Fixed soldier tooltips showing attachments when they shouldn't be

Cleaned up PxItems code to not be so messy, and be more flexible later once we can figure out a way to enable P4-P9items again

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-05-03 03:34:11 +00:00
parent c237ca4dff
commit 003ada4d4c
5 changed files with 45 additions and 399 deletions
+4 -92
View File
@@ -125,7 +125,7 @@ BOOLEAN LoadGraphicForItem( ENCYCLOPEDIA_LOCATION *pEncy, UINT32 i )
{
CHAR8 zName[ 100 ];
// UINT32 uiVo;
UINT16 ubGraphic;
UINT16 ubGraphic, ubGraphicType;
CHAR8 zString[512];
// CHAR8 zString2[512];
@@ -135,6 +135,7 @@ BOOLEAN LoadGraphicForItem( ENCYCLOPEDIA_LOCATION *pEncy, UINT32 i )
// CHECK SUBCLASS
ubGraphic = Item[i].ubGraphicNum;
ubGraphicType = Item[i].ubGraphicType;
if ( Item[i].ubGraphicType == 0 )
{
@@ -150,104 +151,15 @@ BOOLEAN LoadGraphicForItem( ENCYCLOPEDIA_LOCATION *pEncy, UINT32 i )
sprintf( zName, "gun%d", ubGraphic );
}
}
else if ( Item[i].ubGraphicType == 1 )
{
if ( ubGraphic < 10 )
{
sprintf( zName, "p1item0%d", ubGraphic );
}
else
{
sprintf( zName, "p1item%d", ubGraphic );
}
}
else if ( Item[i].ubGraphicType == 2 )
{
if ( ubGraphic < 10 )
{
sprintf( zName, "p2item0%d", ubGraphic );
}
else
{
sprintf( zName, "p2item%d", ubGraphic );
}
}
else if ( Item[i].ubGraphicType == 3 )
{
if ( ubGraphic < 10 )
{
sprintf( zName, "p3item0%d", ubGraphic );
}
else
{
sprintf( zName, "p3item%d", ubGraphic );
}
}
//MM: New item tileslots start here
else if ( Item[i].ubGraphicType == 4 )
{
if ( ubGraphic < 10 )
{
sprintf( zName, "p4item0%d", ubGraphic );
}
else
{
sprintf( zName, "p4item%d", ubGraphic );
}
}
else if ( Item[i].ubGraphicType == 5 )
{
if ( ubGraphic < 10 )
{
sprintf( zName, "p5item0%d", ubGraphic );
}
else
{
sprintf( zName, "p5item%d", ubGraphic );
}
}
else if ( Item[i].ubGraphicType == 6 )
{
if ( ubGraphic < 10 )
{
sprintf( zName, "p6item0%d", ubGraphic );
}
else
{
sprintf( zName, "p6item%d", ubGraphic );
}
}
else if ( Item[i].ubGraphicType == 7 )
{
if ( ubGraphic < 10 )
{
sprintf( zName, "p7item0%d", ubGraphic );
}
else
{
sprintf( zName, "p7item%d", ubGraphic );
}
}
else if ( Item[i].ubGraphicType == 8 )
{
if ( ubGraphic < 10 )
{
sprintf( zName, "p8item0%d", ubGraphic );
}
else
{
sprintf( zName, "p8item%d", ubGraphic );
}
}
else
{
if ( ubGraphic < 10 )
{
sprintf( zName, "p9item0%d", ubGraphic );
sprintf( zName, "p%ditem0%d", ubGraphicType, ubGraphic );
}
else
{
sprintf( zName, "p9item%d", ubGraphic );
sprintf( zName, "p%ditem%d", ubGraphicType, ubGraphic );
}
}