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{
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sprintf( zName, "p9item0%d", ubGraphic );
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sprintf( zName, "p%ditem0%d", ubGraphicType, ubGraphic );
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}
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else
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{
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sprintf( zName, "p9item%d", ubGraphic );
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sprintf( zName, "p%ditem%d", ubGraphicType, ubGraphic );
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}
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}
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