Added new options:

- ENABLE_TA enables fire ambient sound
- VOLUME_TA controls fire ambient sound volume

Fire ambient sound is played in a loop when there is active fire effect on screen.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8738 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-01-24 10:06:06 +00:00
parent 352a344308
commit 0048e75c80
7 changed files with 162 additions and 3 deletions
+3
View File
@@ -73,4 +73,7 @@ void UpdateSmokeEffectGraphics( );
// Flugente: get the gridno and blevel of a random smoke signal, if one exists
BOOL GetRandomSignalSmokeGridNo(INT32* psGridNo);
// find smoke effect on visible screen
BOOLEAN FindVisibleSmokeEffect(INT8 bType);
#endif