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Added new options:
- ENABLE_TA enables fire ambient sound - VOLUME_TA controls fire ambient sound volume Fire ambient sound is played in a loop when there is active fire effect on screen. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8738 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -932,6 +932,8 @@ void LoadGameExternalOptions()
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gGameExternalOptions.guiWeaponSoundEffectsVolume = iniReader.ReadInteger("Sound Settings","WEAPON_SOUND_EFFECTS_VOLUME", 0, 0, 1000 /*1000 = 10x?*/);
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gGameExternalOptions.gubMaxPercentNoiseSilencedSound = iniReader.ReadInteger("Sound Settings","MAX_PERCENT_NOISE_SILENCED_SOUND", 35, 0, 100 );
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gGameExternalOptions.fEnableTA = iniReader.ReadBoolean("Sound Settings", "ENABLE_TA", TRUE, false);
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gGameExternalOptions.ubVolumeTA = iniReader.ReadInteger("Sound Settings", "VOLUME_TA", 50, 1, 127);
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//################# Tactical Interface Settings #################
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