Fixed soldier tooltips showing attachments when they shouldn't be

Cleaned up PxItems code to not be so messy, and be more flexible later once we can figure out a way to enable P4-P9items again

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-05-03 03:34:11 +00:00
parent c237ca4dff
commit 003ada4d4c
5 changed files with 45 additions and 399 deletions
+3 -22
View File
@@ -21,33 +21,14 @@ private:
extern bool g_bUsePngItemImages;
const UINT8 MAX_PITEMS = 3;
// old item image handles
extern UINT32 guiGUNSM;
extern UINT32 guiP1ITEMS;
extern UINT32 guiP2ITEMS;
extern UINT32 guiP3ITEMS;
//MM: New item tileslots start here
extern UINT32 guiP4ITEMS;
extern UINT32 guiP5ITEMS;
extern UINT32 guiP6ITEMS;
extern UINT32 guiP7ITEMS;
extern UINT32 guiP8ITEMS;
extern UINT32 guiP9ITEMS;
extern UINT32 guiPITEMS[MAX_PITEMS];
// new item image handles
extern MDItemVideoObjects g_oGUNSM;
extern MDItemVideoObjects g_oP1ITEMS;
extern MDItemVideoObjects g_oP2ITEMS;
extern MDItemVideoObjects g_oP3ITEMS;
//MM: New item tileslots start here
extern MDItemVideoObjects g_oP4ITEMS;
extern MDItemVideoObjects g_oP5ITEMS;
extern MDItemVideoObjects g_oP6ITEMS;
extern MDItemVideoObjects g_oP7ITEMS;
extern MDItemVideoObjects g_oP8ITEMS;
extern MDItemVideoObjects g_oP9ITEMS;
extern MDItemVideoObjects g_oPITEMS[MAX_PITEMS];
bool RegisterItemImages();