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Change strategic enemy amounts to UINT16
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+3
-3
@@ -81,9 +81,9 @@ void RandomStats ();
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void RandomAddEnemy( UINT8 SectorX, UINT8 SectorY, UINT8 Level )
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{
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UNDERGROUND_SECTORINFO *pSector;
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UINT8 ubNumAdmins = 0;
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UINT8 ubNumTroops = 0;
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UINT8 ubNumElites = 0;
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UINT16 ubNumAdmins = 0;
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UINT16 ubNumTroops = 0;
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UINT16 ubNumElites = 0;
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if ( Level != 0 )
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{
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