Change strategic enemy amounts to UINT16

This commit is contained in:
Asdow
2024-11-10 22:02:46 +02:00
parent d9edc9362b
commit 0089e0a640
11 changed files with 85 additions and 85 deletions
+4 -4
View File
@@ -157,7 +157,7 @@ void ViewCreaturesCallback( GUI_BUTTON *btn, INT32 reason );
void ExtractAndUpdatePopulations();
void PrintEnemyPopTable();
void PrintEnemiesKilledTable();
UINT8 ChooseEnemyIconColor( UINT8 ubAdmins, UINT8 ubTroops, UINT8 ubElites, UINT8 ubTanks, UINT8 ubJeeps );
UINT8 ChooseEnemyIconColor( UINT16 ubAdmins, UINT16 ubTroops, UINT16 ubElites, UINT16 ubTanks, UINT16 ubJeeps );
void BlitGroupIcon( UINT8 ubIconType, UINT8 ubIconColor, UINT32 uiX, UINT32 uiY, HVOBJECT hVObject );
void PrintDetailedEnemiesInSectorInfo( INT32 iScreenX, INT32 iScreenY, UINT8 ubSectorX, UINT8 ubSectorY );
@@ -536,7 +536,7 @@ void RenderMovingGroupsAndMercs()
GROUP *pGroup;
HVOBJECT hVObject;
INT32 x, y;
UINT8 ubNumTroops, ubNumAdmins, ubNumElites, ubNumTanks, ubNumJeeps;
UINT16 ubNumTroops, ubNumAdmins, ubNumElites, ubNumTanks, ubNumJeeps;
float ratio;
INT32 minX, maxX, minY, maxY;
UINT8 ubIconType;
@@ -722,7 +722,7 @@ void RenderInfoInSector()
{
SECTORINFO *pSector;
GROUP *pGroup;
UINT8 ubNumAdmins = 0, ubNumTroops = 0, ubNumElites = 0, ubNumTanks = 0, ubNumJeeps = 0, ubAdminsInBattle = 0, ubTroopsInBattle = 0, ubElitesInBattle = 0, ubTanksInBattle = 0, ubJeepsInBattle = 0,ubNumGroups = 0;
UINT16 ubNumAdmins = 0, ubNumTroops = 0, ubNumElites = 0, ubNumTanks = 0, ubNumJeeps = 0, ubAdminsInBattle = 0, ubTroopsInBattle = 0, ubElitesInBattle = 0, ubTanksInBattle = 0, ubJeepsInBattle = 0,ubNumGroups = 0;
pSector = &SectorInfo[ SECTOR( ubSectorX, ubSectorY ) ];
@@ -1832,7 +1832,7 @@ void PrintEnemiesKilledTable()
UINT8 ChooseEnemyIconColor( UINT8 ubAdmins, UINT8 ubTroops, UINT8 ubElites, UINT8 ubTanks, UINT8 ubJeeps )
UINT8 ChooseEnemyIconColor( UINT16 ubAdmins, UINT16 ubTroops, UINT16 ubElites, UINT16 ubTanks, UINT16 ubJeeps )
{
UINT8 ubIconColor;