Added new options:

- ENABLE_TA enables fire ambient sound
- VOLUME_TA controls fire ambient sound volume

Fire ambient sound is played in a loop when there is active fire effect on screen.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8738 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-01-24 10:06:06 +00:00
parent 352a344308
commit 0048e75c80
7 changed files with 162 additions and 3 deletions
+3
View File
@@ -18,6 +18,9 @@ extern INT16 gsNumAmbData;
BOOLEAN SetSteadyStateAmbience( UINT8 ubAmbience );
void UpdateFireAmbient(void);
void StopFireAmbient(void);
void StartFireAmbient(void);
#define SOUND_NAME_SIZE 256
#define NUM_SOUNDS_PER_TIMEFRAME 8