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Added new options:
- ENABLE_TA enables fire ambient sound - VOLUME_TA controls fire ambient sound volume Fire ambient sound is played in a loop when there is active fire effect on screen. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8738 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -73,4 +73,7 @@ void UpdateSmokeEffectGraphics( );
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// Flugente: get the gridno and blevel of a random smoke signal, if one exists
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BOOL GetRandomSignalSmokeGridNo(INT32* psGridNo);
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// find smoke effect on visible screen
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BOOLEAN FindVisibleSmokeEffect(INT8 bType);
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#endif
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