Change strategic enemy amounts to UINT16

This commit is contained in:
Asdow
2024-11-10 22:02:46 +02:00
parent d9edc9362b
commit 0089e0a640
11 changed files with 85 additions and 85 deletions
+3 -3
View File
@@ -81,9 +81,9 @@ void RandomStats ();
void RandomAddEnemy( UINT8 SectorX, UINT8 SectorY, UINT8 Level )
{
UNDERGROUND_SECTORINFO *pSector;
UINT8 ubNumAdmins = 0;
UINT8 ubNumTroops = 0;
UINT8 ubNumElites = 0;
UINT16 ubNumAdmins = 0;
UINT16 ubNumTroops = 0;
UINT16 ubNumElites = 0;
if ( Level != 0 )
{